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Darkzombie

Sqm Mission Help

Question

Hey there, I Got a noob question I'm building my own mission but when I look at it in Notepad++ all I see is this

Spoiler

 raP       X   version 4    EditorData k    AddonsMetaData 8  randomSeed ¡÷  ScenarioData >  X   moveGridStep   €?angleGridStep ’
†>scaleGridStep   €?autoGroupingDist    Atoggles     Camera Ý   8   pos ô‡šE:vAª Edir Z%?ÖÐ1¾c$E¿up *¬Ý=[|? ¾aside ñ.H¿   ²ô‘¿8    >   author DarkZombie X     

I try to match the encoding to make it look like this

Spoiler

class Mission
{
    class Intel
    {
        startWeather=0.1;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.1;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2039;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
    class Entities
    {
        items=53;
        class Item0
        {
            dataType="Marker";
            position[]={12167.697,29.244434,9982.8242};
            name="SpawnBerezino";
            text="Berezino";
            type="ExileSpawnZone";
            id=0;
        };

but nothing works. Can anyone tell me what I'm not doing?  Thank you

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9 answers to this question

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48 minutes ago, Darkzombie said:

Hey there, I Got a noob question I'm building my own mission but when I look at it in Notepad++ all I see is this

  Reveal hidden contents

 raP       X   version 4    EditorData k    AddonsMetaData 8  randomSeed ¡÷  ScenarioData >  X   moveGridStep   €?angleGridStep ’
†>scaleGridStep   €?autoGroupingDist    Atoggles     Camera Ý   8   pos ô‡šE:vAª Edir Z%?ÖÐ1¾c$E¿up *¬Ý=[|? ¾aside ñ.H¿   ²ô‘¿8    >   author DarkZombie X     

I try to match the encoding to make it look like this

  Reveal hidden contents

class Mission
{
    class Intel
    {
        startWeather=0.1;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.1;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2039;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
    class Entities
    {
        items=53;
        class Item0
        {
            dataType="Marker";
            position[]={12167.697,29.244434,9982.8242};
            name="SpawnBerezino";
            text="Berezino";
            type="ExileSpawnZone";
            id=0;
        };

but nothing works. Can anyone tell me what I'm not doing?  Thank you

so first off what are you trying too do

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Not much as I can do it in the editor, so basically just to look at it later on if need to with out going into the editor.

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2 hours ago, Darkzombie said:

Hey there, I Got a noob question I'm building my own mission but when I look at it in Notepad++ all I see is this

  Reveal hidden contents

 raP       X   version 4    EditorData k    AddonsMetaData 8  randomSeed ¡÷  ScenarioData >  X   moveGridStep   €?angleGridStep ’
†>scaleGridStep   €?autoGroupingDist    Atoggles     Camera Ý   8   pos ô‡šE:vAª Edir Z%?ÖÐ1¾c$E¿up *¬Ý=[|? ¾aside ñ.H¿   ²ô‘¿8    >   author DarkZombie X     

I try to match the encoding to make it look like this

  Hide contents

class Mission
{
    class Intel
    {
        startWeather=0.1;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.1;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2039;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
    class Entities
    {
        items=53;
        class Item0
        {
            dataType="Marker";
            position[]={12167.697,29.244434,9982.8242};
            name="SpawnBerezino";
            text="Berezino";
            type="ExileSpawnZone";
            id=0;
        };

but nothing works. Can anyone tell me what I'm not doing?  Thank you

Cherno Mission.SQM from my server. Enjoy.

Spoiler

version = 12;
class Mission
{
 addOns[] = {
"exile_client",
"cabuildings_misc",

 "cup_misc3_config",
"cup_camisc",
"cup_castructures_e_housec",
"cup_misc_e_config",
"cup_castructures_e_misc_misc_interier"

 };
 addOnsAuto[] = {"exile_client"};
 randomSeed = 8080942;
 class Intel
 {
  timeOfChanges = 1800;
  startWeather = 0;
  startWind = 0.1;
  startWaves = 0.1;
  forecastWeather = 0;
  forecastWind = 0;
  forecastWaves = 0;
  forecastLightnings = 0;
  year = 2039;
  month = 6;
  day = 24;
  hour = 12;
  minute = 0;
  startFogDecay = 0.013;
  forecastFogDecay = 0.013;
 };
 
