• 0
Grayz_lost

Requesting bambi time out with Kiwi update

Question

Hi, since the Kiwi update im getting error - Requesting Bambi Character 

rpt log is 

14:51:16 Error in expression <yerUID _requestingPlayer) isEqualTo (_x select 0))exitWith 
{
if((name _requesti>
14:51:16   Error position: <select 0))exitWith 
{
if((name _requesti>
14:51:16   Error Generic error in expression
14:51:16 File exile_server\code\ExileServer_object_player_createBambi.sqf, line 92
14:51:16 Error in expression <yerUID _requestingPlayer) isEqualTo (_x select 0))exitWith 

 

line 92 is this - ........if ((getPlayerUID _requestingPlayer) isEqualTo (_x select 0))exitWith

 

anyone else had this ?

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26 answers to this question

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Posted (edited)

File exile_server\code\ExileServer_object_player_createBambi.sqf, line 92

 

Do you have an overwrite in your mission config.cpp for File exile_server\code\ExileServer_object_player_createBambi.sqf ?

Edited by GamersRoost

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No . i have no overide for this .. ive not edited the file

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yes i dropped the exile database and remade it .. and i reinstalled everything as i had black screen on load in .. now i get thro to the the spawn menu then bambi time out ... my creat bambi sqf is this ..::

