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Vitamin Carrot

[SOLVED] The Sloth Machine

4 posts in this topic

Huh, wha?

Is there a comprehensive guide for this? What wins and what doesn't? I couldn't find anything in the wiki

 

20160630190744_1.jpg

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config.cpp

class CfgSlothMachine
{
	spinCost = 1000;
	Jackpot = 56000;
	
	chances[] = 
	{
		{85, ""}, 					// 85% = Nothing
		{95, "Level1"}, 			// 10% = 1pt
		{96, "Level2"}, 			// 1% = 10pt
		{97, "Level3"}, 			// 1% = 25pt
		{98, "Level4"}, 			// 1% = 50pt
		{99, "Level5"},				// 1% = 100pt
		{100, "Jackpot"} 			// 1% = Jackpot
	};

 

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Unless its changed

Level 1 = Toilet rolls
Level 2 = Candy bars
Level 3 = Beer bottles
Level 4 = Knifes
Level 5 = Safes
Jackpot = ?? (Presents i think)

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