 

 class Groups
 {
  items = 1;
  class Item0
  {
   side = "GUER";
   class Vehicles
   {
    items = 101;
    class Item0
    {
     position[] = {13237.2,20.6604,11705.3};
     special = "NONE";
     id = 0;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     leader = 1;
     skill = 0.6;
    };
    class Item1
    {
     position[] = {13234.7,19.5785,11705.5};
     special = "NONE";
     id = 1;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item2
    {
     position[] = {13232.7,18.7068,11705.6};
     special = "NONE";
     id = 2;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item3
    {
     position[] = {13230.8,17.9842,11705.5};
     special = "NONE";
     id = 3;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item4
    {
     position[] = {13228.8,17.412,11705.3};
     special = "NONE";
     id = 4;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item5
    {
     position[] = {13226.9,16.9565,11705.5};
     special = "NONE";
     id = 5;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item6
    {
     position[] = {13225.3,16.5386,11705};
     special = "NONE";
     id = 6;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item7
    {
     position[] = {13223.5,16.1391,11705.5};
     special = "NONE";
     id = 7;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item8
    {
     position[] = {13221.4,15.754,11705.3};
     special = "NONE";
     id = 8;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item9
    {
     position[] = {13219.7,15.484,11705.4};
     special = "NONE";
     id = 9;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item10
    {
     position[] = {13237.4,20.351,11702.8};
     special = "NONE";
     id = 10;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item11
    {
     position[] = {13235.4,19.4819,11703.1};
     special = "NONE";
     id = 11;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item12
    {
     position[] = {13233.3,18.6751,11702.9};
     special = "NONE";
     id = 12;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item13
    {
     position[] = {13231.2,18.034,11703.2};
     special = "NONE";
     id = 13;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item14
    {
     position[] = {13229.3,17.4507,11703.1};
     special = "NONE";
     id = 14;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item15
    {
     position[] = {13227.6,17.0448,11703};
     special = "NONE";
     id = 15;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item16
    {
     position[] = {13225.4,16.5472,11703.1};
     special = "NONE";
     id = 16;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item17
    {
     position[] = {13223.6,16.1577,11703.1};
     special = "NONE";
     id = 17;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item18
    {
     position[] = {13221.9,15.8202,11703.2};
     special = "NONE";
     id = 18;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item19
    {
     position[] = {13219.5,15.4603,11703.2};
     special = "NONE";
     id = 19;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item20
    {
     position[] = {13237.7,20.1227,11700.9};
     special = "NONE";
     id = 20;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item21
    {
     position[] = {13235.2,19.2437,11701};
     special = "NONE";
     id = 21;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item22
    {
     position[] = {13233,18.5339,11701};
     special = "NONE";
     id = 22;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item23
    {
     position[] = {13230.8,17.8125,11701.1};
     special = "NONE";
     id = 23;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item24
    {
     position[] = {13229.1,17.3493,11701};
     special = "NONE";
     id = 24;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item25
    {
     position[] = {13227.4,16.9689,11701.1};
     special = "NONE";
     id = 25;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item26
    {
     position[] = {13225.3,16.5174,11701.2};
     special = "NONE";
     id = 26;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item27
    {
     position[] = {13223.4,16.1155,11701.3};
     special = "NONE";
     id = 27;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item28
    {
     position[] = {13221.5,15.7518,11701.2};
     special = "NONE";
     id = 28;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item29
    {
     position[] = {13219.3,15.3845,11701.3};
     special = "NONE";
     id = 29;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item30
    {
     position[] = {13237.9,19.7959,11699.1};
     special = "NONE";
     id = 30;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item31
    {
     position[] = {13235.1,18.9726,11698.9};
     special = "NONE";
     id = 31;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item32
    {
     position[] = {13232.8,18.2659,11699};
     special = "NONE";
     id = 32;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item33
