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Whitey

Fehler in der config [Solved]

7 posts in this topic

Posted (edited)

Hallo Freunde.

Ich habe jetzt angefangen unsere Server zu updaten.

Funkt auch soweit.

Jetzt habe ich die Sachen zu den Tradern eingetragen und seit dessen stoppt der Server nach dem Neustart sofort.

RPT schreibt mir einen Fehler in der config.

ErrorMessage: File mpmissions\__cur_mp.Chernarus\config.cpp, line 5091: Config: '"' encountered instead of ','

Ich sitze jetzt seit 7 Std und finde den Fehler nicht.

Es ist soviel ich sehe so eingetragen wie es sein sollte.

Aber vielleicht bin ich ja auch blind,blöd oder beides.

Vielleicht sieht ja jemand von euch wo der Fehler liegt.

config.cpp

Spoiler

/**
 * config
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 

class ExileDamage
{
 class objects
 {
  class Exile_Construction_BaseCamera_Static
  {
   required = 0;
  };

  class Exile_Container_CamoTent
  {
   required = 0;
  };

  class Exile_Construction_CampFire_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteDoor_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteDoorway_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteFloor_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteFloorHatch_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteFloorPort_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteGate_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteStairs_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteSupport_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteWall_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteWindow_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteWindowHatch_Static
  {
   required = 0;
  };

  class Exile_Construction_Flag_Static
  {
   required = 0;
  };

  class Exile_Construction_FloodLight_Static
  {
   required = 0;
  };

  class Exile_Construction_Laptop_Static
  {
   required = 0;
  };

  class Exile_Construction_MetalHedgehog_Static
  {
   required = 0;
  };

  class Exile_Construction_PortableGenerator_Static
  {
   required = 0;
  };

  class Exile_Construction_RazorWire_Static
  {
   required = 0;
  };

  class Exile_Container_Safe
  {
   required = 0;
  };

  class Exile_Construction_SandBags_Long_Static
  {
   required = 0;
  };

  class Exile_Container_StorageCrate
  {
   required = 0;
  };

  class Exile_Container_SupplyBox
  {
   required = 0;
  };

  class Exile_Construction_WaterBarrel_Static
  {
   required = 0;
  };

  class Exile_Construction_WireFence_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodDoor_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodDoor_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodDoorway_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodDoorway_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodFloor_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodFloorPort_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodFloor_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodGate_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodGate_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodStairs_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodSupport_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWall_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWallHalf_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWallHalf_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWall_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWindow_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWindow_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WorkBench_Static
  {
   required = 0;
  };
 };
};
class CfgClans
{
 /*
  Defines the amount of pop tabs needed to register a new clan

  Default: 20,000
 */
 registrationFee = 20000;

 /*
  A list of all characters allowed in a clan *name*

  NOTE:
 */
 clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";

 /*

  Maximum markers per clan

 */
 maximumIcons = 20;

 /*
  Maximum number of characters on a Marker in a presistent system

  Note: MAX 255!
  
 */
 maximumIconText = 50;

 /*

  Maximum poly markers per clan

 */
 maximumPolys = 10;


 /*

  Maximum points in poly
 */
 maximumPolyNode = 10;
};
class Exile_AbstractCraftingRecipe
{
 name = "";
 pictureItem = "";
 returnedItems[] = {};
 components[] = {}; // Required components
 tools[] = {}; // Required tools (matches, gas cooker etc.)
 requiredInteractionModelGroup = ""; // See CfgInteractionModels
 requiresOcean = 0; // isSurfaceWater test
 requiresFire = 0; // inflamed object nearby
 requiresConcreteMixer = 0; // Check if concrete mixer is nearby
};

class CfgCraftingRecipes
{
#include "EBM\recipes.hpp"
 
class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
{
 name = "Breaching Charge (Big Momma)";
 pictureItem = "Exile_Item_BreachingCharge_BigMomma";
 returnedItems[] =
 {
  {1, "Exile_Item_BreachingCharge_BigMomma"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox"
 };
 components[] =
 {
  {3, "Exile_Item_BreachingCharge_Metal"},
  {1, "Exile_Item_MobilePhone"},
  {1, "Exile_Item_DuctTape"},
  {1, "Exile_Item_ZipTie"}
 };
};

class BreachingChargeMetal: Exile_AbstractCraftingRecipe
{
 name = "Breaching Charge (Metal)";
 pictureItem = "Exile_Item_BreachingCharge_Metal";
 returnedItems[] =
 {
  {1, "Exile_Item_BreachingCharge_Metal"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox"
 };
 components[] =
 {
  {1, "Exile_Item_DuctTape"},
  {1, "SatchelCharge_Remote_Mag"}
 };
};

class BreachingChargeWood: Exile_AbstractCraftingRecipe
{
 name = "Breaching Charge (Wood)";
 pictureItem = "Exile_Item_BreachingCharge_Wood";
 returnedItems[] =
 {
  {1, "Exile_Item_BreachingCharge_Wood"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox"
 };
 components[] =
 {
  {1, "Exile_Item_DuctTape"},
  {1, "DemoCharge_Remote_Mag"}
 };
};

class CookBBQSandwich: Exile_AbstractCraftingRecipe
{
 name = "Cook BBQ Sandwich";
 pictureItem = "Exile_Item_BBQSandwich_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_BBQSandwich_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_BBQSandwich"}
 };
};

class CookCatFood: Exile_AbstractCraftingRecipe
{
 name = "Cook Cat Food";
 pictureItem = "Exile_Item_CatFood_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_CatFood_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_CatFood"}
 };
};

class CookChristmasTinner: Exile_AbstractCraftingRecipe
{
 name = "Cook Christmas Tinner";
 pictureItem = "Exile_Item_ChristmasTinner_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_ChristmasTinner_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_ChristmasTinner"}
 };
};
class CookCoffee: Exile_AbstractCraftingRecipe
{
 name = "Brew Coffee";
 pictureItem = "Exile_Item_PlasticBottleCoffee";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleCoffee"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleFreshWater"},
  {1, "Exile_Item_InstantCoffee"}
 };
};
class CookDogFood: Exile_AbstractCraftingRecipe
{
 name = "Cook Dog Food";
 pictureItem = "Exile_Item_DogFood_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_DogFood_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_DogFood"}
 };
};

class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
{
 name = "Cook Glorious Knakworst";
 pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_GloriousKnakworst_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_GloriousKnakworst"}
 };
};

class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
 name = "Cook Dirty Water";
 pictureItem = "Exile_Item_PlasticBottleFreshWater";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleFreshWater"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleDirtyWater"}
 };
};
class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
 name = "Cook Salt Water";
 pictureItem = "Exile_Item_PlasticBottleFreshWater";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleFreshWater"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleSaltWater"}
 };
};

class CookSausageGravy: Exile_AbstractCraftingRecipe
{
 name = "Cook Sausage Gravy";
 pictureItem = "Exile_Item_SausageGravy_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_SausageGravy_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_SausageGravy"}
 };
};

class CookSurstromming: Exile_AbstractCraftingRecipe
{
 name = "Cook Surströmming";
 pictureItem = "Exile_Item_Surstromming_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_Surstromming_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_Surstromming"}
 };
};

class CraftBandage: Exile_AbstractCraftingRecipe
{
 name = "Craft Bandage";
 pictureItem = "Exile_Item_Bandage";
 returnedItems[] =
 {
  {1, "Exile_Item_Bandage"}
 };
 components[] =
 {
  {4, "Exile_Item_ToiletPaper"}
 };
};

class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Doorway";
 pictureItem = "Exile_Item_ConcreteDoorwayKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteDoorwayKit"},
  {3, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {3, "Exile_Item_Cement"},
  {3, "Exile_Item_Sand"},
  {3, "Exile_Item_MetalPole"},
  {3, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcreteFloor: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Floor";
 pictureItem = "Exile_Item_ConcreteFloorKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteFloorKit"},
  {2, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
  {2, "Exile_Item_MetalPole"},
  {2, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Floor Port";
 pictureItem = "Exile_Item_ConcreteFloorPortKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteFloorPortKit"},
  {3, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {3, "Exile_Item_Cement"},
  {3, "Exile_Item_Sand"},
  {3, "Exile_Item_MetalPole"},
  {3, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcreteGate: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Gate";
 pictureItem = "Exile_Item_ConcreteGateKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteGateKit"},
  {4, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {4, "Exile_Item_Cement"},
  {4, "Exile_Item_Sand"},
  {4, "Exile_Item_MetalPole"},
  {4, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcretStairs: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Stairs";
 pictureItem = "Exile_Item_ConcreteStairsKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteStairsKit"},
  {1, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_Cement"},
  {1, "Exile_Item_Sand"},
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcretSupport: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Support";
 pictureItem = "Exile_Item_ConcreteSupportKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteSupportKit"},
  {1, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_Cement"},
  {1, "Exile_Item_Sand"},
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcreteWall: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Wall";
 pictureItem = "Exile_Item_ConcreteWallKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteWallKit"},
  {2, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
  {2, "Exile_Item_MetalPole"},
  {2, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftFirePlace: Exile_AbstractCraftingRecipe
{
 name = "Craft Fire Place";
 pictureItem = "Exile_Item_CampFireKit";
 returnedItems[] =
 {
  {1, "Exile_Item_CampFireKit"}
 };
 components[] =
 {
  {2, "Exile_Item_WoodLog"}
 };
};
class CraftFloodLight: Exile_AbstractCraftingRecipe
{
 name = "Craft Flood Light";
 pictureItem = "Exile_Item_FloodLightKit";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_FloodLightKit"}
 };
 components[] =
 {
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_LightBulb"},
  {1, "Exile_Item_ExtensionCord"}
 };
};
class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
{
 name = "Craft Fortification Upgrade";
 pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_FortificationUpgrade"}
 };
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
 tools[] = {"Exile_Item_Grinder"};
};
class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
{
 name = "Craft H-barrier (5 Blocks)";
 pictureItem = "Exile_Item_HBarrier5Kit";
 requiredInteractionModelGroup = "WorkBench";
 tools[] =
 {
  "Exile_Item_Pliers"
 };
 returnedItems[] =
 {
  {1, "Exile_Item_HBarrier5Kit"}
 };
 components[] =
 {
  {3, "Exile_Item_SandBagsKit_Long"},
  {2, "Exile_Item_MetalWire"}
 };
};
class CraftMetalBoard: Exile_AbstractCraftingRecipe
{
 name = "Craft Metal Board";
 pictureItem = "Exile_Item_MetalBoard";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_MetalBoard"}
 };
 components[] =
 {
  {2, "Exile_Item_JunkMetal"}
 };
 tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
{
 name = "Craft Metal Hedgehog";
 pictureItem = "Exile_Item_MetalHedgehogKit";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_MetalHedgehogKit"}
 };
 components[] =
 {
  {4, "Exile_Item_MetalPole"}
 };
 tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalPole: Exile_AbstractCraftingRecipe
{
 name = "Craft Metal Pole";
 pictureItem = "Exile_Item_MetalPole";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_MetalPole"}
 };
 components[] =
 {
  {4, "Exile_Item_JunkMetal"}
 };
 tools[] = {"Exile_Item_Grinder"};
};
class CraftPortableGenerator: Exile_AbstractCraftingRecipe
{
 name = "Craft Portable Generator";
 pictureItem = "Exile_Item_PortableGeneratorKit";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PortableGeneratorKit"}
 };
 components[] =
 {
  {4, "Exile_Item_MetalBoard"},
  {1, "Exile_Item_FuelCanisterFull"},
  {1, "Exile_Item_ExtensionCord"}
 };
};
class CraftRazorWireKit: Exile_AbstractCraftingRecipe
{
 name = "Craft Razor Wire Kit Kit";
 pictureItem = "Exile_Item_RazorWireKit_Long";
 requiredInteractionModelGroup = "WorkBench";
 tools[] =
 {
  "Exile_Item_Grinder",
  "Exile_Item_Pliers",
  "Exile_Item_Screwdriver"
 };
 returnedItems[] =
 {
  {1, "Exile_Item_RazorWireKit_Long"}
 };
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalWire"},
  {1, "Exile_Item_MetalScrews"}
 };
};
class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Repair Kit";
 pictureItem = "Exile_Item_Cement";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_RepairKitConcrete"},
  {1, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {4, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
  {1, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
{
 name = "Craft Metal Repair Kit";
 pictureItem = "Exile_Item_MetalBoard";
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_RepairKitWood"}
 };
 components[] =
 {
  {4, "Exile_Item_MetalBoard"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox",
  "Exile_Item_Grinder"
 };
};
class CraftRepairKitWood: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Repair Kit";
 pictureItem = "Exile_Item_WoodPlank";
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_RepairKitWood"}
 };
 components[] =
 {
  {4, "Exile_Item_WoodPlank"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox"
 };
};
class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
{
 name = "Craft Sandbags Kit (Corner)";
 pictureItem = "Exile_Item_SandBagsKit_Corner";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_SandBagsKit_Corner"}
 };
 components[] =
 {
  {3, "Exile_Item_Sand"}
 };
};
class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
{
 name = "Craft Sand Bags Kit (Long)";
 pictureItem = "Exile_Item_SandBagsKit_Long";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_SandBagsKit_Long"}
 };
 components[] =
 {
  {6, "Exile_Item_Sand"}
 };
};
class CraftStorageCrate: Exile_AbstractCraftingRecipe
{
 name = "Craft Storage Crate";
 pictureItem = "Exile_Item_StorageCrateKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_StorageCrateKit"}
 };
 components[] =
 {
  {5, "Exile_Item_WoodPlank"}
 };
};
class CraftWaterBarrel: Exile_AbstractCraftingRecipe
{
 name = "Craft Water Barrel";
 pictureItem = "Exile_Item_WaterBarrelKit";
 requiredInteractionModelGroup = "WorkBench";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_WaterBarrelKit"}
 };
 components[] =
 {
  {20, "Exile_Item_PlasticBottleEmpty"}
 };
};
class CraftWireFenceKit: Exile_AbstractCraftingRecipe
{
 name = "Craft Wire Fence Kit";
 pictureItem = "Exile_Item_WireFenceKit_Long";
 requiredInteractionModelGroup = "WorkBench";
 tools[] =
 {
  "Exile_Item_Grinder",
  "Exile_Item_Pliers",
  "Exile_Item_Screwdriver"
 };
 returnedItems[] =
 {
  {1, "Exile_Item_RazorWireKit_Long"}
 };
 components[] =
 {
  {4, "Exile_Item_MetalPole"},
  {6, "Exile_Item_MetalWire"},
  {1, "Exile_Item_MetalScrews"}
 };
};
class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Doorway";
 pictureItem = "Exile_Item_WoodDoorwayKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodDoorwayKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodFloor: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Floor";
 pictureItem = "Exile_Item_WoodFloorKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodFloorKit"}
 };
 components[] =
 {
  {4, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Floor Port";
 pictureItem = "Exile_Item_WoodFloorPortKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodFloorPortKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodGate: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Gate";
 pictureItem = "Exile_Item_WoodGateKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodGateKit"}
 };
 components[] =
 {
  {8, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodPlank: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Plank";
 pictureItem = "Exile_Item_WoodPlank";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodPlank"}
 };
 components[] =
 {
  {2, "Exile_Item_WoodLog"}
 };
 tools[] = {"Exile_Item_Handsaw"};
};
class CraftWoodStairs: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Stairs";
 pictureItem = "Exile_Item_WoodStairsKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodStairsKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodSupport: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Support";
 pictureItem = "Exile_Item_WoodSupportKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodSupportKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodWall: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Wall";
 pictureItem = "Exile_Item_WoodWallKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWallKit"}
 };
 components[] =
 {
  {4, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
{
 name = "Craft 1/2 Wood Wall";
 pictureItem = "Exile_Item_WoodWallHalfKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWallHalfKit"}
 };
 components[] =
 {
  {2, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodWindow: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Window";
 pictureItem = "Exile_Item_WoodWindowKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWindowKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWorkBench: Exile_AbstractCraftingRecipe
{
 name = "Craft Work Bench";
 pictureItem = "Exile_Item_WorkBenchKit";
 returnedItems[] =
 {
  {1, "Exile_Item_WorkBenchKit"}
 };
 components[] =
 {
  {4, "Exile_Item_WoodLog"}
 };
};
class EmptyFuelCanister: Exile_AbstractCraftingRecipe
{
 name = "Empty Fuel Canister";
 pictureItem = "Exile_Item_FuelCanisterEmpty";
 returnedItems[] =
 {
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
 name = "Empty Dirty Water";
 pictureItem = "Exile_Item_PlasticBottleEmpty";
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleDirtyWater"}
 };
};
class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
 name = "Empty Salt Water";
 pictureItem = "Exile_Item_PlasticBottleEmpty";
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleSaltWater"}
 };
};
class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
{
 name = "Fill Dirty Water";
 pictureItem = "Exile_Item_PlasticBottleDirtyWater";
 requiredInteractionModelGroup = "WaterSource";
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleDirtyWater"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
};
class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
{
 name = "Fill Fresh Water";
 pictureItem = "Exile_Item_PlasticBottleFreshWater";
 requiredInteractionModelGroup = "CleanWaterSource";
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleFreshWater"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
};
class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
{
 name = "Fill Salt Water";
 pictureItem = "Exile_Item_PlasticBottleSaltWater";
 requiresOcean = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleSaltWater"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
};
class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
{
 name = "Fill Dirty Water";
 pictureItem = "Exile_Item_WaterCanisterDirtyWater";
 requiredInteractionModelGroup = "WaterSource";
 returnedItems[] =
 {
  {1, "Exile_Item_WaterCanisterDirtyWater"}
 };
 components[] =
 {
  {1, "Exile_Item_WaterCanisterEmpty"}
 };
};
class FillFuelCanister: Exile_AbstractCraftingRecipe
{
 name = "Fill Fuel Canister";
 pictureItem = "Exile_Item_FuelCanisterFull";
 requiredInteractionModelGroup = "FuelSource";
 returnedItems[] =
 {
  {1, "Exile_Item_FuelCanisterFull"}
 };
 components[] =
 {
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
};
class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Concrete Door";
 pictureItem = "Exile_Item_ConcreteDoorKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteDoorKit"}
 };
 components[] =
 {
  {1, "Exile_Item_ConcreteDoorwayKit"},
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
};
class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Concrete Floor Port";
 pictureItem = "Exile_Item_ConcreteFloorPortKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteFloorPortKit"}
 };
 components[] =
 {
  {1, "Exile_Item_ConcreteFloorKit"},
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
};
class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Concrete Gate";
 pictureItem = "Exile_Item_ConcreteGateKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteGateKit"}
 };
 components[] =
 {
  {1, "Exile_Item_ConcreteWallKit"},
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
};
class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Concrete Window";
 pictureItem = "Exile_Item_ConcreteWindowKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteWindowKit"}
 };
 components[] =
 {
  {1, "Exile_Item_ConcreteWallKit"},
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
};
class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Door";
 pictureItem = "Exile_Item_WoodDoorKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodDoorKit"}
 };
 components[] =
 {
  {1, "Exile_Item_WoodDoorwayKit"},
  {2, "Exile_Item_WoodPlank"}
 };
};
class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Floor Port";
 pictureItem = "Exile_Item_WoodFloorPortKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodFloorPortKit"}
 };
 components[] =
 {
  {1, "Exile_Item_WoodFloorKit"},
  {2, "Exile_Item_WoodPlank"}
 };
};
class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Gate";
 pictureItem = "Exile_Item_WoodGateKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodGateKit"}
 };
 components[] =
 {
  {1, "Exile_Item_WoodWallKit"},
  {4, "Exile_Item_WoodPlank"}
 };
};
class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Wall";
 pictureItem = "Exile_Item_WoodWallHalfKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWallKit"}
 };
 components[] =
 {
  {2, "Exile_Item_WoodWallHalfKit"}
 };
};
class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Window";
 pictureItem = "Exile_Item_WoodWindowKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWindowKit"}
 };
 components[] =
 {
  {1, "Exile_Item_WoodWallKit"},
  {2, "Exile_Item_WoodPlank"}
 };
};
class Exile_Item_SafeKit: Exile_AbstractCraftingRecipe
{
    name = "Craft Safe";
    pictureItem = "Exile_Item_SafeKit";
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_SafeKit"}
    };
    components[] =
    {
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"},
        {1, "Exile_Item_Codelock"}
    };
};
class Exile_Item_Camo_TentKit: Exile_AbstractCraftingRecipe
{
    name = "Craft Camo Tent";
    pictureItem = "Exile_Item_Camo_TentKit";
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_Camo_TentKit"}
    };
    components[] =
    {
        {2, "Exile_Item_DuctTape"},
        {4, "Exile_Item_WoodPlank"},
        {2, "Exile_Item_Rope"}
    };
};
class 10Rnd_93x64_DMR_05_Mag: Exile_AbstractCraftingRecipe
{
    name = "Craft 15 Cyrus Magazines";
    pictureItem = "10Rnd_93x64_DMR_05_Mag";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {15, "10Rnd_93x64_DMR_05_Mag"}
    };
    components[] =
    {
        {1, "150Rnd_93x64_Mag"}
    };
};

class 10Rnd_338_Mag: Exile_AbstractCraftingRecipe
{
    name = "Craft 13 Mar-10 Magazines";
    pictureItem = "10Rnd_338_Mag";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {13, "10Rnd_338_Mag"}
    };
    components[] =
    {
        {1, "130Rnd_338_Mag"}
    };
};

class 10Rnd_127x54_Mag: Exile_AbstractCraftingRecipe
{
    name = "Craft 2 Lynx Magazines";
    pictureItem = "5Rnd_127x108_Mag";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {2, "5Rnd_127x108_Mag"}
    };
    components[] =
    {
        {1, "10Rnd_127x54_Mag"}
    };
};
class 5Rnd_127x108_APDS_Mag: Exile_AbstractCraftingRecipe
{
    name = "Craft 2 Lynx APSD Magazines";
    pictureItem = "5Rnd_127x108_APDS_Mag";
    requiredInteractionModelGroup = "WorkBench";
    requiresFire = 1;
    returnedItems[] =
    {
        {2, "5Rnd_127x108_APDS_Mag"}
    };
    components[] =
    {
        {1, "10Rnd_127x54_Mag"},
        {1, "HandGrenade"}
    };
};
};
class CfgExileArsenal
{
 class Exile_Uniform_BambiOverall    { quality = 1; price = 1; sellPrice = 1; };

 ///////////////////////////////////////////////////////////////////////////////
 // Civillian Clothing
 ///////////////////////////////////////////////////////////////////////////////
 class U_C_Journalist        { quality = 1; price = 20; };
 class U_C_Poloshirt_blue       { quality = 1; price = 20; };
 class U_C_Poloshirt_burgundy      { quality = 1; price = 20; };
 class U_C_Poloshirt_salmon       { quality = 1; price = 20; };
 class U_C_Poloshirt_stripped      { quality = 1; price = 20; };
 class U_C_Poloshirt_tricolour      { quality = 1; price = 20; };
 class U_C_Poor_1         { quality = 1; price = 20; };
 class U_C_Poor_2         { quality = 1; price = 20; };
 class U_C_Poor_shorts_1       { quality = 1; price = 20; };
 class U_C_Scientist        { quality = 1; price = 20; };
 class U_OrestesBody        { quality = 1; price = 40; };
 class U_Rangemaster        { quality = 1; price = 40; };
 class U_NikosAgedBody        { quality = 1; price = 40; };
 class U_NikosBody         { quality = 1; price = 40; };
 class U_Competitor         { quality = 1; price = 40; };

 ///////////////////////////////////////////////////////////////////////////////
 // Soldier Uniforms
 ///////////////////////////////////////////////////////////////////////////////
 class U_B_CombatUniform_mcam      { quality = 2; price = 40; };
 class U_B_CombatUniform_mcam_tshirt    { quality = 2; price = 40; };
 class U_B_CombatUniform_mcam_vest     { quality = 2; price = 40; };
 class U_B_CombatUniform_mcam_worn     { quality = 2; price = 40; };
 class U_B_CTRG_1         { quality = 2; price = 40; };
 class U_B_CTRG_2         { quality = 2; price = 40; };
 class U_B_CTRG_3        { quality = 2; price = 40; };
 class U_I_CombatUniform       { quality = 2; price = 40; };
 class U_I_CombatUniform_shortsleeve    { quality = 2; price = 40; };
 class U_I_CombatUniform_tshirt     { quality = 2; price = 40; };
 class U_I_OfficerUniform      { quality = 2; price = 40; };
 class U_O_CombatUniform_ocamo      { quality = 2; price = 40; };
 class U_O_CombatUniform_oucamo      { quality = 2; price = 40; };
 class U_O_OfficerUniform_ocamo      { quality = 3; price = 80; };
 class U_B_SpecopsUniform_sgg      { quality = 3; price = 80; };
 class U_O_SpecopsUniform_blk      { quality = 3; price = 80; };
 class U_O_SpecopsUniform_ocamo      { quality = 3; price = 80; };
 class U_I_G_Story_Protagonist_F     { quality = 3; price = 100; };
 class Exile_Uniform_Woodland      { quality = 3; price = 150; };
 ///////////////////////////////////////////////////////////////////////////////
 // Soldiers (Fleck)
 ///////////////////////////////////////////////////////////////////////////////
 class BWA3_Uniform_idz_Fleck      { quality = 3; price = 100; };
 class BWA3_Uniform2_idz_Fleck      { quality = 3; price = 100; };
 class BWA3_Uniform3_idz_Fleck      { quality = 3; price = 100; };
 class BWA3_Uniform_Ghillie_idz_Fleck    { quality = 3; price = 100; };

 ///////////////////////////////////////////////////////////////////////////////
 // Soldiers (Tropen)
 ///////////////////////////////////////////////////////////////////////////////
 class BWA3_Uniform_idz_Tropen      { quality = 3; price = 100; };
 class BWA3_Uniform2_idz_Tropen      { quality = 3; price = 100; };
 class BWA3_Uniform3_idz_Tropen     { quality = 3; price = 100; };
 class BWA3_Uniform_Ghillie_idz_Tropen    { quality = 3; price = 100; };
 ///////////////////////////////////////////////////////////////////////////////
 // Guerilla Uniforms
 ///////////////////////////////////////////////////////////////////////////////
 class U_C_HunterBody_grn      { quality = 2; price = 40; };
 class U_IG_Guerilla1_1       { quality = 2; price = 40; };
 class U_IG_Guerilla2_1       { quality = 2; price = 60; };
 class U_IG_Guerilla2_2       { quality = 2; price = 40; };
 class U_IG_Guerilla2_3       { quality = 2; price = 40; };
 class U_IG_Guerilla3_1       { quality = 2; price = 40; };
 class U_BG_Guerilla2_1       { quality = 2; price = 40; };
 class U_IG_Guerilla3_2       { quality = 2; price = 40; };
 class U_BG_Guerrilla_6_1      { quality = 2; price = 60; };
 class U_BG_Guerilla1_1       { quality = 2; price = 40; };
 class U_BG_Guerilla2_2       { quality = 2; price = 40; };
 class U_BG_Guerilla2_3       { quality = 2; price = 40; };
 class U_BG_Guerilla3_1       { quality = 2; price = 40; };
 class U_BG_leader        { quality = 3; price = 40; };
 class U_IG_leader        { quality = 3; price = 40; };
 class U_I_G_resistanceLeader_F     { quality = 3; price = 100; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ghillie Suits
 ///////////////////////////////////////////////////////////////////////////////
 class U_B_FullGhillie_ard      { quality = 4; price = 150; };
 class U_B_FullGhillie_lsh      { quality = 4; price = 150; };
 class U_B_FullGhillie_sard      { quality = 4; price = 150; };
 class U_B_GhillieSuit       { quality = 3; price = 100; };
 class U_I_FullGhillie_ard      { quality = 4; price = 150; };
 class U_I_FullGhillie_lsh      { quality = 4; price = 150; };
 class U_I_FullGhillie_sard      { quality = 4; price = 150; };
 class U_I_GhillieSuit       { quality = 3; price = 100; };
 class U_O_FullGhillie_ard      { quality = 6; price = 150; };
 class U_O_FullGhillie_lsh      { quality = 6; price = 150; };
 class U_O_FullGhillie_sard      { quality = 6; price = 150; };
 class U_O_GhillieSuit       { quality = 5; price = 100; };

 ///////////////////////////////////////////////////////////////////////////////
 // Wet Suits
 ///////////////////////////////////////////////////////////////////////////////
 class U_I_Wetsuit        { quality = 3; price = 80; };
 class U_O_Wetsuit        { quality = 3; price = 80; };
 class U_B_Wetsuit        { quality = 3; price = 80; };
 class U_B_survival_uniform      { quality = 3; price = 80; };

 ///////////////////////////////////////////////////////////////////////////////
 // Bandolliers
 ///////////////////////////////////////////////////////////////////////////////
 class V_BandollierB_blk       { quality = 1; price = 20; };
 class V_BandollierB_cbr       { quality = 1; price = 20; };
 class V_BandollierB_khk       { quality = 1; price = 20; };
 class V_BandollierB_oli       { quality = 1; price = 20; };
 class V_BandollierB_rgr       { quality = 1; price = 20; };

 ///////////////////////////////////////////////////////////////////////////////
 // Chestrigs
 ///////////////////////////////////////////////////////////////////////////////
 class V_Chestrig_blk        { quality = 1; price = 30; };
 class V_Chestrig_khk        { quality = 1; price = 30; };
 class V_Chestrig_oli        { quality = 1; price = 30; };
 class V_Chestrig_rgr        { quality = 1; price = 30; };

 ///////////////////////////////////////////////////////////////////////////////
 // Vests
 ///////////////////////////////////////////////////////////////////////////////
 class V_Press_F         { quality = 1; price = 10; };
 class V_Rangemaster_belt      { quality = 1; price = 6; };
 class V_TacVest_blk        { quality = 2; price = 50; };
 class V_TacVest_blk_POLICE      { quality = 3; price = 50; };
 class V_TacVest_brn        { quality = 2; price = 50; };
 class V_TacVest_camo       { quality = 2; price = 50; };
 class V_TacVest_khk        { quality = 2; price = 50; };
 class V_TacVest_oli        { quality = 2; price = 50; };
 class V_TacVestCamo_khk       { quality = 2; price = 50; };
 class V_TacVestIR_blk       { quality = 2; price = 50; };
 class V_I_G_resistanceLeader_F     { quality = 2; price = 50; };
// Vests (Fleck) 
 class BWA3_Vest_Fleck       { quality = 2; price = 100; };
 class BWA3_Vest_Rifleman1_Fleck     { quality = 2; price = 100; };
 class BWA3_Vest_Autorifleman_Fleck    { quality = 2; price = 100; };
 class BWA3_Vest_Grenadier_Fleck     { quality = 2; price = 100; };
 class BWA3_Vest_Medic_Fleck      { quality = 2; price = 100; };
 class BWA3_Vest_Marksman_Fleck     { quality = 2; price = 100; };
 class BWA3_Vest_Leader_Fleck     { quality = 2; price = 100; };
 // Vests (Tropen) 
 class BWA3_Vest_Tropen       { quality = 2; price = 100; };
 class BWA3_Vest_Rifleman1_Tropen    { quality = 2; price = 100; };
 class BWA3_Vest_Autorifleman_Tropen    { quality = 2; price = 100; };
 class BWA3_Vest_Grenadier_Tropen    { quality = 2; price = 100; };
 class BWA3_Vest_Medic_Tropen     { quality = 2; price = 100; };
 class BWA3_Vest_Marksman_Tropen     { quality = 2; price = 100; };
 class BWA3_Vest_Leader_Tropen     { quality = 2; price = 100; };

 ///////////////////////////////////////////////////////////////////////////////
 // Harnesses
 ///////////////////////////////////////////////////////////////////////////////
 class V_HarnessO_brn       { quality = 1; price = 40; };
 class V_HarnessO_gry       { quality = 1; price = 40; };
 class V_HarnessOGL_brn       { quality = 1; price = 30; };
 class V_HarnessOGL_gry       { quality = 1; price = 30; };
 class V_HarnessOSpec_brn      { quality = 1; price = 40; };
 class V_HarnessOSpec_gry      { quality = 1; price = 40; };

 ///////////////////////////////////////////////////////////////////////////////
 // Plate Carriers
 ///////////////////////////////////////////////////////////////////////////////
 class V_PlateCarrier1_blk       { quality = 1; price = 80; };
 class V_PlateCarrier1_rgr       { quality = 1; price = 80; };
 class V_PlateCarrier2_rgr       { quality = 2; price = 100; };
 class V_PlateCarrier3_rgr       { quality = 2; price = 100; };
 class V_PlateCarrierGL_blk       { quality = 6; price = 500; };
 class V_PlateCarrierGL_mtp       { quality = 6; price = 500; };
 class V_PlateCarrierGL_rgr       { quality = 6; price = 500; };
 class V_PlateCarrierH_CTRG       { quality = 2; price = 100; };
 class V_PlateCarrierIA1_dgtl      { quality = 2; price = 80; };
 class V_PlateCarrierIA2_dgtl      { quality = 2; price = 100; };
 class V_PlateCarrierIAGL_dgtl      { quality = 3; price = 400; };
 class V_PlateCarrierIAGL_oli      { quality = 3; price = 400; };
 class V_PlateCarrierL_CTRG       { quality = 2; price = 100; };
 class V_PlateCarrierSpec_blk      { quality = 5; price = 200; };
 class V_PlateCarrierSpec_mtp      { quality = 5; price = 200; };
 class V_PlateCarrierSpec_rgr      { quality = 5; price = 200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Caps
 ///////////////////////////////////////////////////////////////////////////////
 class H_Cap_blk         { quality = 1; price = 6; };
 class H_Cap_blk_Raven        { quality = 1; price = 6; };
 class H_Cap_blu         { quality = 1; price = 6; };
 class H_Cap_brn_SPECOPS       { quality = 1; price = 6; };
 class H_Cap_grn         { quality = 1; price = 6; };
 class H_Cap_headphones        { quality = 1; price = 6; };
 class H_Cap_khaki_specops_UK      { quality = 1; price = 6; };
 class H_Cap_oli         { quality = 1; price = 6; };
 class H_Cap_press         { quality = 1; price = 6; };
 class H_Cap_red         { quality = 1; price = 6; };
 class H_Cap_tan         { quality = 1; price = 6; };
 class H_Cap_tan_specops_US       { quality = 1; price = 6; };

 ///////////////////////////////////////////////////////////////////////////////
 // Military Caps
 ///////////////////////////////////////////////////////////////////////////////
 class H_MilCap_blue        { quality = 1; price = 8; };
 class H_MilCap_dgtl        { quality = 1; price = 8; };
 class H_MilCap_mcamo        { quality = 1; price = 8; };
 class H_MilCap_ocamo        { quality = 1; price = 8; };
 class H_MilCap_oucamo        { quality = 1; price = 8; };
 class H_MilCap_rucamo        { quality = 1; price = 8; };

 ///////////////////////////////////////////////////////////////////////////////
 // Beanies
 ///////////////////////////////////////////////////////////////////////////////
 class H_Watchcap_blk        { quality = 1; price = 6; };
 class H_Watchcap_camo        { quality = 1; price = 6; };
 class H_Watchcap_khk        { quality = 1; price = 6; };
 class H_Watchcap_sgg        { quality = 1; price = 6; };

 ///////////////////////////////////////////////////////////////////////////////
 // Bandannas
 ///////////////////////////////////////////////////////////////////////////////
 class H_Bandanna_camo       { quality = 1; price = 4; };
 class H_Bandanna_cbr       { quality = 1; price = 4; };
 class H_Bandanna_gry       { quality = 1; price = 4; };
 class H_Bandanna_khk       { quality = 1; price = 4; };
 class H_Bandanna_khk_hs       { quality = 1; price = 4; };
 class H_Bandanna_mcamo       { quality = 1; price = 4; };
 class H_Bandanna_sgg       { quality = 1; price = 4; };
 class H_Bandanna_surfer       { quality = 1; price = 4; };

 ///////////////////////////////////////////////////////////////////////////////
 // Boonie Hats
 ///////////////////////////////////////////////////////////////////////////////
 class H_Booniehat_dgtl       { quality = 1; price = 6; };
 class H_Booniehat_dirty       { quality = 1; price = 6; };
 class H_Booniehat_grn       { quality = 1; price = 6; };
 class H_Booniehat_indp       { quality = 1; price = 6; };
 class H_Booniehat_khk       { quality = 1; price = 6; };
 class H_Booniehat_khk_hs      { quality = 1; price = 6; };
 class H_Booniehat_mcamo       { quality = 1; price = 6; };
 class H_Booniehat_tan       { quality = 1; price = 6; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hats
 ///////////////////////////////////////////////////////////////////////////////
 class H_Hat_blue        { quality = 1; price = 6; };
 class H_Hat_brown        { quality = 1; price = 6; };
 class H_Hat_camo        { quality = 1; price = 6; };
 class H_Hat_checker        { quality = 1; price = 6; };
 class H_Hat_grey        { quality = 1; price = 6; };
 class H_Hat_tan         { quality = 1; price = 6; };
 class H_StrawHat        { quality = 1; price = 6; };
 class H_StrawHat_dark       { quality = 1; price = 6; };
 class Exile_Headgear_SantaHat     { quality = 1; price = 10; };
 class Exile_Headgear_SafetyHelmet    { quality = 1; price = 20; };

 ///////////////////////////////////////////////////////////////////////////////
 // Berets
 ///////////////////////////////////////////////////////////////////////////////
 class H_Beret_02        { quality = 2; price = 6; };
 class H_Beret_blk        { quality = 2; price = 6; };
 class H_Beret_blk_POLICE      { quality = 2; price = 6; };
 class H_Beret_brn_SF       { quality = 2; price = 6; };
 class H_Beret_Colonel       { quality = 3; price = 8; };
 class H_Beret_grn        { quality = 2; price = 6; };
 class H_Beret_grn_SF       { quality = 2; price = 6; };
 class H_Beret_ocamo        { quality = 2; price = 6; };
 class H_Beret_red        { quality = 2; price = 6; };

 class BWA3_Beret_PzGren       { quality = 1; price = 6; };
 class BWA3_Beret_Pz        { quality = 1; price = 6; };
 class BWA3_Beret_PzAufkl      { quality = 1; price = 6; };
 class BWA3_Beret_Jaeger       { quality = 1; price = 6; };
 class BWA3_Beret_Falli       { quality = 1; price = 6; };
 class BWA3_Beret_HFlieger      { quality = 1; price = 6; };
 class BWA3_Beret_Wach_Gruen      { quality = 1; price = 6; };
 class BWA3_Beret_Wach_Blau      { quality = 1; price = 6; };
 ///////////////////////////////////////////////////////////////////////////////
 // Shemags
 ///////////////////////////////////////////////////////////////////////////////
 class H_Shemag_khk        { quality = 1; price = 10; };
 class H_Shemag_olive       { quality = 1; price = 10; };
 class H_Shemag_olive_hs       { quality = 1; price = 10; };
 class H_Shemag_tan        { quality = 1; price = 10; };
 class H_ShemagOpen_khk       { quality = 1; price = 10; };
 class H_ShemagOpen_tan       { quality = 1; price = 10; };
 class H_TurbanO_blk        { quality = 1; price = 10; };

 ///////////////////////////////////////////////////////////////////////////////
 // Light Helmets
 ///////////////////////////////////////////////////////////////////////////////
 class H_HelmetB_light       { quality = 2; price = 20; };
 class H_HelmetB_light_black      { quality = 2; price = 20; };
 class H_HelmetB_light_desert     { quality = 2; price = 20; };
 class H_HelmetB_light_grass      { quality = 2; price = 20; };
 class H_HelmetB_light_sand      { quality = 2; price = 20; };
 class H_HelmetB_light_snakeskin     { quality = 2; price = 20; };

 ///////////////////////////////////////////////////////////////////////////////
 // Helmets
 ///////////////////////////////////////////////////////////////////////////////
 class H_HelmetIA        { quality = 3; price = 40; };
 class H_HelmetIA_camo       { quality = 3; price = 40; };
 class H_HelmetIA_net       { quality = 3; price = 40; };
 class H_HelmetB         { quality = 3; price = 60; };
 class H_HelmetB_black       { quality = 3; price = 60; };
 class H_HelmetB_camo       { quality = 3; price = 80; }; // This one is awesome!
 class H_HelmetB_desert       { quality = 3; price = 60; };
 class H_HelmetB_grass       { quality = 3; price = 60; };
 class H_HelmetB_paint       { quality = 3; price = 60; };
 class H_HelmetB_plain_blk      { quality = 3; price = 60; };
 class H_HelmetB_sand       { quality = 3; price = 60; };
 class H_HelmetB_snakeskin      { quality = 3; price = 60; };

 class BWA3_OpsCore_Fleck      { quality = 2; price = 60; };
 class BWA3_OpsCore_Fleck_Patch     { quality = 2; price = 60; };
 class BWA3_OpsCore_Fleck_Camera     { quality = 2; price = 60; };
 class BWA3_CrewmanKSK_Fleck      { quality = 2; price = 60; };
 class BWA3_CrewmanKSK_Fleck_Headset    { quality = 2; price = 60; };
 class BWA3_MICH_Fleck       { quality = 2; price = 60; };
 class BWA3_M92_Fleck       { quality = 2; price = 60; };
 class BWA3_Booniehat_Fleck      { quality = 2; price = 60; };

 class BWA3_OpsCore_Tropen      { quality = 2; price = 60; };
 class BWA3_OpsCore_Tropen_Patch     { quality = 2; price = 60; };
 class BWA3_OpsCore_Tropen_Camera    { quality = 2; price = 60; };
 class BWA3_CrewmanKSK_Tropen     { quality = 2; price = 60; };
 class BWA3_CrewmanKSK_Tropen_Headset   { quality = 2; price = 60; };
 class BWA3_MICH_Tropen       { quality = 2; price = 60; };
 class BWA3_M92_Tropen       { quality = 2; price = 60; };
 class BWA3_Booniehat_Tropen      { quality = 2; price = 60; }; 
 ///////////////////////////////////////////////////////////////////////////////
 // Spec Ops Helmets
 ///////////////////////////////////////////////////////////////////////////////
 class H_HelmetSpecB        { quality = 4; price = 80; };
 class H_HelmetSpecB_blk       { quality = 4; price = 80; };
 class H_HelmetSpecB_paint1      { quality = 4; price = 80; };
 class H_HelmetSpecB_paint2      { quality = 4; price = 80; };

 ///////////////////////////////////////////////////////////////////////////////
 // Super Helmets
 ///////////////////////////////////////////////////////////////////////////////
 class H_HelmetO_ocamo       { quality = 5; price = 150; };
 class H_HelmetO_oucamo       { quality = 5; price = 150; };
 class H_HelmetSpecO_blk       { quality = 5; price = 100; };
 class H_HelmetSpecO_ocamo      { quality = 5; price = 100; };
 class H_HelmetLeaderO_ocamo      { quality = 5; price = 200; };
 class H_HelmetLeaderO_oucamo     { quality = 5; price = 200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Pointer Attachments
 ///////////////////////////////////////////////////////////////////////////////
 class acc_flashlight        { quality = 1; price = 4; };
 class acc_pointer_IR        { quality = 1; price = 10; };

 ///////////////////////////////////////////////////////////////////////////////
 // Bitpod Attachments
 ///////////////////////////////////////////////////////////////////////////////
 class bipod_01_F_blk        { quality = 2; price = 10; };
 class bipod_01_F_mtp        { quality = 2; price = 10; };
 class bipod_01_F_snd        { quality = 2; price = 10; };
 class bipod_02_F_blk        { quality = 2; price = 10; };
 class bipod_02_F_hex        { quality = 2; price = 10; };
 class bipod_02_F_tan        { quality = 2; price = 10; };
 class bipod_03_F_blk        { quality = 2; price = 10; };
 class bipod_03_F_oli        { quality = 2; price = 10; };

 ///////////////////////////////////////////////////////////////////////////////
 // Muzzle Attachments
 ///////////////////////////////////////////////////////////////////////////////
 class muzzle_snds_338_black      { quality = 5; price = 50; };
 class muzzle_snds_338_green      { quality = 5; price = 50; };
 class muzzle_snds_338_sand       { quality = 5; price = 50; };
 class muzzle_snds_93mmg       { quality = 4; price = 50; };
 class muzzle_snds_93mmg_tan      { quality = 4; price = 50; };
 class muzzle_snds_acp        { quality = 1; price = 10; };
 class muzzle_snds_B        { quality = 3; price = 20; };
 class muzzle_snds_H        { quality = 2; price = 20; };
 class muzzle_snds_H_MG        { quality = 2; price = 20; };
 class muzzle_snds_H_SW        { quality = 2; price = 20; };
 class muzzle_snds_L        { quality = 1; price = 10; };
 class muzzle_snds_M        { quality = 1; price = 10; };

 class BWA3_muzzle_snds_G28       { quality = 1; price = 30; };
 class BWA3_muzzle_snds_G36       { quality = 2; price = 30; };
 class BWA3_muzzle_snds_MP7       { quality = 2; price = 30; }; 
 ///////////////////////////////////////////////////////////////////////////////
 // UAVS
 ///////////////////////////////////////////////////////////////////////////////
 class I_UavTerminal        { quality = 4; price = 750; };
 class I_UAV_01_backpack_F      { quality = 4; price = 3000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Static MGs
 ///////////////////////////////////////////////////////////////////////////////
 class O_HMG_01_weapon_F       { quality = 4; price = 5000; };
 class O_HMG_01_support_F       { quality = 4; price = 1000; };
 // Does not seem to work with HMG01, only the lower version does
 //class O_HMG_01_support_high_F     { quality = QUALITY_LEVEL_9000; price = 5000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Optic Attachments
 ///////////////////////////////////////////////////////////////////////////////
 class optic_Aco         { quality = 1; price = 70; };
 class optic_ACO_grn        { quality = 1; price = 70; };
 class optic_ACO_grn_smg       { quality = 1; price = 70; };
 class optic_Aco_smg        { quality = 1; price = 70; };
 class optic_AMS         { quality = 5; price = 300; };
 class optic_AMS_khk        { quality = 5; price = 300; };
 class optic_AMS_snd        { quality = 5; price = 300; };
 class optic_Arco        { quality = 1; price = 100; };
 class optic_DMS         { quality = 2; price = 150; };
 class optic_Hamr        { quality = 3; price = 200; };
 class optic_Holosight       { quality = 1; price = 50; };
 class optic_Holosight_smg      { quality = 1; price = 50; };
 class optic_KHS_blk        { quality = 4; price = 300; };
 class optic_KHS_hex        { quality = 4; price = 300; };
 class optic_KHS_old        { quality = 4; price = 300; };
 class optic_KHS_tan        { quality = 4; price = 300; };
 class optic_LRPS        { quality = 5; price = 300; };
 class optic_MRCO        { quality = 1; price = 100; };
 class optic_MRD         { quality = 1; price = 10; };
 class optic_Nightstalker      { quality = 6; price = 1000; };
 class optic_NVS         { quality = 4; price = 500; };
 class optic_SOS         { quality = 2; price = 200; };
 class optic_tws         { quality = 3; price = 1500; };
 class optic_tws_mg        { quality = 3; price = 1500; };
 class optic_Yorris        { quality = 1; price = 10; };
 
 class BWA3_optic_RSAS       { quality = 3; price = 200; };
 class BWA3_optic_Aimpoint      { quality = 3; price = 200; };
 class BWA3_optic_EOTech       { quality = 3; price = 200; };
 class BWA3_optic_EOTech_tan      { quality = 3; price = 200; };
 class BWA3_optic_EOTech_Mag_Off     { quality = 3; price = 200; };
 class BWA3_optic_EOTech_Mag_On     { quality = 3; price = 200; };
 class BWA3_optic_EOTech_tan_Mag_Off    { quality = 3; price = 200; };
 class BWA3_optic_EOTech_tan_Mag_On    { quality = 3; price = 200; };
 class BWA3_optic_NSV80       { quality = 3; price = 200; };
 class BWA3_optic_ZO4x30       { quality = 3; price = 200; };
 class BWA3_optic_ZO4x30_NSV      { quality = 3; price = 200; };
 class BWA3_optic_ZO4x30_IRV      { quality = 3; price = 200; };
 class BWA3_optic_Shortdot      { quality = 3; price = 200; };
 class BWA3_optic_20x50       { quality = 3; price = 200; };
 class BWA3_optic_20x50_NSV      { quality = 3; price = 200; };
 class BWA3_optic_24x72       { quality = 3; price = 200; };
 class BWA3_optic_24x72_NSV      { quality = 3; price = 200; };
 class BWA3_optic_NSV600       { quality = 3; price = 200; };
 class BWA3_optic_IRV600       { quality = 3; price = 200; };
 class BWA3_optic_NSA80       { quality = 3; price = 200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hardware
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_Rope       { quality = 1; price = 20; };
 class Exile_Item_DuctTape      { quality = 1; price = 300; };
 class Exile_Item_ExtensionCord     { quality = 1; price = 40; };
 class Exile_Item_FuelCanisterEmpty    { quality = 1; price = 40; };
 class Exile_Item_JunkMetal      { quality = 1; price = 400; };
 class Exile_Item_LightBulb      { quality = 1; price = 20; };
 class Exile_Item_MetalBoard      { quality = 1; price = 600; };
 class Exile_Item_MetalHedgehogKit    { quality = 1; price = 1200; };
 class Exile_Item_SafeKit      { quality = 4; price = 25000; };
 class Exile_Item_CodeLock      { quality = 1; price = 5000; };
 class Exile_Item_Laptop       { quality = 2; price = 9000; };
 class Exile_Item_BaseCameraKit     { quality = 2; price = 5000; };
 class Exile_Item_CamoTentKit     { quality = 1; price = 250; };
 class Exile_Item_MetalPole      { quality = 1; price = 800; };
 class Exile_Item_MetalScrews     { quality = 1; price = 100; };
 class Exile_Item_MetalWire      { quality = 1; price = 100; };
 class Exile_Item_Cement       { quality = 1; price = 20; };
 class Exile_Item_Sand       { quality = 1; price = 20; };
 class Exile_Item_CarWheel      { quality = 1; price = 1000; };
 
