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Whitey

Gewisse Trader Sachen nicht kaufbar [Solved]

12 posts in this topic

Posted (edited)

Hallo Freunde.

Ich habe es jetzt endlich geschafft auf unseren Server zu kommen.

Funkt jetzt auch das meiste.

Aber zwei Dinge sind mir auf gefallen.

1,

Zwei meiner Custom Trader wollen einfach nicht mehr auf der Map erscheinen. (Custom_Building_Parts und Custom_Aircraft_Trader)

Custom_Vehicles und Custom_Weapons funktionieren aber komischer weise.

2,

In den Tradermenüs sind gewisse Sachen ausgegraut und nicht kaufbar. (Bei Hardware, Vehicles, Weapons zb)

Mir erschließt sich aber nicht warum.

Vielleicht kann mir ja jemand von euch auf die Sprünge helfen.

config.cpp

Spoiler

/**
 * config
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 

class ExileDamage
{
 class objects
 {
  class Exile_Construction_BaseCamera_Static
  {
   required = 0;
  };

  class Exile_Container_CamoTent
  {
   required = 0;
  };

  class Exile_Construction_CampFire_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteDoor_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteDoorway_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteFloor_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteFloorHatch_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteFloorPort_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteGate_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteStairs_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteSupport_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteWall_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteWindow_Static
  {
   required = 0;
  };

  class Exile_Construction_ConcreteWindowHatch_Static
  {
   required = 0;
  };

  class Exile_Construction_Flag_Static
  {
   required = 0;
  };

  class Exile_Construction_FloodLight_Static
  {
   required = 0;
  };

  class Exile_Construction_Laptop_Static
  {
   required = 0;
  };

  class Exile_Construction_MetalHedgehog_Static
  {
   required = 0;
  };

  class Exile_Construction_PortableGenerator_Static
  {
   required = 0;
  };

  class Exile_Construction_RazorWire_Static
  {
   required = 0;
  };

  class Exile_Container_Safe
  {
   required = 0;
  };

  class Exile_Construction_SandBags_Long_Static
  {
   required = 0;
  };

  class Exile_Container_StorageCrate
  {
   required = 0;
  };

  class Exile_Container_SupplyBox
  {
   required = 0;
  };

  class Exile_Construction_WaterBarrel_Static
  {
   required = 0;
  };

  class Exile_Construction_WireFence_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodDoor_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodDoor_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodDoorway_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodDoorway_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodFloor_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodFloorPort_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodFloor_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodGate_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodGate_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodStairs_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodSupport_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWall_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWallHalf_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWallHalf_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWall_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWindow_Static
  {
   required = 0;
  };

  class Exile_Construction_WoodWindow_Reinforced_Static
  {
   required = 0;
  };

  class Exile_Construction_WorkBench_Static
  {
   required = 0;
  };
 };
};
class CfgClans
{
 /*
  Defines the amount of pop tabs needed to register a new clan

  Default: 20,000
 */
 registrationFee = 20000;

 /*
  A list of all characters allowed in a clan *name*

  NOTE:
 */
 clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";

 /*

  Maximum markers per clan

 */
 maximumIcons = 20;

 /*
  Maximum number of characters on a Marker in a presistent system

  Note: MAX 255!
  
 */
 maximumIconText = 50;

 /*

  Maximum poly markers per clan

 */
 maximumPolys = 10;


 /*

  Maximum points in poly
 */
 maximumPolyNode = 10;
};
class Exile_AbstractCraftingRecipe
{
 name = "";
 pictureItem = "";
 returnedItems[] = {};
 components[] = {}; // Required components
 tools[] = {}; // Required tools (matches, gas cooker etc.)
 requiredInteractionModelGroup = ""; // See CfgInteractionModels
 requiresOcean = 0; // isSurfaceWater test
 requiresFire = 0; // inflamed object nearby
 requiresConcreteMixer = 0; // Check if concrete mixer is nearby
};

class CfgCraftingRecipes
{
#include "EBM\recipes.hpp" 
class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
{
 name = "Breaching Charge (Big Momma)";
 pictureItem = "Exile_Item_BreachingCharge_BigMomma";
 returnedItems[] =
 {
  {1, "Exile_Item_BreachingCharge_BigMomma"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox"
 };
 components[] =
 {
  {3, "Exile_Item_BreachingCharge_Metal"},
  {1, "Exile_Item_MobilePhone"},
  {1, "Exile_Item_DuctTape"},
  {1, "Exile_Item_ZipTie"}
 };
};

class BreachingChargeMetal: Exile_AbstractCraftingRecipe
{
 name = "Breaching Charge (Metal)";
 pictureItem = "Exile_Item_BreachingCharge_Metal";
 returnedItems[] =
 {
  {1, "Exile_Item_BreachingCharge_Metal"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox"
 };
 components[] =
 {
  {1, "Exile_Item_DuctTape"},
  {1, "SatchelCharge_Remote_Mag"}
 };
};

class BreachingChargeWood: Exile_AbstractCraftingRecipe
{
 name = "Breaching Charge (Wood)";
 pictureItem = "Exile_Item_BreachingCharge_Wood";
 returnedItems[] =
 {
  {1, "Exile_Item_BreachingCharge_Wood"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox"
 };
 components[] =
 {
  {1, "Exile_Item_DuctTape"},
  {1, "DemoCharge_Remote_Mag"}
 };
};

class CookBBQSandwich: Exile_AbstractCraftingRecipe
{
 name = "Cook BBQ Sandwich";
 pictureItem = "Exile_Item_BBQSandwich_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_BBQSandwich_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_BBQSandwich"}
 };
};

class CookCatFood: Exile_AbstractCraftingRecipe
{
 name = "Cook Cat Food";
 pictureItem = "Exile_Item_CatFood_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_CatFood_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_CatFood"}
 };
};

class CookChristmasTinner: Exile_AbstractCraftingRecipe
{
 name = "Cook Christmas Tinner";
 pictureItem = "Exile_Item_ChristmasTinner_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_ChristmasTinner_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_ChristmasTinner"}
 };
};
class CookCoffee: Exile_AbstractCraftingRecipe
{
 name = "Brew Coffee";
 pictureItem = "Exile_Item_PlasticBottleCoffee";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleCoffee"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleFreshWater"},
  {1, "Exile_Item_InstantCoffee"}
 };
};
class CookDogFood: Exile_AbstractCraftingRecipe
{
 name = "Cook Dog Food";
 pictureItem = "Exile_Item_DogFood_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_DogFood_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_DogFood"}
 };
};

class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
{
 name = "Cook Glorious Knakworst";
 pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_GloriousKnakworst_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_GloriousKnakworst"}
 };
};

class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
 name = "Cook Dirty Water";
 pictureItem = "Exile_Item_PlasticBottleFreshWater";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleFreshWater"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleDirtyWater"}
 };
};
class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
 name = "Cook Salt Water";
 pictureItem = "Exile_Item_PlasticBottleFreshWater";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleFreshWater"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleSaltWater"}
 };
};

class CookSausageGravy: Exile_AbstractCraftingRecipe
{
 name = "Cook Sausage Gravy";
 pictureItem = "Exile_Item_SausageGravy_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_SausageGravy_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_SausageGravy"}
 };
};

class CookSurstromming: Exile_AbstractCraftingRecipe
{
 name = "Cook Surströmming";
 pictureItem = "Exile_Item_Surstromming_Cooked";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_Surstromming_Cooked"}
 };
 tools[] =
 {
  "Exile_Item_CookingPot"
 };
 components[] =
 {
  {1, "Exile_Item_Surstromming"}
 };
};

class CraftBandage: Exile_AbstractCraftingRecipe
{
 name = "Craft Bandage";
 pictureItem = "Exile_Item_Bandage";
 returnedItems[] =
 {
  {1, "Exile_Item_Bandage"}
 };
 components[] =
 {
  {4, "Exile_Item_ToiletPaper"}
 };
};

class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Doorway";
 pictureItem = "Exile_Item_ConcreteDoorwayKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteDoorwayKit"},
  {3, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {3, "Exile_Item_Cement"},
  {3, "Exile_Item_Sand"},
  {3, "Exile_Item_MetalPole"},
  {3, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcreteFloor: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Floor";
 pictureItem = "Exile_Item_ConcreteFloorKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteFloorKit"},
  {2, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
  {2, "Exile_Item_MetalPole"},
  {2, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Floor Port";
 pictureItem = "Exile_Item_ConcreteFloorPortKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteFloorPortKit"},
  {3, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {3, "Exile_Item_Cement"},
  {3, "Exile_Item_Sand"},
  {3, "Exile_Item_MetalPole"},
  {3, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcreteGate: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Gate";
 pictureItem = "Exile_Item_ConcreteGateKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteGateKit"},
  {4, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {4, "Exile_Item_Cement"},
  {4, "Exile_Item_Sand"},
  {4, "Exile_Item_MetalPole"},
  {4, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcretStairs: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Stairs";
 pictureItem = "Exile_Item_ConcreteStairsKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteStairsKit"},
  {1, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_Cement"},
  {1, "Exile_Item_Sand"},
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcretSupport: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Support";
 pictureItem = "Exile_Item_ConcreteSupportKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteSupportKit"},
  {1, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_Cement"},
  {1, "Exile_Item_Sand"},
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftConcreteWall: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Wall";
 pictureItem = "Exile_Item_ConcreteWallKit";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteWallKit"},
  {2, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {2, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
  {2, "Exile_Item_MetalPole"},
  {2, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftFirePlace: Exile_AbstractCraftingRecipe
{
 name = "Craft Fire Place";
 pictureItem = "Exile_Item_CampFireKit";
 returnedItems[] =
 {
  {1, "Exile_Item_CampFireKit"}
 };
 components[] =
 {
  {2, "Exile_Item_WoodLog"}
 };
};
class CraftFloodLight: Exile_AbstractCraftingRecipe
{
 name = "Craft Flood Light";
 pictureItem = "Exile_Item_FloodLightKit";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_FloodLightKit"}
 };
 components[] =
 {
  {1, "Exile_Item_MetalPole"},
  {1, "Exile_Item_LightBulb"},
  {1, "Exile_Item_ExtensionCord"}
 };
};
class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
{
 name = "Craft Fortification Upgrade";
 pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
 requiresFire = 1;
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_FortificationUpgrade"}
 };
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
 tools[] = {"Exile_Item_Grinder"};
};
class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
{
 name = "Craft H-barrier (5 Blocks)";
 pictureItem = "Exile_Item_HBarrier5Kit";
 requiredInteractionModelGroup = "WorkBench";
 tools[] =
 {
  "Exile_Item_Pliers"
 };
 returnedItems[] =
 {
  {1, "Exile_Item_HBarrier5Kit"}
 };
 components[] =
 {
  {3, "Exile_Item_SandBagsKit_Long"},
  {2, "Exile_Item_MetalWire"}
 };
};
class CraftMetalBoard: Exile_AbstractCraftingRecipe
{
 name = "Craft Metal Board";
 pictureItem = "Exile_Item_MetalBoard";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_MetalBoard"}
 };
 components[] =
 {
  {2, "Exile_Item_JunkMetal"}
 };
 tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
{
 name = "Craft Metal Hedgehog";
 pictureItem = "Exile_Item_MetalHedgehogKit";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_MetalHedgehogKit"}
 };
 components[] =
 {
  {4, "Exile_Item_MetalPole"}
 };
 tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalPole: Exile_AbstractCraftingRecipe
{
 name = "Craft Metal Pole";
 pictureItem = "Exile_Item_MetalPole";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_MetalPole"}
 };
 components[] =
 {
  {4, "Exile_Item_JunkMetal"}
 };
 tools[] = {"Exile_Item_Grinder"};
};
class CraftPortableGenerator: Exile_AbstractCraftingRecipe
{
 name = "Craft Portable Generator";
 pictureItem = "Exile_Item_PortableGeneratorKit";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PortableGeneratorKit"}
 };
 components[] =
 {
  {4, "Exile_Item_MetalBoard"},
  {1, "Exile_Item_FuelCanisterFull"},
  {1, "Exile_Item_ExtensionCord"}
 };
};
class CraftRazorWireKit: Exile_AbstractCraftingRecipe
{
 name = "Craft Razor Wire Kit Kit";
 pictureItem = "Exile_Item_RazorWireKit_Long";
 requiredInteractionModelGroup = "WorkBench";
 tools[] =
 {
  "Exile_Item_Grinder",
  "Exile_Item_Pliers",
  "Exile_Item_Screwdriver"
 };
 returnedItems[] =
 {
  {1, "Exile_Item_RazorWireKit_Long"}
 };
 components[] =
 {
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalWire"},
  {1, "Exile_Item_MetalScrews"}
 };
};
class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
{
 name = "Craft Concrete Repair Kit";
 pictureItem = "Exile_Item_Cement";
 requiresConcreteMixer = true;
 returnedItems[] =
 {
  {1, "Exile_Item_RepairKitConcrete"},
  {1, "Exile_Item_WaterCanisterEmpty"},
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {4, "Exile_Item_Cement"},
  {2, "Exile_Item_Sand"},
  {1, "Exile_Item_WaterCanisterDirtyWater"},
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
{
 name = "Craft Metal Repair Kit";
 pictureItem = "Exile_Item_MetalBoard";
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_RepairKitWood"}
 };
 components[] =
 {
  {4, "Exile_Item_MetalBoard"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox",
  "Exile_Item_Grinder"
 };
};
class CraftRepairKitWood: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Repair Kit";
 pictureItem = "Exile_Item_WoodPlank";
 requiresFire = 0;
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_RepairKitWood"}
 };
 components[] =
 {
  {4, "Exile_Item_WoodPlank"}
 };
 tools[] =
 {
  "Exile_Item_Foolbox"
 };
};
class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
{
 name = "Craft Sandbags Kit (Corner)";
 pictureItem = "Exile_Item_SandBagsKit_Corner";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_SandBagsKit_Corner"}
 };
 components[] =
 {
  {3, "Exile_Item_Sand"}
 };
};
class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
{
 name = "Craft Sand Bags Kit (Long)";
 pictureItem = "Exile_Item_SandBagsKit_Long";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_SandBagsKit_Long"}
 };
 components[] =
 {
  {6, "Exile_Item_Sand"}
 };
};
class CraftStorageCrate: Exile_AbstractCraftingRecipe
{
 name = "Craft Storage Crate";
 pictureItem = "Exile_Item_StorageCrateKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_StorageCrateKit"}
 };
 components[] =
 {
  {5, "Exile_Item_WoodPlank"}
 };
};
class CraftWaterBarrel: Exile_AbstractCraftingRecipe
{
 name = "Craft Water Barrel";
 pictureItem = "Exile_Item_WaterBarrelKit";
 requiredInteractionModelGroup = "WorkBench";
 requiresFire = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_WaterBarrelKit"}
 };
 components[] =
 {
  {20, "Exile_Item_PlasticBottleEmpty"}
 };
};
class CraftWireFenceKit: Exile_AbstractCraftingRecipe
{
 name = "Craft Wire Fence Kit";
 pictureItem = "Exile_Item_WireFenceKit_Long";
 requiredInteractionModelGroup = "WorkBench";
 tools[] =
 {
  "Exile_Item_Grinder",
  "Exile_Item_Pliers",
  "Exile_Item_Screwdriver"
 };
 returnedItems[] =
 {
  {1, "Exile_Item_RazorWireKit_Long"}
 };
 components[] =
 {
  {4, "Exile_Item_MetalPole"},
  {6, "Exile_Item_MetalWire"},
  {1, "Exile_Item_MetalScrews"}
 };
};
class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Doorway";
 pictureItem = "Exile_Item_WoodDoorwayKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodDoorwayKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodFloor: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Floor";
 pictureItem = "Exile_Item_WoodFloorKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodFloorKit"}
 };
 components[] =
 {
  {4, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Floor Port";
 pictureItem = "Exile_Item_WoodFloorPortKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodFloorPortKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodGate: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Gate";
 pictureItem = "Exile_Item_WoodGateKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodGateKit"}
 };
 components[] =
 {
  {8, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodPlank: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Plank";
 pictureItem = "Exile_Item_WoodPlank";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodPlank"}
 };
 components[] =
 {
  {2, "Exile_Item_WoodLog"}
 };
 tools[] = {"Exile_Item_Handsaw"};
};
class CraftWoodStairs: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Stairs";
 pictureItem = "Exile_Item_WoodStairsKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodStairsKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodSupport: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Support";
 pictureItem = "Exile_Item_WoodSupportKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodSupportKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodWall: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Wall";
 pictureItem = "Exile_Item_WoodWallKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWallKit"}
 };
 components[] =
 {
  {4, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
{
 name = "Craft 1/2 Wood Wall";
 pictureItem = "Exile_Item_WoodWallHalfKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWallHalfKit"}
 };
 components[] =
 {
  {2, "Exile_Item_WoodPlank"}
 };
};
class CraftWoodWindow: Exile_AbstractCraftingRecipe
{
 name = "Craft Wood Window";
 pictureItem = "Exile_Item_WoodWindowKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWindowKit"}
 };
 components[] =
 {
  {6, "Exile_Item_WoodPlank"}
 };
};
class CraftWorkBench: Exile_AbstractCraftingRecipe
{
 name = "Craft Work Bench";
 pictureItem = "Exile_Item_WorkBenchKit";
 returnedItems[] =
 {
  {1, "Exile_Item_WorkBenchKit"}
 };
 components[] =
 {
  {4, "Exile_Item_WoodLog"}
 };
};
class EmptyFuelCanister: Exile_AbstractCraftingRecipe
{
 name = "Empty Fuel Canister";
 pictureItem = "Exile_Item_FuelCanisterEmpty";
 returnedItems[] =
 {
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_FuelCanisterFull"}
 };
};
class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
 name = "Empty Dirty Water";
 pictureItem = "Exile_Item_PlasticBottleEmpty";
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleDirtyWater"}
 };
};
class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
 name = "Empty Salt Water";
 pictureItem = "Exile_Item_PlasticBottleEmpty";
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleSaltWater"}
 };
};
class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
{
 name = "Fill Dirty Water";
 pictureItem = "Exile_Item_PlasticBottleDirtyWater";
 requiredInteractionModelGroup = "WaterSource";
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleDirtyWater"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
};
class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
{
 name = "Fill Fresh Water";
 pictureItem = "Exile_Item_PlasticBottleFreshWater";
 requiredInteractionModelGroup = "CleanWaterSource";
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleFreshWater"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
};
class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
{
 name = "Fill Salt Water";
 pictureItem = "Exile_Item_PlasticBottleSaltWater";
 requiresOcean = 1;
 returnedItems[] =
 {
  {1, "Exile_Item_PlasticBottleSaltWater"}
 };
 components[] =
 {
  {1, "Exile_Item_PlasticBottleEmpty"}
 };
};
class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
{
 name = "Fill Dirty Water";
 pictureItem = "Exile_Item_WaterCanisterDirtyWater";
 requiredInteractionModelGroup = "WaterSource";
 returnedItems[] =
 {
  {1, "Exile_Item_WaterCanisterDirtyWater"}
 };
 components[] =
 {
  {1, "Exile_Item_WaterCanisterEmpty"}
 };
};
class FillFuelCanister: Exile_AbstractCraftingRecipe
{
 name = "Fill Fuel Canister";
 pictureItem = "Exile_Item_FuelCanisterFull";
 requiredInteractionModelGroup = "FuelSource";
 returnedItems[] =
 {
  {1, "Exile_Item_FuelCanisterFull"}
 };
 components[] =
 {
  {1, "Exile_Item_FuelCanisterEmpty"}
 };
};
class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Concrete Door";
 pictureItem = "Exile_Item_ConcreteDoorKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteDoorKit"}
 };
 components[] =
 {
  {1, "Exile_Item_ConcreteDoorwayKit"},
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
};
class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Concrete Floor Port";
 pictureItem = "Exile_Item_ConcreteFloorPortKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteFloorPortKit"}
 };
 components[] =
 {
  {1, "Exile_Item_ConcreteFloorKit"},
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
};
class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Concrete Gate";
 pictureItem = "Exile_Item_ConcreteGateKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteGateKit"}
 };
 components[] =
 {
  {1, "Exile_Item_ConcreteWallKit"},
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
};
class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Concrete Window";
 pictureItem = "Exile_Item_ConcreteWindowKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_ConcreteWindowKit"}
 };
 components[] =
 {
  {1, "Exile_Item_ConcreteWallKit"},
  {2, "Exile_Item_MetalPole"},
  {4, "Exile_Item_MetalBoard"}
 };
};
class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Door";
 pictureItem = "Exile_Item_WoodDoorKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodDoorKit"}
 };
 components[] =
 {
  {1, "Exile_Item_WoodDoorwayKit"},
  {2, "Exile_Item_WoodPlank"}
 };
};
class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Floor Port";
 pictureItem = "Exile_Item_WoodFloorPortKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodFloorPortKit"}
 };
 components[] =
 {
  {1, "Exile_Item_WoodFloorKit"},
  {2, "Exile_Item_WoodPlank"}
 };
};
class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Gate";
 pictureItem = "Exile_Item_WoodGateKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodGateKit"}
 };
 components[] =
 {
  {1, "Exile_Item_WoodWallKit"},
  {4, "Exile_Item_WoodPlank"}
 };
};
class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Wall";
 pictureItem = "Exile_Item_WoodWallHalfKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWallKit"}
 };
 components[] =
 {
  {2, "Exile_Item_WoodWallHalfKit"}
 };
};
class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
{
 name = "Upgrade to Wood Window";
 pictureItem = "Exile_Item_WoodWindowKit";
 requiredInteractionModelGroup = "WorkBench";
 returnedItems[] =
 {
  {1, "Exile_Item_WoodWindowKit"}
 };
 components[] =
 {
  {1, "Exile_Item_WoodWallKit"},
  {2, "Exile_Item_WoodPlank"}
 };
};
};
class CfgExileArsenal
{
 class Exile_Uniform_BambiOverall    { quality = 1; price = 1; sellPrice = 1; };

 ///////////////////////////////////////////////////////////////////////////////
 // Civillian Clothing
 ///////////////////////////////////////////////////////////////////////////////
 class U_C_Journalist        { quality = 1; price = 20; };
 class U_C_Poloshirt_blue       { quality = 1; price = 20; };
 class U_C_Poloshirt_burgundy      { quality = 1; price = 20; };
 class U_C_Poloshirt_salmon       { quality = 1; price = 20; };
 class U_C_Poloshirt_stripped      { quality = 1; price = 20; };
 class U_C_Poloshirt_tricolour      { quality = 1; price = 20; };
 class U_C_Poor_1         { quality = 1; price = 20; };
 class U_C_Poor_2         { quality = 1; price = 20; };
 class U_C_Poor_shorts_1       { quality = 1; price = 20; };
 class U_C_Scientist        { quality = 1; price = 20; };
 class U_OrestesBody        { quality = 1; price = 40; };
 class U_Rangemaster        { quality = 1; price = 40; };
 class U_NikosAgedBody        { quality = 1; price = 40; };
 class U_NikosBody         { quality = 1; price = 40; };
 class U_Competitor         { quality = 1; price = 40; };

 ///////////////////////////////////////////////////////////////////////////////
 // Soldier Uniforms
 ///////////////////////////////////////////////////////////////////////////////
 class U_B_CombatUniform_mcam      { quality = 2; price = 40; };
 class U_B_CombatUniform_mcam_tshirt    { quality = 2; price = 40; };
 class U_B_CombatUniform_mcam_vest     { quality = 2; price = 40; };
 class U_B_CombatUniform_mcam_worn     { quality = 2; price = 40; };
 class U_B_CTRG_1         { quality = 2; price = 40; };
 class U_B_CTRG_2         { quality = 2; price = 40; };
 class U_B_CTRG_3        { quality = 2; price = 40; };
 class U_I_CombatUniform       { quality = 2; price = 40; };
 class U_I_CombatUniform_shortsleeve    { quality = 2; price = 40; };
 class U_I_CombatUniform_tshirt     { quality = 2; price = 40; };
 class U_I_OfficerUniform      { quality = 2; price = 40; };
 class U_O_CombatUniform_ocamo      { quality = 2; price = 40; };
 class U_O_CombatUniform_oucamo      { quality = 2; price = 40; };
 class U_O_OfficerUniform_ocamo      { quality = 3; price = 80; };
 class U_B_SpecopsUniform_sgg      { quality = 3; price = 80; };
 class U_O_SpecopsUniform_blk      { quality = 3; price = 80; };
 class U_O_SpecopsUniform_ocamo      { quality = 3; price = 80; };
 class U_I_G_Story_Protagonist_F     { quality = 3; price = 100; };
 class Exile_Uniform_Woodland      { quality = 3; price = 150; }; 
 ///////////////////////////////////////////////////////////////////////////////
 // Soldiers (Fleck)
 ///////////////////////////////////////////////////////////////////////////////
 class BWA3_Uniform_idz_Fleck      { quality = 3; price = 100; };
 class BWA3_Uniform2_idz_Fleck      { quality = 3; price = 100; };
 class BWA3_Uniform3_idz_Fleck      { quality = 3; price = 100; };
 class BWA3_Uniform_Ghillie_idz_Fleck    { quality = 3; price = 100; };

 ///////////////////////////////////////////////////////////////////////////////
 // Soldiers (Tropen)
 ///////////////////////////////////////////////////////////////////////////////
 class BWA3_Uniform_idz_Tropen      { quality = 3; price = 100; };
 class BWA3_Uniform2_idz_Tropen      { quality = 3; price = 100; };
 class BWA3_Uniform3_idz_Tropen     { quality = 3; price = 100; };
 class BWA3_Uniform_Ghillie_idz_Tropen    { quality = 3; price = 100; };

 ///////////////////////////////////////////////////////////////////////////////
 // Guerilla Uniforms
 ///////////////////////////////////////////////////////////////////////////////
 class U_C_HunterBody_grn      { quality = 2; price = 40; };
 class U_IG_Guerilla1_1       { quality = 2; price = 40; };
 class U_IG_Guerilla2_1       { quality = 2; price = 60; };
 class U_IG_Guerilla2_2       { quality = 2; price = 40; };
 class U_IG_Guerilla2_3       { quality = 2; price = 40; };
 class U_IG_Guerilla3_1       { quality = 2; price = 40; };
 class U_BG_Guerilla2_1       { quality = 2; price = 40; };
 class U_IG_Guerilla3_2       { quality = 2; price = 40; };
 class U_BG_Guerrilla_6_1      { quality = 2; price = 60; };
 class U_BG_Guerilla1_1       { quality = 2; price = 40; };
 class U_BG_Guerilla2_2       { quality = 2; price = 40; };
 class U_BG_Guerilla2_3       { quality = 2; price = 40; };
 class U_BG_Guerilla3_1       { quality = 2; price = 40; };
 class U_BG_leader        { quality = 3; price = 40; };
 class U_IG_leader        { quality = 3; price = 40; };
 class U_I_G_resistanceLeader_F     { quality = 3; price = 100; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ghillie Suits
 ///////////////////////////////////////////////////////////////////////////////
 class U_B_FullGhillie_ard      { quality = 4; price = 150; };
 class U_B_FullGhillie_lsh      { quality = 4; price = 150; };
 class U_B_FullGhillie_sard      { quality = 4; price = 150; };
 class U_B_GhillieSuit       { quality = 3; price = 100; };
 class U_I_FullGhillie_ard      { quality = 4; price = 150; };
 class U_I_FullGhillie_lsh      { quality = 4; price = 150; };
 class U_I_FullGhillie_sard      { quality = 4; price = 150; };
 class U_I_GhillieSuit       { quality = 3; price = 100; };
 class U_O_FullGhillie_ard      { quality = 6; price = 150; };
 class U_O_FullGhillie_lsh      { quality = 6; price = 150; };
 class U_O_FullGhillie_sard      { quality = 6; price = 150; };
 class U_O_GhillieSuit       { quality = 5; price = 100; };

 ///////////////////////////////////////////////////////////////////////////////
 // Wet Suits
 ///////////////////////////////////////////////////////////////////////////////
 class U_I_Wetsuit        { quality = 3; price = 80; };
 class U_O_Wetsuit        { quality = 3; price = 80; };
 class U_B_Wetsuit        { quality = 3; price = 80; };
 class U_B_survival_uniform      { quality = 3; price = 80; };

 ///////////////////////////////////////////////////////////////////////////////
 // Bandolliers
 ///////////////////////////////////////////////////////////////////////////////
 class V_BandollierB_blk       { quality = 1; price = 20; };
 class V_BandollierB_cbr       { quality = 1; price = 20; };
 class V_BandollierB_khk       { quality = 1; price = 20; };
 class V_BandollierB_oli       { quality = 1; price = 20; };
 class V_BandollierB_rgr       { quality = 1; price = 20; };

 ///////////////////////////////////////////////////////////////////////////////
 // Chestrigs
 ///////////////////////////////////////////////////////////////////////////////
 class V_Chestrig_blk        { quality = 1; price = 30; };
 class V_Chestrig_khk        { quality = 1; price = 30; };
 class V_Chestrig_oli        { quality = 1; price = 30; };
 class V_Chestrig_rgr        { quality = 1; price = 30; };

 ///////////////////////////////////////////////////////////////////////////////
 // Vests
 ///////////////////////////////////////////////////////////////////////////////
 class V_Press_F         { quality = 1; price = 10; };
 class V_Rangemaster_belt      { quality = 1; price = 6; };
 class V_TacVest_blk        { quality = 2; price = 50; };
 class V_TacVest_blk_POLICE      { quality = 3; price = 50; };
 class V_TacVest_brn        { quality = 2; price = 50; };
 class V_TacVest_camo       { quality = 2; price = 50; };
 class V_TacVest_khk        { quality = 2; price = 50; };
 class V_TacVest_oli        { quality = 2; price = 50; };
 class V_TacVestCamo_khk       { quality = 2; price = 50; };
 class V_TacVestIR_blk       { quality = 2; price = 50; };
 class V_I_G_resistanceLeader_F     { quality = 2; price = 50; };
// Vests (Fleck) 
 class BWA3_Vest_Fleck       { quality = 2; price = 100; };
 class BWA3_Vest_Rifleman1_Fleck     { quality = 2; price = 100; };
 class BWA3_Vest_Autorifleman_Fleck    { quality = 2; price = 100; };
 class BWA3_Vest_Grenadier_Fleck     { quality = 2; price = 100; };
 class BWA3_Vest_Medic_Fleck      { quality = 2; price = 100; };
 class BWA3_Vest_Marksman_Fleck     { quality = 2; price = 100; };
 class BWA3_Vest_Leader_Fleck     { quality = 2; price = 100; };
 // Vests (Tropen) 
 class BWA3_Vest_Tropen       { quality = 2; price = 100; };
 class BWA3_Vest_Rifleman1_Tropen    { quality = 2; price = 100; };
 class BWA3_Vest_Autorifleman_Tropen    { quality = 2; price = 100; };
 class BWA3_Vest_Grenadier_Tropen    { quality = 2; price = 100; };
 class BWA3_Vest_Medic_Tropen     { quality = 2; price = 100; };
 class BWA3_Vest_Marksman_Tropen     { quality = 2; price = 100; };
 class BWA3_Vest_Leader_Tropen     { quality = 2; price = 100; };