    {
     position[] = {13230.5,17.5997,11699.1};
     special = "NONE";
     id = 33;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item34
    {
     position[] = {13228.8,17.2531,11699};
     special = "NONE";
     id = 34;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item35
    {
     position[] = {13227.3,16.9247,11698.9};
     special = "NONE";
     id = 35;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item36
    {
     position[] = {13225.1,16.4482,11698.9};
     special = "NONE";
     id = 36;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item37
    {
     position[] = {13223.2,16.0434,11699.1};
     special = "NONE";
     id = 37;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item38
    {
     position[] = {13221.8,15.7562,11699};
     special = "NONE";
     id = 38;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item39
    {
     position[] = {13219.4,15.3508,11699.2};
     special = "NONE";
     id = 39;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item40
    {
     position[] = {13237.9,19.4544,11696.9};
     special = "NONE";
     id = 40;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item41
    {
     position[] = {13236.3,19.0657,11697};
     special = "NONE";
     id = 41;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item42
    {
     position[] = {13234.5,18.4984,11697.1};
     special = "NONE";
     id = 42;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item43
    {
     position[] = {13232.3,17.8958,11697.1};
     special = "NONE";
     id = 43;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item44
    {
     position[] = {13230.1,17.4994,11697.1};
     special = "NONE";
     id = 44;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item45
    {
     position[] = {13227.7,16.9878,11697.2};
     special = "NONE";
     id = 45;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item46
    {
     position[] = {13225.6,16.549,11697.3};
     special = "NONE";
     id = 46;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item47
    {
     position[] = {13224.1,16.1861,11697.2};
     special = "NONE";
     id = 47;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item48
    {
     position[] = {13221.9,15.7045,11697.1};
     special = "NONE";
     id = 48;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item49
    {
     position[] = {13220,15.3857,11697.3};
     special = "NONE";
     id = 49;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item50
    {
     position[] = {13237.9,19.1099,11694.8};
     special = "NONE";
     id = 50;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item51
    {
     position[] = {13236.6,18.8243,11694.8};
     special = "NONE";
     id = 51;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item52
    {
     position[] = {13234.6,18.2603,11695};
     special = "NONE";
     id = 52;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item53
    {
     position[] = {13232.5,17.8963,11695.1};
     special = "NONE";
     id = 53;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item54
    {
     position[] = {13230.5,17.54,11695};
     special = "NONE";
     id = 54;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item55
    {
     position[] = {13227.8,16.9824,11695.1};
     special = "NONE";
     id = 55;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item56
    {
     position[] = {13225.9,16.5588,11695.3};
     special = "NONE";
     id = 56;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item57
    {
     position[] = {13223.7,16.0262,11695.3};
     special = "NONE";
     id = 57;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item58
    {
     position[] = {13221.8,15.6321,11695.3};
     special = "NONE";
     id = 58;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item59
    {
     position[] = {13219.2,15.1866,11695.6};
     special = "NONE";
     id = 59;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item60
    {
     position[] = {13237.8,18.8626,11693.2};
     special = "NONE";
     id = 60;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item61
    {
     position[] = {13235.2,18.339,11692.7};
     special = "NONE";
     id = 61;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item62
    {
     position[] = {13233.1,17.9664,11692.9};
     special = "NONE";
     id = 62;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item63
    {
     position[] = {13231,17.6023,11693.1};
     special = "NONE";
     id = 63;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item64
    {
     position[] = {13228.8,17.1714,11693.2};
     special = "NONE";
     id = 64;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item65
    {
     position[] = {13227.5,16.8575,11693.2};
     special = "NONE";
     id = 65;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item66
    {
     position[] = {13225.5,16.3894,11693.5};
     special = "NONE";