 class Land_HBarrier_1_F_Kit    { quality = 1; price = 5500;sellPrice = 500; };
 class Land_HBarrier_3_F_Kit    { quality = 1; price = 19000;sellPrice = 1000;  };
 class Land_HBarrier_5_F_Kit    { quality = 1; price = 40000;sellPrice = 500;  };
 class Land_BagBunker_Tower_F_Kit  { quality = 1; price = 100000;sellPrice = 1000;  };
 class CamoNet_OPFOR_open_F_Kit   { quality = 1; price = 1000; sellPrice = 100; };
 class CamoNet_INDP_open_F_Kit   { quality = 1; price = 1000;sellPrice = 100;  };
 class CamoNet_BLUFOR_open_F_Kit   { quality = 1; price = 1000;sellPrice = 100;  };
 ///////////////////////// V0.0.2
 class Land_CncBarrier_F_Kit    { quality = 1; price = 7500;sellPrice = 1000;  };
 class Land_Stone_4m_F_Kit    { quality = 1; price = 15000;sellPrice = 1500;  };
 class Land_Stone_Gate_F_Kit    { quality = 1; price = 15000;sellPrice = 1500;  };
 class PierLadder_F_Kit     { quality = 1; price = 75000;sellPrice = 7500;  };
 class Land_WaterCooler_01_new_F_Kit  { quality = 1; price = 180000;sellPrice = 10000;  };
 ///////////////////////// V0.0.3
 class Land_Pallet_MilBoxes_F_Kit  { quality = 1; price = 39990;sellPrice = 3000;  };
 class Land_Cargo20_military_green_F_Kit { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_BagFence_Corner_F_Kit  { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_BagFence_Long_F_Kit   { quality = 1; price = 10000;sellPrice = 1000; };
 class Land_HBarrierTower_F_Kit   { quality = 1; price = 75000;sellPrice = 7500;  };
 class Land_Metal_wooden_rack_F_Kit  { quality = 1; price = 38000;sellPrice = 3800;  };
 class Land_BagBunker_Small_F_Kit  { quality = 1; price = 65000;sellPrice = 10000;  };
 class Land_Bunker_F_Kit     { quality = 1; price = 750000;sellPrice = 10000;  };
 class Land_HBarrierWall_corner_F_Kit { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_HBarrierWall6_F_Kit   { quality = 1; price = 60000;sellPrice = 6000;  };
 class Land_HBarrierWall4_F_Kit   { quality = 1; price = 35000;sellPrice = 3500;  };
 class Land_RampConcrete_F_Kit   { quality = 1; price = 55000;sellPrice = 5000;  };
 ///////////////////////// V0.0.4
 class Land_Wall_IndCnc_4_F_Kit   { quality = 1; price = 50000;sellPrice = 500;  };
 class Land_City2_4m_F_Kit    { quality = 1; price = 60000;sellPrice = 600;  };
 class Land_City2_8m_F_Kit    { quality = 1; price = 60000;sellPrice = 600;  };
 class Land_HelipadCivil_F_Kit   { quality = 1; price = 100000;sellPrice = 5000;  };
 class Land_Rack_F_Kit     { quality = 1; price = 35000;sellPrice = 350;  };
 ///////////////////////// V0.1.0
 class Land_City_Gate_F_Kit       { quality = 1; price = 20000;sellPrice = 1000;  };
 class Land_BarGate_F_Kit       { quality = 1; price = 20000;sellPrice = 2000;  };
 class Land_Icebox_F_Kit        { quality = 1; price = 45000;sellPrice = 4000;  };
 class Land_Sign_WarningMilitaryArea_F_Kit   { quality = 1; price = 1000;sellPrice = 150;  };
 class Land_Mil_WallBig_4m_F_Kit      { quality = 1; price = 60000;sellPrice = 6000;  };
 class Land_Cargo_Patrol_V2_F_Kit     { quality = 1; price = 185000;sellPrice = 18500;  };
 ///////////////////////// V0.1.1
 class Land_Pier_small_F_Kit       { quality = 1; price = 75000;sellPrice = 7000;  };
 class Land_Wall_Tin_4_Kit       { quality = 1; price = 50000;sellPrice = 5000;  };
 ///////////////////////// V0.1.2
 class Land_Tank_rust_F_Kit       { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_ShelvesMetal_F_Kit      { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_Cargo_Tower_V2_F_Kit      { quality = 1; price = 750000;sellPrice = 10000;  };
 class Land_FuelStation_Feed_F_Kit     { quality = 1; price = 220000;sellPrice = 5000;  };
 class Land_BagBunker_Large_F_Kit     { quality = 1; price = 100000;sellPrice = 3000;  };
 class ShootingPos_F_Kit        { quality = 1; price = 1000;sellPrice = 50;  };
 ///////////////////////// V0.1.3
 class Land_cargo_house_slum_F_Kit       { quality = 1; price = 25000;sellPrice = 5000;  };
 class Land_Cargo40_light_green_F_Kit      { quality = 1; price = 130000;sellPrice = 5000;  };
 class Land_Cargo_House_V2_F_Kit        { quality = 1; price = 200000;sellPrice = 10000;  };
 class Land_LampHalogen_F_Kit        { quality = 1; price = 65200;sellPrice = 5000;  };
 ///////////////////////// V0.1.4
 class Land_LampAirport_F_Kit        { quality = 1; price = 85600;sellPrice = 8000;  };
 class Land_CncShelter_F_Kit         { quality = 1; price = 40000;sellPrice = 4000;  };
 class Land_Wall_IndCnc_2deco_F_Kit       { quality = 1; price = 60000;sellPrice = 6000;  };
 class Land_CncWall4_F_Kit         { quality = 1; price = 60000;sellPrice = 6000;  };
 class Land_FuelStation_Shed_F_Kit       { quality = 1; price = 65000;sellPrice = 5000;  };
 class Land_Shed_Small_F_Kit         { quality = 1; price = 100000;sellPrice = 10000;  };
 class Land_Razorwire_F_Kit         { quality = 1; price = 5000;sellPrice = 500;  };
 ///////////////////////// V0.1.5
 class Land_u_Addon_01_V1_F_Kit        { quality = 1; price = 50000;sellPrice = 5000;  }; //brokenshed
 class Land_Cargo20_sand_F_Kit        { quality = 1; price = 80000;sellPrice = 4000;  };
 class Land_GH_Stairs_F_Kit         { quality = 1; price = 50000;sellPrice = 2500;  };
 class Land_i_Garage_V2_F_Kit        { quality = 1; price = 125000;sellPrice = 10000;  };
 class Land_GH_Platform_F_Kit        { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_TentDome_F_Kit         { quality = 1; price = 1000;sellPrice = 50;  };
 class Land_TentHangar_V1_F_Kit        { quality = 1; price = 350000;sellPrice = 17500;  };
 ///////////////////////// V0.1.6
 class Land_CncWall1_F_Kit         { quality = 1; price = 15000;sellPrice = 500;  };
 class Land_CncBarrierMedium_F_Kit       { quality = 1; price = 15000;sellPrice = 500;  };
 class Land_Crash_barrier_F_Kit        { quality = 1; price = 10000;sellPrice = 500;  };
 class Land_Shed_Big_F_Kit         { quality = 1; price = 75000;sellPrice = 2000;  };
 class Land_TouristShelter_01_F_Kit       { quality = 1; price = 50000;sellPrice = 2500;  };
 class Land_Water_source_F_Kit        { quality = 1; price = 100000;sellPrice = 5000;  };
 class Land_Sign_WarningMilitaryVehicles_F_Kit    { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Sign_WarningMilAreaSmall_F_Kit     { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Concrete_SmallWall_8m_F_Kit      { quality = 1; price = 20000;sellPrice = 2000;  };
 class Land_Concrete_SmallWall_4m_F_Kit      { quality = 1; price = 20000;sellPrice = 2000;  };
 ///////////////////////// V0.1.7
 class Land_PortableLight_double_F_Kit      { quality = 1; price = 25000;sellPrice = 2500;  };
 class Land_Radar_Small_F_Kit        { quality = 1; price = 150000; sellPrice = 3000;  };
 class Land_Cargo_addon02_V2_F_Kit       { quality = 1; price = 20000;sellPrice = 3000;  }; //Slumplane 
 class Land_TableDesk_F_Kit         { quality = 1; price = 20000;sellPrice = 3000;  };
 class Land_ToiletBox_F_Kit         { quality = 1; price = 10000;sellPrice = 2500;  };
 class Land_Pier_Box_F_Kit         { quality = 1; price = 500000;sellPrice = 25000;  };
 ///////////////////////// V0.1.8
 class Land_ChairWood_F_Kit         { quality = 1; price = 1000;sellPrice = 50;  };
 class BlockConcrete_F_Kit         { quality = 1; price = 20000;sellPrice = 5000;  };
 class Land_CargoBox_V1_F_Kit        { quality = 1; price = 60000;sellPrice = 15000;  };
 class Land_IndFnc_3_F_Kit         { quality = 1; price = 10000;sellPrice = 500;  };
 class Land_IndFnc_9_F_Kit         { quality = 1; price = 30000;sellPrice = 1500;  };
 class Land_Sea_Wall_F_Kit         { quality = 1; price = 100000;sellPrice = 5000;  };
 class Land_i_Addon_03_V1_F_Kit        { quality = 1; price = 50000;sellPrice = 2500;  }; //Tavern
 class Land_i_Addon_03mid_V1_F_Kit       { quality = 1; price = 50000;sellPrice = 2500;  }; //Tavernmiddle
 class Land_LampStreet_F_Kit         { quality = 1; price = 30000;sellPrice = 1500;  };
 ///////////////////////// V0.1.9
 class Land_Dome_Big_F_Kit         { quality = 1; price = 300000;sellPrice = 15000;  };
 class Land_Hangar_F_Kit          { quality = 1; price = 500000;sellPrice = 25000;  };
 class Land_Metal_Shed_F_Kit         { quality = 1; price = 30000;sellPrice = 3000;  };
 class Land_spp_Tower_F_Kit         { quality = 1; price = 700000;sellPrice = 50000;  };
 class Land_Sun_chair_F_Kit         { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_Sunshade_04_F_Kit        { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_LampShabby_F_Kit         { quality = 1; price = 20000;sellPrice = 2000;  };
 ///////////////////////// V0.2.0
 class Land_Airport_Tower_F_Kit        { quality = 1; price = 200000;sellPrice = 10000;  };
 class Land_i_Barracks_V1_F_Kit        { quality = 1; price = 250000;sellPrice = 25000;  };
 class Land_BeachBooth_01_F_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Castle_01_tower_F_Kit       { quality = 1; price = 100000;sellPrice = 5000;  };
 class Land_Sign_WarningUnexplodedAmmo_F_Kit     { quality = 1; price = 1000;sellPrice = 100;  };
 class Land_TTowerSmall_1_F_Kit        { quality = 1; price = 20000;sellPrice = 2000;  };
 ///////////////////////// V0.2.1 Hotfix
 ///////////////////////// V0.2.2
 class Exile_Plant_GreenBush_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_nav_pier_m_F_Kit         { quality = 1; price = 200000;sellPrice = 2000;  };
 class Land_SharpStone_01_F_Kit        { quality = 1; price = 26000;sellPrice = 2600;  };
 class Land_SharpStone_02_F_Kit        { quality = 1; price = 25000;sellPrice = 2500;  };
 class Land_Sleeping_bag_F_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Small_Stone_02_F_Kit        { quality = 1; price = 23000;sellPrice = 2300;  };
 class Land_SolarPanel_2_F_Kit        { quality = 1; price = 30000;sellPrice = 3000;  };
 class Land_spp_Panel_F_Kit         { quality = 1; price = 35000;sellPrice = 3500;  };
 ///////////////////////// V0.2.3
 class Land_CampingChair_V2_F_Kit       { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_CampingChair_V1_F_Kit       { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Camping_Light_F_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_CampingTable_F_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class MapBoard_altis_F_Kit         { quality = 1; price = 8000;sellPrice = 800;  };
 class Land_Pavement_narrow_F_Kit       { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_Pavement_narrow_corner_F_Kit      { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_Pavement_wide_F_Kit        { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_Pavement_wide_corner_F_Kit      { quality = 1; price = 5000;sellPrice = 500;  };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Food
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_EMRE       { quality = 3; price = 54; }; //75, 60
 class Exile_Item_GloriousKnakworst    { quality = 3; price = 40; }; //60, 30
 class Exile_Item_Surstromming     { quality = 3; price = 34; }; //55, 25
 class Exile_Item_SausageGravy     { quality = 3; price = 30; }; //50, 25
 class Exile_Item_Catfood      { quality = 2; price = 24; }; //40, 40
 class Exile_Item_ChristmasTinner    { quality = 3; price = 20; }; //40, 60
 class Exile_Item_BBQSandwich     { quality = 3; price = 20; }; //40, 60
 class Exile_Item_Dogfood      { quality = 2; price = 18; }; //30, 30
 class Exile_Item_BeefParts      { quality = 2; price = 18; }; //30, 30
 class Exile_Item_Cheathas      { quality = 2; price = 18; }; //30, 30
 class Exile_Item_Noodles      { quality = 1; price = 14; }; //25, 50
 class Exile_Item_SeedAstics      { quality = 1; price = 12; }; //20, 40
 class Exile_Item_Raisins      { quality = 1; price = 10; }; //15, 30
 class Exile_Item_Moobar       { quality = 1; price = 8; }; //10, 30
 class Exile_Item_InstantCoffee     { quality = 1; price = 20; }; //5, 10
 class Exile_Item_Can_Empty      { quality = 1; price = 1; sellPrice = 1; };

 ///////////////////////////////////////////////////////////////////////////////
 // Drinks
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_PlasticBottleCoffee    { quality = 3; price = 70; }; //100, 60
 class Exile_Item_PowerDrink      { quality = 3; price = 60; }; //95, 10
 class Exile_Item_PlasticBottleFreshWater   { quality = 2; price = 50; sellPrice = 4; }; //80, 15
 class Exile_Item_Beer        { quality = 1; price = 50; }; //75, 30
 class Exile_Item_EnergyDrink     { quality = 1; price = 40; }; //75, 20
 class Exile_Item_ChocolateMilk     { quality = 1; price = 25; }; //75, 20
 class Exile_Item_MountainDupe     { quality = 1; price = 30; }; //50, 20
 class Exile_Item_PlasticBottleEmpty    { quality = 1; price = 4; };

 ///////////////////////////////////////////////////////////////////////////////
 // First Aid
 /////////////////////////////////////////////////////////////////////////////// 
 class Exile_Item_InstaDoc                       { quality = 5; price = 1250; };
 class Exile_Item_Vishpirin      { quality = 3; price = 300; };
 class Exile_Item_Bandage                     { quality = 2; price = 100; };
 class Exile_Item_Heatpack                     { quality = 1; price = 50; };

 //class Exile_Item_Defibrillator    { quality = 1; price = 7500; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Tools
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_Matches       { quality = 1; price = 60; };
 class Exile_Item_CookingPot      { quality = 2; price = 80; };
 class Exile_Melee_Axe       { quality = 2; price = 100; };
 class Exile_Melee_SledgeHammmer     { quality = 3; price = 500; };
 class Exile_Item_CanOpener      { quality = 1; price = 80; };
 class Exile_Item_Handsaw      { quality = 2; price = 500; };
 class Exile_Item_Pliers       { quality = 2; price = 350; };
 class Exile_Item_Grinder      { quality = 2; price = 1250; };
 class Exile_Item_Foolbox      { quality = 2; price = 4000; };
 //class Exile_Item_CordlessScrewdriver   { quality = 1; price = 750; };
 //class Exile_Item_FireExtinguisher    { quality = 1; price = 650; };
 //class Exile_Item_Hammer      { quality = 1; price = 600; };
 //class Exile_Item_OilCanister     { quality = 1; price = 1750; };
 //class Exile_Item_Screwdriver     { quality = 1; price = 250; };
 //class Exile_Item_Shovel      { quality = 1; price = 700; };
 //class Exile_Item_Wrench      { quality = 1; price = 250; };
 //class Exile_Item_SleepingMat     { quality = 1; price = 1250; };
 //class Exile_Item_ToiletPaper     { quality = 1; price = 5; };
 //class Exile_Item_ZipTie      { quality = 1; price = 250; };

 ///////////////////////////////////////////////////////////////////////////////
 // Navigation
 ///////////////////////////////////////////////////////////////////////////////
 class ItemWatch         { quality = 1; price = 2; }; 
 class ItemGPS         { quality = 2; price = 40; };
 class ItemMap         { quality = 1; price = 6; };
 class ItemCompass        { quality = 1; price = 6; };
 class ItemRadio         { quality = 1; price = 40; };
 class Binocular         { quality = 1; price = 40; };
 class Rangefinder        { quality = 3; price = 200; };
 class Laserdesignator       { quality = 6; price = 750; };
 class Laserdesignator_02      { quality = 6; price = 750; };
 class Laserdesignator_03      { quality = 6; price = 750; };
 class NVGoggles         { quality = 2; price = 100; };
 class NVGoggles_INDEP       { quality = 2; price = 100; };
 class NVGoggles_OPFOR       { quality = 2; price = 100; };
 class Exile_Item_XM8       { quality = 2; price = 20; };
 class Exile_Item_MobilePhone     { quality = 6; price = 500; };

 ///////////////////////////////////////////////////////////////////////////////
 // Watch out for a Walter fart! He has gas!
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Headgear_GasMask     { quality = 4; price = 500; };

 ///////////////////////////////////////////////////////////////////////////////
 // Rebreather
 ///////////////////////////////////////////////////////////////////////////////
 class V_RebreatherB        { quality = 2; price = 250; };
 class V_RebreatherIA       { quality = 2; price = 250; };
 class V_RebreatherIR       { quality = 2; price = 250; };

 ///////////////////////////////////////////////////////////////////////////////
 // Pilot Stuff
 ///////////////////////////////////////////////////////////////////////////////
 class B_Parachute        { quality = 3; price = 150; };
 class H_CrewHelmetHeli_B      { quality = 3; price = 150; };
 class H_CrewHelmetHeli_I      { quality = 3; price = 150; };
 class H_CrewHelmetHeli_O      { quality = 3; price = 150; };
 class H_HelmetCrew_I       { quality = 3; price = 100; };
 class H_HelmetCrew_B       { quality = 3; price = 100; };
 class H_HelmetCrew_O       { quality = 3; price = 100; };
 class H_PilotHelmetHeli_B      { quality = 4; price = 100; };
 class H_PilotHelmetHeli_I      { quality = 4; price = 100; };
 class H_PilotHelmetHeli_O      { quality = 4; price = 100; };
 class U_B_HeliPilotCoveralls     { quality = 4; price = 80; };
 class U_B_PilotCoveralls      { quality = 2; price = 60; };
 class U_I_HeliPilotCoveralls     { quality = 2; price = 60; };
 class U_I_pilotCoveralls      { quality = 2; price = 60; };
 class U_O_PilotCoveralls      { quality = 2; price = 60; };
 class H_PilotHelmetFighter_B     { quality = 5; price = 150; };
 class H_PilotHelmetFighter_I     { quality = 5; price = 150; };
 class H_PilotHelmetFighter_O     { quality = 5; price = 150; };

 ///////////////////////////////////////////////////////////////////////////////
 // Backpacks
 ///////////////////////////////////////////////////////////////////////////////
 class B_HuntingBackpack       { quality = 3; price = 70; };
 class B_OutdoorPack_blk       { quality = 1; price = 80; };
 class B_OutdoorPack_blu       { quality = 1; price = 80; };
 class B_OutdoorPack_tan       { quality = 1; price = 80; };
 class B_AssaultPack_blk       { quality = 1; price = 90; };
 class B_AssaultPack_cbr       { quality = 1; price = 90; };
 class B_AssaultPack_dgtl      { quality = 1; price = 90; };
 class B_AssaultPack_khk       { quality = 1; price = 90; };
 class B_AssaultPack_mcamo      { quality = 1; price = 90; };
 class B_AssaultPack_rgr       { quality = 1; price = 90; };
 class B_AssaultPack_sgg       { quality = 1; price = 90; };
 class B_FieldPack_blk       { quality = 2; price = 120; };
 class B_FieldPack_cbr       { quality = 2; price = 120; };
 class B_FieldPack_ocamo       { quality = 2; price = 120; };
 class B_FieldPack_oucamo      { quality = 2; price = 120; };
 class B_TacticalPack_blk      { quality = 2; price = 150; };
 class B_TacticalPack_rgr      { quality = 2; price = 150; };
 class B_TacticalPack_ocamo      { quality = 2; price = 150; };
 class B_TacticalPack_mcamo      { quality = 2; price = 150; };
 class B_TacticalPack_oli      { quality = 2; price = 150; };
 class B_Kitbag_cbr        { quality = 3; price = 200; };
 class B_Kitbag_mcamo       { quality = 3; price = 200; };
 class B_Kitbag_sgg        { quality = 3; price = 200; };
 class B_Bergen_blk        { quality = 3; price = 200; };
 class B_Bergen_mcamo       { quality = 3; price = 200; };
 class B_Bergen_rgr        { quality = 3; price = 200; };
 class B_Bergen_sgg        { quality = 3; price = 200; };
 class B_Carryall_cbr       { quality = 4; price = 300; };
 class B_Carryall_khk       { quality = 4; price = 300; };
 class B_Carryall_mcamo       { quality = 4; price = 300; };
 class B_Carryall_ocamo       { quality = 4; price = 300; };
 class B_Carryall_oli       { quality = 4; price = 300; };
 class B_Carryall_oucamo       { quality = 4; price = 300; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ammunition
 ///////////////////////////////////////////////////////////////////////////////
 class 100Rnd_65x39_caseless_mag     { quality = 2; price = 30; };
 class 100Rnd_65x39_caseless_mag_Tracer    { quality = 2; price = 40; };
 class 10Rnd_127x54_Mag        { quality = 4; price = 30; };
 // Broken in Arma
 class 10Rnd_338_Mag        { quality = 5; price = 30; };

 class 10Rnd_762x54_Mag        { quality = 3; price = 30; };
 //class 10Rnd_762x51_Mag       { quality = 1; price = 30; };
 class 10Rnd_93x64_DMR_05_Mag      { quality = 4; price = 40; };
 class 11Rnd_45ACP_Mag        { quality = 1; price = 8; };
 class 150Rnd_762x54_Box       { quality = 3; price = 20; };
 class 150Rnd_762x54_Box_Tracer      { quality = 3; price = 30; };
 class 16Rnd_9x21_Mag        { quality = 1; price = 20; };
 class 200Rnd_65x39_cased_Box      { quality = 2; price = 30; };
 class 200Rnd_65x39_cased_Box_Tracer    { quality = 2; price = 30; };
 class 150Rnd_93x64_Mag        { quality = 6; price = 50; };
 class 130Rnd_338_Mag        { quality = 5; price = 40; };
 class 20Rnd_556x45_UW_mag       { quality = 1; price = 20; };
 class 20Rnd_762x51_Mag        { quality = 2; price = 20; };
 class 30Rnd_45ACP_Mag_SMG_01      { quality = 1; price = 10; };
 class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green   { quality = 1; price = 10; };
 class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow  { quality = 1; price = 10; };
 class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red   { quality = 1; price = 10; };
 class 30Rnd_556x45_Stanag       { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_Tracer_Green    { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_green      { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_Tracer_Red    { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_Tracer_Yellow   { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_red      { quality = 1; price = 20; };
 class 30Rnd_65x39_caseless_green     { quality = 2; price = 20; };
 class 30Rnd_65x39_caseless_green_mag_Tracer  { quality = 2; price = 30; };
 class 30Rnd_65x39_caseless_mag      { quality = 2; price = 20; };
 class 30Rnd_65x39_caseless_mag_Tracer    { quality = 2; price = 30; };
 class 30Rnd_9x21_Mag        { quality = 1; price = 40; };
 class 5Rnd_127x108_APDS_Mag      { quality = 6; price = 50; };
 class 5Rnd_127x108_Mag        { quality = 6; price = 40; };
 class 6Rnd_45ACP_Cylinder       { quality = 1; price = 8; };
 class 6Rnd_GreenSignal_F       { quality = 1; price = 30; };
 class 6Rnd_RedSignal_F        { quality = 1; price = 30; };
 class 7Rnd_408_Mag         { quality = 6; price = 10; };
 class 9Rnd_45ACP_Mag        { quality = 1; price = 6; };

 ///////////////////////////////////////////////////////////////////////////////
 // Flares
 ///////////////////////////////////////////////////////////////////////////////
 class Chemlight_blue       { quality = 1; price = 2; };
 class Chemlight_green       { quality = 1; price = 2; };
 class Chemlight_red        { quality = 1; price = 2; };
 class FlareGreen_F        { quality = 1; price = 6; };
 class FlareRed_F        { quality = 1; price = 6; };
 class FlareWhite_F        { quality = 1; price = 6; };
 class FlareYellow_F        { quality = 1; price = 6; };
 class UGL_FlareGreen_F       { quality = 2; price = 8; };
 class UGL_FlareRed_F       { quality = 2; price = 8; };
 class UGL_FlareWhite_F       { quality = 2; price = 8; };
 class UGL_FlareYellow_F       { quality = 2; price = 8; };
 class 3Rnd_UGL_FlareGreen_F      { quality = 3; price = 8*3; };
 class 3Rnd_UGL_FlareRed_F      { quality = 3; price = 8*3; };
 class 3Rnd_UGL_FlareWhite_F      { quality = 3; price = 8*3; };
 class 3Rnd_UGL_FlareYellow_F     { quality = 3; price = 8*3; };

 ///////////////////////////////////////////////////////////////////////////////
 // Smokes
 ///////////////////////////////////////////////////////////////////////////////
 class SmokeShell        { quality = 1; price = 6; };
 class SmokeShellBlue       { quality = 1; price = 6; };
 class SmokeShellGreen       { quality = 1; price = 6; };
 class SmokeShellOrange       { quality = 1; price = 6; };
 class SmokeShellPurple       { quality = 1; price = 6; };
 class SmokeShellRed        { quality = 1; price = 6; };
 class SmokeShellYellow       { quality = 1; price = 6; };
 class 1Rnd_Smoke_Grenade_shell     { quality = 2; price = 8; };
 class 1Rnd_SmokeBlue_Grenade_shell    { quality = 2; price = 8; };
 class 1Rnd_SmokeGreen_Grenade_shell    { quality = 2; price = 8; };
 class 1Rnd_SmokeOrange_Grenade_shell   { quality = 2; price = 8; };
 class 1Rnd_SmokePurple_Grenade_shell   { quality = 2; price = 8; };
 class 1Rnd_SmokeRed_Grenade_shell    { quality = 2; price = 8; };
 class 1Rnd_SmokeYellow_Grenade_shell   { quality = 2; price = 8; };
 class 3Rnd_Smoke_Grenade_shell     { quality = 3; price = 8*3; };
 class 3Rnd_SmokeBlue_Grenade_shell    { quality = 3; price = 8*3; };
 class 3Rnd_SmokeGreen_Grenade_shell    { quality = 3; price = 8*3; };
 class 3Rnd_SmokeOrange_Grenade_shell   { quality = 3; price = 8*3; };
 class 3Rnd_SmokePurple_Grenade_shell   { quality = 3; price = 8*3; };
 class 3Rnd_SmokeRed_Grenade_shell    { quality = 3; price = 8*3; };
 class 3Rnd_SmokeYellow_Grenade_shell   { quality = 3; price = 8*3; };

 ///////////////////////////////////////////////////////////////////////////////
 // Explosives
 ///////////////////////////////////////////////////////////////////////////////
 class HandGrenade        { quality = 3; price = 40; };
 class MiniGrenade        { quality = 2; price = 30; };
 class B_IR_Grenade        { quality = 1; price = 50; };
 class O_IR_Grenade        { quality = 1; price = 50; };
 class I_IR_Grenade        { quality = 1; price = 50; };
 class 1Rnd_HE_Grenade_shell      { quality = 2; price = 70; };
 class 3Rnd_HE_Grenade_shell      { quality = 3; price = 70*3; };
 class APERSBoundingMine_Range_Mag    { quality = 3; price = 500; };
 class APERSMine_Range_Mag      { quality = 3; price = 600; };
 class APERSTripMine_Wire_Mag     { quality = 3; price = 300; };
 class ClaymoreDirectionalMine_Remote_Mag  { quality = 3; price = 350; };
 class DemoCharge_Remote_Mag      { quality = 4; price = 700; };
 class IEDLandBig_Remote_Mag      { quality = 3; price = 600; };
 class IEDLandSmall_Remote_Mag     { quality = 3; price = 300; };
 class IEDUrbanBig_Remote_Mag     { quality = 3; price = 800; };
 class IEDUrbanSmall_Remote_Mag     { quality = 3; price = 400; };
 class SatchelCharge_Remote_Mag     { quality = 5; price = 1000; };
 class SLAMDirectionalMine_Wire_Mag    { quality = 3; price = 700; };

 ///////////////////////////////////////////////////////////////////////////////
 // Pistols
 ///////////////////////////////////////////////////////////////////////////////
 class hgun_ACPC2_F         { quality = 1; price = 50; };
 class hgun_P07_F         { quality = 1; price = 50; };
 class hgun_Pistol_heavy_01_F      { quality = 2; price = 80; };
 class hgun_Pistol_heavy_02_F      { quality = 2; price = 80; };
 class hgun_Pistol_Signal_F       { quality = 1; price = 100; };
 class hgun_Rook40_F        { quality = 1; price = 50; };

 ///////////////////////////////////////////////////////////////////////////////
 // Sub Machine Guns
 ///////////////////////////////////////////////////////////////////////////////
 class hgun_PDW2000_F        { quality = 1; price = 100; };
 class SMG_01_F          { quality = 1; price = 150; };
 class SMG_02_F          { quality = 1; price = 150; };

 ///////////////////////////////////////////////////////////////////////////////
 // Light Machine Guns
 ///////////////////////////////////////////////////////////////////////////////
 class arifle_MX_SW_Black_F      { quality = 2; price = 250; };
 class arifle_MX_SW_F       { quality = 2; price = 250; };
 class LMG_Mk200_F        { quality = 2; price = 300; };
 class LMG_Zafir_F        { quality = 3; price = 350; };
 class MMG_01_hex_F        { quality = 6; price = 800; };
 class MMG_01_tan_F        { quality = 6; price = 800; };
 class MMG_02_black_F       { quality = 6; price = 450; };
 class MMG_02_camo_F        { quality = 5; price = 450; };
 class MMG_02_sand_F        { quality = 5; price = 450; };

 ///////////////////////////////////////////////////////////////////////////////
 // Assault Rifles
 ///////////////////////////////////////////////////////////////////////////////
 class arifle_Katiba_C_F       { quality = 2; price = 150; };
 class arifle_Katiba_F       { quality = 2; price = 150; };
 class arifle_Katiba_GL_F      { quality = 2; price = 200; };
 class arifle_Mk20_F        { quality = 1; price = 150; };
 class arifle_Mk20_GL_F       { quality = 1; price = 200; };
 class arifle_Mk20_GL_plain_F     { quality = 1; price = 200; };
 class arifle_Mk20_plain_F      { quality = 1; price = 150; };
 class arifle_Mk20C_F       { quality = 1; price = 150; };
 class arifle_Mk20C_plain_F      { quality = 1; price = 150; };
 class arifle_MX_Black_F       { quality = 2; price = 450; };
 class arifle_MX_F        { quality = 2; price = 450; };
 class arifle_MX_GL_Black_F      { quality = 2; price = 450; };
 class arifle_MX_GL_F       { quality = 2; price = 450; };
 class arifle_MXC_Black_F      { quality = 2; price = 350; };
 class arifle_MXC_F        { quality = 2; price = 350; };
 class arifle_SDAR_F        { quality = 1; price = 650; };
 class arifle_TRG20_F       { quality = 1; price = 250; };
 class arifle_TRG21_F       { quality = 1; price = 250; };
 class arifle_TRG21_GL_F       { quality = 1; price = 350; };

 ///////////////////////////////////////////////////////////////////////////////
 // Sniper Rifles
 ///////////////////////////////////////////////////////////////////////////////
 class arifle_MXM_Black_F       { quality = 2; price = 550; };
 class arifle_MXM_F         { quality = 2; price = 550; };
 class srifle_DMR_01_F        { quality = 3; price = 600; };
 class srifle_DMR_02_camo_F       { quality = 3; price = 800; };
 class srifle_DMR_02_F        { quality = 3; price = 800; };
 class srifle_DMR_02_sniper_F      { quality = 3; price = 800; };
 class srifle_DMR_03_F        { quality = 3; price = 750; };
 class srifle_DMR_03_khaki_F      { quality = 3; price = 750; };
 class srifle_DMR_03_multicam_F      { quality = 3; price = 750; };
 class srifle_DMR_03_tan_F       { quality = 3; price = 750; };
 class srifle_DMR_03_woodland_F      { quality = 3; price = 750; };
 class srifle_DMR_04_F        { quality = 4; price = 700; };
 class srifle_DMR_04_Tan_F       { quality = 4; price = 700; };
 class srifle_DMR_05_blk_F       { quality = 4; price = 850; };
 class srifle_DMR_05_hex_F       { quality = 4; price = 850; };
 class srifle_DMR_05_tan_f       { quality = 4; price = 850; };
 class srifle_DMR_06_camo_F       { quality = 5; price = 800; };
 class srifle_DMR_06_olive_F      { quality = 5; price = 800; };
 class srifle_EBR_F         { quality = 3; price = 700; };
 class srifle_GM6_camo_F       { quality = 6; price = 900; };
 class srifle_GM6_F         { quality = 6; price = 900; };
 class srifle_LRR_camo_F       { quality = 6; price = 850; };
 class srifle_LRR_F         { quality = 6; price = 850; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // ArmA 2 Weapons
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Weapon_AK107      { quality = 1; price = 300; };
 class Exile_Weapon_AK107_GL      { quality = 2; price = 400; };
 class Exile_Weapon_AK74       { quality = 2; price = 350; };
 class Exile_Weapon_AK74_GL      { quality = 2; price = 400; };
 class Exile_Weapon_AK47       { quality = 3; price = 500; };
 class Exile_Weapon_AKM       { quality = 3; price = 500; };
 class Exile_Weapon_AKS       { quality = 3; price = 500; };
 class Exile_Weapon_AKS_Gold      { quality = 3; price = 550; };
 class Exile_Weapon_DMR       { quality = 3; price = 650; };
 class Exile_Weapon_LeeEnfield     { quality = 1; price = 250; };
 class Exile_Weapon_CZ550      { quality = 2; price = 400; };
 class Exile_Weapon_SVD       { quality = 4; price = 800; };
 class Exile_Weapon_SVDCamo      { quality = 4; price = 850; };
 class Exile_Weapon_VSSVintorez     { quality = 3; price = 600; };
 class Exile_Weapon_RPK       { quality = 2; price = 250; };
 class Exile_Weapon_PK       { quality = 3; price = 300; };
 class Exile_Weapon_PKP       { quality = 3; price = 350; };
 class Exile_Weapon_Colt1911      { quality = 1; price = 100; };
 class Exile_Weapon_Makarov      { quality = 1; price = 100; };
 class Exile_Weapon_Taurus      { quality = 1; price = 100; };
 class Exile_Weapon_TaurusGold     { quality = 1; price = 150; };
 class Exile_Weapon_M1014      { quality = 2; price = 200; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // ArmA 2 Ammunition
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Magazine_30Rnd_762x39_AK    { quality = 3; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK    { quality = 1; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK_Green   { quality = 1; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK_Red   { quality = 1; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK_White   { quality = 1; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK_Yellow   { quality = 1; price = 20; };
 class Exile_Magazine_45Rnd_545x39_RPK_Green   { quality = 1; price = 20; };
 class Exile_Magazine_75Rnd_545x39_RPK_Green   { quality = 1; price = 20; };
 class Exile_Magazine_20Rnd_762x51_DMR    { quality = 3; price = 20; };
 class Exile_Magazine_20Rnd_762x51_DMR_Yellow  { quality = 3; price = 20; };
 class Exile_Magazine_20Rnd_762x51_DMR_Red   { quality = 3; price = 20; };
 class Exile_Magazine_20Rnd_762x51_DMR_Green   { quality = 3; price = 20; };
 class Exile_Magazine_10Rnd_303      { quality = 1; price = 20; };
 class Exile_Magazine_100Rnd_762x54_PK_Green   { quality = 3; price = 20; };
 class Exile_Magazine_7Rnd_45ACP      { quality = 1; price = 20; };
 class Exile_Magazine_8Rnd_9x18      { quality = 1; price = 20; };
 class Exile_Magazine_6Rnd_45ACP      { quality = 1; price = 20; };
 class Exile_Magazine_5Rnd_22LR      { quality = 1; price = 20; };
 class Exile_Magazine_10Rnd_762x54     { quality = 1; price = 20; };
 class Exile_Magazine_10Rnd_9x39      { quality = 1; price = 20; };
 class Exile_Magazine_20Rnd_9x39      { quality = 1; price = 20; };
 class Exile_Magazine_8Rnd_74Slug     { quality = 1; price = 20; };
 class Exile_Magazine_8Rnd_74Pellets     { quality = 1; price = 20; }; // broken?
 
 ///////////////////////////////////////////////////////////////////////////////
 // BIKES
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Bike_OldBike       { quality = 1; price = 40; };
 class Exile_Bike_MountainBike      { quality = 1; price = 50; };

 ///////////////////////////////////////////////////////////////////////////////
 // QUAD BIKES
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Bike_QuadBike_Black     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Blue     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Red     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_White     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Nato     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Csat     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Fia     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Guerilla01   { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Guerilla02   { quality = 1; price = 2500; };

 ///////////////////////////////////////////////////////////////////////////////
 // KARTS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Kart_BluKing     { quality = 1; price = 1100; };
 class Exile_Car_Kart_RedStone     { quality = 1; price = 1100; };
 class Exile_Car_Kart_Vrana      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Green      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Blue      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Orange      { quality = 1; price = 1100; };
 class Exile_Car_Kart_White      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Yellow      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Black      { quality = 1; price = 1100; };

 ///////////////////////////////////////////////////////////////////////////////
 // MOTOR BOATS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_MotorBoat_Police    { quality = 1; price = 700; };
 class Exile_Boat_MotorBoat_Orange    { quality = 1; price = 700; };
 class Exile_Boat_MotorBoat_White    { quality = 1; price = 700; };

 ///////////////////////////////////////////////////////////////////////////////
 // RUBBER DUCKS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_RubberDuck_CSAT    { quality = 1; price = 500; };
 class Exile_Boat_RubberDuck_Digital    { quality = 1; price = 500; };
 class Exile_Boat_RubberDuck_Orange    { quality = 1; price = 500; };
 class Exile_Boat_RubberDuck_Blue    { quality = 1; price = 500; };
 class Exile_Boat_RubberDuck_Black    { quality = 1; price = 500; };

 ///////////////////////////////////////////////////////////////////////////////
 // SDV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_SDV_CSAT      { quality = 2; price = 11000; };
 class Exile_Boat_SDV_Digital     { quality = 2; price = 11000; };
 class Exile_Boat_SDV_Grey      { quality = 2; price = 11000; };

 ///////////////////////////////////////////////////////////////////////////////
 // UH-1H Huey
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huey_Green      { quality = 2; price = 21000; };
 class Exile_Chopper_Huey_Desert     { quality = 2; price = 21000; };
 class Exile_Chopper_Huey_Armed_Green   { quality = 2; price = 25000; };
 class Exile_Chopper_Huey_Armed_Desert   { quality = 2; price = 25000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hellcat
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hellcat_Green    { quality = 3; price = 27500; };
 class Exile_Chopper_Hellcat_FIA     { quality = 3; price = 27500; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hummingbird
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hummingbird_Green   { quality = 3; price = 23000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hummingbird (Civillian)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hummingbird_Civillian_Blue    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Red    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_ION    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_BlueLine   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Digital   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Elliptical  { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Furious   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_GrayWatcher  { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Jeans    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Light    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Shadow   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Sheriff   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Speedy   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Sunset   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Vrana    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Wasp    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Wave    { quality = 1; price = 17000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Huron
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huron_Black        { quality = 5; price = 50000; };
 class Exile_Chopper_Huron_Green        { quality = 5; price = 50000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Mohawk
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Mohawk_FIA        { quality = 4; price = 45000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Orca
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Orca_CSAT        { quality = 3; price = 28000; };
 class Exile_Chopper_Orca_Black        { quality = 3; price = 28000; };
 class Exile_Chopper_Orca_BlackCustom      { quality = 3; price = 28000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Taru
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Taru_Transport_CSAT      { quality = 3; price = 17000; };
 class Exile_Chopper_Taru_Transport_Black     { quality = 3; price = 17000; };
                                                                                      
 class Exile_Chopper_Taru_CSAT        { quality = 4; price = 33000; };
 class Exile_Chopper_Taru_Black        { quality = 4; price = 33000; };
                                                                                         
 class Exile_Chopper_Taru_Covered_CSAT      { quality = 4; price = 43000; };
 class Exile_Chopper_Taru_Covered_Black      { quality = 4; price = 43000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Cessna
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Plane_Cessna         { quality = 1; price = 16500; };

 ///////////////////////////////////////////////////////////////////////////////
 // An-2
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Plane_AN2_Green         { quality = 2; price = 17000; };
 class Exile_Plane_AN2_White         { quality = 2; price = 17000; };
 class Exile_Plane_AN2_Stripe        { quality = 2; price = 17000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Hatchback
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hatchback_Beige      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Green      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Blue      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_BlueCustom    { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_BeigeCustom    { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Yellow     { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Grey      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Black      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Dark      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Rusty1     { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Rusty2     { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Rusty3     { quality = 3; price = 12000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Golf
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Golf_Red       { quality = 1; price = 8000; };
 class Exile_Car_Golf_Black       { quality = 1; price = 8000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ikarus
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ikarus_Blue     { quality = 1; price = 17000; };
 class Exile_Car_Ikarus_Red      { quality = 1; price = 17000; };
 class Exile_Car_Ikarus_Party     { quality = 1; price = 17000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ural (Open)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ural_Open_Blue   { quality = 2; price = 25000; };
 class Exile_Car_Ural_Open_Yellow  { quality = 2; price = 25000; };
 class Exile_Car_Ural_Open_Worker  { quality = 2; price = 25000; };
 class Exile_Car_Ural_Open_Military  { quality = 2; price = 25000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ural (Covered)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ural_Covered_Blue   { quality = 2; price = 28000; };
 class Exile_Car_Ural_Covered_Yellow   { quality = 2; price = 28000; };
 class Exile_Car_Ural_Covered_Worker   { quality = 2; price = 28000; };
 class Exile_Car_Ural_Covered_Military  { quality = 2; price = 28000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // V3S
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_V3S_Open   { quality = 2; price = 28000; };
 class Exile_Car_V3S_Covered   { quality = 2; price = 28000; };

 ///////////////////////////////////////////////////////////////////////////////
 // SUVXL
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUVXL_Black     { quality = 3; price = 20000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Tractor
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Tractor_Red     { quality = 1; price = 2000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Tractor (Old)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_OldTractor_Red     { quality = 1; price = 1200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Tow Tractor
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_TowTractor_White   { quality = 1; price = 1800; };

 ///////////////////////////////////////////////////////////////////////////////
 // Octavius
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Octavius_White    { quality = 2; price = 6000; };
 class Exile_Car_Octavius_Black    { quality = 2; price = 6000; };

 ///////////////////////////////////////////////////////////////////////////////
 // UAZ
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_UAZ_Green    { quality = 2; price = 7000; };

 ///////////////////////////////////////////////////////////////////////////////
 // UAZ (Open)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_UAZ_Open_Green   { quality = 2; price = 8000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Land Rover
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_LandRover_Red     { quality = 3; price = 11000; };
 class Exile_Car_LandRover_Urban    { quality = 3; price = 11000; };
 class Exile_Car_LandRover_Green    { quality = 3; price = 11000; };
 class Exile_Car_LandRover_Sand     { quality = 3; price = 11000; };
 class Exile_Car_LandRover_Desert    { quality = 3; price = 11000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Land Rover (Ambulance)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_LandRover_Ambulance_Green  { quality = 3; price = 12000; };
 class Exile_Car_LandRover_Ambulance_Desert  { quality = 3; price = 12000; };
 class Exile_Car_LandRover_Ambulance_Sand  { quality = 3; price = 12000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Lada
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Lada_Green     { quality = 2; price = 6000; };
 class Exile_Car_Lada_Taxi     { quality = 2; price = 6000; };
 class Exile_Car_Lada_Red     { quality = 2; price = 6000; };
 class Exile_Car_Lada_White     { quality = 2; price = 6000; };
 class Exile_Car_Lada_Hipster    { quality = 2; price = 6000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Volha
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Volha_Blue    { quality = 2; price = 6000; };
 class Exile_Car_Volha_White    { quality = 2; price = 6000; };
 class Exile_Car_Volha_Black    { quality = 2; price = 6000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hatchback (Sport)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hatchback_Sport_Red     { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_Blue    { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_Orange    { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_White    { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_Beige    { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_Green    { quality = 4; price = 14000; };

 ///////////////////////////////////////////////////////////////////////////////
 // HEMMT
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_HEMMT         { quality = 3; price = 48000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hunter
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hunter         { quality = 5; price = 26500; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ifrit
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ifrit         { quality = 4; price = 23000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Red       { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Beige      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_White      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Blue      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_DarkRed      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_BlueCustom     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla01     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla02     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla03     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla04     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla05     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla06     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla07     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla08     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla09     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla10     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla11     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla12     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Rusty1      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Rusty2      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Rusty3      { quality = 3; price = 16000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad (Armed)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Armed_Guerilla01    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla02    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla03    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla04    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla05    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla06    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla07    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla08    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla09    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla10    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla11    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla12    { quality = 5; price = 25000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad (Repair)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Repair_Civillian    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Red      { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Beige     { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_White     { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Blue     { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_DarkRed     { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_BlueCustom    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla01    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla02    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla03    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla04    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla05    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla06    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla07    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla08    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla09    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla10    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla11    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla12    { quality = 4; price = 12500; };

 ///////////////////////////////////////////////////////////////////////////////
 // Strider
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Strider        { quality = 6; price = 44000; };

 ///////////////////////////////////////////////////////////////////////////////
 // SUV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUV_Red        { quality = 3; price = 14000; };
 class Exile_Car_SUV_Black        { quality = 3; price = 14000; };
 class Exile_Car_SUV_Grey        { quality = 3; price = 14000; };
 class Exile_Car_SUV_Orange        { quality = 3; price = 14000; };

 ///////////////////////////////////////////////////////////////////////////////
 // SUV (Armed)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUV_Armed_Black      { quality = 4; price = 25000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // BRDM2
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_BRDM2_HQ        { quality = 5; price = 25000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // BTR40
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_BTR40_MG_Green        { quality = 6; price = 38000; };
 class Exile_Car_BTR40_MG_Camo        { quality = 6; price = 38000; };
 class Exile_Car_BTR40_Green        { quality = 2; price = 15000; };
 class Exile_Car_BTR40_Camo         { quality = 2; price = 15000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // HMMWV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_HMMWV_M134_Green        { quality = 5; price = 33000; };
 class Exile_Car_HMMWV_M134_Desert        { quality = 5; price = 33000; };
 class Exile_Car_HMMWV_M2_Green         { quality = 6; price = 40000; };
 class Exile_Car_HMMWV_M2_Desert        { quality = 6; price = 40000; };
 class Exile_Car_HMMWV_MEV_Green        { quality = 3; price = 21000; };
 class Exile_Car_HMMWV_MEV_Desert        { quality = 3; price = 21000; };
 class Exile_Car_HMMWV_UNA_Green        { quality = 3; price = 21000; };
 class Exile_Car_HMMWV_UNA_Desert        { quality = 3; price = 21000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Tempest
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Tempest        { quality = 4; price = 48300; };

 ///////////////////////////////////////////////////////////////////////////////
 // Van
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Black        { quality = 2; price = 12000; };
 class Exile_Car_Van_White        { quality = 2; price = 12000; };
 class Exile_Car_Van_Red        { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla01       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla02       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla03       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla04       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla05       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla06       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla07       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla08       { quality = 2; price = 12000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Van (Box)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Box_Black       { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_White       { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Red       { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla01      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla02      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla03      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla04      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla05      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla06      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla07      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla08      { quality = 3; price = 17000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Van (Fuel)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Fuel_Black       { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_White       { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_Red       { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_Guerilla01     { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_Guerilla02     { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_Guerilla03     { quality = 3; price = 15000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Zamak
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Zamak         { quality = 4; price = 43000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Flags
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_FlagStolen1      { quality = 1; price = 5000;  sellPrice = 5000;  };
 class Exile_Item_FlagStolen2      { quality = 1; price = 10000; sellPrice = 10000; };
 class Exile_Item_FlagStolen3      { quality = 1; price = 15000; sellPrice = 15000; };
 class Exile_Item_FlagStolen4      { quality = 1; price = 20000; sellPrice = 20000; };
 class Exile_Item_FlagStolen5      { quality = 1; price = 25000; sellPrice = 25000; };
 class Exile_Item_FlagStolen6      { quality = 1; price = 30000; sellPrice = 30000; };
 class Exile_Item_FlagStolen7      { quality = 1; price = 35000; sellPrice = 35000; };
 class Exile_Item_FlagStolen8      { quality = 1; price = 40000; sellPrice = 40000; };
 class Exile_Item_FlagStolen9      { quality = 1; price = 45000; sellPrice = 45000; };
 class Exile_Item_FlagStolen10      { quality = 1; price = 50000; sellPrice = 50000; };
};

 

class CfgExileCustomCode
{
 /*
  You can overwrite every single file of our code without touching it.
  To do that, add the function name you want to overwrite plus the
  path to your custom file here. If you wonder how this works, have a
  look at our bootstrap/fn_preInit.sqf function.

  Simply add the following scheme here:

  <Function Name of Exile> = "<New File Name>";

  Example:

  ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
 */
};
class CfgExileEnvironment
{
 class Altis
 {
  // A list of {position, radius} where building is not allowed at all
  nonConstructionZones[] = {};


  class FireFlies
  {
   // 1 = enabled, 0 = disabled
   enable = 0;

   // At this hour fire flies begin to spawn
   startHour = 18;

   // At this hour fire flies stop spawning
   endHour = 4;
  };

  class Anomalies
  {
   // 1 = enabled, 0 = disabled
   enable = 0;

   // At this hour anomalies begin to spawn
   startHour = 19;

   // At this hour anomalies stop spawning
   endHour = 6;
  };

  class Breathing
  {
   // 1 = enabled, 0 = disabled
   enable = 0;
  };

  class Snow
  {
   // 1 = enabled, 0 = disabled
   enable = 0;

   // https://community.bistudio.com/wiki/surfaceType
   surfaces[] = {};
  };

  class Radiation
  {
   // 1 = enabled, 0 = disabled
   enable = 1;

   /*
    Defines contaminated zones in a specific map.
    You can define multiple zones per map. The format
    of the zones is:

    [Position ASL(!), Full Radiation Radius, Maximum Radius]

    The radius works as follows:

             |-------------------------------------------------------|
                                 Maximum Radius
    
    |------------------------|
      Full Radiation Radius  

    Within the full radiation radius, radiation factor is
    always at a maximum. Outside of this, it lowers down
    to no radiation smoothly.