/**
 * ExileServer_object_player_createBambi
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
private["_sessionID","_requestingPlayer","_spawnLocationMarkerName","_bambiPlayer","_accountData","_direction","_position","_spawnAreaPosition","_spawnAreaRadius","_clanID","_clanData","_clanGroup","_player","_devFriendlyMode","_devs","_parachuteNetID","_spawnType","_parachuteObject"];
_sessionID = _this select 0;
_requestingPlayer = _this select 1;
_spawnLocationMarkerName = _this select 2;
_bambiPlayer = _this select 3;
_accountData = _this select 4;
_direction = random 360;
if ((count ExileSpawnZoneMarkerPositions) isEqualTo 0) then 
{
    _position = call ExileClient_util_world_findCoastPosition;
    if ((toLower worldName) isEqualTo "namalsk") then 
    {
        while {(_position distance2D [76.4239, 107.141, 0]) < 100} do 
        {
            _position = call ExileClient_util_world_findCoastPosition;
        };
    };
}
else 
{
    _spawnAreaPosition = getMarkerPos _spawnLocationMarkerName;
    _spawnAreaRadius = getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "spawnZoneRadius");
    _position = [_spawnAreaPosition, _spawnAreaRadius] call ExileClient_util_math_getRandomPositionInCircle;
    while {surfaceIsWater _position} do 
    {
        _position = [_spawnAreaPosition, _spawnAreaRadius] call ExileClient_util_math_getRandomPositionInCircle;
    };
};
_name = name _requestingPlayer;
_clanID = (_accountData select 3);
if !((typeName _clanID) isEqualTo "SCALAR") then
{
    _clanID = -1;
    _clanData = [];
}
else
{
    _clanData = missionNamespace getVariable [format ["ExileServer_clan_%1",_clanID],[]];
    if(isNull (_clanData select 5))then
    {
        _clanGroup = createGroup independent;
        _clanData set [5,_clanGroup];
        _clanGroup setGroupIdGlobal [_clanData select 0];
        missionNameSpace setVariable [format ["ExileServer_clan_%1",_clanID],_clanData];
    }
    else
    {
        _clanGroup = (_clanData select 5);
    };
    [_player] joinSilent _clanGroup;
};
_bambiPlayer setPosATL [_position select 0,_position select 1,0];
_bambiPlayer disableAI "FSM";
_bambiPlayer disableAI "MOVE";
_bambiPlayer disableAI "AUTOTARGET";
_bambiPlayer disableAI "TARGET";
_bambiPlayer disableAI "CHECKVISIBLE";
_bambiPlayer setDir _direction;
_bambiPlayer setName _name;
_bambiPlayer setVariable ["ExileMoney", 0, true]; 
_bambiPlayer setVariable ["ExileScore", (_accountData select 0)];
_bambiPlayer setVariable ["ExileKills", (_accountData select 1)];
_bambiPlayer setVariable ["ExileDeaths", (_accountData select 2)];
_bambiPlayer setVariable ["ExileClanID", _clanID];
_bambiPlayer setVariable ["ExileClanData", _clanData];
_bambiPlayer setVariable ["ExileHunger", 100];
_bambiPlayer setVariable ["ExileThirst", 100];
_bambiPlayer setVariable ["ExileTemperature", 37];
_bambiPlayer setVariable ["ExileWetness", 0];
_bambiPlayer setVariable ["ExileAlcohol", 0]; 
_bambiPlayer setVariable ["ExileName", _name]; 
_bambiPlayer setVariable ["ExileOwnerUID", getPlayerUID _requestingPlayer]; 
_bambiPlayer setVariable ["ExileIsBambi", true];
_bambiPlayer setVariable ["ExileXM8IsOnline", false, true];
_bambiPlayer setVariable ["ExileLocker", (_accountData select 4), true];
_devFriendlyMode = getNumber (configFile >> "CfgSettings" >> "ServerSettings" >> "devFriendyMode");
if (_devFriendlyMode isEqualTo 1) then 
{
    _devs = getArray (configFile >> "CfgSettings" >> "ServerSettings" >> "devs");
    {
        if ((getPlayerUID _requestingPlayer) isEqualTo (_x select 0))exitWith 
        {
            if((name _requestingPlayer) isEqualTo (_x select 1))then
            {
                _bambiPlayer setVariable ["ExileMoney", 500000, true];
                _bambiPlayer setVariable ["ExileScore", 100000];
            };
        };
    }
    forEach _devs;
};
_parachuteNetID = "";
if ((getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "parachuteSpawning")) isEqualTo 1) then
{
    _position set [2, getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "parachuteDropHeight")]; 
    if ((getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "haloJump")) isEqualTo 1) then
    {
        _bambiPlayer addBackpackGlobal "B_Parachute";
        _bambiPlayer setPosATL _position;
        _spawnType = 2;
    }
    else 
    {
        _parachuteObject = createVehicle ["Steerable_Parachute_F", _position, [], 0, "CAN_COLLIDE"];
        _parachuteObject setDir _direction;
        _parachuteObject setPosATL _position;
        _parachuteObject enableSimulationGlobal true;
        _parachuteNetID = netId _parachuteObject;
        _spawnType = 1;
    };
}
else
{
    _spawnType = 0;
};
_bambiPlayer addMPEventHandler ["MPKilled", {_this call ExileServer_object_player_event_onMpKilled}];
_bambiPlayer call ExileServer_object_player_database_insert;
_bambiPlayer call ExileServer_object_player_database_update;
[
    _sessionID, 
    "createPlayerResponse", 
    [
        _bambiPlayer, 
        _parachuteNetID, 
        str (_accountData select 0),
        (_accountData select 1),
        (_accountData select 2),
        100,
        100,
        0,
        (getNumber (configFile >> "CfgSettings" >> "BambiSettings" >> "protectionDuration")) * 60, 
        _clanData,
        _spawnType
    ]

call ExileServer_system_network_send_to;
[_sessionID, _bambiPlayer] call ExileServer_system_session_update;
true

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Everything looks in order on that front.

This is strange. I can usually figure things out but this one is over my head.

Wish I could help more.

I will say though that there is a 90% chance or better that nothing is wrong with the create.sqf.

Oh have you updated the Exile.ini ?

Spoiler

[Default]
Version = 12
Number of Inputs = 0
Sanitize Input Value Check = false
Sanitize Output Value Check = false
Prepared Statement Cache = true
Return InsertID = false
Strip = true
Strip Chars Action = STRIP
Strip Chars = \/\|;{}<>\'
Strip Custom Chars = \/\|;{}<>\'

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Account related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[isKnownAccount]
SQL1_1 = SELECT CASE WHEN EXISTS(SELECT uid FROM account WHERE uid = ?) THEN 'true' ELSE 'false' END
Number of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

[createAccount]
SQL1_1 = INSERT INTO account SET uid = ?, name = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[startAccountSession]
SQL1_1 = UPDATE account SET name = ?, last_connect_at = NOW(), total_connections = total_connections + 1 WHERE uid = ?
Number Of Inputs = 2
SQL1_INPUTS = 2,1