 ///////////////////////////////////////////////////////////////////////////////
 // Harnesses
 ///////////////////////////////////////////////////////////////////////////////
 class V_HarnessO_brn       { quality = 1; price = 40; };
 class V_HarnessO_gry       { quality = 1; price = 40; };
 class V_HarnessOGL_brn       { quality = 1; price = 30; };
 class V_HarnessOGL_gry       { quality = 1; price = 30; };
 class V_HarnessOSpec_brn      { quality = 1; price = 40; };
 class V_HarnessOSpec_gry      { quality = 1; price = 40; };

 ///////////////////////////////////////////////////////////////////////////////
 // Plate Carriers
 ///////////////////////////////////////////////////////////////////////////////
 class V_PlateCarrier1_blk       { quality = 1; price = 80; };
 class V_PlateCarrier1_rgr       { quality = 1; price = 80; };
 class V_PlateCarrier2_rgr       { quality = 2; price = 100; };
 class V_PlateCarrier3_rgr       { quality = 2; price = 100; };
 class V_PlateCarrierGL_blk       { quality = 6; price = 500; };
 class V_PlateCarrierGL_mtp       { quality = 6; price = 500; };
 class V_PlateCarrierGL_rgr       { quality = 6; price = 500; };
 class V_PlateCarrierH_CTRG       { quality = 2; price = 100; };
 class V_PlateCarrierIA1_dgtl      { quality = 2; price = 80; };
 class V_PlateCarrierIA2_dgtl      { quality = 2; price = 100; };
 class V_PlateCarrierIAGL_dgtl      { quality = 3; price = 400; };
 class V_PlateCarrierIAGL_oli      { quality = 3; price = 400; };
 class V_PlateCarrierL_CTRG       { quality = 2; price = 100; };
 class V_PlateCarrierSpec_blk      { quality = 5; price = 200; };
 class V_PlateCarrierSpec_mtp      { quality = 5; price = 200; };
 class V_PlateCarrierSpec_rgr      { quality = 5; price = 200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Caps
 ///////////////////////////////////////////////////////////////////////////////
 class H_Cap_blk         { quality = 1; price = 6; };
 class H_Cap_blk_Raven        { quality = 1; price = 6; };
 class H_Cap_blu         { quality = 1; price = 6; };
 class H_Cap_brn_SPECOPS       { quality = 1; price = 6; };
 class H_Cap_grn         { quality = 1; price = 6; };
 class H_Cap_headphones        { quality = 1; price = 6; };
 class H_Cap_khaki_specops_UK      { quality = 1; price = 6; };
 class H_Cap_oli         { quality = 1; price = 6; };
 class H_Cap_press         { quality = 1; price = 6; };
 class H_Cap_red         { quality = 1; price = 6; };
 class H_Cap_tan         { quality = 1; price = 6; };
 class H_Cap_tan_specops_US       { quality = 1; price = 6; };

 ///////////////////////////////////////////////////////////////////////////////
 // Military Caps
 ///////////////////////////////////////////////////////////////////////////////
 class H_MilCap_blue        { quality = 1; price = 8; };
 class H_MilCap_dgtl        { quality = 1; price = 8; };
 class H_MilCap_mcamo        { quality = 1; price = 8; };
 class H_MilCap_ocamo        { quality = 1; price = 8; };
 class H_MilCap_oucamo        { quality = 1; price = 8; };
 class H_MilCap_rucamo        { quality = 1; price = 8; };

 ///////////////////////////////////////////////////////////////////////////////
 // Beanies
 ///////////////////////////////////////////////////////////////////////////////
 class H_Watchcap_blk        { quality = 1; price = 6; };
 class H_Watchcap_camo        { quality = 1; price = 6; };
 class H_Watchcap_khk        { quality = 1; price = 6; };
 class H_Watchcap_sgg        { quality = 1; price = 6; };

 ///////////////////////////////////////////////////////////////////////////////
 // Bandannas
 ///////////////////////////////////////////////////////////////////////////////
 class H_Bandanna_camo       { quality = 1; price = 4; };
 class H_Bandanna_cbr       { quality = 1; price = 4; };
 class H_Bandanna_gry       { quality = 1; price = 4; };
 class H_Bandanna_khk       { quality = 1; price = 4; };
 class H_Bandanna_khk_hs       { quality = 1; price = 4; };
 class H_Bandanna_mcamo       { quality = 1; price = 4; };
 class H_Bandanna_sgg       { quality = 1; price = 4; };
 class H_Bandanna_surfer       { quality = 1; price = 4; };

 ///////////////////////////////////////////////////////////////////////////////
 // Boonie Hats
 ///////////////////////////////////////////////////////////////////////////////
 class H_Booniehat_dgtl       { quality = 1; price = 6; };
 class H_Booniehat_dirty       { quality = 1; price = 6; };
 class H_Booniehat_grn       { quality = 1; price = 6; };
 class H_Booniehat_indp       { quality = 1; price = 6; };
 class H_Booniehat_khk       { quality = 1; price = 6; };
 class H_Booniehat_khk_hs      { quality = 1; price = 6; };
 class H_Booniehat_mcamo       { quality = 1; price = 6; };
 class H_Booniehat_tan       { quality = 1; price = 6; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hats
 ///////////////////////////////////////////////////////////////////////////////
 class H_Hat_blue        { quality = 1; price = 6; };
 class H_Hat_brown        { quality = 1; price = 6; };
 class H_Hat_camo        { quality = 1; price = 6; };
 class H_Hat_checker        { quality = 1; price = 6; };
 class H_Hat_grey        { quality = 1; price = 6; };
 class H_Hat_tan         { quality = 1; price = 6; };
 class H_StrawHat        { quality = 1; price = 6; };
 class H_StrawHat_dark       { quality = 1; price = 6; };
 class Exile_Headgear_SantaHat     { quality = 1; price = 10; };
 class Exile_Headgear_SafetyHelmet    { quality = 1; price = 20; };

 ///////////////////////////////////////////////////////////////////////////////
 // Berets
 ///////////////////////////////////////////////////////////////////////////////
 class H_Beret_02        { quality = 2; price = 6; };
 class H_Beret_blk        { quality = 2; price = 6; };
 class H_Beret_blk_POLICE      { quality = 2; price = 6; };
 class H_Beret_brn_SF       { quality = 2; price = 6; };
 class H_Beret_Colonel       { quality = 3; price = 8; };
 class H_Beret_grn        { quality = 2; price = 6; };
 class H_Beret_grn_SF       { quality = 2; price = 6; };
 class H_Beret_ocamo        { quality = 2; price = 6; };
 class H_Beret_red        { quality = 2; price = 6; };
 
 class BWA3_Beret_PzGren       { quality = 1; price = 6; };
 class BWA3_Beret_Pz        { quality = 1; price = 6; };
 class BWA3_Beret_PzAufkl      { quality = 1; price = 6; };
 class BWA3_Beret_Jaeger       { quality = 1; price = 6; };
 class BWA3_Beret_Falli       { quality = 1; price = 6; };
 class BWA3_Beret_HFlieger      { quality = 1; price = 6; };
 class BWA3_Beret_Wach_Gruen      { quality = 1; price = 6; };
 class BWA3_Beret_Wach_Blau      { quality = 1; price = 6; };

 ///////////////////////////////////////////////////////////////////////////////
 // Shemags
 ///////////////////////////////////////////////////////////////////////////////
 class H_Shemag_khk        { quality = 1; price = 10; };
 class H_Shemag_olive       { quality = 1; price = 10; };
 class H_Shemag_olive_hs       { quality = 1; price = 10; };
 class H_Shemag_tan        { quality = 1; price = 10; };
 class H_ShemagOpen_khk       { quality = 1; price = 10; };
 class H_ShemagOpen_tan       { quality = 1; price = 10; };
 class H_TurbanO_blk        { quality = 1; price = 10; };

 ///////////////////////////////////////////////////////////////////////////////
 // Light Helmets
 ///////////////////////////////////////////////////////////////////////////////
 class H_HelmetB_light       { quality = 2; price = 20; };
 class H_HelmetB_light_black      { quality = 2; price = 20; };
 class H_HelmetB_light_desert     { quality = 2; price = 20; };
 class H_HelmetB_light_grass      { quality = 2; price = 20; };
 class H_HelmetB_light_sand      { quality = 2; price = 20; };
 class H_HelmetB_light_snakeskin     { quality = 2; price = 20; };

 ///////////////////////////////////////////////////////////////////////////////
 // Helmets
 ///////////////////////////////////////////////////////////////////////////////
 class H_HelmetIA        { quality = 3; price = 40; };
 class H_HelmetIA_camo       { quality = 3; price = 40; };
 class H_HelmetIA_net       { quality = 3; price = 40; };
 class H_HelmetB         { quality = 3; price = 60; };
 class H_HelmetB_black       { quality = 3; price = 60; };
 class H_HelmetB_camo       { quality = 3; price = 80; }; // This one is awesome!
 class H_HelmetB_desert       { quality = 3; price = 60; };
 class H_HelmetB_grass       { quality = 3; price = 60; };
 class H_HelmetB_paint       { quality = 3; price = 60; };
 class H_HelmetB_plain_blk      { quality = 3; price = 60; };
 class H_HelmetB_sand       { quality = 3; price = 60; };
 class H_HelmetB_snakeskin      { quality = 3; price = 60; };
 
 class BWA3_OpsCore_Fleck      { quality = 2; price = 60; };
 class BWA3_OpsCore_Fleck_Patch     { quality = 2; price = 60; };
 class BWA3_OpsCore_Fleck_Camera     { quality = 2; price = 60; };
 class BWA3_CrewmanKSK_Fleck      { quality = 2; price = 60; };
 class BWA3_CrewmanKSK_Fleck_Headset    { quality = 2; price = 60; };
 class BWA3_MICH_Fleck       { quality = 2; price = 60; };
 class BWA3_M92_Fleck       { quality = 2; price = 60; };
 class BWA3_Booniehat_Fleck      { quality = 2; price = 60; };

 class BWA3_OpsCore_Tropen      { quality = 2; price = 60; };
 class BWA3_OpsCore_Tropen_Patch     { quality = 2; price = 60; };
 class BWA3_OpsCore_Tropen_Camera    { quality = 2; price = 60; };
 class BWA3_CrewmanKSK_Tropen     { quality = 2; price = 60; };
 class BWA3_CrewmanKSK_Tropen_Headset   { quality = 2; price = 60; };
 class BWA3_MICH_Tropen       { quality = 2; price = 60; };
 class BWA3_M92_Tropen       { quality = 2; price = 60; };
 class BWA3_Booniehat_Tropen      { quality = 2; price = 60; };

 ///////////////////////////////////////////////////////////////////////////////
 // Spec Ops Helmets
 ///////////////////////////////////////////////////////////////////////////////
 class H_HelmetSpecB        { quality = 4; price = 80; };
 class H_HelmetSpecB_blk       { quality = 4; price = 80; };
 class H_HelmetSpecB_paint1      { quality = 4; price = 80; };
 class H_HelmetSpecB_paint2      { quality = 4; price = 80; };
 
 class BWA3_Knighthelm       { quality = 2; price = 80; };
 class BWA3_OpsCore_Schwarz      { quality = 2; price = 80; };
 class BWA3_OpsCore_Schwarz_Camera    { quality = 2; price = 80; };
 class BWA3_CrewmanKSK_Schwarz     { quality = 2; price = 80; };
 class BWA3_CrewmanKSK_Schwarz_Headset   { quality = 2; price = 80; };

 ///////////////////////////////////////////////////////////////////////////////
 // Super Helmets
 ///////////////////////////////////////////////////////////////////////////////
 class H_HelmetO_ocamo       { quality = 5; price = 150; };
 class H_HelmetO_oucamo       { quality = 5; price = 150; };
 class H_HelmetSpecO_blk       { quality = 5; price = 100; };
 class H_HelmetSpecO_ocamo      { quality = 5; price = 100; };
 class H_HelmetLeaderO_ocamo      { quality = 5; price = 200; };
 class H_HelmetLeaderO_oucamo     { quality = 5; price = 200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Pointer Attachments
 ///////////////////////////////////////////////////////////////////////////////
 class acc_flashlight        { quality = 1; price = 4; };
 class acc_pointer_IR        { quality = 1; price = 10; };

 ///////////////////////////////////////////////////////////////////////////////
 // Bitpod Attachments
 ///////////////////////////////////////////////////////////////////////////////
 class bipod_01_F_blk        { quality = 2; price = 10; };
 class bipod_01_F_mtp        { quality = 2; price = 10; };
 class bipod_01_F_snd        { quality = 2; price = 10; };
 class bipod_02_F_blk        { quality = 2; price = 10; };
 class bipod_02_F_hex        { quality = 2; price = 10; };
 class bipod_02_F_tan        { quality = 2; price = 10; };
 class bipod_03_F_blk        { quality = 2; price = 10; };
 class bipod_03_F_oli        { quality = 2; price = 10; };

 ///////////////////////////////////////////////////////////////////////////////
 // Muzzle Attachments
 ///////////////////////////////////////////////////////////////////////////////
 class muzzle_snds_338_black      { quality = 5; price = 50; };
 class muzzle_snds_338_green      { quality = 5; price = 50; };
 class muzzle_snds_338_sand       { quality = 5; price = 50; };
 class muzzle_snds_93mmg       { quality = 4; price = 50; };
 class muzzle_snds_93mmg_tan      { quality = 4; price = 50; };
 class muzzle_snds_acp        { quality = 1; price = 10; };
 class muzzle_snds_B        { quality = 3; price = 20; };
 class muzzle_snds_H        { quality = 2; price = 20; };
 class muzzle_snds_H_MG        { quality = 2; price = 20; };
 class muzzle_snds_H_SW        { quality = 2; price = 20; };
 class muzzle_snds_L        { quality = 1; price = 10; };
 class muzzle_snds_M        { quality = 1; price = 10; };
 
 class BWA3_muzzle_snds_G28       { quality = 1; price = 30; };
 class BWA3_muzzle_snds_G36       { quality = 2; price = 30; };
 class BWA3_muzzle_snds_MP7       { quality = 2; price = 30; };

 ///////////////////////////////////////////////////////////////////////////////
 // UAVS
 ///////////////////////////////////////////////////////////////////////////////
 class I_UavTerminal        { quality = 4; price = 750; };
 class I_UAV_01_backpack_F      { quality = 4; price = 3000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Static MGs
 ///////////////////////////////////////////////////////////////////////////////
 class O_HMG_01_weapon_F       { quality = 4; price = 5000; };
 class O_HMG_01_support_F       { quality = 4; price = 1000; };
 // Does not seem to work with HMG01, only the lower version does
 //class O_HMG_01_support_high_F     { quality = QUALITY_LEVEL_9000; price = 5000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Optic Attachments
 ///////////////////////////////////////////////////////////////////////////////
 class optic_Aco         { quality = 1; price = 70; };
 class optic_ACO_grn        { quality = 1; price = 70; };
 class optic_ACO_grn_smg       { quality = 1; price = 70; };
 class optic_Aco_smg        { quality = 1; price = 70; };
 class optic_AMS         { quality = 5; price = 300; };
 class optic_AMS_khk        { quality = 5; price = 300; };
 class optic_AMS_snd        { quality = 5; price = 300; };
 class optic_Arco        { quality = 1; price = 100; };
 class optic_DMS         { quality = 2; price = 150; };
 class optic_Hamr        { quality = 3; price = 200; };
 class optic_Holosight       { quality = 1; price = 50; };
 class optic_Holosight_smg      { quality = 1; price = 50; };
 class optic_KHS_blk        { quality = 4; price = 300; };
 class optic_KHS_hex        { quality = 4; price = 300; };
 class optic_KHS_old        { quality = 4; price = 300; };
 class optic_KHS_tan        { quality = 4; price = 300; };
 class optic_LRPS        { quality = 5; price = 300; };
 class optic_MRCO        { quality = 1; price = 100; };
 class optic_MRD         { quality = 1; price = 10; };
 class optic_Nightstalker      { quality = 6; price = 1000; };
 class optic_NVS         { quality = 4; price = 500; };
 class optic_SOS         { quality = 2; price = 200; };
 class optic_tws         { quality = 3; price = 1500; };
 class optic_tws_mg        { quality = 3; price = 1500; };
 class optic_Yorris        { quality = 1; price = 10; };
 
 class BWA3_optic_RSAS       { quality = 3; price = 200; };
 class BWA3_optic_Aimpoint      { quality = 3; price = 200; };
 class BWA3_optic_EOTech       { quality = 3; price = 200; };
 class BWA3_optic_EOTech_tan      { quality = 3; price = 200; };
 class BWA3_optic_EOTech_Mag_Off     { quality = 3; price = 200; };
 class BWA3_optic_EOTech_Mag_On     { quality = 3; price = 200; };
 class BWA3_optic_EOTech_tan_Mag_Off    { quality = 3; price = 200; };
 class BWA3_optic_EOTech_tan_Mag_On    { quality = 3; price = 200; };
 class BWA3_optic_NSV80       { quality = 3; price = 200; };
 class BWA3_optic_ZO4x30       { quality = 3; price = 200; };
 class BWA3_optic_ZO4x30_NSV      { quality = 3; price = 200; };
 class BWA3_optic_ZO4x30_IRV      { quality = 3; price = 200; };
 class BWA3_optic_Shortdot      { quality = 3; price = 200; };
 class BWA3_optic_20x50       { quality = 3; price = 200; };
 class BWA3_optic_20x50_NSV      { quality = 3; price = 200; };
 class BWA3_optic_24x72       { quality = 3; price = 200; };
 class BWA3_optic_24x72_NSV      { quality = 3; price = 200; };
 class BWA3_optic_NSV600       { quality = 3; price = 200; };
 class BWA3_optic_IRV600       { quality = 3; price = 200; };
 class BWA3_optic_NSA80       { quality = 3; price = 200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hardware
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_Rope       { quality = 1; price = 20; };
 class Exile_Item_DuctTape      { quality = 1; price = 300; };
 class Exile_Item_ExtensionCord     { quality = 1; price = 40; };
 class Exile_Item_FuelCanisterEmpty    { quality = 1; price = 40; };
 class Exile_Item_JunkMetal      { quality = 1; price = 400; };
 class Exile_Item_LightBulb      { quality = 1; price = 20; };
 class Exile_Item_MetalBoard      { quality = 1; price = 600; };
 class Exile_Item_MetalHedgehogKit    { quality = 1; price = 1200; };
 class Exile_Item_SafeKit      { quality = 4; price = 25000; };
 class Exile_Item_CodeLock      { quality = 1; price = 5000; };
 class Exile_Item_Laptop       { quality = 2; price = 9000; };
 class Exile_Item_BaseCameraKit     { quality = 2; price = 5000; };
 class Exile_Item_CamoTentKit     { quality = 1; price = 250; };
 class Exile_Item_MetalPole      { quality = 1; price = 800; };
 class Exile_Item_MetalScrews     { quality = 1; price = 100; };
 class Exile_Item_MetalWire      { quality = 1; price = 100; };
 class Exile_Item_Cement       { quality = 1; price = 20; };
 class Exile_Item_Sand       { quality = 1; price = 20; };
 class Exile_Item_CarWheel      { quality = 1; price = 1000; };
 
 class Land_HBarrier_1_F_Kit    { quality = 1; price = 5500;sellPrice = 500; };
 class Land_HBarrier_3_F_Kit    { quality = 1; price = 19000;sellPrice = 1000;  };
 class Land_HBarrier_5_F_Kit    { quality = 1; price = 40000;sellPrice = 500;  };
 class Land_BagBunker_Tower_F_Kit  { quality = 1; price = 100000;sellPrice = 1000;  };
 class CamoNet_OPFOR_open_F_Kit   { quality = 1; price = 1000; sellPrice = 100; };
 class CamoNet_INDP_open_F_Kit   { quality = 1; price = 1000;sellPrice = 100;  };
 class CamoNet_BLUFOR_open_F_Kit   { quality = 1; price = 1000;sellPrice = 100;  };
 ///////////////////////// V0.0.2
 class Land_CncBarrier_F_Kit    { quality = 1; price = 7500;sellPrice = 1000;  };
 class Land_Stone_4m_F_Kit    { quality = 1; price = 15000;sellPrice = 1500;  };
 class Land_Stone_Gate_F_Kit    { quality = 1; price = 15000;sellPrice = 1500;  };
 class PierLadder_F_Kit     { quality = 1; price = 75000;sellPrice = 7500;  };
 class Land_WaterCooler_01_new_F_Kit  { quality = 1; price = 180000;sellPrice = 10000;  };
 ///////////////////////// V0.0.3
 class Land_Pallet_MilBoxes_F_Kit  { quality = 1; price = 39990;sellPrice = 3000;  };
 class Land_Cargo20_military_green_F_Kit { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_BagFence_Corner_F_Kit  { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_BagFence_Long_F_Kit   { quality = 1; price = 10000;sellPrice = 1000; };
 class Land_HBarrierTower_F_Kit   { quality = 1; price = 75000;sellPrice = 7500;  };
 class Land_Metal_wooden_rack_F_Kit  { quality = 1; price = 38000;sellPrice = 3800;  };
 class Land_BagBunker_Small_F_Kit  { quality = 1; price = 65000;sellPrice = 10000;  };
 class Land_Bunker_F_Kit     { quality = 1; price = 750000;sellPrice = 10000;  };
 class Land_HBarrierWall_corner_F_Kit { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_HBarrierWall6_F_Kit   { quality = 1; price = 60000;sellPrice = 6000;  };
 class Land_HBarrierWall4_F_Kit   { quality = 1; price = 35000;sellPrice = 3500;  };
 class Land_RampConcrete_F_Kit   { quality = 1; price = 55000;sellPrice = 5000;  };
 ///////////////////////// V0.0.4
 class Land_Wall_IndCnc_4_F_Kit   { quality = 1; price = 50000;sellPrice = 500;  };
 class Land_City2_4m_F_Kit    { quality = 1; price = 60000;sellPrice = 600;  };
 class Land_City2_8m_F_Kit    { quality = 1; price = 60000;sellPrice = 600;  };
 class Land_HelipadCivil_F_Kit   { quality = 1; price = 100000;sellPrice = 5000;  };
 class Land_Rack_F_Kit     { quality = 1; price = 35000;sellPrice = 350;  };
 ///////////////////////// V0.1.0
 class Land_City_Gate_F_Kit       { quality = 1; price = 20000;sellPrice = 1000;  };
 class Land_BarGate_F_Kit       { quality = 1; price = 20000;sellPrice = 2000;  };
 class Land_Icebox_F_Kit        { quality = 1; price = 45000;sellPrice = 4000;  };
 class Land_Sign_WarningMilitaryArea_F_Kit   { quality = 1; price = 1000;sellPrice = 150;  };
 class Land_Mil_WallBig_4m_F_Kit      { quality = 1; price = 60000;sellPrice = 6000;  };
 class Land_Cargo_Patrol_V2_F_Kit     { quality = 1; price = 185000;sellPrice = 18500;  };
 ///////////////////////// V0.1.1
 class Land_Pier_small_F_Kit       { quality = 1; price = 75000;sellPrice = 7000;  };
 class Land_Wall_Tin_4_Kit       { quality = 1; price = 50000;sellPrice = 5000;  };
 ///////////////////////// V0.1.2
 class Land_Tank_rust_F_Kit       { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_ShelvesMetal_F_Kit      { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_Cargo_Tower_V2_F_Kit      { quality = 1; price = 750000;sellPrice = 10000;  };
 class Land_FuelStation_Feed_F_Kit     { quality = 1; price = 220000;sellPrice = 5000;  };
 class Land_BagBunker_Large_F_Kit     { quality = 1; price = 100000;sellPrice = 3000;  };
 class ShootingPos_F_Kit        { quality = 1; price = 1000;sellPrice = 50;  };
 ///////////////////////// V0.1.3
 class Land_cargo_house_slum_F_Kit       { quality = 1; price = 25000;sellPrice = 5000;  };
 class Land_Cargo40_light_green_F_Kit      { quality = 1; price = 130000;sellPrice = 5000;  };
 class Land_Cargo_House_V2_F_Kit        { quality = 1; price = 200000;sellPrice = 10000;  };
 class Land_LampHalogen_F_Kit        { quality = 1; price = 65200;sellPrice = 5000;  };
 ///////////////////////// V0.1.4
 class Land_LampAirport_F_Kit        { quality = 1; price = 85600;sellPrice = 8000;  };
 class Land_CncShelter_F_Kit         { quality = 1; price = 40000;sellPrice = 4000;  };
 class Land_Wall_IndCnc_2deco_F_Kit       { quality = 1; price = 60000;sellPrice = 6000;  };
 class Land_CncWall4_F_Kit         { quality = 1; price = 60000;sellPrice = 6000;  };
 class Land_FuelStation_Shed_F_Kit       { quality = 1; price = 65000;sellPrice = 5000;  };
 class Land_Shed_Small_F_Kit         { quality = 1; price = 100000;sellPrice = 10000;  };
 class Land_Razorwire_F_Kit         { quality = 1; price = 5000;sellPrice = 500;  };
 ///////////////////////// V0.1.5
 class Land_u_Addon_01_V1_F_Kit        { quality = 1; price = 50000;sellPrice = 5000;  }; //brokenshed
 class Land_Cargo20_sand_F_Kit        { quality = 1; price = 80000;sellPrice = 4000;  };
 class Land_GH_Stairs_F_Kit         { quality = 1; price = 50000;sellPrice = 2500;  };
 class Land_i_Garage_V2_F_Kit        { quality = 1; price = 125000;sellPrice = 10000;  };
 class Land_GH_Platform_F_Kit        { quality = 1; price = 50000;sellPrice = 5000;  };
 class Land_TentDome_F_Kit         { quality = 1; price = 1000;sellPrice = 50;  };
 class Land_TentHangar_V1_F_Kit        { quality = 1; price = 350000;sellPrice = 17500;  };
 ///////////////////////// V0.1.6
 class Land_CncWall1_F_Kit         { quality = 1; price = 15000;sellPrice = 500;  };
 class Land_CncBarrierMedium_F_Kit       { quality = 1; price = 15000;sellPrice = 500;  };
 class Land_Crash_barrier_F_Kit        { quality = 1; price = 10000;sellPrice = 500;  };
 class Land_Shed_Big_F_Kit         { quality = 1; price = 75000;sellPrice = 2000;  };
 class Land_TouristShelter_01_F_Kit       { quality = 1; price = 50000;sellPrice = 2500;  };
 class Land_Water_source_F_Kit        { quality = 1; price = 100000;sellPrice = 5000;  };
 class Land_Sign_WarningMilitaryVehicles_F_Kit    { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Sign_WarningMilAreaSmall_F_Kit     { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Concrete_SmallWall_8m_F_Kit      { quality = 1; price = 20000;sellPrice = 2000;  };
 class Land_Concrete_SmallWall_4m_F_Kit      { quality = 1; price = 20000;sellPrice = 2000;  };
 ///////////////////////// V0.1.7
 class Land_PortableLight_double_F_Kit      { quality = 1; price = 25000;sellPrice = 2500;  };
 class Land_Radar_Small_F_Kit        { quality = 1; price = 150000; sellPrice = 3000;  };
 class Land_Cargo_addon02_V2_F_Kit       { quality = 1; price = 20000;sellPrice = 3000;  }; //Slumplane 
 class Land_TableDesk_F_Kit         { quality = 1; price = 20000;sellPrice = 3000;  };
 class Land_ToiletBox_F_Kit         { quality = 1; price = 10000;sellPrice = 2500;  };
 class Land_Pier_Box_F_Kit         { quality = 1; price = 500000;sellPrice = 25000;  };
 ///////////////////////// V0.1.8
 class Land_ChairWood_F_Kit         { quality = 1; price = 1000;sellPrice = 50;  };
 class BlockConcrete_F_Kit         { quality = 1; price = 20000;sellPrice = 5000;  };
 class Land_CargoBox_V1_F_Kit        { quality = 1; price = 60000;sellPrice = 15000;  };
 class Land_IndFnc_3_F_Kit         { quality = 1; price = 10000;sellPrice = 500;  };
 class Land_IndFnc_9_F_Kit         { quality = 1; price = 30000;sellPrice = 1500;  };
 class Land_Sea_Wall_F_Kit         { quality = 1; price = 100000;sellPrice = 5000;  };
 class Land_i_Addon_03_V1_F_Kit        { quality = 1; price = 50000;sellPrice = 2500;  }; //Tavern
 class Land_i_Addon_03mid_V1_F_Kit       { quality = 1; price = 50000;sellPrice = 2500;  }; //Tavernmiddle
 class Land_LampStreet_F_Kit         { quality = 1; price = 30000;sellPrice = 1500;  };
 ///////////////////////// V0.1.9
 class Land_Dome_Big_F_Kit         { quality = 1; price = 300000;sellPrice = 15000;  };
 class Land_Hangar_F_Kit          { quality = 1; price = 500000;sellPrice = 25000;  };
 class Land_Metal_Shed_F_Kit         { quality = 1; price = 30000;sellPrice = 3000;  };
 class Land_spp_Tower_F_Kit         { quality = 1; price = 700000;sellPrice = 50000;  };
 class Land_Sun_chair_F_Kit         { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_Sunshade_04_F_Kit        { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_LampShabby_F_Kit         { quality = 1; price = 20000;sellPrice = 2000;  };
 ///////////////////////// V0.2.0
 class Land_Airport_Tower_F_Kit        { quality = 1; price = 200000;sellPrice = 10000;  };
 class Land_i_Barracks_V1_F_Kit        { quality = 1; price = 250000;sellPrice = 25000;  };
 class Land_BeachBooth_01_F_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Castle_01_tower_F_Kit       { quality = 1; price = 100000;sellPrice = 5000;  };
 class Land_Sign_WarningUnexplodedAmmo_F_Kit     { quality = 1; price = 1000;sellPrice = 100;  };
 class Land_TTowerSmall_1_F_Kit        { quality = 1; price = 20000;sellPrice = 2000;  };
 ///////////////////////// V0.2.1 Hotfix
 ///////////////////////// V0.2.2
 class Exile_Plant_GreenBush_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_nav_pier_m_F_Kit         { quality = 1; price = 200000;sellPrice = 2000;  };
 class Land_SharpStone_01_F_Kit        { quality = 1; price = 26000;sellPrice = 2600;  };
 class Land_SharpStone_02_F_Kit        { quality = 1; price = 25000;sellPrice = 2500;  };
 class Land_Sleeping_bag_F_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Small_Stone_02_F_Kit        { quality = 1; price = 23000;sellPrice = 2300;  };
 class Land_SolarPanel_2_F_Kit        { quality = 1; price = 30000;sellPrice = 3000;  };
 class Land_spp_Panel_F_Kit         { quality = 1; price = 35000;sellPrice = 3500;  };
 ///////////////////////// V0.2.3
 class Land_CampingChair_V2_F_Kit       { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_CampingChair_V1_F_Kit       { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_Camping_Light_F_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class Land_CampingTable_F_Kit        { quality = 1; price = 10000;sellPrice = 1000;  };
 class MapBoard_altis_F_Kit         { quality = 1; price = 8000;sellPrice = 800;  };
 class Land_Pavement_narrow_F_Kit       { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_Pavement_narrow_corner_F_Kit      { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_Pavement_wide_F_Kit        { quality = 1; price = 5000;sellPrice = 500;  };
 class Land_Pavement_wide_corner_F_Kit      { quality = 1; price = 5000;sellPrice = 500;  };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Food
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_EMRE       { quality = 3; price = 54; }; //75, 60
 class Exile_Item_GloriousKnakworst    { quality = 3; price = 40; }; //60, 30
 class Exile_Item_Surstromming     { quality = 3; price = 34; }; //55, 25
 class Exile_Item_SausageGravy     { quality = 3; price = 30; }; //50, 25
 class Exile_Item_Catfood      { quality = 2; price = 24; }; //40, 40
 class Exile_Item_ChristmasTinner    { quality = 3; price = 20; }; //40, 60
 class Exile_Item_BBQSandwich     { quality = 3; price = 20; }; //40, 60
 class Exile_Item_Dogfood      { quality = 2; price = 18; }; //30, 30
 class Exile_Item_BeefParts      { quality = 2; price = 18; }; //30, 30
 class Exile_Item_Cheathas      { quality = 2; price = 18; }; //30, 30
 class Exile_Item_Noodles      { quality = 1; price = 14; }; //25, 50
 class Exile_Item_SeedAstics      { quality = 1; price = 12; }; //20, 40
 class Exile_Item_Raisins      { quality = 1; price = 10; }; //15, 30
 class Exile_Item_Moobar       { quality = 1; price = 8; }; //10, 30
 class Exile_Item_InstantCoffee     { quality = 1; price = 20; }; //5, 10
 class Exile_Item_Can_Empty      { quality = 1; price = 1; sellPrice = 1; };