    Radiation:

             |------------------------|------------------------------|
             1        1      1        1     0.75    0.5     0.25    0
   */
   contaminatedZones[] =
   {
    {{21845.1, 20977.6, 30}, 350, 400} // Ghost Hotel
   };
  };

  class Temperature
  {
   // Temperature in °C for the time of day, per hour
   // Add the first index to the last index, so it is 25 indizes!
   daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  
   // Temperature change in °C when it is 100% overcast
   overcast = -2;

   // Temperature change in °C when it is 100% raining
   rain = -5;

   // Temperature change in °C when it is 100% windy
   wind = -1;

   // Temperature change per 100m altitude in °C
   altitude = -0.5;

   // Difference from the daytime temperature to the water temperature
   water = -5;
  };
 };

 class Namalsk: Altis
 {
  class FireFlies: FireFlies
  {
   enable = 1;
  };

  class Anomalies: Anomalies
  {
   enable = 1;
  };

  class Breathing: Breathing
  {
   enable = 1;
  };

  class Snow: Snow
  {
   enable = 1;
   surfaces[] = {"#nam_snow"};
  };

  class Radiation: Radiation
  {
   enable = 1;
   contaminatedZones[] =
   {
    {{3960.14, 8454.75, 152.862},  80,  140}, // Object A1
    {{4974.70, 6632.82, 4.74293},  40,  150}, // Object A2
    {{6487.92, 9302.03, 36.0014},  60,  110} // Sebjan Chemical Factory
   };
  };

  class Temperature: Temperature
  {
   daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  };
 };
};
class CfgExileHUD
{
 class ShortItemNames
 {
  SmokeShell[]       = {"WHITE",  "SMOKE"};
  1Rnd_Smoke_Grenade_shell[]    = {"WHITE",  "SMOKE"};
  3Rnd_Smoke_Grenade_shell[]    = {"WHITE",  "SMOKE"};

  SmokeShellBlue[]      = {"BLUE",   "SMOKE"};
  1Rnd_SmokeBlue_Grenade_shell[]   = {"BLUE",   "SMOKE"};
  3Rnd_SmokeBlue_Grenade_shell[]   = {"BLUE",   "SMOKE"};

  SmokeShellGreen[]      = {"GREEN",  "SMOKE"};
  1Rnd_SmokeGreen_Grenade_shell[]  = {"GREEN",  "SMOKE"};
  3Rnd_SmokeGreen_Grenade_shell[]  = {"GREEN",  "SMOKE"};

  SmokeShellOrange[]      = {"ORANGE",  "SMOKE"};
  1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE",  "SMOKE"};
  3Rnd_SmokeOrange_Grenade_shell[]  = {"ORANGE",  "SMOKE"};

  SmokeShellPurple[]      = {"PURPLE",  "SMOKE"};
  1Rnd_SmokePurple_Grenade_shell[]  = {"PURPLE",  "SMOKE"};
  3Rnd_SmokePurple_Grenade_shell[]  = {"PURPLE",  "SMOKE"};

  SmokeShellRed[]      = {"RED",   "SMOKE"};
  1Rnd_SmokeRed_Grenade_shell[]   = {"RED",   "SMOKE"};
  3Rnd_SmokeRed_Grenade_shell[]   = {"RED",   "SMOKE"};
    
  SmokeShellYellow[]      = {"YELLOW",  "SMOKE"};
  1Rnd_SmokeYellow_Grenade_shell[]  = {"YELLOW",  "SMOKE"};
  3Rnd_SmokeYellow_Grenade_shell[]  = {"YELLOW",  "SMOKE"};
    
  UGL_FlareCIR_F[]      = {"IR",   "FLARE"};
  3Rnd_UGL_FlareCIR_F[]     = {"IR",   "FLARE"};

  UGL_FlareGreen_F[]      = {"GREEN",  "FLARE"};
  3Rnd_UGL_FlareGreen_F[]    = {"GREEN",  "FLARE"};

  UGL_FlareRed_F[]      = {"RED",   "FLARE"};
  3Rnd_UGL_FlareRed_F[]     = {"RED",   "FLARE"};

  UGL_FlareWhite_F[]      = {"WHITE",  "FLARE"};
  3Rnd_UGL_FlareWhite_F[]    = {"WHITE",  "FLARE"};

  UGL_FlareYellow_F[]     = {"YELLOW",  "FLARE"};
  3Rnd_UGL_FlareYellow_F[]    = {"YELLOW",  "FLARE"};

  Chemlight_blue[]      = {"BLUE",   "LIGHT"};
  Chemlight_green[]      = {"GREEN",  "LIGHT"};
  Chemlight_red[]      = {"RED",   "LIGHT"};
  Chemlight_yellow[]      = {"YELLOW",  "LIGHT"};

  1Rnd_HE_Grenade_shell[]    = {"40MM"};
  3Rnd_HE_Grenade_shell[]    = {"40MM"};

  O_IR_Grenade[]       = {"IR"};
  I_IR_Grenade[]       = {"IR"};
  B_IR_Grenade[]       = {"IR"};

  HandGrenade[]       = {"RGO"};
  MiniGrenade[]       = {"RGN"};

  Exile_Item_ZipTie[]     = {"ZIP", "TIE"};
 };
};
class CfgExileLootSettings
{
 /**
  * Lifetime of loot in minutes. Synchronize this with
  * the garbage collector settings of your server
  * CfgSettings!
  */
 lifeTime = 8;

 /**
  * Interval in seconds when the client searches for
  * new buildings to spawn loot in
  */
 spawnInterval = 30;

 /**
  * This is a percentage value to determine how many loot
  * positions should contain loot when the system spawns loot.
  *
  * If a building has 20 positions defined, Exile will
  * spawn loot in 10 random positions of them.
  *
  * This means smaller buildings spawn less loot and larger
  * ones spawn more loot.
  *
  * You can also cap it at a maximum value. See below.
  */
 maximumPositionCoverage = 30;

  /**
   * Limit the number of loot positions per building. If the
   * above percentage value exceeds this value, it will be capped.
   *
   * Example: Coverage is 50%. Building has 60 loot positions defined.
   * This results in 30 loot positions and that is too much. So we
   * cap this at 10
   */
 maximumNumberOfLootSpotsPerBuilding = 3;

 /**
  * Exile spawns a random number of items per loot spot. This
  * is the upper cap for that. So 3 means it could spawn 1, 2
  * or 3.
  */
 maximumNumberOfItemsPerLootSpot = 2;

 /**
  * Radius in meter to spawn loot AROUND each player.
  * Do NOT touch this value if you dont know what you do.
  * The higher the number, the higher the drop rates, the
  * easier your server will lag.
  *
  * 50m  = Minimum
  * 200m = Maximum
  */
 spawnRadius = 60;

 /**
  * Defines the radius around trader cities where the system should
  * not spawn loot. Set this to 0 if you want to have loot spawning
  * in trader citites, ugh.
  */
 minimumDistanceToTraderZones = 500;

 /**
  * Defines the radius around territories where no loot spawns.
  * This does not regard the actual size of a territory. So do not
  * set this to a lower value than the maximum radius of a territory,
  * which is 150m by default.
  */
 minimumDistanceToTerritories = 150;
};
class CfgExileMobileXM8
{
 /**
  * Add the 4 digit permission code here, so players can authorize
  * your server to send them messages to their Mobile XM8 app.
  */
 code = "";
};
class CfgExileMusic
{
 Ambient[] = {"ExileTrack03","ExileTrack04"};
 Combat[] = {"ExileTrack06","ExileTrack07"};
 Intro[] = {"ExileTrack02","ExileTrack03"};
};
class CfgExileParty
{
 showESP = 1;
 allow3DMarkers = 1;
};
class CfgExileRussianRoulette
{
 /*
  Minimum amount to join a session of
  russian roulette
 */
 buyInAmount = 100;
};
class CfgFlags
{
 class USA
 {
  name = "USA";
  texture = "\A3\Data_F\Flags\flag_us_co.paa";
  uids[] = {};
 };
};

class ExileAbstractAction
{
 title = "";
 condition = "true";
 action = "";
 priority = 1.5;
 showWindow = false;
};

/**
 * Sort this by probability of occurence to speed things up a bit
 */
class CfgInteractionMenus
{
 #include "EBM\menus.hpp"
 class Car
 {
  targetType = 2;
  target = "Car";

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
    action = "_this call ExileClient_object_lock_scan";
   };

   // Locks a vehicle
   class Lock: ExileAbstractAction
   {
    title = "Lock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Unlocks a vehicle
   class Unlock: ExileAbstractAction
   {
    title = "Unlock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   // Repairs a vehicle to 100%. Requires Duckttape
   class Repair: ExileAbstractAction
   {
    title = "Repair";
    condition = "true";
    action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Hot-wires a vehicle
   class Hotwire: ExileAbstractAction
   {
    title = "Hotwire";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Flips a vehicle so the player doesnt have to call an admin
   // Check if vector up is fucked
   class Flip: ExileAbstractAction
   {
    title = "Flip";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_flip";
   };

   // Fills fuel from a can into a car
   class Refuel: ExileAbstractAction
   {
    title = "Refuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_refuel";
   };

   // Drains fuel from a car into an empty jerry can
   class DrainFuel: ExileAbstractAction
   {
    title = "Drain Fuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_drain";
   };
  };
 };

 class Air
 {
  target = "Air";
  targetType = 2;

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
    action = "_this call ExileClient_object_lock_scan";
   };

   // Locks a vehicle
   class Lock: ExileAbstractAction
   {
    title = "Lock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Unlocks a vehicle
   class Unlock: ExileAbstractAction
   {
    title = "Unlock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   // Hot-wires a vehicle
   class Hotwire: ExileAbstractAction
   {
    title = "Hotwire";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Repairs a vehicle to 100%. Requires Duckttape
   class Repair: ExileAbstractAction
   {
    title = "Repair";
    condition = "true";
    action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Flips a vehicle so the player doesnt have to call an admin
   // Check if vector up is fucked
   class Flip: ExileAbstractAction
   {
    title = "Flip";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_flip";
   };

   // Fills fuel from a can into a car
   class Refuel: ExileAbstractAction
   {
    title = "Refuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_refuel";
   };

   // Drains fuel from a car into an empty jerry can
   class DrainFuel: ExileAbstractAction
   {
    title = "Drain Fuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_drain";
   };

   class RotateLeft: ExileAbstractAction
   {
    title = "Rotate Left"; 
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
   };

   class RotateRight: ExileAbstractAction
   {
    title = "Rotate Right";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
   };
  };
 };

 class Safe
 {
  targetType = 2;
  target = "Exile_Container_Safe";

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
    action = "_this call ExileClient_object_lock_scan";
   };

   // Locks a vehicle
   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class Pack : ExileAbstractAction
   {
    title = "Pack";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_container_pack";
   };

   class SetPinCode : ExileAbstractAction
   {
    title = "Set PIN";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_lock_setPin";
   };
  };
 };

 class Laptop
 {
  targetType = 2;
  target = "Exile_Construction_Laptop_Static";

  class Actions
  {
   class CameraSystem: ExileAbstractAction
   {
    title = "CCTV Access";
    condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
    action = "_this call ExileClient_gui_baseCamera_show";
   };
  };
 };

 class SupplyBox
 {
  targetType = 2;
  target = "Exile_Container_SupplyBox";

  class Actions
  {
   class Mount: ExileAbstractAction
   {
    title = "Mount";
    condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
    action = "_this call ExileClient_object_supplyBox_mount";
   };

   class Install: ExileAbstractAction
   {
    title = "Install";
    condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
    action = "_this call ExileClient_object_supplyBox_install";
   };

   class Unmount: ExileAbstractAction
   {
    title = "Unmount";
    condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
    action = "_this call ExileClient_object_supplyBox_unmount";
   };
  };
 };

 class Construction
 {
  targetType = 2;
  target = "Exile_Construction_Abstract_Static";

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
    action = "_this call ExileClient_object_lock_scan";
   };

   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Picks up the construction so you can move it
   class Move: ExileAbstractAction
   {
    title = "Move";
    condition = "call ExileClient_util_world_isInOwnTerritory";
    action = "_this spawn ExileClient_object_construction_move";
   };

   // Removes the construction.
   class Deconstruct: ExileAbstractAction
   {
    title = "Remove";
    condition = "call ExileClient_util_world_isInOwnTerritory";
    action = "_this spawn ExileClient_object_construction_deconstruct";
   };

   class AddALock : ExileAbstractAction
   {
    title = "Add a Lock";
    condition = "call ExileClient_object_construction_lockAddShow";
    action = "_this spawn ExileClient_object_construction_lockAdd";
   };

   class Upgrade : ExileAbstractAction
   {
    title = "Upgrade";
    condition = "call ExileClient_object_construction_upgradeShow";
    action = "_this call ExileClient_object_construction_upgrade";
   };

   class MakeBoom : ExileAbstractAction
   {
    title = "Plant charge";
    condition = "call ExileClient_system_breaching_condition";
    action = "_this call ExileClient_system_breaching_action";
   };

   class Repair : ExileAbstractAction
   {
    title = "Repair";
    condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
    action = "_this call ExileClient_object_construction_repair";
   };

  };
 };

 /*
  Tent, Storage crate etc.
 */
 class Container
 {
  targetType = 2;
  target = "Exile_Container_Abstract";

  class Actions
  {
   class Pack
   {
    title = "Pack";
    condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
    action = "_this spawn ExileClient_object_container_pack";
   };
   // Picks up the container so you can move it
   class Move: ExileAbstractAction
   {
    title = "Move";
    condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_construction_move";
   };
  };
 };

 class Flag
 {
  targetType = 2;
  target = "Exile_Construction_Flag_Static";

  class Actions
  {
   /*
   class Manage : ExileAbstractAction
   {
    title = "Manage";
    condition = "true";
    action = "_this call ExileClient_gui_baseManagement_event_show";
   };
   */
   class StealFlag: ExileAbstractAction
   {
    title = "Steal Flag";
    condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
    action = "['StealFlag', _this select 0] call ExileClient_action_execute";
   };
   
   class RestoreFlag: ExileAbstractAction
   {
    title = "Restore Flag";
    condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
    action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
   };
  };
 };

 class Boat
 {
  targetType = 2;
  target = "Ship";

  class Actions
  {
   // Locks a vehicle
   class Lock: ExileAbstractAction
   {
    title = "Lock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Unlocks a vehicle
   class Unlock: ExileAbstractAction
   {
    title = "Unlock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   // Hot-wires a vehicle
   class Hotwire: ExileAbstractAction
   {
    title = "Hotwire";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Repairs a vehicle to 100%. Requires Duckttape
   class Repair: ExileAbstractAction
   {
    title = "Repair";
    condition = "true";
    action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Fills fuel from a can into a car
   class Refuel: ExileAbstractAction
   {
    title = "Refuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_refuel";
   };

   // Drains fuel from a car into an empty jerry can
   class DrainFuel: ExileAbstractAction
   {
    title = "Drain Fuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_drain";
   };

   // Pushes a boat into look direction to move into water
   class Push: ExileAbstractAction
   {
    title = "Fus Ro Dah!";
    condition = "((crew ExileClientInteractionObject) isEqualTo [])";
    action = "_this call ExileClient_object_vehicle_push";
   };
  };
 };

 class Bikes
 {
  targetType = 2;
  target = "Bicycle";

  class Actions
  {
   class Flip: ExileAbstractAction
   {
    title = "Flip";
    condition = "true";
    action = "_this call ExileClient_object_vehicle_flip";
   };
  };
 };

 class Player
 {
  targetType = 2;
  target = "Exile_Unit_Player";

  class Actions
  {
   class Free: ExileAbstractAction
   {
    title = "Free";
    condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
    action = "_this call ExileClient_object_handcuffs_free";
   };
   
   class Search: ExileAbstractAction
   {
    title = "Search Gear";
    condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
    action = "_this call ExileClient_object_handcuffs_searchGear";
   };

   class Identify: ExileAbstractAction
   {
    title = "Identify Body";
    condition = "!(alive ExileClientInteractionObject)";
    action = "_this call ExileClient_object_player_identifyBody";
   };
   
   class HideCorpse: ExileAbstractAction
   {
    title = "Hide Body";
    condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
    action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
   };
  };
 };
};
/**
 * Classname is used for reference
 * name is displayed in crafting requirements
 * models is used for crafting and interaction menus
 */
class CfgInteractionModels
{
 class WaterSource
 {
  name = "Water tanks, barrels, coolers or pumps";
  models[] =  
  {
   "barrelwater_f",
   "barrelwater_grey_f",
   "waterbarrel_f",
   "watertank_f",
   "stallwater_f",
   "waterpump_01_f",
   "water_source_f",

   // Namalsk
   "wellpump",
   "Land_jhad_stand_water",
   "Land_Jbad_Misc_Well_L",
   "Land_jbad_Fridge",
   "Land_jbad_reservoir",
   "Land_jbad_teapot",
   "Land_KBud",
   
   //Tanoa
   "watertank_01_f",
   "watertank_02_f",
   "watertank_03_f",
   "watertank_04_f"
  };
 };

 class CleanWaterSource
 {
  name = "Water cooler";
  models[] =  
  {
   "watercooler"
  };
 };

 class WorkBench
 {
  name = "Work Bench";
  models[] =
  {
   "workstand_f.p3d"
  };
 };

 class ShippingContainerSource
 {
  name = "Shipping Containers";
  models[] =
  {
   // Arma 3
   "CargoBox_V1_F",
   "Cargo20_blue_F",
   "Cargo20_brick_red_F",
   "Cargo20_cyan_F",
   "Cargo20_grey_F",
   "Cargo20_light_blue_F",
   "Cargo20_light_green_F",
   "Cargo20_military_green_F",
   "Cargo20_military_ruins_F",
   "Cargo20_orange_F",
   "Cargo20_red_F",
   "Cargo20_sand_F",
   "Cargo20_white_F",
   "Cargo20_yellow_F",
   "Cargo40_blue_F",
   "Cargo40_brick_red_F",
   "Cargo40_cyan_F",
   "Cargo40_grey_F",
   "Cargo40_light_blue_F",
   "Cargo40_light_green_F",
   "Cargo40_military_green_F",
   "Cargo40_orange_F",
   "Cargo40_red_F",
   "Cargo40_sand_F",
   "Cargo40_white_F",
   "Cargo40_yellow_F",

   // Namalsk
   "nam_container.p3d",
   "misc_cargo1d.p3d",
   "misc_cargo1b.p3d",
   "misc_cargo1bo.p3d",
   "misc_cargo2c.p3d",
   "misc_cargo1ao.p3d",
   
   //Tanoa
   "containerline_01_f",
   "containerline_02_f",
   "containerline_03_f",

   // Also allow wrecks
   "wreck_"
/*   
   "wreck_bmp2_f.p3d",
   "wreck_brdm2_f.p3d",
   "wreck_car2_f.p3d",
   "wreck_car3_f.p3d",
   "wreck_car_f.p3d",
   "wreck_cardismantled_f.p3d",
   "wreck_hmmwv_f.p3d",
   "wreck_hunter_f.p3d",
   "wreck_offroad2_f.p3d",
   "wreck_offroad_f.p3d",
   "wreck_skodovka_f.p3d",
   "wreck_slammer_f.p3d",
   "wreck_slammer_hull_f.p3d",
   "wreck_slammer_turret_f.p3d",
   "wreck_t72_hull_f.p3d",
   "wreck_t72_turret_f.p3d",
   "wreck_truck_dropside_f.p3d",
   "wreck_truck_f.p3d",
   "wreck_uaz_f.p3d",
   "wreck_ural_f.p3d"
   "wreck_van_f.p3d",
   */


   // TODO: Ask community for CUP/AiA model names 
  };
 };

 class WoodSource
 {
  name = "Trees";
  models[] =
  {
   " t_",
   " bo_t_",

   // A2 trees
            " str_",
            " Smrk_",
            " les_",
            " brg_"   
  };
 };

 // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
 class FuelSource
 {
  name = "Fuel pumps, stations or barrels";
  models[] =
  {
   "fuelstation_feed_f.p3d",
   "metalbarrel_f.p3d",
   "flexibletank_01_f.p3d",
   "fs_feed_f.p3d",
   //Tanoa
   "fuelstation_01_pump_f.p3d",
   "fuelstation_02_pump_f.p3d"
  }; 
 };
};
class CfgLocker
{
 numbersOnly = "0123456789";
 
 maxDeposit = 10000;
};

class CfgPlayer
{
 // In minutes ammount of time it takes to go from 100 - 0 if stationary
 hungerDecay = 90;
 thirstDecay = 60;

 // Damage taken from 0 (health||thirst)/sec
 healthDecay = 5.0;

 // Health regen if over BOTH
 thirstRegen = 90;
 hungerRegen = 90;

 // IF above meet recover HP%/MIN
 recoveryPerMinute = 2;

 // Set custom aim precision coefficient for weapon sway
 // https://community.bistudio.com/wiki/Arma_3_Stamina
 // Set to -1 if you want to use Arma 3 default value
 // setCustomAimCoef
 customAimCoefficient = 0.5;

 // 0 or 1
 enableFatigue = 0;
 enableStamina = 0;

 disableMapDrawing = 1;
};
class CfgSlothMachine
{
 spinCost = 100;
 Jackpot = 10100;
 
 chances[] =
 {
  {85, ""},      // 85% = Nothing
  {95, "Level1"},    // 10% = 1pt
  {96, "Level2"},    // 1% = 10pt
  {97, "Level3"},    // 1% = 25pt
  {98, "Level4"},    // 1% = 50pt
  {99, "Level5"},    // 1% = 100pt
  {100, "Jackpot"}    // 1% = Jackpot
 };

 class Prizes
 {
  class Level1
  {
   symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
   prize = 101;
  };

  class Level2
  {
   symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
   prize = 110;
  };

  class Level3
  {
   symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
   prize = 125;
  };

  class Level4
  {
   symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
   prize = 150;
  };

  class Level5
  {
   symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
   prize = 200;
  };
  
  class Jackpot
  {
   symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  };
 };
};
class CfgTerritories
{
 // Base Cost / Radius
 // Level 1 is allways for Pop Tabs, >= 2 for Respect
 prices[] =
 {
  // Purchase Price   Radius   Number of Objects
  {5000,     15,   30      }, // Level 1
  {10000,     30,   60      }, // Level 2
  {15000,     45,   90      }, // Level 3
  {20000,     60,   120     }, // Level 4
  {25000,     75,   150     }, // Level 5
  {30000,     90,   180     }, // Level 6
  {35000,     105,  210     }, // Level 7
  {40000,     120,  240     }, // Level 8
  {45000,     135,  270     }, // Level 9
  {50000,     150,  300     }  // Level 10
 };

 // A shortcut of the above maximum radius
 maximumRadius = 150;

 // The above * 2 plus coverving the 20m you can move while placing things
 minimumDistanceToOtherTerritories = 325;

 // Maximum number of territories a player can own
 maximumNumberOfTerritoriesPerPlayer = 2;

 /**
  * Defines the minimum distance to safe zones / trader cities where players
  * cannot build territories
  */
 minimumDistanceToTraderZones = 1000;

 /**
  * Defines the minimum distance to spawn zones where players
  * cannot build territories
  */
 minimumDistanceToSpawnZones = 1000;

 // Amount of pop tabs per object to pay
 popTabAmountPerObject = 10;
};
class CfgTraderCategories
{
 class BlackMarketVehicles
 {
  name = "Armed Vehicles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "bma3_bushmaster_pws127mm_F",
   "bma3_bushmaster_unarmed_command_F",
   "BW_Dingo_Wdl",
   "BW_Dingo_Des",
   "Eagle_VI_BWE",
   "Eagle_VI_SAN_BWE",
   "Eagle_VI_hmg_BWE",   
   "Hunter_Camo_SAN",
   "Hunter_Camo",   
   "Exile_Car_Hunter",
   "B_MRAP_01_hmg_F",
   "Exile_Car_Ifrit",
   "Exile_Car_Offroad_Armed_Guerilla01",
   "Exile_Car_Strider",
   "I_MRAP_03_hmg_F",
   "KGB_B_MRAP_03_F",
   "KGB_B_MRAP_03_HMG_F",
   "KGB_B_MRAP_03_F_DES",
   "KGB_B_MRAP_03_HMG_F_DES",
   "KGB_B_MRAP_03_F",
   "KGB_B_MRAP_03_HMG_F",
   "KGB_B_MRAP_03_F_DES",
   "KGB_B_MRAP_03_HMG_F_DES",
   "Fennek_Flecktarn",
   "Fennek_Flecktarn_mg",
   "Fennek_Flecktarn_san",
   "Fennek_Tropen",
   "Fennek_Tropen_mg",
   "Fennek_Tropen_san",
   "Fennek_Winter",
   "Fennek_Winter_mg",
   "Fennek_Winter_san",
   "Fennek_UN",
   "Fennek_UN_san"
  };
 };

 class BlackMarketBuildingParts
 {
  name = "Black Market Building Parts";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
  "Land_HBarrier_1_F_Kit",
  "Land_HBarrier_3_F_Kit",
  "Land_HBarrier_5_F_Kit",
  "Land_BagBunker_Tower_F_Kit",
  "CamoNet_OPFOR_open_F_Kit",
  "CamoNet_INDP_open_F_Kit",
  "CamoNet_BLUFOR_open_F_Kit",
  ///////////////////////// V0.0.2
  "Land_CncBarrier_F_Kit",
  "Land_Stone_4m_F_Kit",
  "Land_Stone_Gate_F_Kit",
  "PierLadder_F_Kit",
  "Land_WaterCooler_01_new_F_Kit",
  ///////////////////////// V0.0.3
  "Land_Pallet_MilBoxes_F_Kit",
  "Land_Cargo20_military_green_F_Kit",
  "Land_BagFence_Corner_F_Kit",
  "Land_BagFence_Long_F_Kit",
  "Land_HBarrierTower_F_Kit",
  "Land_Metal_wooden_rack_F_Kit",
  "Land_BagBunker_Small_F_Kit",
  "Land_Bunker_F_Kit",
  "Land_HBarrierWall_corner_F_Kit",
  "Land_HBarrierWall6_F_Kit",
  "Land_HBarrierWall4_F_Kit",
  "Land_RampConcrete_F_Kit",
  ///////////////////////// V0.0.4
  "Land_Wall_IndCnc_4_F_Kit",
  "Land_City2_4m_F_Kit",
  "Land_City2_8m_F_Kit",
  "Land_HelipadCivil_F_Kit",
  "Land_Rack_F_Kit",
  ///////////////////////// V0.1.0
  "Land_City_Gate_F_Kit",
  "Land_BarGate_F_Kit",
  "Land_Icebox_F_Kit",
  "Land_Sign_WarningMilitaryArea_F_Kit",
  "Land_Mil_WallBig_4m_F_Kit",
  "Land_Cargo_Patrol_V2_F_Kit",
  ///////////////////////// V0.1.1
  "Land_Pier_small_F_Kit",
  "Land_Wall_Tin_4_Kit",
  ///////////////////////// V0.1.2
  "Land_Tank_rust_F_Kit",
  "Land_ShelvesMetal_F_Kit",
  "Land_Cargo_Tower_V2_F_Kit",
  "Land_FuelStation_Feed_F_Kit",
  "Land_BagBunker_Large_F_Kit",
  "ShootingPos_F_Kit",
  ///////////////////////// V0.1.3
  "Land_cargo_house_slum_F_Kit",
  "Land_Cargo40_light_green_F_Kit",
  "Land_Cargo_House_V2_F_Kit",
  "Land_LampHalogen_F_Kit",
  ///////////////////////// V0.1.4
  "Land_LampAirport_F_Kit",
  "Land_CncShelter_F_Kit",
  "Land_Wall_IndCnc_2deco_F_Kit",
  "Land_CncWall4_F_Kit",
  "Land_FuelStation_Shed_F_Kit",
  "Land_Shed_Small_F_Kit",  
  "Land_Razorwire_F_Kit",
  ///////////////////////// V0.1.5
  "Land_u_Addon_01_V1_F_Kit", //brokenshed
  "Land_Cargo20_sand_F_Kit",
  "Land_GH_Stairs_F_Kit",
  "Land_i_Garage_V2_F_Kit",
  "Land_GH_Platform_F_Kit",
  "Land_TentDome_F_Kit",
  "Land_TentHangar_V1_F_Kit",
  ///////////////////////// V0.1.6
  "Land_CncWall1_F_Kit",
  "Land_CncBarrierMedium_F_Kit",
  "Land_Crash_barrier_F_Kit",
  "Land_Shed_Big_F_Kit",
  "Land_TouristShelter_01_F_Kit",
  "Land_Water_source_F_Kit",
  "Land_Sign_WarningMilitaryVehicles_F_Kit",
  "Land_Sign_WarningMilAreaSmall_F_Kit",
  "Land_Concrete_SmallWall_8m_F_Kit",
  "Land_Concrete_SmallWall_4m_F_Kit",
  ///////////////////////// V0.1.7
  "Land_PortableLight_double_F_Kit",
  "Land_Radar_Small_F_Kit",
  "Land_Cargo_addon02_V2_F_Kit", //Slumplane
  "Land_TableDesk_F_Kit",
  "Land_ToiletBox_F_Kit",
  "Land_Pier_Box_F_Kit",
  ///////////////////////// V0.1.8
  "Land_ChairWood_F_Kit",
  "BlockConcrete_F_Kit",
  "Land_CargoBox_V1_F_Kit",
  "Land_IndFnc_3_F_Kit",
  "Land_IndFnc_9_F_Kit",
  "Land_Sea_Wall_F_Kit",
  "Land_i_Addon_03_V1_F_Kit",
  "Land_i_Addon_03mid_V1_F_Kit",
  "Land_LampStreet_F_Kit",
  ///////////////////////// V0.1.9
  "Land_Dome_Big_F_Kit",
  "Land_Hangar_F_Kit",
  "Land_Metal_Shed_F_Kit",
  "Land_spp_Tower_F_Kit",
  "Land_Sun_chair_F_Kit",
  "Land_Sunshade_04_F_Kit",
  "Land_LampShabby_F_Kit",
  ///////////////////////// V0.2.0
  "Land_Airport_Tower_F_Kit",
  "Land_i_Barracks_V1_F_Kit",
  "Land_BeachBooth_01_F_Kit",
  "Land_Castle_01_tower_F_Kit",
  "Land_Sign_WarningUnexplodedAmmo_F_Kit",
  "Land_TTowerSmall_1_F_Kit",
  ///////////////////////// V0.2.1 Hotfix
  ///////////////////////// V0.2.2
  "Exile_Plant_GreenBush_Kit",
  "Land_nav_pier_m_F_Kit",
  "Land_SharpStone_01_F_Kit",
  "Land_SharpStone_02_F_Kit",
  "Land_Sleeping_bag_F_Kit",
  "Land_Small_Stone_02_F_Kit",
  "Land_SolarPanel_2_F_Kit",
  "Land_spp_Panel_F_Kit",
  ///////////////////////// V0.2.3
  "Land_CampingChair_V2_F_Kit",
  "Land_CampingChair_V1_F_Kit",
  "Land_Camping_Light_F_Kit",
  "Land_CampingTable_F_Kit",
  "MapBoard_altis_F_Kit",
  "Land_Pavement_narrow_F_Kit",
  "Land_Pavement_narrow_corner_F_Kit",
  "Land_Pavement_wide_F_Kit",
  "Land_Pavement_wide_corner_F_Kit"
  };
 };

 class BlackMarketWeapons
 {
  name = "Black Market Weapons";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "srifle_GM6_camo_F",
   "srifle_GM6_F",
   "srifle_LRR_camo_F",
   "srifle_LRR_F",
   "BWA3_G82",
   "srifle_DMR_05_blk_F",
   "srifle_DMR_05_hex_F",
   "srifle_DMR_05_tan_f",   
   "MMG_01_hex_F",
   "MMG_01_tan_F",
   "MMG_02_black_F",
   "MMG_02_camo_F",
   "MMG_02_sand_F",
   "BWA3_G36_LMG",
   "BWA3_MG4",
   "BWA3_MG5",
   "BWA3_MG5_Tan"
  };
 };

 class BlackMarketAmmo
 {
  name = "Black Market Ammo";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "BWA3_100Rnd_556x45_G36",
   "BWA3_100Rnd_556x45_G36_Tracer",
   "BWA3_200Rnd_556x45",
   "BWA3_200Rnd_556x45_Tracer",
   "BWA3_120Rnd_762x51",
   "BWA3_120Rnd_762x51_Tracer",
   "BWA3_1200Rnd_762x51",
   "BWA3_10Rnd_127x99_G82",
   "BWA3_10Rnd_127x99_G82_Tracer",
   "BWA3_10Rnd_127x99_G82_Tracer_Dim",
   "BWA3_10Rnd_127x99_G82_AP",
   "BWA3_10Rnd_127x99_G82_AP_Tracer",
   "BWA3_10Rnd_127x99_G82_SD",
   "BWA3_10Rnd_127x99_G82_Raufoss",
   "BWA3_10Rnd_127x99_G82_Raufoss_Tracer",
   "BWA3_10Rnd_127x99_G82_Raufoss_Tracer_Dim",   
   "130Rnd_338_Mag", //SPMG
   "150Rnd_93x64_Mag", // NAVID
   "10Rnd_93x64_DMR_05_Mag",
   "7Rnd_408_Mag",
   "5Rnd_127x108_APDS_Mag",
   "5Rnd_127x108_Mag"
  };
 };

 class BlackMarketEquipment
 {
  name = "Black Market Equipment";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "muzzle_snds_338_black",
   "muzzle_snds_338_green",
   "muzzle_snds_338_sand",
   "muzzle_snds_93mmg",
   "muzzle_snds_93mmg_tan",   
   "optic_tws",
   "optic_tws_mg",
   "optic_Nightstalker",
   "optic_LRPS"
  };
 };

 class BlackMarketAirVehicles
 {
  name = "Black Market Air Vehicles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "B_Heli_Transport_01_F",
   "Exile_Chopper_Huey_Armed_Green"
  };
 };

 class Community7
 {
  name = "Community Items 7";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   // Add your items here <3
  };
 };

 class Community8
 {
  name = "Community Items 8";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   // Add your items here <3
  };
 };

 class Community9
 {
  name = "Community Items 9";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   // Add your items here <3
  };
 };

 class Community10
 {
  name = "Community Items 10";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   // Add your items here <3
  };
 };

 class Uniforms
 {
  name = "Uniforms";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "U_C_Journalist",
   "U_C_Poloshirt_blue",
   "U_C_Poloshirt_burgundy",
   "U_C_Poloshirt_salmon",
   "U_C_Poloshirt_stripped",
   "U_C_Poloshirt_tricolour",
   "U_C_Poor_1",
   "U_C_Poor_2",
   "U_C_Poor_shorts_1",
   "U_C_Scientist",
   "U_OrestesBody",
   "U_Rangemaster",
   "U_NikosAgedBody",
   "U_NikosBody",
   "U_Competitor",
   "U_B_CombatUniform_mcam",
   "U_B_CombatUniform_mcam_tshirt",
   "U_B_CombatUniform_mcam_vest",
   "U_B_CombatUniform_mcam_worn",
   "U_B_CTRG_1",
   "U_B_CTRG_2",
   "U_B_CTRG_3",
   "U_I_CombatUniform",
   "U_I_CombatUniform_shortsleeve",
   "U_I_CombatUniform_tshirt",
   "U_I_OfficerUniform",
   "U_O_CombatUniform_ocamo",
   "U_O_CombatUniform_oucamo",
   "U_O_OfficerUniform_ocamo",
   "U_B_SpecopsUniform_sgg",
   "U_O_SpecopsUniform_blk",
   "U_O_SpecopsUniform_ocamo",
   "U_I_G_Story_Protagonist_F",
   "Exile_Uniform_Woodland",
   "U_C_HunterBody_grn",
   "U_IG_Guerilla1_1",
   "U_IG_Guerilla2_1",
   "U_IG_Guerilla2_2",
   "U_IG_Guerilla2_3",
   "U_IG_Guerilla3_1",
   "U_BG_Guerilla2_1",
   "U_IG_Guerilla3_2",
   "U_BG_Guerrilla_6_1",
   "U_BG_Guerilla1_1",
   "U_BG_Guerilla2_2",
   "U_BG_Guerilla2_3",
   "U_BG_Guerilla3_1",
   "U_BG_leader",
   "U_IG_leader",
   "U_I_G_resistanceLeader_F",
   "U_B_FullGhillie_ard",
   "U_B_FullGhillie_lsh",
   "U_B_FullGhillie_sard",
   "U_B_GhillieSuit",
   "U_I_FullGhillie_ard",
   "U_I_FullGhillie_lsh",
   "U_I_FullGhillie_sard",
   "U_I_GhillieSuit",
   "U_O_FullGhillie_ard",
   "U_O_FullGhillie_lsh",
   "U_O_FullGhillie_sard",
   "U_O_GhillieSuit",
   "U_I_Wetsuit",
   "U_O_Wetsuit",
   "U_B_Wetsuit",
   "U_B_survival_uniform",
   "U_B_HeliPilotCoveralls",
   "U_I_HeliPilotCoveralls",
   "U_B_PilotCoveralls",
   "U_I_pilotCoveralls",
   "U_O_PilotCoveralls",
// Soldiers (Fleck)
   "BWA3_Uniform_idz_Fleck",
   "BWA3_Uniform2_idz_Fleck",
   "BWA3_Uniform3_idz_Fleck",
   "BWA3_Uniform_Ghillie_idz_Fleck",
// Soldiers (Tropen)
   "BWA3_Uniform_idz_Tropen",
   "BWA3_Uniform2_idz_Tropen",
   "BWA3_Uniform3_idz_Tropen",
   "BWA3_Uniform_Ghillie_idz_Tropen"
  };
 };

 class Vests
 {
  name = "Vests";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  items[] =
  {
   "V_Press_F",
   "V_Rangemaster_belt",
   "V_TacVest_blk",
   "V_TacVest_blk_POLICE",
   "V_TacVest_brn",
   "V_TacVest_camo",
   "V_TacVest_khk",
   "V_TacVest_oli",
   "V_TacVestCamo_khk",
   "V_TacVestIR_blk",
   "V_I_G_resistanceLeader_F",
   "V_BandollierB_blk",
   "V_BandollierB_cbr",
   "V_BandollierB_khk",
   "V_BandollierB_oli",
   "V_BandollierB_rgr",
   "V_Chestrig_blk",
   "V_Chestrig_khk",
   "V_Chestrig_oli",
   "V_Chestrig_rgr",
   "V_HarnessO_brn",
   "V_HarnessO_gry",
   "V_HarnessOGL_brn",
   "V_HarnessOGL_gry",
   "V_HarnessOSpec_brn",
   "V_HarnessOSpec_gry",
   "V_PlateCarrier1_blk",
   "V_PlateCarrier1_rgr",
   "V_PlateCarrier2_rgr",
   "V_PlateCarrier3_rgr",
   "V_PlateCarrierGL_blk",
   "V_PlateCarrierGL_mtp",
   "V_PlateCarrierGL_rgr",
   "V_PlateCarrierH_CTRG",
   "V_PlateCarrierIA1_dgtl",
   "V_PlateCarrierIA2_dgtl",
   "V_PlateCarrierIAGL_dgtl",
   "V_PlateCarrierIAGL_oli",
   "V_PlateCarrierL_CTRG",
   "V_PlateCarrierSpec_blk",
   "V_PlateCarrierSpec_mtp",
   "V_PlateCarrierSpec_rgr",
// Vests (Fleck)
    "BWA3_Vest_Fleck",
    "BWA3_Vest_Rifleman1_Fleck",
    "BWA3_Vest_Autorifleman_Fleck",
    "BWA3_Vest_Grenadier_Fleck",
    "BWA3_Vest_Medic_Fleck",
    "BWA3_Vest_Marksman_Fleck",
    "BWA3_Vest_Leader_Fleck",
// Vests (Tropen)
    "BWA3_Vest_Tropen",
    "BWA3_Vest_Rifleman1_Tropen",
    "BWA3_Vest_Autorifleman_Tropen",
    "BWA3_Vest_Grenadier_Tropen",
    "BWA3_Vest_Medic_Tropen",
    "BWA3_Vest_Marksman_Tropen",
    "BWA3_Vest_Leader_Tropen"
  };
 };

 class Headgear
 {
  name = "Headgear";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  items[] =
  {
   "H_Cap_blk",
   "H_Cap_blk_Raven",
   "H_Cap_blu",
   "H_Cap_brn_SPECOPS",
   "H_Cap_grn",
   "H_Cap_headphones",
   "H_Cap_khaki_specops_UK",
   "H_Cap_oli",
   "H_Cap_press",
   "H_Cap_red",
   "H_Cap_tan",
   "H_Cap_tan_specops_US",
   "H_Watchcap_blk",
   "H_Watchcap_camo",
   "H_Watchcap_khk",
   "H_Watchcap_sgg",
   "H_MilCap_blue",
   "H_MilCap_dgtl",
   "H_MilCap_mcamo",
   "H_MilCap_ocamo",
   "H_MilCap_oucamo",
   "H_MilCap_rucamo",
   "H_Bandanna_camo",
   "H_Bandanna_cbr",
   "H_Bandanna_gry",
   "H_Bandanna_khk",
   "H_Bandanna_khk_hs",
   "H_Bandanna_mcamo",
   "H_Bandanna_sgg",
   "H_Bandanna_surfer",
   "H_Booniehat_dgtl",
   "H_Booniehat_dirty",
   "H_Booniehat_grn",
   "H_Booniehat_indp",
   "H_Booniehat_khk",
   "H_Booniehat_khk_hs",
   "H_Booniehat_mcamo",
   "H_Booniehat_tan",
   "H_Hat_blue",
   "H_Hat_brown",
   "H_Hat_camo",
   "H_Hat_checker",
   "H_Hat_grey",
   "H_Hat_tan",
   "H_StrawHat",
   "H_StrawHat_dark",
   "H_Beret_02",
   "H_Beret_blk",
   "H_Beret_blk_POLICE",
   "H_Beret_brn_SF",
   "H_Beret_Colonel",
   "H_Beret_grn",
   "H_Beret_grn_SF",
   "H_Beret_ocamo",
   "H_Beret_red",
   "H_Shemag_khk",
   "H_Shemag_olive",
   "H_Shemag_olive_hs",
   "H_Shemag_tan",
   "H_ShemagOpen_khk",
   "H_ShemagOpen_tan",
   "H_TurbanO_blk",
   "H_HelmetB",
   "H_HelmetB_black",
   "H_HelmetB_camo",
   "H_HelmetB_desert",
   "H_HelmetB_grass",
   "H_HelmetB_light",
   "H_HelmetB_light_black",
   "H_HelmetB_light_desert",
   "H_HelmetB_light_grass",
   "H_HelmetB_light_sand",
   "H_HelmetB_light_snakeskin",
   "H_HelmetB_paint",
   "H_HelmetB_plain_blk",
   "H_HelmetB_sand",
   "H_HelmetB_snakeskin",
   "H_HelmetCrew_B",
   "H_HelmetCrew_I",
   "H_HelmetCrew_O",
   "H_HelmetIA",
   "H_HelmetIA_camo",
   "H_HelmetIA_net",
   "H_HelmetLeaderO_ocamo",
   "H_HelmetLeaderO_oucamo",
   "H_HelmetO_ocamo",
   "H_HelmetO_oucamo",
   "H_HelmetSpecB",
   "H_HelmetSpecB_blk",
   "H_HelmetSpecB_paint1",
   "H_HelmetSpecB_paint2",
   "H_HelmetSpecO_blk",
   "H_HelmetSpecO_ocamo",
   "H_CrewHelmetHeli_B",
   "H_CrewHelmetHeli_I",
   "H_CrewHelmetHeli_O",
   "H_HelmetCrew_I",
   "H_HelmetCrew_B",
   "H_HelmetCrew_O",
   "H_PilotHelmetHeli_B",
   "H_PilotHelmetHeli_I",
   "H_PilotHelmetHeli_O",
 // Headgear (Fleck)
    "BWA3_OpsCore_Fleck",
    "BWA3_OpsCore_Fleck_Patch",
    "BWA3_OpsCore_Fleck_Camera",
    "BWA3_CrewmanKSK_Fleck",
    "BWA3_CrewmanKSK_Fleck_Headset",
    "BWA3_MICH_Fleck",
    "BWA3_M92_Fleck",
    "BWA3_Booniehat_Fleck",
 // Headgear (Tropen)
    "BWA3_OpsCore_Tropen",
    "BWA3_OpsCore_Tropen_Patch",
    "BWA3_OpsCore_Tropen_Camera",
    "BWA3_CrewmanKSK_Tropen",
    "BWA3_CrewmanKSK_Tropen_Headset",
    "BWA3_MICH_Tropen",
    "BWA3_M92_Tropen",
    "BWA3_Booniehat_Tropen",
 // Headgear (misc.)
    "BWA3_OpsCore_Schwarz",
    "BWA3_OpsCore_Schwarz_Camera",
    "BWA3_CrewmanKSK_Schwarz",
    "BWA3_CrewmanKSK_Schwarz_Headset",
    "BWA3_Knighthelm",
 // Berets
    "BWA3_Beret_PzGren",
    "BWA3_Beret_Pz",
    "BWA3_Beret_PzAufkl",
    "BWA3_Beret_Jaeger",
    "BWA3_Beret_Falli",
    "BWA3_Beret_HFlieger",
    "BWA3_Beret_Wach_Gruen",
    "BWA3_Beret_Wach_Blau"
  };
 };


 class PointerAttachments
 {
  name = "Pointer Attachments";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "acc_flashlight",
   "acc_pointer_IR"
  };
 };

 class BipodAttachments
 {
  name = "Bipod Attachments";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  items[] =
  {
   "bipod_01_F_blk",
   "bipod_01_F_mtp",
   "bipod_01_F_snd",
   "bipod_02_F_blk",
   "bipod_02_F_hex",
   "bipod_02_F_tan",
   "bipod_03_F_blk",
   "bipod_03_F_oli"
  };
 };

 class MuzzleAttachments
 {
  name = "Suppressor Attachments";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  items[] =
  {
   "muzzle_snds_acp",
   "muzzle_snds_B",
   "muzzle_snds_H",
   "muzzle_snds_H_MG",
   "muzzle_snds_H_SW",
   "muzzle_snds_L",
   "muzzle_snds_M",
// Silencers
   "BWA3_muzzle_snds_G28",
   "BWA3_muzzle_snds_G36",
   "BWA3_muzzle_snds_MP7"
  };
 };

 class UAVs
 {
  name = "Unmanned Aerial Vehicles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  items[] =
  {
   "I_UavTerminal",
   "I_UAV_01_backpack_F"
  };
 };

 class StaticMGs
 {
  name = "Static Machine Guns";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "O_HMG_01_support_F",
   //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
   "O_HMG_01_weapon_F"
  };
 };

 class OpticAttachments
 {
  name = "Scopes";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  items[] =
  {
   "optic_Aco",
   "optic_ACO_grn",
   "optic_ACO_grn_smg",
   "optic_Aco_smg",
   "optic_AMS",
   "optic_AMS_khk",
   "optic_AMS_snd",
   "optic_Arco",
   "optic_DMS",
   "optic_Hamr",
   "optic_Holosight",
   "optic_Holosight_smg",
   "optic_KHS_blk",
   "optic_KHS_hex",
   "optic_KHS_old",
   "optic_KHS_tan",
   "optic_MRCO",
   "optic_MRD",
   "optic_NVS",
   "optic_SOS",
   "optic_Yorris",
// Optics   
   "BWA3_optic_RSAS",
   "BWA3_optic_Aimpoint",
   "BWA3_optic_EOTech",
   "BWA3_optic_EOTech_tan",
   "BWA3_optic_EOTech_Mag_Off",
   "BWA3_optic_EOTech_Mag_On",
   "BWA3_optic_EOTech_tan_Mag_Off",
   "BWA3_optic_EOTech_tan_Mag_On",
   "BWA3_optic_NSV80",
   "BWA3_optic_ZO4x30",
   "BWA3_optic_ZO4x30_NSV",
   "BWA3_optic_ZO4x30_IRV",
   "BWA3_optic_Shortdot",
   "BWA3_optic_20x50",
   "BWA3_optic_20x50_NSV",
   "BWA3_optic_24x72",
   "BWA3_optic_24x72_NSV",
   "BWA3_optic_NSV600",
   "BWA3_optic_IRV600",
   "BWA3_optic_NSA80"
  };
 };

 class Hardware
 {
  name = "Hardware";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_Rope",
   "Exile_Item_DuctTape",
   "Exile_Item_ExtensionCord",
   "Exile_Item_FuelCanisterEmpty",
   "Exile_Item_JunkMetal",
   "Exile_Item_LightBulb",
   "Exile_Item_MetalBoard",
   "Exile_Item_MetalPole",
   "Exile_Item_SafeKit",
   "Exile_Item_CamoTentKit",
   "Exile_Item_CodeLock",
   "Exile_Item_Laptop",
   "Exile_Item_BaseCameraKit",
   "Exile_Item_FortificationUpgrade"
   /*
   "Exile_Item_Knife",
   "Exile_Item_MetalScrews",
   "Exile_Item_MetalWire",
   "Exile_Item_MetalHedgehogKit",
   "Exile_Item_CarWheel",
   "Exile_Item_Cement",
   "Exile_Item_Sand"
   */
  };
 };

 class Food
 {
  name = "Fast Food";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_EMRE",  
   "Exile_Item_GloriousKnakworst",
   "Exile_Item_Surstromming",
   "Exile_Item_SausageGravy",
   "Exile_Item_Catfood",
   "Exile_Item_ChristmasTinner",
   "Exile_Item_BBQSandwich",
   "Exile_Item_Dogfood",
   "Exile_Item_BeefParts",
   "Exile_Item_Cheathas",
   "Exile_Item_Noodles",
   "Exile_Item_SeedAstics",
   "Exile_Item_Raisins",
   "Exile_Item_Moobar",
   "Exile_Item_InstantCoffee"
  };
 };

 class Drinks
 {
  name = "Drinks";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_PlasticBottleCoffee",
   "Exile_Item_PowerDrink",
   "Exile_Item_PlasticBottleFreshWater",
   "Exile_Item_Beer",
   "Exile_Item_EnergyDrink",
   "Exile_Item_MountainDupe",
   "Exile_Item_PlasticBottleEmpty"
  };
 };

 class Tools
 {
  name = "Tools";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_Matches",
   "Exile_Item_CookingPot",
   "Exile_Item_CanOpener",
   "Exile_Item_Handsaw",
   "Exile_Item_Pliers",
   "Exile_Item_Grinder",
    "Exile_Melee_Axe",
   /*
   "class Exile_Item_Grinder",
   "class Exile_Item_Foolbox",
   "class Exile_Item_CordlessScrewdriver",
   "class Exile_Item_FireExtinguisher",
   "class Exile_Item_Hammer",
   "class Exile_Item_OilCanister",
   "class Exile_Item_Screwdriver",
   "class Exile_Item_Shovel",
   "class Exile_Item_Wrench",
   "class Exile_Item_SleepingMat", 
   "class Exile_Item_ToiletPaper",   
   "class Exile_Item_ZipTie",
   */

   "Binocular",
   "Rangefinder",
   "BWA3_Vector",
   /*"Laserdesignator",
   "Laserdesignator_02",
   "Laserdesignator_03",*/
   "NVGoggles",
   "NVGoggles_INDEP",
   "NVGoggles_OPFOR",
 
   "ItemGPS",
   "ItemMap",
   "ItemCompass",
   "ItemRadio",
   "ItemWatch",
   "Exile_Item_XM8"
  };
 };

 class FirstAid
 {
  name = "FirstAid";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_InstaDoc",
   "Exile_Item_Bandage",
   "Exile_Item_Vishpirin",
   "Exile_Item_Heatpack",

   // Not available in 0.9.4!
   "Exile_Item_Defibrillator"
  };
 };
 class Navigation
 {
  name = "Special Environment";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "B_Parachute",
   "V_RebreatherB",
   "V_RebreatherIA",
   "V_RebreatherIR",
   "Exile_Headgear_GasMask"
  };
 };

 class Backpacks
 {
  name = "Backpacks";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  items[] =
  {
   "B_AssaultPack_blk",
   "B_AssaultPack_cbr",
   "B_AssaultPack_dgtl",
   "B_AssaultPack_khk",
   "B_AssaultPack_mcamo",
   "B_AssaultPack_rgr",
   "B_AssaultPack_sgg",
   "B_Bergen_blk",
   "B_Bergen_mcamo",
   "B_Bergen_rgr",
   "B_Bergen_sgg",
   "B_Carryall_cbr",
   "B_Carryall_khk",
   "B_Carryall_mcamo",
   "B_Carryall_ocamo",
   "B_Carryall_oli",
   "B_Carryall_oucamo",
   "B_FieldPack_blk",
   "B_FieldPack_cbr",
   "B_FieldPack_ocamo",
   "B_FieldPack_oucamo",
   "B_HuntingBackpack",
   "B_Kitbag_cbr",
   "B_Kitbag_mcamo",
   "B_Kitbag_sgg",
   "B_OutdoorPack_blk",
   "B_OutdoorPack_blu",
   "B_OutdoorPack_tan",
   "B_TacticalPack_blk",
   "B_TacticalPack_mcamo",
   "B_TacticalPack_ocamo",
   "B_TacticalPack_oli",
   "B_TacticalPack_rgr",
   
    "BWA3_AssaultPack_Fleck",
    "BWA3_Kitbag_Fleck",
    "BWA3_Kitbag_Fleck_Medic",
    "BWA3_TacticalPack_Fleck",
    "BWA3_TacticalPack_Fleck_Medic",
    "BWA3_FieldPack_Fleck",
    "BWA3_Carryall_Fleck",
    "BWA3_PatrolPack_Fleck",
 // Backpacks (Tropen)
    "BWA3_AssaultPack_Tropen",
    "BWA3_Kitbag_Tropen",
    "BWA3_Kitbag_Tropen_Medic",
    "BWA3_TacticalPack_Tropen",
    "BWA3_TacticalPack_Tropen_Medic",
    "BWA3_FieldPack_Tropen",
    "BWA3_Carryall_Tropen",
    "BWA3_PatrolPack_Tropen"
  };
 };

 class Ammunition
 {
  name = "Ammunition";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "100Rnd_65x39_caseless_mag",
   "100Rnd_65x39_caseless_mag_Tracer",
   "10Rnd_127x54_Mag",
   "10Rnd_338_Mag",
   "10Rnd_762x54_Mag",
   "11Rnd_45ACP_Mag",
   "150Rnd_762x54_Box",
   "150Rnd_762x54_Box_Tracer",
   "16Rnd_9x21_Mag",
   "200Rnd_65x39_cased_Box",
   "200Rnd_65x39_cased_Box_Tracer",
   "20Rnd_556x45_UW_mag",
   "20Rnd_762x51_Mag",
   "30Rnd_45ACP_Mag_SMG_01",
   "30Rnd_45ACP_Mag_SMG_01_tracer_green",
   "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
   "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
   "30Rnd_556x45_Stanag",
   "30Rnd_556x45_Stanag_Tracer_Green",
   "30Rnd_556x45_Stanag_Tracer_Red",
   "30Rnd_556x45_Stanag_Tracer_Yellow",
   "30Rnd_65x39_caseless_green",
   "30Rnd_65x39_caseless_green_mag_Tracer",
   "30Rnd_65x39_caseless_mag",
   "30Rnd_65x39_caseless_mag_Tracer",
   "30Rnd_9x21_Mag",
   "6Rnd_45ACP_Cylinder",
   "6Rnd_GreenSignal_F",
   "6Rnd_RedSignal_F",
   "9Rnd_45ACP_Mag",
 // Magazines
    "BWA3_15Rnd_9x19_P8",
    "BWA3_40Rnd_46x30_MP7",
    "BWA3_40Rnd_46x30_MP7_SD",
    "BWA3_30Rnd_556x45_G36",
    "BWA3_30Rnd_556x45_G36_Tracer",
    "BWA3_30Rnd_556x45_G36_Tracer_Dim",
    "BWA3_30Rnd_556x45_G36_SD",
    "BWA3_30Rnd_556x45_G36_AP",
    "BWA3_10Rnd_762x51_G28",
    "BWA3_10Rnd_762x51_G28_Tracer",
    "BWA3_10Rnd_762x51_G28_Tracer_Dim",
    "BWA3_10Rnd_762x51_G28_SD",
    "BWA3_10Rnd_762x51_G28_AP",
    "BWA3_10Rnd_762x51_G28_LR",
    "BWA3_20Rnd_762x51_G28",
    "BWA3_20Rnd_762x51_G28_Tracer",
    "BWA3_20Rnd_762x51_G28_Tracer_Dim",
    "BWA3_20Rnd_762x51_G28_AP",
    "BWA3_20Rnd_762x51_G28_SD"
  };
 };

 class Flares
 {
  name = "Flares";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Chemlight_blue",
   "Chemlight_green",
   "Chemlight_red",
   "FlareGreen_F",
   "FlareRed_F",
   "FlareWhite_F",
   "FlareYellow_F",
   "UGL_FlareGreen_F",
   "UGL_FlareRed_F",
   "UGL_FlareWhite_F",
   "UGL_FlareYellow_F",
   "3Rnd_UGL_FlareGreen_F",
   "3Rnd_UGL_FlareRed_F",
   "3Rnd_UGL_FlareWhite_F",
   "3Rnd_UGL_FlareYellow_F"
  };
 };

 class Smokes
 {
  name = "Smokes";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "SmokeShell",
   "SmokeShellBlue",
   "SmokeShellGreen",
   "SmokeShellOrange",
   "SmokeShellPurple",
   "SmokeShellRed",
   "SmokeShellYellow",
   "1Rnd_Smoke_Grenade_shell",
   "1Rnd_SmokeBlue_Grenade_shell",
   "1Rnd_SmokeGreen_Grenade_shell",
   "1Rnd_SmokeOrange_Grenade_shell",
   "1Rnd_SmokePurple_Grenade_shell",
   "1Rnd_SmokeRed_Grenade_shell",
   "1Rnd_SmokeYellow_Grenade_shell",
   "3Rnd_Smoke_Grenade_shell",
   "3Rnd_SmokeBlue_Grenade_shell",
   "3Rnd_SmokeGreen_Grenade_shell",
   "3Rnd_SmokeOrange_Grenade_shell",
   "3Rnd_SmokePurple_Grenade_shell",
   "3Rnd_SmokeRed_Grenade_shell",
   "3Rnd_SmokeYellow_Grenade_shell"
  };
 }; 

 class Explosives
 {
  name = "Explosives";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  items[] =
  {
   "HandGrenade",
   "MiniGrenade",
   "B_IR_Grenade",
   "O_IR_Grenade",
   "I_IR_Grenade",
   "1Rnd_HE_Grenade_shell",
   "3Rnd_HE_Grenade_shell",
   "APERSBoundingMine_Range_Mag",
   "APERSMine_Range_Mag",
   "APERSTripMine_Wire_Mag",
   "ClaymoreDirectionalMine_Remote_Mag",
   "DemoCharge_Remote_Mag",
   "IEDLandBig_Remote_Mag",
   "IEDLandSmall_Remote_Mag",
   "IEDUrbanBig_Remote_Mag",
   "IEDUrbanSmall_Remote_Mag",
   "SatchelCharge_Remote_Mag",
   "SLAMDirectionalMine_Wire_Mag"
  };
 };

 class Pistols
 {
  name = "Pistols";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  items[] =
  {
   "hgun_ACPC2_F",
   "hgun_P07_F",
   "hgun_Pistol_heavy_01_F",
   "hgun_Pistol_heavy_02_F",
   "hgun_Pistol_Signal_F",
   "hgun_Rook40_F",
   "BWA3_P8",
   "BWA3_MP7"
  };
 };

 class SubMachineGuns
 {
  name = "Sub Machine Guns";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "hgun_PDW2000_F",
   "SMG_01_F",
   "SMG_02_F"
  };
 };

 class LightMachineGuns
 {
  name = "Light Machine Guns";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "arifle_MX_SW_Black_F",
   "arifle_MX_SW_F",
   "LMG_Mk200_F",
   "LMG_Zafir_F"
  };
 };

 class AssaultRifles
 {
  name = "Assault Rifles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "arifle_Katiba_C_F",
   "arifle_Katiba_F",
   "arifle_Katiba_GL_F",
   "arifle_Mk20_F",
   "arifle_Mk20_GL_F",
   "arifle_Mk20_GL_plain_F",
   "arifle_Mk20_plain_F",
   "arifle_Mk20C_F",
   "arifle_Mk20C_plain_F",
   "arifle_MX_Black_F",
   "arifle_MX_F",
   "arifle_MX_GL_Black_F",
   "arifle_MX_GL_F",
   "arifle_MXC_Black_F",
   "arifle_MXC_F",
   "arifle_SDAR_F",
   "arifle_TRG20_F",
   "arifle_TRG21_F",
   "arifle_TRG21_GL_F",
   "BWA3_G36",
   "BWA3_G36K",
   "BWA3_G36_AG",
   "BWA3_G36K_AG",
   "BWA3_G28_Standard",
   "BWA3_G28_Assault",
   "BWA3_G27",
   "BWA3_G27_Tan",
   "BWA3_G27_AG",
   "BWA3_G27_Tan_AG"
  };
 };

 class SniperRifles
 {
  name = "Sniper Rifles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "arifle_MXM_Black_F",
   "arifle_MXM_F",
   "srifle_DMR_01_F",
   "srifle_DMR_02_camo_F",
   "srifle_DMR_02_F",
   "srifle_DMR_02_sniper_F",
   "srifle_DMR_03_F",
   "srifle_DMR_03_khaki_F",
   "srifle_DMR_03_multicam_F",
   "srifle_DMR_03_tan_F",
   "srifle_DMR_03_woodland_F",
   "srifle_DMR_04_F",
   "srifle_DMR_04_Tan_F",
   "srifle_DMR_06_camo_F",
   "srifle_DMR_06_olive_F",
   "srifle_EBR_F"
  };
 };

 class Bikes
 {
  name = "Bikes";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Bike_OldBike",
   "Exile_Bike_MountainBike"
  };
 };

 class Cars
 {
  name = "Cars";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Car_Kart_Black",
   "Exile_Bike_QuadBike_Black",
   "Quad_BWE",
   "Exile_Car_OldTractor_Red",
   "Exile_Car_TowTractor_White",
   "Exile_Car_Tractor_Red",
   "Exile_Car_UAZ_Green",
   "Exile_Car_UAZ_Open_Green",
   "Exile_Car_Octavius_White",
   "Exile_Car_LandRover_Green",
   "Exile_Car_LandRover_Ambulance_Green",
   "Exile_Car_Lada_Green",
   "Exile_Car_Volha_White",
   "Exile_Car_Hatchback_Rusty1",
   "Exile_Car_Hatchback_Rusty2",
   "Exile_Car_Hatchback_Rusty3",
   "Exile_Car_Hatchback_Sport_Red",
   "Exile_Car_SUV_Red",
   "Exile_Car_SUVXL_Black",
   "Exile_Car_Offroad_Rusty1",
   "Exile_Car_Offroad_Rusty2",
   "Exile_Car_Offroad_Rusty3",
   "Exile_Car_Offroad_Repair_Civillian",
   "Hunter_9gag",   
   "SIG_Roadrunner",
   "SIG_Hubcaps",
   "SIG_Magnums",
   "SIG_Hcode",
   "SIG_Superbee",
   "SIG_SuperbeeY",
   "SIG_SuperbeeB",
   "SIG_SuperbeeL",
   "SIG_SuperbeeM",
   "SIG_SuperbeeG",
   