[endAccountSession]
SQL1_1 = UPDATE account SET last_disconnect_at = NOW() WHERE uid = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[getAccountStats]
SQL1_1 = SELECT score, kills, deaths, clan_id, locker FROM account WHERE uid = ?
Number of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2,3,4,5

[addAccountKill]
SQL1_1 = UPDATE account SET kills = kills + 1 WHERE uid = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[addAccountDeath]
SQL1_1 = UPDATE account SET deaths = deaths + 1 WHERE uid = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[getAccountScore]
SQL1_1 = SELECT score FROM account WHERE uid = ?
Number of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

[setAccountScore]
SQL1_1 = UPDATE account SET score = ? WHERE uid = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[modifyAccountScore]
SQL1_1 = UPDATE account SET score = score + ? WHERE uid = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[updateLocker]
SQL1_1 = UPDATE account SET locker = ? WHERE uid = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Player related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[hasAlivePlayer]
SQL1_1 = SELECT CASE WHEN EXISTS(SELECT account_uid FROM player WHERE account_uid = ? AND damage < 1) THEN 'true' ELSE 'false' END
Number of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

[createPlayer]
SQL1_1 = INSERT INTO player SET account_uid = ?, name = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
Return InsertID = true

[insertPlayerHistory]
SQL1_1 = INSERT INTO player_history SET account_uid = ?, name = ?, position_x = ?, position_y = ?, position_z = ?
Number Of Inputs = 5
SQL1_INPUTS = 1,2,3,4,5

[deletePlayer]
SQL1_1 = DELETE FROM player WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[loadPlayer]
SQL1_1 = SELECT p.id,
SQL1_2 = p.name,
SQL1_3 = p.account_uid,
SQL1_4 = p.damage,
SQL1_5 = p.hunger,
SQL1_6 = p.thirst,
SQL1_7 = p.alcohol,
SQL1_8 = p.oxygen_remaining,
SQL1_9 = p.bleeding_remaining,
SQL1_10 = p.hitpoints,
SQL1_11 = p.direction,
SQL1_12 = p.position_x,
SQL1_13 = p.position_y,
SQL1_14 = p.position_z,
SQL1_15 = p.assigned_items,
SQL1_16 = p.backpack,
SQL1_17 = p.backpack_items,
SQL1_18 = p.backpack_magazines,
SQL1_19 = p.backpack_weapons,
SQL1_20 = p.current_weapon,
SQL1_21 = p.goggles,
SQL1_22 = p.handgun_items,
SQL1_23 = p.handgun_weapon,
SQL1_24 = p.headgear,
SQL1_25 = p.binocular,
SQL1_26 = p.loaded_magazines,
SQL1_27 = p.primary_weapon,
SQL1_28 = p.primary_weapon_items,
SQL1_29 = p.secondary_weapon,
SQL1_30 = p.secondary_weapon_items,
SQL1_31 = p.uniform,
SQL1_32 = p.uniform_items,
SQL1_33 = p.uniform_magazines,
SQL1_34 = p.uniform_weapons,
SQL1_35 = p.vest,
SQL1_36 = p.vest_items,
SQL1_37 = p.vest_magazines,
SQL1_38 = p.vest_weapons,
SQL1_39 = p.money,
SQL1_40 = a.score,
SQL1_41 = a.kills,
SQL1_42 = a.deaths,
SQL1_43 = c.id,
SQL1_44 = c.name,
SQL1_45 = p.temperature,
SQL1_46 = p.wetness,
SQL1_47 = a.locker
SQL1_48 = FROM player p
SQL1_49 = INNER JOIN account a
SQL1_50 = ON a.uid = p.account_uid
SQL1_51 = LEFT JOIN clan c
SQL1_52 = ON c.id = a.clan_id
SQL1_53 = WHERE p.account_uid = ?
Number of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16-STRING,17,18,19,20-STRING,21-STRING,22,23-STRING,24-STRING,25-STRING,26,27-STRING,28,29-STRING,30,31-STRING,32,33,34,35-STRING,36,37,38,39,40,41,42,43,44-STRING,45,46,47