 ///////////////////////////////////////////////////////////////////////////////
 // Drinks
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_PlasticBottleCoffee    { quality = 3; price = 70; }; //100, 60
 class Exile_Item_PowerDrink      { quality = 3; price = 60; }; //95, 10
 class Exile_Item_PlasticBottleFreshWater   { quality = 2; price = 50; sellPrice = 4; }; //80, 15
 class Exile_Item_Beer        { quality = 1; price = 50; }; //75, 30
 class Exile_Item_EnergyDrink     { quality = 1; price = 40; }; //75, 20
 class Exile_Item_ChocolateMilk     { quality = 1; price = 25; }; //75, 20
 class Exile_Item_MountainDupe     { quality = 1; price = 30; }; //50, 20
 class Exile_Item_PlasticBottleEmpty    { quality = 1; price = 4; };

 ///////////////////////////////////////////////////////////////////////////////
 // First Aid
 /////////////////////////////////////////////////////////////////////////////// 
 class Exile_Item_InstaDoc                       { quality = 5; price = 1250; };
 class Exile_Item_Vishpirin      { quality = 3; price = 300; };
 class Exile_Item_Bandage                     { quality = 2; price = 100; };
 class Exile_Item_Heatpack                     { quality = 1; price = 50; };

 //class Exile_Item_Defibrillator    { quality = 1; price = 7500; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Tools
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_Matches       { quality = 1; price = 60; };
 class Exile_Item_CookingPot      { quality = 2; price = 80; };
 class Exile_Melee_Axe       { quality = 2; price = 100; };
 class Exile_Melee_SledgeHammmer     { quality = 3; price = 500; };
 class Exile_Item_CanOpener      { quality = 1; price = 80; };
 class Exile_Item_Handsaw      { quality = 2; price = 500; };
 class Exile_Item_Pliers       { quality = 2; price = 350; };
 class Exile_Item_Grinder      { quality = 2; price = 1250; };
 class Exile_Item_Foolbox      { quality = 2; price = 4000; };
 class Exile_Item_CordlessScrewdriver   { quality = 1; price = 750; };
 class Exile_Item_FireExtinguisher    { quality = 1; price = 650; };
 class Exile_Item_Hammer       { quality = 1; price = 600; };
 class Exile_Item_OilCanister     { quality = 1; price = 1750; };
 class Exile_Item_Screwdriver     { quality = 1; price = 250; };
 class Exile_Item_Shovel       { quality = 1; price = 700; };
 class Exile_Item_Wrench       { quality = 1; price = 250; };
 class Exile_Item_SleepingMat     { quality = 1; price = 1250; };
 class Exile_Item_ToiletPaper     { quality = 1; price = 5; };
 class Exile_Item_ZipTie       { quality = 1; price = 250; };

 ///////////////////////////////////////////////////////////////////////////////
 // Navigation
 ///////////////////////////////////////////////////////////////////////////////
 class ItemWatch         { quality = 1; price = 2; }; 
 class ItemGPS         { quality = 2; price = 40; };
 class ItemMap         { quality = 1; price = 6; };
 class ItemCompass        { quality = 1; price = 6; };
 class ItemRadio         { quality = 1; price = 40; };
 class Binocular         { quality = 1; price = 40; };
 class Rangefinder        { quality = 3; price = 200; };
 class Laserdesignator       { quality = 6; price = 750; };
 class Laserdesignator_02      { quality = 6; price = 750; };
 class Laserdesignator_03      { quality = 6; price = 750; };
 class NVGoggles         { quality = 2; price = 100; };
 class NVGoggles_INDEP       { quality = 2; price = 100; };
 class NVGoggles_OPFOR       { quality = 2; price = 100; };
 class Exile_Item_XM8       { quality = 2; price = 20; };
 class Exile_Item_MobilePhone     { quality = 6; price = 500; };
 class BWA3_Vector        { quality = 1; price = 200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Watch out for a Walter fart! He has gas!
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Headgear_GasMask     { quality = 4; price = 500; };

 ///////////////////////////////////////////////////////////////////////////////
 // Rebreather
 ///////////////////////////////////////////////////////////////////////////////
 class V_RebreatherB        { quality = 2; price = 250; };
 class V_RebreatherIA       { quality = 2; price = 250; };
 class V_RebreatherIR       { quality = 2; price = 250; };

 ///////////////////////////////////////////////////////////////////////////////
 // Pilot Stuff
 ///////////////////////////////////////////////////////////////////////////////
 class B_Parachute        { quality = 3; price = 150; };
 class H_CrewHelmetHeli_B      { quality = 3; price = 150; };
 class H_CrewHelmetHeli_I      { quality = 3; price = 150; };
 class H_CrewHelmetHeli_O      { quality = 3; price = 150; };
 class H_HelmetCrew_I       { quality = 3; price = 100; };
 class H_HelmetCrew_B       { quality = 3; price = 100; };
 class H_HelmetCrew_O       { quality = 3; price = 100; };
 class H_PilotHelmetHeli_B      { quality = 4; price = 100; };
 class H_PilotHelmetHeli_I      { quality = 4; price = 100; };
 class H_PilotHelmetHeli_O      { quality = 4; price = 100; };
 class U_B_HeliPilotCoveralls     { quality = 4; price = 80; };
 class U_B_PilotCoveralls      { quality = 2; price = 60; };
 class U_I_HeliPilotCoveralls     { quality = 2; price = 60; };
 class U_I_pilotCoveralls      { quality = 2; price = 60; };
 class U_O_PilotCoveralls      { quality = 2; price = 60; };
 class H_PilotHelmetFighter_B     { quality = 5; price = 150; };
 class H_PilotHelmetFighter_I     { quality = 5; price = 150; };
 class H_PilotHelmetFighter_O     { quality = 5; price = 150; };

 ///////////////////////////////////////////////////////////////////////////////
 // Backpacks
 ///////////////////////////////////////////////////////////////////////////////
 class B_HuntingBackpack       { quality = 3; price = 70; };
 class B_OutdoorPack_blk       { quality = 1; price = 80; };
 class B_OutdoorPack_blu       { quality = 1; price = 80; };
 class B_OutdoorPack_tan       { quality = 1; price = 80; };
 class B_AssaultPack_blk       { quality = 1; price = 90; };
 class B_AssaultPack_cbr       { quality = 1; price = 90; };
 class B_AssaultPack_dgtl      { quality = 1; price = 90; };
 class B_AssaultPack_khk       { quality = 1; price = 90; };
 class B_AssaultPack_mcamo      { quality = 1; price = 90; };
 class B_AssaultPack_rgr       { quality = 1; price = 90; };
 class B_AssaultPack_sgg       { quality = 1; price = 90; };
 class B_FieldPack_blk       { quality = 2; price = 120; };
 class B_FieldPack_cbr       { quality = 2; price = 120; };
 class B_FieldPack_ocamo       { quality = 2; price = 120; };
 class B_FieldPack_oucamo      { quality = 2; price = 120; };
 class B_TacticalPack_blk      { quality = 2; price = 150; };
 class B_TacticalPack_rgr      { quality = 2; price = 150; };
 class B_TacticalPack_ocamo      { quality = 2; price = 150; };
 class B_TacticalPack_mcamo      { quality = 2; price = 150; };
 class B_TacticalPack_oli      { quality = 2; price = 150; };
 class B_Kitbag_cbr        { quality = 3; price = 200; };
 class B_Kitbag_mcamo       { quality = 3; price = 200; };
 class B_Kitbag_sgg        { quality = 3; price = 200; };
 class B_Bergen_blk        { quality = 3; price = 200; };
 class B_Bergen_mcamo       { quality = 3; price = 200; };
 class B_Bergen_rgr        { quality = 3; price = 200; };
 class B_Bergen_sgg        { quality = 3; price = 200; };
 class B_Carryall_cbr       { quality = 4; price = 300; };
 class B_Carryall_khk       { quality = 4; price = 300; };
 class B_Carryall_mcamo       { quality = 4; price = 300; };
 class B_Carryall_ocamo       { quality = 4; price = 300; };
 class B_Carryall_oli       { quality = 4; price = 300; };
 class B_Carryall_oucamo       { quality = 4; price = 300; };
// Backpacks (Fleck) 
 class BWA3_AssaultPack_Fleck     { quality = 3; price = 100; };
 class BWA3_Kitbag_Fleck       { quality = 3; price = 200; };
 class BWA3_Kitbag_Fleck_Medic     { quality = 3; price = 200; };
 class BWA3_TacticalPack_Fleck     { quality = 3; price = 150; };
 class BWA3_TacticalPack_Fleck_Medic    { quality = 3; price = 150; };
 class BWA3_FieldPack_Fleck      { quality = 3; price = 120; };
 class BWA3_Carryall_Fleck      { quality = 3; price = 300; };
 class BWA3_PatrolPack_Fleck      { quality = 3; price = 300; };
// Backpacks (Tropen)
 class BWA3_AssaultPack_Tropen     { quality = 3; price = 100; };
 class BWA3_Kitbag_Tropen      { quality = 3; price = 200; };
 class BWA3_Kitbag_Tropen_Medic     { quality = 3; price = 200; };
 class BWA3_TacticalPack_Tropen     { quality = 3; price = 150; };
 class BWA3_TacticalPack_Tropen_Medic   { quality = 3; price = 150; };
 class BWA3_FieldPack_Tropen      { quality = 3; price = 120; };
 class BWA3_Carryall_Tropen      { quality = 3; price = 300; };
 class BWA3_PatrolPack_Tropen     { quality = 3; price = 300; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ammunition
 ///////////////////////////////////////////////////////////////////////////////
 class 100Rnd_65x39_caseless_mag     { quality = 2; price = 30; };
 class 100Rnd_65x39_caseless_mag_Tracer    { quality = 2; price = 40; };
 class 10Rnd_127x54_Mag        { quality = 4; price = 30; };
 // Broken in Arma
 class 10Rnd_338_Mag        { quality = 5; price = 30; };

 class 10Rnd_762x54_Mag        { quality = 3; price = 30; };
 //class 10Rnd_762x51_Mag       { quality = 1; price = 30; };
 class 10Rnd_93x64_DMR_05_Mag      { quality = 4; price = 40; };
 class 11Rnd_45ACP_Mag        { quality = 1; price = 8; };
 class 150Rnd_762x54_Box       { quality = 3; price = 20; };
 class 150Rnd_762x54_Box_Tracer      { quality = 3; price = 30; };
 class 16Rnd_9x21_Mag        { quality = 1; price = 20; };
 class 200Rnd_65x39_cased_Box      { quality = 2; price = 30; };
 class 200Rnd_65x39_cased_Box_Tracer    { quality = 2; price = 30; };
 class 150Rnd_93x64_Mag        { quality = 6; price = 50; };
 class 130Rnd_338_Mag        { quality = 5; price = 40; };
 class 20Rnd_556x45_UW_mag       { quality = 1; price = 20; };
 class 20Rnd_762x51_Mag        { quality = 2; price = 20; };
 class 30Rnd_45ACP_Mag_SMG_01      { quality = 1; price = 10; };
 class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green   { quality = 1; price = 10; };
 class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow  { quality = 1; price = 10; };
 class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red   { quality = 1; price = 10; };
 class 30Rnd_556x45_Stanag       { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_Tracer_Green    { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_green      { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_Tracer_Red    { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_Tracer_Yellow   { quality = 1; price = 20; };
 class 30Rnd_556x45_Stanag_red      { quality = 1; price = 20; };
 class 30Rnd_65x39_caseless_green     { quality = 2; price = 20; };
 class 30Rnd_65x39_caseless_green_mag_Tracer  { quality = 2; price = 30; };
 class 30Rnd_65x39_caseless_mag      { quality = 2; price = 20; };
 class 30Rnd_65x39_caseless_mag_Tracer    { quality = 2; price = 30; };
 class 30Rnd_9x21_Mag        { quality = 1; price = 40; };
 class 5Rnd_127x108_APDS_Mag      { quality = 6; price = 50; };
 class 5Rnd_127x108_Mag        { quality = 6; price = 40; };
 class 6Rnd_45ACP_Cylinder       { quality = 1; price = 8; };
 class 6Rnd_GreenSignal_F       { quality = 1; price = 30; };
 class 6Rnd_RedSignal_F        { quality = 1; price = 30; };
 class 7Rnd_408_Mag         { quality = 6; price = 10; };
 class 9Rnd_45ACP_Mag        { quality = 1; price = 6; };
 
 class BWA3_15Rnd_9x19_P8       { quality = 2; price = 10; };
 class BWA3_40Rnd_46x30_MP7       { quality = 2; price = 20; };
 class BWA3_40Rnd_46x30_MP7_SD      { quality = 2; price = 20; };
 class BWA3_30Rnd_556x45_G36      { quality = 2; price = 20; };
 class BWA3_30Rnd_556x45_G36_Tracer     { quality = 2; price = 20; };
 class BWA3_30Rnd_556x45_G36_Tracer_Dim    { quality = 2; price = 20; };
 class BWA3_30Rnd_556x45_G36_SD      { quality = 2; price = 20; };
 class BWA3_30Rnd_556x45_G36_AP      { quality = 2; price = 20; };
 class BWA3_100Rnd_556x45_G36      { quality = 2; price = 20; };
 class BWA3_100Rnd_556x45_G36_Tracer    { quality = 2; price = 20; };
 class BWA3_10Rnd_762x51_G28      { quality = 2; price = 30; };
 class BWA3_10Rnd_762x51_G28_Tracer     { quality = 2; price = 30; };
 class BWA3_10Rnd_762x51_G28_Tracer_Dim    { quality = 2; price = 30; };
 class BWA3_10Rnd_762x51_G28_SD      { quality = 2; price = 30; };
 class BWA3_10Rnd_762x51_G28_AP      { quality = 2; price = 30; };
 class BWA3_10Rnd_762x51_G28_LR      { quality = 2; price = 30; };
 class BWA3_20Rnd_762x51_G28      { quality = 2; price = 30; };
 class BWA3_20Rnd_762x51_G28_Tracer     { quality = 2; price = 30; };
 class BWA3_20Rnd_762x51_G28_Tracer_Dim    { quality = 2; price = 30; };
 class BWA3_20Rnd_762x51_G28_AP      { quality = 2; price = 30; };
 class BWA3_20Rnd_762x51_G28_SD      { quality = 2; price = 30; };
 class BWA3_200Rnd_556x45       { quality = 2; price = 20; };
 class BWA3_200Rnd_556x45_Tracer     { quality = 2; price = 20; };
 class BWA3_120Rnd_762x51       { quality = 2; price = 30; };
 class BWA3_120Rnd_762x51_Tracer     { quality = 2; price = 30; };
 class BWA3_1200Rnd_762x51       { quality = 2; price = 30; };
 class BWA3_10Rnd_127x99_G82      { quality = 2; price = 50; };
 class BWA3_10Rnd_127x99_G82_Tracer     { quality = 2; price = 50; };
 class BWA3_10Rnd_127x99_G82_Tracer_Dim    { quality = 2; price = 50; };
 class BWA3_10Rnd_127x99_G82_AP      { quality = 2; price = 50; };
 class BWA3_10Rnd_127x99_G82_AP_Tracer    { quality = 2; price = 50; };
 class BWA3_10Rnd_127x99_G82_SD      { quality = 2; price = 50; };
 class BWA3_10Rnd_127x99_G82_Raufoss    { quality = 2; price = 50; };
 class BWA3_10Rnd_127x99_G82_Raufoss_Tracer   { quality = 2; price = 50; };
 class BWA3_10Rnd_127x99_G82_Raufoss_Tracer_Dim  { quality = 2; price = 50; };

 ///////////////////////////////////////////////////////////////////////////////
 // Flares
 ///////////////////////////////////////////////////////////////////////////////
 class Chemlight_blue       { quality = 1; price = 2; };
 class Chemlight_green       { quality = 1; price = 2; };
 class Chemlight_red        { quality = 1; price = 2; };
 class FlareGreen_F        { quality = 1; price = 6; };
 class FlareRed_F        { quality = 1; price = 6; };
 class FlareWhite_F        { quality = 1; price = 6; };
 class FlareYellow_F        { quality = 1; price = 6; };
 class UGL_FlareGreen_F       { quality = 2; price = 8; };
 class UGL_FlareRed_F       { quality = 2; price = 8; };
 class UGL_FlareWhite_F       { quality = 2; price = 8; };
 class UGL_FlareYellow_F       { quality = 2; price = 8; };
 class 3Rnd_UGL_FlareGreen_F      { quality = 3; price = 8*3; };
 class 3Rnd_UGL_FlareRed_F      { quality = 3; price = 8*3; };
 class 3Rnd_UGL_FlareWhite_F      { quality = 3; price = 8*3; };
 class 3Rnd_UGL_FlareYellow_F     { quality = 3; price = 8*3; };

 ///////////////////////////////////////////////////////////////////////////////
 // Smokes
 ///////////////////////////////////////////////////////////////////////////////
 class SmokeShell        { quality = 1; price = 6; };
 class SmokeShellBlue       { quality = 1; price = 6; };
 class SmokeShellGreen       { quality = 1; price = 6; };
 class SmokeShellOrange       { quality = 1; price = 6; };
 class SmokeShellPurple       { quality = 1; price = 6; };
 class SmokeShellRed        { quality = 1; price = 6; };
 class SmokeShellYellow       { quality = 1; price = 6; };
 class 1Rnd_Smoke_Grenade_shell     { quality = 2; price = 8; };
 class 1Rnd_SmokeBlue_Grenade_shell    { quality = 2; price = 8; };
 class 1Rnd_SmokeGreen_Grenade_shell    { quality = 2; price = 8; };
 class 1Rnd_SmokeOrange_Grenade_shell   { quality = 2; price = 8; };
 class 1Rnd_SmokePurple_Grenade_shell   { quality = 2; price = 8; };
 class 1Rnd_SmokeRed_Grenade_shell    { quality = 2; price = 8; };
 class 1Rnd_SmokeYellow_Grenade_shell   { quality = 2; price = 8; };
 class 3Rnd_Smoke_Grenade_shell     { quality = 3; price = 8; };
 class 3Rnd_SmokeBlue_Grenade_shell    { quality = 3; price = 8; };
 class 3Rnd_SmokeGreen_Grenade_shell    { quality = 3; price = 8; };
 class 3Rnd_SmokeOrange_Grenade_shell   { quality = 3; price = 8; };
 class 3Rnd_SmokePurple_Grenade_shell   { quality = 3; price = 8; };
 class 3Rnd_SmokeRed_Grenade_shell    { quality = 3; price = 8; };
 class 3Rnd_SmokeYellow_Grenade_shell   { quality = 3; price = 8; };

 ///////////////////////////////////////////////////////////////////////////////
 // Explosives
 ///////////////////////////////////////////////////////////////////////////////
 class HandGrenade        { quality = 3; price = 40; };
 class MiniGrenade        { quality = 2; price = 30; };
 class B_IR_Grenade        { quality = 1; price = 50; };
 class O_IR_Grenade        { quality = 1; price = 50; };
 class I_IR_Grenade        { quality = 1; price = 50; };
 class 1Rnd_HE_Grenade_shell      { quality = 2; price = 70; };
 class 3Rnd_HE_Grenade_shell      { quality = 3; price = 70; };
 class APERSBoundingMine_Range_Mag    { quality = 3; price = 500; };
 class APERSMine_Range_Mag      { quality = 3; price = 600; };
 class APERSTripMine_Wire_Mag     { quality = 3; price = 300; };
 class ClaymoreDirectionalMine_Remote_Mag  { quality = 3; price = 350; };
 class DemoCharge_Remote_Mag      { quality = 4; price = 700; };
 class IEDLandBig_Remote_Mag      { quality = 3; price = 600; };
 class IEDLandSmall_Remote_Mag     { quality = 3; price = 300; };
 class IEDUrbanBig_Remote_Mag     { quality = 3; price = 800; };
 class IEDUrbanSmall_Remote_Mag     { quality = 3; price = 400; };
 class SatchelCharge_Remote_Mag     { quality = 5; price = 1000; };
 class SLAMDirectionalMine_Wire_Mag    { quality = 3; price = 700; };

 ///////////////////////////////////////////////////////////////////////////////
 // Pistols
 ///////////////////////////////////////////////////////////////////////////////
 class hgun_ACPC2_F         { quality = 1; price = 50; };
 class hgun_P07_F         { quality = 1; price = 50; };
 class hgun_Pistol_heavy_01_F      { quality = 2; price = 80; };
 class hgun_Pistol_heavy_02_F      { quality = 2; price = 80; };
 class hgun_Pistol_Signal_F       { quality = 1; price = 100; };
 class hgun_Rook40_F        { quality = 1; price = 50; };
 class BWA3_P8          { quality = 2; price = 80; };
 class BWA3_MP7          { quality = 2; price = 80; };

 ///////////////////////////////////////////////////////////////////////////////
 // Sub Machine Guns
 ///////////////////////////////////////////////////////////////////////////////
 class hgun_PDW2000_F        { quality = 1; price = 100; };
 class SMG_01_F          { quality = 1; price = 150; };
 class SMG_02_F          { quality = 1; price = 150; };

 ///////////////////////////////////////////////////////////////////////////////
 // Light Machine Guns
 ///////////////////////////////////////////////////////////////////////////////
 class arifle_MX_SW_Black_F      { quality = 2; price = 250; };
 class arifle_MX_SW_F       { quality = 2; price = 250; };
 class LMG_Mk200_F        { quality = 2; price = 300; };
 class LMG_Zafir_F        { quality = 3; price = 350; };
 class MMG_01_hex_F        { quality = 6; price = 800; };
 class MMG_01_tan_F        { quality = 6; price = 800; };
 class MMG_02_black_F       { quality = 6; price = 450; };
 class MMG_02_camo_F        { quality = 5; price = 450; };
 class MMG_02_sand_F        { quality = 5; price = 450; };
 
 class BWA3_G36_LMG        { quality = 3; price = 450; };
 class BWA3_MG4         { quality = 3; price = 800; };
 class BWA3_MG5         { quality = 3; price = 800; };
 class BWA3_MG5_Tan        { quality = 3; price = 800; };

 ///////////////////////////////////////////////////////////////////////////////
 // Assault Rifles
 ///////////////////////////////////////////////////////////////////////////////
 class arifle_Katiba_C_F       { quality = 2; price = 150; };
 class arifle_Katiba_F       { quality = 2; price = 150; };
 class arifle_Katiba_GL_F      { quality = 2; price = 200; };
 class arifle_Mk20_F        { quality = 1; price = 150; };
 class arifle_Mk20_GL_F       { quality = 1; price = 200; };
 class arifle_Mk20_GL_plain_F     { quality = 1; price = 200; };
 class arifle_Mk20_plain_F      { quality = 1; price = 150; };
 class arifle_Mk20C_F       { quality = 1; price = 150; };
 class arifle_Mk20C_plain_F      { quality = 1; price = 150; };
 class arifle_MX_Black_F       { quality = 2; price = 450; };
 class arifle_MX_F        { quality = 2; price = 450; };
 class arifle_MX_GL_Black_F      { quality = 2; price = 450; };
 class arifle_MX_GL_F       { quality = 2; price = 450; };
 class arifle_MXC_Black_F      { quality = 2; price = 350; };
 class arifle_MXC_F        { quality = 2; price = 350; };
 class arifle_SDAR_F        { quality = 1; price = 650; };
 class arifle_TRG20_F       { quality = 1; price = 250; };
 class arifle_TRG21_F       { quality = 1; price = 250; };
 class arifle_TRG21_GL_F       { quality = 1; price = 350; };
 
 class BWA3_G36         { quality = 1; price = 450; };
 class BWA3_G36K         { quality = 1; price = 450; };
 class BWA3_G36_AG        { quality = 1; price = 450; };
 class BWA3_G36K_AG        { quality = 1; price = 450; };
 class BWA3_G28_Standard       { quality = 1; price = 450; };
 class BWA3_G28_Assault       { quality = 1; price = 450; };
 class BWA3_G27         { quality = 1; price = 450; };
 class BWA3_G27_Tan        { quality = 1; price = 450; };
 class BWA3_G27_AG        { quality = 1; price = 450; };
 class BWA3_G27_Tan_AG       { quality = 1; price = 450; };

 ///////////////////////////////////////////////////////////////////////////////
 // Sniper Rifles
 ///////////////////////////////////////////////////////////////////////////////
 class arifle_MXM_Black_F       { quality = 2; price = 550; };
 class arifle_MXM_F         { quality = 2; price = 550; };
 class srifle_DMR_01_F        { quality = 3; price = 600; };
 class srifle_DMR_02_camo_F       { quality = 3; price = 800; };
 class srifle_DMR_02_F        { quality = 3; price = 800; };
 class srifle_DMR_02_sniper_F      { quality = 3; price = 800; };
 class srifle_DMR_03_F        { quality = 3; price = 750; };
 class srifle_DMR_03_khaki_F      { quality = 3; price = 750; };
 class srifle_DMR_03_multicam_F      { quality = 3; price = 750; };
 class srifle_DMR_03_tan_F       { quality = 3; price = 750; };
 class srifle_DMR_03_woodland_F      { quality = 3; price = 750; };
 class srifle_DMR_04_F        { quality = 4; price = 700; };
 class srifle_DMR_04_Tan_F       { quality = 4; price = 700; };
 class srifle_DMR_05_blk_F       { quality = 4; price = 850; };
 class srifle_DMR_05_hex_F       { quality = 4; price = 850; };
 class srifle_DMR_05_tan_f       { quality = 4; price = 850; };
 class srifle_DMR_06_camo_F       { quality = 5; price = 800; };
 class srifle_DMR_06_olive_F      { quality = 5; price = 800; };
 class srifle_EBR_F         { quality = 3; price = 700; };
 class srifle_GM6_camo_F       { quality = 6; price = 900; };
 class srifle_GM6_F         { quality = 6; price = 900; };
 class srifle_LRR_camo_F       { quality = 6; price = 850; };
 class srifle_LRR_F         { quality = 6; price = 850; };
 class BWA3_G82         { quality = 3; price = 900; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // ArmA 2 Weapons
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Weapon_AK107      { quality = 1; price = 300; };
 class Exile_Weapon_AK107_GL      { quality = 2; price = 400; };
 class Exile_Weapon_AK74       { quality = 2; price = 350; };
 class Exile_Weapon_AK74_GL      { quality = 2; price = 400; };
 class Exile_Weapon_AK47       { quality = 3; price = 500; };
 class Exile_Weapon_AKM       { quality = 3; price = 500; };
 class Exile_Weapon_AKS       { quality = 3; price = 500; };
 class Exile_Weapon_AKS_Gold      { quality = 3; price = 550; };
 class Exile_Weapon_DMR       { quality = 3; price = 650; };
 class Exile_Weapon_LeeEnfield     { quality = 1; price = 250; };
 class Exile_Weapon_CZ550      { quality = 2; price = 400; };
 class Exile_Weapon_SVD       { quality = 4; price = 800; };
 class Exile_Weapon_SVDCamo      { quality = 4; price = 850; };
 class Exile_Weapon_VSSVintorez     { quality = 3; price = 600; };
 class Exile_Weapon_RPK       { quality = 2; price = 250; };
 class Exile_Weapon_PK       { quality = 3; price = 300; };
 class Exile_Weapon_PKP       { quality = 3; price = 350; };
 class Exile_Weapon_Colt1911      { quality = 1; price = 100; };
 class Exile_Weapon_Makarov      { quality = 1; price = 100; };
 class Exile_Weapon_Taurus      { quality = 1; price = 100; };
 class Exile_Weapon_TaurusGold     { quality = 1; price = 150; };
 class Exile_Weapon_M1014      { quality = 2; price = 200; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // ArmA 2 Ammunition
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Magazine_30Rnd_762x39_AK    { quality = 3; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK    { quality = 1; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK_Green   { quality = 1; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK_Red   { quality = 1; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK_White   { quality = 1; price = 20; };
 class Exile_Magazine_30Rnd_545x39_AK_Yellow   { quality = 1; price = 20; };
 class Exile_Magazine_45Rnd_545x39_RPK_Green   { quality = 1; price = 20; };
 class Exile_Magazine_75Rnd_545x39_RPK_Green   { quality = 1; price = 20; };
 class Exile_Magazine_20Rnd_762x51_DMR    { quality = 3; price = 20; };
 class Exile_Magazine_20Rnd_762x51_DMR_Yellow  { quality = 3; price = 20; };
 class Exile_Magazine_20Rnd_762x51_DMR_Red   { quality = 3; price = 20; };
 class Exile_Magazine_20Rnd_762x51_DMR_Green   { quality = 3; price = 20; };
 class Exile_Magazine_10Rnd_303      { quality = 1; price = 20; };
 class Exile_Magazine_100Rnd_762x54_PK_Green   { quality = 3; price = 20; };
 class Exile_Magazine_7Rnd_45ACP      { quality = 1; price = 20; };
 class Exile_Magazine_8Rnd_9x18      { quality = 1; price = 20; };
 class Exile_Magazine_6Rnd_45ACP      { quality = 1; price = 20; };
 class Exile_Magazine_5Rnd_22LR      { quality = 1; price = 20; };
 class Exile_Magazine_10Rnd_762x54     { quality = 1; price = 20; };
 class Exile_Magazine_10Rnd_9x39      { quality = 1; price = 20; };
 class Exile_Magazine_20Rnd_9x39      { quality = 1; price = 20; };
 class Exile_Magazine_8Rnd_74Slug     { quality = 1; price = 20; };
 class Exile_Magazine_8Rnd_74Pellets     { quality = 1; price = 20; }; // broken?
 
