Cheiffa

Exile 0.9.8 Kiwi User made Changelog

14 posts in this topic

Posted (edited)

  •  
Quote

 

  • Clans / Families
  • Mobile App Support (will roll that out soon)
  • New construction material
  • Base Raiding
  • Physical pop tabs
  • Russian Roulette
  • Gambling
  • New weapons and vehicles
  • New respect system
  • And so much more!

 

 

 

I feel like it would be useful if server creators and players could post all the changes they notice in the game for others to see!

Suuuuper stoked about the physical pop tabs :D

Edited by Cheiffa

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Posted (edited)

Bump, I'd love to see this filled out because the devs didn't feel it necessary to tell us what changed.

 

Things we have noticed;

You have to have a certain amount of respect to buy a lot of good things now.

You can steal flags, but not sure what you need to replace flag.

AI (On our server) are fucking BEEFY and impossible right now.

 

Edited by Kaleido

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So you have your server up and running the new update? Do you have Esseker running?

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3 hours ago, Kaleido said:

Bump, I'd love to see this filled out because the devs didn't feel it necessary to tell us what changed.

 

Things we have noticed;

You have to have a certain amount of respect to buy a lot of good things now.

You can steal flags, but not sure what you need to replace flag.

AI (On our server) are fucking BEEFY and impossible right now.

 

The respect and flag changes were noted in the dev blogs. Nothing shocking there. The Exile mod doesn't have the ability to change the AI's skill level. 

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3 hours ago, Kaleido said:

because the devs didn't feel it necessary to tell us what changed

you mean: the players didn't feel it was necessary to read the devblogs :)

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There is way more information in the devblog than any changelog could ever hold. We're all super tired after the hard and long development crunch and reformating several pages of devblogs into a massive log is not currently in anyones top row of "To Do" -list.

 

Kiwi is our largest patch up to date. It's not that the developers don't feel necessary to tell the players what's new. We want to! We're happy to let our community experience and show them the latest content in Exile and nothing makes us happier than to see people enjoying it. All the new things are detailed in our Devblogs. <3

By all means, feel free to assemble your own list of content that you find that is changed or new. Just be wary of 'false' information that differs from stock Exile (custom server configs for example). There might not be a developer to double check your list.

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Posted (edited)

So I spent about 15 minutes of my time to look through the server/client code and also to read the dev blogs. I compiled this list for the people who are lazy. 

As for how to use half of this, I'm going to put it very carefully. Read the dev blogs and play the game. I really don't know why people want their hands held. 

Changes to Exile 0.9.8 (In no particular order, and I promise that I missed a lot)

ADDED: 

  • Physical Money System
  • Inventory System
  • Concrete construction base building parts
  • Cement mixer areas (for building parts)
  • Trader Respect system
  • Map Icons for traders, radiation zones, etc
  • Locker storage system for money
  • Russian Roulette
  • Clans a.k.a Familes
    • Clan Markers
    • Persistent Parties
  • Gambling
  • New weapons and vehicles
  • Pop Tab pouch
  • Loading screen
  • Base raiding
    • Stealing flags
    • Breaching charges
  • XM8 Mobile app
  • Notification System
  • Ability to add different applications to the XM8
  • Ability to add network messages via mission file for server
  • Ambient Jet Flyovers 
  • Server side logging for traders
  • Support for CBA
  • Ability to harvest metal from shipping containers 
  • Noob filter ;)
  • Hide body 
  • Animals 
  • New consumables 
  • Doors now show the way they open before placing.
  • Safes now have a open door state when they are unlocked.

CHANGED:

  • XM8 layout
  • Fixed CfgBuildings scope in compiler
  • Fixed glitching out on top of wooden stairs.

REMOVED:

  • Bounty System
Edited by WolfkillArcadia
thx ACAB
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I have one question about that "pysichal money system": So your money that isn't in locker, is in your inventory and if you got killed the killer can steal your pop tabs? right?... So, I noticed that the locker size is only 10000pt, so how can you exchance your locker size to deposit more pop tabs in it? Is there a way to do that?

 

Sorry if this is not right place to ask but didn't feel like making a new topic for this.

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37 minutes ago, Mr.Bludfire said:

I have one question about that "pysichal money system": So your money that isn't in locker, is in your inventory and if you got killed the killer can steal your pop tabs? right?... So, I noticed that the locker size is only 10000pt, so how can you exchance your locker size to deposit more pop tabs in it? Is there a way to do that?

 

Sorry if this is not right place to ask but didn't feel like making a new topic for this.

READ THE DEV BLOG!! 

 

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Posted (edited)

Good post.

•Fixed: glitching out on top of wooden stairs.

•Added:multiple vehicles(be advised,armored vehicles might only protect against 556)

•Added:Doors now show the way they open before placing.

•Added:Safes now have a open door state when there unlocked.

 

Thats all i noticed for now.

Edit:might be cool for the opening post to get updated every now and again.So we dont have to go true all the posts.

Edited by ACAB

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