• 0
Sign in to follow this  
Followers 0
curtcooll

Zombie jumping issue

Question

Using ryan zombies ive edited file where it shows zombies jumping to -1 but they still jump any reason why?

 

Spoiler
// ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec //
#include "code\pre_init.sqf";
#include "ZClassesList.sqf";                     //All available classes per group
#include "ZLoot.sqf";                            //Loot groups
#include "ZVest.sqf";                            //Vest groups
#include "ZClasses.sqf";                         //Zombie classes groups
 

#include "TriggerPositionsESSEKER.sqf";                 //Trigger positions
 

// EDIT BELOW
 
//Global Settings
ZombieSide                   = EAST;             // zombie team side east, west and Civilian can be used
ZombieSideString             = "EAST";           // Same thing but in a string.
CorpseDeleteDelay            = 150;              // delay before a zombie corpse is deleted.
Debug                        = false;             // debug messages.
MinSpawnDistance             = 20;               // Closest distance from any player to spawn a zombie.
MaxSpawnDistance             = 50;              // Max distance a zombie should spawn from a player.
MaxDistance            = 250;              // Max distance to players before delete.
MaxTime                      = 5;               // Max time away from a player before delete.
RemoveZfromTerritory         = true;             // Will kill zombies when they get too close to a flag. *(the check is done every MaxTime) will only work with zombies that are configured to avoid territories
TriggerGroupScaling          = 0.6;             // 1 player = Groupsize, 2 player in trigger = Groupsize + (GroupSize * TriggerGroupScalling * number of player in the trigger) set at 0 to disable scaling
LightsOff                    = false;             // Kill all the light on map except the player lights.
HarassingZombieAtNightOnly   = true;             // Spawn harassing zombies at night only.
NightStartTime               = 18;               // Time at which it is night in hours
NightEndTime                 = 6;                // Time at which it is no longer night in hours
 
//Explosive zombies         
ExplosiveZombies             = true;             // randomly boobie trapped zombies exploding a few seconds after dying.
ExplosiveZombiesRatio        = 2;                // percentage of explosive zombies
ExplosiveZombieWarning       = "IT'S A TRAP !!!";// Message that will display a few seconds before the explosion of a zombie.
ExplosionDelay               = 3;                // self-explanatory
ExplosiveType                = "mini_Grenade" ;  // "mini_Grenade" for small almost non-lethal explision or "Grenade" Big and dangerous explosion.
ExplosiveRespect             = 100;              // Bonus respect for Exploding zombies
 
//Killing zombies settings
EnableMoneyOnKill            = true;             // Self Explanatory
EnableRespectOnKill          = true;             // Self Explanatory
ZombieMoney                  = 5;                // Money per zombie kill
ZombieRespect                = 10;               // Respect per zombie kill
RoadKillBonus                = 1;               // Bonus Respect if roadkill
MinDistance                  = 50;               // Minimal distance for range bonus
CqbDistance                  = 10;               // Minimal ditance for close quarter bonus
CqbBonus                     = 40;               // Respect for close quarter bonus at 1 meter
DistanceBonusDivider         = 10;               // Distance divided by that number = respect E.G. 300m / [20] = 15 Respect
 
//Zombie settings : SET TO -1 TO DISABLE AND USE DEFAULT FROM RYANZOMBIES
_Ryanzombieshealth              = 0.95;   //Health, *(initial damage level 0 is no damage 1 is dead)
_Ryanzombieshealthdemon                = 0.80;  //Health, *(initial damage level 0 is no damage 1 is dead)
_Ryanzombiesattackspeed             = 2;   //Attack speed, *(Time is seconds between attacks)
_Ryanzombiesattackdistance             = 2;      //Attack distance, *(in meters)
_Ryanzombiesattackstrenth             = 2;      //Attack strength *(Knockback strength) *(TYPO IS NORMAL)
_Ryanzombiesdamage               = 0.09;   //Attack damage *(% of players life per hit, 1 is 100%)
_Ryanzombiesdamagecar              = 0.02;  //Attack damage to car *(% of car health per hit, 1 is 100%)
_Ryanzombiesdamageair              = 0.005;  //Attack damage to air *(% of car health per hit, 1 is 100%)
_Ryanzombiesdamagetank                 = 0.005;  // Attack damage to tank *(% of car health per hit, 1 is 100%)
_Ryanzombiesdamagecarstrenth           = 1.5;  // Car attack strength *(Knockback strength in M/S)
_Ryanzombiesdamageairstrenth           = 1;      // Air attack strength *(Knockback strength M/S)
_Ryanzombiesdamagetankstrenth          = 0.4;  // Tank attack strength *(Knockback strength M/S)
                                                   