 ///////////////////////////////////////////////////////////////////////////////
 // BIKES
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Bike_OldBike       { quality = 1; price = 40; };
 class Exile_Bike_MountainBike      { quality = 1; price = 50; };

 ///////////////////////////////////////////////////////////////////////////////
 // QUAD BIKES
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Bike_QuadBike_Black     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Blue     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Red     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_White     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Nato     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Csat     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Fia     { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Guerilla01   { quality = 1; price = 2500; };
 class Exile_Bike_QuadBike_Guerilla02   { quality = 1; price = 2500; };

 ///////////////////////////////////////////////////////////////////////////////
 // KARTS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Kart_BluKing     { quality = 1; price = 1100; };
 class Exile_Car_Kart_RedStone     { quality = 1; price = 1100; };
 class Exile_Car_Kart_Vrana      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Green      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Blue      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Orange      { quality = 1; price = 1100; };
 class Exile_Car_Kart_White      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Yellow      { quality = 1; price = 1100; };
 class Exile_Car_Kart_Black      { quality = 1; price = 1100; };

 ///////////////////////////////////////////////////////////////////////////////
 // MOTOR BOATS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_MotorBoat_Police    { quality = 1; price = 700; };
 class Exile_Boat_MotorBoat_Orange    { quality = 1; price = 700; };
 class Exile_Boat_MotorBoat_White    { quality = 1; price = 700; };

 ///////////////////////////////////////////////////////////////////////////////
 // RUBBER DUCKS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_RubberDuck_CSAT    { quality = 1; price = 500; };
 class Exile_Boat_RubberDuck_Digital    { quality = 1; price = 500; };
 class Exile_Boat_RubberDuck_Orange    { quality = 1; price = 500; };
 class Exile_Boat_RubberDuck_Blue    { quality = 1; price = 500; };
 class Exile_Boat_RubberDuck_Black    { quality = 1; price = 500; };

 ///////////////////////////////////////////////////////////////////////////////
 // SDV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_SDV_CSAT      { quality = 2; price = 11000; };
 class Exile_Boat_SDV_Digital     { quality = 2; price = 11000; };
 class Exile_Boat_SDV_Grey      { quality = 2; price = 11000; };

 ///////////////////////////////////////////////////////////////////////////////
 // UH-1H Huey
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huey_Green      { quality = 2; price = 21000; };
 class Exile_Chopper_Huey_Desert     { quality = 2; price = 21000; };
 class Exile_Chopper_Huey_Armed_Green   { quality = 2; price = 25000; };
 class Exile_Chopper_Huey_Armed_Desert   { quality = 2; price = 25000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // EC635
 ///////////////////////////////////////////////////////////////////////////////
 class EC635_Unarmed        { quality = 1; price = 35000; sellPrice = 4000; };
 class EC635_Unarmed_CSAT      { quality = 1; price = 35000; sellPrice = 4000; };
 class EC635_Unarmed_BW       { quality = 1; price = 35000; sellPrice = 4000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hellcat
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hellcat_Green    { quality = 3; price = 27500; };
 class Exile_Chopper_Hellcat_FIA     { quality = 3; price = 27500; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hummingbird
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hummingbird_Green   { quality = 3; price = 23000; };
 class MH6_Littlebird_BW_Tropen        { quality = 1; price = 17000; sellPrice = 2500; };
 class MH6_Littlebird_BW_Fleck        { quality = 1; price = 17000; sellPrice = 2500; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Hummingbird (Civillian)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hummingbird_Civillian_Blue    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Red    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_ION    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_BlueLine   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Digital   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Elliptical  { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Furious   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_GrayWatcher  { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Jeans    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Light    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Shadow   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Sheriff   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Speedy   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Sunset   { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Vrana    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Wasp    { quality = 1; price = 17000; };
 class Exile_Chopper_Hummingbird_Civillian_Wave    { quality = 1; price = 17000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Huron
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huron_Black        { quality = 5; price = 50000; };
 class Exile_Chopper_Huron_Green        { quality = 5; price = 50000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Mohawk
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Mohawk_FIA        { quality = 4; price = 45000; };
 class NH_90_Fleck           { quality = 1; price = 55000; sellPrice = 6000; };
 class NH_90_Trop           { quality = 1; price = 55000; sellPrice = 6000; };
 class NH_90_Black           { quality = 1; price = 55000; sellPrice = 6000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Ghosthawk
 ///////////////////////////////////////////////////////////////////////////////
 class B_Heli_Transport_01_F         { quality = 1; price = 150000; sellPrice = 10000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Blackfoot
 ///////////////////////////////////////////////////////////////////////////////
 class B_Heli_Attack_01_F         { quality = 1; price = 130000; sellPrice = 10000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // MV22
 ///////////////////////////////////////////////////////////////////////////////
 class MV22             { quality = 1; price = 20000; sellPrice = 10000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Orca
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Orca_CSAT        { quality = 3; price = 28000; };
 class Exile_Chopper_Orca_Black        { quality = 3; price = 28000; };
 class Exile_Chopper_Orca_BlackCustom      { quality = 3; price = 28000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Taru
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Taru_Transport_CSAT      { quality = 3; price = 17000; };
 class Exile_Chopper_Taru_Transport_Black     { quality = 3; price = 17000; };
                                                                                      
 class Exile_Chopper_Taru_CSAT        { quality = 4; price = 33000; };
 class Exile_Chopper_Taru_Black        { quality = 4; price = 33000; };
                                                                                         
 class Exile_Chopper_Taru_Covered_CSAT      { quality = 4; price = 43000; };
 class Exile_Chopper_Taru_Covered_Black      { quality = 4; price = 43000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Cessna
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Plane_Cessna         { quality = 1; price = 16500; };

 ///////////////////////////////////////////////////////////////////////////////
 // An-2
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Plane_AN2_Green         { quality = 2; price = 17000; };
 class Exile_Plane_AN2_White         { quality = 2; price = 17000; };
 class Exile_Plane_AN2_Stripe        { quality = 2; price = 17000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Hatchback
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hatchback_Beige      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Green      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Blue      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_BlueCustom    { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_BeigeCustom    { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Yellow     { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Grey      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Black      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Dark      { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Rusty1     { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Rusty2     { quality = 3; price = 12000; };
 class Exile_Car_Hatchback_Rusty3     { quality = 3; price = 12000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Golf
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Golf_Red       { quality = 1; price = 8000; };
 class Exile_Car_Golf_Black       { quality = 1; price = 8000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ikarus
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ikarus_Blue     { quality = 1; price = 17000; };
 class Exile_Car_Ikarus_Red      { quality = 1; price = 17000; };
 class Exile_Car_Ikarus_Party     { quality = 1; price = 17000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ural (Open)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ural_Open_Blue   { quality = 2; price = 25000; };
 class Exile_Car_Ural_Open_Yellow  { quality = 2; price = 25000; };
 class Exile_Car_Ural_Open_Worker  { quality = 2; price = 25000; };
 class Exile_Car_Ural_Open_Military  { quality = 2; price = 25000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ural (Covered)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ural_Covered_Blue   { quality = 2; price = 28000; };
 class Exile_Car_Ural_Covered_Yellow   { quality = 2; price = 28000; };
 class Exile_Car_Ural_Covered_Worker   { quality = 2; price = 28000; };
 class Exile_Car_Ural_Covered_Military  { quality = 2; price = 28000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // V3S
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_V3S_Open   { quality = 2; price = 28000; };
 class Exile_Car_V3S_Covered   { quality = 2; price = 28000; };

 ///////////////////////////////////////////////////////////////////////////////
 // SUVXL
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUVXL_Black     { quality = 3; price = 20000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Tractor
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Tractor_Red     { quality = 1; price = 2000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Tractor (Old)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_OldTractor_Red     { quality = 1; price = 1200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Tow Tractor
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_TowTractor_White   { quality = 1; price = 1800; };

 ///////////////////////////////////////////////////////////////////////////////
 // Octavius
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Octavius_White    { quality = 2; price = 6000; };
 class Exile_Car_Octavius_Black    { quality = 2; price = 6000; };

 ///////////////////////////////////////////////////////////////////////////////
 // UAZ
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_UAZ_Green    { quality = 2; price = 7000; };

 ///////////////////////////////////////////////////////////////////////////////
 // UAZ (Open)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_UAZ_Open_Green   { quality = 2; price = 8000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Land Rover
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_LandRover_Red     { quality = 3; price = 11000; };
 class Exile_Car_LandRover_Urban    { quality = 3; price = 11000; };
 class Exile_Car_LandRover_Green    { quality = 3; price = 11000; };
 class Exile_Car_LandRover_Sand     { quality = 3; price = 11000; };
 class Exile_Car_LandRover_Desert    { quality = 3; price = 11000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Land Rover (Ambulance)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_LandRover_Ambulance_Green  { quality = 3; price = 12000; };
 class Exile_Car_LandRover_Ambulance_Desert  { quality = 3; price = 12000; };
 class Exile_Car_LandRover_Ambulance_Sand  { quality = 3; price = 12000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Lada
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Lada_Green     { quality = 2; price = 6000; };
 class Exile_Car_Lada_Taxi     { quality = 2; price = 6000; };
 class Exile_Car_Lada_Red     { quality = 2; price = 6000; };
 class Exile_Car_Lada_White     { quality = 2; price = 6000; };
 class Exile_Car_Lada_Hipster    { quality = 2; price = 6000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Volha
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Volha_Blue    { quality = 2; price = 6000; };
 class Exile_Car_Volha_White    { quality = 2; price = 6000; };
 class Exile_Car_Volha_Black    { quality = 2; price = 6000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hatchback (Sport)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hatchback_Sport_Red     { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_Blue    { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_Orange    { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_White    { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_Beige    { quality = 4; price = 14000; };
 class Exile_Car_Hatchback_Sport_Green    { quality = 4; price = 14000; };

 ///////////////////////////////////////////////////////////////////////////////
 // HEMMT
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_HEMMT         { quality = 1; price = 45000; sellPrice = 5000; };
 class B_Truck_01_box_F        { quality = 1; price = 45000; sellPrice = 5000; };
 class B_Truck_01_covered_F       { quality = 1; price = 45000; sellPrice = 5000; };
 class B_Truck_01_mover_F       { quality = 1; price = 45000; sellPrice = 5000; };
 class B_Truck_01_fuel_F        { quality = 1; price = 50000; sellPrice = 6000; };
 class B_Truck_01_Repair_F       { quality = 1; price = 50000; sellPrice = 6000; };
 class B_Truck_01_ammo_F        { quality = 1; price = 50000; sellPrice = 6000; };
 class B_Truck_01_medical_F       { quality = 1; price = 50000; sellPrice = 6000; };
 
 class MAN_box_BWE         { quality = 1; price = 45000; sellPrice = 5000; };
 class MAN_repair_BWE        { quality = 1; price = 50000; sellPrice = 6000; };
 class MAN_ammo_BWE         { quality = 1; price = 50000; sellPrice = 6000; };
 class MAN_fuel_BWE         { quality = 1; price = 50000; sellPrice = 6000; };
 
 class MAN_transport_BWE        { quality = 1; price = 45000; sellPrice = 5000; };
 class MAN_covered_BWE        { quality = 1; price = 45000; sellPrice = 5000; };
 class MAN_medical_BWE        { quality = 1; price = 50000; sellPrice = 5000; };
 class MAN_mover_BWE         { quality = 1; price = 45000; sellPrice = 5000; };
 
 class Hemmt_Camo1_Transport        { quality = 1; price = 45000; sellPrice = 5000; };
 class Hemmt_Camo1_Box         { quality = 1; price = 45000; sellPrice = 5000; };
 class Hemmt_Camo1_Covered        { quality = 1; price = 45000; sellPrice = 5000; };
 class Hemmt_Camo1_Fuel         { quality = 1; price = 50000; sellPrice = 6000; };
 class Hemmt_Camo1_Repair        { quality = 1; price = 50000; sellPrice = 6000; };
 class Hemmt_Camo1_Ammo         { quality = 1; price = 50000; sellPrice = 6000; };
 class Hemmt_Camo1_Medical        { quality = 1; price = 50000; sellPrice = 6000; };
 class Hemmt_Camo1_Mover         { quality = 1; price = 45000; sellPrice = 5000; };
 
 class Hemmt_Camo2_Transport        { quality = 1; price = 45000; sellPrice = 5000; };
 class Hemmt_Camo2_Box         { quality = 1; price = 45000; sellPrice = 5000; };
 class Hemmt_Camo2_Covered        { quality = 1; price = 45000; sellPrice = 5000; };
 class Hemmt_Camo2_Fuel         { quality = 1; price = 50000; sellPrice = 6000; };
 class Hemmt_Camo2_Repair        { quality = 1; price = 50000; sellPrice = 6000; };
 class Hemmt_Camo2_Ammo         { quality = 1; price = 50000; sellPrice = 6000; };
 class Hemmt_Camo2_Medical        { quality = 1; price = 50000; sellPrice = 6000; };
 class Hemmt_Camo2_Mover         { quality = 1; price = 45000; sellPrice = 5000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Hunter
 ///////////////////////////////////////////////////////////////////////////////
 class Hunter_9gag          { quality = 1; price = 30000; sellPrice = 5000; };
 class Exile_Car_Hunter         { quality = 1; price = 25000; sellPrice = 5000; };
 class B_MRAP_01_hmg_F         { quality = 1; price = 40000; sellPrice = 10000; };
 class Hunter_Camo_SAN         { quality = 1; price = 25000; sellPrice = 5000; };
 class Hunter_Camo          { quality = 1; price = 25000; sellPrice = 5000; }; 
 class Eagle_VI_BWE         { quality = 1; price = 25000; sellPrice = 5000; };
 class Eagle_VI_SAN_BWE        { quality = 1; price = 25000; sellPrice = 5000; };
 class Eagle_VI_hmg_BWE        { quality = 1; price = 40000; sellPrice = 10000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Ifrit
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ifrit         { quality = 4; price = 23000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Red       { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Beige      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_White      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Blue      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_DarkRed      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_BlueCustom     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla01     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla02     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla03     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla04     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla05     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla06     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla07     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla08     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla09     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla10     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla11     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Guerilla12     { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Rusty1      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Rusty2      { quality = 3; price = 16000; };
 class Exile_Car_Offroad_Rusty3      { quality = 3; price = 16000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad (Armed)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Armed_Guerilla01    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla02    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla03    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla04    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla05    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla06    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla07    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla08    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla09    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla10    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla11    { quality = 5; price = 25000; };
 class Exile_Car_Offroad_Armed_Guerilla12    { quality = 5; price = 25000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad (Repair)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Repair_Civillian    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Red      { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Beige     { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_White     { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Blue     { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_DarkRed     { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_BlueCustom    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla01    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla02    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla03    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla04    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla05    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla06    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla07    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla08    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla09    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla10    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla11    { quality = 4; price = 12500; };
 class Exile_Car_Offroad_Repair_Guerilla12    { quality = 4; price = 12500; };

 ///////////////////////////////////////////////////////////////////////////////
 // Strider
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Strider        { quality = 1; price = 40000; sellPrice = 10000; };
 class I_MRAP_03_hmg_F          { quality = 1; price = 80000; sellPrice = 20000; };
 class KGB_B_MRAP_03_F         { quality = 1; price = 40000; sellPrice = 10000; };
 class KGB_B_MRAP_03_HMG_F        { quality = 1; price = 80000; sellPrice = 20000; };
 class KGB_B_MRAP_03_F_DES        { quality = 1; price = 40000; sellPrice = 10000; };
 class KGB_B_MRAP_03_HMG_F_DES       { quality = 1; price = 80000; sellPrice = 20000; }; 
 class Fennek_Flecktarn        { quality = 1; price = 40000; sellPrice = 10000; };
 class Fennek_Flecktarn_mg       { quality = 1; price = 80000; sellPrice = 20000; };
 class Fennek_Flecktarn_san       { quality = 1; price = 50000; sellPrice = 15000; }; 
 class Fennek_Tropen         { quality = 1; price = 40000; sellPrice = 10000; };
 class Fennek_Tropen_mg        { quality = 1; price = 80000; sellPrice = 20000; };
 class Fennek_Tropen_san        { quality = 1; price = 50000; sellPrice = 15000; }; 
 class Fennek_Winter         { quality = 1; price = 40000; sellPrice = 10000; };
 class Fennek_Winter_mg        { quality = 1; price = 80000; sellPrice = 20000; };
 class Fennek_Winter_san        { quality = 1; price = 40000; sellPrice = 10000; }; 
 class Fennek_UN          { quality = 1; price = 40000; sellPrice = 10000; };
 class Fennek_UN_san         { quality = 1; price = 40000; sellPrice = 10000; }; 

 ///////////////////////////////////////////////////////////////////////////////
 // SUV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUV_Red        { quality = 3; price = 14000; };
 class Exile_Car_SUV_Black        { quality = 3; price = 14000; };
 class Exile_Car_SUV_Grey        { quality = 3; price = 14000; };
 class Exile_Car_SUV_Orange        { quality = 3; price = 14000; };

 ///////////////////////////////////////////////////////////////////////////////
 // SUV (Armed)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUV_Armed_Black      { quality = 4; price = 25000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // BRDM2
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_BRDM2_HQ        { quality = 5; price = 25000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // BTR40
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_BTR40_MG_Green        { quality = 6; price = 38000; };
 class Exile_Car_BTR40_MG_Camo        { quality = 6; price = 38000; };
 class Exile_Car_BTR40_Green        { quality = 2; price = 15000; };
 class Exile_Car_BTR40_Camo         { quality = 2; price = 15000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // HMMWV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_HMMWV_M134_Green        { quality = 5; price = 33000; };
 class Exile_Car_HMMWV_M134_Desert        { quality = 5; price = 33000; };
 class Exile_Car_HMMWV_M2_Green         { quality = 6; price = 40000; };
 class Exile_Car_HMMWV_M2_Desert        { quality = 6; price = 40000; };
 class Exile_Car_HMMWV_MEV_Green        { quality = 3; price = 21000; };
 class Exile_Car_HMMWV_MEV_Desert        { quality = 3; price = 21000; };
 class Exile_Car_HMMWV_UNA_Green        { quality = 3; price = 21000; };
 class Exile_Car_HMMWV_UNA_Desert        { quality = 3; price = 21000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Tempest
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Tempest        { quality = 1; price = 48000; sellPrice = 5500; };
 class O_Truck_03_covered_F        { quality = 1; price = 48000; sellPrice = 5500; };
 class O_Truck_03_device_F        { quality = 1; price = 48000; sellPrice = 5500; };
 class O_Truck_03_fuel_F        { quality = 1; price = 52000; sellPrice = 6200; };
 class O_Truck_03_repair_F        { quality = 1; price = 52000; sellPrice = 6200; };
 class O_Truck_03_ammo_F        { quality = 1; price = 52000; sellPrice = 6200; };
 class O_Truck_03_medical_F        { quality = 1; price = 52000; sellPrice = 6200; };

 class BW_Tempest_Transport_offen_Fleck     { quality = 1; price = 48000; sellPrice = 5500; };
 class BW_Tempest_Treibstoff_Fleck      { quality = 1; price = 52000; sellPrice = 6200; };
 class BW_Tempest_Reparatur_Fleck      { quality = 1; price = 52000; sellPrice = 6200; };
 class BW_Tempest_Munition_Fleck      { quality = 1; price = 52000; sellPrice = 6200; };
 class BW_Tempest_Medic_Fleck       { quality = 1; price = 52000; sellPrice = 6200; };
 
 class BW_Tempest_Transport_offen_Tropen    { quality = 1; price = 48000; sellPrice = 5500; };
 class BW_Tempest_Treibstoff_Tropen      { quality = 1; price = 52000; sellPrice = 6200; };
 class BW_Tempest_Reparatur_Tropen      { quality = 1; price = 52000; sellPrice = 6200; };
 class BW_Tempest_Munition_Tropen      { quality = 1; price = 52000; sellPrice = 6200; };
 class BW_Tempest_Medic_Tropen       { quality = 1; price = 52000; sellPrice = 6200; };

 ///////////////////////////////////////////////////////////////////////////////
 // Van
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Black        { quality = 2; price = 12000; };
 class Exile_Car_Van_White        { quality = 2; price = 12000; };
 class Exile_Car_Van_Red        { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla01       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla02       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla03       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla04       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla05       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla06       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla07       { quality = 2; price = 12000; };
 class Exile_Car_Van_Guerilla08       { quality = 2; price = 12000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Van (Box)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Box_Black       { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_White       { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Red       { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla01      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla02      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla03      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla04      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla05      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla06      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla07      { quality = 3; price = 17000; };
 class Exile_Car_Van_Box_Guerilla08      { quality = 3; price = 17000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Van (Fuel)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Fuel_Black       { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_White       { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_Red       { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_Guerilla01     { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_Guerilla02     { quality = 3; price = 15000; };
 class Exile_Car_Van_Fuel_Guerilla03     { quality = 3; price = 15000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Zamak
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Zamak         { quality = 4; price = 43000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Pods
 ///////////////////////////////////////////////////////////////////////////////
 class Land_Pod_Heli_Transport_04_bench_F            { quality = 1; price = 5000; sellPrice = 800; };
 class Land_Pod_Heli_Transport_04_ammo_F             { quality = 1; price = 10000; sellPrice = 2000; };
 class Land_Pod_Heli_Transport_04_repair_F           { quality = 1; price = 10000; sellPrice = 2000; };
 class Land_Pod_Heli_Transport_04_covered_F          { quality = 1; price = 10000; sellPrice = 2000; };
 class Land_Pod_Heli_Transport_04_medevac_F          { quality = 1; price = 10000; sellPrice = 2000; };
 class Land_Pod_Heli_Transport_04_box_F              { quality = 1; price = 50000; sellPrice = 6000; };
 class Land_Pod_Heli_Transport_04_fuel_F             { quality = 1; price = 10000; sellPrice = 2000; };
 class B_Slingload_01_Cargo_F                        { quality = 1; price = 8000; sellPrice = 1500; };
    class B_Slingload_01_Fuel_F                         { quality = 1; price = 8000; sellPrice = 1500; };
    class B_Slingload_01_Ammo_F                         { quality = 1; price = 8000; sellPrice = 1500; };
    class B_Slingload_01_Medevac_F                      { quality = 1; price = 8000; sellPrice = 1500; };
    class B_Slingload_01_Repair_F                       { quality = 1; price = 8000; sellPrice = 1500; };
 class Box_NATO_AmmoVeh_F                       { quality = 1; price = 7000; sellPrice = 1000; };
 class I_Cargonet_01_ammo_F                       { quality = 1; price = 100000; sellPrice = 100; };
 
 /* HVP Vehicle Prices */
 ///////////////////////////////////////////////////////////////////////////////
 // roadrunners
 ///////////////////////////////////////////////////////////////////////////////
 class SIG_Roadrunner         { quality = 1; price = 12000; sellPrice = 1500; };
 class SIG_Hubcaps           { quality = 1; price = 12000; sellPrice = 1500; };
 class SIG_Magnums           { quality = 1; price = 12000; sellPrice = 1500; };         
 class SIG_Hcode          { quality = 1; price = 12000; sellPrice = 1500; };
 ///////////////////////////////////////////////////////////////////////////////
 // superbees
 ///////////////////////////////////////////////////////////////////////////////
 class SIG_Superbee          { quality = 1; price = 12000; sellPrice = 1500; };
 class SIG_SuperbeeY         { quality = 1; price = 12000; sellPrice = 1500; };
 class SIG_SuperbeeB         { quality = 1; price = 12000; sellPrice = 1500; };
 class SIG_SuperbeeL         { quality = 1; price = 12000; sellPrice = 1500; };
 class SIG_SuperbeeM         { quality = 1; price = 12000; sellPrice = 1500; };
 class SIG_SuperbeeG         { quality = 1; price = 12000; sellPrice = 1500; };

