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SaintZ

ExileDamage already defined

Question

ErrorMessage: File mpmissions\__cur_mp.Esseker\config.cpp, line 225: .ExileDamage: Member already defined.

(Using the config.cpp that came with the new patch)

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7 minutes ago, SaintZ said:

ErrorMessage: File mpmissions\__cur_mp.Esseker\config.cpp, line 225: .ExileDamage: Member already defined.

(Using the config.cpp that came with the new patch)

If you are using the new config.cpp then why are you getting this error? 

search for:

class ExileDamage

and

remove the duplicated one.

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5 minutes ago, StokesMagee said:

If you are using the new config.cpp then why are you getting this error? 

search for:

class ExileDamage

and

remove the duplicated one.

There isn't a duplicate one

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6 minutes ago, SaintZ said:

There isn't a duplicate one

Member already defined.

Clearly there is. send me your config.cpp, i'll find it. (PASTEBIN IT PLEASE)

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7 minutes ago, SaintZ said:

There isn't a duplicate one

Yup, there definitely isn't one...

11 minutes ago, SaintZ said:

Member already defined.

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13 minutes ago, SaintZ said:

Here is a copy of the config file

http://pastebin.com/UY8qbZ6L

Make sure your server is using the correct mission file because my server starts up just fine with your config.cpp

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Posted (edited)

it was an issue with my description.ext

on a side note, did the trader format change in initplayerlocal?

And I have no idea why u ask if my mission file is ok. it has nothing to do with the config.cpp

descrtiption.ext calls config.cpp that's why I checked there.

 

Edited by SaintZ

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19 hours ago, SaintZ said:

on a side note, did the trader format change in initplayerlocal?

Quote from skype...
[00:23:00] Grim: Sometimes i wonder if its even worth saying anything about the update
[00:23:06] Grim: as people will not read it anyways

 

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7 minutes ago, KamikazeXeX said:

Quote from skype...
[00:23:00] Grim: Sometimes i wonder if its even worth saying anything about the update
[00:23:06] Grim: as people will not read it anyways

 

yeah, that should have gone into the change log.. Cause normally when they change stuff like that they put it there.. I understand they didn't want to make a change log this time. But easily all of that info could have been used there instead of the dev blog. Just my opinion, what they do works and I don't mean it in any disrespect. Just IMO I feel like it would have been received better had it been played where the change logs usually go.

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Posted (edited)

12 minutes ago, SaintZ said:

yeah, that should have gone into the change log.. Cause normally when they change stuff like that they put it there.. I understand they didn't want to make a change log this time. But easily all of that info could have been used there instead of the dev blog. Just my opinion, what they do works and I don't mean it in any disrespect. Just IMO I feel like it would have been received better had it been played where the change logs usually go.

In the original release announcement it was stated there would be no change log :) however they have always had a instructions to server owners post separate which is the one that should always be referred to for server admin changes.

Edited by KamikazeXeX

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