   "Mr_Own_buggy_bleufonce",
   "Mr_Own_buggy_grise",
   "Mr_Own_buggy_jaune",
   "Mr_Own_buggy_noir",
   "Mr_Own_buggy_orange",
   "Mr_Own_buggy_rose",
   "Mr_Own_buggy_rouge",
   "Mr_Own_buggy_violet",
   
   "Mr_Own_dodge15_civ",
   "Mr_Own_dodge15_civ_bleufonce",
   "Mr_Own_dodge15_civ_grise",
   "Mr_Own_dodge15_civ_jaune",
   "Mr_Own_dodge15_civ_noir",
   "Mr_Own_dodge15_civ_orange",
   "Mr_Own_dodge15_civ_rose",
   "Mr_Own_dodge15_civ_rouge",
   "Mr_Own_dodge15_civ_violet",
   
   "Mr_Own_hummer_civ_noir",
   "Mr_Own_hummer_civ_bleufonce",
   "Mr_Own_hummer_civ_grise",
   "Mr_Own_hummer_civ_jaune",
   "Mr_Own_hummer_civ_orange",
   "Mr_Own_hummer_civ_rose",
   "Mr_Own_hummer_civ_violet",
   "Mr_Own_hummer_civ_rouge",
   
   "shounka_buggy_bleufonce",
   "shounka_buggy_grise",
   "shounka_buggy_jaune",
   "shounka_buggy_noir",
   "shounka_buggy_orange",
   "shounka_buggy_rose",
   "shounka_buggy_rouge",
   "shounka_buggy_violet",
   
   "shounka_avalanche_bleufonce",
   "shounka_avalanche_grise",
   "shounka_avalanche_jaune",
   "shounka_avalanche_noir",
   "shounka_avalanche_orange",
   "shounka_avalanche_rose",
   "shounka_avalanche_rouge",
   "shounka_avalanche_violet",
   
   "Monster_Savanna",
   "Monster_Galaxy",
   "Monster_Burning_Desert",
   "Monster_Demon",
   "Monster_Ghost",
   "Monster_Zombie",
   "shounka_monsteur_bleufonce",
   "shounka_monsteur_grise",
   "shounka_monsteur_jaune",
   "shounka_monsteur_noir",
   "shounka_monsteur_orange",
   "shounka_monsteur_rose",
   "shounka_monsteur_rouge",
   "shounka_monsteur_violet",
   
   "Mrshounka_Vandura_civ",
   "Mrshounka_Vandura_civ_bleufonce",
   "Mrshounka_Vandura_civ_grise",
   "Mrshounka_Vandura_civ_jaune",
   "Mrshounka_Vandura_civ_noir",
   "Mrshounka_Vandura_civ_orange",
   "Mrshounka_Vandura_civ_rose",
   "Mrshounka_Vandura_civ_rouge",
   "Mrshounka_Vandura_civ_violet",
   
   "Mrshounka_yamaha_p_bf",
   "Mrshounka_yamaha_p_g",
   "Mrshounka_yamaha_p_j",
   "Mrshounka_yamaha_p_noir",
   "Mrshounka_yamaha_p_o",
   "Mrshounka_yamaha_p_rose",
   "Mrshounka_yamaha_p_r",
   "Mrshounka_yamaha_p_v",
   
   "Mrshounka_a3_308_civ_noir",
   "Mrshounka_a3_308_civ_bleufonce",
   "Mrshounka_a3_308_civ_rouge",
   "Mrshounka_a3_308_civ_jaune",
   "Mrshounka_a3_308_civ_rose",
   "Mrshounka_a3_308_civ_grise",
   "Mrshounka_a3_308_civ_violet",
   "Mrshounka_a3_308_civ_orange",
   
   "Mrshounka_corbillard_c_noir",
   "Mrshounka_corbillard_c_bleufonce",
   "Mrshounka_corbillard_c_rouge",
   "Mrshounka_corbillard_c_jaune",
   "Mrshounka_corbillard_c_rose",
   "Mrshounka_corbillard_c_grise",
   "Mrshounka_corbillard_c_violet",
   "Mrshounka_corbillard_c_orange",

   "Mrshounka_lykan_c_noir",
   "Mrshounka_lykan_c_bleufonce",
   "Mrshounka_lykan_c_rouge",
   "Mrshounka_lykan_c_jaune",
   "Mrshounka_lykan_c_rose",
   "Mrshounka_lykan_c_grise",
   "Mrshounka_lykan_c_violet",
   "Mrshounka_lykan_c_orange"
   "Exile_Car_BRDM2_HQ",
   "Exile_Car_BTR40_MG_Green",
   "Exile_Car_BTR40_Green",
   "Exile_Car_HMMWV_M134_Green",
   "Exile_Car_HMMWV_M2_Green",
   "Exile_Car_HMMWV_MEV_Green",
   "Exile_Car_HMMWV_UNA_Green",
   "Exile_Car_Strider",
   "Exile_Car_Hunter",
   "Exile_Car_Ifrit"
  };
 };

 class Trucks
 {
  name = "Trucks";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   
   "Exile_Car_Van_Black",
   "Exile_Car_Van_Box_Black",
   "Exile_Car_Van_Fuel_Black",
   "Box_NATO_AmmoVeh_F",
   "I_Cargonet_01_ammo_F",
   "Exile_Car_Zamak",
   "BW_Tempest_Transport_offen_Fleck",
   "BW_Tempest_Reparatur_Fleck",
   "BW_Tempest_Munition_Fleck",
   "BW_Tempest_Treibstoff_Fleck",
   "BW_Tempest_Medic_Fleck",
   "BW_Tempest_Transport_offen_Tropen",
   "BW_Tempest_Reparatur_Tropen",
   "BW_Tempest_Munition_Tropen",
   "BW_Tempest_Treibstoff_Tropen",
   "BW_Tempest_Medic_Tropen",
   "Exile_Car_Tempest",
   "O_Truck_03_covered_F",
   "O_Truck_03_device_F",
   "O_Truck_03_fuel_F",
   "O_Truck_03_repair_F",
   "O_Truck_03_ammo_F",
   "O_Truck_03_medical_F",
   "Exile_Car_HEMMT",
   "B_Truck_01_box_F",
   "B_Truck_01_covered_F",
   "B_Truck_01_fuel_F",
   "B_Truck_01_Repair_F",
   "B_Truck_01_ammo_F",
   "B_Truck_01_medical_F",
   "B_Truck_01_mover_F",
   "Hemmt_Camo1_Mover",
   "Hemmt_Camo1_Covered",
   "Hemmt_Camo1_Box",
   "Hemmt_Camo1_Repair",
   "Hemmt_Camo1_Ammo",
   "Hemmt_Camo1_Fuel",
   "Hemmt_Camo1_Medical",
   "Hemmt_Camo1_Transport",
   "Hemmt_Camo2_Mover",
   "Hemmt_Camo2_Covered",
   "Hemmt_Camo2_Box",
   "Hemmt_Camo2_Repair",
   "Hemmt_Camo2_Ammo",
   "Hemmt_Camo2_Fuel",
   "Hemmt_Camo2_Medical",
   "Hemmt_Camo2_Transport",
   "MAN_box_BWE",
   "MAN_repair_BWE",
   "MAN_ammo_BWE",
   "MAN_fuel_BWE",   
   "MAN_transport_BWE",
   "MAN_covered_BWE",
   "MAN_medical_BWE",
   "MAN_mover_BWE",
   "Exile_Car_Ikarus_Blue",
   "Exile_Car_Ural_Open_Worker",
   "Exile_Car_Ural_Covered_Worker",
   "Exile_Car_V3S_Covered",
   "Exile_Car_Zamak",
   "Exile_Car_Tempest",
   "Exile_Car_HEMMT",
   "Exile_Car_Ikarus_Blue",
   "Land_Pod_Heli_Transport_04_bench_F",
            "Land_Pod_Heli_Transport_04_ammo_F",
            "Land_Pod_Heli_Transport_04_repair_F",
            "Land_Pod_Heli_Transport_04_covered_F",
            "Land_Pod_Heli_Transport_04_medevac_F",
            "Land_Pod_Heli_Transport_04_box_F",
            "Land_Pod_Heli_Transport_04_fuel_F",
   "B_Slingload_01_Cargo_F",
   "B_Slingload_01_Fuel_F",
   "B_Slingload_01_Ammo_F",
   "B_Slingload_01_Medevac_F",
   "B_Slingload_01_Repair_F"
  };
 };

 class Choppers
 {
  name = "Helicopters";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "MH6_Littlebird_BW_Tropen",
   "MH6_Littlebird_BW_Fleck",
   "Exile_Chopper_Hummingbird_Green",
   "Exile_Chopper_Hummingbird_Civillian_Wasp",
   "Exile_Chopper_Huron_Black",
   "Exile_Chopper_Hellcat_Green",
   "Exile_Chopper_Orca_BlackCustom",
   "Exile_Chopper_Huey_Green",
   "Exile_Chopper_Taru_Black",
   "Exile_Chopper_Taru_Covered_Black",
   "Exile_Chopper_Taru_Transport_Black",
   "Exile_Chopper_Mohawk_FIA",
   "NH_90_Fleck",
   "NH_90_Trop",
   "NH_90_Black",
   "MV22",
   "EC635_Unarmed",
   "EC635_Unarmed_CSAT",
   "EC635_Unarmed_BW"
  };
 };

 class Boats
 {
  name = "Boats";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Boat_RubberDuck_CSAT",
   "Exile_Boat_RubberDuck_Digital",
   "Exile_Boat_RubberDuck_Orange",
   "Exile_Boat_RubberDuck_Blue",
   "Exile_Boat_RubberDuck_Black",
   "Exile_Boat_MotorBoat_Police",
   "Exile_Boat_MotorBoat_Orange",
   "Exile_Boat_MotorBoat_White",
   "Exile_Boat_SDV_CSAT",
   "Exile_Boat_SDV_Digital",
   "Exile_Boat_SDV_Grey",
   "B_Boat_Armed_01_minigun_F",
   "O_Boat_Armed_01_hmg_F"
  };
 };

 class Planes
 {
  name = "Planes";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Plane_Cessna",
   "Exile_Plane_AN2_Green",
   "sab_camel_blu",
   "sab_camel_red"
  };
 };
};

class CfgTraders
{
 /**
  * Weapons, scopes, silencers, ammo
  */
 class Exile_Trader_Armory
 {
  name = "ARMORY";
  showWeaponFilter = 1;
  categories[] =
  {
   "PointerAttachments",
   "BipodAttachments",
   "MuzzleAttachments",
   "OpticAttachments",
   "Ammunition",
   "Pistols",
   "Shotguns",
   "SubMachineGuns",
   "LightMachineGuns",
   "AssaultRifles",
   "SniperRifles"
  };
 };

 /**
  * Satchels, nades, UAVs, static MGs
  */
 class Exile_Trader_SpecialOperations
 {
  name = "SPECIAL OPERATIONS";
  showWeaponFilter = 1; // for noob tubes
  categories[] =
  {
   "Flares",
   "Smokes",
   "UAVs",
   "StaticMGs",
   "Explosives",
   "Navigation"
  };
 };

 /**
  * Uniforms, vests, helmets, backpacks
  */
 class Exile_Trader_Equipment
 { 
  name = "EQUIPMENT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Headgear",
   "Uniforms",
   "Vests",
   "Backpacks",
   "FirstAid"
  };
 };

 /**
  * Cans, cans, cans
  */
 class Exile_Trader_Food
 {
  name = "FAST FOOD";
  showWeaponFilter = 0;
  categories[] =
  {
   "Food",
   "Drinks"
  };
 };

 /**
  * Light bulbs, metal, etc.
  */
 class Exile_Trader_Hardware
 {
  name = "HARDWARE";
  showWeaponFilter = 0;
  categories[] =
  {
   "Hardware",
   "Tools"
  };
 };

 /**
  * Sells cars and general vehicles
  */
 class Exile_Trader_Vehicle
 {
  name = "VEHICLE";
  showWeaponFilter = 0;
  categories[] =
  {
   "Cars",
   "Trucks"
  };
 };

 /**
  * Sells choppers and planes
  */
 class Exile_Trader_Aircraft
 {
  name = "AIRCRAFT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Choppers",
   "Planes"
  };
 };

 /**
  * Sells ships and boats
  */
 class Exile_Trader_Boat
 {
  name = "BOAT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Boats"
  };
 };

 /**
  * Sells Community Items
  */
 class Exile_Trader_CommunityCustoms
 {
  name = "BlackMarketAirVehicles";
  showWeaponFilter = 0;
  categories[] =
  {
   "BlackMarketAirVehicles"
  };
 };

 class Exile_Trader_CommunityCustoms2
 {
  name = "BlackMarketVehicles";
  showWeaponFilter = 0;
  categories[] =
  {
   "BlackMarketVehicles"
  };
 };

 class Exile_Trader_CommunityCustoms3
 {
  name = "BlackMarketBuildingParts";
  showWeaponFilter = 0;
  categories[] =
  {
   "BlackMarketBuildingParts"
  };
 };

 class Exile_Trader_CommunityCustoms4
 {
  name = "BlackMarketWeapons";
  showWeaponFilter = 0;
  categories[] =
  {
   "BlackMarketWeapons",
   "BlackMarketAmmo",
   "BlackMarketEquipment"
  };
 };

 class Exile_Trader_CommunityCustoms5
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community5"
  };
 };

 class Exile_Trader_CommunityCustoms6
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community6"
  };
 };

 class Exile_Trader_CommunityCustoms7
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community7"
  };
 };

 class Exile_Trader_CommunityCustoms8
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community8"
  };
 };

 class Exile_Trader_CommunityCustoms9
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community9"
  };
 };

 class Exile_Trader_CommunityCustoms10
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community10"
  };
 };
};
class CfgTrading
{
 /*
 * This factor defines the difference between sales/purchase price of
 * items and vehicles. It is used if there is no sales price defined
 * in CfgExileArsenal.
 */
 sellPriceFactor = 0.5;
 
 rekeyPriceFactor = 0.1;

 class requiredRespect
 {
  Level1 = 0;
  Level2 = 5000;
  Level3 = 10000;
  Level4 = 15000;
  Level5 = 20000;
  Level6 = 25000;
 };
};
class CfgVehicleCustoms
{
 ///////////////////////////////////////////////////////////////////////////////
 // QUAD BIKES
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Bike_QuadBike_Abstract
 {
  skins[] =
  {
   
   {"Exile_Bike_QuadBike_Blue",  100, "Blue",  {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};},
   {"Exile_Bike_QuadBike_Red",   100, "Red",   {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};},
   {"Exile_Bike_QuadBike_White",  100, "White",  {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};},
   {"Exile_Bike_QuadBike_Nato",  150, "NATO",  {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};},
   {"Exile_Bike_QuadBike_Csat",  150, "CSAT",  {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};},
   {"Exile_Bike_QuadBike_Fia",   150, "FIA",   {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};},
   {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};},
   {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};},
   {"Exile_Bike_QuadBike_Black",  100, "Black",  {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // MOTOR BOATS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_MotorBoat_Abstract
 {
  skins[] =
  {
   {"Exile_Boat_MotorBoat_Police",  350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};},
   {"Exile_Boat_MotorBoat_Orange",  300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};},
   {"Exile_Boat_MotorBoat_White",  300, "White",  {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // RUBBER DUCKS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_RubberDuck_Abstract
 {
  skins[] =
  {
   {"Exile_Boat_RubberDuck_CSAT",  200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};},
   {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};},
   {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};},
   {"Exile_Boat_RubberDuck_Blue",  150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};},
   {"Exile_Boat_RubberDuck_Black",  150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // SDV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_SDV_Abstract
 {
  skins[] =
  {
   {"Exile_Boat_SDV_CSAT",  200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};},
   {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};},
   {"Exile_Boat_SDV_Grey",  100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Hellcat
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hellcat_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Hellcat_Green", 350, "Green",  {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};},
   {"Exile_Chopper_Hellcat_FIA",  500, "FIA",  {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Karts
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Kart_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Kart_BluKing",     100, "Bluking",  {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_RedStone",    100, "RedStone",  {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
   {"Exile_Car_Kart_Vrana",     100, "Vrana",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Green",     100, "Green",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Blue",     100, "Blue",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Orange",     100, "Orange",  {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_White",     100, "White",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Yellow",     100, "Yellow",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Black",     100, "Black",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};} 
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Hummingbird (Civillian)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hummingbird_Civillian_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Hummingbird_Civillian_Blue",   350, "Blue",   {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Red",   350, "Red",   {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_ION",   350, "ION",   {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_BlueLine",  350, "BlueLine",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Digital",  350, "Digital",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Elliptical",  350, "Elliptical",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Furious",  350, "Furious",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Jeans",   350, "Jeans",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Light",   350, "Light",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Shadow",   350, "Shadow",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Sheriff",  350, "Sheriff",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Speedy",   350, "Speedy",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Sunset",   350, "Sunset",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Vrana",   350, "Vrana",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Wasp",   350, "Wasp",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Wave",   350, "Wave",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Huron
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huron_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Huron_Black",  450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};},
   {"Exile_Chopper_Huron_Green",  450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Orca
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Orca_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Orca_CSAT",   350, "CSAT",    {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};},
   {"Exile_Chopper_Orca_Black",   350, "Black",    {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};},
   {"Exile_Chopper_Orca_BlackCustom",  350, "Black Custom",  {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Taru
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Taru_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Taru_CSAT",  500, "CSAT",  {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
   {"Exile_Chopper_Taru_Black", 500, "BLACK",  {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Taru (Transport)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Taru_Transport_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT",  {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
   {"Exile_Chopper_Taru_Transport_Black", 500, "Black",  {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Taru (Covered)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Taru_Covered_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Taru_Covered_CSAT",  500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};},
   {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Hatchback
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hatchback_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Hatchback_Rusty1",    50, "Rusty White",  {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};},
   {"Exile_Car_Hatchback_Rusty2",    50, "Rusty Red",  {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};},
   {"Exile_Car_Hatchback_Rusty3",    50, "Rusty Yellow",  {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};},
   {"Exile_Car_Hatchback_Beige",    100, "Beige",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};},
   {"Exile_Car_Hatchback_Green",    100, "Green",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};},
   {"Exile_Car_Hatchback_Blue",    100, "Blue",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};},
   {"Exile_Car_Hatchback_BlueCustom",   100, "Blue Custom",  {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};},
   {"Exile_Car_Hatchback_BeigeCustom",  100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};},
   {"Exile_Car_Hatchback_Yellow",    100, "Yellow",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};},
   {"Exile_Car_Hatchback_Grey",    100, "Grey",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};},
   {"Exile_Car_Hatchback_Black",    100, "Black",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};},
   {"Exile_Car_Hatchback_Dark",    100, "Dark",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Hatchback (Sport)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hatchback_Sport_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Hatchback_Sport_Red",   100, "Red",  {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_Blue",   100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_Orange",  100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_White",  100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_Beige",  100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_Green",  100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Offroad_Rusty1",   50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};},
   {"Exile_Car_Offroad_Rusty2",   50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};},
   {"Exile_Car_Offroad_Rusty3",   50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};},
   {"Exile_Car_Offroad_Red",    500, "Red",   {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
   {"Exile_Car_Offroad_Beige",   500, "Beige",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
   {"Exile_Car_Offroad_White",   500, "White",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
   {"Exile_Car_Offroad_Blue",    500, "Blue",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
   {"Exile_Car_Offroad_DarkRed",   500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
   {"Exile_Car_Offroad_BlueCustom",  500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla01",  700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla02",  700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla03",  700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla04",  700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla05",  700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla06",  700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla07",  700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla08",  700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla09",  700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla10",  700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla11",  700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla12",  700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Land Rover
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_LandRover_Abstract
 {
  skins[] =
  {
   {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};},
   {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};},
   {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
   {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
   {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Land Rover (Ambulance)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_LandRover_Ambulance_Abstract
 {
  skins[] =
  {
   {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
   {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
   {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Octavius
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Octavius_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};},
   {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // UH-1H Huey
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huey_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
   {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // UH-1H Huey (Armed)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huey_Armed_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
   {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad (Armed)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Armed_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad (Repair)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Repair_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Offroad_Repair_Civillian",  150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Red",   150, "Red",   {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Beige",   150, "Beige",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
   {"Exile_Car_Offroad_Repair_White",   150, "White",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Blue",   150, "Blue",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
   {"Exile_Car_Offroad_Repair_DarkRed",  150, "DarkRed",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
   {"Exile_Car_Offroad_Repair_BlueCustom",  150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla01",  250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla02",  250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla03",  250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla04",  250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla05",  250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla06",  250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla07",  250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla08",  250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla09",  250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla10",  250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla11",  250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla12",  250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // SUV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUV_Abstract
 {
  skins[] =
  {
   {"Exile_Car_SUV_Red",   100, "Red",     {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};},
   {"Exile_Car_SUV_Black",  150, "Black",    {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};},
   {"Exile_Car_SUV_Grey",   100, "Grey",    {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};},
   {"Exile_Car_SUV_Orange",  100, "Orange",    {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};},
   {"Exile_Car_SUV_Black",  150, "Snow Camo",   {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};},
   {"Exile_Car_SUV_Black",  150, "Leaf Camo",   {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};},
   {"Exile_Car_SUV_Black",  150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // SUV XL
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUVXL_Abstract
 {
  skins[] =
  {
   {"Exile_Car_SUVXL_Black", 100, "Black", {""};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Van
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Van_Black",   100, "Black",  {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_White",   100, "White",  {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Red",   100, "Red",   {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
   {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
   {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
   {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
   {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
   {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
   {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
   {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Van (Box)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Box_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Van_Box_Black",    100, "Black",  {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Box_White",    100, "White",  {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Box_Red",    100, "Red",   {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla01",  150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla02",  150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla03",  150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla04",  150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla05",  150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla06",  150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla07",  150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla08",  150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Van (Fuel)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Fuel_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Van_Fuel_Black",   100, "Black",  {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
   {"Exile_Car_Van_Fuel_White",   100, "White",  {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
   {"Exile_Car_Van_Fuel_Red",    100, "Red",   {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
   {"Exile_Car_Van_Fuel_Guerilla01",  150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};},
   {"Exile_Car_Van_Fuel_Guerilla02",  150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};},
   {"Exile_Car_Van_Fuel_Guerilla03",  150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Ikarus
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ikarus_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Ikarus_Blue",   200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};},
   {"Exile_Car_Ikarus_Red",   200, "Red",  {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};},
   {"Exile_Car_Ikarus_Party",   500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Ural (Open)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ural_Open_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Ural_Open_Blue",   300, "Blue",  {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
   {"Exile_Car_Ural_Open_Yellow",   300, "Yellow",  {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
   {"Exile_Car_Ural_Open_Worker",   300, "Worker",  {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
   {"Exile_Car_Ural_Open_Military",  300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Ural (Covered)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ural_Covered_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Ural_Covered_Blue",   300, "Blue",  {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
   {"Exile_Car_Ural_Covered_Yellow",  300, "Yellow",  {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
   {"Exile_Car_Ural_Covered_Worker",  300, "Worker",  {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
   {"Exile_Car_Ural_Covered_Military",  300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Lada
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Lada_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Lada_Green",   100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};},
   {"Exile_Car_Lada_Taxi",   100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
   {"Exile_Car_Lada_Red",    100, "Red",  {"exile_psycho_lada\data\Lada_red_CO.paa"};},
   {"Exile_Car_Lada_Hipster",   100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Volha
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Volha_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Volha_Blue",   100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};},
   {"Exile_Car_Volha_White",   100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};},
   {"Exile_Car_Volha_Black",  100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // HUNTER
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hunter_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_Hunter",  1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};},
   {"Exile_Car_Hunter",  1000, "Exile Hex",    {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};},
   {"Exile_Car_Hunter",  1000, "Exile Black",   {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // HMMWV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_HMMWV_M2_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_HMMWV_M2_Green",  1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
   {"Exile_Car_HMMWV_M2_Desert",  1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  };
 };
 
 class Exile_Car_HMMWV_M134_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_HMMWV_M134_Green",  1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
   {"Exile_Car_HMMWV_M134_Desert",  1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  };
 };
 
 class Exile_Car_HMMWV_MEV_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_HMMWV_MEV_Green",  1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"};},
   {"Exile_Car_HMMWV_MEV_Desert",  1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"};}
  };
 };
 
 class Exile_Car_HMMWV_UNA_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_HMMWV_UNA_Green",  1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
   {"Exile_Car_HMMWV_UNA_Desert",  1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // BTR40
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_BTR40_MG_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_BTR40_MG_Green",  1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
   {"Exile_Car_BTR40_MG_Camo",   1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  };
 };
 
 class Exile_Car_BTR40_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_BTR40_Green",   1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
   {"Exile_Car_BTR40_Camo",   1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Golf
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Golf_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_Golf_Red",    1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"};},
   {"Exile_Car_Golf_Black",   1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // AN-2
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Plane_AN2_Abstract
 {
  skins[] =
  {
   {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"};},
   {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"};},
   {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"};}
  };
 };
};
class CfgVehicleTransport
{
 class Exile_Container_SupplyBox
 {
  vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};

  class Exile_Car_Van_Abstract
  {
   attachPosition[] = {0, -1.1, 0.2};
   cargoIndizes[] = {2, 3, 4, 5, 6, 7};
   detachPosition[] = {0, -4.4};
  };

  class Exile_Car_Offroad_Abstract
  {
   attachPosition[] = {0, -1.6, 0.4};
   cargoIndizes[] = {1, 2, 3, 4};
   detachPosition[] = {0, -4};
  };

  class Exile_Car_Zamak_Abstract
  {
   attachPosition[] = {0.03, 0.3, 0};
   cargoIndizes[] = {2, 3, 4, 5, 6, 7};
   detachPosition[] = {0.03, -4.8};
  };

  class Exile_Car_HEMMT_Abstract
  {
   attachPosition[] = {0.05, -0.1, 0.3};
   cargoIndizes[] = {1, 2, 8, 9};
   detachPosition[] = {0.05, -6.1};
  };

  class Exile_Car_Tempest_Abstract
  {
   attachPosition[] = {0.08, -0.85, 0.4};
   cargoIndizes[] = {1, 6, 7, 9};
   detachPosition[] = {0.08, -6};
  };
 };
};
class CfgVon
{
 // self explanitory isnt it
 class global
 {
  id = 0;
  text = 0;
  von = 0;
 };

 class side
 {
  id = 1;
  text = 1;
  von = 0;
 };

 class command
 {
  id = 2;
  text = 0;
  von = 0;
 };

 class group

 {
  id = 3;
  text = 1;
  von = 1;
 };

 class vehicle
 {
  id = 4;
  text = 1;
  von = 1;
 };

 class direct
 {
  id = 5;
  text = 1;
  von = 1;
 };
};

RPT.log

Spoiler

=====================================================================
== X:\arma3\arma3server.exe
== arma3server.exe  -mod=@Exile;@ExileServer;@CUP_Terrains;@a3xai;@bwa3;@CBA_A3;@HAFM_A3;@BWMod_Extanded;@HVP;@HAFM_EC635;@BW_Vehicles;@Extended_Base_Mod; -serverMod= -ip=85.131.200.206 -port=2302 -maxmem=2047 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3 -autoinit -loadMissionToMemory

Original output filename: Arma3Retail_Server
Exe timestamp: 2016/06/01 14:49:01
Current time:  2016/07/05 21:34:39

Type: Public
Build: Stable
Version: 1.60.136470

Allocator: X:\arma3\dll\tbb4malloc_bi.dll
=====================================================================