_Ryanzombiescanthrow              = -1;  // Enable or disable Throwing for zombies
_Ryanzombiescanthrowtank               = -1;  // Enable or disable Throwing tank for zombies                                             
_Ryanzombiescanthrowdistance           = 10;  // Max throw distance
_Ryanzombiescanthrowtankdistance       = 0;      // Max throw distance for tanks                        
                                                   
_Ryanzombiescanthrowdemon              = -1;      // Enable or disable Throwing for demons
_Ryanzombiescanthrowtankdemon          = -1;      // Enable or disable Throwing tank for demons
_Ryanzombiescanthrowdistancedemon      = 50;  // Max throw distance demon
_Ryanzombiescanthrowtankdistancedemon  = 10;     // Max throw distance for tanks     
 
_ryanzombiesdisablebleeding            = 1;      // 1 to DISABLE player bleeding on hit, -1 to ENABLE player bleeding on hit.
_ryanzombiesstartinganim               = 1;      // Enable Spawning animation
_ryanzombieslimit                      = 100;    // Player detection distance in meters
  
_ryanzombiesdisablemoaning             = -1;     // No idle sound
_ryanzombiesdisableaggressive          = -1;     // No aggressive sounds
_ryanzombiescivilianattacks            = -1;     // Attack civilians
_Ryanzombieslogicroam                  = 1;     // Roam ***roaming can be heavy on cpu
_Ryanzombieslogicroamdemon             = 1;     // Demon Roam
                                                
_Ryanzombiesjump                       = -1;     //Jumping Zombies
_Ryanzombiesjumpdemon                  = -1;      //Jumping Demons
                                                
_Ryanzombiesfeed                       = 1;     //Feeding Zombies
_Ryanzombiesfeeddemon                  = 1;      //Feeding Demons
                                                
_Ryanzombiesinfection                  = -1;     //Enable infections *(-1 to disable)
_ryanzombiesinfectedchance             = 0.01;     //Precent chances to be infected on hit
_ryanzombiesinfectedrate               = 0.01;   //Damage per minute when infected (+/- 30 minutes to live)
_ryanzombiesinfectedsymptoms           = 0.9;    //Symptomes showed when infected 0.9 = Normal 0.7 = Less 0.5 = None
_ryanzombiesinfecteddeath              = 0.9;    //0.9 = Scream on death 0.7 = Silent death
_ryanzombiesantivirusduration          = 300;    //Antivirus duration *(5 minutes)
 
//http://steamcommunity.com/sharedfiles/filedetails/?id=614815221 must be installed on the client for the cure to work
//You also need to overide an Exile script, Details here : http://www.exilemod.com/topic/10999-rz-infection-for-exile/
 
_ryanzombiesmovementspeedslow          = .89; //.89;      //Animation speed for slow zombies
_ryanzombiesmovementspeedmedium        = .92; //.92;      //Animation speed for medium zombies
_ryanzombiesmovementspeedfast          = .95;      //Animation speed for fast zombies
_ryanzombiesmovementspeeddemon         = .97;      //Animation speed for demons
_ryanzombiesmovementspeedspider        = .98;      //Animation speed for spider
_ryanzombiesmovementspeedcrawler       = 1;      //Animation speed for crawler
 
//////////////////////////////////////////////ESSEKER ONLY////////////////////////////////////////////
 

//Default Altis SafeZones
SafeZonePositions =
[//  [[Coordinates],Radius]  // You can Get the safezone information directly from your mission.sqm under class Markers
  [[6629.942,3867.75],800],
  [[7643.019,10152.064],800]
    