[updatePlayer]
SQL1_1 = UPDATE player SET
SQL1_2 = name = ?,
SQL1_3 = damage  = ?,
SQL1_4 = hunger = ?,
SQL1_5 = thirst = ?,
SQL1_6 = alcohol = ?,
SQL1_7 = oxygen_remaining  = ?,
SQL1_8 = bleeding_remaining = ?,
SQL1_9 = hitpoints = ?,
SQL1_10 = direction = ?,
SQL1_11 = position_x = ?,
SQL1_12 = position_y = ?,
SQL1_13 = position_z = ?,
SQL1_14 = assigned_items = ?,
SQL1_15 = backpack = ?,
SQL1_16 = backpack_items = ?,
SQL1_17 = backpack_magazines = ?,
SQL1_18 = backpack_weapons = ?,
SQL1_19 = current_weapon = ?,
SQL1_20 = goggles = ?,
SQL1_21 = handgun_items = ?,
SQL1_22 = handgun_weapon = ?,
SQL1_23 = headgear = ?,
SQL1_24 = binocular = ?,
SQL1_25 = loaded_magazines = ?,
SQL1_26 = primary_weapon = ?,
SQL1_27 = primary_weapon_items = ?,
SQL1_28 = secondary_weapon = ?,
SQL1_29 = secondary_weapon_items = ?,
SQL1_30 = uniform = ?,
SQL1_31 = uniform_items = ?,
SQL1_32 = uniform_magazines = ?,
SQL1_33 = uniform_weapons = ?,
SQL1_34 = vest = ?,
SQL1_35 = vest_items = ?,
SQL1_36 = vest_magazines = ?,
SQL1_37 = vest_weapons = ?,
SQL1_38 = temperature = ?,
SQL1_39 = wetness = ?
SQL1_40 = WHERE id = ?
Number Of Inputs = 39
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Vehicle related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[insertVehicle]
SQL1_1 = INSERT INTO vehicle SET
SQL1_2 = class = ?,
SQL1_3 = account_uid = ?,
SQL1_4 = is_locked = ?,
SQL1_5 = position_x = ?,
SQL1_6 = position_y = ?,
SQL1_7 = position_z = ?,
SQL1_8 = direction_x = ?,
SQL1_9 = direction_y = ?,
SQL1_10 = direction_z = ?,
SQL1_11 = up_x = ?,
SQL1_12 = up_y = ?,
SQL1_13 = up_z = ?,
SQL1_14 = pin_code = ?
Number of Inputs = 13
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13
Return InsertID = true

[deleteVehicle]
SQL1_1 = DELETE FROM vehicle WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[loadVehicleIdPage]
SQL1_1 = SELECT id FROM vehicle WHERE deleted_at IS NULL LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[loadVehicle]
SQL1_1 = SELECT id,class,spawned_at,account_uid,is_locked,fuel,damage,hitpoints,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,vehicle_texture,deleted_at,money FROM vehicle WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21-STRING,22,23,24

[loadVehicleContainer]
SQL1_1 = SELECT cargo_container FROM vehicle WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

[updateVehicle]
SQL1_1 = UPDATE vehicle SET
SQL1_2 = is_locked = ?,
SQL1_3 = fuel = ?,
SQL1_4 = damage = ?,
SQL1_5 = hitpoints = ?,
SQL1_6 = position_x = ?,
SQL1_7 = position_y = ?,
SQL1_8 = position_z = ?,
SQL1_9 = direction_x = ?,
SQL1_10 = direction_y = ?,
SQL1_11 = direction_z = ?,
SQL1_12 = up_x = ?,
SQL1_13 = up_y = ?,
SQL1_14 = up_z = ?,
SQL1_15 = cargo_items = ?,
SQL1_16 = cargo_magazines = ?,
SQL1_17 = cargo_weapons = ?,
SQL1_18 = cargo_container = ?,
SQL1_19 = money = ?
SQL1_20 = WHERE id = ?
Number of Inputs = 19
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19