21:34:39 SteamAPI initialization failed. Steam features wont's be accessible!
21:34:39 Cannot register unknown string STR_MULTI_TITLE_OFFICIAL_SERVERS
21:34:40 Initializing stats manager.
21:34:40 Stats config disabled.
21:34:40 sessionID: c9b52a9be0e6ec87dfd20ae50580f655192be7c5
21:34:48 Unsupported language English in stringtable
21:34:48 File caf_leopardc2\config.cpp, line 8: Config: ';' used as a separator in the array
21:34:48 Conflicting addon Sig_Roadrunner in '77FuryCop\', previous definition in 'RoadRunner2\'
21:34:48 Conflicting addon Sig_Roadrunner in 'SuperBee\', previous definition in 'RoadRunner2\'
21:34:48 Conflicting addon CAAir2_MV22 in 'CUP\Terrains\cup_terrains_dummy\', previous definition in 'mv22\'
21:34:48 Conflicting addon A3_Soft_F_Car in 'a3\baseconfig_f\', previous definition in 'shounka_a3_iveco_hiway\'
21:34:49 Conflicting addon A3_Weapons_F_Ammoboxes in 'a3\weapons_f\ammoboxes\', previous definition in 'exile_psycho_weapons\ammobox\'
21:34:49 Updating base class ->Strategic, by a3\data_f\config.bin/CfgVehicles/ReammoBox/
21:34:49 Updating base class ->NonStrategic, by a3\data_f\config.bin/CfgVehicles/HouseBase/
21:34:49 Updating base class ->DestructionEffects, by a3\data_f\config.bin/CfgVehicles/House/DestructionEffects/
21:34:49 Updating base class ->Thing, by a3\data_f\config.bin/CfgVehicles/Wreck/
21:34:49 Updating base class ->Wreck, by a3\data_f\config.bin/CfgVehicles/PlaneWreck/
21:34:49 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/
21:34:49 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/
21:34:49 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/
21:34:49 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/
21:34:49 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/
21:34:49 Updating base class ->FlagCarrierCore, by a3\structures_f\mil\flags\config.bin/CfgVehicles/FlagCarrier/
21:34:49 Updating base class ->EtelkaMonospacePro, by a3\uifonts_f\config.bin/CfgFontFamilies/EtelkaMonospaceProBold/
21:34:49 Updating base class ->Mrshounka_monster_base, by Mrshounka_monster_p\config.cpp/CfgVehicles/shounka_monsteur_noir/
21:34:49 Updating base class ->Mrshounka_yamaha_p_base, by Mrshounka_yamaha_p\config.cpp/CfgVehicles/Mrshounka_yamaha_p_rose/
21:34:49 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/
21:34:49 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/
21:34:49 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\config.bin/CfgMovesMaleSdr/BlendAnims/
21:34:49 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/
21:34:49 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/
21:34:49 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/
21:34:49 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/
21:34:49 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/
21:34:49 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/
21:34:49 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/
21:34:49 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/
21:34:49 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/
21:34:49 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/
21:34:49 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/
21:34:49 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/
21:34:49 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/
21:34:49 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/
21:34:49 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/
21:34:49 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/
21:34:49 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/
21:34:49 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/
21:34:49 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/
21:34:49 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/
21:34:49 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/
21:34:49 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/
21:34:49 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/
21:34:49 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/
21:34:49 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/
21:34:49 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/
21:34:49 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/
21:34:49 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/
21:34:49 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/
21:34:49 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/
21:34:49 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/
21:34:49 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/
21:34:49 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/
21:34:49 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/
21:34:49 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/
21:34:49 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/
21:34:49 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/
21:34:49 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
21:34:49 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
21:34:49 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
21:34:49 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
21:34:49 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
21:34:49 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
21:34:49 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/
21:34:49 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/
21:34:49 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
21:34:49 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
21:34:49 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
21:34:49 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
21:34:49 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
21:34:49 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
21:34:49 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
21:34:50 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
21:34:50 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
21:34:50 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
21:34:50 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
21:34:50 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
21:34:50 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
21:34:50 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/
21:34:50 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/
21:34:50 Updating base class ->BulletCore, by a3\weapons_f\config.bin/CfgAmmo/BulletBase/
21:34:50 Updating base class ->ShellCore, by a3\weapons_f\config.bin/CfgAmmo/ShellBase/
21:34:50 Updating base class ->BulletBase, by a3\weapons_f\config.bin/CfgAmmo/B_35mm_AA/
21:34:50 Updating base class ->Default, by a3\weapons_f\config.bin/CfgMagazines/CA_Magazine/
21:34:50 Updating base class ->CA_Magazine, by a3\weapons_f\config.bin/CfgMagazines/VehicleMagazine/
21:34:50 Updating base class ->CA_Magazine, by a3\weapons_f\config.bin/CfgMagazines/CA_LauncherMagazine/
21:34:50 Updating base class ->VehicleMagazine, by a3\weapons_f\config.bin/CfgMagazines/24Rnd_missiles/
21:34:50 Updating base class ->RocketPods, by a3\weapons_f\config.bin/CfgWeapons/missiles_DAR/
21:34:50 Updating base class ->CannonCore, by a3\weapons_f\config.bin/CfgWeapons/autocannon_35mm/
21:34:50 Updating base class ->All, by a3\sounds_f\config.bin/CfgVehicles/Sound/
21:34:50 Updating base class ->MRAP_01_base_F, by a3\soft_f\mrap_01\config.bin/CfgVehicles/B_MRAP_01_F/
21:34:50 Updating base class ->MRAP_01_gmg_base_F, by a3\soft_f\mrap_01\config.bin/CfgVehicles/B_MRAP_01_gmg_F/
21:34:50 Updating base class ->MRAP_01_hmg_base_F, by a3\soft_f\mrap_01\config.bin/CfgVehicles/B_MRAP_01_hmg_F/
21:34:50 Updating base class ->Car_F, by a3\soft_f_beta\mrap_03\config.bin/CfgVehicles/MRAP_03_base_F/
21:34:50 Updating base class ->MRAP_03_base_F, by a3\soft_f_beta\mrap_03\config.bin/CfgVehicles/MRAP_03_hmg_base_F/
21:34:50 Updating base class ->MRAP_03_hmg_base_F, by a3\soft_f_beta\mrap_03\config.bin/CfgVehicles/MRAP_03_gmg_base_F/
21:34:50 Updating base class ->MRAP_03_base_F, by a3\soft_f_beta\mrap_03\config.bin/CfgVehicles/I_MRAP_03_F/
21:34:50 Updating base class ->MRAP_03_hmg_base_F, by a3\soft_f_beta\mrap_03\config.bin/CfgVehicles/I_MRAP_03_hmg_F/
21:34:50 Updating base class ->MRAP_03_gmg_base_F, by a3\soft_f_beta\mrap_03\config.bin/CfgVehicles/I_MRAP_03_gmg_F/
21:34:50 Updating base class ->Truck_01_base_F, by a3\soft_f_beta\truck_01\config.bin/CfgVehicles/B_Truck_01_transport_F/
21:34:50 Updating base class ->B_Truck_01_transport_F, by a3\soft_f_beta\truck_01\config.bin/CfgVehicles/B_Truck_01_covered_F/
21:34:50 Updating base class ->B_Truck_01_transport_F, by a3\soft_f_gamma\truck_01\config.bin/CfgVehicles/B_Truck_01_mover_F/
21:34:50 Updating base class ->B_Truck_01_mover_F, by a3\soft_f_gamma\truck_01\config.bin/CfgVehicles/B_Truck_01_box_F/
21:34:50 Updating base class ->B_Truck_01_mover_F, by a3\soft_f_gamma\truck_01\config.bin/CfgVehicles/B_Truck_01_Repair_F/
21:34:50 Updating base class ->B_Truck_01_mover_F, by a3\soft_f_gamma\truck_01\config.bin/CfgVehicles/B_Truck_01_ammo_F/
21:34:50 Updating base class ->B_Truck_01_mover_F, by a3\soft_f_gamma\truck_01\config.bin/CfgVehicles/B_Truck_01_fuel_F/
21:34:50 Updating base class ->B_Truck_01_transport_F, by a3\soft_f_gamma\truck_01\config.bin/CfgVehicles/B_Truck_01_medical_F/
21:34:50 Updating base class ->Helicopter_Base_H, by HAFM_EC635_Config\config.bin/CfgVehicles/EC635/
21:34:50 Updating base class ->EC635, by HAFM_EC635_Config\config.bin/CfgVehicles/EC635_Unarmed/
21:34:50 Updating base class Truck_F->Car_F, by shounka_a3_dafxf_euro6\config.cpp/CfgVehicles/Truck_02_base_F/
21:34:50 Updating base class ->MBT_03_base_F, by a3\armor_f_epb\mbt_03\config.bin/CfgVehicles/I_MBT_03_base_F/
21:34:50 Updating base class ->DefaultDie, by a3\cargoposes_f\config.bin/CfgMovesMaleSdr/States/KIA_passenger_generic01/
21:34:50 Updating base class ->Crew, by a3\cargoposes_f\config.bin/CfgMovesMaleSdr/States/passenger_generic01_foldhands_settlein/
21:34:50 Updating base class ->Crew, by a3\cargoposes_f\config.bin/CfgMovesMaleSdr/States/passenger_generic01_foldhands/
21:34:50 Updating base class ->Truck_F, by a3\soft_f_epc\truck_03\config.bin/CfgVehicles/Truck_03_base_F/
21:34:50 Updating base class ->Truck_03_base_F, by a3\soft_f_epc\truck_03\config.bin/CfgVehicles/O_Truck_03_transport_F/
21:34:50 Updating base class ->Truck_03_base_F, by a3\soft_f_epc\truck_03\config.bin/CfgVehicles/O_Truck_03_covered_F/
21:34:50 Updating base class ->Truck_03_base_F, by a3\soft_f_epc\truck_03\config.bin/CfgVehicles/O_Truck_03_repair_F/
21:34:50 Updating base class ->Truck_03_base_F, by a3\soft_f_epc\truck_03\config.bin/CfgVehicles/O_Truck_03_ammo_F/
21:34:50 Updating base class ->Truck_03_base_F, by a3\soft_f_epc\truck_03\config.bin/CfgVehicles/O_Truck_03_fuel_F/
21:34:50 Updating base class ->Truck_03_base_F, by a3\soft_f_epc\truck_03\config.bin/CfgVehicles/O_Truck_03_medical_F/
21:34:50 Updating base class ->Truck_03_base_F, by a3\soft_f_epc\truck_03\config.bin/CfgVehicles/O_Truck_03_device_F/
21:34:50 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\config.bin/CfgMovesMaleSdr/BlendAnims/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/
21:34:50 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/
21:34:50 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/
21:34:50 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/
21:34:50 Updating base class utes->CAWorld, by CUP\Terrains\cup_terrains_worlds\lighting\config.bin/CfgWorlds/ThirskW/
21:34:50 Updating base class CAWorld->utes, by CUP\Terrains\cup_terrains_worlds\mapsize\config.bin/CfgWorlds/ThirskW/
21:34:50 Updating base class ->Exile_Car_SUV_Abstract, by exile_client\config.bin/CfgVehicles/Exile_Car_SUV_Black/
21:34:50 Cannot delete class ProgressMap, it is referenced somewhere (used as a base class probably).
21:34:50 Cannot delete class BackgroundSlotPrimary, it is referenced somewhere (used as a base class probably).
21:34:50 Updating base class RscStandardDisplay->, by exile_client\config.bin/RscDisplayMain/
21:34:50 Updating base class RscPicture->RscText, by exile_client\config.bin/RscDisplayVoiceChat/controls/Picture/
21:34:50 Updating base class ->Plane, by Exile_psycho_An2\config.bin/CfgVehicles/an2_base/
21:34:50 Updating base class ->BRDM2_HQ_Base, by exile_psycho_brdm\config.bin/CfgVehicles/BRDM2_HQ_CHDKZ/
21:34:50 Updating base class ->Car_F, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_MG_base_EP1/
21:34:50 Updating base class ->BTR40_MG_base_EP1, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_base_EP1/
21:34:50 Updating base class ->Car_F, by Exile_psycho_Gaz_volha\config.bin/CfgVehicles/volha_Base/
21:34:50 Updating base class Car->Car_F, by Exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_Base/
21:34:50 Updating base class ->HMMWV_Base, by Exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M2/
21:34:50 Updating base class ->HMMWV_Base, by Exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M134/
21:34:50 Updating base class ->HMMWV_Base, by Exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_UNA/
21:34:50 Updating base class ->HMMWV_UNA, by Exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_MEV/
21:34:50 Updating base class ->Ikarus_Civ_Base, by Exile_psycho_Ikarus\config.bin/CfgVehicles/Ikarus_Civ_01/
21:34:50 Updating base class ->Car_F, by Exile_psycho_lada\config.bin/CfgVehicles/Lada_Base/
21:34:50 Updating base class ->Landrover_civ, by Exile_psycho_LRC\config.bin/CfgVehicles/Landrover_Civ_02/
21:34:50 Updating base class ->Landrover_civ, by Exile_psycho_LRC\config.bin/CfgVehicles/LR_Ambulance_Base/
21:34:50 Updating base class ->Octavia_Base, by Exile_psycho_Octavia\config.bin/CfgVehicles/Octavia_Civ_01/
21:34:50 Updating base class ->Car_F, by Exile_psycho_SUV_a3\config.bin/CfgVehicles/SUV_Base/
21:34:50 Updating base class ->Car_F, by Exile_psycho_SuvArm_a3\config.bin/cfgVehicles/SUV_armored_Base/
21:34:50 Updating base class ->Car_F, by exile_psycho_tractor\config.bin/CfgVehicles/Tractor_Base/
21:34:50 Updating base class ->Tractor_Base, by exile_psycho_tractor\config.bin/CfgVehicles/tractorOld/
21:34:50 Updating base class ->Offroad_01_base_F, by Exile_Psycho_UAZ\config.bin/CfgVehicles/UAZ_Base/
21:34:50 Updating base class ->UAZ_Base, by Exile_Psycho_UAZ\config.bin/CfgVehicles/UAZ_Open_Base/
21:34:50 Updating base class ->UH1H_Closed, by Exile_psycho_UH1H\config.bin/CfgVehicles/UH1H_Clo/
21:34:50 Updating base class ->UH1HL_base, by Exile_psycho_UH1H\config.bin/CfgVehicles/UH1H_M240/
21:34:50 Updating base class ->Ural_Base, by Exile_psycho_Ural\config.bin/CfgVehicles/Ural_RU/
21:34:50 Updating base class ->Ural_Open_Base, by Exile_psycho_Ural\config.bin/CfgVehicles/Ural_Open_RU/
21:34:50 Updating base class ->Truck_F, by Exile_psycho_V3S\config.bin/CfgVehicles/V3S_base/
21:34:50 Updating base class ->V3S_base, by Exile_psycho_V3S\config.bin/CfgVehicles/V3S_Base_EP1/
21:34:50 Updating base class KIA_Golf_Driver->DefaultDie, by Exile_Psycho_VWGOLF\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo01/
21:34:50 Updating base class KIA_Golf_Driver->DefaultDie, by Exile_Psycho_VWGOLF\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo02/
21:34:50 Updating base class KIA_Golf_Driver->DefaultDie, by Exile_Psycho_VWGOLF\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo03/
21:34:50 Updating base class ->Golf_Base, by Exile_Psycho_VWGOLF\config.bin/CfgVehicles/Golf_Civ_Base/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/75Rnd_Green_Tracer_545x39_RPK/
21:34:50 Updating base class ->75Rnd_Green_Tracer_545x39_RPK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/45Rnd_Green_Tracer_545x39_RPK/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_545x39_AK/
21:34:50 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Green_Tracer_545x39_AK/
21:34:50 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Red_Tracer_545x39_AK/
21:34:50 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_White_Tracer_545x39_AK/
21:34:50 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Yellow_Tracer_545x39_AK/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_762x39_AK47_M/
21:34:50 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK47/
21:34:50 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74/
21:34:50 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107/
21:34:50 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107_GL/
21:34:50 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74_GL/
21:34:50 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKM/
21:34:50 Updating base class ->arifle_AKM, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS/
21:34:50 Updating base class ->arifle_AKS, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS_Gold/
21:34:50 Updating base class ->arifle_AK74, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_RPK74/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\mgun\pk\config.bin/CfgMagazines/100Rnd_762x54_PK_Tracer_Green/
21:34:50 Updating base class ->Rifle_Long_Base_F, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/PKP/
21:34:50 Updating base class ->PKP, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/Pecheneg/
21:34:50 Updating base class ShotgunBase->BulletBase, by exile_psycho_weapons\other\m1014\config.bin/CfgAmmo/B_12Gauge_Pellets/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Slug/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Pellets/
21:34:50 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\other\m1014\config.bin/CfgWeapons/M1014/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgMagazines/7Rnd_45ACP_1911/
21:34:50 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgWeapons/Colt1911/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\makarov\config.bin/CfgMagazines/8Rnd_9x18_Makarov/
21:34:50 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\makarov\config.bin/CfgWeapons/Makarov/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\revolver\config.bin/CfgMagazines/6Rnd_45ACP/
21:34:50 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455/
21:34:50 Updating base class ->TaurusTracker455, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455_gold/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_762x51_DMR/
21:34:50 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Yellow_Tracer_762x51_DMR/
21:34:50 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Red_Tracer_762x51_DMR/
21:34:50 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Green_Tracer_762x51_DMR/
21:34:50 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\dmr\config.bin/CfgWeapons/srifle_DMR/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgMagazines/5x_22_LR_17_HMR_M/
21:34:50 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgWeapons/srifle_CZ550_base/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgMagazines/10x_303_M/
21:34:50 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgWeapons/srifle_LeeEnfield/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\svd\config.bin/CfgMagazines/10Rnd_762x54_SVD/
21:34:50 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD/
21:34:50 Updating base class ->srifle_SVD, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD_des/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/10Rnd_9x39_VSS/
21:34:50 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/20Rnd_9x39_VSS/
21:34:50 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\vss\config.bin/CfgWeapons/srifle_VSSVintorez/
21:34:50 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_HBarrier_1_F/
21:34:50 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_HBarrier_3_F/
21:34:50 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_HBarrier_5_F/
21:34:50 Updating base class BagBunker_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_BagBunker_Tower_F/
21:34:50 Updating base class CamoNet_BLUFOR_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/CamoNet_BLUFOR_open_F/
21:34:50 Updating base class CamoNet_INDP_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/CamoNet_INDP_open_F/
21:34:50 Updating base class CamoNet_OPFOR_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/CamoNet_OPFOR_open_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_CncBarrier_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Stone_4m_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Stone_Gate_F/
21:34:50 Updating base class OpenDoor_1->, by ExtendedBase\config.bin/CfgVehicles/Land_Stone_Gate_F/UserActions/CloseDoor_1/
21:34:50 Updating base class OpenDoor_2->, by ExtendedBase\config.bin/CfgVehicles/Land_Stone_Gate_F/UserActions/CloseDoor_2/
21:34:50 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_WaterCooler_01_new_F/
21:34:50 Updating base class Scrapyard_base_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_Pallet_MilBoxes_F/
21:34:50 Updating base class BagBunker_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_BagBunker_Small_F/
21:34:50 Updating base class House_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_Bunker_F/
21:34:50 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_HBarrierWall_corner_F/
21:34:50 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_HBarrierWall6_F/
21:34:50 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_HBarrierWall4_F/
21:34:50 Updating base class Cargo_base_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_Cargo20_military_green_F/
21:34:50 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_RampConcrete_F/
21:34:50 Updating base class BagFence_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_BagFence_Corner_F/
21:34:50 Updating base class BagFence_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_BagFence_Long_F/
21:34:50 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_HBarrierTower_F/
21:34:50 Updating base class Furniture_base_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_Metal_wooden_rack_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Wall_IndCnc_4_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_City2_4m_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_City2_8m_F/
21:34:50 Updating base class Helipad_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_HelipadCivil_F/
21:34:50 Updating base class Furniture_base_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_Rack_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_City_Gate_F/
21:34:50 Updating base class OpenDoor_1->, by ExtendedBase\config.bin/CfgVehicles/Land_City_Gate_F/UserActions/OpenDoor_2/
21:34:50 Updating base class CloseDoor_1->, by ExtendedBase\config.bin/CfgVehicles/Land_City_Gate_F/UserActions/CloseDoor_2/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_BarGate_F/
21:34:50 Updating base class Furniture_base_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_Icebox_F/
21:34:50 Updating base class Land_Sign_Mines_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Sign_WarningMilitaryArea_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Mil_WallBig_4m_F/
21:34:50 Updating base class Cargo_Patrol_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Cargo_Patrol_V2_F/
21:34:50 Updating base class Piers_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Pier_small_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Wall_Tin_4/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Tank_rust_F/
21:34:50 Updating base class Furniture_base_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_ShelvesMetal_F/
21:34:50 Updating base class Cargo_Tower_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Cargo_Tower_V2_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_FuelStation_Feed_F/
21:34:50 Updating base class BagBunker_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_BagBunker_Large_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/ShootingPos_F/
21:34:50 Updating base class Cargo_House_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Cargo_House_V2_F/
21:34:50 Updating base class Cargo_base_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_Cargo40_light_green_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_cargo_house_slum_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_CncShelter_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Wall_IndCnc_2deco_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_CncWall4_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_FuelStation_Shed_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Shed_Small_F/
21:34:50 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Razorwire_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_u_Addon_01_V1_F/
21:34:50 Updating base class Cargo_base_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_Cargo20_sand_F/
21:34:50 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_GH_Stairs_F/
21:34:50 Updating base class Land_i_Garage_V1_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_i_Garage_V2_F/
21:34:50 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_GH_Platform_F/
21:34:50 Updating base class Camping_base_F->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_TentDome_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_TentHangar_V1_F/
21:34:50 Updating base class Lamps_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_LampHalogen_F/
21:34:50 Updating base class Land_LampAirport_off_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_LampAirport_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_CncWall1_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_CncBarrierMedium_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Crash_barrier_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Shed_Big_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_TouristShelter_01_F/
21:34:50 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Water_source_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Concrete_SmallWall_4m_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Concrete_SmallWall_8m_F/
21:34:50 Updating base class Land_Sign_Mines_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Sign_WarningMilAreaSmall_F/
21:34:50 Updating base class Land_Sign_Mines_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Sign_WarningMilitaryVehicles_F/
21:34:50 Updating base class Land_PortableLight_single_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_PortableLight_double_F/
21:34:50 Updating base class Reflectors->, by ExtendedBase\config.bin/CfgVehicles/Land_PortableLight_double_F/Reflectors/
21:34:50 Updating base class Light_1->, by ExtendedBase\config.bin/CfgVehicles/Land_PortableLight_double_F/Reflectors/Light_1/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Radar_Small_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Cargo_addon02_V2_F/
21:34:50 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_TableDesk_F/
21:34:50 Updating base class ThingX->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_ToiletBox_F/
21:34:50 Updating base class Piers_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Pier_Box_F/
21:34:50 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_ChairWood_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/BlockConcrete_F/
21:34:50 Updating base class ThingX->Exile_Container_Abstract, by ExtendedBase\config.bin/CfgVehicles/Land_CargoBox_V1_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_IndFnc_3_F/
21:34:50 Updating base class Wall_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_IndFnc_9_F/
21:34:50 Updating base class Piers_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Sea_Wall_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_i_Addon_03_V1_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_i_Addon_03mid_V1_F/
21:34:50 Updating base class Lamps_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_LampStreet_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Dome_Big_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Hangar_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Metal_Shed_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_spp_Tower_F/
21:34:50 Updating base class ThingX->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Sun_chair_F/
21:34:50 Updating base class Land_Sunshade_01_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Sunshade_04_F/
21:34:50 Updating base class Lamps_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_LampShabby_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/LAnd_Airport_Tower_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_i_Barracks_V1_F/
21:34:50 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_BeachBooth_01_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Castle_01_tower_F/
21:34:50 Updating base class Land_Sign_Mines_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Sign_WarningUnexplodedAmmo_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_TTowerSmall_1_F/
21:34:50 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Exile_Plant_GreenBush/
21:34:50 Updating base class Piers_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_nav_pier_m_F/
21:34:50 Updating base class Camping_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Sleeping_bag_F/
21:34:50 Updating base class Rocks_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Small_Stone_02_F/
21:34:50 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_SolarPanel_2_F/
21:34:50 Updating base class House_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_spp_Panel_F/
21:34:50 Updating base class ThingX->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_CampingChair_V2_F/
21:34:50 Updating base class ThingX->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_CampingChair_V1_F/
21:34:50 Updating base class FloatingStructure_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Camping_Light_F/
21:34:50 Updating base class ThingX->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_CampingTable_F/
21:34:50 Updating base class Land_MapBoard_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/MapBoard_altis_F/
21:34:50 Updating base class Pavements_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Pavement_narrow_F/
21:34:50 Updating base class Pavements_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Pavement_narrow_corner_F/
21:34:50 Updating base class Pavements_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Pavement_wide_F/
21:34:50 Updating base class Pavements_base_F->Exile_Construction_Abstract_Static, by ExtendedBase\config.bin/CfgVehicles/Land_Pavement_wide_corner_F/
21:34:51 Updating base class ->RscStandardDisplay, by x\cba\addons\help\config.bin/RscDisplayMain/
21:34:52 Initializing Steam Manager
21:34:52 Steam Manager initialized.
21:34:52
21:34:52 ==== Loaded addons ====
21:34:52
21:34:52 dta\languagecore_f.pbo - 100547
21:34:52 dta\core.pbo - 98397
21:34:52 dta\bin.pbo - unknown
21:34:52 X:\arma3\@Extended_Base_Mod\addons\extendedbase.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\bw_retex_pack_choppers.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\amt_misc.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\bma3_bushmaster.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\bw_a3_dingo.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\amt.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\bma3_bushmaster_data.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\kgb_wheeled.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\amt_gepard.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\kgb_tracked.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\cha_av8b.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\bma3_bushmaster_config.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\dof_polizeimod.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\bma3_bushmaster_sounds.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\bma3_bushmaster_anim.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\amt_sound.pbo - unknown
21:34:52 X:\arma3\@BW_Vehicles\addons\bw_fennek.pbo - unknown
21:34:52 X:\arma3\@HAFM_EC635\addons\hafm_ec635_config.pbo - unknown
21:34:52 X:\arma3\@HAFM_EC635\addons\hafm_ec635.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_yamaha_p.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\mr_own_hummer.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_ferrari_f430_scuderia_p.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\shounka_a3_audia8_limo.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_chevrolet_avalanche.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\sab_camel.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\roadrunner2.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\mr_own_buggy.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_dafxf_euro6.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_lykan_p.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\mr_own_base.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\mr_own_dodge15.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\mrshounka_monster_p.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\mv22.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_iveco.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\77furycop.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_van_gmc_vandura_p.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_308_gti_p.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_buggy_p.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\superbee.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_base.pbo - unknown
21:34:52 X:\arma3\@HVP\addons\steam_shounka_corbillard.pbo - unknown
21:34:52 X:\arma3\@BWMod_Extanded\addons\bwmod_extanded.pbo - unknown
21:34:52 X:\arma3\@BWMod_Extanded\addons\bwmod_extanded_inf.pbo - unknown
21:34:52 X:\arma3\@BWMod_Extanded\addons\bwmod_extanded_wep.pbo - unknown
21:34:52 X:\arma3\@HAFM_A3\addons\hafm_nh90_config.pbo - unknown
21:34:52 X:\arma3\@HAFM_A3\addons\hafm_nh90.pbo - unknown
21:34:52 X:\arma3\@CBA_A3\addons\cba_strings.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_ui.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_arrays.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_main_a3.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_hashes.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_jr.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_ui_helper.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_jr_prep.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_keybinding.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_network.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_events.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_diagnostic.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_help.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_xeh.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_vectors.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_main.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_ai.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_common.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_linux.pbo - 5d662876
21:34:52 X:\arma3\@CBA_A3\addons\cba_versioning.pbo - 5d662876
21:34:52 X:\arma3\@bwa3\addons\bwa3_navipad.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_handgrenades.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_sniperrifles.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_weapons.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_backpacks.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_flag.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_vests.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_assaultrifles.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_puma.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_leopard2a6m.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_attachments.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_units.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_common.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_ammoboxes.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_vector.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_handguns.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_tiger.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_headgear.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_launchers.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_battlerifles.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_optics.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_machineguns.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_vehicleweapons.pbo - unknown
21:34:52 X:\arma3\@bwa3\addons\bwa3_tracked.pbo - unknown
21:34:52 X:\arma3\@a3xai\addons\a3xai_config.pbo - unknown
21:34:52 X:\arma3\@a3xai\addons\a3xai.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_weapons_dummy.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_structures.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_language_e.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_maps_desert2.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_maps_bohemia.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_structures_pmc_c.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_hotfix_c.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_maps_sara_c.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_sounds_c_dummy.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_ca_acr.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_aia_compat.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_maps_shapur_baf.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_maps_desert.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_structures_e_c.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_languagemissions.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_misc3_c.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_languagemissions_e.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_maps_sara_dbe1_c.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_hotfix.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_language_pmc.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_signs2.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_data.pbo - unknown
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21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_air_dummy.pbo - unknown
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21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_worlds.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_misc_acr.pbo - unknown
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21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_maps_sara.pbo - unknown
21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_maps_bohemia_c.pbo - unknown
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21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_language.pbo - unknown
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21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_ui_dummy.pbo - unknown
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21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ibr_plants.pbo - unknown
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21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_ca_c.pbo - unknown
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21:34:52 X:\arma3\@CUP_Terrains\addons\cup_terrains_ca_plants_pmc.pbo - unknown
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21:34:52 X:\arma3\mark\addons\language_f_mp_mark.pbo - 99993
21:34:52 X:\arma3\mark\addons\music_f_mark_music.pbo - 98422
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21:34:52 X:\arma3\mark\addons\languagemissions_f_mp_mark.pbo - 100003
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21:34:52 X:\arma3\mark\addons\modules_f_mark.pbo - 98423
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21:34:52 X:\arma3\mark\addons\missions_f_mp_mark.pbo - 98422
21:34:52 X:\arma3\mark\addons\ui_f_mp_mark.pbo - 98423
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21:34:52 X:\arma3\mark\addons\missions_f_mp_mark_data.pbo - 98422
21:34:52 X:\arma3\mark\addons\data_f_mark.pbo - 99979
21:34:52 X:\arma3\mark\addons\supplies_f_mark.pbo - 98423
21:34:52 X:\arma3\mark\addons\languagemissions_f_mark.pbo - 100000
21:34:52 X:\arma3\mark\addons\missions_f_mark.pbo - 98422
21:34:52 X:\arma3\mark\addons\sounds_f_mark.pbo - 98423
21:34:52 X:\arma3\mark\addons\static_f_mark.pbo - 98423
21:34:52 X:\arma3\mark\addons\language_f_mark.pbo - 99993
21:34:52 X:\arma3\mark\addons\characters_f_mark.pbo - 99312
21:34:52 X:\arma3\mark\addons\ui_f_mark.pbo - 98423
21:34:52 X:\arma3\mark\addons\music_f_mark.pbo - 98422
21:34:52 X:\arma3\mark\addons\modules_f_mp_mark.pbo - 98422
21:34:52 X:\arma3\mark\addons\structures_f_mark.pbo - 98423
21:34:52 X:\arma3\mark\addons\anims_f_mark.pbo - 98395
21:34:52 X:\arma3\heli\addons\air_f_heli.pbo - 98395
21:34:52 X:\arma3\heli\addons\missions_f_heli_data.pbo - 98437
21:34:52 X:\arma3\heli\addons\functions_f_heli.pbo - 98403
21:34:52 X:\arma3\heli\addons\data_f_heli.pbo - 99982
21:34:52 X:\arma3\heli\addons\soft_f_heli.pbo - 98423
21:34:52 X:\arma3\heli\addons\music_f_heli.pbo - 98423
21:34:52 X:\arma3\heli\addons\languagemissions_f_heli.pbo - 99996
21:34:52 X:\arma3\heli\addons\structures_f_heli.pbo - 98423
21:34:52 X:\arma3\heli\addons\sounds_f_heli.pbo - 98423
21:34:52 X:\arma3\heli\addons\music_f_heli_music.pbo - 98423
21:34:52 X:\arma3\heli\addons\modules_f_heli.pbo - 98422
21:34:52 X:\arma3\heli\addons\missions_f_heli.pbo - 98436
21:34:52 X:\arma3\heli\addons\supplies_f_heli.pbo - 98423
21:34:52 X:\arma3\heli\addons\cargoposes_f_heli.pbo - 98395
21:34:52 X:\arma3\heli\addons\language_f_heli.pbo - 99993
21:34:52 X:\arma3\heli\addons\boat_f_heli.pbo - 98395
21:34:52 X:\arma3\heli\addons\ui_f_heli.pbo - 98423
21:34:52 X:\arma3\heli\addons\anims_f_heli.pbo - 98397
21:34:52 X:\arma3\heli\addons\dubbing_f_heli.pbo - 98398
21:34:52 X:\arma3\heli\addons\missions_f_heli_video.pbo - 98437
21:34:52 X:\arma3\kart\addons\missions_f_kart_data.pbo - 98437
21:34:52 X:\arma3\kart\addons\languagemissions_f_kart.pbo - 99999
21:34:52 X:\arma3\kart\addons\modules_f_kart.pbo - 98422
21:34:52 X:\arma3\kart\addons\language_f_kart.pbo - 99993
21:34:52 X:\arma3\kart\addons\ui_f_kart.pbo - 98423
21:34:52 X:\arma3\kart\addons\weapons_f_kart.pbo - 98423
21:34:52 X:\arma3\kart\addons\soft_f_kart.pbo - 98423
21:34:52 X:\arma3\kart\addons\missions_f_kart.pbo - 98437
21:34:52 X:\arma3\kart\addons\sounds_f_kart.pbo - 98423
21:34:52 X:\arma3\kart\addons\structures_f_kart.pbo - 98423
21:34:52 X:\arma3\kart\addons\characters_f_kart.pbo - 98396
21:34:52 X:\arma3\kart\addons\modules_f_kart_data.pbo - 98423
21:34:52 X:\arma3\kart\addons\anims_f_kart.pbo - 98395
21:34:52 X:\arma3\kart\addons\data_f_kart.pbo - 98437
21:34:52 X:\arma3\curator\addons\ui_f_curator.pbo - 100112
21:34:52 X:\arma3\curator\addons\data_f_curator.pbo - 99978
21:34:52 X:\arma3\curator\addons\language_f_curator.pbo - 99992
21:34:52 X:\arma3\curator\addons\modules_f_curator.pbo - 98422
21:34:52 X:\arma3\curator\addons\functions_f_curator.pbo - 98402
21:34:52 X:\arma3\curator\addons\missions_f_curator.pbo - 99501
21:34:52 addons\characters_f_bootcamp.pbo - 98395
21:34:52 addons\structures_f_epb.pbo - 98423
21:34:52 addons\ui_f_data.pbo - 99905
21:34:52 addons\roads_f.pbo - 98423
21:34:52 addons\missions_f_epb_video.pbo - 73106
21:34:52 addons\weapons_f_bootcamp.pbo - 98423
21:34:52 addons\modules_f_epb.pbo - 98422
21:34:52 addons\map_altis_data_layers.pbo - 99901
21:34:52 addons\soft_f_beta.pbo - 98423
21:34:52 addons\armor_f_epc.pbo - 98395
21:34:52 addons\modules_f_beta.pbo - 98422
21:34:52 addons\uifonts_f.pbo - 98423
21:34:52 addons\language_f_exp_b.pbo - 99993
21:34:52 addons\drones_f.pbo - 99942
21:34:52 addons\characters_f_gamma.pbo - 99374
21:34:52 addons\characters_f_epc.pbo - 98395
21:34:52 addons\sounds_f.pbo - 99745
21:34:52 addons\map_stratis_scenes_f.pbo - 98774
21:34:52 addons\air_f_epc.pbo - 98395
21:34:52 addons\baseconfig_f.pbo - 99080
21:34:52 addons\missions_f.pbo - 98436
21:34:52 addons\missions_f_bootcamp.pbo - 98436
21:34:52 addons\characters_f_beta.pbo - 98395
21:34:52 addons\sounds_f_arsenal.pbo - 98423
21:34:52 addons\structures_f_wrecks.pbo - 98423
21:34:52 addons\language_f_exp_a.pbo - 99993
21:34:52 addons\characters_f.pbo - 99496
21:34:52 addons\dubbing_f_epa.pbo - 98398
21:34:52 addons\cargoposes_f.pbo - 98395
21:34:52 addons\map_altis_data_layers_01_00.pbo - 99901
21:34:52 addons\missions_f_epb_data.pbo - 92728
21:34:52 addons\boat_f_gamma.pbo - 98395
21:34:52 addons\map_stratis.pbo - 100234
21:34:52 addons\structures_f_households.pbo - 98423
21:34:52 addons\ui_f.pbo - 100111
21:34:52 addons\map_altis_data_layers_01_01.pbo - 99901
21:34:52 addons\anims_f_data.pbo - 98480
21:34:52 addons\languagemissions_f_exp_a.pbo - 99996
21:34:52 addons\missions_f_exp_a_data.pbo - 98702
21:34:52 addons\3den.pbo - 99525
21:34:52 addons\air_f_gamma.pbo - 98395
21:34:52 addons\armor_f_gamma.pbo - 98395
21:34:52 addons\map_vr.pbo - 98784
21:34:52 addons\functions_f.pbo - 100265
21:34:52 addons\3den_language.pbo - 99992
21:34:52 addons\signs_f.pbo - 99349
21:34:52 addons\static_f_beta.pbo - 98423
21:34:52 addons\missions_f_bootcamp_data.pbo - 98436
21:34:52 addons\structures_f_data.pbo - 98423
21:34:52 addons\missions_f_epa.pbo - 98893
21:34:52 addons\music_f_bootcamp.pbo - 98422
21:34:52 addons\structures_f_exp_a.pbo - 98423
21:34:52 addons\music_f_epb.pbo - 98422
21:34:52 addons\misc_f.pbo - 98416
21:34:52 addons\map_stratis_data_layers.pbo - 98581
21:34:52 addons\characters_f_epa.pbo - 98395
21:34:52 addons\map_altis_scenes_f.pbo - 98766
21:34:52 addons\missions_f_gamma.pbo - 98436
21:34:52 addons\dubbing_f_epc.pbo - 98398
21:34:52 addons\armor_f_beta.pbo - 99591
21:34:52 addons\air_f.pbo - 99988
21:34:52 addons\missions_f_beta.pbo - 98436
21:34:52 addons\missions_f_epb.pbo - 98420
21:34:52 addons\music_f_epb_music.pbo - 98422
21:34:52 addons\languagemissions_f_epc.pbo - 99993
21:34:52 addons\dubbing_radio_f_data_gre.pbo - 99078
21:34:52 addons\dubbing_radio_f_data_engb.pbo - 99078
21:34:52 addons\music_f_epa_music.pbo - 98422
21:34:52 addons\data_f_exp_b.pbo - 98643
21:34:52 addons\dubbing_f_epb.pbo - 98398
21:34:52 addons\uifonts_f_data.pbo - 98423
21:34:52 addons\anims_f_epc.pbo - 98397
21:34:52 addons\boat_f_epc.pbo - 98395
21:34:52 addons\sounds_f_exp_a.pbo - 98443
21:34:52 addons\missions_f_epc_data.pbo - 84724
21:34:52 addons\modules_f_exp_a.pbo - 98459
21:34:52 addons\sounds_f_epb.pbo - 98423
21:34:52 addons\rocks_f.pbo - 99030
21:34:52 addons\soft_f_bootcamp.pbo - 98423
21:34:52 addons\weapons_f_epb.pbo - 98423
21:34:52 addons\anims_f_bootcamp.pbo - 98395
21:34:52 addons\music_f_music.pbo - 98423
21:34:52 addons\structures_f_bootcamp.pbo - 98423
21:34:52 addons\a3.pbo - unknown
21:34:52 addons\music_f_bootcamp_music.pbo - 98422
21:34:52 addons\characters_f_epb.pbo - 98395
21:34:52 addons\modules_f_data.pbo - 98422
21:34:52 addons\missions_f_beta_video.pbo - 98436
21:34:52 addons\soft_f_gamma.pbo - 99007
21:34:52 addons\data_f_bootcamp.pbo - 98437
21:34:52 addons\map_altis_data_layers_00_01.pbo - 99901
21:34:52 addons\missions_f_epc.pbo - 98420
21:34:52 addons\weapons_f_beta.pbo - 98423
21:34:52 addons\missions_f_data.pbo - 98436
21:34:52 addons\dubbing_radio_f_data_eng.pbo - 99078
21:34:52 addons\dubbing_f_beta.pbo - 98398
21:34:52 addons\sounds_f_characters.pbo - 98423
21:34:52 addons\music_f_epc.pbo - 98423
21:34:52 addons\weapons_f.pbo - 99719
21:34:52 addons\languagemissions_f_epa.pbo - 99993
21:34:52 addons\armor_f.pbo - 98395
21:34:52 addons\dubbing_radio_f.pbo - 99982
21:34:52 addons\structures_f_mil.pbo - 99557
21:34:52 addons\missions_f_epc_video.pbo - 84725
21:34:52 addons\languagemissions_f_bootcamp.pbo - 99993
21:34:52 addons\functions_f_bootcamp.pbo - 98790
21:34:52 addons\modules_f_beta_data.pbo - 98422
21:34:52 addons\music_f_epc_music.pbo - 98422
21:34:52 addons\missions_f_beta_data.pbo - 98436
21:34:52 addons\dubbing_radio_f_data_per.pbo - 99078
21:34:52 addons\structures_f.pbo - 98423
21:34:52 addons\language_f_beta.pbo - 99992
21:34:52 addons\languagemissions_f.pbo - 99993
21:34:52 addons\static_f.pbo - 99943
21:34:52 addons\structures_f_ind.pbo - 98423
21:34:52 addons\languagemissions_f_beta.pbo - 99993
21:34:52 addons\structures_f_epa.pbo - 99891
21:34:52 addons\missions_f_gamma_video.pbo - 98436
21:34:52 addons\weapons_f_gamma.pbo - 98423
21:34:52 addons\animals_f.pbo - 98453
21:34:52 addons\languagemissions_f_epb.pbo - 99993
21:34:52 addons\sounds_f_sfx.pbo - 98423
21:34:52 addons\missions_f_bootcamp_video.pbo - 98436
21:34:52 addons\missions_f_exp_a.pbo - 99081
21:34:52 addons\language_f_bootcamp.pbo - 99992
21:34:52 addons\map_altis_data.pbo - 99740
21:34:52 addons\dubbing_radio_f_data_vr.pbo - 99078
21:34:52 addons\music_f.pbo - 98422
21:34:52 addons\structures_f_epc.pbo - 98423
21:34:52 addons\weapons_f_epa.pbo - 98423
21:34:52 addons\anims_f.pbo - 100288
21:34:52 addons\modules_f_bootcamp.pbo - 98422
21:34:52 addons\language_f.pbo - 100046
21:34:52 addons\plants_f.pbo - 98423
21:34:52 addons\sounds_f_epc.pbo - 98423
21:34:52 addons\dubbing_f_bootcamp.pbo - 98398
21:34:52 addons\anims_f_exp_a.pbo - 98695
21:34:52 addons\props_f_exp_a.pbo - 98443
21:34:52 addons\sounds_f_environment.pbo - 98459
21:34:52 addons\animals_f_beta.pbo - 98395
21:34:52 addons\static_f_gamma.pbo - 98423
21:34:52 addons\sounds_f_vehicles.pbo - 98423
21:34:52 addons\weapons_f_epc.pbo - 98424
21:34:52 addons\soft_f_epc.pbo - 98423
21:34:52 addons\dubbing_f_gamma.pbo - 98398
21:34:52 addons\map_data.pbo - 100132
21:34:52 addons\boat_f.pbo - 98395
21:34:52 addons\language_f_epa.pbo - 99992
21:34:52 addons\ui_f_bootcamp.pbo - 98423
21:34:52 addons\languagemissions_f_gamma.pbo - 99995
21:34:52 addons\map_altis.pbo - 100239
21:34:52 addons\air_f_beta.pbo - 98395
21:34:52 addons\language_f_epc.pbo - 99992
21:34:52 addons\boat_f_beta.pbo - 98395
21:34:52 addons\missions_f_video.pbo - 98436
21:34:52 addons\dubbing_f.pbo - 98398
21:34:52 addons\language_f_epb.pbo - 99992
21:34:52 addons\missions_f_gamma_data.pbo - 98436
21:34:52 addons\map_vr_scenes_f.pbo - 98782
21:34:52 addons\ui_f_exp_a.pbo - 98443
21:34:52 addons\map_altis_data_layers_00_00.pbo - 99901
21:34:52 addons\editorpreviews_f.pbo - 99556
21:34:52 addons\language_f_gamma.pbo - 99993
21:34:52 addons\functions_f_epa.pbo - 98406
21:34:52 addons\data_f_exp_a.pbo - 98437
21:34:52 addons\anims_f_epa.pbo - 98397
21:34:52 addons\soft_f.pbo - 98851
21:34:52 addons\music_f_epa.pbo - 98422
21:34:52 addons\data_f.pbo - 99713
21:34:52 addons\sounds_f_bootcamp.pbo - 98423
21:34:52 addons\air_f_epb.pbo - 99941
21:34:52 addons\missions_f_epa_video.pbo - 98436
21:34:52 addons\functions_f_exp_a.pbo - 98403
21:34:52 addons\map_stratis_data.pbo - 98435
21:34:52 addons\modules_f.pbo - 98663
21:34:52 addons\armor_f_epb.pbo - 98395
21:34:52 addons\editor_f.pbo - 98402
21:34:52 addons\missions_f_epa_data.pbo - 98436
21:34:52 addons\functions_f_epc.pbo - 98406
21:34:52
21:34:52 =======================
21:34:52
21:34:52 ============================================================================================= List of mods ===============================================================================================
21:34:52 modsReadOnly = true
21:34:52 safeModsActivated = false
21:34:52 customMods = true
21:34:52 hash = '74FA11E6F348D4BD60F91E7C8251C10170BF0B3F'
21:34:52 hashShort = 'dc1e1248'
21:34:52                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
21:34:52 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
21:34:52                                  Extended Base Mod |   @Extended_Base_Mod |      false |             GAME DIR | 7c19fdeacba3c5464a04b88b73f00ccafb3d4760 |  bcf27985 | X:\arma3\@Extended_Base_Mod
21:34:52                                       @BW_Vehicles |         @BW_Vehicles |      false |             GAME DIR | 000f7f66dbc66e79523d5e32105df07e1a6cbc34 |  94805319 | X:\arma3\@BW_Vehicles
21:34:52                             HAFM EC-635 Helicopter |          @HAFM_EC635 |      false |             GAME DIR | f62c1698bc4c7913ba9157210055e965d7754b3e |  cc903d9d | X:\arma3\@HAFM_EC635
21:34:52                              Hollow's Vehicle Pack |                 @HVP |      false |             GAME DIR | 4642eddf39581dfd7ddb14af944b734dcab38cdb |  4c441a83 | X:\arma3\@HVP
21:34:52                                    @BWMod_Extanded |      @BWMod_Extanded |      false |             GAME DIR | 9d74a0a7de5cef9ba998e268adc1c0970f556d83 |  8f795b0f | X:\arma3\@BWMod_Extanded
21:34:52                          Hellenic Armed Forces MOD |             @HAFM_A3 |      false |             GAME DIR | e3836961c92c2e4367499db368481e3c6be7631e |  515630e3 | X:\arma3\@HAFM_A3
21:34:52                       Community Base Addons v2.4.0 |              @CBA_A3 |      false |             GAME DIR | 0874b3117ba845aa6c9aa4a86a2fea7549729617 |  ef57f0f4 | X:\arma3\@CBA_A3
21:34:52                                     Bundeswehr Mod |                @bwa3 |      false |             GAME DIR | 18a0d70dfe1cf13dcd8ed0a69ac5ba3de91dcbe3 |  47a7a39f | X:\arma3\@bwa3
21:34:52                                             @a3xai |               @a3xai |      false |             GAME DIR | 11d734406b0159e4c31d26a04a181b39f54d8bed |  70f71e59 | X:\arma3\@a3xai
21:34:52                          CUP Terrains - Full 1.1.0 |        @CUP_Terrains |      false |             GAME DIR | fa32d075934888f7285bf97a702bce951b0d4250 |  8ee72970 | X:\arma3\@CUP_Terrains
21:34:52                                       @ExileServer |         @ExileServer |      false |             GAME DIR | 790c1b748d47b06b8108425bed7a799ece6be24d |  c586c192 | X:\arma3\@ExileServer
21:34:52                                          Exile Mod |               @Exile |      false |             GAME DIR | 6812a416efe4ff4aab17aeeb9858891176095551 |   490ab47 | X:\arma3\@Exile
21:34:52                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          |           |
21:34:52                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 8a8bc2a7d7ad8251bcc82f29aea6d3f34ebffb3d |  1c11a244 | X:\arma3\mark
21:34:52                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 1614a75b4d3cceb5d296ca4101a589fba596aa5e |  9a800f11 | X:\arma3\heli
21:34:52                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 41f70c200a668f39e52eedf55e0c6f494aef1903 |  c9867676 | X:\arma3\kart
21:34:52                                        Arma 3 Zeus |              curator |       true |             GAME DIR | fb1eec1e78a39cd021a71a293ae4ae1e00c98686 |   44f886e | X:\arma3\curator
21:34:52                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           |
21:34:52 ==========================================================================================================================================================================================================
21:34:52 InitSound ...
21:34:52 InitSound - complete
21:34:52 PhysX3 SDK Init started ...
21:34:52 PhysX3 SDK Init ended.
21:34:52 Preloaded texture GroupDir not found in bin\config.bin/CfgInGameUI/
21:34:54 Warning Message: Script \A3XAI\init\client\fn_preStart.sqf not found
21:34:54 Attempt to override final function - rscminimap_script
21:34:54 Attempt to override final function - rscdisplayloading_script
21:34:54 Attempt to override final function - rscdiary_script
21:34:54 Attempt to override final function - rscdisplaysinglemission_script
21:34:54 Attempt to override final function - rscdiary_script
21:34:54 Attempt to override final function - rscdisplayremotemissions_script
21:34:54 Attempt to override final function - rscdiary_script
21:34:54 Attempt to override final function - rscdiary_script
21:34:54 Attempt to override final function - rscdisplaystrategicmap_script
21:34:54 Attempt to override final function - rscdisplaycommon_script
21:34:54 Attempt to override final function - rscdisplaygarage_script
21:34:55 Attempt to override final function - rscdisplayhostsettings_script
21:34:55 Attempt to override final function - rscdisplayloading_script
21:34:55 Attempt to override final function - rscdisplaycurator_script
21:34:55 Attempt to override final function - display3deneditcomposition_script
21:34:55 Attempt to override final function - display3deneditattributes_script
21:34:55 Attempt to override final function - display3deneditattributes_script
21:34:55 Attempt to override final function - rscdisplayhostsettings_script
21:34:55 Attempt to override final function - rscdisplaycommon_script
21:34:55 Attempt to override final function - rscdisplaydebriefing_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 Attempt to override final function - rscunitinfo_script
21:34:55 [0,15.851,0,"XEH: PreStart started."]
21:34:55 [BWA3] INFO: PIP optics disabled.
21:34:55 [0,15.977,0,"XEH: PreStart finished."]
21:34:55 [XEH]: KGB_Leopard_2A4_WDL does not support Extended Event Handlers! Addon: @BW_Vehicles
21:34:55 [XEH]: GNT_C185 does not support Extended Event Handlers! Addon: @Exile
21:34:55 [XEH]: GNT_C185F does not support Extended Event Handlers! Addon: @Exile
21:34:55 [XEH]: NH_90_Fleck does not support Extended Event Handlers! Addon: @BW_Vehicles
21:34:55 [XEH]: NH_90_Trop does not support Extended Event Handlers! Addon: @BW_Vehicles
21:34:55 [XEH]: NH_90_Black does not support Extended Event Handlers! Addon: @BW_Vehicles
21:34:55 [XEH]: Exile_Cutscene_Abstract does not support Extended Event Handlers! Addon: @Exile