];
UseHarassingZombies          = true;             //
 
HSet = [
/* 0 Groups Size  */         5,                  // maximum number of zombies around a player
/* 1 Frequency */            180,                 // time in seconds between each new zombie.
/* 2 Vest group */           Basic,              // Vest function defined in ZVest.sqf
/* 3 Loot group */           DocAnd9mm,          // Loot function defined in ZLoot.sqf
/* 4 Zombie group */         Hard,             // Group function defined in ZClasses.sqf
/* 5 Avoid Territory */      true                // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
];
 
UseHorde                     = true;             // Use the horde spawner            
 
HordeSet = [
/* 0 Groups Size  */         25,                 // maximum number of zombies around a player
/* 1 Min Frequency */        2,                  // min time in minutes between each new zombie horde.
/* 2 Max Frequency */        25,              // max time in minutes between each new zombie horde.
/* 3 Vest group */           Basic,              // Vest function defined in ZVest.sqf
/* 4 Loot group */           DocAndAmmo,         // Loot function defined in ZLoot.sqf
/* 5 Zombie group */         Horde,            // Group function defined in ZClasses.sqf
/* 6 Avoid Territory */      true,               // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
/* 7 Horde density */        30                  // Radius in which the zombies will spawn should be lower than Min Spawn Distance.
];
 
UseTriggers                  = true;             //use the trigger system.
 
//place loot boxes and mission script here
trigger3mission = compile preprocessFile "exilez\init\zmission.sqf";
trigger3lootbox = compile preprocessFile "exilez\init\zmissionloot.sqf";
 
 
 
Trigger_1 = [     //Cities
/* 0  Use this trigger */    true,               // Self - explanatory
/* 1  Trigger Positions */   Cities,             // The name of the array used to list all trigger position in the TriggerPositions.sqf file
/* 2  Max Zombies */         10,                  // The maximum number of zombies for that trigger.
/* 3  Activation Delay */    0,          // The delay before the activation of the trigger.
/* 4  Spawn Delay */         2,           // The delay between each zombie spawn right after the activation until the Max group size is reached.
/* 5  Respawn Delay */       2,           // The respawn delay after the max group size was reached
/* 6  Show Trigger On Map */ false,               // Put a marker at the location and radius of the trigger on the map
/* 7  Marker Color */        "ColorRed",         // Color of the trigger
/* 8  MarkerBrush */         "Grid",             // "Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder"
/* 9  Marker Alpha */        0.3,                // Alpha of the trigger *(0 is invisible 1 is opaque)
/* 10 Marker Text */         "Cities",           // The text on the trigger
/* 11 Vest group */          Basic,              // The name of the Array used to list all the possible vest for that trigger. ZVest.sqf
/* 12 Loot group */          Useful,             // The name of the Array used to list all the possible loot for that trigger. ZLoot.sqf
/* 13 Zombie group */         Hard,          // The name of the Group used to list the zombies possible for that trigger.  ZClasses.sqf
/* 14 Avoid Territory */     false,              // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
/* 15 Mission Radius */      0,                // Up to how far from the center of the trigger the mission LOOT can spawn.
/* 16 Mission SQF */         nil,                // The location of the Mission file related to that trigger *(use M3Editor to create the file.) THIS IS STATIC AND WILL NOT MOVE WITH THE TRIGGER
/* 17 Loot Box */            nil                 // The location of the Missionloot file related to that trigger *(See example file zmissionloot.sqf)
];
 

Trigger_2 = [     //No Man Land
/* 0  Use this trigger */    true,              
/* 1  Trigger Positions */   MilitaryNoB,    // Military  
/* 2  Max Zombies */         50,                
/* 3  Activation Delay */    0,                
/* 4  Spawn Delay */         1,                
/* 5  Respawn Delay */       25,                
/* 6  Show Trigger On Map */ true,              
/* 7  Marker Color */        "ColorRed",        
/* 8  MarkerBrush */         "Grid",           
/* 9  Marker Alpha */        0.4,               
/* 10 Marker Text */         "Military Grade Loot",                
/* 11 Vest group */          Basic,             
/* 12 Loot group */          DocAndAmmo,        
/* 13 Zombie group */        Hardcore,              
/* 14 Avoid Territory */     false,             
/* 15 Mission Radius */      0,                 
/* 16 Mission SQF */         nil,               
/* 17 Loot Box */            nil                
];
 