[updateVehicleSkin]
SQL1_1 = UPDATE vehicle SET vehicle_texture = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[vehicleSetPinCode]
SQL1_1 = UPDATE vehicle SET pin_code = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Construction related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[insertConstruction]
SQL1_1 = INSERT INTO construction SET
SQL1_2 = class = ?,
SQL1_3 = account_uid = ?,
SQL1_4 = position_x = ?,
SQL1_5 = position_y = ?,
SQL1_6 = position_z = ?,
SQL1_7 = direction_x = ?,
SQL1_8 = direction_y = ?,
SQL1_9 = direction_z = ?,
SQL1_10 = up_x = ?,
SQL1_11 = up_y = ?,
SQL1_12 = up_z = ?,
SQL1_13 = territory_id = $CUSTOM_1$
Number of Inputs = 11
Number of Custom Inputs = 1
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11
Return InsertID = true

[deleteConstruction]
SQL1_1 = DELETE FROM construction WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[loadConstructionIdPage]
SQL1_1 = SELECT id FROM construction WHERE deleted_at IS NULL LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[loadConstruction]
SQL1_1 = SELECT id,class,account_uid,spawned_at,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,is_locked,pin_code,territory_id,deleted_at,damage FROM construction WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15-STRING,16,17,18

[countConstruction]
SQL1_1 = SELECT COUNT(*) FROM construction
Number Of Inputs = 0
OUTPUT = 1

[constructionSetPinCode]
SQL1_1 = UPDATE construction SET pin_code= ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[upgradeObject]
SQL1_1 = UPDATE construction SET class=? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[addDoorLock]
SQL1_1 = UPDATE construction SET pin_code = ?,is_locked = -1 WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[updateLock]
SQL1_1 = UPDATE construction SET is_locked = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[updateConstructionTerritoryIDs]
SQL1_1 = UPDATE construction SET territory_id = ? WHERE id IN(?)
Number of Inputs = 2
SQL1_INPUTS = 1,2

[updateDamage]
SQL1_1 = UPDATE construction SET damage = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Containers related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[insertContainer]
SQL1_1 = INSERT INTO container SET
SQL1_2 = class = ?,
SQL1_3 = account_uid = ?,
SQL1_4 = position_x = ?,
SQL1_5 = position_y = ?,
SQL1_6 = position_z = ?,
SQL1_7 = direction_x = ?,
SQL1_8 = direction_y = ?,
SQL1_9 = direction_z = ?,
SQL1_10 = up_x = ?,
SQL1_11 = up_y = ?,
SQL1_12 = up_z = ?,
SQL1_13 = cargo_items = ?,
SQL1_14 = cargo_magazines = ?,
SQL1_15 = cargo_weapons = ?,
SQL1_16 = cargo_container = ?,
SQL1_17 = pin_code = ?,
SQL1_18 = territory_id = $CUSTOM_1$
Number of Inputs = 16
Number of Custom Inputs = 1
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
Return InsertID = true

[deleteContainer]
SQL1_1 = DELETE FROM container WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[loadContainerIdPage]
SQL1_1 = SELECT id FROM container WHERE deleted_at IS NULL LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[loadContainer]
SQL1_1 = SELECT id,class,account_uid,is_locked,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,territory_id,abandoned,deleted_at,money FROM container WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16,17-STRING,18,19-STRING,20,21

[loadContainerCargo]
SQL1_1 = SELECT cargo_container FROM container WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1

[updateContainer]
SQL1_1 = UPDATE container SET
SQL1_2 = is_locked = ?,
SQL1_3 = position_x = ?,
SQL1_4 = position_y = ?,
SQL1_5 = position_z = ?,
SQL1_6 = direction_x = ?,
SQL1_7 = direction_y = ?,
SQL1_8 = direction_z = ?,
SQL1_9 = up_x = ?,
SQL1_10 = up_y = ?,
SQL1_11 = up_z = ?,
SQL1_12 = cargo_items = ?,
SQL1_13 = cargo_magazines = ?,
SQL1_14 = cargo_weapons = ?,
SQL1_15 = cargo_container = ?,
SQL1_16 = territory_id = $CUSTOM_1$,
SQL1_17 = money = ?
SQL1_18 = WHERE id = ?
Number of Inputs = 16
Number of Custom Inputs = 1
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16