21:34:55 [XEH]: Exile_Guard_Abstract does not support Extended Event Handlers! Addon: @Exile
21:34:55 [XEH]: Exile_Trader_Abstract does not support Extended Event Handlers! Addon: @Exile
21:34:55 [XEH]: Exile_Animal_Abstract does not support Extended Event Handlers! Addon: @Exile
21:34:58 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
21:34:58 Steam AppId from steam_appid.txt: 107410
ErrorMessage: File mpmissions\__cur_mp.Chernarus\config.cpp, line 5091: Config: '"' encountered instead of ','
=======================================================
-------------------------------------------------------
Exception code: 0000DEAD  at 75B45B68
graphics:  No
resolution:  160x120x32
Addons:
  A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\
  CuratorOnly_Characters_F_Common in a3\baseconfig_f\, CUP_CASigns_E in ca\signs_e\
  CUP_CASigns2 in ca\signs2\
  A3_Structures_F_Dominants_WIP in a3\structures_f\dominants\wip\
  A3_Structures_F_EPA_Civ_Camping in a3\structures_f_epa\civ\camping\
  exile_client in exile_client\
  AiA_Structures_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAStructures_PMC_Misc_Shed in ca\structures_pmc_c\misc\shed\
  A3_Music_F_Bootcamp in a3\music_f_bootcamp\
  CUP_Zakladna_DBE1 in dbe1\Models_DBE1_c\zakladna\
  A3_Structures_F_Civ_Market in a3\structures_f\civ\market\
  CUP_CAStructuresHouse_Church_05R in ca\structures_c\house\church_05r\
  A3_Music_F_EPC_Music in a3\music_f_epc\music\
  CUP_Animations_Config in ca\animations\
  A3_Data_F_Curator_Virtual in a3\data_f_curator\virtual\
  CA_Plants_PMC in ca\plants_pmc\, HSim_Misc_H_Helipads in hsim\data_h\
  CA_Missions_GarbageCollector in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_E_scar in CUP\Terrains\cup_terrains_dummy\
  A3_UiFonts_F in a3\uifonts_f\, CAAir_E_UH60M in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_Car in shounka_a3_iveco_hiway\
  A3_Structures_F_Items_Tools in a3\structures_f\items\tools\
  A3_Functions_F_Exp_A in a3\functions_f_exp_a\
  A3_Data_F_Curator_Misc in a3\data_f_curator\misc\
  CUP_CAStructures_Rail in ca\structures_c\rail\
  A3_Weapons_F_ItemHolders in a3\baseconfig_f\, HSim_Misc_H_Market in hsim\data_h\
  AiA_Worlds_Grid in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Roads_pmc_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Data_F_Heli in a3\data_f_heli\, Bootcamp_ACR in ca\bootcamp_acr_c\
  AiA_BaseConfig_F in CUP\Terrains\cup_terrains_aia_compat\
  An2 in Exile_psycho_An2\, CAWater2_seafox_EP1 in ca\misc_e_c\seafox\
  CAWheeled2_LAV25 in CUP\Terrains\cup_terrains_dummy\
  CAStructures_E_HouseA_a_stationhouse in ca\structures_e_c\housea\a_stationhouse\
  BWA3_Factionennek in bw_fennek\
  CAWheeled3_TT650 in CUP\Terrains\cup_terrains_dummy\
  CAWheeled_E_V3S in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\
  HSim_Misc_H_Winch in hsim\data_h\, Warfare2 in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_LiveFeed in a3\modules_f\livefeed\
  CACharacters_W_BAF in CUP\Terrains\cup_terrains_dummy\
  AiA_Worlds_Ambient in CUP\Terrains\cup_terrains_aia_compat\
  CAMisc_ACR_3DMarkers in ca\misc_acr_c\3dmarkers\
  A3_Anims_F_Data in a3\anims_f\data\
  AiA_Roads_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  CuratorOnly_Static_F_Gamma in a3\baseconfig_f\
  A3_Modules_F_Data in a3\modules_f\data\
  A_GeneralStore_01 in ca\buildings2_c\a_generalstore_01\
  CAWeapons_E_Javelin in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_Beta_Quadbike in a3\baseconfig_f\
  A3_LanguageMissions_F_Mark in a3\languagemissions_f_mark\
  A3_Structures_F_Items_Documents in a3\structures_f\items\documents\
  A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\
  CUP_CAStructures_PMC_FuelStation in ca\structures_pmc_c\ind\fuelstation\
  A3_Missions_F_EPA in a3\missions_f_epa\, BRDM2 in exile_psycho_brdm\
  CA_Modules_PMC in CUP\Terrains\cup_terrains_dummy\
  CA_CutSceneAnims in CUP\Terrains\cup_terrains_a1always_dummy\
  CAAir2 in CUP\Terrains\cup_terrains_dummy\
  AiA_Buildings_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Characters_F_Mark in a3\characters_f_mark\
  A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\
  3DEN in a3\baseconfig_f\, CUP_Bohemia_Config in ca\bohemia_c\
  A3_Missions_F_EPB in a3\missions_f_epb\
  CA_Modules_Animals in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Ind_Crane in a3\structures_f\ind\crane\
  CAAir3 in CUP\Terrains\cup_terrains_dummy\, BWA3_Flag in bwa3_flag\
  CUP_CARocks_E in ca\rocks_e\, CA_Plants2_Bush in ca\plants2\bush\
  A3_Structures_F_Bootcamp_System in a3\structures_f_bootcamp\system\
  HSim_Structures_US_H_Bld_US in hsim\data_h\
  CAAir2_Pchela1T in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructuresHouse_Shed_Ind in ca\structures_c\shed_ind\
  A3_Missions_F_EPC in a3\missions_f_epc\, HSim_Weapons_H_HandItems in hsim\data_h\
  A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\
  CA_Dubbing_Counterattack in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Curator_Mines in a3\modules_f_curator\mines\
  CAAir2_F35B in CUP\Terrains\cup_terrains_dummy\
  A3_Functions_F_Bootcamp in a3\functions_f_bootcamp\
  CAWeapons_E_Metis in CUP\Terrains\cup_terrains_dummy\, CUP_dbe1_data in ca\dbe1\
  CUP_Barn_Metal in ca\buildings2_c\barn_metal\, HSim_Air_H in hsim\data_h\
  CUP_CAStructuresHouse_Church_02 in ca\structures_c\house\church_02\
  CA_Anims_Char in CUP\Terrains\cup_terrains_dummy\
  CA_Modules_Functions in CUP\Terrains\cup_terrains_dummy\
  BWMod_Extanded_Inf in bwmod_extanded_inf\
  A3_Weapons_F_Rifles_Vector in a3\baseconfig_f\, BWA3_AmmoBoxes in bwa3_ammoboxes\
  A3_Soft_F_Heli_UGV_01 in a3\soft_f_heli\ugv_01\
  AiA_Buildings2_Ind_Cementworks_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CAStructuresHouse_Church_03 in ca\structures_c\house\church_03\
  HSim_Data_H in hsim\data_h\, CALanguage_missions_PMC in ca\languagemissions_pmc\
  A3_Ui_F_Kart in a3\ui_f_kart\
  A3_Anims_F_Mark_Deployment in a3\anims_f_mark\deployment\
  A3_LanguageMissions_F in a3\languagemissions_f\
  CAWheeled_E_Ikarus in CUP\Terrains\cup_terrains_dummy\
  CAWheeled_E_LandRover in CUP\Terrains\cup_terrains_dummy\
  A3_Animals_F_Goat in a3\baseconfig_f\
  CAStructures_E_HouseA_A_Mosque_small in ca\structures_e_c\housea\a_mosque_small\
  CAAir_E in CUP\Terrains\cup_terrains_dummy\, A3_Rocks_F_Sharp in a3\rocks_f\sharp\
  A3_Data_F_Curator_Characters in a3\data_f_curator\characters\
  CUP_CAStructures_Wall in ca\structures_c\wall\
  CACharacters_PMC_Head in CUP\Terrains\cup_terrains_dummy\
  A3_Characters_F_Proxies in a3\characters_f\proxies\
  A3_Animals_F_Chicken in a3\baseconfig_f\
  A3_Armor_F_Beta_APC_Wheeled_01 in a3\armor_f_beta\apc_wheeled_01\
  AiA_Worlds_ClutterDist in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Buildings_Data in CUP\Terrains\cup_terrains_aia_compat\
  HSim_Wheeled_H_Truck_Light_Transport in hsim\data_h\
  CuratorOnly_Structures_F_Mil_Radar in a3\baseconfig_f\
  A3_Weapons_F_Mark_LongRangeRifles_GM6_Camo in a3\weapons_f_mark\longrangerifles\gm6_camo\
  A3_Structures_F_EPA_Items_Medical in a3\structures_f_epa\items\medical\
  BWA3_Tracked in bwa3_tracked\
  AiA_Ca_acr_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Armor_F_Beta_APC_Wheeled_02 in a3\armor_f_beta\apc_wheeled_02\
  A3_Music_F_Mark_Music in a3\music_f_mark\music\
  HSim_Wheeled_H_Military_Pickup_DSHKM in hsim\data_h\
  HSim_Wheeled_US_H_Military_Offroad in hsim\data_h\
  A3_Structures_F_Ind_WindPowerPlant in a3\structures_f\ind\windpowerplant\
  CAWheeled_E_Volha in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructuresHouse_rail_station_big in ca\structures_c\rail\rail_station_big\
  CABuildingParts in ca\buildings2_c\buildingparts\
  A3_Structures_F_Data in a3\structures_f\data\
  CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
  HSim_Data_H_data_ParticleEffects_rotor_blades in hsim\data_h\
  CA_Missions_E_Templates_SecOps in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F in a3\soft_f\, A3_Missions_F_EPA_Video in a3\missions_f_epa\video\
  HSim_Misc_H_Tools in hsim\data_h\, A3_Structures_F_Mil in a3\structures_f\mil\
  CUP_Structures_pmc_Config in ca\structures_pmc_c\
  CAWeapons_E_M47 in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructures_E_HouseA_A_Minaret in ca\structures_e_c\housea\a_minaret\
  A3_Soft_F_Bootcamp_Truck in a3\baseconfig_f\
  A3_Structures_F_EPC_Items_Documents in a3\structures_f_epc\items\documents\
  A3_Props_F_Exp_A in a3\props_f_exp_a\
  A3_Modules_F_Mark_Objectives in a3\baseconfig_f\
  CAWeapons_ZU23 in CUP\Terrains\cup_terrains_dummy\
  A3_Characters_F_EPA in a3\characters_f_epa\
  A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\
  CUP_Utes_Data in ca\utes\
  AiA_Signs2_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CAStructuresHouse_A_Hospital in ca\structures_c\house\a_hospital\
  CUP_CABuildings2_Misc_Cargo in ca\buildings2_c\misc_cargo\
  HSim_Structures_H_Harbour in hsim\data_h\, A3_Weapons_F_AAF in a3\baseconfig_f\
  HSim_Misc_H_Targets in hsim\data_h\, A3_Characters_F_EPB in a3\characters_f_epb\
  CAMisc_ACR_Helpers in ca\misc_acr_c\helpers\
  Desert2_Buildings in ca\desert2_c\build\, HSim_Tracked_US_H_MLRS in hsim\data_h\
  CAStructuresLand_A_MunicipalOffice in ca\structures_c\a_municipaloffice\
  Ind_Workshop01 in ca\buildings2_c\ind_workshop01\
  CUP_Core in CUP\Terrains\cup_terrains_core\
  CUP_CAStructures_E_Ind_Ind_Garage01 in ca\structures_e_c\ind\ind_garage01\
  A3_Weapons_F_EPA in a3\weapons_f_epa\
  A3_LanguageMissions_F_Gamma in a3\languagemissions_f_gamma\
  BWA3_NaviPad in bwa3_navipad\
  CUP_CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
  CUP_CAMisc_BAF in ca\misc_baf\, A3_Characters_F_EPC in a3\characters_f_epc\
  A3_Structures_F_Civ_Graffiti in a3\structures_f\civ\graffiti\
  CAweapons_m107 in CUP\Terrains\cup_terrains_dummy\
  CUP_Prisoners_DBE1 in dbe1\Models_DBE1_c\prisoners\
  A3_Weapons_F_EPB in a3\weapons_f_epb\
  A3_Structures_F_Heli_Ind_Airport in a3\structures_f_heli\ind\airport\
  CAAir_E_AH64D in CUP\Terrains\cup_terrains_dummy\
  CAMisc_fix_Str in CUP\Terrains\cup_terrains_dummy\
  Models_DBE1 in dbe1\Models_DBE1\, Anims_DBE1 in dbe1\Models_DBE1_c\anims\
  AiA_Zargabad_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Soft_F_Beta_MRAP_03 in a3\soft_f_beta\mrap_03\, CUP_Misc3_Config in ca\misc3_c\
  A3_Animals_F_Beta in a3\animals_f_beta\, A3_Weapons_F_EPC in a3\weapons_f_epc\
  A3_Soft_F_Heli_Hatchback_01 in a3\soft_f_heli\hatchback_01\
  A3_Weapons_F_Mark_Rifles_TRG20 in a3\weapons_f_mark\rifles\trg20\
  AiA_Rocks_Data in CUP\Terrains\cup_terrains_aia_compat\
  CACharacters_PMC in CUP\Terrains\cup_terrains_dummy\
  CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e_c\housea\a_buildingwip\
  CUP_CAStructures_PMC_Buildings in ca\structures_pmc_c\buildings\
  CUP_Misc_e_Data in ca\misc_e\, KGB_A3_Soft_F_MRAP_03 in nato_strider\
  CUP_CABuildings_Misc in ca\buildings_c\misc\
  A3_Structures_F_Furniture in a3\structures_f\furniture\
  CUP_CAStructures_Proxy_Ruins in ca\structures_c\proxy_ruins\
  DC3_DBE1 in CUP\Terrains\cup_terrains_dummy\
  CUP_CAMP_Armory_Misc in ca\mp_armory\misc\
  CAweapons_E_m107 in CUP\Terrains\cup_terrains_dummy\
  CAAir_E_Halo in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Dominants in a3\structures_f\dominants\
  cba_strings in x\cba\addons\strings\
  A3_Weapons_F_Rifles_MX_Black in a3\weapons_f\rifles\mx_black\
  CAWeapons_E in CUP\Terrains\cup_terrains_dummy\
  HSim_ModulesCore_H_Functions_E in hsim\data_h\
  AiA_Weapons_pmc_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAWheeled_Offroad in CUP\Terrains\cup_terrains_dummy\
  CA_CommunityConfigurationProject_E in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructuresHouse_HouseV2 in ca\structures_c\house\housev2\
  A3_Weapons_F_Vests in a3\baseconfig_f\, CUP_Desert_e_Data in ca\desert_e\
  CAStructures_E in ca\structures_e_c\, HSim_Water_H_Fishing_Boat in hsim\data_h\
  A3_LanguageMissions_F_EPA in a3\languagemissions_f_epa\, CA_BAF in ca\data_baf_c\
  HSim_Wheeled_H_Tractor in hsim\data_h\, CAData in ca\ca_c\
  CA_QGClutterHotfix in ca\hotfix_c\qg\
  A3_Boat_F_Boat_Transport_01 in a3\boat_f\boat_transport_01\
  CA_Support in CUP\Terrains\cup_terrains_dummy\
  CA_Sounds_Baf in CUP\Terrains\cup_terrains_dummy\
  CAweapons3_ksvk in CUP\Terrains\cup_terrains_a1always_dummy\
  CUP_Sara_dbe1_Data in dbe1\Sara_DBE1\
  AiA_Languagemissions_pmc_Config in CUP\Terrains\cup_terrains_aia_compat\
  BWA3_Common in bwa3_common\, A3_Soft_F_Crusher_UGV in a3\baseconfig_f\
  A3_Music_F_Heli in a3\music_f_heli\
  CUP_A1AlwaysDummy in CUP\Terrains\cup_terrains_a1always_dummy\
  A3_LanguageMissions_F_EPB in a3\languagemissions_f_epb\
  UH1H in Exile_psycho_UH1H\
  AiA_Saralite_Data in CUP\Terrains\cup_terrains_aia_compat\
  CAWeapons_PMC_AA_12 in CUP\Terrains\cup_terrains_dummy\
  CAData_ParticleEffects in ca\data\particleeffects\
  CAStructures_Ruins in ca\structures_c\ruins\
  CA_HighCommand in CUP\Terrains\cup_terrains_dummy\
  A3_LanguageMissions_F_Beta in a3\languagemissions_f_beta\
  A3_LanguageMissions_F_EPC in a3\languagemissions_f_epc\, Porto in ca\desert2_c\
  CUP_CA_Plants_E_Misc in ca\plants_e\misc\
  CATracked2_us_m270mlrs in CUP\Terrains\cup_terrains_dummy\
  HSim_Missions_H in hsim\data_h\, A3_Characters_F_Beta in a3\characters_f_beta\
  BWMod_Extanded in bwmod_extanded\
  CUP_CAStructures_E_HouseA_A_Villa in ca\structures_e_c\housea\a_villa\
  A3_Structures_F_EPC_Civ_Kiosks in a3\structures_f_epc\civ\kiosks\
  A3_Language_F in a3\language_f\
  CUP_CAStructures_Misc_Powerlines in ca\structures_c\misc_powerlines\
  A3_Soft_F_Gamma_TruckHeavy in a3\baseconfig_f\
  CAWheeled_E_M1030 in CUP\Terrains\cup_terrains_dummy\
  AiA_Data_baf_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_EPB_Naval_Fishing in a3\structures_f_epb\naval\fishing\
  CATracked_E_BMP2 in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Beta_FiringDrills in a3\modules_f_beta\firingdrills\
  AiA_Plants2_Clutter_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Weapons_F_Mark_Rifles_SDAR in a3\weapons_f_mark\rifles\sdar\
  A3_Dubbing_F_Bootcamp in a3\dubbing_f_bootcamp\
  A3_Structures_F_Naval_Buoys in a3\structures_f\naval\buoys\
  HSim_Misc_H_Flagpole in hsim\data_h\
  A3_Modules_F_Curator in a3\modules_f_curator\
  A3_Soft_F_Bootcamp in a3\soft_f_bootcamp\
  HSim_Air_US_H_Helicopters_Light in hsim\data_h\
  CUP_Weapons_e_Data in ca\weapons_e\
  CA_Modules_E_DynO in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\
  CuratorOnly_Soft_F_MRAP_01 in a3\baseconfig_f\, A3_Data_F_Hook in a3\data_f\hook\
  CAStructures_E_Misc_Misc_Construction in ca\structures_e_c\misc\misc_construction\
  CUP_CA_MPA in ca\mp_armory\
  CAStructuresHouse_Church_05R in ca\structures_c\house\church_05r\
  A3_Missions_F_Exp_A_Data in a3\missions_f_exp_a\data\
  CUP_CAStructuresHouse_a_stationhouse in ca\structures_c\house\a_stationhouse\
  HSim_Misc_H_Interior in hsim\data_h\
  CuratorOnly_Soft_F_MRAP_02 in a3\baseconfig_f\
  CUP_Desert2_Objects in ca\desert2_c\objects\
  A3_Language_F_MP_Mark in a3\language_f_mp_mark\, Cha_AV8B in Cha\cha_av8b\
  CALanguage_ACR in ca\language_acr\, HSim_Weapons_H_Glock in hsim\data_h\
  CUP_CA_Plants_E2 in ca\plants_e2\, CA_Plants2_Tree in ca\plants2\tree\
  CARoads2Dam in ca\roads2\dam\, HSim_Wheeled_US_H in hsim\data_h\
  A3_Structures_F_Heli_Civ_Constructions in a3\structures_f_heli\civ\constructions\
  A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\
  CAWeapons_E_M2StaticMG in CUP\Terrains\cup_terrains_dummy\
  CUP_CA_Data in ca\data\, CUP_Music_DBE1 in dbe1\Models_DBE1_c\music\
  AiA_Models_DBE1_Config in CUP\Terrains\cup_terrains_aia_compat\
  CuratorOnly_Structures_F_Walls in a3\baseconfig_f\
  A3_Weapons_F_EPA_Rifles_MX in a3\baseconfig_f\
  A3_Weapons_F_Beta_LongRangeRifles_EBR in a3\weapons_f_beta\longrangerifles\ebr\
  Rail_House_01 in ca\buildings2_c\rail_house_01\
  CUP_Editor_Signs_Config in CUP\Terrains\cup_terrains_editor_c\signs\
  CA_ACR in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_E_AmmoBoxes in CUP\Terrains\cup_terrains_dummy\
  CUP_Tracked2_Data in ca\tracked2\, CUP_CAMisc_ACR_Dog in ca\misc_acr_c\dog\
  CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
  BWA3_VehicleWeapons in bwa3_vehicleweapons\
  CUP_Buildings2_Config in ca\buildings2_c\
  A3_Soft_F_Bootcamp_Quadbike in a3\baseconfig_f\
  CA_Missions_AlternativeInjurySimulation in CUP\Terrains\cup_terrains_dummy\
  A3_Animals_F_Rabbit in a3\animals_f\rabbit\
  Mercenary_DBE1 in dbe1\Models_DBE1_c\mercenary\
  AiA_Sara_Data in CUP\Terrains\cup_terrains_aia_compat\
  CA_Editor in CUP\Terrains\cup_terrains_dummy\, Sara_dbe1 in dbe1\Sara_DBE1_c\
  CAStructuresHouse_HouseBT in ca\structures_c\house\housebt\
  CAStructures_PMC_FuelStation in ca\structures_pmc_c\ind\fuelstation\
  A3_Weapons_F_LongRangeRifles_DMR_01 in a3\weapons_f\longrangerifles\dmr_01\
  CAWeapons in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_Bootcamp_LongRangeRifles_GM6_Camo in a3\weapons_f_bootcamp\longrangerifles\gm6_camo\
  CAUI in ca\ui\, HSim_Misc_H_FuelCan in hsim\data_h\
  A3_Weapons_F_Mark_Machineguns_MMG_01 in a3\weapons_f_mark\machineguns\mmg_01\
  A3_Data_F_Exp_A in a3\data_f_exp_a\
  CUP_Editor_Rocks_Config in CUP\Terrains\cup_terrains_editor_c\rocks\
  CUP_CA_Plants_E_Bush in ca\plants_e\bush\
  CUP_CAMisc_ACR_Targets_InvisibleTarget in ca\misc_acr_c\targets\invisibletarget\
  A3_Soft_F_Gamma in a3\soft_f_gamma\
  CUP_CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
  A3_Structures_F_Research in a3\structures_f\research\
  A3_Data_F_Exp_B in a3\data_f_exp_b\
  A3_Weapons_F_Mark_Machineguns_MMG_02 in a3\weapons_f_mark\machineguns\mmg_02\
  Ind_Expedice in ca\buildings2_c\ind_cementworks\ind_expedice\
  BWA3_MachineGuns in bwa3_machineguns\, HSim_Wheeled_US_H_Pickup_01 in hsim\data_h\
  A3_Weapons_F_Gamma_LongRangeRifles_EBR in a3\weapons_f_gamma\longrangerifles\ebr\
  A3_Structures_F_EPB_Civ_PlayGround in a3\structures_f_epb\civ\playground\
  A3_Structures_F_Mark_VR_Helpers in a3\structures_f_mark\vr\helpers\
  CAAir_BAF in CUP\Terrains\cup_terrains_dummy\
  CA_Animals2_Sheep in CUP\Terrains\cup_terrains_dummy\
  HSim_Wheeled_US_H_Pickup_02 in hsim\data_h\
  A3_Armor_F_Gamma_APC_Wheeled_03 in a3\armor_f_gamma\apc_wheeled_03\
  A3_Modules_F_Marta in a3\modules_f\marta\, HSim_ModulesCore_H_DynO in hsim\data_h\
  AiA_Worlds_NoDetailDist in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CAStructures_IndPipe1 in ca\structures_c\ind_pipeline\indpipe1\
  AiA_Misc_acr_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Worlds_Lighting_Desert in CUP\Terrains\cup_terrains_aia_compat\
  HSim_Water_H_Whales_GreyWhale in hsim\data_h\
  CUP_CAStructures_Proxy_BuildingParts in ca\structures_c\proxy_buildingparts\
  CuratorOnly_Modules_F_Curator_Effects in a3\baseconfig_f\
  A3_Missions_F_Kart_Data in a3\missions_f_kart\data\
  A3_Soft_F_Heli_Quadbike_01 in a3\soft_f_heli\quadbike_01\
  CUP_Shapur_baf_Data in ca\shapur_baf\
  Ind_Mlyn in ca\buildings2_c\ind_cementworks\ind_mlyn\
  CAStructures_PMC_Buildings_Bunker in ca\structures_pmc_c\buildings\bunker\
  AiA_Plants_pmc_Data in CUP\Terrains\cup_terrains_aia_compat\
  HSim_Structures_H_Industrial_Rooftop_Objects in hsim\data_h\
  HSim_UI_H in hsim\data_h\
  CUP_CAStructures_E_HouseA_A_CityGate1 in ca\structures_e_c\housea\a_citygate1\
  cba_diagnostic in x\cba\addons\diagnostic\
  A3_Modules_F_Multiplayer in a3\modules_f\multiplayer\
  CAAir_E_Mi24 in CUP\Terrains\cup_terrains_dummy\
  CUP_Tracked_e_Data in ca\tracked_e\, A3_Soft_F_Beta in a3\soft_f_beta\
  A3_Air_F_Heli_Heli_Attack_01 in a3\air_f_heli\heli_attack_01\
  HouseRuins in ca\buildings2_c\houseruins\, HSim_Misc_H_BoardsPack in hsim\data_h\
  CUP_CAStructures_E_HouseA_A_Mosque_big in ca\structures_e_c\housea\a_mosque_big\
  A3_Weapons_F_Bootcamp_Ammoboxes in a3\weapons_f_bootcamp\ammoboxes\
  HSim_Wheeled_H_Police_Car in hsim\data_h\
  CATracked_E_ZSU in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_Mark in a3\weapons_f_mark\
  A3_Structures_F_EPC_Civ_Accessories in a3\structures_f_epc\civ\accessories\
  A3_Soft_F_EPC in a3\soft_f_epc\
  AiA_Ca_pmc_Data in CUP\Terrains\cup_terrains_aia_compat\
  CA_DubbingRadio_PMC in CUP\Terrains\cup_terrains_dummy\
  A3_Air_F_Heli_Heli_Attack_02 in a3\air_f_heli\heli_attack_02\
  CAWeapons_E_Makarov in CUP\Terrains\cup_terrains_dummy\
  A3_Anims_F_Mark in a3\anims_f_mark\, A3_Modules_F_Mark in a3\modules_f_mark\
  A3_Language_F_Exp_A in a3\language_f_exp_a\
  CuratorOnly_Structures_F_Mil_Shelters in a3\baseconfig_f\
  exile_server in exile_server\, A3_Map_Altis in a3\map_altis\
  CASounds_Missions in CUP\Terrains\cup_terrains_dummy\
  CUP_pond_test in ca\structures_c\pond\
  A3_Soft_F_Heli_SUV_01 in a3\soft_f_heli\suv_01\
  CA_Missions_BAF in CUP\Terrains\cup_terrains_dummy\
  A3_Language_F_Exp_B in a3\language_f_exp_b\
  AiA_Plants_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAStructures_E_HouseA_A_Office01 in ca\structures_e_c\housea\a_office01\
  CUP_CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\
  A3_Structures_F_EPB_Civ_Graffiti in a3\structures_f_epb\civ\graffiti\
  CA_Anims_E_Sdr in CUP\Terrains\cup_terrains_dummy\
  DBE1 in CUP\Terrains\cup_terrains_dummy\, A3_Armor_F_AMV in a3\baseconfig_f\
  CAStructuresLand_Nav_Boathouse in ca\structures_c\nav_boathouse\
  AiA_Plants2_Misc_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Ca_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Armor_F in a3\armor_f\, AiA_CA_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Weapons_F_Bootcamp in a3\weapons_f_bootcamp\, A3_Signs_F in a3\signs_f\
  CUP_Provinggrounds_pmc_Config in ca\provinggrounds_pmc_c\
  A3_Weapons_F_SMGs_Pdw2000 in a3\weapons_f\smgs\pdw2000\
  A3_Structures_F_EPB_Items_Military in a3\structures_f_epb\items\military\
  AiA_Water_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAStructuresHouse_A_Hospital in ca\structures_c\house\a_hospital\
  A3_Dubbing_F_Mark in a3\dubbing_f_mark\, A3_Plants_F in a3\plants_f\
  CUP_CARoads_E in ca\roads_e\
  AiA_Sara_dbe1_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Sounds_F_Mark in a3\sounds_f_mark\, HSim_Misc_H in hsim\data_h\
  A3_Weapons_F_Mark_Machineguns_Zafir in a3\weapons_f_mark\machineguns\zafir\
  A3_Weapons_F_Gamma_Rifles_MX in a3\weapons_f_gamma\rifles\mx\
  A3_Music_F in a3\music_f\, CA_Animals2_Rabbit in CUP\Terrains\cup_terrains_dummy\
  a3_weapons_f_rifles_SMG_02 in a3\baseconfig_f\
  HSim_Misc_H_Doghouse in hsim\data_h\
  CAWheeled_E_BRDM2 in CUP\Terrains\cup_terrains_dummy\
  CA_Missions_BAF_2 in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructures_E_Ind_Oil_Mine in ca\structures_e_c\ind\ind_oil_mine\
  CA_Missions_Armory1 in CUP\Terrains\cup_terrains_dummy\
  HSim_Misc_H_Workbench in hsim\data_h\
  A3_Structures_F_EPC_Dominants_GhostHotel in a3\structures_f_epc\dominants\ghosthotel\
  HSim_Structures_H in hsim\data_h\, CAStructures_Misc in ca\structures_c\misc\
  V3S in Exile_psycho_V3S\
  A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\
  A3_Weapons_F_Machineguns_Zafir in a3\weapons_f\machineguns\zafir\
  CA_Missions_Armory2 in CUP\Terrains\cup_terrains_dummy\
  CAStructures_IndPipe1 in ca\structures_c\ind_pipeline\indpipe1\
  Ind_Dopravnik in ca\buildings2_c\ind_cementworks\ind_dopravnik\
  CUP_CALanguage_missions_PMC in ca\languagemissions_pmc\
  CAWater2_seafox in CUP\Terrains\cup_terrains_dummy\
  Farm_Cowshed in ca\buildings2_c\farm_cowshed\
  HSim_Wheeled_H_Ambulance in hsim\data_h\
  A3_Weapons_F_Mark_Rifles_MX in a3\weapons_f_mark\rifles\mx\
  BI_SRRS in CUP\Terrains\cup_terrains_dummy\, NPCs_DBE1 in dbe1\Models_DBE1_c\npcs\
  A3_Modules_F_Intel in a3\modules_f\intel\
  CA_Plants_E_Clutter in ca\plants_e\clutter\, Lada in Exile_psycho_lada\
  A3_LanguageMissions_F_Kart in a3\languagemissions_f_kart\
  A3_Data_F_Bootcamp in a3\data_f_bootcamp\, HSim_Characters_H_Heads in hsim\data_h\
  AiA_Language_pmc_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Characters_F_Kart in a3\characters_f_kart\
  HSim_Water_H_Rubber_Boat in hsim\data_h\
  CAStructures_E_Wall in ca\structures_e_c\wall\
  A3_Structures_F_Mark in a3\structures_f_mark\
  AiA_StandaloneTerrains_Core in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Weapons2_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Water2_Data in ca\water2\, A3_Map_VR_Scenes_F in a3\map_vr_scenes_f\
  CUP_Structures_Data in ca\structures\
  AiA_Data_baf_Data in CUP\Terrains\cup_terrains_aia_compat\
  zargabad in ca\zargabad_c\, Hsim_Language_H in hsim\language_h\
  A3_Structures_F_Ind_WavePowerPlant in a3\structures_f\ind\wavepowerplant\
  CUP_Afghan_Data in ca\afghan\, A3_Animals_F_Kestrel in a3\animals_f\kestrel\
  CUP_Desert_e_Config in ca\desert_e_c\
  Ind_Garage01 in ca\buildings2_c\ind_garage01\, BWA3_Optics in bwa3_optics\
  AiA_cba_xeh_a2_Dummy in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\
  AiA_Plants_pmc_Config in CUP\Terrains\cup_terrains_aia_compat\
  HSim_Misc_H_Toilet in hsim\data_h\, A3_Boat_F in a3\boat_f\
  CAWheeled_E_TT650 in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_Kart_Kart_01 in a3\soft_f_kart\kart_01\
  HSim_Misc_H_Bleacher in hsim\data_h\
  CUP_CAMisc_ACR_Shooting_range in ca\misc_acr_c\shooting_range\
  cba_common in x\cba\addons\common\, CUP_Wheeled2_Data in ca\wheeled2\
  A3_Rocks_F in a3\rocks_f\
  CAWeapons_E_GrenadeLauncher in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructures_E_Ind_Misc_PowerStation in ca\structures_e_c\ind\ind_powerstation\
  A3_Props_F_Exp_A_Military_Equipment in a3\props_f_exp_a\military\equipment\
  A3_Air_F_Beta_Heli_Attack_01 in a3\air_f_beta\heli_attack_01\
  A3_Weapons_F_Pistols_ACPC2 in a3\weapons_f\pistols\acpc2\
  A3_Structures_F_EPB_Civ_Camping in a3\structures_f_epb\civ\camping\
  A3_Functions_F_MP_Mark in a3\functions_f_mp_mark\
  CUP_CABuildings2_A_Pub in ca\buildings2_c\a_pub\
  A_statue in ca\buildings2_c\a_statue\
  CAStructures_E_Ind in ca\structures_e_c\ind\
  CUP_CAStructuresHouse in ca\structures_c\house\
  CAStructures_E_Misc_Misc_Lamp in ca\structures_e_c\misc\misc_lamp\
  A3_Structures_F_Dominants_Hospital in a3\structures_f\dominants\hospital\
  cba_help in x\cba\addons\help\, Intro_Island_H in hsim\data_h\
  CABuildings_Misc in ca\buildings_c\misc\
  CAWeapons_E_RPG18 in CUP\Terrains\cup_terrains_dummy\
  Warfare2Vehicles in CUP\Terrains\cup_terrains_dummy\
  CUP_Church_01 in ca\buildings2_c\church_01\
  A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\
  A3_Weapons_F_Beta_Ammoboxes in a3\weapons_f_beta\ammoboxes\
  CAMP_Armory_Misc in ca\mp_armory\misc\
  A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\
  A3_Air_F_Beta_Heli_Attack_02 in a3\air_f_beta\heli_attack_02\
  AiA_Worlds_MapSize in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Chernarus_Summer_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Misc_DBE1 in dbe1\Models_DBE1_c\misc\
  CAStructures_Misc_Powerlines in ca\structures_c\misc_powerlines\
  CUP_CAStructures_Railway in ca\structures_c\rail\railway\
  CuratorOnly_Armor_F_T100K in a3\baseconfig_f\
  CUP_CA_Plants_E_Plant in ca\plants_e\plant\, CUP_TKOH_Dummy in hsim\data_h\
  UI_DBE1 in dbe1\Models_DBE1_c\ui\
  CAStructures_E_HouseA_A_Statue in ca\structures_e_c\housea\a_statue\
  HSim_Misc_H_Wrecks in hsim\data_h\
  A3_Soft_F_Gamma_SUV_01 in a3\soft_f_gamma\suv_01\
  CAAir2_UH1Y in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_E_PK in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_Bootcamp_Offroad_01 in a3\soft_f_bootcamp\offroad_01\
  CA_Plants_E_Misc in ca\plants_e\misc\
  A3_Structures_F_Dominants_Amphitheater in a3\structures_f\dominants\amphitheater\
  CAStructures_E_Misc_Misc_powerline in ca\structures_e_c\misc\misc_powerline\
  Zakladna_DBE1 in dbe1\Models_DBE1_c\zakladna\
  HSim_Misc_H_Tools_Racking in hsim\data_h\
  A3_Supplies_F_Heli in a3\supplies_f_heli\
  CUP_Worlds_DustEffects in CUP\Terrains\cup_terrains_worlds\dusteffects\
  CUP_Ind_Workshop01 in ca\buildings2_c\ind_workshop01\
  CUP_CA_Plants_E_Tree in ca\plants_e\tree\
  CUP_Pila_DBE1 in dbe1\Models_DBE1_c\pila\
  A3_Weapons_F_Pistols_PDW2000 in a3\baseconfig_f\
  HSim_Wheeled_H_Ural in hsim\data_h\, CUP_ploty_DBE1 in dbe1\Models_DBE1_c\ploty\
  CAStructuresLand_Ind_Stack_Big in ca\structures_c\ind\
  CAAir_E_MI8 in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\, CASounds in ca\sounds_c\
  A3_Weapons_F_Beta in a3\weapons_f_beta\
  A3_UAV_F_Weapons_F_Gamma_Ammoboxes in a3\baseconfig_f\
  AiA_Worlds in CUP\Terrains\cup_terrains_aia_compat\
  CAAir_BAF_CH_47F in CUP\Terrains\cup_terrains_dummy\
  CUP_Bootcamp_acr_Config in ca\bootcamp_acr_c\
  HSim_Misc_H_Fire_Extinguisher in hsim\data_h\, CUP_Wheeled_Data in ca\wheeled\
  A3_Modules_F_Beta in a3\modules_f_beta\
  Mrshounka_chevrolet_avalanche_p in Mrshounka_chevrolet_avalanche_p\
  HSim_Tracked_US_H in hsim\data_h\, HSim_Weapons_H_AK47 in hsim\data_h\
  CARoads in ca\roads\, CAWheeled2_MMT in CUP\Terrains\cup_terrains_dummy\
  Mrshounka_buggy_p in Mrshounka_buggy_p\
  AiA_Plants_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Civ_Kiosks in a3\structures_f\civ\kiosks\
  CUP_Structures_Config in ca\structures_c\
  AiA_Plants2_Bush_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Characters_F_Gamma in a3\characters_f_gamma\
  CA_Anims in CUP\Terrains\cup_terrains_dummy\
  CA_Heads in CUP\Terrains\cup_terrains_dummy\
  shounka_a3_dafxf_euro6 in shounka_a3_dafxf_euro6\
  Ind_Tank in ca\buildings2_c\ind_tank\, A3_Dubbing_F_Beta in a3\dubbing_f_beta\
  CATEC in ca\buildings2_c\buildingparts\signs\tec\
  A3_Characters_F_Beta_INDEP in a3\characters_f_beta\indep\, CARocks2 in ca\rocks2\
  Map_VR in a3\baseconfig_f\, CUP_CARoads_PMC_Bridge in ca\roads_pmc\bridge\
  A3_Weapons_F_SMGs_SMG_01 in a3\weapons_f\smgs\smg_01\
  A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\
  A3_Language_F_Gamma in a3\language_f_gamma\
  CUP_Ind_Mlyn in ca\buildings2_c\ind_cementworks\ind_mlyn\
  A3_Soft_F_Kart in a3\soft_f_kart\, DBE1_Hotfix in ca\hotfix_c\dbe1\
  HSim_Wheeled_US_H_SUV in hsim\data_h\
  A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\
  A3_Weapons_F_SMGs_SMG_02 in a3\weapons_f\smgs\smg_02\
  CACharacters in CUP\Terrains\cup_terrains_dummy\, CASigns in ca\signs\
  CUP_Roads_DBE1 in dbe1\Models_DBE1_c\roads\
  A3_Weapons_F_Launchers_LAW in a3\baseconfig_f\
  A3_Animals_F_Animconfig in a3\animals_f\animconfig\
  A3_Structures_F_EPC_Walls in a3\structures_f_epc\walls\
  HSim_Air_H_Airliner_A in hsim\data_h\
  CuratorOnly_Structures_F_Wrecks in a3\baseconfig_f\
  HSim_Wheeled_H_Offroad in hsim\data_h\
  A3_Structures_F_Civ_Ancient in a3\structures_f\civ\ancient\
  HSim_Air_H_Airliner_B in hsim\data_h\
  CUP_Worlds_FullDetailDist in CUP\Terrains\cup_terrains_worlds\fulldetaildist\
  CATracked_E_T34 in CUP\Terrains\cup_terrains_dummy\
  A3_Animals_F_Beta_Chicken in a3\animals_f_beta\chicken\
  A3_Air_F_Heli_Light_01 in a3\air_f\heli_light_01\, HMMWV in Exile_psycho_hmmw\
  CATracked_E_M2A2_Bradley in CUP\Terrains\cup_terrains_dummy\
  Desert_E in ca\desert_e_c\, CuratorOnly_Structures_F_Research in a3\baseconfig_f\
  A3_Rocks_F_Blunt in a3\rocks_f\blunt\
  CUP_CAStructures_E_Mil in ca\structures_e_c\mil\
  CUP_Misc_PowerStation in ca\buildings2_c\misc_powerstation\
  AiA_Misc_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Air_F_Heli_Light_02 in a3\air_f\heli_light_02\
  CATracked_E_M1_Abrams in CUP\Terrains\cup_terrains_dummy\
  CA_Plants_E_Bush in ca\plants_e\bush\
  HSim_Structures_H_Heliports_Heliport_Small in hsim\data_h\
  HuntingRifle in exile_psycho_weapons\srifle\huntingrifle\
  A3_Weapons_F_Mark_LongRangeRifles_M320 in a3\weapons_f_mark\longrangerifles\m320\
  A3_Structures_F_Ind_Factory in a3\structures_f\ind\factory\
  AiA_Misc_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Drones_F_Weapons_F_Gamma_Ammoboxes in a3\drones_f\weapons_f_gamma\ammoboxes\
  CUP_CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
  CUP_Ind_MalyKomin in ca\buildings2_c\ind_cementworks\ind_malykomin\
  CUP_Buildings_Config in ca\buildings_c\
  CAWeapons_M252_81mm_Mortar in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_Heli_SUV in a3\baseconfig_f\
  A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\
  A3_Modules_F_Sites in a3\modules_f\sites\
  CuratorOnly_Characters_F_BLUFOR in a3\baseconfig_f\
  CUP_Worlds_Seabed in CUP\Terrains\cup_terrains_worlds\seabed\
  CAStructures_A_CraneCon in ca\structures_c\a_cranecon\
  A3_Language_F_Heli in a3\language_f_heli\, CUP_Sara_Config in ca\sara_c\
  CUP_CARoads2Dam in ca\roads2\dam\, CUP_Utes_Config in ca\utes_c\
  HSim_Water_H_LHD in hsim\data_h\
  AiA_Worlds_Clutter in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Worlds_EnvSounds in CUP\Terrains\cup_terrains_aia_compat\
  HSim_Water_H_Whales in hsim\data_h\
  CAWeapons_2b14_82mm_Mortar in CUP\Terrains\cup_terrains_dummy\
  Hsim_Language_missions_H in hsim\languagemissions_h\
  CABuildings2 in ca\buildings2_c\
  CAWeapons_E_AK in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructuresHouse_A_Office01 in ca\structures_c\house\a_office01\
  A3_Weapons_F_EPA_LongRangeRifles_DMR_01 in a3\baseconfig_f\
  BWA3_Puma in bwa3_puma\, Mrshounka_corbillard in Mrshounka_corbillard\
  CUP_CA_Plants2_Clutter in ca\plants2\clutter\
  CUP_Worlds_Lighting in CUP\Terrains\cup_terrains_worlds\lighting\
  CUP_Editor_Structures_Config in CUP\Terrains\cup_terrains_editor_c\structures\
  CUP_CALanguage_ACR in ca\language_acr\
  AiA_Sounds_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAWeapons_E_KORD in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructuresHouse_A_Office02 in ca\structures_c\house\a_office02\
  CUP_Editor_Plants_Config in CUP\Terrains\cup_terrains_editor_c\plants\
  AiA_Provinggrounds_pmc_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CAMisc_ACR_Targets in ca\misc_acr_c\targets\, SaraLite in ca\saralite_c\
  CuratorOnly_Structures_F_Ind_Cargo in a3\baseconfig_f\
  A3_Structures_F_Kart_Civ_SportsGrounds in a3\structures_f_kart\civ\sportsgrounds\
  CUP_CAStructures_E_Ind_Ind_Shed in ca\structures_e_c\ind\ind_shed\
  AiA_Languagemissions_baf_Data in CUP\Terrains\cup_terrains_aia_compat\
  CA_Modules_Marta in CUP\Terrains\cup_terrains_dummy\
  AiA_Signs2_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Languagemissions_acr_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAWeapons2_HuntingRifle in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Heli_Misc in a3\modules_f_heli\misc\
  A3_Functions_F_Mark in a3\functions_f_mark\
  CUP_CAStructures_PMC_Ruins in ca\structures_pmc_c\ruins\
  CA_Anims_E in CUP\Terrains\cup_terrains_dummy\
  A3_Characters_F_Heads in a3\characters_f\heads\
  CA_DubbingRadio_E in CUP\Terrains\cup_terrains_dummy\
  CUP_CAMisc_ACR_TestSphere in ca\misc_acr_c\testsphere\
  CUP_CAStructures_E_Misc_Misc_Market in ca\structures_e_c\misc\misc_market\
  A3_Structures_F_Bridges in a3\structures_f\bridges\
  A3_Structures_F_Civ_Offices in a3\structures_f\civ\offices\
  HSim_Weapons_US_H_M2 in hsim\data_h\, CUP_Buildings2_Data in ca\buildings2\
  CUP_CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
  CARoads2Bridge in ca\roads2\bridge\
  CAWeapons_E_G36 in CUP\Terrains\cup_terrains_dummy\
  CUP_Mercenary_DBE1 in dbe1\Models_DBE1_c\mercenary\
  CuratorOnly_Armor_F_Slammer in a3\baseconfig_f\, CUP_Desert_Data in ca\desert\
  A3_Modules_F_Curator_Curator in a3\modules_f_curator\curator\
  A3_Structures_F_EPB_Items_Luggage in a3\structures_f_epb\items\luggage\
  CAStructures in ca\structures_c\
  CUP_CAStructures_E_HouseA_a_stationhouse in ca\structures_e_c\housea\a_stationhouse\
  A3_Structures_F_Mark_Items_Sport in a3\structures_f_mark\items\sport\
  HSim_Structures_H_Heliports_Heliport_Big in hsim\data_h\
  CAWheeled_E_Old_bike in CUP\Terrains\cup_terrains_dummy\
  CALanguage_missions in ca\languagemissions\, A3_Sounds_F_Sfx in a3\sounds_f\sfx\
  CUP_Misc3_Data in ca\misc3\
  CUP_Worlds_Author in CUP\Terrains\cup_terrains_worlds\author\
  A3_Missions_F_Bootcamp_Data in a3\missions_f_bootcamp\data\
  CUP_CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
  CAWeapons_E_fnfal in CUP\Terrains\cup_terrains_dummy\
  CUP_A_statue in ca\buildings2_c\a_statue\, A3_Air_F_EPB in a3\air_f_epb\
  A3_Air_F_EPC in a3\air_f_epc\, HSim_Wheeled_US_H_Military_Truck in hsim\data_h\
  A_Crane_02 in ca\buildings2_c\a_crane_02\
  A3_Air_F_Heli_Heli_Transport_01 in a3\air_f_heli\heli_transport_01\
  CAStructures_PMC_Ind in ca\structures_pmc_c\ind\
  A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\
  CAWeapons_BAF in CUP\Terrains\cup_terrains_dummy\
  CAWheeled2_V3S in CUP\Terrains\cup_terrains_dummy\
  AiA_StandaloneTerrainPack_Core in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Cti_buildings_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Missions_F_Beta_Data in a3\missions_f_beta\data\
  A3_Air_F_EPB_Heli_Light_03 in a3\air_f_epb\heli_light_03\
  AiA_Models_DBE1_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Missions_F_Heli_Video in a3\missions_f_heli\video\
  A3_Air_F_Heli_Heli_Transport_02 in a3\air_f_heli\heli_transport_02\
  A3_Language_F_Curator in a3\language_f_curator\
  A3_Characters_F_OPFOR in a3\characters_f\opfor\, CAPlants in ca\plants\
  A3_Weapons_F_EBR in a3\baseconfig_f\, A3_Dubbing_Radio_F in a3\dubbing_radio_f\
  A3_Boat_F_Gamma in a3\boat_f_gamma\
  A3_Data_F_Curator_Intel in a3\data_f_curator\intel\
  CUP_Worlds_Delete in CUP\Terrains\cup_terrains_worlds\delete\
  ibr_plants in ibr\ibr_plants\, A3_Map_Altis_Scenes_F in a3\map_altis_scenes_f\
  CAWeapons_E_MAAWS in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_EPA_Items_Electronics in a3\structures_f_epa\items\electronics\
  CAMisc_ACR_PBX in ca\misc_acr_c\pbx\
  HSim_Air_US_H_Helicopters_Medium in hsim\data_h\
  A3_Air_F_Heli_Heli_Transport_03 in a3\air_f_heli\heli_transport_03\
  asdg_jointrails in x\cba\addons\jr\
  CAWeapons2_SMAW in CUP\Terrains\cup_terrains_dummy\
  A3_Dubbing_F_Gamma in a3\dubbing_f_gamma\
  A3_Air_F_Heli_Heli_Transport_04 in a3\air_f_heli\heli_transport_04\
  CUP_UH60Desert in dbe1\Models_DBE1_c\uh60desert\
  A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\
  CUP_CAStructures_A_BuildingWIP in ca\structures_c\a_buildingwip\
  A3_Structures_F_Signs_Companies in a3\structures_f\signs\companies\
  BWA3_Units in bwa3_units\, shounka_a3_base in shounka_a3_base\
  CUP_Water_Data in ca\water\, CAMisc_ACR_Container in ca\misc_acr_c\container\
  cba_keybinding in x\cba\addons\keybinding\, cba_linux in x\cba\addons\linux\
  HSim_Water_H_Whales_Whale1 in hsim\data_h\
  A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\
  A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\
  CAWeapons_E_DSHKM in CUP\Terrains\cup_terrains_dummy\
  A3_Signs_F_AD in a3\baseconfig_f\
  CA_Missions_AmbientCombat in CUP\Terrains\cup_terrains_dummy\
  CAweapons_ksvk in CUP\Terrains\cup_terrains_dummy\
  CAMisc_ACR_TestSphere in ca\misc_acr_c\testsphere\
  A3_Air_F_Beta in a3\air_f_beta\, asdg_jointmuzzles in x\cba\addons\jr\
  Mrshounka_yamaha_p in Mrshounka_yamaha_p\
  A3_Structures_F_Ind_Tank in a3\structures_f\ind\tank\
  CAWater2_fishing_boat in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\
  A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\
  A3_Armor_F_Slammer in a3\baseconfig_f\, CUP_Desert2_Data in ca\desert2\
  Ind_Shed_01 in ca\buildings2_c\ind_shed_01\
  AiA_cba_xeh_oa_Dummy in CUP\Terrains\cup_terrains_aia_compat\
  CAWheeled_E_Offroad in CUP\Terrains\cup_terrains_dummy\
  A3_Sounds_F_Characters in a3\sounds_f\characters\
  A3_Weapons_F_Kart in a3\weapons_f_kart\
  A3_Soft_F_Offroad_01 in a3\soft_f\offroad_01\
  CUP_CAStructures_Mil in ca\structures_c\mil\
  HSim_Misc_H_Office_Objects in hsim\data_h\
  CUP_CA_desert2_Characters in ca\desert2_c\characters\
  CUP_ind_silomale in ca\buildings2_c\ind_cementworks\ind_silomale\
  CUP_Worlds_StreetLamp in CUP\Terrains\cup_terrains_worlds\streetlamp\
  Ind_Shed_02 in ca\buildings2_c\ind_shed_02\, A3_Anims_F_Kart in a3\anims_f_kart\
  A3_Soft_F_Gamma_Hatchback_01 in a3\soft_f_gamma\hatchback_01\
  BWA3_Vests in bwa3_vests\, A3_Modules_F_Kart in a3\modules_f_kart\
  CAWeapons_E_M240 in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructures_E_HouseA_A_Mosque_small in ca\structures_e_c\housea\a_mosque_small\
  A3_Animals_F_Dog in a3\baseconfig_f\, cba_ai in x\cba\addons\ai\
  HSim_Misc_H_Folding_Ladder in hsim\data_h\
  CA_Animals_E in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_E_Podnos_2b14_82mm in CUP\Terrains\cup_terrains_dummy\
  CUP_CA_Hotfix_vez_ropa in ca\hotfix_c\vez_ropa\
  CUP_CA_Plants2_Plant in ca\plants2\plant\
  A3_Static_F_Mark_Designator_01 in a3\static_f_mark\designator_01\
  South_Asia_H in hsim\data_h\, CALanguage_Baf in ca\language_baf\
  CUP_UI_DBE1 in dbe1\Models_DBE1_c\ui\
  A3_Modules_F_Curator_Misc in a3\modules_f_curator\misc\
  CATracked_W_BAF in CUP\Terrains\cup_terrains_dummy\, HSim_Editor_H in hsim\data_h\
  AiA_Ca_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Bootcamp_Items_Food in a3\structures_f_bootcamp\items\food\
  A3_Weapons_F_Mark_Rifles_MK20 in a3\weapons_f_mark\rifles\mk20\
  CUP_Saralite_Config in ca\saralite_c\
  A3_Static_F_Mark_Designator_02 in a3\static_f_mark\designator_02\
  CUP_Chernarus_Data in ca\chernarus\, A3_Weapons_F_EPB_Acc in a3\weapons_f_epb\acc\
  Ind_Pec in ca\buildings2_c\ind_cementworks\ind_pec\
  CUP_Ind_Tank in ca\buildings2_c\ind_tank\
  A3_Weapons_F_Pistols_Pistol_Heavy_01 in a3\weapons_f\pistols\pistol_heavy_01\
  CAWeapons_AmmoBoxes in CUP\Terrains\cup_terrains_dummy\
  Farm_WTower in ca\buildings2_c\farm_wtower\
  CUP_CAStructures_Nav_pier in ca\structures_c\nav_pier\
  AiA_Takistan_Config in CUP\Terrains\cup_terrains_aia_compat\
  BWA3_Handguns in bwa3_handguns\, CUP_CARocks2 in ca\rocks2\
  CuratorOnly_Structures_F_Ind_Crane in a3\baseconfig_f\
  A3_Sounds_F_Kart in a3\sounds_f_kart\
  A3_Weapons_F_DummyWeapons in a3\weapons_f\dummyweapons\
  CA_Animals2_Dogs_Pastor in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_Pistols_Pistol_Heavy_02 in a3\weapons_f\pistols\pistol_heavy_02\
  CUP_CAStructures_IndPipe1_todo_delete in ca\buildings2_c\ind_pipeline\indpipe1\
  HSim_Sounds_H in hsim\data_h\, A3_Data_F_Mark in a3\data_f_mark\
  AiA_Afghan_Config in CUP\Terrains\cup_terrains_aia_compat\
  BWA3_BattleRifles in bwa3_battlerifles\
  CAWheeled_E_Old_moto in CUP\Terrains\cup_terrains_dummy\
  A3_Sounds_F_Exp_A in a3\sounds_f_exp_a\
  AiA_Hotfix_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Tracked_Data in ca\tracked\, A3_Data_F_Curator in a3\data_f_curator\
  CUP_Worlds_Intros in CUP\Terrains\cup_terrains_worlds\intros\
  AiA_Weapons_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Roads_F in a3\roads_f\
  CAStructuresHouse_a_stationhouse in ca\structures_c\house\a_stationhouse\
  Arma2_Ka52 in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\
  A3_Structures_F_EPC_Dominants_Stadium in a3\structures_f_epc\dominants\stadium\
  A3_Boat_F_Beta_Boat_Armed_01 in a3\boat_f_beta\boat_armed_01\
  HSim_Tracked_H_BMP2 in hsim\data_h\
  A3_Structures_F_Bootcamp_VR_Helpers in a3\structures_f_bootcamp\vr\helpers\
  CA_Plants_E_Tree in ca\plants_e\tree\
  A3_Dubbing_F_MP_Mark in a3\dubbing_f_mp_mark\, CUP_CARoads in ca\roads\
  CA_MPA_MP in CUP\Terrains\cup_terrains_dummy\
  UK59 in exile_psycho_weapons\mgun\uk59\
  CAStructuresHouse_rail_station_big in ca\structures_c\rail\rail_station_big\
  AiA_Wheeled_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  CAUSMCD in CUP\Terrains\cup_terrains_a1always_dummy\
  HSim_Wheeled_H_TowingTractor in hsim\data_h\, A3_Editor_F in a3\editor_f\
  HSim_Anims_H_config_sdr in hsim\data_h\
  A3_Soft_F_Beta_Quadbike_01 in a3\soft_f_beta\quadbike_01\
  AiA_Wheeled_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_LanguageMissions_F_Bootcamp in a3\languagemissions_f_bootcamp\
  CA_desert2_Characters in ca\desert2_c\characters\
  A3_Boat_F_Beta_Boat_Transport_01 in a3\boat_f_beta\boat_transport_01\
  CUP_CAStructures_PMC_Misc in ca\structures_pmc_c\misc\
  A3_Sounds_F in a3\sounds_f\
  CUP_CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
  HSim_Misc_H_Shooting_Range in hsim\data_h\
  AiA_Plants2_Tree_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Kart in a3\structures_f_kart\
  AiA_Plants_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Desert2_Config in ca\desert2_c\, HSim_Missions_H_FreeFlight in hsim\data_h\
  CAStructures_E_Misc_Misc_Well in ca\structures_e_c\misc\misc_well\
  HSim_Misc_H_Portable_Generator in hsim\data_h\
  CUP_CAStructures_E_Ind_Ind_FuelStation in ca\structures_e_c\ind\ind_fuelstation\
  CUP_Worlds in CUP\Terrains\cup_terrains_worlds\
  IndPipe2 in ca\buildings2_c\ind_pipeline\indpipe2\
  BWA3_Attachments in bwa3_attachments\
  CUP_Misc_WaterStation in ca\buildings2_c\misc_waterstation\
  CUP_CASigns in ca\signs\, A3_Missions_F_Heli in a3\missions_f_heli\
  CAWeapons_E_AGS in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_EPB_LongRangeRifles_M320 in a3\baseconfig_f\
  HSim_Misc_H_First_Aid in hsim\data_h\, cba_main in x\cba\addons\main\
  A3_Map_VR in a3\map_vr\, CUP_CAMisc_ACR_3DMarkers in ca\misc_acr_c\3dmarkers\
  CuratorOnly_Air_F_Gamma_UAV_01 in a3\baseconfig_f\
  CAWater2_Destroyer in CUP\Terrains\cup_terrains_dummy\, CALanguage in ca\language\
  A3_Anims_F in a3\anims_f\, A3_EditorPreviews_F in a3\editorpreviews_f\
  CuratorOnly_Static_F_Mortar_01 in a3\baseconfig_f\
  A3_Dubbing_Radio_F_Data_ENGB in a3\dubbing_radio_f\data\engb\
  CUP_CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
  CUP_CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
  shounka_a3_audia8_limo in shounka_a3_audia8_limo\
  CAStructures_E_Wall_Wall_L in ca\structures_e_c\wall\wall_l\
  CUP_Worlds_SkyTexture in CUP\Terrains\cup_terrains_worlds\skytexture\
  A3_Structures_F_Civ in a3\structures_f\civ\
  A3_Structures_F_Items_Food in a3\structures_f\items\food\
  A3_Structures_F_Kart_Mil_Flags in a3\structures_f_kart\mil\flags\
  CAStructures_Nav_pier in ca\structures_c\nav_pier\
  AiA_Water2_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Missions_F_Gamma_Video in a3\missions_f_gamma\video\
  CAWeapons_Colt1911 in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Curator_Lightning in a3\modules_f_curator\lightning\
  CUP_Sounds_Data in ca\sounds\
  AiA_Afghan_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\
  CUP_CAStructuresInd_Quarry in ca\structures_c\ind_quarry\
  A3_Modules_F_Events in a3\modules_f\events\
  A3_Weapons_F_LongRangeRifles_GM6 in a3\weapons_f\longrangerifles\gm6\
  A3_Structures_F_Mil_BagBunker in a3\structures_f\mil\bagbunker\
  CAStructures_E_HouseA_A_Minaret in ca\structures_e_c\housea\a_minaret\
  AiA_Language_acr_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e_c\ind\ind_coltan_mine\
  CUP_Bohemia_Data in ca\bohemia\
  HSim_Structures_US_H_Landmarks_Space_Needle in hsim\data_h\
  CUP_AiA_compat in CUP\Terrains\cup_terrains_aia_compat\
  CAStructuresHouse_A_Office01 in ca\structures_c\house\a_office01\
  A3_Anims_F_Config_Sdr_WeaponSwitching in a3\anims_f\config\sdr\weaponswitching\
  CAStructures_Proxy_BuildingParts in ca\structures_c\proxy_buildingparts\
  CA_Plants_E in ca\plants_e\, CAWeapons_E_Igla in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_E_LeeEnfield in CUP\Terrains\cup_terrains_dummy\
  CA_Anims_E_Wmn in CUP\Terrains\cup_terrains_dummy\
  KGB_Leopard_2A4 in caf_leopardc2\
  CA_Dubbing_E in CUP\Terrains\cup_terrains_dummy\
  CUP_CALanguage_missions_e in ca\languagemissions_e\
  CAStructuresHouse_A_Office02 in ca\structures_c\house\a_office02\
  SUV_armored in Exile_psycho_SuvArm_a3\, CA_animals2 in ca\animals2\
  CAStructures_E_Ind_Ind_Garage01 in ca\structures_e_c\ind\ind_garage01\
  HSim_Misc_H_Fire_Suppression in hsim\data_h\, CUP_Desert_Config in ca\desert_c\
  A3_Boat_F_Civilian_Boat in a3\baseconfig_f\
  CAStructures_PMC_Misc in ca\structures_pmc_c\misc\
  CALanguage_PMC in ca\language_pmc\
  CAAir_PMC_KA137 in CUP\Terrains\cup_terrains_dummy\
  AiA_Roads_Data in CUP\Terrains\cup_terrains_aia_compat\
  HSim_Structures_H_Industrial_A_CraneCon in hsim\data_h\
  CAStructures_Rail in ca\structures_c\rail\
  CUP_CAMisc_ACR_ScaffoldingSmall in ca\misc_acr_c\scaffoldingsmall\
  HSim_Water_H_Civ_Jetboat in hsim\data_h\
  CuratorOnly_Structures_F_Mil_BagFence in a3\baseconfig_f\
  CAWheeled2_LADA in CUP\Terrains\cup_terrains_dummy\
  CA_E in CUP\Terrains\cup_terrains_dummy\
  CATracked_E_us_m270mlrs in CUP\Terrains\cup_terrains_dummy\
  Sig_Roadrunner in RoadRunner2\, A3_Functions_F in a3\functions_f\
  WarfareBuildings_T72_RACS in CUP\Terrains\cup_terrains_a1always_dummy\
  cba_hashes in x\cba\addons\hashes\, CAStructures_Castle in ca\structures_c\castle\
  A3_Functions_F_Curator in a3\functions_f_curator\
  CA_PMC in CUP\Terrains\cup_terrains_dummy\
  CA_Modules_Coin in CUP\Terrains\cup_terrains_dummy\
  CA_Missions in CUP\Terrains\cup_terrains_dummy\
  A3_Armor_F_Beta_APC_Tracked_01 in a3\armor_f_beta\apc_tracked_01\
  CAWeapons_M1014 in CUP\Terrains\cup_terrains_dummy\
  A3_Drones_F_Characters_F_Gamma in a3\drones_f\characters_f_gamma\
  CA_Modules_PMC_SimpleFIrstAid in CUP\Terrains\cup_terrains_dummy\
  CUP_CAPlants in ca\plants\, A3_Missions_F_Mark_Video in a3\missions_f_mark\video\
  A3_Weapons_F_Uniforms in a3\baseconfig_f\, CUP_DBE1_Hotfix in ca\hotfix_c\dbe1\
  CUP_Hsim_Language_missions_H in hsim\languagemissions_h\
  A3_Sounds_F_Environment in a3\sounds_f\environment\, CA_Plants2 in ca\plants2\
  A3_Weapons_F_EPA_EBR in a3\baseconfig_f\
  A3_Armor_F_Beta_APC_Tracked_02 in a3\armor_f_beta\apc_tracked_02\
  HSim_Wheeled_H_FireTruck in hsim\data_h\
  AiA_CBA_A2_xeh_Dummy in CUP\Terrains\cup_terrains_aia_compat\
  A3_Map_Stratis_Scenes_F in a3\map_stratis_scenes_f\
  A3_Dubbing_Radio_F_Data_PER in a3\dubbing_radio_f\data\per\
  A3_Structures_F_Heli_Items_Luggage in a3\structures_f_heli\items\luggage\
  BTR40 in exile_psycho_btr40\, CAWheeled_E_LADA in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Misc in a3\modules_f\misc\
  A3_Modules_F_Effects in a3\modules_f\effects\, CUP_L39_Data in ca\l39\
  CAWheeled_E_HMMWV in CUP\Terrains\cup_terrains_dummy\
  HSim_Tracked_US_H_M1A2 in hsim\data_h\
  CUP_StandaloneTerrains_Core_Faction in CUP\Terrains\cup_terrains_terrains_core\faction\
  CAWheeled_W_BAF in CUP\Terrains\cup_terrains_dummy\
  Kamenolom_DBE1 in dbe1\Models_DBE1_c\kamenolom\
  CA_Modules_E in CUP\Terrains\cup_terrains_dummy\
  CuratorOnly_Signs_F in a3\baseconfig_f\
  CUP_CAStructures_PMC_Misc_Shed in ca\structures_pmc_c\misc\shed\
  CA_Modules_Silvie in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructuresLand_Nav_Boathouse in ca\structures_c\nav_boathouse\
  HSim_Misc_H_Helpers in hsim\data_h\, A3_Boat_F_Heli in a3\boat_f_heli\
  CUP_CAStructures_E_Misc in ca\structures_e_c\misc\
  A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\
  CUP_Worlds_Surfaces in CUP\Terrains\cup_terrains_worlds\surfaces\
  CUP_Sara_dbe1_Config in dbe1\Sara_DBE1_c\
  CAStructures_PMC_Ruins in ca\structures_pmc_c\ruins\
  CA_Modules_clouds in CUP\Terrains\cup_terrains_dummy\
  CAStructures_E_HouseA_A_CityGate1 in ca\structures_e_c\housea\a_citygate1\
  AiA_Zargabad_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Weapons_F_NATO in a3\baseconfig_f\, CUP_Misc_acr_Config in ca\misc_acr_c\
  TowingTractor in Exile_Psycho_towtractor\
  CAMisc_fix_air in CUP\Terrains\cup_terrains_dummy\
  CALanguage_missions_e in ca\languagemissions_e\
  A3_Structures_F_Households_Addons in a3\structures_f\households\addons\
  Takistan in ca\takistan_c\
  CUP_CAStructures_A_CraneCon in ca\structures_c\a_cranecon\
  HSim_Air_H_Parachute in hsim\data_h\, CARoads_PMC in ca\roads_pmc\
  A3_Structures_F_EPC_Civ_Camping in a3\structures_f_epc\civ\camping\, A3Data in a3\
  CuratorOnly_Soft_F_Quadbike in a3\baseconfig_f\
  A3_Structures_F_EPB_Civ_Dead in a3\structures_f_epb\civ\dead\
  CUP_Takistan_Data in ca\takistan\, CUP_Sounds_e_Data in ca\sounds_e\
  A3_Music_F_Mark in a3\music_f_mark\, Extended_EventHandlers in x\cba\addons\xeh\
  CAWeapons_Saiga12K in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_Heli_MRAP_01 in a3\soft_f_heli\mrap_01\
  CAStructures_Wall in ca\structures_c\wall\, A3_Plants_F_Bush in a3\plants_f\bush\
  A3_Characters_F_EPB_Heads in a3\characters_f_epb\heads\
  AiA_Misc3_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAStructures_E_Ind_IndPipes in ca\structures_e_c\ind\ind_pipes\
  A3_Soft_F_Heli_MRAP_02 in a3\soft_f_heli\mrap_02\
  CUP_StandaloneTerrains_Core in CUP\Terrains\cup_terrains_terrains_core\
  HSim_Tracked_H in hsim\data_h\, CAA10 in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Curator_Animals in a3\modules_f_curator\animals\
  A3_Soft_F_Heli_MRAP_03 in a3\soft_f_heli\mrap_03\
  BWA3_Backpacks in bwa3_backpacks\, A3_Characters_F in a3\characters_f\
  A3_Drones_F_Weapons_F_Gamma_Items in a3\drones_f\weapons_f_gamma\items\
  CAMisc_ACR_Targets_InvisibleTarget in ca\misc_acr_c\targets\invisibletarget\
  A3_Music_F_EPA_Music in a3\music_f_epa\music\
  AiA_Roads_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Households_Slum in a3\structures_f\households\slum\
  A3_Modules_F_Curator_Flares in a3\modules_f_curator\flares\
  CAWeapons_DMR in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_E_FIM92_static in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Mark_Mil_Flags in a3\structures_f_mark\mil\flags\
  CUP_Ind_SiloVelke in ca\buildings2_c\ind_cementworks\ind_silovelke\
  A3_Sounds_F_EPB in a3\sounds_f_epb\
  CAWheeled2_HMMWV_BASE in CUP\Terrains\cup_terrains_dummy\
  CA_Dubbing in CUP\Terrains\cup_terrains_dummy\
  CA_Animals2_Cow in CUP\Terrains\cup_terrains_dummy\, BWA3_Vector in bwa3_vector\
  CA_Modules_E_OO in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_Quadbike_01 in a3\soft_f\quadbike_01\
  CAWeapons_E_D30 in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructures_E_Misc_Misc_Lamp in ca\structures_e_c\misc\misc_lamp\
  A3_Structures_F_Heli_Items_Electronics in a3\structures_f_heli\items\electronics\
  AiA_Bootcamp_acr_Data in CUP\Terrains\cup_terrains_aia_compat\
  CAWater2_LHD in ca\water2\lhd\
  CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
  CUP_Shed_small in ca\buildings2_c\shed_small\
  AiA_Bohemia_Config in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Misc_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\
  CA_Missions_FirstAidSystem in CUP\Terrains\cup_terrains_dummy\
  HSim_Wheeled_H_Trailers in hsim\data_h\, A3_Sounds_F_EPC in a3\sounds_f_epc\
  CUP_CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e_c\housea\a_minaret_porto\
  CUP_CARoads2Bridge in ca\roads2\bridge\
  A3_Structures_F_EPA_Items_Food in a3\structures_f_epa\items\food\
  A3_Animals_F_Beta_Sheep in a3\animals_f_beta\sheep\
  A3_Structures_F_Heli_Civ_Market in a3\structures_f_heli\civ\market\
  AiA_Sara_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAStructures_Mil in ca\structures_c\mil\, A3_Soft_F_Quadbike in a3\baseconfig_f\
  AiA_Utes_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Bootcamp_Civ_SportsGrounds in a3\structures_f_bootcamp\civ\sportsgrounds\
  A3_Weapons_F_Gamma_Acc in a3\weapons_f_gamma\acc\
  CUP_Ind_Pec in ca\buildings2_c\ind_cementworks\ind_pec\
  CuratorOnly_Armor_F_Marid in a3\baseconfig_f\
  A3_Boat_F_EPC_Submarine_01_F in a3\baseconfig_f\, A3_Static_F in a3\static_f\
  A3_Missions_F_Exp_A in a3\missions_f_exp_a\
  A3_Props_F_Exp_A_Military in a3\props_f_exp_a\military\
  CA_Plants2_Plant in ca\plants2\plant\
  CAStructures_E_HouseA_A_Mosque_big in ca\structures_e_c\housea\a_mosque_big\
  A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\
  CAAir_PMC in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Walls in a3\structures_f\walls\
  CATracked2_2S6M_Tunguska in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructuresHouse_A_FuelStation in ca\structures_c\house\a_fuelstation\
  A3_3DEN_Language in a3\3den_language\
  AiA_Ca_pmc_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_StandaloneTerrains_Dummy in CUP\Terrains\cup_terrains_dummy\
  CUP_IndPipe2 in ca\buildings2_c\ind_pipeline\indpipe2\
  A3_Weapons_F_EPB_Ammoboxes in a3\weapons_f_epb\ammoboxes\
  A3_Structures_F_Mark_Items_Military in a3\structures_f_mark\items\military\
  A3_Weapons_F_Rifles_MK20 in a3\weapons_f\rifles\mk20\
  CUP_NPCs_DBE1 in dbe1\Models_DBE1_c\npcs\
  Barn_Metal in ca\buildings2_c\barn_metal\
  CAAir2_ChukarTarget in CUP\Terrains\cup_terrains_dummy\
  Desert2_Objects in ca\desert2_c\objects\, HSim_Wheeled_H_Hatchback in hsim\data_h\
  HSim_Misc_H_Heliport_Objects in hsim\data_h\
  AiA_Structures_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Worlds_DustEffects in CUP\Terrains\cup_terrains_aia_compat\
  A3_Missions_F_MP_Mark_Data in a3\missions_f_mp_mark\data\
  CuratorOnly_Armor_F_AMV in a3\baseconfig_f\, HSim_Weapons_H_M16 in hsim\data_h\
  CUP_CAStructures_E_HouseA_A_Statue in ca\structures_e_c\housea\a_statue\
  CUP_WarfareBuildings in ca\misc3_c\wf\
  A3_Structures_F_EPA in a3\structures_f_epa\
  AiA_Languagemissions_acr_Data in CUP\Terrains\cup_terrains_aia_compat\
  CA_Dubbing_Baf in CUP\Terrains\cup_terrains_dummy\
  Chernarus_Summer in ca\chernarus_summer_c\, A3XAI in A3XAI\
  A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\, A3_Anims_F_EPA in a3\anims_f_epa\
  CA_Missions_E_Armory2 in CUP\Terrains\cup_terrains_dummy\
  CuratorOnly_Structures_F_Civ_Ancient in a3\baseconfig_f\
  CUP_CAMisc_ACR_PBX in ca\misc_acr_c\pbx\
  A3_Structures_F_EPB in a3\structures_f_epb\
