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HeadRox

[SOLVED] How-to edit or remove Ambient flyovers / Jets

Question

Posted (edited)

Hi, 

First of all, again great job on the 9.8 update! Amazing work!

When me and my friends go out and do a mission we get harassed by A10's flying in circles none stop. 
Sometimes 2 sometimes more. They cant be shot down by .50 cal as we tryed with many rounds.
Even the roaming Ai is shooting at them, with no luck. 
They dont seem to shoot back or shoot our chopper when we relocate. 

I do like when they(i believe fantom F5 fighters or something) fly over the map with high speed. 

Is this normal behaviour of those A10's(or whatever spawns)? and is there a way to disable them as its kinda odd they keep circling around us.

Here is a screenshot of (F16's that keep circling non-stop) http://steamcommunity.com/sharedfiles/filedetails/?id=717094712

Thx

Edited by HeadRox

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23 answers to this question

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Posted (edited)

TO DISABLE:

In your Server Config.cpp

line 3010 about

change

Spoiler

class Events
 {
  /*
   A list of events that are active
  */
  enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver"};
 

 

To:

Spoiler

class Events
 {
  /*
   A list of events that are active
  */
  enabledEvents[] = {"SupplyBox", "AbandonedSafe"};

 

To edit the planes, and look for yourself at Exile's amazing ability to change anything (almost):

Open the @exileServer\addons\Exile_Server PBO

Open the CODE folder

Copy ExileServer_system_event_ambientFlyOver_start.sqf  to your mission folder root.

Open the mission file Config.cpp

Look for

Spoiler

class CfgExileCustomCode
{
 /*
  You can overwrite every single file of our code without touching it.
  To do that, add the function name you want to overwrite plus the
  path to your custom file here. If you wonder how this works, have a
  look at our bootstrap/fn_preInit.sqf function.

  Simply add the following scheme here:

  <Function Name of Exile> = "<New File Name>";

  Example:

  ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  
 */

 

};

Change to

Spoiler

class CfgExileCustomCode
{
 /*
  You can overwrite every single file of our code without touching it.
  To do that, add the function name you want to overwrite plus the
  path to your custom file here. If you wonder how this works, have a
  look at our bootstrap/fn_preInit.sqf function.

  Simply add the following scheme here:

  <Function Name of Exile> = "<New File Name>";

  Example:

  ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  
 */

ExileServer_system_event_ambientFlyOver_start = "ExileServer_system_event_ambientFlyOver_start.sqf";

};

Open the ExileServer_system_event_ambientFlyOver_start.sqf file in your MISSION FOLDER that you copied and tweak what you want.

Save the file.

cleanup the unpacked .pbo

repack mission file

Restart

Rejoice.

Edited by GamersRoost
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Thx Dude for you fast response! +1

Will do so.

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1 hour ago, HeadRox said:

Thx Dude for you fast response! +1

Will do so.

could you change the title to something more defined?

[SOLVED]  How-to edit or remove Ambient flyovers / Jets

Or something? that will save someone from duplicating this post.

No need if you don't want to, just a suggestion.

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36 minutes ago, GamersRoost said:

could you change the title to something more defined?

[SOLVED]  How-to edit or remove Ambient flyovers / Jets

Or something? that will save someone from duplicating this post.

No need if you don't want to, just a suggestion.

Done and done :-)

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i have not seen an abandonedsafe come up yet, what is wrong as i would like this mission to spawn

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Need to have an old safe and it will start automatically.

 

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so i need to buy a safe and place at my base or do you mean use the editor and place one, i would of thought it would just spawn the mission, strange

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2 hours ago, M6mal said:

so i need to buy a safe and place at my base or do you mean use the editor and place one, i would of thought it would just spawn the mission, strange

Yes curious to as i havent seen a safe yet.

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