[containerSetPinCode]
SQL1_1 = UPDATE container SET pin_code= ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[updateContainerTerritoryIDs]
SQL1_1 = UPDATE container SET territory_id = ? WHERE id IN(?)
Number of Inputs = 2
SQL1_INPUTS = 1,2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Clan related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[createClan]
SQL1_1 = INSERT INTO clan SET leader_uid = ?, name = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
Return InsertID = true

[setAccountClanLink]
SQL1_1 = UPDATE account SET clan_id = ? WHERE uid = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[unLinkClanLink]
SQL1_1 = UPDATE account SET clan_id = NULL WHERE uid = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[updateClanLeader]
SQL1_1 = UPDATE clan SET leader_uid = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[deleteClan]
SQL1_1 = DELETE FROM clan WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[loadClansIdPage]
SQL1_1 = SELECT id FROM clan LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[getClanInfo]
SQL1_1 = SELECT name,leader_uid FROM clan WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1-STRING,2-STRING

[getClanMembers]
SQL1_1 = SELECT uid,name FROM account WHERE clan_id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1-STRING,2-STRING

[getClanMarkers]
SQL1_1 = SELECT id,markerType,positionArr,color,icon,iconSize,label,labelSize FROM clan_map_marker WHERE clan_id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2,3,4,5-STRING,6,7-STRING,8

[addMarker]
SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 0, positionArr = ?, color = ?, icon = ?, iconSize = ?, label = ?, labelSize = ?
Number Of Inputs = 7
SQL1_INPUTS = 1,2,3,4,5,6,7
Return InsertID = true

[addPoly]
SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 1, positionArr = ?, color = ?
Number Of Inputs = 3
SQL1_INPUTS = 1,2,3
Return InsertID = true

[deleteMarker]
SQL1_1 = DELETE FROM clan_map_marker WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Territory related queries
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[createTerritory]
SQL1_1 = INSERT INTO territory SET owner_uid = ?, name = ?, position_x = ? , position_y = ? , position_z = ?, radius = ? , level = ? , flag_texture = ? , flag_stolen = ? , flag_stolen_by_uid =$CUSTOM_1$ , build_rights = ? , moderators = ?
Number Of Inputs = 11
Number Of Custom Inputs = 1
SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11
Return InsertID = true

[loadTerriotryIdPage]
SQL1_1 = SELECT id FROM territory WHERE deleted_at IS NULL LIMIT ?,?
Number Of Inputs = 2
SQL1_INPUTS = 1,2
OUTPUT = 1

[loadTerritory]
SQL1_1 = SET @connector = ?;
SQL2_1 = SELECT id,owner_uid,name,position_x,position_y,position_z,radius, level,flag_texture,flag_stolen,flag_stolen_by_uid,last_paid_at,build_rights,moderators,deleted_at,(SELECT COUNT(*)FROM construction c WHERE c.territory_id = @connector) FROM territory WHERE id = @connector
Number Of Inputs = 1
SQL1_INPUTS = 1
OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9-STRING,10,11-STRING,12-DateTime_ISO8601,13,14,15,16

[setTerritoryLevel]
SQL1_1 = UPDATE territory SET level = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[setTerritorySize]
SQL1_1 = UPDATE territory SET radius = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[updateTerritoryBuildRights]
SQL1_1 = UPDATE territory SET build_rights = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[updateTerritoryModerators]
SQL1_1 = UPDATE territory SET moderators = ? WHERE id = ?
Number Of Inputs = 2
SQL1_INPUTS = 1,2

[maintainTerritory]
SQL1_1 = UPDATE territory SET last_paid_at = NOW(),xm8_protectionmoney_notified = 0 WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[deleteTerritory]
SQL1_1 = DELETE FROM territory WHERE id = ?
Number Of Inputs = 1
SQL1_INPUTS = 1

[flagStolen]
SQL1_1 = UPDATE territory SET flag_stolen = 1, flag_stolen_by_uid = ?, flag_stolen_at = NOW() WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[flagRestore]
SQL1_1 = UPDATE territory SET flag_stolen = 0, flag_stolen_by_uid = NULL, flag_stolen_at = NULL WHERE id = ?
Number of Inputs = 1
SQL1_INPUTS = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Garbage Collector
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Marks for deletion containers outside territories that were not accessed within ? days
[markDeleteOldContainers]
SQL1_1 = UPDATE container SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