     id = 66;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item67
    {
     position[] = {13224.1,16.062,11693.5};
     special = "NONE";
     id = 67;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item68
    {
     position[] = {13221.9,15.5862,11693.6};
     special = "NONE";
     id = 68;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item69
    {
     position[] = {13219.4,15.0413,11693.6};
     special = "NONE";
     id = 69;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item70
    {
     position[] = {13238.4,17.573,11689.8};
     special = "NONE";
     id = 70;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item71
    {
     position[] = {13236.7,17.677,11689.9};
     special = "NONE";
     id = 71;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item72
    {
     position[] = {13234.7,17.2804,11689.8};
     special = "NONE";
     id = 72;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item73
    {
     position[] = {13232,16.9253,11690};
     special = "NONE";
     id = 73;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item74
    {
     position[] = {13230.6,16.8025,11690};
     special = "NONE";
     id = 74;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item75
    {
     position[] = {13228.4,16.4107,11690.1};
     special = "NONE";
     id = 75;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item76
    {
     position[] = {13226.6,15.942,11690};
     special = "NONE";
     id = 76;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item77
    {
     position[] = {13224.5,15.51,11690};
     special = "NONE";
     id = 77;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item78
    {
     position[] = {13222.9,15.286,11690};
     special = "NONE";
     id = 78;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item79
    {
     position[] = {13221,14.8801,11690.1};
     special = "NONE";
     id = 79;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item80
    {
     position[] = {13237.7,17.0217,11687.8};
     special = "NONE";
     id = 80;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item81
    {
     position[] = {13235.5,16.813,11688.1};
     special = "NONE";
     id = 81;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item82
    {
     position[] = {13233.6,16.5598,11688.1};
     special = "NONE";
     id = 82;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item83
    {
     position[] = {13230.8,16.2985,11688.1};
     special = "NONE";
     id = 83;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item84
    {
     position[] = {13229,15.9872,11688.1};
     special = "NONE";
     id = 84;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item85
    {
     position[] = {13227,15.5678,11688.2};
     special = "NONE";
     id = 85;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item86
    {
     position[] = {13225.2,15.2802,11688.1};
     special = "NONE";
     id = 86;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item87
    {
     position[] = {13223.6,15.0375,11688.1};
     special = "NONE";
     id = 87;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item88
    {
     position[] = {13221.1,14.58,11688.2};
     special = "NONE";
     id = 88;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item89
    {
     position[] = {13219.8,14.2623,11688.2};
     special = "NONE";
     id = 89;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item90
    {
     position[] = {13237.4,16.3542,11685.9};
     special = "NONE";
     id = 90;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item91
    {
     position[] = {13235.4,16.0998,11685.8};
     special = "NONE";
     id = 91;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item92
    {
     position[] = {13233.4,15.9056,11685.7};
     special = "NONE";
     id = 92;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item93
    {
     position[] = {13230.9,15.6906,11685.7};
     special = "NONE";
     id = 93;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item94
    {
     position[] = {13228.6,15.3623,11685.9};
     special = "NONE";
     id = 94;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item95
    {
     position[] = {13226.5,15.0636,11685.9};
     special = "NONE";
     id = 95;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item96
    {
     position[] = {13224.2,14.7503,11685.9};
     special = "NONE";
     id = 96;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item97
    {
     position[] = {13221.5,14.2732,11686};
     special = "NONE";
     id = 97;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item98
    {
     position[] = {13218.8,13.5871,11686.1};
     special = "NONE";
     id = 98;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
    class Item99
    {
     position[] = {13239.1,16.0107,11685.8};
     special = "NONE";
     id = 99;
     side = "GUER";
     vehicle = "Exile_Unit_GhostPlayer";
     player = "PLAY CDG";
     skill = 0.6;
    };
  class Item100
                   