Trigger_3 = [     //No Buildings
/* 0  Use this trigger */    true,              
/* 1  Trigger Positions */   NoBuildings,        // Junk Yard
/* 2  Max Zombies */         10,                
/* 3  Activation Delay */    5,                
/* 4  Spawn Delay */         6,                
/* 5  Respawn Delay */       5,                
/* 6  Show Trigger On Map */ false,              
/* 7  Marker Color */        "ColorRed",        
/* 8  MarkerBrush */         "Grid",           
/* 9  Marker Alpha */        0.4,               
/* 10 Marker Text */         "No buildings",                
/* 11 Vest group */          Basic,             
/* 12 Loot group */          Useful,            
/* 13 Zombie group */        Easy,         
/* 14 Avoid Territory */     true,             
/* 15 Mission Radius */      0,                 
/* 16 Mission SQF */         nil,               
/* 17 Loot Box */            nil                
];
 
Trigger_4 = [     //No Man Land
/* 0  Use this trigger */    true,              
/* 1  Trigger Positions */   NoManLandNoB,     //Esseker Hordes 
/* 2  Max Zombies */         50,                
/* 3  Activation Delay */    10,                
/* 4  Spawn Delay */         2,                
/* 5  Respawn Delay */       0,                
/* 6  Show Trigger On Map */ true,              
/* 7  Marker Color */        "ColorRed",        
/* 8  MarkerBrush */         "Grid",           
/* 9  Marker Alpha */        0.4,               
/* 10 Marker Text */         "Horde Location Zone",                
/* 11 Vest group */          Basic,             
/* 12 Loot group */          DocAndAmmo,        
/* 13 Zombie group */        EasyRunners, //Runners,              
/* 14 Avoid Territory */     false,             
/* 15 Mission Radius */      0,                 
/* 16 Mission SQF */         nil,               
/* 17 Loot Box */            nil                
];
 
Trigger_5 = [     //Mission Trigger
/* 0  Use this trigger */    false,              
/* 1  Trigger Positions */   Mission,           
/* 2  Max Zombies */         15,                
/* 3  Activation Delay */    0,                 
/* 4  Spawn Delay */         2,                 
/* 5  Respawn Delay */       0,                 
/* 6  Show Trigger On Map */ true,              
/* 7  Marker Color */        "ColorRed",     
/* 8  MarkerBrush */         "Grid",           
/* 9  Marker Alpha */        0.70,               
/* 10 Marker Text */         "LOOT & DEATH",    
/* 11 Vest group */          Basic,             
/* 12 Loot group */          DocAndAmmo,        
/* 13 Zombie group */        Runners,          
/* 14 Avoid Territory */     false,             
/* 15 Mission Radius */      150,              
/* 16 Mission SQF */         trigger3mission,   
/* 17 Loot Box */            trigger3lootbox    
];
 
Trigger_6 = [     //GraveYard
/* 0  Use this trigger */    true,              
/* 1  Trigger Positions */   GraveYard,           
/* 2  Max Zombies */         25,                
/* 3  Activation Delay */    0,                 
/* 4  Spawn Delay */         0,                 
/* 5  Respawn Delay */       60,                 
/* 6  Show Trigger On Map */ true,              
/* 7  Marker Color */        "ColorRed",     
/* 8  MarkerBrush */         "Grid",           
/* 9  Marker Alpha */        0.3,               
/* 10 Marker Text */         "GraveYard",    
/* 11 Vest group */          Basic,             
/* 12 Loot group */          DocAndAmmo,        
/* 13 Zombie group */        Easy,          
/* 14 Avoid Territory */     false,             
/* 15 Mission Radius */      0,              
/* 16 Mission SQF */         nil,   
/* 17 Loot Box */            nil    
];
 
// List all the trigger group to use here.
Triggers = [Trigger_1,Trigger_2,Trigger_3,Trigger_4,Trigger_5,Trigger_6];
 
 
 
 
 
 
 
// DON'T EDIT BELOW
 
#include "code\post_init.sqf";

 

Share this post


Link to post
Share on other sites

1 answer to this question

Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.