 ///////////////////////////////////////////////////////////////////////////////
 // planes
 ///////////////////////////////////////////////////////////////////////////////
 //class MV22 { quality = 1; price = 35000; };
 class sab_camel_blu         { quality = 1; price = 28000; sellPrice = 3000; };
 class sab_camel_red         { quality = 1; price = 28000; sellPrice = 3000; };
 ///////////////////////////////////////////////////////////////////////////////
 // yamaha R6
 ///////////////////////////////////////////////////////////////////////////////
 class Mrshounka_yamaha_p_bf       { quality = 1; price = 4000; sellPrice = 500; };
 class Mrshounka_yamaha_p_g        { quality = 1; price = 4000; sellPrice = 0; };
 class Mrshounka_yamaha_p_j        { quality = 1; price = 4000; sellPrice = 0; };
 class Mrshounka_yamaha_p_noir       { quality = 1; price = 4000; sellPrice = 500; };
 class Mrshounka_yamaha_p_o        { quality = 1; price = 4000; sellPrice = 0; };
 class Mrshounka_yamaha_p_rose       { quality = 1; price = 4000; sellPrice = 500; };
 class Mrshounka_yamaha_p_r        { quality = 1; price = 4000; sellPrice = 500; };
 class Mrshounka_yamaha_p_v        { quality = 1; price = 4000; sellPrice = 500; };
 ///////////////////////////////////////////////////////////////////////////////
 // buggy
 ///////////////////////////////////////////////////////////////////////////////
 class shounka_buggy_bleufonce        { quality = 1; price = 8000; sellPrice = 1500; };
 class shounka_buggy_grise         { quality = 1; price = 8000; sellPrice = 1500; };
 class shounka_buggy_jaune         { quality = 1; price = 8000; sellPrice = 1500; };
 class shounka_buggy_noir         { quality = 1; price = 8000; sellPrice = 1500; };
 class shounka_buggy_orange        { quality = 1; price = 8000; sellPrice = 1500; };
 class shounka_buggy_rose         { quality = 1; price = 8000; sellPrice = 1500; };
 class shounka_buggy_rouge         { quality = 1; price = 8000; sellPrice = 1500; };
 class shounka_buggy_violet        { quality = 1; price = 8000; sellPrice = 1500; };
 ///////////////////////////////////////////////////////////////////////////////
 // hummer
 ///////////////////////////////////////////////////////////////////////////////
 class Mr_Own_hummer_civ_noir        { quality = 1; price = 10000; sellPrice = 1500; };
 class Mr_Own_hummer_civ_bleufonce       { quality = 1; price = 10000; sellPrice = 1500; };
 class Mr_Own_hummer_civ_grise        { quality = 1; price = 10000; sellPrice = 1500; };
 class Mr_Own_hummer_civ_jaune        { quality = 1; price = 10000; sellPrice = 1500; };
 class Mr_Own_hummer_civ_orange       { quality = 1; price = 10000; sellPrice = 1500; };
 class Mr_Own_hummer_civ_rose        { quality = 1; price = 10000; sellPrice = 1500; };
 class Mr_Own_hummer_civ_rouge        { quality = 1; price = 10000; sellPrice = 1500; };
 class Mr_Own_hummer_civ_violet       { quality = 1; price = 10000; sellPrice = 1500; };
 ///////////////////////////////////////////////////////////////////////////////
 // GMC van
 ///////////////////////////////////////////////////////////////////////////////
 class Mrshounka_Vandura_civ        { quality = 1; price = 9000; sellPrice = 1500; };
 class Mrshounka_Vandura_civ_bleufonce      { quality = 1; price = 9000; sellPrice = 1500; };
 class Mrshounka_Vandura_civ_grise       { quality = 1; price = 9000; sellPrice = 1500; };
 class Mrshounka_Vandura_civ_jaune       { quality = 1; price = 9000; sellPrice = 1500; };
 class Mrshounka_Vandura_civ_noir       { quality = 1; price = 9000; sellPrice = 1500; };
 class Mrshounka_Vandura_civ_orange      { quality = 1; price = 9000; sellPrice = 1500; };
 class Mrshounka_Vandura_civ_rose       { quality = 1; price = 9000; sellPrice = 1500; };
 class Mrshounka_Vandura_civ_rouge       { quality = 1; price = 9000; sellPrice = 1500; };
 class Mrshounka_Vandura_civ_violet      { quality = 1; price = 9000; sellPrice = 1500; };
 ///////////////////////////////////////////////////////////////////////////////
 // avalanche
 ///////////////////////////////////////////////////////////////////////////////
 class shounka_avalanche_bleufonce       { quality = 1; price = 15000; sellPrice = 1500; };
 class shounka_avalanche_grise        { quality = 1; price = 15000; sellPrice = 1500; };
 class shounka_avalanche_jaune        { quality = 1; price = 15000; sellPrice = 1500; };
 class shounka_avalanche_noir        { quality = 1; price = 15000; sellPrice = 1500; };
 class shounka_avalanche_orange       { quality = 1; price = 15000; sellPrice = 1500; };
 class shounka_avalanche_rose        { quality = 1; price = 15000; sellPrice = 1500; };
 class shounka_avalanche_rouge        { quality = 1; price = 15000; sellPrice = 1500; };
 class shounka_avalanche_violet       { quality = 1; price = 15000; sellPrice = 1500; };
 ///////////////////////////////////////////////////////////////////////////////
 // monster trucks
 ///////////////////////////////////////////////////////////////////////////////
 class Monster_Galaxy          { quality = 1; price = 35000; sellPrice = 5500; };
 class Monster_Savanna          { quality = 1; price = 35000; sellPrice = 5500; };
 class Monster_Burning_Desert        { quality = 1; price = 35000; sellPrice = 5500; };
 class Monster_Demon          { quality = 1; price = 35000; sellPrice = 5500; };
 class Monster_Ghost          { quality = 1; price = 35000; sellPrice = 5500; };
 class Monster_Zombie          { quality = 1; price = 35000; sellPrice = 5500; };
 class shounka_monsteur_bleufonce       { quality = 1; price = 22000; sellPrice = 1500; };
 class shounka_monsteur_grise        { quality = 1; price = 22000; sellPrice = 1500; };
 class shounka_monsteur_jaune        { quality = 1; price = 22000; sellPrice = 1500; };
 class shounka_monsteur_noir        { quality = 1; price = 22000; sellPrice = 1500; };
 class shounka_monsteur_orange        { quality = 1; price = 22000; sellPrice = 1500; };
 class shounka_monsteur_rose        { quality = 1; price = 22000; sellPrice = 1500; };
 class shounka_monsteur_rouge        { quality = 1; price = 22000; sellPrice = 1500; };
 class shounka_monsteur_violet        { quality = 1; price = 22000; sellPrice = 1500; };
 ///////////////////////////////////////////////////////////////////////////////
 // armored buggy
 ///////////////////////////////////////////////////////////////////////////////
 class Mr_Own_buggy_bleufonce        { quality = 1; price = 16000; sellPrice = 1500; };
 class Mr_Own_buggy_grise         { quality = 1; price = 16000; sellPrice = 1500; };
 class Mr_Own_buggy_jaune         { quality = 1; price = 16000; sellPrice = 1500; };
 class Mr_Own_buggy_noir         { quality = 1; price = 16000; sellPrice = 1500; };
 class Mr_Own_buggy_orange         { quality = 1; price = 16000; sellPrice = 1500; };
 class Mr_Own_buggy_rose         { quality = 1; price = 16000; sellPrice = 1500; };
 class Mr_Own_buggy_rouge         { quality = 1; price = 16000; sellPrice = 1500; };
 class Mr_Own_buggy_violet         { quality = 1; price = 16000; sellPrice = 1500; };
 ///////////////////////////////////////////////////////////////////////////////
 // dodge charger
 ///////////////////////////////////////////////////////////////////////////////
 class Mr_Own_dodge15_civ         { quality = 1; price = 32000; sellPrice = 1500; };
 class Mr_Own_dodge15_civ_bleufonce      { quality = 1; price = 32000; sellPrice = 1500; };
 class Mr_Own_dodge15_civ_grise       { quality = 1; price = 32000; sellPrice = 1500; };
 class Mr_Own_dodge15_civ_jaune       { quality = 1; price = 32000; sellPrice = 1500; };
 class Mr_Own_dodge15_civ_noir        { quality = 1; price = 32000; sellPrice = 1500; };
 class Mr_Own_dodge15_civ_orange       { quality = 1; price = 32000; sellPrice = 1500; };
 class Mr_Own_dodge15_civ_rose        { quality = 1; price = 32000; sellPrice = 1500; };
 class Mr_Own_dodge15_civ_rouge       { quality = 1; price = 32000; sellPrice = 1500; };
 class Mr_Own_dodge15_civ_violet       { quality = 1; price = 32000; sellPrice = 1500; };
 ///////////////////////////////////////////////////////////////////////////////
 // Peugeot
 ///////////////////////////////////////////////////////////////////////////////
    
 class Mrshounka_a3_308_civ_noir                      { quality = 1; price = 15000; sellPrice = 2000; };
 class Mrshounka_a3_308_civ_bleufonce                 { quality = 1; price = 15000; sellPrice = 2000; };
 class Mrshounka_a3_308_civ_rouge                     { quality = 1; price = 15000; sellPrice = 2000; };
 class Mrshounka_a3_308_civ_jaune                     { quality = 1; price = 15000; sellPrice = 2000; };
 class Mrshounka_a3_308_civ_rose                      { quality = 1; price = 15000; sellPrice = 2000; };
 class Mrshounka_a3_308_civ_grise                     { quality = 1; price = 15000; sellPrice = 2000; };
 class Mrshounka_a3_308_civ_violet                    { quality = 1; price = 15000; sellPrice = 2000; };
 class Mrshounka_a3_308_civ_orange                    { quality = 1; price = 15000; sellPrice = 2000; };

 ///////////////////////////////////////////////////////////////////////////////
 // Leichenwagen
 ///////////////////////////////////////////////////////////////////////////////

 class Mrshounka_corbillard_c_noir                    { quality = 1; price = 20000; sellPrice = 4000; };
 class Mrshounka_corbillard_c_bleufonce               { quality = 1; price = 20000; sellPrice = 4000; };
 class Mrshounka_corbillard_c_rouge                   { quality = 1; price = 20000; sellPrice = 4000; };
 class Mrshounka_corbillard_c_jaune                   { quality = 1; price = 20000; sellPrice = 4000; };
 class Mrshounka_corbillard_c_rose                    { quality = 1; price = 20000; sellPrice = 4000; };
 class Mrshounka_corbillard_c_grise                   { quality = 1; price = 20000; sellPrice = 4000; };
 class Mrshounka_corbillard_c_violet                  { quality = 1; price = 20000; sellPrice = 4000; };
 class Mrshounka_corbillard_c_orange                  { quality = 1; price = 20000; sellPrice = 4000; };
 ///////////////////////////////////////////////////////////////////////////////
 // Lycan
 ///////////////////////////////////////////////////////////////////////////////

 class Mrshounka_lykan_c_noir                        { quality = 1; price = 75000; sellPrice = 24000; };
 class Mrshounka_lykan_c_bleufonce                { quality = 1; price = 75000; sellPrice = 24000; };
 class Mrshounka_lykan_c_rouge                    { quality = 1; price = 75000; sellPrice = 24000; };
 class Mrshounka_lykan_c_jaune                    { quality = 1; price = 75000; sellPrice = 24000; };
 class Mrshounka_lykan_c_rose                      { quality = 1; price = 75000; sellPrice = 24000; };
 class Mrshounka_lykan_c_grise                    { quality = 1; price = 75000; sellPrice = 24000; };
 class Mrshounka_lykan_c_violet                   { quality = 1; price = 75000; sellPrice = 24000; };
 class Mrshounka_lykan_c_orange                   { quality = 1; price = 75000; sellPrice = 24000; };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Flags
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Item_FlagStolen1      { quality = 1; price = 5000;  sellPrice = 5000;  };
 class Exile_Item_FlagStolen2      { quality = 1; price = 10000; sellPrice = 10000; };
 class Exile_Item_FlagStolen3      { quality = 1; price = 15000; sellPrice = 15000; };
 class Exile_Item_FlagStolen4      { quality = 1; price = 20000; sellPrice = 20000; };
 class Exile_Item_FlagStolen5      { quality = 1; price = 25000; sellPrice = 25000; };
 class Exile_Item_FlagStolen6      { quality = 1; price = 30000; sellPrice = 30000; };
 class Exile_Item_FlagStolen7      { quality = 1; price = 35000; sellPrice = 35000; };
 class Exile_Item_FlagStolen8      { quality = 1; price = 40000; sellPrice = 40000; };
 class Exile_Item_FlagStolen9      { quality = 1; price = 45000; sellPrice = 45000; };
 class Exile_Item_FlagStolen10      { quality = 1; price = 50000; sellPrice = 50000; };
};

 

class CfgExileCustomCode
{
 /*
  You can overwrite every single file of our code without touching it.
  To do that, add the function name you want to overwrite plus the
  path to your custom file here. If you wonder how this works, have a
  look at our bootstrap/fn_preInit.sqf function.

  Simply add the following scheme here:

  <Function Name of Exile> = "<New File Name>";

  Example:

  ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
 */
};
class CfgExileEnvironment
{
 class Altis
 {
  // A list of {position, radius} where building is not allowed at all
  nonConstructionZones[] = {};


  class FireFlies
  {
   // 1 = enabled, 0 = disabled
   enable = 0;

   // At this hour fire flies begin to spawn
   startHour = 18;

   // At this hour fire flies stop spawning
   endHour = 4;
  };

  class Anomalies
  {
   // 1 = enabled, 0 = disabled
   enable = 0;

   // At this hour anomalies begin to spawn
   startHour = 19;

   // At this hour anomalies stop spawning
   endHour = 6;
  };

  class Breathing
  {
   // 1 = enabled, 0 = disabled
   enable = 0;
  };

  class Snow
  {
   // 1 = enabled, 0 = disabled
   enable = 0;

   // https://community.bistudio.com/wiki/surfaceType
   surfaces[] = {};
  };

  class Radiation
  {
   // 1 = enabled, 0 = disabled
   enable = 1;

   /*
    Defines contaminated zones in a specific map.
    You can define multiple zones per map. The format
    of the zones is:

    [Position ASL(!), Full Radiation Radius, Maximum Radius]

    The radius works as follows:

             |-------------------------------------------------------|
                                 Maximum Radius
    
    |------------------------|
      Full Radiation Radius  

    Within the full radiation radius, radiation factor is
    always at a maximum. Outside of this, it lowers down
    to no radiation smoothly.

    Radiation:

             |------------------------|------------------------------|
             1        1      1        1     0.75    0.5     0.25    0
   */
   contaminatedZones[] =
   {
    {{21845.1, 20977.6, 30}, 350, 400} // Ghost Hotel
   };
  };

  class Temperature
  {
   // Temperature in °C for the time of day, per hour
   // Add the first index to the last index, so it is 25 indizes!
   daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  
   // Temperature change in °C when it is 100% overcast
   overcast = -2;

   // Temperature change in °C when it is 100% raining
   rain = -5;

   // Temperature change in °C when it is 100% windy
   wind = -1;

   // Temperature change per 100m altitude in °C
   altitude = -0.5;

   // Difference from the daytime temperature to the water temperature
   water = -5;
  };
 };

 class Namalsk: Altis
 {
  class FireFlies: FireFlies
  {
   enable = 1;
  };

  class Anomalies: Anomalies
  {
   enable = 1;
  };

  class Breathing: Breathing
  {
   enable = 1;
  };

  class Snow: Snow
  {
   enable = 1;
   surfaces[] = {"#nam_snow"};
  };

  class Radiation: Radiation
  {
   enable = 1;
   contaminatedZones[] =
   {
    {{3960.14, 8454.75, 152.862},  80,  140}, // Object A1
    {{4974.70, 6632.82, 4.74293},  40,  150}, // Object A2
    {{6487.92, 9302.03, 36.0014},  60,  110} // Sebjan Chemical Factory
   };
  };

  class Temperature: Temperature
  {
   daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  };
 };
};
class CfgExileHUD
{
 class ShortItemNames
 {
  SmokeShell[]       = {"WHITE",  "SMOKE"};
  1Rnd_Smoke_Grenade_shell[]    = {"WHITE",  "SMOKE"};
  3Rnd_Smoke_Grenade_shell[]    = {"WHITE",  "SMOKE"};

  SmokeShellBlue[]      = {"BLUE",   "SMOKE"};
  1Rnd_SmokeBlue_Grenade_shell[]   = {"BLUE",   "SMOKE"};
  3Rnd_SmokeBlue_Grenade_shell[]   = {"BLUE",   "SMOKE"};

  SmokeShellGreen[]      = {"GREEN",  "SMOKE"};
  1Rnd_SmokeGreen_Grenade_shell[]  = {"GREEN",  "SMOKE"};
  3Rnd_SmokeGreen_Grenade_shell[]  = {"GREEN",  "SMOKE"};

  SmokeShellOrange[]      = {"ORANGE",  "SMOKE"};
  1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE",  "SMOKE"};
  3Rnd_SmokeOrange_Grenade_shell[]  = {"ORANGE",  "SMOKE"};

  SmokeShellPurple[]      = {"PURPLE",  "SMOKE"};
  1Rnd_SmokePurple_Grenade_shell[]  = {"PURPLE",  "SMOKE"};
  3Rnd_SmokePurple_Grenade_shell[]  = {"PURPLE",  "SMOKE"};

  SmokeShellRed[]      = {"RED",   "SMOKE"};
  1Rnd_SmokeRed_Grenade_shell[]   = {"RED",   "SMOKE"};
  3Rnd_SmokeRed_Grenade_shell[]   = {"RED",   "SMOKE"};
    
  SmokeShellYellow[]      = {"YELLOW",  "SMOKE"};
  1Rnd_SmokeYellow_Grenade_shell[]  = {"YELLOW",  "SMOKE"};
  3Rnd_SmokeYellow_Grenade_shell[]  = {"YELLOW",  "SMOKE"};
    
  UGL_FlareCIR_F[]      = {"IR",   "FLARE"};
  3Rnd_UGL_FlareCIR_F[]     = {"IR",   "FLARE"};

  UGL_FlareGreen_F[]      = {"GREEN",  "FLARE"};
  3Rnd_UGL_FlareGreen_F[]    = {"GREEN",  "FLARE"};

  UGL_FlareRed_F[]      = {"RED",   "FLARE"};
  3Rnd_UGL_FlareRed_F[]     = {"RED",   "FLARE"};

  UGL_FlareWhite_F[]      = {"WHITE",  "FLARE"};
  3Rnd_UGL_FlareWhite_F[]    = {"WHITE",  "FLARE"};

  UGL_FlareYellow_F[]     = {"YELLOW",  "FLARE"};
  3Rnd_UGL_FlareYellow_F[]    = {"YELLOW",  "FLARE"};

  Chemlight_blue[]      = {"BLUE",   "LIGHT"};
  Chemlight_green[]      = {"GREEN",  "LIGHT"};
  Chemlight_red[]      = {"RED",   "LIGHT"};
  Chemlight_yellow[]      = {"YELLOW",  "LIGHT"};

  1Rnd_HE_Grenade_shell[]    = {"40MM"};
  3Rnd_HE_Grenade_shell[]    = {"40MM"};

  O_IR_Grenade[]       = {"IR"};
  I_IR_Grenade[]       = {"IR"};
  B_IR_Grenade[]       = {"IR"};

  HandGrenade[]       = {"RGO"};
  MiniGrenade[]       = {"RGN"};

  Exile_Item_ZipTie[]     = {"ZIP", "TIE"};
 };
};
class CfgExileLootSettings
{
 /**
  * Lifetime of loot in minutes. Synchronize this with
  * the garbage collector settings of your server
  * CfgSettings!
  */
 lifeTime = 8;

 /**
  * Interval in seconds when the client searches for
  * new buildings to spawn loot in
  */
 spawnInterval = 30;

 /**
  * This is a percentage value to determine how many loot
  * positions should contain loot when the system spawns loot.
  *
  * If a building has 20 positions defined, Exile will
  * spawn loot in 10 random positions of them.
  *
  * This means smaller buildings spawn less loot and larger
  * ones spawn more loot.
  *
  * You can also cap it at a maximum value. See below.
  */
 maximumPositionCoverage = 30;

  /**
   * Limit the number of loot positions per building. If the
   * above percentage value exceeds this value, it will be capped.
   *
   * Example: Coverage is 50%. Building has 60 loot positions defined.
   * This results in 30 loot positions and that is too much. So we
   * cap this at 10
   */
 maximumNumberOfLootSpotsPerBuilding = 3;

 /**
  * Exile spawns a random number of items per loot spot. This
  * is the upper cap for that. So 3 means it could spawn 1, 2
  * or 3.
  */
 maximumNumberOfItemsPerLootSpot = 2;

 /**
  * Radius in meter to spawn loot AROUND each player.
  * Do NOT touch this value if you dont know what you do.
  * The higher the number, the higher the drop rates, the
  * easier your server will lag.
  *
  * 50m  = Minimum
  * 200m = Maximum
  */
 spawnRadius = 60;

 /**
  * Defines the radius around trader cities where the system should
  * not spawn loot. Set this to 0 if you want to have loot spawning
  * in trader citites, ugh.
  */
 minimumDistanceToTraderZones = 500;

 /**
  * Defines the radius around territories where no loot spawns.
  * This does not regard the actual size of a territory. So do not
  * set this to a lower value than the maximum radius of a territory,
  * which is 150m by default.
  */
 minimumDistanceToTerritories = 150;
};
class CfgExileMobileXM8
{
 /**
  * Add the 4 digit permission code here, so players can authorize
  * your server to send them messages to their Mobile XM8 app.
  */
 code = "";
};
class CfgExileMusic
{
 Ambient[] = {"ExileTrack03","ExileTrack04"};
 Combat[] = {"ExileTrack06","ExileTrack07"};
 Intro[] = {"ExileTrack02","ExileTrack03"};
};
class CfgExileParty
{
 showESP = 1;
 allow3DMarkers = 1;
};
class CfgExileRussianRoulette
{
 /*
  Minimum amount to join a session of
  russian roulette
 */
 buyInAmount = 100;
};
class CfgFlags
{
 class USA
 {
  name = "USA";
  texture = "\A3\Data_F\Flags\flag_us_co.paa";
  uids[] = {};
 };
 class YTUBE
  {
    name = "YouTube";
    texture = "Flags\flag_ytube.paa";
    uid = "";
  };
  class TWITCH
  {
    name = "Twitch";
    texture = "Flags\flag_twitch.paa";
    uid = "";
  };
  class SMAN
  {
    name = "Superman";
    texture = "Flags\flag_sman.paa";
    uid = "";
  };
  class SEGA
  {
    name = "SEGA";
    texture = "Flags\flag_sega.paa";
    uid = "";
  };
  class RAZOR
  {
    name = "Razor";
    texture = "Flags\flag_razor.paa";
    uid = "";
  };
  class KFC
  {
    name = "KFC";
    texture = "Flags\flag_kfc.paa";
    uid = "";
  };
  class KAPPA
  {
    name = "KAPPA";
    texture = "Flags\flag_kappa.paa";
    uid = "";
  };
  class INTEL
  {
    name = "INTEL";
    texture = "Flags\flag_intel.paa";
    uid = "";
  };
  class GOGL
  {
    name = "Google";
    texture = "Flags\flag_gogl.paa";
    uid = "";
  };
  class DAYZ
  {
    name = "DayZ";
    texture = "Flags\flag_dayz.paa";
    uid = "";
  };
  class MCD
  {
    name = "Mcdonalds";
    texture = "Flags\flag_bigmac.paa";
    uid = "";
  };
 class AUT
 {
  name = "Austria";
  texture = "Flags\flag_austria.paa";
  uid = "";
 };
};

class ExileAbstractAction
{
 title = "";
 condition = "true";
 action = "";
 priority = 1.5;
 showWindow = false;
};

/**
 * Sort this by probability of occurence to speed things up a bit
 */
class CfgInteractionMenus
{
#include "EBM\menus.hpp"
 class Car
 {
  targetType = 2;
  target = "Car";

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
    action = "_this call ExileClient_object_lock_scan";
   };

   // Locks a vehicle
   class Lock: ExileAbstractAction
   {
    title = "Lock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Unlocks a vehicle
   class Unlock: ExileAbstractAction
   {
    title = "Unlock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   // Repairs a vehicle to 100%. Requires Duckttape
   class Repair: ExileAbstractAction
   {
    title = "Repair";
    condition = "true";
    action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Hot-wires a vehicle
   class Hotwire: ExileAbstractAction
   {
    title = "Hotwire";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Flips a vehicle so the player doesnt have to call an admin
   // Check if vector up is fucked
   class Flip: ExileAbstractAction
   {
    title = "Flip";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_flip";
   };

   // Fills fuel from a can into a car
   class Refuel: ExileAbstractAction
   {
    title = "Refuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_refuel";
   };

   // Drains fuel from a car into an empty jerry can
   class DrainFuel: ExileAbstractAction
   {
    title = "Drain Fuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_drain";
   };
  };
 };

 class Air
 {
  target = "Air";
  targetType = 2;

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
    action = "_this call ExileClient_object_lock_scan";
   };

   // Locks a vehicle
   class Lock: ExileAbstractAction
   {
    title = "Lock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Unlocks a vehicle
   class Unlock: ExileAbstractAction
   {
    title = "Unlock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   // Hot-wires a vehicle
   class Hotwire: ExileAbstractAction
   {
    title = "Hotwire";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Repairs a vehicle to 100%. Requires Duckttape
   class Repair: ExileAbstractAction
   {
    title = "Repair";
    condition = "true";
    action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Flips a vehicle so the player doesnt have to call an admin
   // Check if vector up is fucked
   class Flip: ExileAbstractAction
   {
    title = "Flip";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_flip";
   };

   // Fills fuel from a can into a car
   class Refuel: ExileAbstractAction
   {
    title = "Refuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_refuel";
   };

   // Drains fuel from a car into an empty jerry can
   class DrainFuel: ExileAbstractAction
   {
    title = "Drain Fuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_drain";
   };

   class RotateLeft: ExileAbstractAction
   {
    title = "Rotate Left"; 
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
   };

   class RotateRight: ExileAbstractAction
   {
    title = "Rotate Right";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
   };
  };
 };

 class Safe
 {
  targetType = 2;
  target = "Exile_Container_Safe";

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
    action = "_this call ExileClient_object_lock_scan";
   };

   // Locks a vehicle
   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class Pack : ExileAbstractAction
   {
    title = "Pack";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_container_pack";
   };

   class SetPinCode : ExileAbstractAction
   {
    title = "Set PIN";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_lock_setPin";
   };
  };
 };

 class Laptop
 {
  targetType = 2;
  target = "Exile_Construction_Laptop_Static";

  class Actions
  {
   class CameraSystem: ExileAbstractAction
   {
    title = "CCTV Access";
    condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
    action = "_this call ExileClient_gui_baseCamera_show";
   };
  };
 };

 class SupplyBox
 {
  targetType = 2;
  target = "Exile_Container_SupplyBox";

  class Actions
  {
   class Mount: ExileAbstractAction
   {
    title = "Mount";
    condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
    action = "_this call ExileClient_object_supplyBox_mount";
   };

   class Install: ExileAbstractAction
   {
    title = "Install";
    condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
    action = "_this call ExileClient_object_supplyBox_install";
   };

   class Unmount: ExileAbstractAction
   {
    title = "Unmount";
    condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
    action = "_this call ExileClient_object_supplyBox_unmount";
   };
  };
 };

 class Construction
 {
  targetType = 2;
  target = "Exile_Construction_Abstract_Static";

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
    action = "_this call ExileClient_object_lock_scan";
   };

   class Unlock : ExileAbstractAction
   {
    title = "Unlock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   class Lock : ExileAbstractAction
   {
    title = "Lock";
    condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Picks up the construction so you can move it
   class Move: ExileAbstractAction
   {
    title = "Move";
    condition = "call ExileClient_util_world_isInOwnTerritory";
    action = "_this spawn ExileClient_object_construction_move";
   };

   // Removes the construction.
   class Deconstruct: ExileAbstractAction
   {
    title = "Remove";
    condition = "call ExileClient_util_world_isInOwnTerritory";
    action = "_this spawn ExileClient_object_construction_deconstruct";
   };

   class AddALock : ExileAbstractAction
   {
    title = "Add a Lock";
    condition = "call ExileClient_object_construction_lockAddShow";
    action = "_this spawn ExileClient_object_construction_lockAdd";
   };

   class Upgrade : ExileAbstractAction
   {
    title = "Upgrade";
    condition = "call ExileClient_object_construction_upgradeShow";
    action = "_this call ExileClient_object_construction_upgrade";
   };

   class MakeBoom : ExileAbstractAction
   {
    title = "Plant charge";
    condition = "call ExileClient_system_breaching_condition";
    action = "_this call ExileClient_system_breaching_action";
   };

   class Repair : ExileAbstractAction
   {
    title = "Repair";
    condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
    action = "_this call ExileClient_object_construction_repair";
   };

  };
 };

 /*
  Tent, Storage crate etc.
 */
 class Container
 {
  targetType = 2;
  target = "Exile_Container_Abstract";

  class Actions
  {
   class Pack
   {
    title = "Pack";
    condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
    action = "_this spawn ExileClient_object_container_pack";
   };
   // Picks up the container so you can move it
   class Move: ExileAbstractAction
   {
    title = "Move";
    condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
    action = "_this spawn ExileClient_object_construction_move";
   };
  };
 };

 class Flag
 {
  targetType = 2;
  target = "Exile_Construction_Flag_Static";

  class Actions
  {
   /*
   class Manage : ExileAbstractAction
   {
    title = "Manage";
    condition = "true";
    action = "_this call ExileClient_gui_baseManagement_event_show";
   };
   */
   class StealFlag: ExileAbstractAction
   {
    title = "Steal Flag";
    condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
    action = "['StealFlag', _this select 0] call ExileClient_action_execute";
   };
   
   class RestoreFlag: ExileAbstractAction
   {
    title = "Restore Flag";
    condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
    action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
   };
  };
 };

 class Boat
 {
  targetType = 2;
  target = "Ship";

  class Actions
  {
   // Locks a vehicle
   class Lock: ExileAbstractAction
   {
    title = "Lock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Unlocks a vehicle
   class Unlock: ExileAbstractAction
   {
    title = "Unlock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   // Hot-wires a vehicle
   class Hotwire: ExileAbstractAction
   {
    title = "Hotwire";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Repairs a vehicle to 100%. Requires Duckttape
   class Repair: ExileAbstractAction
   {
    title = "Repair";
    condition = "true";
    action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Fills fuel from a can into a car
   class Refuel: ExileAbstractAction
   {
    title = "Refuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_refuel";
   };

   // Drains fuel from a car into an empty jerry can
   class DrainFuel: ExileAbstractAction
   {
    title = "Drain Fuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_drain";
   };

   // Pushes a boat into look direction to move into water
   class Push: ExileAbstractAction
   {
    title = "Fus Ro Dah!";
    condition = "((crew ExileClientInteractionObject) isEqualTo [])";
    action = "_this call ExileClient_object_vehicle_push";
   };
  };
 };

 class Bikes
 {
  targetType = 2;
  target = "Bicycle";

  class Actions
  {
   class Flip: ExileAbstractAction
   {
    title = "Flip";
    condition = "true";
    action = "_this call ExileClient_object_vehicle_flip";
   };
  };
 };

 class Player
 {
  targetType = 2;
  target = "Exile_Unit_Player";

  class Actions
  {
   class Free: ExileAbstractAction
   {
    title = "Free";
    condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
    action = "_this call ExileClient_object_handcuffs_free";
   };
   
   class Search: ExileAbstractAction
   {
    title = "Search Gear";
    condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
    action = "_this call ExileClient_object_handcuffs_searchGear";
   };

   class Identify: ExileAbstractAction
   {
    title = "Identify Body";
    condition = "!(alive ExileClientInteractionObject)";
    action = "_this call ExileClient_object_player_identifyBody";
   };
   
   class HideCorpse: ExileAbstractAction
   {
    title = "Hide Body";
    condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
    action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
   };
  };
 };
};
/**
 * Classname is used for reference
 * name is displayed in crafting requirements
 * models is used for crafting and interaction menus
 */
class CfgInteractionModels
{
 class WaterSource
 {
  name = "Water tanks, barrels, coolers or pumps";
  models[] =  
  {
   "barrelwater_f",
   "barrelwater_grey_f",
   "waterbarrel_f",
   "watertank_f",
   "stallwater_f",
   "waterpump_01_f",
   "water_source_f",

   // Namalsk
   "wellpump",
   "Land_jhad_stand_water",
   "Land_Jbad_Misc_Well_L",
   "Land_jbad_Fridge",
   "Land_jbad_reservoir",
   "Land_jbad_teapot",
   "Land_KBud",
   
   //Tanoa
   "watertank_01_f",
   "watertank_02_f",
   "watertank_03_f",
   "watertank_04_f"
  };
 };

 class CleanWaterSource
 {
  name = "Water cooler";
  models[] =  
  {
   "watercooler"
  };
 };

 class WorkBench
 {
  name = "Work Bench";
  models[] =
  {
   "workstand_f.p3d"
  };
 };

 class ShippingContainerSource
 {
  name = "Shipping Containers";
  models[] =
  {
   // Arma 3
   "CargoBox_V1_F",
   "Cargo20_blue_F",
   "Cargo20_brick_red_F",
   "Cargo20_cyan_F",
   "Cargo20_grey_F",
   "Cargo20_light_blue_F",
   "Cargo20_light_green_F",
   "Cargo20_military_green_F",
   "Cargo20_military_ruins_F",
   "Cargo20_orange_F",
   "Cargo20_red_F",
   "Cargo20_sand_F",
   "Cargo20_white_F",
   "Cargo20_yellow_F",
   "Cargo40_blue_F",
   "Cargo40_brick_red_F",
   "Cargo40_cyan_F",
   "Cargo40_grey_F",
   "Cargo40_light_blue_F",
   "Cargo40_light_green_F",
   "Cargo40_military_green_F",
   "Cargo40_orange_F",
   "Cargo40_red_F",
   "Cargo40_sand_F",
   "Cargo40_white_F",
   "Cargo40_yellow_F",

   // Namalsk
   "nam_container.p3d",
   "misc_cargo1d.p3d",
   "misc_cargo1b.p3d",
   "misc_cargo1bo.p3d",
   "misc_cargo2c.p3d",
   "misc_cargo1ao.p3d",
   
   //Tanoa
   "containerline_01_f",
   "containerline_02_f",
   "containerline_03_f",