                {
                   
                        position[]={10720.502,12.714643,11356.243};
                        id=100;
                        side="LOGIC";
                        vehicle="HeadlessClient_F";
                        player="PLAY CDG";
                        init="this enableSimulation false; this allowDamage false";
                        leader=1;
                        skill=0.60000002;
                        text="HC_HAL";
    };  
   };
  };
 };
 
 
 class Sensors
 {
  items = 3;
 
class Item0
  {
   position[]={9597.12, 0, 11337.9}; //NOVY LUG
   a = 175;
   b = 175;
   rectangular = 1;
   activationBy = "ANY";
   repeating = 1;
   interruptable = 1;
   age = "UNKNOWN";
   name = "ExileTrader";
   expCond = "(vehicle player) in thisList";
   expActiv = "call ExileClient_object_player_event_onEnterSafezone";
   expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone";
   class Effects{};
  };
 
class Item1
  {
   position[]={12055.7, 0, 12694.4}; //NEAF TRADER
   a = 175;
   b = 175;
   rectangular = 1;
   activationBy = "ANY";
   repeating = 1;
   interruptable = 1;
   age = "UNKNOWN";
   name = "ExileTrader";
   expCond = "(vehicle player) in thisList";
   expActiv = "call ExileClient_object_player_event_onEnterSafezone";
   expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone";
   class Effects{};
  };
 
class Item2
  {
   position[]={2537.26, 0, 5060.32}; //ZELENAGORSK TRADER
   a = 175;
   b = 175;
   rectangular = 1;
   activationBy = "ANY";
   repeating = 1;
   interruptable = 1;
   age = "UNKNOWN";
   name = "ExileTrader";
   expCond = "(vehicle player) in thisList";
   expActiv = "call ExileClient_object_player_event_onEnterSafezone";
   expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone";
   class Effects{};
 };   
 };
 
 
 
 class Markers
 {
  items = 17;
  class Item0
  {
   position[] = {6761.26,0.00143862,2553.49};
   name = "SpawnCherno";
   text = "Cherno";
   type = "ExileSpawnZone";
  };
  class Item1
  {
   position[] = {10335.9,0.00143862,2156.46};
   name = "SpawnElektro";
   text = "Elektro";
   type = "ExileSpawnZone";
  };
  class Item2
  {
   position[] = {12411.3,0.00121689,9303.52};
   name = "SpawnBerezino";
   text = "Berezino";
   type = "ExileSpawnZone";
  };
  class Item3
  {
   position[] = {3813.05,0.00143433,8866.51};
   name = "SpawnVybor";
   text = "Vybor";
   type = "ExileSpawnZone";
  };
  class Item4
  {
   position[] = {7180.49,0.69,14193.64};
   name = "SpawnNorth";
   text = "Northern Wasteland";
   type = "ExileSpawnZone";
  };
  class Item5
  {
   position[] = {13261.36,0.00143433,6308.25};
   name = "SpawnSolnichniy";
   text = "Solnichniy";
   type = "ExileSpawnZone";
  };
  class Item6
  {
   position[] = {4476.43,0.001,2460.73};
   name = "SpawnBalota";
   text = "Balota";
   type = "ExileSpawnZone";
  }; 
 
 
  /*
  TRADER CITY MARKERS =============================================================================================================
  */
 
  class Item7
  {
   position[]={9597.12, 0, 11337.9};
   name = "TraderCityMarker1";
   text = "Trader City Novy Lug";
   markerType = "ELLIPSE";
   type = "ExileTraderZone";
   colorName = "ColorBlue";
   fillName = "SolidBorder";
   a = 175;
   b = 175;
   drawBorder = 1;
  };
 
  class Item8 {
 position[]={12120.4, 0, 12668.2};
   name = "TraderCityMarker2";
   text = "Trader City NEAF";
   markerType = "ELLIPSE";
   type = "ExileTraderZone";
   colorName = "ColorBlue";
   fillName = "SolidBorder";
   a = 175;
   b = 175;
   drawBorder = 1;
  };
   class Item9 {
 position[]={2537.26, 0, 5060.32};
   name = "TraderCityMarker3";
   text = "Trader City West";
   markerType = "ELLIPSE";
   type = "ExileTraderZone";
   colorName = "ColorBlue";
   fillName = "SolidBorder";
   a = 175;
   b = 175;
   drawBorder = 1;
  };
 
   
  class Item10
  {
   position[]={12120.4, 0, 12668.2};
   name="TraderCityNEAF";
   text="Trader City NEAF";
   type="mil_Dot";
   colorName="ColorWhite";
  };
  class Item11
  {
   position[]={2537.26, 0, 5060.32};
   name="TraderCityWest1";
   text="Trader City West";
   type="mil_Dot";
   colorName="ColorWhite";
  };
  class Item12
  {
   position[]={9597.12, 0, 11337.9};
   name="TraderCityNovLug";
   text="Trader City Nov Lug";
   type="mil_Dot";
   colorName="ColorWhite";
  };
 