  CUP_European_Lighting in CUP\Terrains\cup_terrains_worlds\lighting\european\
  CuratorOnly_Modules_F_Curator_Environment in a3\baseconfig_f\
  bma3_bushmaster_anim in BMA3\bma3_bushmaster_anim\
  CA_Anims_Sdr in CUP\Terrains\cup_terrains_dummy\
  CUP_Ind_Shed_01 in ca\buildings2_c\ind_shed_01\
  Weapons_AK in exile_psycho_weapons\arifle\ak\, HSim_Misc_H_Antena in hsim\data_h\
  A3_Structures_F_Heli_Civ_Garbage in a3\structures_f_heli\civ\garbage\
  A3_Anims_F_EPC in a3\anims_f_epc\, exile_assets in exile_assets\
  CA_Missions_PMC in CUP\Terrains\cup_terrains_dummy\
  DSHkM_Mini in CUP\Terrains\cup_terrains_a1always_dummy\, A3_Air_F in a3\air_f\
  CAMisc in ca\misc\, A3_Structures_F_EPC in a3\structures_f_epc\
  WarfareBuildings_Stinger_Twice_static in CUP\Terrains\cup_terrains_a1always_dummy\
  CARoads2 in ca\roads2\
  AiA_Plants_e2_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAStructures_PMC in ca\structures_pmc_c\
  A3_Weapons_F_EPB_LongRangeRifles_GM3 in a3\baseconfig_f\
  CUP_Ind_Shed_02 in ca\buildings2_c\ind_shed_02\
  CAweapons3_aks74pso in CUP\Terrains\cup_terrains_a1always_dummy\
  AiA_CBA_OA_xeh_Dummy in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Desert_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Misc_F_Helpers in a3\misc_f\helpers\
  CUP_CAStructuresLand_Ind_Stack_Big in ca\structures_c\ind\
  HSim_Structures_H_Airport_Papi in hsim\data_h\
  A3_Structures_F_Items_Stationery in a3\structures_f\items\stationery\
  HSim_Misc_H_Heliport_Furniture in hsim\data_h\
  CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
  CUP_Worlds_Water in CUP\Terrains\cup_terrains_worlds\water\
  CUP_CAStructuresBarn_W in ca\structures_c\barn_w\
  A3_Static_F_Gamma in a3\static_f_gamma\
  CAWheeled2_M1114_Armored in CUP\Terrains\cup_terrains_dummy\
  CAAir2_MQ9PredatorB in CUP\Terrains\cup_terrains_dummy\
  HSim_Wheeled_H_Military_Offroad_LR in hsim\data_h\
  CUP_Characters2_Data in ca\characters2\
  CUP_CAWater2_seafox_EP1 in ca\misc_e_c\seafox\, A3_dms in x\addons\DMS\
  A3_Weapons_F_EPB_LongRangeRifles_GM6 in a3\weapons_f_epb\longrangerifles\gm6\
  A3_Missions_F_Heli_Data in a3\missions_f_heli\data\
  A3_Modules_F_Curator_Environment in a3\modules_f_curator\environment\
  A3_Ui_F_Heli in a3\ui_f_heli\
  CUP_Worlds_PictureMap in CUP\Terrains\cup_terrains_worlds\picturemap\
  Sara in ca\sara_c\, CAWheeled_PMC_ArmoredSUV in CUP\Terrains\cup_terrains_dummy\
  A3_Boat_F_Gamma_Boat_Civil_01 in a3\boat_f_gamma\boat_civil_01\
  AiA_Rocks2_Config in CUP\Terrains\cup_terrains_aia_compat\
  Ind_MalyKomin in ca\buildings2_c\ind_cementworks\ind_malykomin\
  A3_Boat_F_Beta_SDV_01 in a3\boat_f_beta\sdv_01\
  A3_Structures_F_Mil_Scrapyard in a3\structures_f\mil\scrapyard\
  HSim_ModulesCore_H_GarbageCollector in hsim\data_h\
  AiA_Shapur_baf_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Armor_F_Beta in a3\armor_f_beta\, Woodland_ACR in ca\bohemia_c\
  CAMisc_BAF in ca\misc_baf\, CUP_Farm_WTower in ca\buildings2_c\farm_wtower\
  AiA_Chernarus_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Animals_F_Beta_Dog in a3\animals_f_beta\dog\
  A3_Boat_F_EPC_Submarine_01 in a3\boat_f_epc\submarine_01\
  A3_Modules_F_Kart_Data in a3\modules_f_kart\data\
  CUP_CALanguage_Baf in ca\language_baf\
  CUP_Tropical_Lighting in CUP\Terrains\cup_terrains_worlds\lighting\tropical\
  A3_Weapons_F_Bootcamp_LongRangeRifles_M320_Camo in a3\weapons_f_bootcamp\longrangerifles\m320_camo\
  A3_Boat_F_Gamma_Boat_Civil_04 in a3\boat_f_gamma\boat_civil_04\
  BWA3_Tiger in bwa3_tiger\, BWA3_HandGrenades in bwa3_handgrenades\
  A3_Modules_F_Bootcamp_Misc in a3\modules_f_bootcamp\misc\
  CUP_HMMWV_DBE1 in dbe1\Models_DBE1_c\hmmwv_h1\
  CAWheeled2_M998A2_Avenger in CUP\Terrains\cup_terrains_dummy\
  A3_Static_F_AT_01 in a3\static_f\at_01\
  CATracked_E_T55 in CUP\Terrains\cup_terrains_dummy\
  CUP_Ind_Expedice in ca\buildings2_c\ind_cementworks\ind_expedice\
  CAWeapons_E_STATIC in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_E_SPG9 in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_Headgear in a3\baseconfig_f\
  CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc_c\buildings\ruins\farm_cowshed\
  CATracked2_T90 in CUP\Terrains\cup_terrains_dummy\
  AiA_Sara_dbe1_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Data_F_Kart in a3\data_f_kart\
  A3_Boat_F_Boat_Armed_01 in a3\boat_f\boat_armed_01\
  cba_main_a3 in x\cba\addons\main_a3\, HSim_Functions_Base_H in hsim\data_h\
  A3_Characters_F_Common in a3\characters_f\common\
  CUP_Worlds_EnvSounds in CUP\Terrains\cup_terrains_worlds\envsounds\
  A3_Supplies_F_Heli_Bladders in a3\supplies_f_heli\bladders\
  CBA_Extended_EventHandlers in x\cba\addons\xeh\
  CUP_CAStructures_E_Misc_Misc_cables in ca\structures_e_c\misc\misc_cables\
  CA_Modules_E_Weather in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Ind_FuelStation_Small in a3\structures_f\ind\fuelstation_small\
  CuratorOnly_Structures_F_Mil_Cargo in a3\baseconfig_f\
  CAStructuresInd_Quarry in ca\structures_c\ind_quarry\
  CUP_Provinggrounds_pmc_Data in ca\provinggrounds_pmc\
  A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\
  A3_Weapons_F_LongRangeRifles_EBR in a3\weapons_f\longrangerifles\ebr\
  cba_jr in x\cba\addons\jr\, A3_weapons_F_FIA in a3\baseconfig_f\
  HSim_Water_H_Civ_FishingBoat_Large in hsim\data_h\
  A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\
  CUP_Sara_Data in ca\sara\, HAFM_EC635_Config in HAFM_EC635_Config\
  CUP_CAStructures_Misc_Armory_Armor_Popuptarget in ca\structures_c\misc\armory\armor_popuptarget\
  BWA3_AssaultRifles in bwa3_assaultrifles\
  CA_Missions_Templates_SecOps in CUP\Terrains\cup_terrains_dummy\
  AiA_Weapons_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Roads2_Config in CUP\Terrains\cup_terrains_aia_compat\
  CA_Dubbing_PMC in CUP\Terrains\cup_terrains_dummy\, CAMisc_ACR in ca\misc_acr_c\
  CAStructuresHouse_HouseV in ca\structures_c\house\housev\
  CUP_CAStructures_E_Misc_Misc_Interier in ca\structures_e_c\misc\misc_interier\
  CAAir_E_CH_47F in CUP\Terrains\cup_terrains_dummy\
  A3_Map_Stratis_Scenes in a3\baseconfig_f\
  A3_Soft_F_Gamma_Truck_01 in a3\soft_f_gamma\truck_01\
  A3_Structures_F_EPB_Civ_Garbage in a3\structures_f_epb\civ\garbage\
  A3_Structures_F_Mark_Training in a3\structures_f_mark\training\
  CAAir2_MV22 in mv22\, CUP_Air_Data in ca\air\
  Vysilac_DBE1 in dbe1\Models_DBE1_c\vysilac\, Mr_Own_base in Mr_Own_base\
  A3_Ui_F_Bootcamp in a3\ui_f_bootcamp\
  CAWater2 in CUP\Terrains\cup_terrains_dummy\
  CUP_A1_EditorObjects in CUP\Terrains\cup_terrains_a1_editorobjects\
  A3_Soft_F_Gamma_Truck_02 in a3\soft_f_gamma\truck_02\
  HSim_Data_H_EditorGroups in hsim\data_h\
  AiA_Misc2_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Ind_CarService in a3\structures_f\ind\carservice\
  CAWheeled_E_Pickup in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Uav in a3\modules_f\uav\, CUP_Zargabad_Config in ca\zargabad_c\
  HSim_Misc_H_CncBlock in hsim\data_h\, A3_Missions_F_Gamma in a3\missions_f_gamma\
  A3_Weapons_F_gamma_Items in a3\baseconfig_f\
  A3_Structures_F_EPC_Civ_Playground in a3\structures_f_epc\civ\playground\
  A3_Armor_F_EPB in a3\armor_f_epb\, CUP_CA_Plants_E in ca\plants_e\
  HSim_Wheeled_US_H_Truck_US_Type in hsim\data_h\
  CuratorOnly_Boat_F_Boat_Armed_01 in a3\baseconfig_f\
  HSim_Misc_H_SawHorse in hsim\data_h\, A3_Soft_F_Truck in a3\baseconfig_f\
  A3_Armor_F_EPC in a3\armor_f_epc\, CUP_Saralite_Data in ca\saralite\
  CA_Modules_E_Jukebox in CUP\Terrains\cup_terrains_dummy\
  BWA3_Weapons in bwa3_weapons\, CUP_CA_animals2 in ca\animals2\
  Music_DBE1 in dbe1\Models_DBE1_c\music\
  A3_Modules_F_Mark_FiringDrills in a3\modules_f_mark\firingdrills\
  CA_AH64D in CUP\Terrains\cup_terrains_dummy\
  CAMisc_fix_Weap in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e_c\housea\a_buildingwip\
  A3_Dubbing_Radio_F_Data_ENG in a3\dubbing_radio_f\data\eng\
  A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\
  A3_Weapons_F_Mark_EBR in a3\baseconfig_f\
  CAWeapons_E_TOW in CUP\Terrains\cup_terrains_dummy\
  A3_Static_F_Gamma_Mortar_01 in a3\static_f_gamma\mortar_01\
  CA_CruiseMissile in CUP\Terrains\cup_terrains_dummy\
  A3_Supplies_F_Heli_CargoNets in a3\supplies_f_heli\cargonets\
  sab_Camel in sab_Camel\, CUP_Models_DBE1_Data in dbe1\Models_DBE1_c\
  A3_Boat_F_Heli_Boat_Armed_01 in a3\boat_f_heli\boat_armed_01\
  A3_Weapons_F_Acc in a3\weapons_f\acc\
  CATracked2_AAV in CUP\Terrains\cup_terrains_dummy\
  A3_Air_F_Beta_Heli_Transport_01 in a3\air_f_beta\heli_transport_01\
  CUP_CAStructuresShed_Small in ca\structures_c\shed\shed_small\
  CAWheeled_E_UAZ in CUP\Terrains\cup_terrains_dummy\
  CUP_Farm_Cowshed in ca\buildings2_c\farm_cowshed\
  CAStructuresHouse_Church_02 in ca\structures_c\house\church_02\
  CA_Modules_E_UAV in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_Mark_LongRangeRifles_M320_Camo in a3\weapons_f_mark\longrangerifles\m320_camo\
  CA_Modules_DynO in CUP\Terrains\cup_terrains_dummy\
  CUP_Worlds_Ambient in CUP\Terrains\cup_terrains_worlds\ambient\
  A3_Supplies_F_Mark in a3\supplies_f_mark\, HSim_Misc_H_Pike in hsim\data_h\
  A3_Air_F_Beta_Heli_Transport_02 in a3\air_f_beta\heli_transport_02\
  Mr_Own_hummer in Mr_Own_hummer\, CUP_CA_Config in ca\ca_c\
  CAStructuresHouse_Church_03 in ca\structures_c\house\church_03\
  CUP_CALanguage_PMC in ca\language_pmc\
  CAWheeled2_Ikarus in CUP\Terrains\cup_terrains_dummy\
  A3_Missions_F_Data in a3\missions_f\data\
  HSim_Misc_H_Wheeled_Whiteboard in hsim\data_h\
  CTI_buildingsM113_hq in CUP\Terrains\cup_terrains_a1always_dummy\
  A3_Soft_F_TruckHeavy in a3\baseconfig_f\
  CuratorOnly_Modules_F_Curator_Objectives in a3\baseconfig_f\
  A3_Structures_F_Bootcamp_VR_CoverObjects in a3\structures_f_bootcamp\vr\coverobjects\
  CA_Hotfix in ca\hotfix_c\, CUP_Hotfix_Data in ca\hotfix\
  CAWeapons_E_ksvk in CUP\Terrains\cup_terrains_dummy\
  AiA_Languagemissions_baf_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAWheeled_E_BTR40 in CUP\Terrains\cup_terrains_dummy\
  cba_diagnostics_xeh_disabled in x\cba\addons\diagnostic\xeh\
  A3_Modules_F_Curator_Ordnance in a3\modules_f_curator\ordnance\
  HSim_ModulesCore_H_AmbientCombat in hsim\data_h\
  A3_Air_F_Gamma_Plane_Fighter_03 in a3\air_f_gamma\plane_fighter_03\
  CuratorOnly_Structures_F_Civ_Camping in a3\baseconfig_f\
  HSim_Misc_H_Perimeter_Ligh in hsim\data_h\, CALanguage_e in ca\language_e\
  AiA_Sounds_Data in CUP\Terrains\cup_terrains_aia_compat\
  CAStructuresHouse_HouseV2 in ca\structures_c\house\housev2\
  HSim_Misc_H_Inspection_Visuals in hsim\data_h\, Mr_Own_buggy in Mr_Own_buggy\
  Mrshounka_lykan_p in Mrshounka_lykan_p\
  A3_Modules_F_Curator_Intel in a3\modules_f_curator\intel\
  AiA_Bootcamp_acr_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAStructuresHouse_Shed_Ind in ca\structures_c\shed_ind\
  CAWeapons_E_RPG7 in CUP\Terrains\cup_terrains_dummy\
  CUP_Ind_Garage01 in ca\buildings2_c\ind_garage01\
  CAWeapons_Metis_AT_13 in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Ind in a3\structures_f\ind\
  AiA_Misc_Config in CUP\Terrains\cup_terrains_aia_compat\
  HSim_ModulesCore_H_OO in hsim\data_h\
  CAWeapons_E_Searchlight in CUP\Terrains\cup_terrains_dummy\
  A3_Missions_F_MP_Mark in a3\missions_f_mp_mark\
  A3_Characters_F_INDEP in a3\baseconfig_f\, A3_Soft_F_MRAP_01 in a3\soft_f\mrap_01\
  A3_Data_F in a3\data_f\, CUP_Data_baf_Config in ca\data_baf_c\
  CA_Missions_E in CUP\Terrains\cup_terrains_dummy\
  AiA_Languagemissions_pmc_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CARoads_PMC in ca\roads_pmc\
  CA_AIR_E_Su25 in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_MRAP_02 in a3\soft_f\mrap_02\
  A3_Armor_F_EPB_APC_Tracked_03 in a3\armor_f_epb\apc_tracked_03\
  CUP_Kamenolom_DBE1 in dbe1\Models_DBE1_c\kamenolom\
  HSim_Anims_H_config_wmn in hsim\data_h\, A3_Armor_F_T100K in a3\baseconfig_f\
  CUP_CARoads2 in ca\roads2\, A3_Soft_F_MRAP_03 in a3\baseconfig_f\
  A3_Soft_F_Heli_Truck in a3\baseconfig_f\
  ProvingGrounds_PMC in ca\provinggrounds_pmc_c\
  A3_Cargoposes_F_Heli in a3\cargoposes_f_heli\
  CUP_CAMisc_ACR_Sign_Mines in ca\misc_acr_c\sign_mines\
  CUP_Buildings_Data in ca\buildings\, A3_Anims_F_Bootcamp in a3\anims_f_bootcamp\
  AiA_Weapons2_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Buildings2_Ind_Cementworks_Data in ca\buildings2\ind_cementworks\
  A3_Structures_F_Bootcamp_Items_Electronics in a3\structures_f_bootcamp\items\electronics\
  AiA_Language_baf_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Modules_F_Heli_SpawnAi in a3\baseconfig_f\
  CA_MPA_Challenges in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_Heli_Car in a3\baseconfig_f\
  CAWheeled_E_SUV in CUP\Terrains\cup_terrains_dummy\
  HSim_Misc_H_Weather_Station in hsim\data_h\, HSim_Music_H in hsim\data_h\
  CAStructures_E_Misc_Misc_Water in ca\structures_e_c\misc\misc_water\
  CAWheeled_E_ATV in CUP\Terrains\cup_terrains_dummy\
  CUP_A_GeneralStore_01 in ca\buildings2_c\a_generalstore_01\
  CUP_CAStructures_PMC_Walls in ca\structures_pmc_c\walls\
  A3_Soft_F_Gamma_Quadbike_01 in a3\soft_f_gamma\quadbike_01\
  AiA_Desert_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CA_Plants2_Misc in ca\plants2\misc\
  A3_Weapons_F_Beta_Rifles_TRG20 in a3\weapons_f_beta\rifles\trg20\
  A3_Structures_F_Items_Valuables in a3\structures_f\items\valuables\
  CAMusic_PMC in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructures_Nav in ca\structures_c\nav\
  A3_Structures_F_Households_WIP in a3\structures_f\households\wip\
  CAStructuresHouse in ca\structures_c\house\
  A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\
  A3_Soft_F_Beta_Truck_01 in a3\soft_f_beta\truck_01\
  A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\
  A3_Soft_F_Heli_Quadbike in a3\baseconfig_f\
  CUP_CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
  HSim_UIFonts_H in hsim\data_h\, A3_Weapons_F_Items in a3\weapons_f\items\
  A3_Boat_F_Heli_SDV_01 in a3\boat_f_heli\sdv_01\
  Warfare in CUP\Terrains\cup_terrains_a1always_dummy\
  A3_Weapons_F_LongRangeRifles_M320 in a3\weapons_f\longrangerifles\m320\
  A3_Soft_F_Beta_Truck_02 in a3\soft_f_beta\truck_02\
  A3_Weapons_F_EPB_Rifles_MX_Black in a3\baseconfig_f\, CUP_CAMisc in ca\misc\
  AiA_Wheeled_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\
  CABuildings2_A_Pub in ca\buildings2_c\a_pub\
  AiA_A1AlwaysDummy in CUP\Terrains\cup_terrains_aia_compat\
  WarfareBuildings in ca\misc3_c\wf\
  A3_Dubbing_Radio_F_Data_GRE in a3\dubbing_radio_f\data\gre\
  CUP_Chernarus_Summer_Data in ca\chernarus_summer\
  CUP_Anims_DBE1 in dbe1\Models_DBE1_c\anims\, CUP_Misc_acr_Data in ca\misc_acr\
  CATracked in CUP\Terrains\cup_terrains_dummy\
  AiA_Worlds_MidDetailTexture in CUP\Terrains\cup_terrains_aia_compat\
  A3_Modules_F_Curator_Effects in a3\modules_f_curator\effects\
  CUP_CAStructures_E_Misc_Misc_Well in ca\structures_e_c\misc\misc_well\
  CAWheeled2_TowingTractor in CUP\Terrains\cup_terrains_dummy\
  CAWheeled_PMC in CUP\Terrains\cup_terrains_dummy\
  CAMisc_fix in CUP\Terrains\cup_terrains_dummy\, CUP_Air2_Data in ca\air2\
  A3_Language_F_Mark in a3\language_f_mark\
  CAWeapons_E_Colt1911 in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_Kord in CUP\Terrains\cup_terrains_dummy\
  CA_MPA_Scenarios in CUP\Terrains\cup_terrains_dummy\
  Tractor in exile_psycho_tractor\
  CUP_BaseConfig_F in CUP\Terrains\cup_terrains_baseconfig_f\
  CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
  DOF_Polizeimod in dof_polizeimod\
  A3_Weapons_F_Mark_LongRangeRifles_GM6 in a3\weapons_f_mark\longrangerifles\gm6\
  CA_Plants_E_Plant in ca\plants_e\plant\
  A3_Map_Stratis_Data in a3\map_stratis\data\
  CAAir_PMC_KA60 in CUP\Terrains\cup_terrains_dummy\
  CAweapons3_m16a4_acg_gl in CUP\Terrains\cup_terrains_a1always_dummy\
  A3_Structures_F_EPA_Items_Tools in a3\structures_f_epa\items\tools\
  A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\
  CUP_CAStructuresHouse_HouseBT in ca\structures_c\house\housebt\
  CAStructures_Misc_Armory_Armor_Popuptarget in ca\structures_c\misc\armory\armor_popuptarget\
  AiA_Worlds_Lighting_Chernarus in CUP\Terrains\cup_terrains_aia_compat\
  cba_xeh in x\cba\addons\xeh\, CUP_Structures_pmc_Data in ca\structures_pmc\
  CAStructures_IndPipe1_todo_delete in ca\buildings2_c\ind_pipeline\indpipe1\
  CUP_CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc_c\buildings\ruins\farm_cowshed\
  PK in exile_psycho_weapons\mgun\pk\
  CAStructures_E_Misc_Misc_Market in ca\structures_e_c\misc\misc_market\
  A3_Structures_F_Mil_Shelters in a3\structures_f\mil\shelters\
  CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e_c\housea\a_minaret_porto\
  A3_Weapons_F_Mark_Machineguns_M200 in a3\weapons_f_mark\machineguns\m200\
  CUP_Desert_Lighting in CUP\Terrains\cup_terrains_worlds\lighting\desert\
  A3_Weapons_F_Beta_Rifles_Khaybar in a3\weapons_f_beta\rifles\khaybar\
  A3_Missions_F_Bootcamp in a3\missions_f_bootcamp\
  Datsun_armed_DBE1 in CUP\Terrains\cup_terrains_dummy\
  HSim_Water_H_Fregata in hsim\data_h\
  A3_Weapons_F_EPA_Ammoboxes in a3\weapons_f_epa\ammoboxes\
  CAStructures_PMC_Buildings in ca\structures_pmc_c\buildings\
  HSim_ModulesCore_H_Functions in hsim\data_h\
  CA_AIR2_Su25 in CUP\Terrains\cup_terrains_dummy\
  CAMisc_ACR_Sign_Mines in ca\misc_acr_c\sign_mines\
  CUP_Editor_Buildings_Config in CUP\Terrains\cup_terrains_editor_c\buildings\
  CA_Modules_ZoRA in CUP\Terrains\cup_terrains_dummy\
  A3_Missions_F_Video in a3\missions_f\video\
  CAWeapons_E_ZU23 in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_CSAT in a3\baseconfig_f\
  CUP_Structures_e_Config in ca\structures_e_c\
  CUP_Editor_Config in CUP\Terrains\cup_terrains_editor_c\
  A3_Weapons_F_Launchers_Titan in a3\weapons_f\launchers\titan\
  CAWeapons_PMC in CUP\Terrains\cup_terrains_dummy\
  HSim_Animals_H_Anim_Config in hsim\data_h\, A3_Boat_F_SDV_01 in a3\baseconfig_f\
  A3_Structures_F_Civ_Tourism in a3\structures_f\civ\tourism\
  CAWeapons_Warfare_weapons in CUP\Terrains\cup_terrains_dummy\
  BMA3_Bushmaster_Data in BMA3\bma3_bushmaster_data\
  WarfareBuildings_TOW_Tripod in CUP\Terrains\cup_terrains_a1always_dummy\
  HAFM_EC635 in HAFM_EC635\, Shapur_BAF in ca\shapur_baf_c\
  DBE1_UI in CUP\Terrains\cup_terrains_dummy\
  A3_Map_Altis_Data_Layers in a3\map_altis\data\layers\
  AiA_Utes_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Signs_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Structures_pmc_Config in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Wheeled2_Config in CUP\Terrains\cup_terrains_aia_compat\
  CuratorOnly_Modules_F_Curator_Chemlights in a3\baseconfig_f\
  A3_Modules_F_Hc in a3\modules_f\hc\
  CA_AIR_E_MQ9PredatorB in CUP\Terrains\cup_terrains_dummy\
  CUP_CA_Plants2_Bush in ca\plants2\bush\
  CAWheeled2_Kamaz in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_E_M14 in CUP\Terrains\cup_terrains_dummy\
  CUP_A2_EditorObjects in CUP\Terrains\cup_terrains_a2_editorobjects\
  Weapons_VSS in exile_psycho_weapons\srifle\vss\
  CUP_CAMisc_ACR_Helpers in ca\misc_acr_c\helpers\
  HSim_Animals_H_Dog in hsim\data_h\
  CAWheeled2_VWGolf in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\
  A3_Structures_F_Bootcamp_Items_Sport in a3\structures_f_bootcamp\items\sport\
  Shed_wooden in ca\buildings2_c\shed_wooden\, CUP_Air_pmc_Data in ca\air_pmc\
  A3_Weapons_F_Beta_Acc in a3\weapons_f_beta\acc\, HSim_Air_US_H in hsim\data_h\
  HSim_Misc_H_Tent in hsim\data_h\
  AiA_Shapur_baf_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Desert2_Buildings in ca\desert2_c\build\
  CARoads_PMC_Bridge in ca\roads_pmc\bridge\
  A3_Map_Stratis_Data_Layers in a3\map_stratis\data\layers\
  CAWeapons_E_Mk19_MiniTriPod in CUP\Terrains\cup_terrains_dummy\
  A3_Air_F_EPC_Plane_Fighter_03 in a3\air_f_epc\plane_fighter_03\
  a3_infiSTAR_Exile in a3_infiSTAR_Exile\, cba_events in x\cba\addons\events\
  CAWeapons_E_M16 in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_EPA_LongRangeRifles_GM6 in a3\baseconfig_f\
  A3_Modules_F_DynO in a3\modules_f\dyno\, A3_Map_VR_Scenes in a3\baseconfig_f\
  CUP_Cti_buildings_Data in ca\cti_buildings\
  A3_LanguageMissions_F_Heli in a3\languagemissions_f_heli\
  CAMisc_E_WF in ca\misc_e_c\wf\, A3_Soft_F_SUV in a3\baseconfig_f\
  CUP_Weapons2_Data in ca\weapons2\
  CAweapons3_m16a4_gl in CUP\Terrains\cup_terrains_a1always_dummy\
  AiA_Rocks_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Chernarus_Summer_Config in CUP\Terrains\cup_terrains_aia_compat\
  Ind_Vysypka in ca\buildings2_c\ind_cementworks\ind_vysypka\
  Misc_PowerStation in ca\buildings2_c\misc_powerstation\
  AiA_Plants2_Misc_Config in CUP\Terrains\cup_terrains_aia_compat\
  cba_arrays in x\cba\addons\arrays\
  A3_Armor_F_EPC_MBT_01 in a3\armor_f_epc\mbt_01\
  AiA_Misc2_Data in CUP\Terrains\cup_terrains_aia_compat\
  DMR in exile_psycho_weapons\srifle\dmr\, A_TVTower in ca\structures_c\a_tvtower\
  CUP_Data_baf_Data in ca\data_baf\
  CAAir_E_UH1H_EP1 in CUP\Terrains\cup_terrains_dummy\
  HSim_Misc_H_Props in hsim\data_h\, CAStructures_E_Mil in ca\structures_e_c\mil\
  CUP_CAStructures_PMC_Ind in ca\structures_pmc_c\ind\
  CAWheeled2_HMMWV_Ambulance in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Bootcamp_Training in a3\structures_f_bootcamp\training\
  CAWeapons_E_M110 in CUP\Terrains\cup_terrains_dummy\
  CUP_CA_QGClutterHotfix in ca\hotfix_c\qg\
  AiA_Buildings2_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAAir_E_AH6J in CUP\Terrains\cup_terrains_dummy\
  AiA_Ca_acr_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Map_Altis_Data in a3\map_altis\data\
  A3_Weapons_F_EPA_Acc in a3\weapons_f_epa\acc\
  CAWheeled_E_SCUD in CUP\Terrains\cup_terrains_dummy\
  A3_Rocks_F_Water in a3\rocks_f\water\
  A3_Structures_F_Bootcamp_VR_Blocks in a3\structures_f_bootcamp\vr\blocks\
  CUP_CABuildingParts in ca\buildings2_c\buildingparts\
  CAWheeled2 in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructuresHouse_HouseV in ca\structures_c\house\housev\
  bma3_bushmaster_sounds in BMA3\bma3_bushmaster_sounds\
  CuratorOnly_Modules_F_Curator_Flares in a3\baseconfig_f\
  A3_Modules_F_Beta_Data in a3\modules_f_beta\data\
  A3_Ui_F_MP_Mark in a3\ui_f_mp_mark\, HSim_Water_H_Oil_tanker in hsim\data_h\
  CUP_CAStructures_Ruins in ca\structures_c\ruins\
  CUP_CATEC in ca\buildings2_c\buildingparts\signs\tec\
  CAWheeled_D_BAF in CUP\Terrains\cup_terrains_dummy\
  AiA_Wheeled_Config in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Water2_Config in CUP\Terrains\cup_terrains_aia_compat\
  CAWheeled3 in CUP\Terrains\cup_terrains_dummy\
  CuratorOnly_Structures_F_Mil_Fortification in a3\baseconfig_f\
  HSim_Air_H_Aircraft_E_H in hsim\data_h\, A3_Map_Stratis in a3\map_stratis\
  A3_Modules_F_EPB_Misc in a3\modules_f_epb\misc\
  CA_AnimsHotfix in CUP\Terrains\cup_terrains_a1always_dummy\
  ploty_DBE1 in dbe1\Models_DBE1_c\ploty\
  CA_E_ParticleEffects in CUP\Terrains\cup_terrains_dummy\
  A3XAI_config in A3XAI_config\, CA_Plants2_Clutter in ca\plants2\clutter\
  AiA_CA_Data in CUP\Terrains\cup_terrains_aia_compat\
  CABuildings in ca\buildings_c\, CARocks in ca\rocks\
  CATracked_BAF in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_Gamma_Ammoboxes in a3\weapons_f_gamma\ammoboxes\
  CUP_CA_Plants_E_Clutter in ca\plants_e\clutter\
  CUP_CAStructures_E_Wall in ca\structures_e_c\wall\
  CAWeapons_E_Stinger in CUP\Terrains\cup_terrains_dummy\
  AiA_Language_baf_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CAMisc_ACR_Container in ca\misc_acr_c\container\
  CACharacters_E in CUP\Terrains\cup_terrains_dummy\, bw_a3_dingo in bw_a3_dingo\
  A3_Armor_F_APC_Wheeled_03 in a3\baseconfig_f\
  Ind_SiloVelke in ca\buildings2_c\ind_cementworks\ind_silovelke\
  BWMod_Extanded_Wep in bwmod_extanded_wep\
  A3_Structures_F_Naval in a3\structures_f\naval\
  CAStructures_E_Ind_Ind_FuelStation in ca\structures_e_c\ind\ind_fuelstation\
  M1014 in exile_psycho_weapons\other\m1014\
  CTI_buildingsBmp2_hq in CUP\Terrains\cup_terrains_a1always_dummy\
  CAMisc_ACR_Targets in ca\misc_acr_c\targets\
  A3_Structures_F_Exp_A_VR_Blocks in a3\structures_f_exp_a\vr\blocks\
  CA_Missions_SecOps in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_Beta_Rifles_MX in a3\weapons_f_beta\rifles\mx\
  CASigns_E in ca\signs_e\
  AiA_Rocks_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Weapons_F_Launchers_RPG32 in a3\weapons_f\launchers\rpg32\
  CAHouseBlock_A in ca\buildings2_c\houseblocks\houseblock_a\
  A3_Structures_F_Ind_Windmill in a3\structures_f\ind\windmill\
  AiA_Worlds_DisableInfiniteTerrain in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\
  A3_Sounds_F_Vehicles in a3\sounds_f\vehicles\
  A3_Modules_F_Supports in a3\modules_f\supports\
  A3_Structures_F_Bootcamp in a3\structures_f_bootcamp\
  CAMusic_E in CUP\Terrains\cup_terrains_dummy\
  CAHouseBlock_B in ca\buildings2_c\houseblocks\houseblock_b\
  Roads_DBE1 in dbe1\Models_DBE1_c\roads\
  AiA_Structures_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Language_F_Beta in a3\language_f_beta\
  bma3_bushmaster_models in BMA3\bma3_bushmaster\
  CACharacters_E_Head in CUP\Terrains\cup_terrains_dummy\
  CATracked_E in CUP\Terrains\cup_terrains_dummy\
  CAHouseBlock_C in ca\buildings2_c\houseblocks\houseblock_c\
  HSim_Wheeled_H in hsim\data_h\
  CAMisc_ACR_Shooting_range in ca\misc_acr_c\shooting_range\
  A3_Modules_F_Curator_CAS in a3\modules_f_curator\cas\
  A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\
  A3_Weapons_F_Gamma in a3\weapons_f_gamma\
  A3_Modules_F_Curator_SmokeShells in a3\modules_f_curator\smokeshells\
  CUP_HouseRuins in ca\buildings2_c\houseruins\, A3_Weapons_F in a3\weapons_f\
  CAWater2_Fregata in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_EPC_Items_Electronics in a3\structures_f_epc\items\electronics\
  AiA_Desert2_Data in CUP\Terrains\cup_terrains_aia_compat\
  CAHouseBlock_D in ca\buildings2_c\houseblocks\houseblock_d\
  AiA_Weapons_pmc_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Ui_F_Data in a3\ui_f\data\
  CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e_c\ind\ind_coltan_mine\
  A3_Cargoposes_F in a3\cargoposes_f\
  AiA_Desert_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Ui_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Bootcamp_Ind_Cargo in a3\structures_f_bootcamp\ind\cargo\
  CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
  A3_Structures_F_EPC_Furniture in a3\structures_f_epc\furniture\
  A3XAI_HC in A3XAI\, A3_Static_F_Beta_Mortar_01 in a3\static_f_beta\mortar_01\
  A3_Structures_F_EPA_Walls in a3\structures_f_epa\walls\
  CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\
  CAStructuresShed_Small in ca\structures_c\shed\shed_small\
  CAWeapons3_ammocrates in CUP\Terrains\cup_terrains_a1always_dummy\
  AiA_CA_Config_Data_ParticleEffects in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Weapons_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Households in a3\structures_f\households\
  A3_Structures_F_EPC_Civ_Tourism in a3\structures_f_epc\civ\tourism\
  A3_Music_F_EPB_Music in a3\music_f_epb\music\, CA_Plants_E2 in ca\plants_e2\
  CA_Missions_BAF_Templates_SecOps in CUP\Terrains\cup_terrains_dummy\
  HSim_Water_H in hsim\data_h\, A3_Missions_F_Mark in a3\missions_f_mark\
  CA_Anims_Wmn in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructures_E_Misc_Misc_Garbage in ca\structures_e_c\misc\misc_garbage\
  A3_Missions_F_Bootcamp_Video in a3\missions_f_bootcamp\video\
  AiA_Core in CUP\Terrains\cup_terrains_aia_compat\
  CAAir_E_C130J in CUP\Terrains\cup_terrains_dummy\
  A3_Air_F_Gamma_UAV_01 in a3\baseconfig_f\
  A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\
  CAStructures_E_Ind_Oil_Mine in ca\structures_e_c\ind\ind_oil_mine\
  A3_Soft_F_Heli in a3\soft_f_heli\
  A3_Dubbing_Radio_F_Data_VR in a3\dubbing_radio_f\data\vr\
  A3_Static_F_Mortar_01 in a3\static_f\mortar_01\, CARocks_E in ca\rocks_e\
  A3_Misc_F in a3\misc_f\, A3_Air_F_Gamma_UAV_02 in a3\baseconfig_f\
  CACharacters_BAF_Head in CUP\Terrains\cup_terrains_dummy\
  AiA_Plants2_Tree_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Animations_Data in ca\animations\
  CuratorOnly_Air_F_Beta_Heli_Attack_01 in a3\baseconfig_f\
  BWA3_Headgear in bwa3_headgear\
  A3_LanguageMissions_F_MP_Mark in a3\languagemissions_f_mp_mark\
  CUP_Air_d_baf_Data in ca\air_d_baf\
  AiA_Roads2_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Supplies_F_Heli_Slingload in a3\supplies_f_heli\slingload\
  CuratorOnly_Air_F_Beta_Heli_Attack_02 in a3\baseconfig_f\
  AiA_Wheeled2_Data in CUP\Terrains\cup_terrains_aia_compat\
  HSim_Weapons_H_IGLA in hsim\data_h\
  CATracked_E_M113 in CUP\Terrains\cup_terrains_dummy\
  CUP_CAStructures_E_HouseA in ca\structures_e_c\housea\
  A3_Structures_F_Items_Cans in a3\baseconfig_f\, cba_xeh_a3 in x\cba\addons\xeh\
  CUP_Misc_e_Config in ca\misc_e_c\
  CuratorOnly_Structures_F_Mil_BagBunker in a3\baseconfig_f\
  CuratorOnly_Soft_F_Crusher_UGV in a3\baseconfig_f\, A3_Animals_F in a3\animals_f\
  A3_Data_F_ParticleEffects in a3\data_f\particleeffects\
  CUP_particle_effects in ca\buildings_c\particle_effects\
  Revolver in exile_psycho_weapons\pistol\revolver\
  CUP_CALanguageMissions_baf in ca\languagemissions_baf\
  AiA_Ui_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_EPB_Items_Documents in a3\structures_f_epb\items\documents\
  CACharacters_BAF in CUP\Terrains\cup_terrains_dummy\
  CAStructures_Nav in ca\structures_c\nav\
  AiA_Rocks2_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CAStructuresLand_A_MunicipalOffice in ca\structures_c\a_municipaloffice\
  A3_Static_F_Gamma_AA in a3\baseconfig_f\, BW_Choppers in bw_retex_pack_choppers\
  HSim_Weapons_H_DShKM in hsim\data_h\
  CUP_CAStructures_E_HouseC in ca\structures_e_c\housec\
  CA_Hotfix_vez_ropa in ca\hotfix_c\vez_ropa\
  AiA_Plants2_Plant_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CA_Plants2_Tree in ca\plants2\tree\
  CAWheeled_E_s1203 in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_AK in CUP\Terrains\cup_terrains_dummy\
  A3_Animals_F_Sheep in a3\baseconfig_f\
  CuratorOnly_Modules_F_Curator_Lightning in a3\baseconfig_f\
  A3_Structures_F_Ind_ConcreteMixingPlant in a3\structures_f\ind\concretemixingplant\
  CAAir_E_An2 in CUP\Terrains\cup_terrains_dummy\
  HSim_Misc_H_Windsock in hsim\data_h\, HSim_Air_H_Aircraft_A in hsim\data_h\
  CUP_CAUI in ca\ui\, UAZ in Exile_Psycho_UAZ\
  A3_Soft_F_Gamma_HEMTT in a3\baseconfig_f\
  CAStructures_PMC_Walls in ca\structures_pmc_c\walls\
  HSim_Misc_H_Helicopter_Parts in hsim\data_h\
  CAWheeled2_GAZ39371 in CUP\Terrains\cup_terrains_dummy\
  CUP_CA_Plants_PMC in ca\plants_pmc\
  A3_Structures_F_EPA_Mil_Scrapyard in a3\structures_f_epa\mil\scrapyard\
  A3_Missions_F_Mark_Data in a3\missions_f_mark\data\
  A3_Structures_F_Naval_Fishing in a3\structures_f\naval\fishing\
  A3_Missions_F in a3\missions_f\
  A3_Structures_F_Heli_Ind_Cargo in a3\structures_f_heli\ind\cargo\
  CUP_Ca_e_Data in ca\ca_e\, CUP_Air3_Data in ca\air3\
  CUP_Sounds_Config in ca\sounds_c\, bma3_bushmaster in BMA3\bma3_bushmaster_config\
  HSim_Air_H_Aircraft_C in hsim\data_h\
  A3_Structures_F_Heli_Ind_Machines in a3\structures_f_heli\ind\machines\
  A3_Structures_F_Dominants_Church in a3\structures_f\dominants\church\
  A3_Dubbing_F_EPA in a3\dubbing_f_epa\, A3_Map_Data in a3\map_data\
  HAFM_NH90 in HAFM_NH90\, HSim_Air_H_Aircraft_D in hsim\data_h\
  HSim_Misc_H_Engine_Crane in hsim\data_h\
  CAWeapons_VSS_vintorez in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_E_M9 in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Curator_Respawn in a3\modules_f_curator\respawn\
  A3_Dubbing_F_EPB in a3\dubbing_f_epb\
  CAWheeled2_BTR90 in CUP\Terrains\cup_terrains_dummy\
  A3_Missions_F_Beta_Video in a3\missions_f_beta\video\
  Mrshounka_a3_308_p in Mrshounka_a3_308_p\, CUP_Chernarus_Config in ca\chernarus_c\
  A3_Supplies_F_Heli_Fuel in a3\supplies_f_heli\fuel\
  A3_Dubbing_F_EPC in a3\dubbing_f_epc\
  CATracked2_T34 in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Exp_A in a3\modules_f_exp_a\
  CAWeapons_E_Strela in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Mark_VR_Shapes in a3\structures_f_mark\vr\shapes\
  A3_Weapons_F_Mark_LongRangeRifles_EBR in a3\weapons_f_mark\longrangerifles\ebr\
  AiA_Roads_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Weapons_F_Mark_LongRangeRifles_DMR_01 in a3\weapons_f_mark\longrangerifles\dmr_01\
  CATracked_E_T72 in CUP\Terrains\cup_terrains_dummy\, CAMisc_E in ca\misc_e_c\
  UH60Desert in dbe1\Models_DBE1_c\uh60desert\
  CUP_Worlds_MapSize in CUP\Terrains\cup_terrains_worlds\mapsize\
  A3_Weapons_F_Bootcamp_LongRangeRifles_M320 in a3\baseconfig_f\
  HSim_Misc_H_Infostands in hsim\data_h\
  Mrshounka_ferrari_f430_scuderia_p in Mrshounka_ferrari_f430_scuderia_p\
  AiA_Bohemia_Data in CUP\Terrains\cup_terrains_aia_compat\
  MK19_Tripod in CUP\Terrains\cup_terrains_a1always_dummy\
  A3_Weapons_F_Mark_LongRangeRifles_DMR_02 in a3\weapons_f_mark\longrangerifles\dmr_02\
  A3_Sounds_F_Arsenal in a3\sounds_f\arsenal\
  CATracked2_BMP3 in CUP\Terrains\cup_terrains_dummy\
  BWA3_Leopard2A6M in bwa3_leopard2a6m\
  AiA_Hotfix_Data in CUP\Terrains\cup_terrains_aia_compat\
  CAStructures_E_HouseA in ca\structures_e_c\housea\
  HSim_Misc_H_Sink in hsim\data_h\, CUP_Air_e_Data in ca\air_e\
  A3_Structures_F_Mark_VR_Targets in a3\structures_f_mark\vr\targets\
  CAStructures_Misc_Armory in ca\structures_c\misc\armory\
  A3_Structures_F_EPC_Civ_Garbage in a3\structures_f_epc\civ\garbage\
  Mr_Own_dodge15 in Mr_Own_dodge15\
  CUP_CAStructures_E_HouseK in ca\structures_e_c\housek\
  Misc_WaterStation in ca\buildings2_c\misc_waterstation\
  A3_Soft_F_Heli_Crusher_UGV in a3\baseconfig_f\
  CUP_CAStructures_Misc in ca\structures_c\misc\
  A3_Weapons_F_Mark_LongRangeRifles_DMR_03 in a3\weapons_f_mark\longrangerifles\dmr_03\
  AiA_Signs_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  Ikarus in Exile_psycho_Ikarus\
  CA_Animals2_Dogs_Fin in CUP\Terrains\cup_terrains_dummy\
  A3_Music_F_Music in a3\music_f\music\
  CUP_CAStructures_E_HouseL in ca\structures_e_c\housel\
  CAAir3_Su34 in CUP\Terrains\cup_terrains_dummy\, SUV in Exile_psycho_SUV_a3\
  CAFonts in ca\uifonts\, Mrshounka_Vandura_p in Mrshounka_Vandura_p\
  A3_Weapons_F_Mark_LongRangeRifles_DMR_04 in a3\weapons_f_mark\longrangerifles\dmr_04\
  A3_Ui_F in a3\ui_f\
  A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\
  CAStructures_E_HouseC in ca\structures_e_c\housec\
  AiA_Plants2_Clutter_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Worlds_Lighting in CUP\Terrains\cup_terrains_aia_compat\
  CA_Animals2_Chicken in CUP\Terrains\cup_terrains_dummy\, GNT_C185 in gnt_c185\
  A3_Weapons_F_Mark_LongRangeRifles_DMR_05 in a3\weapons_f_mark\longrangerifles\dmr_05\
  AiA_Chernarus_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Signs_F_Signs_Ad in a3\signs_f\signs_ad\
  CA_SoundsMissions_E in CUP\Terrains\cup_terrains_dummy\
  BWA3_Launchers in bwa3_launchers\
  A3_Animals_F_Beta_Goat in a3\animals_f_beta\goat\
  A3_Music_F_Bootcamp_Music in a3\music_f_bootcamp\music\
  A3_Structures_F_Heli_Items_Tools in a3\structures_f_heli\items\tools\
  A3_Characters_F_Bootcamp in a3\characters_f_bootcamp\
  A3_Weapons_F_Mark_LongRangeRifles_DMR_06 in a3\weapons_f_mark\longrangerifles\dmr_06\
  HSim_Characters_H in hsim\data_h\
  CUP_Worlds_ClutterDist in CUP\Terrains\cup_terrains_worlds\clutterdist\
  CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc_c\buildings\generalstore\
  A3_Drones_F_Soft_F_Gamma_UGV_01 in a3\drones_f\soft_f_gamma\ugv_01\
  A3_Weapons_F_Beta_LongRangeRifles_M320 in a3\weapons_f_beta\longrangerifles\m320\
  CA_Animals2_Dogs in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_System in a3\structures_f\system\
  A3_Armor_F_EPB_MBT_03 in a3\armor_f_epb\mbt_03\
  CA_Animals2_WildBoar in CUP\Terrains\cup_terrains_dummy\
  HSim_Misc_H_Wheel_Chocks in hsim\data_h\
  M2HD_Mini in CUP\Terrains\cup_terrains_a1always_dummy\
  HSim_Misc_H_wheeled_tool_cart in hsim\data_h\
  A3_Missions_F_Curator in a3\missions_f_curator\
  HSim_Misc_H_Wheeled_Scaffolding in hsim\data_h\
  CUP_Worlds_NoDetailDist in CUP\Terrains\cup_terrains_worlds\nodetaildist\
  A3_Language_F_Bootcamp in a3\language_f_bootcamp\
  AiA_Structures_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CALanguage_missions in ca\languagemissions\
  A3_Map_Altis_Scenes in a3\baseconfig_f\, CAMisc2 in ca\misc2\
  CUP_CAStructures_E_Ind in ca\structures_e_c\ind\
  A3_Data_F_Curator_Respawn in a3\data_f_curator\respawn\
  A3_Structures_F_Items_Medical in a3\structures_f\items\medical\
  CA_Modules in CUP\Terrains\cup_terrains_dummy\
  Weapons_LeeEnfield in exile_psycho_weapons\srifle\leeenfield\
  AiA_Misc3_Data in CUP\Terrains\cup_terrains_aia_compat\
  CA_Missions2_PMC in CUP\Terrains\cup_terrains_dummy\
  A3_Data_F_Kart_ParticleEffects in a3\data_f_kart\particleeffects\
  A3_Structures_F_Wrecks in a3\structures_f\wrecks\, CAMisc3 in ca\misc3_c\
  AiA_Language_acr_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Language_F_Kart in a3\language_f_kart\
  AiA_Worlds_Seabed in CUP\Terrains\cup_terrains_aia_compat\
  HSim_Characters_H_Faces in hsim\data_h\, A3_Missions_F_Beta in a3\missions_f_beta\
  Mountains_ACR in ca\afghan_c\, A3_Dubbing_F in a3\dubbing_f\
  CA_Animals2_Goat in CUP\Terrains\cup_terrains_dummy\
  Hilux_armed_DBE1 in CUP\Terrains\cup_terrains_dummy\
  A3_Boat_F_Trawler in a3\baseconfig_f\, cba_vectors in x\cba\addons\vectors\
  CAWeapons_E_M252_81mm_Mortar in CUP\Terrains\cup_terrains_dummy\
  CUP_Worlds_Grid in CUP\Terrains\cup_terrains_worlds\grid\
  HSim_Water_H_Container_Ship in hsim\data_h\
  AiA_Buildings2_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Characters_F_Bootcamp_Common in a3\characters_f_bootcamp\common\
  cba_network in x\cba\addons\network\, A3_Anims_F_Heli in a3\anims_f_heli\
  CUP_CARocks in ca\rocks\, A3_Modules_F_Heli in a3\modules_f_heli\
  Chernarus in ca\chernarus_c\
  CAWeapons_E_M119_Howitzer in CUP\Terrains\cup_terrains_dummy\
  HSim_Anims_H in hsim\data_h\, CAAir2_C130J in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_EPA_Items_Vessels in a3\structures_f_epa\items\vessels\
  Ural in Exile_psycho_Ural\
  AiA_Desert2_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Items_Military in a3\structures_f\items\military\
  CAStructures_E_HouseK in ca\structures_e_c\housek\
  Colt1911 in exile_psycho_weapons\pistol\colt1911\
  A3_Static_F_Gamma_AT in a3\baseconfig_f\, HSim_Weapons_H in hsim\data_h\
  HSim_Misc_H_Weld_Gastank in hsim\data_h\
  CAWheeled_Pickup in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Heli_Civ_Accessories in a3\structures_f_heli\civ\accessories\
  HSim_Misc_H_Platform_Cart in hsim\data_h\
  CUP_Shed_wooden in ca\buildings2_c\shed_wooden\
  CAStructures_E_HouseL in ca\structures_e_c\housel\
  AiA_Water_Data in CUP\Terrains\cup_terrains_aia_compat\
  CAStructuresHouse_A_FuelStation in ca\structures_c\house\a_fuelstation\
  extendedbase in ExtendedBase\, A3_Modules_F_EPB in a3\modules_f_epb\
  A3_Weapons_F_Mark_Acc in a3\weapons_f_mark\acc\
  CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
  AiA_Language_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  Ind_SawMill in ca\structures_c\ind_sawmill\
  CAWeapons_bizon in CUP\Terrains\cup_terrains_dummy\
  A3_Characters_F_BLUFOR in a3\characters_f\blufor\
  A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\
  A3_Dubbing_F_Heli in a3\dubbing_f_heli\, A3_Sounds_F_Heli in a3\sounds_f_heli\
  CUP_Afghan_Config in ca\afghan_c\
  CUP_CAStructures_E_Wall_Wall_L in ca\structures_e_c\wall\wall_l\
  CAweapons3_m107 in CUP\Terrains\cup_terrains_a1always_dummy\
  A3_Weapons_F_Bootcamp_LongRangeRifles_GM6 in a3\baseconfig_f\
  A3_Modules_F_Bootcamp in a3\modules_f_bootcamp\, A3_Modules_F in a3\modules_f\
  CUP_CAMisc_E_WF in ca\misc_e_c\wf\
  CAStructures_E_Misc_Misc_Interier in ca\structures_e_c\misc\misc_interier\
  A3_Structures_F_Items_Gadgets in a3\structures_f\items\gadgets\
  CuratorOnly_Modules_F_Curator_Smokeshells in a3\baseconfig_f\
  CUP_Ind_Vysypka in ca\buildings2_c\ind_cementworks\ind_vysypka\
  A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\
  CUP_Hotfix_Config in ca\hotfix_c\, CUP_Hsim_Language_H in hsim\language_h\
  A3_Structures_F_Heli_Items_Sport in a3\structures_f_heli\items\sport\
  HALO_Test in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\
  CAStructures_E_Ind_Ind_Shed in ca\structures_e_c\ind\ind_shed\
  A3_Soft_F_HEMTT in a3\baseconfig_f\, A3_Air_F_Gamma in a3\air_f_gamma\
  A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\
  BWA3_SniperRifles in bwa3_sniperrifles\
  CUP_Worlds_Clutter in CUP\Terrains\cup_terrains_worlds\clutter\
  A3_3DEN in a3\3den\, A3_Weapons_F_Ammoboxes in exile_psycho_weapons\ammobox\
  A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\
  A3_Structures_F_Training in a3\structures_f\training\
  AiA_Worlds_Author in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\
  cba_ee in x\cba\addons\xeh\, CAWheeled_E_BTR60 in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F in a3\structures_f\
  AiA_Buildings2_Ind_Cementworks_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Animals_F_Fishes in a3\animals_f\fishes\
  A3_Modules_F_MP_Mark_Objectives in a3\modules_f_mp_mark\objectives\
  SVD in exile_psycho_weapons\srifle\svd\
  CAWeapons_PMC_AS50 in CUP\Terrains\cup_terrains_dummy\
  A3_Air_F_Beta_Parachute_01 in a3\air_f_beta\parachute_01\
  A3_Data_F_Exp_A_Virtual in a3\data_f_exp_a\virtual\
  A3_Structures_F_Heli in a3\structures_f_heli\
  AiA_Worlds_Delete in CUP\Terrains\cup_terrains_aia_compat\
  CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
  A3_Soft_F_Bootcamp_Quadbike_01 in a3\soft_f_bootcamp\quadbike_01\
  A3_Structures_F_EPB_Civ_Accessories in a3\structures_f_epb\civ\accessories\
  CUP_CAWater2_LHD in ca\water2\lhd\
  CA_Modules_Alice in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\
  CUP_Takistan_Config in ca\takistan_c\
  CAStructures_E_HouseA_A_Villa in ca\structures_e_c\housea\a_villa\
  A3_Anims_F_Exp_A in a3\anims_f_exp_a\
  A3_Air_F_Beta_Parachute_02 in a3\air_f_beta\parachute_02\
  A3_Modules_F_StrategicMap in a3\modules_f\strategicmap\
  A3_Soft_F_Gamma_Offroad_01 in a3\soft_f_gamma\offroad_01\
  A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\
  CAAir_E_A10 in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Training_InvisibleTarget in a3\structures_f\training\invisibletarget\
  HSim_Animals_H in hsim\data_h\, CAWater in CUP\Terrains\cup_terrains_dummy\
  A3_Armor_F_Marid in a3\baseconfig_f\
  A3_Weapons_F_Explosives in a3\weapons_f\explosives\
  A3_Ui_F_Exp_A in a3\ui_f_exp_a\
  CUP_StandaloneTerrains_Core_VehicleClass in CUP\Terrains\cup_terrains_terrains_core\vehicleclass\
  HSim_Water_H_Cruise_Ship in hsim\data_h\, CUP_Ca_acr_Data in ca\ca_acr\
  A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\
  A3_Modules_F_Curator_Objectives in a3\modules_f_curator\objectives\
  CAStructures_Railway in ca\structures_c\rail\railway\
  AiA_Worlds_FullDetailDist in CUP\Terrains\cup_terrains_aia_compat\
  HSim_Weapons_US_H in hsim\data_h\, VWGolf in Exile_Psycho_VWGOLF\
  HSim_Misc_H_Barels in hsim\data_h\
  AiA_Saralite_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Ui_F_Mark in a3\ui_f_mark\, A3_Boat_F_Beta in a3\boat_f_beta\
  Makarov in exile_psycho_weapons\pistol\makarov\
  AiA_Weapons_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_EPB_Furniture in a3\structures_f_epb\furniture\
  A3_Structures_F_Heli_Items_Food in a3\structures_f_heli\items\food\
  AiA_Plants2_Bush_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Kart_Signs_Companies in a3\structures_f_kart\signs\companies\
  CUP_A_Crane_02 in ca\buildings2_c\a_crane_02\
  A3_Static_F_AA_01 in a3\static_f\aa_01\
  A3_Animals_F_Turtle in a3\animals_f\turtle\, AMT in amt\
  CUP_Models_DBE1_Config in dbe1\Models_DBE1\, CUP_ibr_plants in ibr\ibr_plants\
  CUP_CABuildingParts_Signs in ca\buildings2_c\buildingparts\signs\
  A3_Structures_F_Exp_A_VR_Helpers in a3\structures_f_exp_a\vr\helpers\
  CuratorOnly_Structures_F_EPA_Civ_Constructions in a3\baseconfig_f\
  CUP_CAStructures_PMC_Buildings_Bunker in ca\structures_pmc_c\buildings\bunker\
  CUP_CAStructures_E_Misc_Misc_Water in ca\structures_e_c\misc\misc_water\
  HSim_Misc_H_Loudspeakers in hsim\data_h\, pond_test in ca\structures_c\pond\
  CUP_CAHouseBlock_A in ca\buildings2_c\houseblocks\houseblock_a\
  CUP_Misc_Data in ca\misc\, CAWheeled2_MTVR in CUP\Terrains\cup_terrains_dummy\
  particle_effects in ca\buildings_c\particle_effects\
  A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\
  CAIntroAnims in CUP\Terrains\cup_terrains_a1always_dummy\
  CUP_Worlds_MidDetailTexture in CUP\Terrains\cup_terrains_worlds\middetailtexture\
  AiA_Roads_pmc_Config in CUP\Terrains\cup_terrains_aia_compat\
  CA_Missions_BattlefieldClearance in CUP\Terrains\cup_terrains_dummy\
  AiA_Signs_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CAHouseBlock_B in ca\buildings2_c\houseblocks\houseblock_b\
  CAStructures_E_Misc_Misc_cables in ca\structures_e_c\misc\misc_cables\
  A3_UAV_F_Characters_F_Gamma in a3\baseconfig_f\
  AiA_Worlds_Water in CUP\Terrains\cup_terrains_aia_compat\
  A3_Structures_F_Heli_Furniture in a3\structures_f_heli\furniture\
  CUP_CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc_c\buildings\generalstore\
  CUP_CAHouseBlock_C in ca\buildings2_c\houseblocks\houseblock_c\
  HSim_Misc_H_Fence in hsim\data_h\
  CUP_Rail_House_01 in ca\buildings2_c\rail_house_01\
  A3_Air_F_EPC_Plane_CAS_01 in a3\air_f_epc\plane_cas_01\
  CAStructures_A_BuildingWIP in ca\structures_c\a_buildingwip\
  CARoads_E in ca\roads_e\
  CAweapons3_m16a4_acg in CUP\Terrains\cup_terrains_a1always_dummy\
  A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\
  CACharacters2 in CUP\Terrains\cup_terrains_dummy\
  CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
  A3_Ui_F_Curator in a3\ui_f_curator\, CASigns2 in ca\signs2\
  CuratorOnly_armor_f_beta_APC_Tracked_02 in a3\baseconfig_f\
  A3_Structures_F_Heli_VR_Helpers in a3\structures_f_heli\vr\helpers\
  CUP_CAHouseBlock_D in ca\buildings2_c\houseblocks\houseblock_d\
  CAWheeled_E_stryker in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Mil_BagFence in a3\structures_f\mil\bagfence\
  Volha in Exile_psycho_Gaz_volha\
  A3_Air_F_EPC_Plane_CAS_02 in a3\air_f_epc\plane_cas_02\
  CALanguageMissions_baf in ca\languagemissions_baf\
  CAVideo2_PMC in CUP\Terrains\cup_terrains_a1always_dummy\
  AiA_Worlds_StreetLamp in CUP\Terrains\cup_terrains_aia_compat\
  CAWheeled_E_MTVR in CUP\Terrains\cup_terrains_dummy\
  AiA_Worlds_Intros in CUP\Terrains\cup_terrains_aia_compat\
  A3_Weapons_F_Mark_Rifles_Khaybar in a3\weapons_f_mark\rifles\khaybar\
  A3_Music_F_EPA in a3\music_f_epa\
  CA_Modules_UAV in CUP\Terrains\cup_terrains_dummy\
  CuratorOnly_Structures_F_Ind_ReservoirTank in a3\baseconfig_f\
  HSim_DubbingRadio_H in hsim\data_h\
  CAMisc_fix_A2FREE in CUP\Terrains\cup_terrains_dummy\
  CASounds_E in CUP\Terrains\cup_terrains_dummy\, A3_Music_F_EPB in a3\music_f_epb\
  A3_Soft_F_Gamma_Offroad in a3\baseconfig_f\
  Prisoners_DBE1 in dbe1\Models_DBE1_c\prisoners\
  A3_Armor_F_Gamma_MBT_01 in a3\armor_f_gamma\mbt_01\, Utes in ca\utes_c\
  CAweapons3_m16a4 in CUP\Terrains\cup_terrains_a1always_dummy\
  A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\
  A3_Music_F_EPC in a3\music_f_epc\
  CUP_CAStructures_E_Ind_IndPipes in ca\structures_e_c\ind\ind_pipes\
  CAWeapons2 in CUP\Terrains\cup_terrains_dummy\
  A3_Weapons_F_beta_EBR in a3\baseconfig_f\
  CAAnimals in CUP\Terrains\cup_terrains_dummy\
  A3_Drones_F_Air_F_Gamma_UAV_01 in a3\drones_f\air_f_gamma\uav_01\
  A3_Armor_F_Gamma_MBT_02 in a3\armor_f_gamma\mbt_02\
  HSim_Misc_H_Signs in hsim\data_h\
  CAWheeled3_M1030 in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Dominants_Castle in a3\structures_f\dominants\castle\
  A3_Modules_F_MP_Mark in a3\modules_f_mp_mark\, A3_Air_F_Heli in a3\air_f_heli\
  CAWeapons3 in CUP\Terrains\cup_terrains_a1always_dummy\
  A3_Missions_F_Kart in a3\missions_f_kart\
  CABuildings2_Misc_Cargo in ca\buildings2_c\misc_cargo\
  CA_Animals2 in CUP\Terrains\cup_terrains_dummy\
  A3_Drones_F_Air_F_Gamma_UAV_02 in a3\drones_f\air_f_gamma\uav_02\
  CABuildingParts_Signs in ca\buildings2_c\buildingparts\signs\
  A3_Soft_F_Heli_Van_01 in a3\soft_f_heli\van_01\
  A3_Static_F_Mark in a3\static_f_mark\
  CUP_CAStructures_E_Misc_Misc_powerline in ca\structures_e_c\misc\misc_powerline\
  CAVoice in CUP\Terrains\cup_terrains_a1always_dummy\, CUP_CAFonts in ca\uifonts\
  A3_Boat_F_EPC in a3\boat_f_epc\, CUP_Zargabad_Data in ca\zargabad\
  HSim_Misc_H_Info_Board in hsim\data_h\, HSim_Dubbing_H in hsim\data_h\
  CUP_Bootcamp_acr_Data in ca\bootcamp_acr\
  CUP_CAStructures_Castle in ca\structures_c\castle\
  CAStructures_E_Ind_Misc_PowerStation in ca\structures_e_c\ind\ind_powerstation\
  LandRover in Exile_psycho_LRC\
  CA_Modules_ARTY in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Kart_TimeTrials in a3\modules_f_kart\timetrials\
  HSim_Characters_US_H in hsim\data_h\, HSim_Water_H_Civ_Yacht in hsim\data_h\
  AiA_Language_pmc_Data in CUP\Terrains\cup_terrains_aia_compat\
  CAStructuresBarn_W in ca\structures_c\barn_w\
  CuratorOnly_Structures_F_Items_Vessels in a3\baseconfig_f\
  A3_Data_F_Curator_Eagle in a3\data_f_curator\eagle\
  A3_Structures_F_EPB_Items_Vessels in a3\structures_f_epb\items\vessels\
  Shed_small in ca\buildings2_c\shed_small\
  CUP_CAStructures_Misc_Armory in ca\structures_c\misc\armory\
  CUP_CAStructures_E_HouseA_A_Office01 in ca\structures_e_c\housea\a_office01\
  HSim_Air_US_H_Helicopters_Heavy in hsim\data_h\
  A3_Soft_F_EPC_Truck_03 in a3\soft_f_epc\truck_03\
  A3_Sounds_F_Bootcamp in a3\sounds_f_bootcamp\, United_States_H in hsim\data_h\
  HSim_Wheeled_H_Van_Passenger in hsim\data_h\, HSim_Misc_H_Trash in hsim\data_h\
  CATracked2 in CUP\Terrains\cup_terrains_dummy\
  AiA_Cti_buildings_Data in CUP\Terrains\cup_terrains_aia_compat\
  CUP_CAMisc2 in ca\misc2\, A3_Soft_F_Bootcamp_Van_01 in a3\soft_f_bootcamp\van_01\
  Octavia in Exile_psycho_Octavia\, HSim_Structures_US_H in hsim\data_h\
  CA_HC_Sounds in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Heli_Items_Airport in a3\structures_f_heli\items\airport\
  A3_Modules_F_Curator_Multiplayer in a3\modules_f_curator\multiplayer\
  6G30_DBE1 in CUP\Terrains\cup_terrains_dummy\
  CAMusic in CUP\Terrains\cup_terrains_dummy\
  CuratorOnly_Structures_F_Ind_Transmitter_Tower in a3\baseconfig_f\
  Church_01 in ca\buildings2_c\church_01\
  A3_Animals_F_Seagull in a3\animals_f\seagull\
  exile_server_config in exile_server_config\
  CUP_Terrains_Plants in CUP\Terrains\cup_terrains_plants\
  cba_versioning in x\cba\addons\versioning\
  A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\
  CUP_Chernarus_Summer_Config in ca\chernarus_summer_c\
  CUP_Wheeled_e_Data in ca\wheeled_e\, Misc_DBE1 in dbe1\Models_DBE1_c\misc\
  A3_Modules_F_Curator_Chemlights in a3\modules_f_curator\chemlights\
  AiA_Language_e_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Structures_e_Data in ca\structures_e\, CUP_CALanguage in ca\language\
  cba_ui in x\cba\addons\ui\
  CuratorOnly_Structures_F_Civ_Garbage in a3\baseconfig_f\
  A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\
  CuratorOnly_Modules_F_Curator_Ordnance in a3\baseconfig_f\
  CUP_A10_Data in ca\a10\, Mrshounka_monster_p in Mrshounka_monster_p\
  CA_L39 in CUP\Terrains\cup_terrains_dummy\
  AiA_Plants_e_Data in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Desert_Config in CUP\Terrains\cup_terrains_aia_compat\
  Warfare2_E in CUP\Terrains\cup_terrains_dummy\
  CAStructures_E_Misc in ca\structures_e_c\misc\
  CUP_Vysilac_DBE1 in dbe1\Models_DBE1_c\vysilac\
  AiA_Worlds_Surfaces in CUP\Terrains\cup_terrains_aia_compat\
  CAMisc_fix_Ch2 in CUP\Terrains\cup_terrains_dummy\, Desert in ca\desert_c\
  HSim_Modules_H in hsim\data_h\
  AiA_Plants2_Plant_Config in CUP\Terrains\cup_terrains_aia_compat\
  AiA_Worlds_SkyTexture in CUP\Terrains\cup_terrains_aia_compat\
  A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\
  Pila_DBE1 in dbe1\Models_DBE1_c\pila\
  CUP_CAStructures_E_Misc_Misc_Construction in ca\structures_e_c\misc\misc_construction\
  HSim_Data_H_data_ParticleEffects in hsim\data_h\
  A3_Functions_F_Heli in a3\functions_f_heli\
  CAStructures_Proxy_Ruins in ca\structures_c\proxy_ruins\
  CuratorOnly_Armor_F_Panther in a3\baseconfig_f\
  CAWeapons_SPG9 in CUP\Terrains\cup_terrains_dummy\
  CA_Animals2_Anim_Config in CUP\Terrains\cup_terrains_dummy\
  A3_Music_F_Heli_Music in a3\music_f_heli\music\
  A3_Weapons_F_Kart_Pistols_Pistol_Signal_F in a3\weapons_f_kart\pistols\pistol_signal_f\
  AiA_Provinggrounds_pmc_Config in CUP\Terrains\cup_terrains_aia_compat\
  CuratorOnly_Modules_F_Curator_Mines in a3\baseconfig_f\
  CAWheeled in CUP\Terrains\cup_terrains_dummy\
  AiA_Misc_acr_Config in CUP\Terrains\cup_terrains_aia_compat\
  A3_Boat_F_Gamma_Boat_Transport_01 in a3\boat_f_gamma\boat_transport_01\
  A3_Functions_F_EPA in a3\functions_f_epa\
  CUP_CAData_ParticleEffects in ca\data\particleeffects\
  CUP_Worlds_PictureShot in CUP\Terrains\cup_terrains_worlds\pictureshot\
  CA_MPA_Core in CUP\Terrains\cup_terrains_dummy\
  CAWeapons_PMC_XM8 in CUP\Terrains\cup_terrains_dummy\
  A3_Soft_F_Gamma_Quadbike in a3\baseconfig_f\
  CUP_Ind_Dopravnik in ca\buildings2_c\ind_cementworks\ind_dopravnik\
  CA_Missions_E_SecOps in CUP\Terrains\cup_terrains_dummy\
  HSim_ModulesCore_H in hsim\data_h\, CAAir in CUP\Terrains\cup_terrains_dummy\
  ind_silomale in ca\buildings2_c\ind_cementworks\ind_silomale\
  A3_Functions_F_EPC in a3\functions_f_epc\, dbo_old_bike in dbo\dbo_old_bike\
  A3_Structures_F_Items_Electronics in a3\structures_f\items\electronics\
  A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\
  CAMisc_ACR_Dog in ca\misc_acr_c\dog\, A3_Language_F_EPA in a3\language_f_epa\
  A3_Missions_F_EPA_Data in a3\missions_f_epa\data\
  CAWeapons_E_M136 in CUP\Terrains\cup_terrains_dummy\
  A3_Structures_F_Items_Luggage in a3\structures_f\items\luggage\
  CAMisc_ACR_ScaffoldingSmall in ca\misc_acr_c\scaffoldingsmall\
  CUP_Shapur_baf_Config in ca\shapur_baf_c\
  A3_Characters_F_Civil in a3\characters_f\civil\
  A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\
  A3_Animals_F_Snakes in a3\animals_f\snakes\
  A3_Language_F_EPB in a3\language_f_epb\
  AiA_Plants_e2_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Soft_F_Gamma_Van_01 in a3\soft_f_gamma\van_01\
  CA_Modules_E_UAV_Heli in CUP\Terrains\cup_terrains_dummy\
  CUP_Ca_pmc_Data in ca\ca_pmc\, CuratorOnly_Characters_F_OPFOR in a3\baseconfig_f\
  cba_ui_helper in x\cba\addons\ui_helper\
  CUP_A_TVTower in ca\structures_c\a_tvtower\
  CuratorOnly_Structures_F_EPB_Civ_Dead in a3\baseconfig_f\
  A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\
  A3_Structures_F_EPC_Civ_InfoBoards in a3\structures_f_epc\civ\infoboards\
  A3_Language_F_EPC in a3\language_f_epc\
  AiA_Takistan_Data in CUP\Terrains\cup_terrains_aia_compat\
  CAWheeled_E_Ural in CUP\Terrains\cup_terrains_dummy\
  AiA_Signs_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Weapons_pmc_Data in ca\weapons_pmc\
  A3_Missions_F_Gamma_Data in a3\missions_f_gamma\data\
  CUP_CA_Plants2 in ca\plants2\, HMMWV_DBE1 in dbe1\Models_DBE1_c\hmmwv_h1\
  CAWheeled_E in CUP\Terrains\cup_terrains_dummy\
  HAFM_NH90_Config in HAFM_NH90_Config\, A3_Armor_F_Panther in a3\baseconfig_f\
  A3_LanguageMissions_F_Exp_A in a3\languagemissions_f_exp_a\
  A3_Structures_F_EPA_Civ_Constructions in a3\structures_f_epa\civ\constructions\
  CAStructures_E_Misc_Misc_Garbage in ca\structures_e_c\misc\misc_garbage\
  A3_Weapons_F_Beta_LongRangeRifles_GM6 in a3\weapons_f_beta\longrangerifles\gm6\
  cba_jr_prep in x\cba\addons\jr_prep\
  CuratorOnly_Modules_F_Curator_Animals in a3\baseconfig_f\
  A3_Drones_F in a3\drones_f\
  A3_Air_F_Heli_Heli_Light_01 in a3\air_f_heli\heli_light_01\
  CUP_CALanguage_e in ca\language_e\
  CAWeapons2_RPG18 in CUP\Terrains\cup_terrains_dummy\
  A3_Modules_F_Skirmish in a3\modules_f\skirmish\
  A3_Armor_F_Gamma in a3\armor_f_gamma\
  HSim_ModulesCore_H_Functions_PMC in hsim\data_h\
  A3_Structures_F_Bootcamp_Civ_Camping in a3\structures_f_bootcamp\civ\camping\
  HSim_Water_H_Destroyer in hsim\data_h\, A3_BaseConfig_F in a3\baseconfig_f\
  CA_Plants2_Misc in ca\plants2\misc\
  A3_Structures_F_Items in a3\structures_f\items\
  AiA_Structures_pmc_Data in CUP\Terrains\cup_terrains_aia_compat\
  A3_Air_F_Heli_Heli_Light_02 in a3\air_f_heli\heli_light_02\
  CUP_Weapons_Data in ca\weapons\, A3_Structures_F_Exp_A in a3\structures_f_exp_a\
  AiA_Rocks_Config in CUP\Terrains\cup_terrains_aia_compat\
  CUP_Ind_SawMill in ca\structures_c\ind_sawmill\
  A3_Static_F_Beta in a3\static_f_beta\
  CA_Modules_StratLayer in CUP\Terrains\cup_terrains_dummy\
  CAWater2_smallboat_1 in CUP\Terrains\cup_terrains_dummy\
  A3_Air_F_Heli_Heli_Light_03 in a3\air_f_heli\heli_light_03\
  CA_MPA in ca\mp_armory\
Mods: A3;curator;kart;heli;mark;dlcbundle;@Exile;@ExileServer;@CUP_Terrains;@a3xai;@bwa3;@CBA_A3;@HAFM_A3;@BWMod_Extanded;@HVP;@HAFM_EC635;@BW_Vehicles;@Extended_Base_Mod
Extensions:
Distribution: 0
Version 1.60.136470
Fault time: 2016/07/05 21:35:22
Fault address:  75B45B68 01:00014B68 C:\Windows\SYSTEM32\KERNELBASE.dll
file:     Exile (__cur_mp)
world:    Chernarus
Prev. code bytes: 75 1F 21 4C 24 10 8D 04 24 50 FF 15 2C 63 BF 75
Fault code bytes: 8B 4C 24 54 33 CC E8 41 91 FF FF 8B E5 5D C2 10