   // Also allow wrecks
   "wreck_"
/*   
   "wreck_bmp2_f.p3d",
   "wreck_brdm2_f.p3d",
   "wreck_car2_f.p3d",
   "wreck_car3_f.p3d",
   "wreck_car_f.p3d",
   "wreck_cardismantled_f.p3d",
   "wreck_hmmwv_f.p3d",
   "wreck_hunter_f.p3d",
   "wreck_offroad2_f.p3d",
   "wreck_offroad_f.p3d",
   "wreck_skodovka_f.p3d",
   "wreck_slammer_f.p3d",
   "wreck_slammer_hull_f.p3d",
   "wreck_slammer_turret_f.p3d",
   "wreck_t72_hull_f.p3d",
   "wreck_t72_turret_f.p3d",
   "wreck_truck_dropside_f.p3d",
   "wreck_truck_f.p3d",
   "wreck_uaz_f.p3d",
   "wreck_ural_f.p3d"
   "wreck_van_f.p3d",
   */


   // TODO: Ask community for CUP/AiA model names 
  };
 };

 class WoodSource
 {
  name = "Trees";
  models[] =
  {
   " t_",
   " bo_t_",
   "jablon",
            "palm_",
            "banana_",

   // A2 trees
            " str_",
            " Smrk_",
            " les_",
            " brg_"   
  };
 };

 // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
 class FuelSource
 {
  name = "Fuel pumps, stations or barrels";
  models[] =
  {
   "fuelstation_feed_f.p3d",
   "Tank_rust_F",
   "metalbarrel_f.p3d",
   "flexibletank_01_f.p3d",
   "fs_feed_f.p3d",
   //Tanoa
   "fuelstation_01_pump_f.p3d",
   "fuelstation_02_pump_f.p3d"
  }; 
 };
};
class CfgLocker
{
 numbersOnly = "0123456789";
 
 maxDeposit = 10000;
};

class CfgPlayer
{
 // In minutes ammount of time it takes to go from 100 - 0 if stationary
 hungerDecay = 90;
 thirstDecay = 60;

 // Damage taken from 0 (health||thirst)/sec
 healthDecay = 5.0;

 // Health regen if over BOTH
 thirstRegen = 90;
 hungerRegen = 90;

 // IF above meet recover HP%/MIN
 recoveryPerMinute = 2;

 // Set custom aim precision coefficient for weapon sway
 // https://community.bistudio.com/wiki/Arma_3_Stamina
 // Set to -1 if you want to use Arma 3 default value
 // setCustomAimCoef
 customAimCoefficient = 0.5;

 // 0 or 1
 enableFatigue = 0;
 enableStamina = 0;

 disableMapDrawing = 1;
};
class CfgSlothMachine
{
 spinCost = 100;
 Jackpot = 10100;
 
 chances[] =
 {
  {85, ""},      // 85% = Nothing
  {95, "Level1"},    // 10% = 1pt
  {96, "Level2"},    // 1% = 10pt
  {97, "Level3"},    // 1% = 25pt
  {98, "Level4"},    // 1% = 50pt
  {99, "Level5"},    // 1% = 100pt
  {100, "Jackpot"}    // 1% = Jackpot
 };

 class Prizes
 {
  class Level1
  {
   symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
   prize = 101;
  };

  class Level2
  {
   symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
   prize = 110;
  };

  class Level3
  {
   symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
   prize = 125;
  };

  class Level4
  {
   symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
   prize = 150;
  };

  class Level5
  {
   symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
   prize = 200;
  };
  
  class Jackpot
  {
   symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  };
 };
};
class CfgTerritories
{
 // Base Cost / Radius
 // Level 1 is allways for Pop Tabs, >= 2 for Respect
 prices[] =
 {
  // Purchase Price   Radius   Number of Objects
  {5000,     15,   100      }, // Level 1
  {10000,     30,   200      }, // Level 2
  {15000,     45,   300      }, // Level 3
  {20000,     60,   400     }, // Level 4
  {25000,     75,   500     }, // Level 5
  {30000,     90,   600     }, // Level 6
  {35000,     105,  700     }, // Level 7
  {40000,     120,  800     }, // Level 8
  {45000,     135,  900     }, // Level 9
  {50000,     150,  1000     }  // Level 10
 };

 // A shortcut of the above maximum radius
 maximumRadius = 150;

 // The above * 2 plus coverving the 20m you can move while placing things
 minimumDistanceToOtherTerritories = 325;

 // Maximum number of territories a player can own
 maximumNumberOfTerritoriesPerPlayer = 2;

 /**
  * Defines the minimum distance to safe zones / trader cities where players
  * cannot build territories
  */
 minimumDistanceToTraderZones = 1000;

 /**
  * Defines the minimum distance to spawn zones where players
  * cannot build territories
  */
 minimumDistanceToSpawnZones = 500;

 // Amount of pop tabs per object to pay
 popTabAmountPerObject = 10;
};
class CfgTraderCategories
{
 class BlackMarketVehicles
 {
  name = "Armed Vehicles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "bma3_bushmaster_pws127mm_F",
   "bma3_bushmaster_unarmed_command_F",
   "BW_Dingo_Wdl",
   "BW_Dingo_Des",
   "Eagle_VI_BWE",
   "Eagle_VI_SAN_BWE",
   "Eagle_VI_hmg_BWE",   
   "Hunter_Camo_SAN",
   "Hunter_Camo",   
   "Exile_Car_Hunter",
   "B_MRAP_01_hmg_F",
   "Exile_Car_Ifrit",
   "Exile_Car_Offroad_Armed_Guerilla01",
   "Exile_Car_Strider",
   "I_MRAP_03_hmg_F",
   "KGB_B_MRAP_03_F",
   "KGB_B_MRAP_03_HMG_F",
   "KGB_B_MRAP_03_F_DES",
   "KGB_B_MRAP_03_HMG_F_DES",
   "KGB_B_MRAP_03_F",
   "KGB_B_MRAP_03_HMG_F",
   "KGB_B_MRAP_03_F_DES",
   "KGB_B_MRAP_03_HMG_F_DES",
   "Fennek_Flecktarn",
   "Fennek_Flecktarn_mg",
   "Fennek_Flecktarn_san",
   "Fennek_Tropen",
   "Fennek_Tropen_mg",
   "Fennek_Tropen_san",
   "Fennek_Winter",
   "Fennek_Winter_mg",
   "Fennek_Winter_san",
   "Fennek_UN",
   "Fennek_UN_san"
  };
 };

 class BlackMarketBuildingParts
 {
  name = "Black Market Building Parts";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
  "Land_HBarrier_1_F_Kit",
  "Land_HBarrier_3_F_Kit",
  "Land_HBarrier_5_F_Kit",
  "Land_BagBunker_Tower_F_Kit",
  "CamoNet_OPFOR_open_F_Kit",
  "CamoNet_INDP_open_F_Kit",
  "CamoNet_BLUFOR_open_F_Kit",
  ///////////////////////// V0.0.2
  "Land_CncBarrier_F_Kit",
  "Land_Stone_4m_F_Kit",
  "Land_Stone_Gate_F_Kit",
  "PierLadder_F_Kit",
  "Land_WaterCooler_01_new_F_Kit",
  ///////////////////////// V0.0.3
  "Land_Pallet_MilBoxes_F_Kit",
  "Land_Cargo20_military_green_F_Kit",
  "Land_BagFence_Corner_F_Kit",
  "Land_BagFence_Long_F_Kit",
  "Land_HBarrierTower_F_Kit",
  "Land_Metal_wooden_rack_F_Kit",
  "Land_BagBunker_Small_F_Kit",
  "Land_Bunker_F_Kit",
  "Land_HBarrierWall_corner_F_Kit",
  "Land_HBarrierWall6_F_Kit",
  "Land_HBarrierWall4_F_Kit",
  "Land_RampConcrete_F_Kit",
  ///////////////////////// V0.0.4
  "Land_Wall_IndCnc_4_F_Kit",
  "Land_City2_4m_F_Kit",
  "Land_City2_8m_F_Kit",
  "Land_HelipadCivil_F_Kit",
  "Land_Rack_F_Kit",
  ///////////////////////// V0.1.0
  "Land_City_Gate_F_Kit",
  "Land_BarGate_F_Kit",
  "Land_Icebox_F_Kit",
  "Land_Sign_WarningMilitaryArea_F_Kit",
  "Land_Mil_WallBig_4m_F_Kit",
  "Land_Cargo_Patrol_V2_F_Kit",
  ///////////////////////// V0.1.1
  "Land_Pier_small_F_Kit",
  "Land_Wall_Tin_4_Kit",
  ///////////////////////// V0.1.2
  "Land_Tank_rust_F_Kit",
  "Land_ShelvesMetal_F_Kit",
  "Land_Cargo_Tower_V2_F_Kit",
  "Land_FuelStation_Feed_F_Kit",
  "Land_BagBunker_Large_F_Kit",
  "ShootingPos_F_Kit",
  ///////////////////////// V0.1.3
  "Land_cargo_house_slum_F_Kit",
  "Land_Cargo40_light_green_F_Kit",
  "Land_Cargo_House_V2_F_Kit",
  "Land_LampHalogen_F_Kit",
  ///////////////////////// V0.1.4
  "Land_LampAirport_F_Kit",
  "Land_CncShelter_F_Kit",
  "Land_Wall_IndCnc_2deco_F_Kit",
  "Land_CncWall4_F_Kit",
  "Land_FuelStation_Shed_F_Kit",
  "Land_Shed_Small_F_Kit",  
  "Land_Razorwire_F_Kit",
  ///////////////////////// V0.1.5
  "Land_u_Addon_01_V1_F_Kit", //brokenshed
  "Land_Cargo20_sand_F_Kit",
  "Land_GH_Stairs_F_Kit",
  "Land_i_Garage_V2_F_Kit",
  "Land_GH_Platform_F_Kit",
  "Land_TentDome_F_Kit",
  "Land_TentHangar_V1_F_Kit",
  ///////////////////////// V0.1.6
  "Land_CncWall1_F_Kit",
  "Land_CncBarrierMedium_F_Kit",
  "Land_Crash_barrier_F_Kit",
  "Land_Shed_Big_F_Kit",
  "Land_TouristShelter_01_F_Kit",
  "Land_Water_source_F_Kit",
  "Land_Sign_WarningMilitaryVehicles_F_Kit",
  "Land_Sign_WarningMilAreaSmall_F_Kit",
  "Land_Concrete_SmallWall_8m_F_Kit",
  "Land_Concrete_SmallWall_4m_F_Kit",
  ///////////////////////// V0.1.7
  "Land_PortableLight_double_F_Kit",
  "Land_Radar_Small_F_Kit",
  "Land_Cargo_addon02_V2_F_Kit", //Slumplane
  "Land_TableDesk_F_Kit",
  "Land_ToiletBox_F_Kit",
  "Land_Pier_Box_F_Kit",
  ///////////////////////// V0.1.8
  "Land_ChairWood_F_Kit",
  "BlockConcrete_F_Kit",
  "Land_CargoBox_V1_F_Kit",
  "Land_IndFnc_3_F_Kit",
  "Land_IndFnc_9_F_Kit",
  "Land_Sea_Wall_F_Kit",
  "Land_i_Addon_03_V1_F_Kit",
  "Land_i_Addon_03mid_V1_F_Kit",
  "Land_LampStreet_F_Kit",
  ///////////////////////// V0.1.9
  "Land_Dome_Big_F_Kit",
  "Land_Hangar_F_Kit",
  "Land_Metal_Shed_F_Kit",
  "Land_spp_Tower_F_Kit",
  "Land_Sun_chair_F_Kit",
  "Land_Sunshade_04_F_Kit",
  "Land_LampShabby_F_Kit",
  ///////////////////////// V0.2.0
  "Land_Airport_Tower_F_Kit",
  "Land_i_Barracks_V1_F_Kit",
  "Land_BeachBooth_01_F_Kit",
  "Land_Castle_01_tower_F_Kit",
  "Land_Sign_WarningUnexplodedAmmo_F_Kit",
  "Land_TTowerSmall_1_F_Kit",
  ///////////////////////// V0.2.1 Hotfix
  ///////////////////////// V0.2.2
  "Exile_Plant_GreenBush_Kit",
  "Land_nav_pier_m_F_Kit",
  "Land_SharpStone_01_F_Kit",
  "Land_SharpStone_02_F_Kit",
  "Land_Sleeping_bag_F_Kit",
  "Land_Small_Stone_02_F_Kit",
  "Land_SolarPanel_2_F_Kit",
  "Land_spp_Panel_F_Kit",
  ///////////////////////// V0.2.3
  "Land_CampingChair_V2_F_Kit",
  "Land_CampingChair_V1_F_Kit",
  "Land_Camping_Light_F_Kit",
  "Land_CampingTable_F_Kit",
  "MapBoard_altis_F_Kit",
  "Land_Pavement_narrow_F_Kit",
  "Land_Pavement_narrow_corner_F_Kit",
  "Land_Pavement_wide_F_Kit",
  "Land_Pavement_wide_corner_F_Kit"
  };
 };

 class BlackMarketWeapons
 {
  name = "Black Market Weapons";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "srifle_GM6_camo_F",
   "srifle_GM6_F",
   "srifle_LRR_camo_F",
   "srifle_LRR_F",
   "BWA3_G82",
   "srifle_DMR_05_blk_F",
   "srifle_DMR_05_hex_F",
   "srifle_DMR_05_tan_f",   
   "MMG_01_hex_F",
   "MMG_01_tan_F",
   "MMG_02_black_F",
   "MMG_02_camo_F",
   "MMG_02_sand_F",
   "BWA3_G36_LMG",
   "BWA3_MG4",
   "BWA3_MG5",
   "BWA3_MG5_Tan"
  };
 };

 class BlackMarketAmmo
 {
  name = "Black Market Ammo";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "BWA3_100Rnd_556x45_G36",
   "BWA3_100Rnd_556x45_G36_Tracer",
   "BWA3_200Rnd_556x45",
   "BWA3_200Rnd_556x45_Tracer",
   "BWA3_120Rnd_762x51",
   "BWA3_120Rnd_762x51_Tracer",
   "BWA3_1200Rnd_762x51",
   "BWA3_10Rnd_127x99_G82",
   "BWA3_10Rnd_127x99_G82_Tracer",
   "BWA3_10Rnd_127x99_G82_Tracer_Dim",
   "BWA3_10Rnd_127x99_G82_AP",
   "BWA3_10Rnd_127x99_G82_AP_Tracer",
   "BWA3_10Rnd_127x99_G82_SD",
   "BWA3_10Rnd_127x99_G82_Raufoss",
   "BWA3_10Rnd_127x99_G82_Raufoss_Tracer",
   "BWA3_10Rnd_127x99_G82_Raufoss_Tracer_Dim",   
   "130Rnd_338_Mag", //SPMG
   "150Rnd_93x64_Mag", // NAVID
   "10Rnd_93x64_DMR_05_Mag",
   "7Rnd_408_Mag",
   "5Rnd_127x108_APDS_Mag",
   "5Rnd_127x108_Mag"
  };
 };

 class BlackMarketEquipment
 {
  name = "Black Market Equipment";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "muzzle_snds_338_black",
   "muzzle_snds_338_green",
   "muzzle_snds_338_sand",
   "muzzle_snds_93mmg",
   "muzzle_snds_93mmg_tan",   
   "optic_tws",
   "optic_tws_mg",
   "optic_Nightstalker",
   "optic_LRPS"
  };
 };

 class BlackMarketAirVehicles
 {
  name = "Black Market Air Vehicles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "B_Heli_Transport_01_F",
   "Exile_Chopper_Huey_Armed_Green"
  };
 };

 class Community7
 {
  name = "Community Items 7";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   // Add your items here <3
  };
 };

 class Community8
 {
  name = "Community Items 8";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   // Add your items here <3
  };
 };

 class Community9
 {
  name = "Community Items 9";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   // Add your items here <3
  };
 };

 class Community10
 {
  name = "Community Items 10";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   // Add your items here <3
  };
 };

 class Uniforms
 {
  name = "Uniforms";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  items[] =
  {
   "U_C_Journalist",
   "U_C_Poloshirt_blue",
   "U_C_Poloshirt_burgundy",
   "U_C_Poloshirt_salmon",
   "U_C_Poloshirt_stripped",
   "U_C_Poloshirt_tricolour",
   "U_C_Poor_1",
   "U_C_Poor_2",
   "U_C_Poor_shorts_1",
   "U_C_Scientist",
   "U_OrestesBody",
   "U_Rangemaster",
   "U_NikosAgedBody",
   "U_NikosBody",
   "U_Competitor",
   "U_B_CombatUniform_mcam",
   "U_B_CombatUniform_mcam_tshirt",
   "U_B_CombatUniform_mcam_vest",
   "U_B_CombatUniform_mcam_worn",
   "U_B_CTRG_1",
   "U_B_CTRG_2",
   "U_B_CTRG_3",
   "U_I_CombatUniform",
   "U_I_CombatUniform_shortsleeve",
   "U_I_CombatUniform_tshirt",
   "U_I_OfficerUniform",
   "U_O_CombatUniform_ocamo",
   "U_O_CombatUniform_oucamo",
   "U_O_OfficerUniform_ocamo",
   "U_B_SpecopsUniform_sgg",
   "U_O_SpecopsUniform_blk",
   "U_O_SpecopsUniform_ocamo",
   "U_I_G_Story_Protagonist_F",
   "Exile_Uniform_Woodland",
   "U_C_HunterBody_grn",
   "U_IG_Guerilla1_1",
   "U_IG_Guerilla2_1",
   "U_IG_Guerilla2_2",
   "U_IG_Guerilla2_3",
   "U_IG_Guerilla3_1",
   "U_BG_Guerilla2_1",
   "U_IG_Guerilla3_2",
   "U_BG_Guerrilla_6_1",
   "U_BG_Guerilla1_1",
   "U_BG_Guerilla2_2",
   "U_BG_Guerilla2_3",
   "U_BG_Guerilla3_1",
   "U_BG_leader",
   "U_IG_leader",
   "U_I_G_resistanceLeader_F",
   "U_B_FullGhillie_ard",
   "U_B_FullGhillie_lsh",
   "U_B_FullGhillie_sard",
   "U_B_GhillieSuit",
   "U_I_FullGhillie_ard",
   "U_I_FullGhillie_lsh",
   "U_I_FullGhillie_sard",
   "U_I_GhillieSuit",
   "U_O_FullGhillie_ard",
   "U_O_FullGhillie_lsh",
   "U_O_FullGhillie_sard",
   "U_O_GhillieSuit",
   "U_I_Wetsuit",
   "U_O_Wetsuit",
   "U_B_Wetsuit",
   "U_B_survival_uniform",
   "U_B_HeliPilotCoveralls",
   "U_I_HeliPilotCoveralls",
   "U_B_PilotCoveralls",
   "U_I_pilotCoveralls",
   "U_O_PilotCoveralls",
// Soldiers (Fleck)
   "BWA3_Uniform_idz_Fleck",
   "BWA3_Uniform2_idz_Fleck",
   "BWA3_Uniform3_idz_Fleck",
   "BWA3_Uniform_Ghillie_idz_Fleck",
// Soldiers (Tropen)
   "BWA3_Uniform_idz_Tropen",
   "BWA3_Uniform2_idz_Tropen",
   "BWA3_Uniform3_idz_Tropen",
   "BWA3_Uniform_Ghillie_idz_Tropen"
  };
 };

 class Vests
 {
  name = "Vests";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  items[] =
  {
   "V_Press_F",
   "V_Rangemaster_belt",
   "V_TacVest_blk",
   "V_TacVest_blk_POLICE",
   "V_TacVest_brn",
   "V_TacVest_camo",
   "V_TacVest_khk",
   "V_TacVest_oli",
   "V_TacVestCamo_khk",
   "V_TacVestIR_blk",
   "V_I_G_resistanceLeader_F",
   "V_BandollierB_blk",
   "V_BandollierB_cbr",
   "V_BandollierB_khk",
   "V_BandollierB_oli",
   "V_BandollierB_rgr",
   "V_Chestrig_blk",
   "V_Chestrig_khk",
   "V_Chestrig_oli",
   "V_Chestrig_rgr",
   "V_HarnessO_brn",
   "V_HarnessO_gry",
   "V_HarnessOGL_brn",
   "V_HarnessOGL_gry",
   "V_HarnessOSpec_brn",
   "V_HarnessOSpec_gry",
   "V_PlateCarrier1_blk",
   "V_PlateCarrier1_rgr",
   "V_PlateCarrier2_rgr",
   "V_PlateCarrier3_rgr",
   "V_PlateCarrierGL_blk",
   "V_PlateCarrierGL_mtp",
   "V_PlateCarrierGL_rgr",
   "V_PlateCarrierH_CTRG",
   "V_PlateCarrierIA1_dgtl",
   "V_PlateCarrierIA2_dgtl",
   "V_PlateCarrierIAGL_dgtl",
   "V_PlateCarrierIAGL_oli",
   "V_PlateCarrierL_CTRG",
   "V_PlateCarrierSpec_blk",
   "V_PlateCarrierSpec_mtp",
   "V_PlateCarrierSpec_rgr",
// Vests (Fleck)
    "BWA3_Vest_Fleck",
    "BWA3_Vest_Rifleman1_Fleck",
    "BWA3_Vest_Autorifleman_Fleck",
    "BWA3_Vest_Grenadier_Fleck",
    "BWA3_Vest_Medic_Fleck",
    "BWA3_Vest_Marksman_Fleck",
    "BWA3_Vest_Leader_Fleck",
// Vests (Tropen)
    "BWA3_Vest_Tropen",
    "BWA3_Vest_Rifleman1_Tropen",
    "BWA3_Vest_Autorifleman_Tropen",
    "BWA3_Vest_Grenadier_Tropen",
    "BWA3_Vest_Medic_Tropen",
    "BWA3_Vest_Marksman_Tropen",
    "BWA3_Vest_Leader_Tropen"
  };
 };

 class Headgear
 {
  name = "Headgear";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  items[] =
  {
   "Exile_Headgear_SantaHat",
   "Exile_Headgear_SafetyHelmet",
   "H_Cap_blk",
   "H_Cap_blk_Raven",
   "H_Cap_blu",
   "H_Cap_brn_SPECOPS",
   "H_Cap_grn",
   "H_Cap_headphones",
   "H_Cap_khaki_specops_UK",
   "H_Cap_oli",
   "H_Cap_press",
   "H_Cap_red",
   "H_Cap_tan",
   "H_Cap_tan_specops_US",
   "H_Watchcap_blk",
   "H_Watchcap_camo",
   "H_Watchcap_khk",
   "H_Watchcap_sgg",
   "H_MilCap_blue",
   "H_MilCap_dgtl",
   "H_MilCap_mcamo",
   "H_MilCap_ocamo",
   "H_MilCap_oucamo",
   "H_MilCap_rucamo",
   "H_Bandanna_camo",
   "H_Bandanna_cbr",
   "H_Bandanna_gry",
   "H_Bandanna_khk",
   "H_Bandanna_khk_hs",
   "H_Bandanna_mcamo",
   "H_Bandanna_sgg",
   "H_Bandanna_surfer",
   "H_Booniehat_dgtl",
   "H_Booniehat_dirty",
   "H_Booniehat_grn",
   "H_Booniehat_indp",
   "H_Booniehat_khk",
   "H_Booniehat_khk_hs",
   "H_Booniehat_mcamo",
   "H_Booniehat_tan",
   "H_Hat_blue",
   "H_Hat_brown",
   "H_Hat_camo",
   "H_Hat_checker",
   "H_Hat_grey",
   "H_Hat_tan",
   "H_StrawHat",
   "H_StrawHat_dark",
   "H_Beret_02",
   "H_Beret_blk",
   "H_Beret_blk_POLICE",
   "H_Beret_brn_SF",
   "H_Beret_Colonel",
   "H_Beret_grn",
   "H_Beret_grn_SF",
   "H_Beret_ocamo",
   "H_Beret_red",
   "H_Shemag_khk",
   "H_Shemag_olive",
   "H_Shemag_olive_hs",
   "H_Shemag_tan",
   "H_ShemagOpen_khk",
   "H_ShemagOpen_tan",
   "H_TurbanO_blk",
   "H_HelmetB",
   "H_HelmetB_black",
   "H_HelmetB_camo",
   "H_HelmetB_desert",
   "H_HelmetB_grass",
   "H_HelmetB_light",
   "H_HelmetB_light_black",
   "H_HelmetB_light_desert",
   "H_HelmetB_light_grass",
   "H_HelmetB_light_sand",
   "H_HelmetB_light_snakeskin",
   "H_HelmetB_paint",
   "H_HelmetB_plain_blk",
   "H_HelmetB_sand",
   "H_HelmetB_snakeskin",
   "H_HelmetCrew_B",
   "H_HelmetCrew_I",
   "H_HelmetCrew_O",
   "H_HelmetIA",
   "H_HelmetIA_camo",
   "H_HelmetIA_net",
   "H_HelmetLeaderO_ocamo",
   "H_HelmetLeaderO_oucamo",
   "H_HelmetO_ocamo",
   "H_HelmetO_oucamo",
   "H_HelmetSpecB",
   "H_HelmetSpecB_blk",
   "H_HelmetSpecB_paint1",
   "H_HelmetSpecB_paint2",
   "H_HelmetSpecO_blk",
   "H_HelmetSpecO_ocamo",
   "H_CrewHelmetHeli_B",
   "H_CrewHelmetHeli_I",
   "H_CrewHelmetHeli_O",
   "H_HelmetCrew_I",
   "H_HelmetCrew_B",
   "H_HelmetCrew_O",
   "H_PilotHelmetHeli_B",
   "H_PilotHelmetHeli_I",
   "H_PilotHelmetHeli_O",
 // Headgear (Fleck)
    "BWA3_OpsCore_Fleck",
    "BWA3_OpsCore_Fleck_Patch",
    "BWA3_OpsCore_Fleck_Camera",
    "BWA3_CrewmanKSK_Fleck",
    "BWA3_CrewmanKSK_Fleck_Headset",
    "BWA3_MICH_Fleck",
    "BWA3_M92_Fleck",
    "BWA3_Booniehat_Fleck",
 // Headgear (Tropen)
    "BWA3_OpsCore_Tropen",
    "BWA3_OpsCore_Tropen_Patch",
    "BWA3_OpsCore_Tropen_Camera",
    "BWA3_CrewmanKSK_Tropen",
    "BWA3_CrewmanKSK_Tropen_Headset",
    "BWA3_MICH_Tropen",
    "BWA3_M92_Tropen",
    "BWA3_Booniehat_Tropen",
 // Headgear (misc.)
    "BWA3_OpsCore_Schwarz",
    "BWA3_OpsCore_Schwarz_Camera",
    "BWA3_CrewmanKSK_Schwarz",
    "BWA3_CrewmanKSK_Schwarz_Headset",
    "BWA3_Knighthelm",
 // Berets
    "BWA3_Beret_PzGren",
    "BWA3_Beret_Pz",
    "BWA3_Beret_PzAufkl",
    "BWA3_Beret_Jaeger",
    "BWA3_Beret_Falli",
    "BWA3_Beret_HFlieger",
    "BWA3_Beret_Wach_Gruen",
    "BWA3_Beret_Wach_Blau"
  };
 };


 class PointerAttachments
 {
  name = "Pointer Attachments";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "acc_flashlight",
   "acc_pointer_IR"
  };
 };

 class BipodAttachments
 {
  name = "Bipod Attachments";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  items[] =
  {
   "bipod_01_F_blk",
   "bipod_01_F_mtp",
   "bipod_01_F_snd",
   "bipod_02_F_blk",
   "bipod_02_F_hex",
   "bipod_02_F_tan",
   "bipod_03_F_blk",
   "bipod_03_F_oli"
  };
 };

 class MuzzleAttachments
 {
  name = "Suppressor Attachments";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  items[] =
  {
   "muzzle_snds_338_black",
   "muzzle_snds_338_green",
   "muzzle_snds_338_sand",
   "muzzle_snds_93mmg",
   "muzzle_snds_93mmg_tan",
   "muzzle_snds_acp",
   "muzzle_snds_B",
   "muzzle_snds_H",
   "muzzle_snds_H_MG",
   "muzzle_snds_H_SW",
   "muzzle_snds_L",
   "muzzle_snds_M",
// Silencers
   "BWA3_muzzle_snds_G28",
   "BWA3_muzzle_snds_G36",
   "BWA3_muzzle_snds_MP7"
  };
 };

 class UAVs
 {
  name = "Unmanned Aerial Vehicles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  items[] =
  {
   "I_UavTerminal",
   "I_UAV_01_backpack_F"
  };
 };

 class StaticMGs
 {
  name = "Static Machine Guns";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "O_HMG_01_support_F",
   //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
   "O_HMG_01_weapon_F"
  };
 };

 class OpticAttachments
 {
  name = "Scopes";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  items[] =
  {
   "optic_Aco",
   "optic_ACO_grn",
   "optic_ACO_grn_smg",
   "optic_Aco_smg",
   "optic_AMS",
   "optic_AMS_khk",
   "optic_AMS_snd",
   "optic_Arco",
   "optic_DMS",
   "optic_Hamr",
   "optic_Holosight",
   "optic_Holosight_smg",
   "optic_KHS_blk",
   "optic_KHS_hex",
   "optic_KHS_old",
   "optic_KHS_tan",
   "optic_LRPS",
   "optic_MRCO",
   "optic_MRD",
   "optic_Nightstalker",
   "optic_NVS",
   "optic_SOS",
   "optic_tws",
   "optic_tws_mg",
   "optic_Yorris",
// Optics   
   "BWA3_optic_RSAS",
   "BWA3_optic_Aimpoint",
   "BWA3_optic_EOTech",
   "BWA3_optic_EOTech_tan",
   "BWA3_optic_EOTech_Mag_Off",
   "BWA3_optic_EOTech_Mag_On",
   "BWA3_optic_EOTech_tan_Mag_Off",
   "BWA3_optic_EOTech_tan_Mag_On",
   "BWA3_optic_NSV80",
   "BWA3_optic_ZO4x30",
   "BWA3_optic_ZO4x30_NSV",
   "BWA3_optic_ZO4x30_IRV",
   "BWA3_optic_Shortdot",
   "BWA3_optic_20x50",
   "BWA3_optic_20x50_NSV",
   "BWA3_optic_24x72",
   "BWA3_optic_24x72_NSV",
   "BWA3_optic_NSV600",
   "BWA3_optic_IRV600",
   "BWA3_optic_NSA80"
  };
 };

 class Hardware
 {
  name = "Hardware";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_Rope",
   "Exile_Item_DuctTape",
   "Exile_Item_ExtensionCord",
   "Exile_Item_FuelCanisterEmpty",
   "Exile_Item_JunkMetal",
   "Exile_Item_LightBulb",
   "Exile_Item_MetalBoard",
   "Exile_Item_MetalPole",
   "Exile_Item_SafeKit",
   "Exile_Item_CamoTentKit",
   "Exile_Item_CodeLock",
   "Exile_Item_MetalScrews",
   "Exile_Item_MetalWire",
   "Exile_Item_Laptop",
   "Exile_Item_BaseCameraKit",
   "Exile_Item_MetalHedgehogKit",
   "Exile_Item_CarWheel",
   "Exile_Item_Cement",
   "Exile_Item_Sand"
  };
 };

 class Food
 {
  name = "Fast Food";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_EMRE",  
   "Exile_Item_GloriousKnakworst",
   "Exile_Item_Surstromming",
   "Exile_Item_SausageGravy",
   "Exile_Item_Catfood",
   "Exile_Item_ChristmasTinner",
   "Exile_Item_BBQSandwich",
   "Exile_Item_Dogfood",
   "Exile_Item_BeefParts",
   "Exile_Item_Cheathas",
   "Exile_Item_Noodles",
   "Exile_Item_SeedAstics",
   "Exile_Item_Raisins",
   "Exile_Item_Moobar",
   "Exile_Item_InstantCoffee"
  };
 };

 class Drinks
 {
  name = "Drinks";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_PlasticBottleCoffee",
   "Exile_Item_PowerDrink",
   "Exile_Item_PlasticBottleFreshWater",
   "Exile_Item_Beer",
   "Exile_Item_EnergyDrink",
   "Exile_Item_ChocolateMilk",
   "Exile_Item_MountainDupe",
   "Exile_Item_PlasticBottleEmpty"
  };
 };

 class Tools
 {
  name = "Tools";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_Matches",
   "Exile_Item_CookingPot",
   "Exile_Item_CanOpener",
   "Exile_Item_Handsaw",
   "Exile_Item_Pliers",
   "Exile_Item_Grinder",
   "Exile_Item_Foolbox",
   "Exile_Item_CordlessScrewdriver",
   "Exile_Item_FireExtinguisher",
   "Exile_Item_Hammer",
   "Exile_Item_OilCanister",
   "Exile_Item_Screwdriver",
   "Exile_Item_Shovel",
   "Exile_Item_Wrench",
   "Exile_Item_SleepingMat", 
   "Exile_Item_ToiletPaper",   
   "Exile_Item_ZipTie",
   "Binocular",
   "Rangefinder",
   "Laserdesignator",
   "Laserdesignator_02",
   "Laserdesignator_03",
   "NVGoggles",
   "NVGoggles_INDEP",
   "NVGoggles_OPFOR",
   "ItemGPS",
   "ItemMap",
   "ItemCompass",
   "ItemRadio",
   "ItemWatch",
   "Exile_Item_XM8"
  };
 };

 class FirstAid
 {
  name = "FirstAid";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Item_InstaDoc",
   "Exile_Item_Bandage",
   "Exile_Item_Vishpirin",
   "Exile_Item_Heatpack"