; Removes containers outside territories that were not accessed within ? days
[deleteOldContainers]
SQL1_1 = DELETE FROM container WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

; Marks contructions outside territories deleted after ? days
[markDeleteOldConstructions]
SQL1_1 = UPDATE construction SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

; Removes contructions outside territories after ? days
[deleteOldConstructions]
SQL1_1 = DELETE FROM construction WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

; Marks for deletion vehicles that were not used within ? days
[markDeleteOldVehicles]
SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY)
Number Of Inputs = 1
SQL1_INPUTS = 1

; Removes vehicles that were not used within ? days
[deleteOldVehicles]
SQL1_1 = DELETE FROM vehicle WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY)
Number Of Inputs = 1
SQL1_INPUTS = 1

; Marks territories (and all containers/constructions) that were not paid within ? days as deleted
[markDeleteUnpaidTerritories]
SQL1_1 = UPDATE territory SET deleted_at = NOW() WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? DAY)
SQl2_1 = UPDATE construction SET deleted_at = (select deleted_at from territory where territory.id=construction.territory_id and territory.deleted_at IS NOT NULL)
SQL3_1 = UPDATE container SET deleted_at = (select deleted_at from territory where territory.id=container.territory_id and territory.deleted_at IS NOT NULL)
Number Of Inputs = 1
SQL1_INPUTS = 1

; Removes territories (and all containers/constructions) that were not paid within ? days
[deleteUnpaidTerritories]
SQL1_1 = DELETE FROM territory WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY)
Number Of Inputs = 1
SQL1_INPUTS = 1

[addAbandonedSafes]
SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND class = "Exile_Container_Safe" AND territory_id IS NULL
Number Of Inputs = 1
SQL1_INPUTS = 1

[deleteBaseFlagStolen]
SQL1_1 = DELETE FROM territory WHERE flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY)
Number Of Inputs = 1
SQL1_INPUTS = 1

; Unlock doors and mark safes as abandoned if flag stolen for X days
[setAbandonedUnlocked]
SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE (select flag_stolen_at from territory where territory.id=container.territory_id and territory.flag_stolen_at  < DATE_SUB(NOW(), INTERVAL ? DAY));
SQL2_1 = UPDATE construction SET pin_code = '0000' WHERE (select flag_stolen_at from territory where territory.id=construction.territory_id and territory.flag_stolen_at  < DATE_SUB(NOW(), INTERVAL ? DAY))
Number Of Inputs = 1
SQL1_INPUTS = 1
SQL2_INPUTS = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Moneh moneh moneh
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[setPlayerMoney]
SQL1_1 = UPDATE player SET money = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[setContainerMoney]
SQL1_1 = UPDATE container SET money = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

[setVehicleMoney]
SQL1_1 = UPDATE vehicle SET money = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; XM8
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[getAllNotifTerritory]
SQL1_1 = SELECT id FROM territory WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? - 1 DAY) and xm8_protectionmoney_notified = 0
Number of Inputs = 1
SQL1_INPUTS = 1

[setTerritoryNotified]
SQL1_1 = UPDATE territory SET xm8_protectionmoney_notified = ? WHERE id = ?
Number of Inputs = 2
SQL1_INPUTS = 1,2

 

?

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Yes it up to date .. i wiped everything and started from fresh after my black screen trouble .. since the update i cant get into server .. staring to loose patients with it now :(

Im running chernarus map with the cup addons . 

I dont know what else to try now .. took me hrs loading all files back into server

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Posted (edited)

Seems really strange.

Seems like the error is totally unrelated from what you are saying that you have done.

Oh man, I get the "frustrating" part for sure.

I have worked backwards In my head from creation to world, and I have no clue what could be causing this since you redid everything.

Search your RPT for "have fun" and see if that is there?

can you pastebin your entire RPT please ?

 

Edited by GamersRoost

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Posted (edited)

so I MAY just be an idiot.......

When you say you have reinstalled everything , did you also redo the MYSQL server as well ?

as in uninstall reinstall MySQL

Edited by GamersRoost

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yeah ,  i dropped the exile databse in Heidisql , ran the exile.sql  in mysql to create new database .. Is that correct? my head fried now..lol

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