Registers:
EAX:00B49C98 EBX:00000022
ECX:00000000 EDX:00000010
ESI:00000022 EDI:00B4DC64
CS:EIP:0023:75B45B68
SS:ESP:002B:00B49C98  EBP:00B49CF4
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00200246
=======================================================
note: Minidump has been generated into the file config\arma3server_2016-07-05_21-34-39.mdmp

Ich wäre euch echt dankbar wenn ihr mal drüber sehen könntet.

Weil langsam weis ich nicht mehr weiter.

Edited by Whitey

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Hallo,

Ich habe mir das mal angeschaut. Ich fand in der zeile 5943 und 5944 einen fehler

So müste das aussehen. Das ist das einziges was ich gefunden habe. Hoffe ich kann helfen.

Spoiler

{"Exile_Car_Kart_White",     100, "White",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
   {"Exile_Car_Kart_Yellow",     100, "Yellow",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},

MFG

taker

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Danke dir, war aber leider nicht der Fehler.

Ich habe es jetzt noch einmal alles neu in die config eingefügt.

Mit dem gleichen Ergebnis.

Das komische ist das der Fehler immer in anderen Zeilen angezeigt wird.

Jetzt zb gerade:

ErrorMessage: File mpmissions\__cur_mp.Chernarus\config.cpp, line 284: /: '#' encountered instead of '{'

In der Config Zeile 284  ist aber nur diese {

Eine # ist dort überhaupt nirgends zu finden.

Die erste wäre erst auf Zeile 297 bei #include "EBM\recipes.hpp"

Das ist auch der erste Eintrag den ich hinzugefügt habe.

Also wieso kann er dann einen Fehler oberhalb finden.

Ich verstehe es einfach nicht.

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zeig mal deine Recipes.hpp datei evtl ist da der fehler drin.

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Mach nochmal clean und füge alles nacheinander ein und teste nach jeder änderung. Schritt ein syntaxfehler zu sein.  Also Komma vergessen oder Semikolon zu viel ec. Ec. Das es immer eine andere Zeile anzeigt kann folgende Grund sein. Es include ein Script wo der Fehler ist welches aber immer alias anderes ausgibt.  Je nachdem was ausgegeben wird kommt die fehlerzeile woanderst. Bin gerade am Handy.  Kann deshalb nicht logfiles ec anschauen.  

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Ja es dürfte an einer dieser beiden Dateien liegen.

Habe jetzt die include Befehle aus der config entfernt und der Server startet.

Habe sie jetzt ca2 std durch gesehen, finde aber den Fehler nicht. :-(

Ich poste einmal die beiden Inhalte:

recipes.hpp

Spoiler


class PavementWideCorner: Exile_AbstractCraftingRecipe
{
 name = "Pavement Wide Corner";
 pictureItem = "Land_Pavement_wide_corner_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Pavement_wide_corner_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Misc";
};

class PavementWide: Exile_AbstractCraftingRecipe
{
 name = "Pavement Wide";
 pictureItem = "Land_Pavement_wide_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Pavement_wide_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Misc";
};

class PavementNarrowCorner: Exile_AbstractCraftingRecipe
{
 name = "Pavement Narrow Corner";
 pictureItem = "Land_Pavement_narrow_corner_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Pavement_narrow_corner_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Misc";
};

class PavementNarrow: Exile_AbstractCraftingRecipe
{
 name = "Pavement Narrow";
 pictureItem = "Land_Pavement_narrow_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Pavement_narrow_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Misc";
};

class AltisMap: Exile_AbstractCraftingRecipe
{
 name = "Altis Map";
 pictureItem = "MapBoard_altis_F_Kit";
 returnedItems[] =
 {
  {1, "MapBoard_altis_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_WoodPlank"},
 };
 
 category = "Misc";
};

class CampingTable: Exile_AbstractCraftingRecipe
{
 name = "Camping Table";
 pictureItem = "Land_CampingTable_F_Kit";
 returnedItems[] =
 {
  {1, "Land_CampingTable_F_Kit"}
 };
 requiresFire = 1;
 components[] =
 {
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_JunkMetal"},
 };
 
 category = "Misc";
};

class CampingLight: Exile_AbstractCraftingRecipe
{
 name = "Campinglight";
 pictureItem = "Land_Camping_Light_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Camping_Light_F_Kit"}
 };
 requiresFire = 1;
 components[] =
 {
  {1, "Exile_Item_LightBulb"},
  {1, "Exile_Item_JunkMetal"},
 };
 
 category = "Lamps";
};

class CampingChairV2: Exile_AbstractCraftingRecipe
{
 name = "Camping Chair V2";
 pictureItem = "Land_CampingChair_V2_F_Kit";
 returnedItems[] =
 {
  {1, "Land_CampingChair_V2_F_Kit"}
 };
 requiresFire = 1;
 components[] =
 {
  {2, "Exile_Item_JunkMetal"},
 };
 
 category = "Misc";
};

class CampingChairV1: Exile_AbstractCraftingRecipe
{
 name = "Camping Chair V1";
 pictureItem = "Land_CampingChair_V1_F_Kit";
 returnedItems[] =
 {
  {1, "Land_CampingChair_V1_F_Kit"}
 };
 requiresFire = 1;
 components[] =
 {
  {2, "Exile_Item_JunkMetal"},
 };
 
 category = "Misc";
};

class SmallStone2: Exile_AbstractCraftingRecipe
{
 name = "Small Stone 2";
 pictureItem = "Land_Small_Stone_02_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Small_Stone_02_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Flora";
};

class SolarPanel2: Exile_AbstractCraftingRecipe
{
 name = "Solar Panel 2";
 pictureItem = "Land_spp_Panel_F_Kit";
 returnedItems[] =
 {
  {1, "Land_spp_Panel_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {2, "Exile_Item_JunkMetal"},
  {1, "Exile_Item_MetalBoard"},
 };
 
 category = "Buildings";
};

class SolarPanel: Exile_AbstractCraftingRecipe
{
 name = "Solar Panel";
 pictureItem = "Land_SolarPanel_2_F_Kit";
 returnedItems[] =
 {
  {1, "Land_SolarPanel_2_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {2, "Exile_Item_JunkMetal"},
  {1, "Exile_Item_MetalBoard"},
 };
 
 category = "Buildings";
};

class SleepingBag: Exile_AbstractCraftingRecipe
{
 name = "Sleeping Bag";
 pictureItem = "Land_Sleeping_bag_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Sleeping_bag_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {2, "Exile_Item_Rope"},
 };
 
 category = "Misc";
};

class SharpStone2: Exile_AbstractCraftingRecipe
{
 name = "Sharp Stone 2";
 pictureItem = "Land_SharpStone_02_F_Kit";
 returnedItems[] =
 {
  {1, "Land_SharpStone_02_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Flora";
};

class SharpStone1: Exile_AbstractCraftingRecipe
{
 name = "Sharp Stone 1";
 pictureItem = "Land_SharpStone_01_F_Kit";
 returnedItems[] =
 {
  {1, "Land_SharpStone_01_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Flora";
};

class Pier1: Exile_AbstractCraftingRecipe
{
 name = "Long Pier";
 pictureItem = "Land_nav_pier_m_F_Kit";
 returnedItems[] =
 {
  {1, "Land_nav_pier_m_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {5, "Exile_Item_WoodPlank"},
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
 };
 
 category = "Buildings";
};

class Bush: Exile_AbstractCraftingRecipe
{
 name = "Bush";
 pictureItem = "Exile_Plant_GreenBush_Kit";
 returnedItems[] =
 {
  {1, "Exile_Plant_GreenBush_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {5, "Exile_Item_Woodlog"},
 };
 
 category = "Flora";
};

class TransmissionTower: Exile_AbstractCraftingRecipe
{
 name = "Transmission Tower";
 pictureItem = "Land_TTowerSmall_1_F_Kit";
 returnedItems[] =
 {
  {1, "Land_TTowerSmall_1_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_ExtensionCord"},
  {2, "Exile_Item_Rope"},
  {2, "Exile_Item_MetalPole"},
 };
 
 category = "Buildings";
};

class SignUnexplodedAmmo: Exile_AbstractCraftingRecipe
{
 name = "Unexploded Ammo Sign";
 pictureItem = "Land_Sign_WarningUnexplodedAmmo_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Sign_WarningUnexplodedAmmo_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_MetalPole"}
 };
 
 category = "Signs";
};

class CastleTower: Exile_AbstractCraftingRecipe
{
 name = "Castle Tower";
 pictureItem = "Land_Castle_01_tower_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Castle_01_tower_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
 };
 
 category = "Buildings";
};

class BeachBooth: Exile_AbstractCraftingRecipe
{
 name = "Beach Booth";
 pictureItem = "Land_BeachBooth_01_F_Kit";
 returnedItems[] =
 {
  {1, "Land_BeachBooth_01_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_Woodlog"},
  {1, "Exile_Item_Rope"},
 };
 
 category = "Misc";
};

class Barracks: Exile_AbstractCraftingRecipe
{
 name = "Barracks";
 pictureItem = "Land_i_Barracks_V1_F_Kit";
 returnedItems[] =
 {
  {1, "Land_i_Barracks_V1_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalBoard"},
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
 };
 
 category = "Buildings";
};

class AirportTower: Exile_AbstractCraftingRecipe
{
 name = "Airport Tower";
 pictureItem = "Land_Airport_Tower_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Airport_Tower_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {5, "Exile_Item_Woodlog"},
  {2, "Exile_Item_Cement"},
  {1, "Exile_Item_Sand"},
 };
 
 category = "Buildings";
};

class Shabbylamp: Exile_AbstractCraftingRecipe
{
 name = "Shabby Lamp";
 pictureItem = "Land_LampShabby_F_Kit";
 returnedItems[] =
 {
  {1, "Land_LampShabby_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {8, "Exile_Item_Woodlog"},
  {2, "Exile_Item_ExtensionCord"},
  {1, "Exile_Item_LightBulb"},
 };
 
 category = "Lamps";
};

class Sunshade: Exile_AbstractCraftingRecipe
{
 name = "Sunshade";
 pictureItem = "Land_Sunshade_04_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Sunshade_04_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Woodlog"},
  {1, "Exile_Item_Rope"},
 };
 
 category = "Misc";
};

class Sunchair: Exile_AbstractCraftingRecipe
{
 name = "Sunchair";
 pictureItem = "Land_Sun_chair_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Sun_chair_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Woodlog"},
  {2, "Exile_Item_Rope"},
 };
 
 category = "Misc";
};

class SolarTower: Exile_AbstractCraftingRecipe
{
 name = "Solar Tower";
 pictureItem = "Land_spp_Tower_F_Kit";
 returnedItems[] =
 {
  {1, "Land_spp_Tower_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
  {2, "Exile_Item_Cement"},
  {4, "Exile_Item_LightBulb"},
  {2, "Exile_Item_JunkMetal"},
 };
 
 category = "Buildings";
};

class MetalShed: Exile_AbstractCraftingRecipe
{
 name = "Metal Shed";
 pictureItem = "Land_Metal_Shed_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Metal_Shed_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_JunkMetal"},
  {2, "Exile_Item_Woodlog"},
  {1, "Exile_Item_Rope"},
 };
 
 category = "Buildings";
};

class AirplaneHangar: Exile_AbstractCraftingRecipe
{
 name = "Airplane Hangar";
 pictureItem = "Land_Hangar_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Hangar_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
  {2, "Exile_Item_MetalBoard"},
  {4, "Exile_Item_Rope"},
 };
 
 category = "Buildings";
};

class BigDome: Exile_AbstractCraftingRecipe
{
 name = "Big Dome";
 pictureItem = "Land_Dome_Big_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Dome_Big_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"},
  {4, "Exile_Item_Rope"},
 };
 
 category = "Buildings";
};

class StreetLamp: Exile_AbstractCraftingRecipe
{
 name = "Street Lamp";
 pictureItem = "Land_LampStreet_F_Kit";
 returnedItems[] =
 {
  {1, "Land_LampStreet_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_ExtensionCord"},
  {1, "Exile_Item_LightBulb"},
 };
 
 category = "Lamps";
};

class TavernMiddle: Exile_AbstractCraftingRecipe
{
 name = "Tavern middle";
 pictureItem = "Land_i_Addon_03mid_V1_F_Kit";
 returnedItems[] =
 {
  {1, "Land_i_Addon_03mid_V1_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {10, "Exile_Item_WoodPlank"},
  {5, "Exile_Item_JunkMetal"},
 };
 
 category = "Buildings";
};

class Tavern: Exile_AbstractCraftingRecipe
{
 name = "Tavern";
 pictureItem = "Land_i_Addon_03_V1_F_Kit";
 returnedItems[] =
 {
  {1, "Land_i_Addon_03_V1_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {10, "Exile_Item_WoodPlank"},
  {5, "Exile_Item_JunkMetal"},
 };
 
 category = "Buildings";
};

class SeaWall: Exile_AbstractCraftingRecipe
{
 name = "Sea Wall";
 pictureItem = "Land_Sea_Wall_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Sea_Wall_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
 };
 
 category = "Flora";
};

class Industryfence3pts: Exile_AbstractCraftingRecipe
{
 name = "Industryfence 3pts";
 pictureItem = "Land_IndFnc_9_F_Kit";
 returnedItems[] =
 {
  {1, "Land_IndFnc_9_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_Cement"},
 };
 
 category = "Walls";
};

class Industryfence: Exile_AbstractCraftingRecipe
{
 name = "Industryfence";
 pictureItem = "Land_IndFnc_3_F_Kit";
 returnedItems[] =
 {
  {1, "Land_IndFnc_3_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Walls";
}; 

class CargoContainerSmall: Exile_AbstractCraftingRecipe
{
 name = "Cargo Container Small";
 pictureItem = "Land_CargoBox_V1_F_Kit";
 returnedItems[] =
 {
  {1, "Land_CargoBox_V1_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalBoard"},
  {2, "Exile_Item_JunkMetal"},
 };
 
 category = "Container";
}; 

class BlockConcrete: Exile_AbstractCraftingRecipe
{
 name = "Concrete Block";
 pictureItem = "BlockConcrete_F_Kit";
 returnedItems[] =
 {
  {1, "BlockConcrete_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {4, "Exile_Item_Cement"},
 };
 
 category = "Misc";
}; 

class Chair: Exile_AbstractCraftingRecipe
{
 name = "Chair";
 pictureItem = "Land_ChairWood_F_Kit";
 returnedItems[] =
 {
  {1, "Land_ChairWood_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {5, "Exile_Item_WoodPlank"},
 };
 
 category = "Misc";
}; 

class Pierbox: Exile_AbstractCraftingRecipe
{
 name = "Pierbox";
 pictureItem = "Land_Pier_Box_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Pier_Box_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Land_CncWall4_F_Kit"},
  {5, "Exile_Item_WoodPlank"},
 };
 
 category = "Buildings";
}; 

class Toiletbox: Exile_AbstractCraftingRecipe
{
 name = "Toiletbox";
 pictureItem = "Land_ToiletBox_F_Kit";
 returnedItems[] =
 {
  {1, "Land_ToiletBox_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {4, "Exile_Item_WoodPlank"},
  {1, "Exile_Item_JunkMetal"},
 };
 
 category = "Misc";
}; 
  
class Table: Exile_AbstractCraftingRecipe
{
 name = "Table";
 pictureItem = "Land_TableDesk_F_Kit";
 returnedItems[] =
 {
  {1, "Land_TableDesk_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {10, "Exile_Item_WoodPlank"},
  {1, "Exile_Item_MetalBoard"},
 };
 
 category = "Misc";
};   

class Slumplane: Exile_AbstractCraftingRecipe
{
 name = "Slumplane";
 pictureItem = "Land_Cargo_addon02_V2_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Cargo_addon02_V2_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {4, "Exile_Item_Woodlog"},
  {2, "Exile_Item_Rope"},
 };
 
 category = "Buildings";
};  

class Radarsmall: Exile_AbstractCraftingRecipe
{
 name = "Small Radar";
 pictureItem = "Land_Radar_Small_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Radar_Small_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {4, "Exile_Item_MetalBoard"},
  {2, "Exile_Item_JunkMetal"},
  {5, "Exile_Item_ExtensionCord"},
 };
 
 category = "Buildings";
};
  
class Floodlightdouble: Exile_AbstractCraftingRecipe
{
 name = "Floodlight double";
 pictureItem = "Land_PortableLight_double_F_Kit";
 returnedItems[] =
 {
  {1, "Land_PortableLight_double_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {6, "Exile_Item_LightBulb"},
  {2, "Exile_Item_JunkMetal"},
  {2, "Exile_Item_ExtensionCord"},
 };
 
 category = "Lamps";
};

class CncWallSmall8m: Exile_AbstractCraftingRecipe
{
 name = "Small concrete wall 8m";
 pictureItem = "Land_Concrete_SmallWall_8m_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Concrete_SmallWall_8m_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
 };
 
 category = "Walls";
};

class CncWallSmall4m: Exile_AbstractCraftingRecipe
{
 name = "Small concrete wall 4m";
 pictureItem = "Land_Concrete_SmallWall_4m_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Concrete_SmallWall_4m_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Cement"},
  {1, "Exile_Item_Sand"},
 };
 
 category = "Walls";
};

class MilitaryVehicle: Exile_AbstractCraftingRecipe
{
 name = "Military Vehicle Sign";
 pictureItem = "Land_Sign_WarningMilitaryVehicles_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Sign_WarningMilitaryVehicles_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_WoodPlank"},
 };
 
 category = "Signs";
};

class MilSignSmall: Exile_AbstractCraftingRecipe
{
 name = "Military Sign Small";
 pictureItem = "Land_Sign_WarningMilAreaSmall_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Sign_WarningMilAreaSmall_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_WoodPlank"},
 };
 
 category = "Signs";
};

class Watersource: Exile_AbstractCraftingRecipe
{
 name = "Watersource";
 pictureItem = "Land_Water_source_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Water_source_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_MetalPole"},
  {3, "Exile_Item_Cement"},
 };
 
 category = "Misc";
};

class TouristShelter: Exile_AbstractCraftingRecipe
{
 name = "Tourist Shelter";
 pictureItem = "Land_TouristShelter_01_F_Kit";
 returnedItems[] =
 {
  {1, "Land_TouristShelter_01_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Sand"},
  {2, "Exile_Item_Cement"},
  {5, "Exile_Item_WoodPlank"},
 };
 
 category = "Buildings";
};

class BigShed: Exile_AbstractCraftingRecipe
{
 name = "Big Shed";
 pictureItem = "Land_Shed_Big_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Shed_Big_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {4, "Exile_Item_MetalPole"},
  {2, "Exile_Item_MetalBoard"},
 };
 
 category = "Buildings";
};

class crashbarrier: Exile_AbstractCraftingRecipe
{
 name = "Crashbarrier";
 pictureItem = "Land_Crash_barrier_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Crash_barrier_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_JunkMetal"},
 };
 
 category = "Buildings";
};

class cncbarriermedium: Exile_AbstractCraftingRecipe
{
 name = "CNC Barrier Medium";
 pictureItem = "Land_CncBarrierMedium_F_Kit";
 returnedItems[] =
 {
  {2, "Land_CncBarrierMedium_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Walls";
};

class cncbarrier1: Exile_AbstractCraftingRecipe
{
 name = "CNC Barrier 1";
 pictureItem = "Land_CncWall1_F_Kit";
 returnedItems[] =
 {
  {1, "Land_CncWall1_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Walls";
};

class Airportlamp: Exile_AbstractCraftingRecipe
{
 name = "Airportlamp";
 pictureItem = "Land_LampAirport_F_Kit";
 returnedItems[] =
 {
  {1, "Land_LampAirport_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {4, "Exile_Item_ExtensionCord"},
  {4, "Exile_Item_LightBulb"},
  {3, "Exile_Item_MetalPole"},
 };
 
 category = "Lamps";
};

class LampHalogen: Exile_AbstractCraftingRecipe
{
 name = "Halogen Base Lamp";
 pictureItem = "Land_LampHalogen_F_Kit";
 returnedItems[] =
 {
  {1, "Land_LampHalogen_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {10, "Exile_Item_LightBulb"},
  {5, "Exile_Item_ExtensionCord"},
  {3, "Exile_Item_MetalPole"},
 };
 
 category = "Lamps";
};

class TentHangar: Exile_AbstractCraftingRecipe
{
 name = "Tent Hangar";
 pictureItem = "Land_TentHangar_V1_F_Kit";
 returnedItems[] =
 {
  {1, "Land_TentHangar_V1_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {5, "Exile_Item_Woodlog"},
  {1, "Exile_Item_MetalPole"},
  {5, "Exile_Item_Rope"},
 };
 
 category = "Buildings";
};

class TentDome: Exile_AbstractCraftingRecipe
{
 name = "Tent Dome";
 pictureItem = "Land_TentDome_F_Kit";
 returnedItems[] =
 {
  {1, "Land_TentDome_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {2, "Exile_Item_Woodlog"},
  {2, "Exile_Item_Rope"},
 };
 
 category = "Misc";
};

class Platform: Exile_AbstractCraftingRecipe
{
 name = "Platform";
 pictureItem = "Land_GH_Platform_F_Kit";
 returnedItems[] =
 {
  {1, "Land_GH_Platform_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Cement"},
 };
 
 category = "Buildings";
};

class Garage: Exile_AbstractCraftingRecipe
{
 name = "Garage";
 pictureItem = "Land_i_Garage_V2_F_Kit";
 returnedItems[] =
 {
  {1, "Land_i_Garage_V2_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Sand"},
  {1, "Exile_Item_Cement"},
  {2, "Exile_Item_WoodPlank"},
 };
 
 category = "Buildings";
};

class CNCStairs: Exile_AbstractCraftingRecipe
{
 name = "CNC Stairs";
 pictureItem = "Land_GH_Stairs_F_Kit";
 returnedItems[] =
 {
  {1, "Land_GH_Stairs_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Cement"},
 };
 
 category = "Buildings";
};

class CargoContainerSandSmall: Exile_AbstractCraftingRecipe
{
 name = "Cargo container Sand Small";
 pictureItem = "Land_Cargo20_sand_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Cargo20_sand_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalBoard"},
  {2, "Exile_Item_JunkMetal"},
 };
 
 category = "Container";
};

class Brokenshed: Exile_AbstractCraftingRecipe
{
 name = "Broken Shed";
 pictureItem = "Land_u_Addon_01_V1_F_Kit";
 returnedItems[] =
 {
  {1, "Land_u_Addon_01_V1_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Sand"},
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_WoodPlank"},
 };
 
 category = "Buildings";
};

class Razorwire: Exile_AbstractCraftingRecipe
{
 name = "Razorwire";
 pictureItem = "Land_Razorwire_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Razorwire_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_JunkMetal"},
  {6, "Exile_Item_ExtensionCord"},
 };
 
 category = "Walls";
};

class SmallShed: Exile_AbstractCraftingRecipe
{
 name = "Small Shed";
 pictureItem = "Land_Shed_Small_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Shed_Small_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalBoard"},
  {1, "Exile_Item_JunkMetal"},
  {1, "Exile_Item_Cement"},
 };
 
 category = "Buildings";
};

class FuelstationShed: Exile_AbstractCraftingRecipe
{
 name = "Fuelstation Shed";
 pictureItem = "Land_FuelStation_Shed_F_Kit";
 returnedItems[] =
 {
  {1, "Land_FuelStation_Shed_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalBoard"},
  {2, "Exile_Item_MetalPole"},
  {5, "Exile_Item_WoodPlank"},
 };
 
 category = "Buildings";
};

class CNCWallType2: Exile_AbstractCraftingRecipe
{
 name = "CNC Wall Type 2";
 pictureItem = "Land_CncWall4_F_Kit";
 returnedItems[] =
 {
  {1, "Land_CncWall4_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Cement"},
 };
 
 category = "Walls";
};

class CNCWall: Exile_AbstractCraftingRecipe
{
 name = "CNC Wall";
 pictureItem = "Land_Wall_IndCnc_2deco_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Wall_IndCnc_2deco_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Cement"},
 };
 
 category = "Walls";
};


class CNCShelter: Exile_AbstractCraftingRecipe
{
 name = "CNC Shelter";
 pictureItem = "Land_CncShelter_F_Kit";
 returnedItems[] =
 {
  {1, "Land_CncShelter_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Cement"},
 };
 
 category = "Walls";
};


class SlumContainer: Exile_AbstractCraftingRecipe
{
 name = "Slum Container";
 pictureItem = "Land_cargo_house_slum_F_Kit";
 returnedItems[] =
 {
  {1, "Land_cargo_house_slum_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_JunkMetal"},
  {1, "Exile_Item_MetalBoard"},
 };
 
 category = "Buildings";
};

class HugeContainer: Exile_AbstractCraftingRecipe
{
 name = "Huge Container";
 pictureItem = "Land_Cargo40_light_green_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Cargo40_light_green_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {6, "Exile_Item_JunkMetal"},
  {6, "Exile_Item_MetalBoard"},
 };
 
 category = "Container";
};

class CargoHouse: Exile_AbstractCraftingRecipe
{
 name = "Military Cargo House";
 pictureItem = "Land_Cargo_House_V2_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Cargo_House_V2_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {6, "Exile_Item_MetalBoard"},
  {3, "Exile_Item_JunkMetal"},
 };
 
 category = "Buildings";
};

class ShootingPos: Exile_AbstractCraftingRecipe
{
 name = "Shooting Pos";
 pictureItem = "ShootingPos_F_Kit";
 returnedItems[] =
 {
  {1, "ShootingPos_F_Kit"}
 };
 requiresFire = 0;
 components[] =
 {
  {4, "Exile_Item_Woodlog"},
 };
 
 category = "Misc";
};

class BagBunkerBig: Exile_AbstractCraftingRecipe
{
 name = "Bag Bunker Big";
 pictureItem = "Land_BagBunker_Large_F_Kit";
 returnedItems[] =
 {
  {1, "Land_BagBunker_Large_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {5, "Exile_Item_Sand"},
 };
 
 category = "Buildings";
};

class Pumpstation: Exile_AbstractCraftingRecipe
{
 name = "Pumpstation";
 pictureItem = "Land_FuelStation_Feed_F_Kit";
 returnedItems[] =
 {
  {1, "Land_FuelStation_Feed_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalBoard"},
  {5, "Exile_Item_JunkMetal"},
  {1, "Exile_Item_WaterBarrelKit"},
 };
 
 category = "Misc";
};

/*class CargoTowerBig: Exile_AbstractCraftingRecipe
{
 name = "Cargo Tower Big";
 pictureItem = "Land_Cargo_Tower_V2_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Cargo_Tower_V2_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_MetalBoard"},
  {2, "Exile_Item_MetalPole"},
 };
 
 category = "Buildings";
};*/

class MetalShelf: Exile_AbstractCraftingRecipe
{
 name = "Metal Shelf";
 pictureItem = "Land_ShelvesMetal_F_Kit";
 returnedItems[] =
 {
  {1, "Land_ShelvesMetal_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_MetalBoard"},
  {5, "Exile_Item_WoodPlank"},
 };
 
 category = "Container";
};

class RustyTank: Exile_AbstractCraftingRecipe
{
 name = "RustyTank";
 pictureItem = "Land_Tank_rust_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Tank_rust_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalBoard"},
  {2, "Exile_Item_WaterBarrelKit"},
 };
 
 category = "Misc";
};

class Steelfence: Exile_AbstractCraftingRecipe
{
 name = "Steelfence";
 pictureItem = "Land_Wall_Tin_4_Kit";
 returnedItems[] =
 {
  {1, "Land_Wall_Tin_4_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalBoard"},
 };
 
 category = "Misc";
};

class Pier: Exile_AbstractCraftingRecipe
{
 name = "Pier";
 pictureItem = "Land_Pier_small_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Pier_small_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {10, "Exile_Item_Woodlog"},
 };
 
 category = "Buildings";
};

class LandCargoPatrol: Exile_AbstractCraftingRecipe
{
 name = "Land Cargo Patrol";
 pictureItem = "Land_Cargo_Patrol_V2_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Cargo_Patrol_V2_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_JunkMetal"},
  {2, "Exile_Item_MetalBoard"},
  {4, "Exile_Item_MetalPole"},
 };
 
 category = "Buildings";
};

class CncWallMil4M: Exile_AbstractCraftingRecipe
{
 name = "Concrete Wall Military 4m";
 pictureItem = "Land_Mil_WallBig_4m_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Mil_WallBig_4m_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_JunkMetal"},
  {2, "Exile_Item_WoodPlank"},
 };
 
 category = "Walls";
};

class MilitaryArea: Exile_AbstractCraftingRecipe
{
 name = "Military Area";
 pictureItem = "Land_Sign_WarningMilitaryArea_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Sign_WarningMilitaryArea_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_JunkMetal"},
  {2, "Exile_Item_WoodPlank"},
 };
 
 category = "Signs";
};


class Icebox: Exile_AbstractCraftingRecipe
{
 name = "Icebox";
 pictureItem = "Land_Icebox_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Icebox_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalBoard"},
  {4, "Exile_Item_PlasticBottleEmpty"},
 };
 
 category = "Container";
};

class Bargate: Exile_AbstractCraftingRecipe
{
 name = "Bar Gate";
 pictureItem = "Land_BarGate_F_Kit";
 returnedItems[] =
 {
  {1, "Land_BarGate_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_MetalBoard"},
  {3, "Exile_Item_MetalPole"},
 };
 
 category = "Misc";
};

class Citygate: Exile_AbstractCraftingRecipe
{
 name = "City Gate";
 pictureItem = "Land_City_Gate_F_Kit";
 returnedItems[] =
 {
  {1, "Land_City_Gate_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_MetalBoard"},
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_Cement"}
 };
 
 category = "Buildings";
};

class Rack: Exile_AbstractCraftingRecipe
{
 name = "A Shelf";
 pictureItem = "Land_Rack_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Rack_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {4, "Exile_Item_WoodPlank"},
  {2, "Exile_Item_JunkMetal"},
 };
 
 category = "Container";
};


/*class HeliPad: Exile_AbstractCraftingRecipe
{
 name = "Helipad";
 pictureItem = "Land_HelipadCivil_F_Kit";
 returnedItems[] =
 {
  {1, "Land_HelipadCivil_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
  {2, "Exile_Item_MetalBoard"},
 };
 
 category = "Misc";
};*/

class ConcreteWall8m: Exile_AbstractCraftingRecipe
{
 name = "Concrete Wall 8m";
 pictureItem = "Land_City2_8m_F_Kit";
 returnedItems[] =
 {
  {1, "Land_City2_8m_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {4, "Exile_Item_Cement"},
 };
 
 category = "Walls";
};

class ConcreteWall4m: Exile_AbstractCraftingRecipe
{
 name = "Concrete Wall 4m";
 pictureItem = "Land_City2_4m_F_Kit";
 returnedItems[] =
 {
  {1, "Land_City2_4m_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Cement"},
 };
 
 category = "Walls";
};

class ConcreteWall1: Exile_AbstractCraftingRecipe
{
 name = "Concrete Wall";
 pictureItem = "Land_Wall_IndCnc_4_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Wall_IndCnc_4_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_Cement"},
 };
 
 category = "Walls";
};

class ConcreteRamp: Exile_AbstractCraftingRecipe
{
 name = "Concrete Ramp";
 pictureItem = "Land_RampConcrete_F_Kit";
 returnedItems[] =
 {
  {1, "Land_RampConcrete_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_Cement"},
 };
 
 category = "Misc";
};

class SandbagBarrierBigCorner: Exile_AbstractCraftingRecipe
{
 name = "Sandbag Barrier Big Corner";
 pictureItem = "Land_HBarrierWall_corner_F_Kit";
 returnedItems[] =
 {
  {1, "Land_HBarrierWall_corner_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_Sand"},
 };
 
 category = "Walls";
};

/*class BunkerHuge: Exile_AbstractCraftingRecipe
{
 name = "Bunker HUGE";
 pictureItem = "Land_Bunker_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Bunker_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {4, "Land_Stone_4m_F_Kit"},
  {2, "Exile_Item_MetalBoard"},
 };
 
 category = "Container";
};
*/

class BagBunkerSmall: Exile_AbstractCraftingRecipe
{
 name = "Bag Bunker Small";
 pictureItem = "Land_BagBunker_Small_F_Kit";
 returnedItems[] =
 {
  {1, "Land_BagBunker_Small_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Sand"},
  {1, "Exile_Item_Cement"},
  {4, "Exile_Item_WoodPlank"},
 };
 
 category = "Buildings";
};

class MetalWoodenRack: Exile_AbstractCraftingRecipe
{
 name = "Metal Wooden Shelf";
 pictureItem = "Land_Metal_wooden_rack_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Metal_wooden_rack_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_MetalBoard"},
  {1, "Exile_Item_MetalPole"},
  {3, "Exile_Item_WoodPlank"},
 };
 
 category = "Container";
};

class SandbagTower: Exile_AbstractCraftingRecipe
{
 name = "Sandbag Tower";
 pictureItem = "Land_HBarrierTower_F_Kit";
 returnedItems[] =
 {
  {1, "Land_HBarrierTower_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_Sand"},
  {1, "Exile_Item_Cement"},
  {1, "Exile_Item_MetalBoard"},
  {1, "Exile_Item_MetalPole"},
 };
 
 category = "Buildings";
};

class SandbagsLong: Exile_AbstractCraftingRecipe
{
 name = "Sandbags Long";
 pictureItem = "Land_BagFence_Long_F_Kit";
 returnedItems[] =
 {
  {1, "Land_BagFence_Long_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Sand"},
 };
 
 category = "Walls";
};

class SandbagCorner: Exile_AbstractCraftingRecipe
{
 name = "Sandbag Corner";
 pictureItem = "Land_BagFence_Corner_F_Kit";
 returnedItems[] =
 {
  {1, "Land_BagFence_Corner_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Sand"},
 };
 
 category = "Walls";
};

class LandContainer: Exile_AbstractCraftingRecipe
{
 name = "LandContainer";
 pictureItem = "Land_Cargo20_military_green_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Cargo20_military_green_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {6, "Exile_Item_MetalBoard"},
 };
 
 category = "Container";
};

class Ammobox: Exile_AbstractCraftingRecipe
{
 name = "Ammobox";
 pictureItem = "Land_Pallet_MilBoxes_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Pallet_MilBoxes_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_MetalBoard"},
  {1, "Exile_Item_StorageCrateKit"},
  {2, "Exile_Item_JunkMetal"},
 };
 
 category = "Container";
};

class Watercooler: Exile_AbstractCraftingRecipe
{
 name = "Water Cooler";
 pictureItem = "Land_WaterCooler_01_new_F_Kit";
 returnedItems[] =
 {
  {1, "Land_WaterCooler_01_new_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {4, "Exile_Item_MetalBoard"},
  {1, "Exile_Item_WaterBarrelKit"},
 };
 
 category = "Misc";
};

class CncBarrier: Exile_AbstractCraftingRecipe
{
 name = "Concrete Barrier";
 pictureItem = "Land_CncBarrier_F_Kit";
 returnedItems[] =
 {
  {1, "Land_CncBarrier_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Cement"},
  {1, "Exile_Item_Sand"},
 };
 
 category = "Walls";
};

class Stonewall: Exile_AbstractCraftingRecipe
{
 name = "Stone Wall";
 pictureItem = "Land_Stone_4m_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Stone_4m_F_Kit"}
 };
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_Cement"},
  {1, "Exile_Item_Sand"},
 };
 
 category = "Walls";
};

class Stonegate: Exile_AbstractCraftingRecipe
{
 name = "Stone Gate";
 pictureItem = "Land_Stone_Gate_F_Kit";
 returnedItems[] =
 {
  {1, "Land_Stone_Gate_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_MetalBoard"},
  {1, "Exile_Item_Cement"},
  {1, "Exile_Item_Sand"},
 };
 
 category = "Walls";
};

class PierLadder: Exile_AbstractCraftingRecipe
{
 name = "Ladder";
 pictureItem = "PierLadder_F_Kit";
 returnedItems[] =
 {
  {1, "PierLadder_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_MetalPole"},
  {2, "Exile_Item_JunkMetal"},
 };
 
 category = "Misc";
};

class CamoNetOPFORopen: Exile_AbstractCraftingRecipe
{
 name = "CamoNet OPFOR open";
 pictureItem = "CamoNet_OPFOR_open_F_Kit";
 returnedItems[] =
 {
  {1, "CamoNet_OPFOR_open_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
 };
 
 category = "Buildings";
};

class CamoNetINDPopen: Exile_AbstractCraftingRecipe
{
 name = "CamoNet INDP open";
 pictureItem = "CamoNet_INDP_open_F_Kit";
 returnedItems[] =
 {
  {1, "CamoNet_INDP_open_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
 };
 
 category = "Buildings";
};

class CamoNetBLUFORopen: Exile_AbstractCraftingRecipe
{
 name = "CamoNet BLUFOR open";
 pictureItem = "CamoNet_BLUFOR_open_F_Kit";
 returnedItems[] =
 {
  {1, "CamoNet_BLUFOR_open_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
 };
 
 category = "Buildings";
};

 

class Barrier1: Exile_AbstractCraftingRecipe  //thank you MrDynamite for sharing better Receipideas :)
{
    name = "Barrier";
    pictureItem = "Land_HBarrier_1_F_Kit";
    returnedItems[] =
    {
        {1, "Land_HBarrier_1_F_Kit"}
    };
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    components[] =
    {
        {2, "Exile_Item_Sand"}, // Change
    };
 
 category = "Walls";
};

class Barrier3: Exile_AbstractCraftingRecipe
{
    name = "Barrier3";
    pictureItem = "Land_HBarrier_3_F_Kit";
    returnedItems[] =
    {
        {1, "Land_HBarrier_3_F_Kit"}
    };
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    components[] =
    {
        {1, "Land_HBarrier_1_F_Kit"}, {1, "Exile_Item_Sand"}, // Change
    };
 
 category = "Walls";
};

class Barrier5: Exile_AbstractCraftingRecipe
{
    name = "Barrier5";
    pictureItem = "Land_HBarrier_5_F_Kit";
    returnedItems[] =
    {   
        {1, "Land_HBarrier_5_F_Kit"}
    };
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    components[] =
    {
        {1, "Land_HBarrier_3_F_Kit"}, {1, "Exile_Item_Sand"}, // Change
    };
 
 category = "Walls";
};

class SandbagBarrierBig4m: Exile_AbstractCraftingRecipe
{
    name = "Sandbag Barrier Big 4m";
    pictureItem = "Land_HBarrierWall4_F_Kit";
    returnedItems[] =
    {
        {1, "Land_HBarrierWall4_F_Kit"}
    };
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    components[] =
    {
        {1, "Land_HBarrier_3_F_Kit"}, {2, "Exile_Item_Sand"}, // Change
    };
 
 category = "Walls";
};

class SandbagBarrierBig6m: Exile_AbstractCraftingRecipe
{
    name = "Sandbag Barrier Big 6m";
    pictureItem = "Land_HBarrierWall6_F_Kit";
    returnedItems[] =
    {
        {1, "Land_HBarrierWall6_F_Kit"}
    };
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    components[] =
    {
        {1, "Land_HBarrierWall4_F_Kit"},{2, "Exile_Item_Sand"}, // Change
    };
 
 category = "Walls";
};


class BagBunker: Exile_AbstractCraftingRecipe
{
 name = "BagBunker";
 pictureItem = "Land_BagBunker_Tower_F_Kit";
 returnedItems[] =
 {
  {1, "Land_BagBunker_Tower_F_Kit"}
 };
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 components[] =
 {
  {3, "Exile_Item_Sand"},
  {1, "Exile_Item_MetalBoard"},
  {2, "Exile_Item_MetalPole"},
  {2, "Exile_Item_WoodPlank"}
 };
 
 category = "Buildings";
};

menus.hpp

Spoiler

 class DomeBig
 {
  targetType = 2;
  target = "Land_Dome_Big_F";
  
  class Actions
  {
   // Locks a vehicle
   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class SetPinCode : ExileAbstractAction
   {
    title = "Set PIN";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_lock_setPin";
   };
  };
 };
 
 class CargoSmall
 {
  targetType = 2;
  target = "Land_CargoBox_V1_F_Kit";
  
  class Actions
  {
   // Locks a vehicle
   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class SetPinCode : ExileAbstractAction
   {
    title = "Set PIN";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_lock_setPin";
   };
  };
 }; 
 class Cargo20Military
 {
  targetType = 2;
  target = "Land_Cargo20_military_green_F";
  
  class Actions
  {
   // Locks a vehicle
   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class SetPinCode : ExileAbstractAction
   {
    title = "Set PIN";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_lock_setPin";
   };
  };
 };
 class Cargo40
 {
  targetType = 2;
  target = "Land_Cargo40_light_green_F";

  class Actions
  {
   // Locks a vehicle
   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };
   
   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class SetPinCode : ExileAbstractAction
   {
    title = "Set PIN";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_lock_setPin";
   };
  };
 };
 class Cargo20
 {
  targetType = 2;
  target = "Land_Cargo20_sand_F";

  class Actions
  {
   // Locks a vehicle
   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class SetPinCode : ExileAbstractAction
   {
    title = "Set PIN";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_lock_setPin";
   };
  };
 };
 
 class Bunker
 {
  targetType = 2;
  target = "Land_Bunker_F";

  class Actions
  {
   // Locks a vehicle
   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class SetPinCode : ExileAbstractAction
   {
    title = "Set PIN";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_lock_setPin";
   };
  };
 };

 

 

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Posted (edited)

Danke mit dem Tip der recipes.hpp

Darauf wäre ich nie gekommen.

Habe den Fehler bzw die Fehler gefunden.

Er hat jeweils bei den components hinten einen Beistrich gemacht die natürlich zuviel waren.

Server läuft somit.

Vielen Dank an alle die sich Gedanke gemacht haben !

 

!!! KANN GESCHLOSSEN WERDEN !!! ^^

 

Edited by Whitey

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