   // Not available in 0.9.4!
   //"Exile_Item_Defibrillator"
  };
 };

 class Navigation
 {
  name = "Special Environment";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "B_Parachute",
   "V_RebreatherB",
   "V_RebreatherIA",
   "V_RebreatherIR",
   "Exile_Headgear_GasMask" 
  };
 };

 class Backpacks
 {
  name = "Backpacks";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  items[] =
  {
   "B_AssaultPack_blk",
   "B_AssaultPack_cbr",
   "B_AssaultPack_dgtl",
   "B_AssaultPack_khk",
   "B_AssaultPack_mcamo",
   "B_AssaultPack_rgr",
   "B_AssaultPack_sgg",
   "B_Bergen_blk",
   "B_Bergen_mcamo",
   "B_Bergen_rgr",
   "B_Bergen_sgg",
   "B_Carryall_cbr",
   "B_Carryall_khk",
   "B_Carryall_mcamo",
   "B_Carryall_ocamo",
   "B_Carryall_oli",
   "B_Carryall_oucamo",
   "B_FieldPack_blk",
   "B_FieldPack_cbr",
   "B_FieldPack_ocamo",
   "B_FieldPack_oucamo",
   "B_HuntingBackpack",
   "B_Kitbag_cbr",
   "B_Kitbag_mcamo",
   "B_Kitbag_sgg",
   "B_OutdoorPack_blk",
   "B_OutdoorPack_blu",
   "B_OutdoorPack_tan",
   "B_TacticalPack_blk",
   "B_TacticalPack_mcamo",
   "B_TacticalPack_ocamo",
   "B_TacticalPack_oli",
   "B_TacticalPack_rgr",  
   "BWA3_AssaultPack_Fleck",
   "BWA3_Kitbag_Fleck",
   "BWA3_Kitbag_Fleck_Medic",
   "BWA3_TacticalPack_Fleck",
   "BWA3_TacticalPack_Fleck_Medic",
   "BWA3_FieldPack_Fleck",
   "BWA3_Carryall_Fleck",
   "BWA3_PatrolPack_Fleck",
 // Backpacks (Tropen)
   "BWA3_AssaultPack_Tropen",
   "BWA3_Kitbag_Tropen",
   "BWA3_Kitbag_Tropen_Medic",
   "BWA3_TacticalPack_Tropen",
   "BWA3_TacticalPack_Tropen_Medic",
   "BWA3_FieldPack_Tropen",
   "BWA3_Carryall_Tropen",
   "BWA3_PatrolPack_Tropen"
  };
 };

 class Ammunition
 {
  name = "Ammunition";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "100Rnd_65x39_caseless_mag",
   "100Rnd_65x39_caseless_mag_Tracer",
   "10Rnd_127x54_Mag",
   "10Rnd_338_Mag",
   "10Rnd_762x54_Mag",
   "10Rnd_93x64_DMR_05_Mag",
   "11Rnd_45ACP_Mag",
   //"130Rnd_338_Mag", SPMG
   "150Rnd_762x54_Box",
   "150Rnd_762x54_Box_Tracer",
   //"150Rnd_93x64_Mag", // NAVID
   "16Rnd_9x21_Mag",
   "200Rnd_65x39_cased_Box",
   "200Rnd_65x39_cased_Box_Tracer",
   "20Rnd_556x45_UW_mag",
   "20Rnd_762x51_Mag",
   "30Rnd_45ACP_Mag_SMG_01",
   "30Rnd_45ACP_Mag_SMG_01_tracer_green",
   "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
   "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
   "30Rnd_556x45_Stanag",
   "30Rnd_556x45_Stanag_Tracer_Green",
   "30Rnd_556x45_Stanag_Tracer_Red",
   "30Rnd_556x45_Stanag_Tracer_Yellow",
   "30Rnd_65x39_caseless_green",
   "30Rnd_65x39_caseless_green_mag_Tracer",
   "30Rnd_65x39_caseless_mag",
   "30Rnd_65x39_caseless_mag_Tracer",
   "30Rnd_9x21_Mag",
   "5Rnd_127x108_APDS_Mag",
   "5Rnd_127x108_Mag",
   "6Rnd_45ACP_Cylinder",
   "6Rnd_GreenSignal_F",
   "6Rnd_RedSignal_F",
   "7Rnd_408_Mag",
   "9Rnd_45ACP_Mag",
   "Exile_Magazine_30Rnd_762x39_AK",
   "Exile_Magazine_30Rnd_545x39_AK_Green",
   "Exile_Magazine_30Rnd_545x39_AK_Red",
   "Exile_Magazine_30Rnd_545x39_AK_White",
   "Exile_Magazine_30Rnd_545x39_AK_Yellow",
   "Exile_Magazine_45Rnd_545x39_RPK_Green",
   "Exile_Magazine_75Rnd_545x39_RPK_Green",
   "Exile_Magazine_20Rnd_762x51_DMR",
   "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
   "Exile_Magazine_20Rnd_762x51_DMR_Red",
   "Exile_Magazine_20Rnd_762x51_DMR_Green",
   "Exile_Magazine_10Rnd_303",
   "Exile_Magazine_100Rnd_762x54_PK_Green",
   "Exile_Magazine_7Rnd_45ACP",
   "Exile_Magazine_8Rnd_9x18",
   "Exile_Magazine_30Rnd_545x39_AK",
   "Exile_Magazine_6Rnd_45ACP",
   "Exile_Magazine_5Rnd_22LR",
   "Exile_Magazine_10Rnd_762x54",
   "Exile_Magazine_10Rnd_9x39",
   "Exile_Magazine_20Rnd_9x39",
   //"Exile_Magazine_8Rnd_74Pellets",
   "Exile_Magazine_8Rnd_74Slug",
 // Magazines
   "BWA3_15Rnd_9x19_P8",
   "BWA3_40Rnd_46x30_MP7",
   "BWA3_40Rnd_46x30_MP7_SD",
   "BWA3_30Rnd_556x45_G36",
   "BWA3_30Rnd_556x45_G36_Tracer",
   "BWA3_30Rnd_556x45_G36_Tracer_Dim",
   "BWA3_30Rnd_556x45_G36_SD",
   "BWA3_30Rnd_556x45_G36_AP",
   "BWA3_10Rnd_762x51_G28",
   "BWA3_10Rnd_762x51_G28_Tracer",
   "BWA3_10Rnd_762x51_G28_Tracer_Dim",
   "BWA3_10Rnd_762x51_G28_SD",
   "BWA3_10Rnd_762x51_G28_AP",
   "BWA3_10Rnd_762x51_G28_LR",
   "BWA3_20Rnd_762x51_G28",
   "BWA3_20Rnd_762x51_G28_Tracer",
   "BWA3_20Rnd_762x51_G28_Tracer_Dim",
   "BWA3_20Rnd_762x51_G28_AP",
   "BWA3_20Rnd_762x51_G28_SD"
  };
 };

 class Flares
 {
  name = "Flares";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Chemlight_blue",
   "Chemlight_green",
   "Chemlight_red",
   "FlareGreen_F",
   "FlareRed_F",
   "FlareWhite_F",
   "FlareYellow_F",
   "UGL_FlareGreen_F",
   "UGL_FlareRed_F",
   "UGL_FlareWhite_F",
   "UGL_FlareYellow_F",
   "3Rnd_UGL_FlareGreen_F",
   "3Rnd_UGL_FlareRed_F",
   "3Rnd_UGL_FlareWhite_F",
   "3Rnd_UGL_FlareYellow_F"
  };
 };

 class Smokes
 {
  name = "Smokes";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "SmokeShell",
   "SmokeShellBlue",
   "SmokeShellGreen",
   "SmokeShellOrange",
   "SmokeShellPurple",
   "SmokeShellRed",
   "SmokeShellYellow",
   "1Rnd_Smoke_Grenade_shell",
   "1Rnd_SmokeBlue_Grenade_shell",
   "1Rnd_SmokeGreen_Grenade_shell",
   "1Rnd_SmokeOrange_Grenade_shell",
   "1Rnd_SmokePurple_Grenade_shell",
   "1Rnd_SmokeRed_Grenade_shell",
   "1Rnd_SmokeYellow_Grenade_shell",
   "3Rnd_Smoke_Grenade_shell",
   "3Rnd_SmokeBlue_Grenade_shell",
   "3Rnd_SmokeGreen_Grenade_shell",
   "3Rnd_SmokeOrange_Grenade_shell",
   "3Rnd_SmokePurple_Grenade_shell",
   "3Rnd_SmokeRed_Grenade_shell",
   "3Rnd_SmokeYellow_Grenade_shell"
  };
 }; 

 class Explosives
 {
  name = "Explosives";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  items[] =
  {
   "HandGrenade",
   "MiniGrenade",
   "B_IR_Grenade",
   "O_IR_Grenade",
   "I_IR_Grenade",
   "1Rnd_HE_Grenade_shell",
   "3Rnd_HE_Grenade_shell",
   "APERSBoundingMine_Range_Mag",
   "APERSMine_Range_Mag",
   "APERSTripMine_Wire_Mag",
   "ClaymoreDirectionalMine_Remote_Mag",
   "DemoCharge_Remote_Mag",
   "IEDLandBig_Remote_Mag",
   "IEDLandSmall_Remote_Mag",
   "IEDUrbanBig_Remote_Mag",
   "IEDUrbanSmall_Remote_Mag",
   "SatchelCharge_Remote_Mag",
   "SLAMDirectionalMine_Wire_Mag"
  };
 };

 class Pistols
 {
  name = "Pistols";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  items[] =
  {
   "hgun_ACPC2_F",
   "hgun_P07_F",
   "hgun_Pistol_heavy_01_F",
   "hgun_Pistol_heavy_02_F",
   "hgun_Pistol_Signal_F",
   "hgun_Rook40_F",
   "Exile_Weapon_Colt1911",
   "Exile_Weapon_Makarov",
   "Exile_Weapon_Taurus",
   "Exile_Weapon_TaurusGold",
   "BWA3_P8",
   "BWA3_MP7"
  };
 };

 class SubMachineGuns
 {
  name = "Sub Machine Guns";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "hgun_PDW2000_F",
   "SMG_01_F",
   "SMG_02_F"
  };
 };

 class LightMachineGuns
 {
  name = "Light Machine Guns";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "arifle_MX_SW_Black_F",
   "arifle_MX_SW_F",
   "LMG_Mk200_F",
   "LMG_Zafir_F",
   "Exile_Weapon_RPK",
   "Exile_Weapon_PK",
   "Exile_Weapon_PKP"

   /*
   "MMG_01_hex_F",
   "MMG_01_tan_F",
   "MMG_02_black_F",
   "MMG_02_camo_F",
   "MMG_02_sand_F"
   */
  };
 };

 class AssaultRifles
 {
  name = "Assault Rifles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "arifle_Katiba_C_F",
   "arifle_Katiba_F",
   "arifle_Katiba_GL_F",
   "arifle_Mk20_F",
   "arifle_Mk20_GL_F",
   "arifle_Mk20_GL_plain_F",
   "arifle_Mk20_plain_F",
   "arifle_Mk20C_F",
   "arifle_Mk20C_plain_F",
   "arifle_MX_Black_F",
   "arifle_MX_F",
   "arifle_MX_GL_Black_F",
   "arifle_MX_GL_F",
   "arifle_MXC_Black_F",
   "arifle_MXC_F",
   "arifle_SDAR_F",
   "arifle_TRG20_F",
   "arifle_TRG21_F",
   "arifle_TRG21_GL_F",
   "Exile_Weapon_AK107",
   "Exile_Weapon_AK107_GL",
   "Exile_Weapon_AK74",
   "Exile_Weapon_AK74_GL",
   "Exile_Weapon_AK47",
   "Exile_Weapon_AKM",
   "Exile_Weapon_AKS",
   "Exile_Weapon_AKS_Gold",
   "BWA3_G36",
   "BWA3_G36K",
   "BWA3_G36_AG",
   "BWA3_G36K_AG",
   "BWA3_G28_Standard",
   "BWA3_G28_Assault",
   "BWA3_G27",
   "BWA3_G27_Tan",
   "BWA3_G27_AG",
   "BWA3_G27_Tan_AG"
  };
 };
 
 class Shotguns
 {
  name = "Shotguns";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Weapon_M1014"
  };
 };

 class SniperRifles
 {
  name = "Sniper Rifles";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "arifle_MXM_Black_F",
   "arifle_MXM_F",
   "srifle_DMR_01_F",
   "srifle_DMR_02_camo_F",
   "srifle_DMR_02_F",
   "srifle_DMR_02_sniper_F",
   "srifle_DMR_03_F",
   "srifle_DMR_03_khaki_F",
   "srifle_DMR_03_multicam_F",
   "srifle_DMR_03_tan_F",
   "srifle_DMR_03_woodland_F",
   "srifle_DMR_04_F",
   "srifle_DMR_04_Tan_F",
   "srifle_DMR_05_blk_F",
   "srifle_DMR_05_hex_F",
   "srifle_DMR_05_tan_f",
   "srifle_DMR_06_camo_F",
   "srifle_DMR_06_olive_F",
   "srifle_EBR_F",
   "srifle_GM6_camo_F",
   "srifle_GM6_F",
   "srifle_LRR_camo_F",
   "srifle_LRR_F",
   "Exile_Weapon_CZ550",
   "Exile_Weapon_SVD",
   "Exile_Weapon_SVDCamo",
   "Exile_Weapon_VSSVintorez",
   "Exile_Weapon_DMR",
   "Exile_Weapon_LeeEnfield"
  };
 };

 class Bikes
 {
  name = "Bikes";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Bike_OldBike",
   "Exile_Bike_MountainBike"
  };
 };

 class Cars
 {
  name = "Cars";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Car_Kart_Black",
   "Exile_Bike_QuadBike_Black",
   "Quad_BWE",
   "Exile_Car_OldTractor_Red",
   "Exile_Car_TowTractor_White",
   "Exile_Car_Tractor_Red",
   "Exile_Car_UAZ_Green",
   "Exile_Car_UAZ_Open_Green",
   "Exile_Car_Octavius_White",
   "Exile_Car_Golf_Red",
   "Exile_Car_LandRover_Green",
   "Exile_Car_LandRover_Ambulance_Green",
   "Exile_Car_Lada_Green",
   "Exile_Car_Volha_White",
   "Exile_Car_Hatchback_Rusty1",
   "Exile_Car_Hatchback_Rusty2",
   "Exile_Car_Hatchback_Rusty3",
   "Exile_Car_Hatchback_Sport_Red",
   "Exile_Car_SUV_Red",
   "Exile_Car_SUVXL_Black",
   "Exile_Car_SUV_Armed_Black",
   "Exile_Car_Offroad_Rusty1",
   "Exile_Car_Offroad_Rusty2",
   "Exile_Car_Offroad_Rusty3",
   "Exile_Car_Offroad_Repair_Civillian",
   "Exile_Car_Offroad_Armed_Guerilla01",
   "Exile_Car_BRDM2_HQ",
   "Exile_Car_BTR40_MG_Green",
   "Exile_Car_BTR40_Green",
   "Exile_Car_HMMWV_M134_Green",
   "Exile_Car_HMMWV_M2_Green",
   "Exile_Car_HMMWV_MEV_Green",
   "Exile_Car_HMMWV_UNA_Green",
   "Exile_Car_Strider",
   "Exile_Car_Hunter",
   "Exile_Car_Ifrit",
   "Hunter_9gag",   
   "SIG_Roadrunner",
   "SIG_Hubcaps",
   "SIG_Magnums",
   "SIG_Hcode",
   "SIG_Superbee",
   "SIG_SuperbeeY",
   "SIG_SuperbeeB",
   "SIG_SuperbeeL",
   "SIG_SuperbeeM",
   "SIG_SuperbeeG",
   
   "Mr_Own_buggy_bleufonce",
   "Mr_Own_buggy_grise",
   "Mr_Own_buggy_jaune",
   "Mr_Own_buggy_noir",
   "Mr_Own_buggy_orange",
   "Mr_Own_buggy_rose",
   "Mr_Own_buggy_rouge",
   "Mr_Own_buggy_violet",
   
   "Mr_Own_dodge15_civ",
   "Mr_Own_dodge15_civ_bleufonce",
   "Mr_Own_dodge15_civ_grise",
   "Mr_Own_dodge15_civ_jaune",
   "Mr_Own_dodge15_civ_noir",
   "Mr_Own_dodge15_civ_orange",
   "Mr_Own_dodge15_civ_rose",
   "Mr_Own_dodge15_civ_rouge",
   "Mr_Own_dodge15_civ_violet",
   
   "Mr_Own_hummer_civ_noir",
   "Mr_Own_hummer_civ_bleufonce",
   "Mr_Own_hummer_civ_grise",
   "Mr_Own_hummer_civ_jaune",
   "Mr_Own_hummer_civ_orange",
   "Mr_Own_hummer_civ_rose",
   "Mr_Own_hummer_civ_violet",
   "Mr_Own_hummer_civ_rouge",
   
   "shounka_buggy_bleufonce",
   "shounka_buggy_grise",
   "shounka_buggy_jaune",
   "shounka_buggy_noir",
   "shounka_buggy_orange",
   "shounka_buggy_rose",
   "shounka_buggy_rouge",
   "shounka_buggy_violet",
   
   "shounka_avalanche_bleufonce",
   "shounka_avalanche_grise",
   "shounka_avalanche_jaune",
   "shounka_avalanche_noir",
   "shounka_avalanche_orange",
   "shounka_avalanche_rose",
   "shounka_avalanche_rouge",
   "shounka_avalanche_violet",
   
   "Monster_Savanna",
   "Monster_Galaxy",
   "Monster_Burning_Desert",
   "Monster_Demon",
   "Monster_Ghost",
   "Monster_Zombie",
   "shounka_monsteur_bleufonce",
   "shounka_monsteur_grise",
   "shounka_monsteur_jaune",
   "shounka_monsteur_noir",
   "shounka_monsteur_orange",
   "shounka_monsteur_rose",
   "shounka_monsteur_rouge",
   "shounka_monsteur_violet",
   
   "Mrshounka_Vandura_civ",
   "Mrshounka_Vandura_civ_bleufonce",
   "Mrshounka_Vandura_civ_grise",
   "Mrshounka_Vandura_civ_jaune",
   "Mrshounka_Vandura_civ_noir",
   "Mrshounka_Vandura_civ_orange",
   "Mrshounka_Vandura_civ_rose",
   "Mrshounka_Vandura_civ_rouge",
   "Mrshounka_Vandura_civ_violet",
   
   "Mrshounka_yamaha_p_bf",
   "Mrshounka_yamaha_p_g",
   "Mrshounka_yamaha_p_j",
   "Mrshounka_yamaha_p_noir",
   "Mrshounka_yamaha_p_o",
   "Mrshounka_yamaha_p_rose",
   "Mrshounka_yamaha_p_r",
   "Mrshounka_yamaha_p_v",
   
   "Mrshounka_a3_308_civ_noir",
   "Mrshounka_a3_308_civ_bleufonce",
   "Mrshounka_a3_308_civ_rouge",
   "Mrshounka_a3_308_civ_jaune",
   "Mrshounka_a3_308_civ_rose",
   "Mrshounka_a3_308_civ_grise",
   "Mrshounka_a3_308_civ_violet",
   "Mrshounka_a3_308_civ_orange",
   
   "Mrshounka_corbillard_c_noir",
   "Mrshounka_corbillard_c_bleufonce",
   "Mrshounka_corbillard_c_rouge",
   "Mrshounka_corbillard_c_jaune",
   "Mrshounka_corbillard_c_rose",
   "Mrshounka_corbillard_c_grise",
   "Mrshounka_corbillard_c_violet",
   "Mrshounka_corbillard_c_orange",

   "Mrshounka_lykan_c_noir",
   "Mrshounka_lykan_c_bleufonce",
   "Mrshounka_lykan_c_rouge",
   "Mrshounka_lykan_c_jaune",
   "Mrshounka_lykan_c_rose",
   "Mrshounka_lykan_c_grise",
   "Mrshounka_lykan_c_violet",
   "Mrshounka_lykan_c_orange"
  };
 };

 class Trucks
 {
  name = "Trucks";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Car_V3S_Covered",
   "Exile_Car_Van_Black",
   "Exile_Car_Van_Box_Black",
   "Exile_Car_Van_Fuel_Black",
   "Box_NATO_AmmoVeh_F",
   "I_Cargonet_01_ammo_F",
   "Exile_Car_Zamak",
   "BW_Tempest_Transport_offen_Fleck",
   "BW_Tempest_Reparatur_Fleck",
   "BW_Tempest_Munition_Fleck",
   "BW_Tempest_Treibstoff_Fleck",
   "BW_Tempest_Medic_Fleck",
   "BW_Tempest_Transport_offen_Tropen",
   "BW_Tempest_Reparatur_Tropen",
   "BW_Tempest_Munition_Tropen",
   "BW_Tempest_Treibstoff_Tropen",
   "BW_Tempest_Medic_Tropen",
   "Exile_Car_Tempest",
   "O_Truck_03_covered_F",
   "O_Truck_03_device_F",
   "O_Truck_03_fuel_F",
   "O_Truck_03_repair_F",
   "O_Truck_03_ammo_F",
   "O_Truck_03_medical_F",
   "Exile_Car_HEMMT",
   "B_Truck_01_box_F",
   "B_Truck_01_covered_F",
   "B_Truck_01_fuel_F",
   "B_Truck_01_Repair_F",
   "B_Truck_01_ammo_F",
   "B_Truck_01_medical_F",
   "B_Truck_01_mover_F",
   "Hemmt_Camo1_Mover",
   "Hemmt_Camo1_Covered",
   "Hemmt_Camo1_Box",
   "Hemmt_Camo1_Repair",
   "Hemmt_Camo1_Ammo",
   "Hemmt_Camo1_Fuel",
   "Hemmt_Camo1_Medical",
   "Hemmt_Camo1_Transport",
   "Hemmt_Camo2_Mover",
   "Hemmt_Camo2_Covered",
   "Hemmt_Camo2_Box",
   "Hemmt_Camo2_Repair",
   "Hemmt_Camo2_Ammo",
   "Hemmt_Camo2_Fuel",
   "Hemmt_Camo2_Medical",
   "Hemmt_Camo2_Transport",
   "MAN_box_BWE",
   "MAN_repair_BWE",
   "MAN_ammo_BWE",
   "MAN_fuel_BWE",   
   "MAN_transport_BWE",
   "MAN_covered_BWE",
   "MAN_medical_BWE",
   "MAN_mover_BWE",
   "Exile_Car_Ikarus_Blue",
   "Exile_Car_Ural_Open_Worker",
   "Exile_Car_Ural_Covered_Worker",
   "Land_Pod_Heli_Transport_04_bench_F",
            "Land_Pod_Heli_Transport_04_ammo_F",
            "Land_Pod_Heli_Transport_04_repair_F",
            "Land_Pod_Heli_Transport_04_covered_F",
            "Land_Pod_Heli_Transport_04_medevac_F",
            "Land_Pod_Heli_Transport_04_box_F",
            "Land_Pod_Heli_Transport_04_fuel_F",
   "B_Slingload_01_Cargo_F",
   "B_Slingload_01_Fuel_F",
   "B_Slingload_01_Ammo_F",
   "B_Slingload_01_Medevac_F",
   "B_Slingload_01_Repair_F"
  };
 };

 class Choppers
 {
  name = "Helicopters";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "MH6_Littlebird_BW_Tropen",
   "MH6_Littlebird_BW_Fleck",
   "Exile_Chopper_Hummingbird_Green",
   "Exile_Chopper_Hummingbird_Civillian_Wasp",
   "Exile_Chopper_Huron_Black",
   "Exile_Chopper_Hellcat_Green",
   "Exile_Chopper_Orca_BlackCustom",
   "Exile_Chopper_Huey_Green",
   "Exile_Chopper_Taru_Black",
   "Exile_Chopper_Taru_Covered_Black",
   "Exile_Chopper_Taru_Transport_Black",
   "Exile_Chopper_Mohawk_FIA",
   "NH_90_Fleck",
   "NH_90_Trop",
   "NH_90_Black",
   "MV22",
   "EC635_Unarmed",
   "EC635_Unarmed_CSAT",
   "EC635_Unarmed_BW"
  };
 };

 class Boats
 {
  name = "Boats";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Boat_RubberDuck_CSAT",
   "Exile_Boat_RubberDuck_Digital",
   "Exile_Boat_RubberDuck_Orange",
   "Exile_Boat_RubberDuck_Blue",
   "Exile_Boat_RubberDuck_Black",
   "Exile_Boat_MotorBoat_Police",
   "Exile_Boat_MotorBoat_Orange",
   "Exile_Boat_MotorBoat_White",
   "Exile_Boat_SDV_CSAT",
   "Exile_Boat_SDV_Digital",
   "Exile_Boat_SDV_Grey",
   "B_Boat_Armed_01_minigun_F",
   "O_Boat_Armed_01_hmg_F"
  };
 };

 class Planes
 {
  name = "Planes";
  icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  items[] =
  {
   "Exile_Plane_Cessna",
   "Exile_Plane_AN2_Green",
   "sab_camel_blu",
   "sab_camel_red"
  };
 };
};

class CfgTraders
{
 /**
  * Weapons, scopes, silencers, ammo
  */
 class Exile_Trader_Armory
 {
  name = "ARMORY";
  showWeaponFilter = 1;
  categories[] =
  {
   "PointerAttachments",
   "BipodAttachments",
   "MuzzleAttachments",
   "OpticAttachments",
   "Ammunition",
   "Pistols",
   "Shotguns",
   "SubMachineGuns",
   "LightMachineGuns",
   "AssaultRifles",
   "SniperRifles"
  };
 };

 /**
  * Satchels, nades, UAVs, static MGs
  */
 class Exile_Trader_SpecialOperations
 {
  name = "SPECIAL OPERATIONS";
  showWeaponFilter = 1; // for noob tubes
  categories[] =
  {
   "Flares",
   "Smokes",
   "UAVs",
   "StaticMGs",
   "Explosives",
   "Navigation"
  };
 };

 /**
  * Uniforms, vests, helmets, backpacks
  */
 class Exile_Trader_Equipment
 { 
  name = "EQUIPMENT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Headgear",
   "Uniforms",
   "Vests",
   "Backpacks",
   "FirstAid"
  };
 };

 /**
  * Cans, cans, cans
  */
 class Exile_Trader_Food
 {
  name = "FAST FOOD";
  showWeaponFilter = 0;
  categories[] =
  {
   "Food",
   "Drinks"
  };
 };

 /**
  * Light bulbs, metal, etc.
  */
 class Exile_Trader_Hardware
 {
  name = "HARDWARE";
  showWeaponFilter = 0;
  categories[] =
  {
   "Hardware",
   "Tools"
  };
 };

 /**
  * Sells cars and general vehicles
  */
 class Exile_Trader_Vehicle
 {
  name = "VEHICLE";
  showWeaponFilter = 0;
  categories[] =
  {
   "Cars",
   "Trucks"
  };
 };

 /**
  * Sells choppers and planes
  */
 class Exile_Trader_Aircraft
 {
  name = "AIRCRAFT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Choppers",
   "Planes"
  };
 };