   
 
 
   class Item13
  {
   position[]={4953.34,0,9673.87};
   name="NewTrader2";
   text=" NW Aircraft Trader";
   type="mil_dot";
   colorName="Colorwhite";
  };
  
 class Item14 {
   position[]={4953.34,0,9673.87};
  name = "TraderCityMarker2";
  text = "NW Aircraft Trader";
  markerType = "ELLIPSE";
  type = "ExileTraderZone"; 
  colorName = "ColorBlue";
  fillName = "SolidBorder";
   a = 175;
   b = 175;
   drawBorder = 1;
  };
    class Item15
  {
   position[]={13469,0,5439.55};
   name="Boat2";
   text="Boat Trader";
   type="mil_Dot";
   colorName="Colorred";
  };
      class Item16
  {
   position[]={6379.07,0,2099.14};
   name="Boat3";
   text="Boat Trader";
   type="mil_Dot";
   colorName="Colorred";
  };
};

class Intro
{
 addOns[] = {"aia_chernarus_config"};
 addOnsAuto[] = {"aia_chernarus_config"};
 randomSeed = 3611332;
 class Intel
 {
  timeOfChanges = 1800;
  startWeather = 0.3;
  startWind = 0.1;
  startWaves = 0.1;
  forecastWeather = 0.3;
  forecastWind = 0.1;
  forecastWaves = 0.1;
  forecastLightnings = 0.1;
  year = 2035;
  month = 6;
  day = 24;
  hour = 12;
  minute = 0;
  startFogDecay = 0.013;
  forecastFogDecay = 0.013;
 };
};
class OutroWin
{
 addOns[] = {"aia_chernarus_config"};
 addOnsAuto[] = {"aia_chernarus_config"};
 randomSeed = 15572598;
 class Intel
 {
  timeOfChanges = 1800;
  startWeather = 0.3;
  startWind = 0.1;
  startWaves = 0.1;
  forecastWeather = 0.3;
  forecastWind = 0.1;
  forecastWaves = 0.1;
  forecastLightnings = 0.1;
  year = 2035;
  month = 6;
  day = 24;
  hour = 12;
  minute = 0;
  startFogDecay = 0.013;
  forecastFogDecay = 0.013;
 };
};
class OutroLoose
{
 addOns[] = {"aia_chernarus_config"};
 addOnsAuto[] = {"aia_chernarus_config"};
 randomSeed = 13194853;
 class Intel
 {
  timeOfChanges = 1800;
  startWeather = 0.3;
  startWind = 0.1;
  startWaves = 0.1;
  forecastWeather = 0.3;
  forecastWind = 0.1;
  forecastWaves = 0.1;
  forecastLightnings = 0.1;
  year = 2035;
  month = 6;
  day = 24;
  hour = 12;
  minute = 0;
  startFogDecay = 0.013;
  forecastFogDecay = 0.013;
 };
};
};

 

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2 hours ago, hogansheroes said:

so first off what are you trying too do

Gave up my mission file, just because "WTF was that answer to that question?" haha.

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23 minutes ago, GamersRoost said:

Gave up my mission file, just because "WTF was that answer to that question?" haha.

lol

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Your missiom.sqm has been rapified, which means it has been encoded in Dos format, a format not designed to be understood by any human beings less intelligent than those who created  Dos itself. 

 

You can edit/view a rapified .sqm file with a program such as eliteness.

 

Installing all the the Mikero PBO tools will give you what you need to edit/view this file.

 

You can get them all here: https://dev.withsix.com/projects/mikero-pbodll/files

 

Install each one, then run Eliteness.

 

Eliteness will let you edit this file. When you are done making the desired edits, DO NOT save the file as this will corrupt it. Just click the little button in the menu call "Rapify" and overwrite your desired mission.sqm.

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Thanks for the help I will try it out. Does the Sqm still work in the mission folder as it is. I noticed a lot of servers Sqms are readable? Just courious. 

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2 hours ago, Darkzombie said:

Thanks for the help I will try it out. Does the Sqm still work in the mission folder as it is. I noticed a lot of servers Sqms are readable? Just courious. 

It will work fine in plain text or rapt

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