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anti-wall-glitch bugged?


when i parked my vehicle in our base next to a wooden wall and triied to leave the vehicle on the side of the wall i got this error clientside

14:07:40 Error in expression <;
				player moveInAny _vehicle;
				if(call '+str _fn_check_allowed_build+')the>
14:07:40   Error position: <call '+str _fn_check_allowed_build+')the>
14:07:40   Error call: Type String, expected code

afaik there was a script which prevents glitching through walls this way... but it seems the call is fucked up a bit...



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