 /**
  * Sells ships and boats
  */
 class Exile_Trader_Boat
 {
  name = "BOAT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Boats"
  };
 };

 /**
  * Sells Community Items
  */
 class Exile_Trader_CommunityCustoms
 {
  name = "BlackMarketAirVehicles";
  showWeaponFilter = 0;
  categories[] =
  {
   "BlackMarketAirVehicles"
  };
 };

 class Exile_Trader_CommunityCustoms2
 {
  name = "BlackMarketVehicles";
  showWeaponFilter = 0;
  categories[] =
  {
   "BlackMarketVehicles"
  };
 };

 class Exile_Trader_CommunityCustoms3
 {
  name = "Black Market Building Parts";
  showWeaponFilter = 0;
  categories[] =
  {
   "BlackMarketBuildingParts"
  };
 };

 class Exile_Trader_CommunityCustoms4
 {
  name = "BlackMarketWeapons";
  showWeaponFilter = 0;
  categories[] =
  {
   "BlackMarketWeapons",
   "BlackMarketAmmo",
   "BlackMarketEquipment"
  };
 };

 class Exile_Trader_CommunityCustoms5
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community5"
  };
 };

 class Exile_Trader_CommunityCustoms6
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community6"
  };
 };

 class Exile_Trader_CommunityCustoms7
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community7"
  };
 };

 class Exile_Trader_CommunityCustoms8
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community8"
  };
 };

 class Exile_Trader_CommunityCustoms9
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community9"
  };
 };

 class Exile_Trader_CommunityCustoms10
 {
  name = "COMMUNITY";
  showWeaponFilter = 0;
  categories[] =
  {
   "Community10"
  };
 };
};
class CfgTrading
{
 /*
 * This factor defines the difference between sales/purchase price of
 * items and vehicles. It is used if there is no sales price defined
 * in CfgExileArsenal.
 */
 sellPriceFactor = 0.5;
 
 rekeyPriceFactor = 0.1;

 class requiredRespect
 {
  Level1 = 0;
  Level2 = 5000;
  Level3 = 10000;
  Level4 = 15000;
  Level5 = 20000;
  Level6 = 25000;
 };
};
class CfgVehicleCustoms
{
 ///////////////////////////////////////////////////////////////////////////////
 // QUAD BIKES
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Bike_QuadBike_Abstract
 {
  skins[] =
  {
   
   {"Exile_Bike_QuadBike_Blue",  100, "Blue",  {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};},
   {"Exile_Bike_QuadBike_Red",   100, "Red",   {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};},
   {"Exile_Bike_QuadBike_White",  100, "White",  {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};},
   {"Exile_Bike_QuadBike_Nato",  150, "NATO",  {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};},
   {"Exile_Bike_QuadBike_Csat",  150, "CSAT",  {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};},
   {"Exile_Bike_QuadBike_Fia",   150, "FIA",   {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};},
   {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};},
   {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};},
   {"Exile_Bike_QuadBike_Black",  100, "Black",  {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // MOTOR BOATS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_MotorBoat_Abstract
 {
  skins[] =
  {
   {"Exile_Boat_MotorBoat_Police",  350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};},
   {"Exile_Boat_MotorBoat_Orange",  300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};},
   {"Exile_Boat_MotorBoat_White",  300, "White",  {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // RUBBER DUCKS
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_RubberDuck_Abstract
 {
  skins[] =
  {
   {"Exile_Boat_RubberDuck_CSAT",  200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};},
   {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};},
   {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};},
   {"Exile_Boat_RubberDuck_Blue",  150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};},
   {"Exile_Boat_RubberDuck_Black",  150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // SDV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Boat_SDV_Abstract
 {
  skins[] =
  {
   {"Exile_Boat_SDV_CSAT",  200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};},
   {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};},
   {"Exile_Boat_SDV_Grey",  100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Hellcat
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hellcat_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Hellcat_Green", 350, "Green",  {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};},
   {"Exile_Chopper_Hellcat_FIA",  500, "FIA",  {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Karts
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Kart_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Kart_BluKing",     100, "Bluking",  {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_RedStone",    100, "RedStone",  {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
   {"Exile_Car_Kart_Vrana",     100, "Vrana",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Green",     100, "Green",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Blue",     100, "Blue",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Orange",     100, "Orange",  {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_White",     100, "White",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Yellow",     100, "Yellow",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, 
   {"Exile_Car_Kart_Black",     100, "Black",   {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};} 
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Hummingbird (Civillian)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Hummingbird_Civillian_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Hummingbird_Civillian_Blue",   350, "Blue",   {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Red",   350, "Red",   {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_ION",   350, "ION",   {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_BlueLine",  350, "BlueLine",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Digital",  350, "Digital",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Elliptical",  350, "Elliptical",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Furious",  350, "Furious",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Jeans",   350, "Jeans",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Light",   350, "Light",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Shadow",   350, "Shadow",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Sheriff",  350, "Sheriff",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Speedy",   350, "Speedy",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Sunset",   350, "Sunset",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Vrana",   350, "Vrana",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Wasp",   350, "Wasp",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};},
   {"Exile_Chopper_Hummingbird_Civillian_Wave",   350, "Wave",   {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Huron
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huron_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Huron_Black",  450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};},
   {"Exile_Chopper_Huron_Green",  450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Orca
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Orca_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Orca_CSAT",   350, "CSAT",    {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};},
   {"Exile_Chopper_Orca_Black",   350, "Black",    {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};},
   {"Exile_Chopper_Orca_BlackCustom",  350, "Black Custom",  {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Taru
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Taru_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Taru_CSAT",  500, "CSAT",  {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
   {"Exile_Chopper_Taru_Black", 500, "BLACK",  {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Taru (Transport)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Taru_Transport_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT",  {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
   {"Exile_Chopper_Taru_Transport_Black", 500, "Black",  {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Taru (Covered)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Taru_Covered_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Taru_Covered_CSAT",  500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};},
   {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Hatchback
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hatchback_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Hatchback_Rusty1",    50, "Rusty White",  {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};},
   {"Exile_Car_Hatchback_Rusty2",    50, "Rusty Red",  {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};},
   {"Exile_Car_Hatchback_Rusty3",    50, "Rusty Yellow",  {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};},
   {"Exile_Car_Hatchback_Beige",    100, "Beige",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};},
   {"Exile_Car_Hatchback_Green",    100, "Green",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};},
   {"Exile_Car_Hatchback_Blue",    100, "Blue",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};},
   {"Exile_Car_Hatchback_BlueCustom",   100, "Blue Custom",  {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};},
   {"Exile_Car_Hatchback_BeigeCustom",  100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};},
   {"Exile_Car_Hatchback_Yellow",    100, "Yellow",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};},
   {"Exile_Car_Hatchback_Grey",    100, "Grey",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};},
   {"Exile_Car_Hatchback_Black",    100, "Black",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};},
   {"Exile_Car_Hatchback_Dark",    100, "Dark",   {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Hatchback (Sport)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hatchback_Sport_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Hatchback_Sport_Red",   100, "Red",  {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_Blue",   100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_Orange",  100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_White",  100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_Beige",  100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};},
   {"Exile_Car_Hatchback_Sport_Green",  100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Offroad_Rusty1",   50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};},
   {"Exile_Car_Offroad_Rusty2",   50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};},
   {"Exile_Car_Offroad_Rusty3",   50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};},
   {"Exile_Car_Offroad_Red",    500, "Red",   {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
   {"Exile_Car_Offroad_Beige",   500, "Beige",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
   {"Exile_Car_Offroad_White",   500, "White",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
   {"Exile_Car_Offroad_Blue",    500, "Blue",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
   {"Exile_Car_Offroad_DarkRed",   500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
   {"Exile_Car_Offroad_BlueCustom",  500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla01",  700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla02",  700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla03",  700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla04",  700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla05",  700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla06",  700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla07",  700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla08",  700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla09",  700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla10",  700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla11",  700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
   {"Exile_Car_Offroad_Guerilla12",  700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};},
   {"Exile_Car_Offroad_DarkRed",  700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Land Rover
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_LandRover_Abstract
 {
  skins[] =
  {
   {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};},
   {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};},
   {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
   {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
   {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Land Rover (Ambulance)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_LandRover_Ambulance_Abstract
 {
  skins[] =
  {
   {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
   {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
   {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Octavius
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Octavius_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};},
   {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // UH-1H Huey
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huey_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
   {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // UH-1H Huey (Armed)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Chopper_Huey_Armed_Abstract
 {
  skins[] =
  {
   {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
   {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad (Armed)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Armed_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
   {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Offroad (Repair)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Offroad_Repair_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Offroad_Repair_Civillian",  150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Red",   150, "Red",   {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Beige",   150, "Beige",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
   {"Exile_Car_Offroad_Repair_White",   150, "White",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Blue",   150, "Blue",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
   {"Exile_Car_Offroad_Repair_DarkRed",  150, "DarkRed",  {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
   {"Exile_Car_Offroad_Repair_BlueCustom",  150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla01",  250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla02",  250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla03",  250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla04",  250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla05",  250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla06",  250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla07",  250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla08",  250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla09",  250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla10",  250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla11",  250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
   {"Exile_Car_Offroad_Repair_Guerilla12",  250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // SUV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUV_Abstract
 {
  skins[] =
  {
   {"Exile_Car_SUV_Red",   100, "Red",     {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};},
   {"Exile_Car_SUV_Black",  150, "Black",    {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};},
   {"Exile_Car_SUV_Grey",   100, "Grey",    {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};},
   {"Exile_Car_SUV_Orange",  100, "Orange",    {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};},
   {"Exile_Car_SUV_Black",  150, "Snow Camo",   {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};},
   {"Exile_Car_SUV_Black",  150, "Leaf Camo",   {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};},
   {"Exile_Car_SUV_Black",  150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // SUV XL
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_SUVXL_Abstract
 {
  skins[] =
  {
   {"Exile_Car_SUVXL_Black", 100, "Black", {""};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Van
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Van_Black",   100, "Black",  {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_White",   100, "White",  {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Red",   100, "Red",   {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
   {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
   {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
   {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
   {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
   {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
   {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
   {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Van (Box)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Box_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Van_Box_Black",    100, "Black",  {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Box_White",    100, "White",  {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Box_Red",    100, "Red",   {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla01",  150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla02",  150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla03",  150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla04",  150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla05",  150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla06",  150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla07",  150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
   {"Exile_Car_Van_Box_Guerilla08",  150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Van (Fuel)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Van_Fuel_Abstract
 {
  skins[] =
  {
   {"Exile_Car_Van_Fuel_Black",   100, "Black",  {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
   {"Exile_Car_Van_Fuel_White",   100, "White",  {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
   {"Exile_Car_Van_Fuel_Red",    100, "Red",   {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
   {"Exile_Car_Van_Fuel_Guerilla01",  150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};},
   {"Exile_Car_Van_Fuel_Guerilla02",  150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};},
   {"Exile_Car_Van_Fuel_Guerilla03",  150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Ikarus
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ikarus_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Ikarus_Blue",   200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};},
   {"Exile_Car_Ikarus_Red",   200, "Red",  {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};},
   {"Exile_Car_Ikarus_Party",   500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Ural (Open)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ural_Open_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Ural_Open_Blue",   300, "Blue",  {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
   {"Exile_Car_Ural_Open_Yellow",   300, "Yellow",  {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
   {"Exile_Car_Ural_Open_Worker",   300, "Worker",  {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
   {"Exile_Car_Ural_Open_Military",  300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Ural (Covered)
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Ural_Covered_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Ural_Covered_Blue",   300, "Blue",  {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
   {"Exile_Car_Ural_Covered_Yellow",  300, "Yellow",  {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
   {"Exile_Car_Ural_Covered_Worker",  300, "Worker",  {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
   {"Exile_Car_Ural_Covered_Military",  300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Lada
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Lada_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Lada_Green",   100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};},
   {"Exile_Car_Lada_Taxi",   100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
   {"Exile_Car_Lada_Red",    100, "Red",  {"exile_psycho_lada\data\Lada_red_CO.paa"};},
   {"Exile_Car_Lada_Hipster",   100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};}
  };
 };

 ///////////////////////////////////////////////////////////////////////////////
 // Volha
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Volha_Abstract
 { 
  skins[] =
  {
   {"Exile_Car_Volha_Blue",   100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};},
   {"Exile_Car_Volha_White",   100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};},
   {"Exile_Car_Volha_Black",  100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // HUNTER
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Hunter_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_Hunter",  1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};},
   {"Exile_Car_Hunter",  1000, "Exile Hex",    {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};},
   {"Exile_Car_Hunter",  1000, "Exile Black",   {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // HMMWV
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_HMMWV_M2_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_HMMWV_M2_Green",  1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
   {"Exile_Car_HMMWV_M2_Desert",  1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  };
 };
 
 class Exile_Car_HMMWV_M134_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_HMMWV_M134_Green",  1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
   {"Exile_Car_HMMWV_M134_Desert",  1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  };
 };
 
 class Exile_Car_HMMWV_MEV_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_HMMWV_MEV_Green",  1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"};},
   {"Exile_Car_HMMWV_MEV_Desert",  1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"};}
  };
 };
 
 class Exile_Car_HMMWV_UNA_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_HMMWV_UNA_Green",  1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
   {"Exile_Car_HMMWV_UNA_Desert",  1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // BTR40
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_BTR40_MG_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_BTR40_MG_Green",  1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
   {"Exile_Car_BTR40_MG_Camo",   1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  };
 };
 
 class Exile_Car_BTR40_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_BTR40_Green",   1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
   {"Exile_Car_BTR40_Camo",   1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // Golf
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Car_Golf_Abstract
 {
  skins[] =
  {
   
   {"Exile_Car_Golf_Red",    1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"};},
   {"Exile_Car_Golf_Black",   1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"};}
  };
 };
 
 ///////////////////////////////////////////////////////////////////////////////
 // AN-2
 ///////////////////////////////////////////////////////////////////////////////
 class Exile_Plane_AN2_Abstract
 {
  skins[] =
  {
   {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"};},
   {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"};},
   {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"};}
  };
 };
};
class CfgVehicleTransport
{
 class Exile_Container_SupplyBox
 {
  vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};

  class Exile_Car_Van_Abstract
  {
   attachPosition[] = {0, -1.1, 0.2};
   cargoIndizes[] = {2, 3, 4, 5, 6, 7};
   detachPosition[] = {0, -4.4};
  };

  class Exile_Car_Offroad_Abstract
  {
   attachPosition[] = {0, -1.6, 0.4};
   cargoIndizes[] = {1, 2, 3, 4};
   detachPosition[] = {0, -4};
  };

  class Exile_Car_Zamak_Abstract
  {
   attachPosition[] = {0.03, 0.3, 0};
   cargoIndizes[] = {2, 3, 4, 5, 6, 7};
   detachPosition[] = {0.03, -4.8};
  };

  class Exile_Car_HEMMT_Abstract
  {
   attachPosition[] = {0.05, -0.1, 0.3};
   cargoIndizes[] = {1, 2, 8, 9};
   detachPosition[] = {0.05, -6.1};
  };

  class Exile_Car_Tempest_Abstract
  {
   attachPosition[] = {0.08, -0.85, 0.4};
   cargoIndizes[] = {1, 6, 7, 9};
   detachPosition[] = {0.08, -6};
  };
 };
};
class CfgVon
{
 // self explanitory isnt it
 class global
 {
  id = 0;
  text = 0;
  von = 0;
 };

 class side
 {
  id = 1;
  text = 1;
  von = 0;
 };

 class command
 {
  id = 2;
  text = 0;
  von = 0;
 };

 class group

 {
  id = 3;
  text = 1;
  von = 1;
 };

 class vehicle
 {
  id = 4;
  text = 1;
  von = 1;
 };

 class direct
 {
  id = 5;
  text = 1;
  von = 1;
 };
};

initPlayerLocal.sqf

Spoiler

///////////////////////////////////////////////////////////////////////////////
// Static Objects
///////////////////////////////////////////////////////////////////////////////

//Statusbar
[] execVM "addons\statusBar\statusbar.sqf";
if (!hasInterface || isServer) exitWith {};


///////////////////////////////////////////////////////////////////////////
// Guard 01
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling1"],
    [6268.22,7818.38,0],
    280.7159
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";
///////////////////////////////////////////////////////////////////////////
// Guard 02
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_02",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling2"],
    [6350.5,7754.64,0],
    212.2159
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";
///////////////////////////////////////////////////////////////////////////
// Guard 03
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_03",
 "",
    "WhiteHead_17",
    ["InBaseMoves_patrolling1"],
    [11485.2,11346,4.47601],
    282.784
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";
///////////////////////////////////////////////////////////////////////////
// Guard 04
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_17",
    ["InBaseMoves_patrolling2"],
    [11472.9,11326.7,4.55276],
    302.216
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";
///////////////////////////////////////////////////////////////////////////
// Guard 05
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_02",
 "",
    "WhiteHead_17",
    ["InBaseMoves_patrolling1"],
    [11433.5,11362.7,0.118469],
    324.716
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";
///////////////////////////////////////////////////////////////////////////
// Guard 06
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_02",
 "",
    "WhiteHead_17",
    ["InBaseMoves_patrolling2"],
    [11440.9,11374.3,-0.01297],
    282.784
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";
///////////////////////////////////////////////////////////////////////////
// Stary Vehicle Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Vehicle",
    "Exile_Trader_Vehicle",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [6289.34,7844.23,0],
    212.2159
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Stary Vehicle Customs Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_VehicleCustoms",
 "Exile_Trader_VehicleCustoms",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [6303.93,7845.7,0.178467],
    212.2159
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Stary Hardware Trader
///////////////////////////////////////////////////////////////////////////
_workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0];
_workBench setDir 123.75;
_workBench setPosATL [6368.84,7801.42,0.0117493];
_trader =
[
    "Exile_Trader_Hardware",
 "Exile_Trader_Hardware",
    "WhiteHead_17",
    ["InBaseMoves_sitHighUp1"],
    [0, 0, -0.5],
    170,
    _workBench
]
call ExileClient_object_trader_create;
 
///////////////////////////////////////////////////////////////////////////
// Stary Food Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Food",
 "Exile_Trader_Food",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [6335.37,7800.68,0.101898],
    213.2386
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Stary Equipment Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Equipment",
 "Exile_Trader_Equipment",
    "WhiteHead_19",
    ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"],
    [6334.72,7780.89,0.359558],
    29.659
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Stary Specops Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_SpecialOperations",
 "Exile_Trader_SpecialOperations",
    "AfricanHead_02",
    ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"],
    [6325.61,7785.35,0.536682],
    29.148
]
call ExileClient_object_trader_create;
 
///////////////////////////////////////////////////////////////////////////
// Stary Office Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Office",
 "Exile_Trader_Office",
    "GreekHead_A3_04",
    ["HubBriefing_scratch", "HubBriefing_stretch", "HubBriefing_think", "HubBriefing_lookAround1", "HubBriefing_lookAround2"],
    [6328.07,7786.27,4.41888],
    303.239
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Stary Armory Trader
///////////////////////////////////////////////////////////////////////////
_chair = "Land_CampingChair_V2_F" createVehicleLocal [0,0,0];
_chair setDir 215.795;   
_chair setPosATL [6318.81,7791.58,0.459473];
_trader =
[
    "Exile_Trader_Armory",
 "Exile_Trader_Armory",
    "PersianHead_A3_02",
    ["InBaseMoves_SittingRifle1"],
    [0, -0.15, -0.45],
    180,
    _chair
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Stary Waste Dump Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_WasteDump",
 "Exile_Trader_WasteDump",
    "GreekHead_A3_01",
    ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"],
    [6382.57,7793.58,0],
    212.2159
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// North Aircraft Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Aircraft",
 "Exile_Trader_Aircraft",
    "WhiteHead_17",
    ["LHD_krajPaluby"],
    [4826.53,10205.6,0],
    238.295
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// North Aircraft Customs Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_AircraftCustoms",
 "Exile_Trader_AircraftCustoms",
    "GreekHead_A3_07",
    ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"],
    [4850.64,10163.7,0],
    237.273
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// East Aircraft Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Aircraft",
 "Exile_Trader_Aircraft",
    "WhiteHead_17",
    ["LHD_krajPaluby"],
    [12018.4,12660.9,-0.0418549],
    18.4091
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// East Aircraft Customs Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_AircraftCustoms",
 "Exile_Trader_AircraftCustoms",
    "GreekHead_A3_07",
    ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"],
    [12064.1,12644.9,-0.0418549],
    18.4091
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Klen Armory Trader
///////////////////////////////////////////////////////////////////////////
_chair = "Land_CampingChair_V2_F" createVehicleLocal [0,0,0];
_chair setDir 121.705;   
_chair setPosATL [11489.3,11341.5,0.580902];
_trader =
[
    "Exile_Trader_Armory",
 "Exile_Trader_Armory",
    "PersianHead_A3_02",
    ["InBaseMoves_SittingRifle1"],
    [0, -0.15, -0.45],
    180,
    _chair
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Klen Equipment Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Equipment",
 "Exile_Trader_Equipment",
    "WhiteHead_19",
    ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"],
    [11483.9,11333.9,0.580902],
    293.523
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Klen Specops Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_SpecialOperations",
 "Exile_Trader_SpecialOperations",
    "AfricanHead_02",
    ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"],
    [11477.6,11324.6,0.647552],
    306.818
]
call ExileClient_object_trader_create;
 
///////////////////////////////////////////////////////////////////////////
// Klen Vehicle Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Vehicle",
 "Exile_Trader_Vehicle",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [11458.2,11325.9,0.052063],
    32
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Klen Vehicle Custom Trader
///////////////////////////////////////////////////////////////////////////
_chair = "Land_CampingChair_V2_F" createVehicleLocal [0,0,0];
_chair setDir 221.42;   
_chair setPosATL [11450.3,11321.6,0.422913];
_trader =
[
    "Exile_Trader_VehicleCustoms",
 "Exile_Trader_VehicleCustoms",
    "WhiteHead_11",
    ["InBaseMoves_SittingRifle1"],
    [0, -0.15, -0.45],
    180,
    _chair
]
call ExileClient_object_trader_create;
 
///////////////////////////////////////////////////////////////////////////
// Klen Waste Dump Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_WasteDump",
 "Exile_Trader_WasteDump",
    "GreekHead_A3_01",
    ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"],
    [11437.3,11348.1,0.00183105],
    126.818
]
call ExileClient_object_trader_create;
 
///////////////////////////////////////////////////////////////////////////
// Stary Food Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Food",
 "Exile_Trader_Food",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [11440.6,11355.6,0.262329],
    126.818
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Stary Hardware Trader
///////////////////////////////////////////////////////////////////////////
_workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0];
_workBench setDir 34.7727;
_workBench setPosATL [11462.5,11373,0.256409];
_trader =
[
    "Exile_Trader_Hardware",
 "Exile_Trader_Hardware",
    "WhiteHead_17",
    ["InBaseMoves_sitHighUp1"],
    [0, 0, -0.5],
    170,
    _workBench
]
call ExileClient_object_trader_create;
 
///////////////////////////////////////////////////////////////////////////
// Balota Aircraft Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Aircraft",
 "Exile_Trader_Aircraft",
    "WhiteHead_17",
    ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"],
    [4745.29,2575.79,0],
    209.148
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Balota Aircraft Customs Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_AircraftCustoms",
 "Exile_Trader_AircraftCustoms",
    "GreekHead_A3_07",
    ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"],
    [4780.63,2555.07,0],
    206.08
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Balota Waste Dump Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_WasteDump",
 "Exile_Trader_WasteDump",
    "GreekHead_A3_01",
    ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"],
    [4808.82,2541.57,0],
    244.943
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Balota Food Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Food",
 "Exile_Trader_Food",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [4766.21,2571.7,0.105798],
    210.17
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Bash Waste Dump Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_WasteDump",
 "Exile_Trader_WasteDump",
    "GreekHead_A3_01",
    ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"],
    [4246.57,11545.5,0.128021],
    263.864
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Bash Armory Trader
///////////////////////////////////////////////////////////////////////////
_chair = "Land_CampingChair_V2_F" createVehicleLocal [0,0,0];
_chair setDir 220.909;   
_chair setPosATL [4004.68,11631.1,0.358185];
_trader =
[
    "Exile_Trader_Armory",
 "Exile_Trader_Armory",
    "PersianHead_A3_02",
    ["InBaseMoves_SittingRifle1"],
    [0, -0.15, -0.45],
    180,
    _chair
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Bash Equipment Trader
///////////////////////////////////////////////////////////////////////////
_chair = "Land_CampingChair_V2_F" createVehicleLocal [0,0,0];
_chair setDir 208.125;   
_chair setPosATL [3995.97,11635.3,0.773407];
_trader =
[
    "Exile_Trader_Equipment",
 "Exile_Trader_Equipment",
    "WhiteHead_19",
    ["InBaseMoves_SittingRifle1"],
    [0, -0.15, -0.45],
    180,
    _chair
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Bash Specops Trader
///////////////////////////////////////////////////////////////////////////
_chair = "Land_CampingChair_V2_F" createVehicleLocal [0,0,0];
_chair setDir 208.125;   
_chair setPosATL [3971.86,11673.5,0.799591];
_trader =
[
    "Exile_Trader_SpecialOperations",
 "Exile_Trader_SpecialOperations",
    "AfricanHead_02",
    ["InBaseMoves_SittingRifle1"],
    [0, -0.15, -0.45],
    180,
    _chair
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Bash Food Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Food",
 "Exile_Trader_Food",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [4011.46,11650.5,0.195801],
    132.955
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Bash Hardware Trader
///////////////////////////////////////////////////////////////////////////
_workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0];
_workBench setDir 130.398;
_workBench setPosATL [4054.52,11650.4,0.565308];
_trader =
[
    "Exile_Trader_Hardware",
 "Exile_Trader_Hardware",
    "WhiteHead_17",
    ["InBaseMoves_sitHighUp1"],
    [0, 0, -0.5],
    170,
    _workBench
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Bash Vehicle Custom Trader
///////////////////////////////////////////////////////////////////////////
_workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0];
_workBench setDir 266.932;
_workBench setPosATL [4072.19,11682.6,0.335541];
_trader =
[
    "Exile_Trader_VehicleCustoms",
 "Exile_Trader_VehicleCustoms",
    "WhiteHead_17",
    ["InBaseMoves_sitHighUp1"],
    [0, 0, -0.5],
    170,
    _workBench
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Bash Vehicle Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Vehicle",
 "Exile_Trader_Vehicle",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [4086.1,11678.2,-0.0157471],
    214.261
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Boat Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Boat",
 "Exile_Trader_Boat",
    "WhiteHead_05",
    ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"],
    [13555.3,4238.42,4.82763],
    167.373
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Black Market Vehicle Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Vehicle",
 "Exile_Trader_CommunityCustoms2",
    "AfricanHead_02",
    ["InBaseMoves_patrolling1"],
    [9618.57,13534.5,1.10727],
    107.386
]
call ExileClient_object_trader_create;
_trader forceAddUniform "U_BG_Guerilla2_1";
_trader AddVest "V_PlateCarrierL_CTRG";
_trader AddHeadgear "H_Bandanna_camo";
_trader AddWeapon "BWA3_G36K";

///////////////////////////////////////////////////////////////////////////
// Black Market Trader Weapons
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Armory",
 "Exile_Trader_CommunityCustoms4",
    "AfricanHead_02",
    ["InBaseMoves_patrolling2"],
    [3691.54,5971.82,0.00143433],
    161.283
]
call ExileClient_object_trader_create;
_trader forceAddUniform "U_IG_Guerilla3_2";
_trader AddVest "V_PlateCarrierSpec_mtp";
_trader AddHeadgear "H_Shemag_olive_hs";

///////////////////////////////////////////////////////////////////////////
// Black Market Aircraft Trader
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Aircraft",
 "Exile_Trader_CommunityCustoms"
    "WhiteHead_03",
    ["HubStandingUC_idle1", "HubStandingUC_idle2", "HubStandingUC_idle3", "HubStandingUC_move1", "HubStandingUC_move2"],
    [5287.87,10583.8,0.139557],
    103.83
]
call ExileClient_object_trader_create;
_trader forceAddUniform "U_BG_Guerilla2_1";
_trader AddHeadgear "H_Bandanna_camo";

///////////////////////////////////////////////////////////////////////////
// Black Market Trader Build
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_Hardware",
 "Exile_Trader_CommunityCustoms3"
    "AfricanHead_02",
    ["InBaseMoves_patrolling2"],
    [11329.1,5503.66,0.0579834],
    268.074
]
call ExileClient_object_trader_create;
_trader forceAddUniform "U_IG_Guerilla3_2";
_trader AddHeadgear "H_Bandanna_cbr";

///////////////////////////////////////////////////////////////////////////
// Guard BlackMarket 01
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling1"],
    [9665.73,13546.1,0.00146484],
    53.2929
]
call ExileClient_object_trader_create;
///////////////////////////////////////////////////////////////////////////
// Guard Blacky 01
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling1"],
    [13857.4,13575.7,9.41002],
    134.435
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";
///////////////////////////////////////////////////////////////////////////
// Guard Blacky 02
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling1"],
    [13909,13625.7,8.63352],
    133.038
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";
///////////////////////////////////////////////////////////////////////////
// Guard Blacky 03
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling2"],
    [13816,13536.5,0.00131512],
    221.741
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "BWA3_Beret_HFlieger";
///////////////////////////////////////////////////////////////////////////
// Guard Blacky 04
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling1"],
    [13804.7,13536.3,0.00156403],
    131.944
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "BWA3_Beret_HFlieger";
///////////////////////////////////////////////////////////////////////////
// Guard Whitey 01
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling1"],
    [3990.75,10176.5,0.0015564],
    344.055
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";

///////////////////////////////////////////////////////////////////////////
// Guard Whitey 02
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling1"],
    [3977.71,10177.1,0.00149536],
    70.8338
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";

///////////////////////////////////////////////////////////////////////////
// Guard Whitey 03
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling1"],
    [3711.42,10066.2,0.0015564],
    192.847
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";

///////////////////////////////////////////////////////////////////////////
// Guard Whitey 04
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling1"],
    [3727.54,10063.3,3.29352],
    252.901
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "DOF_Polizei_SEKhelm";

///////////////////////////////////////////////////////////////////////////
// Guard Whitey 05
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling2"],
    [3717.51,10069.3,0.0015564],
    197.564
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "BWA3_Beret_HFlieger";

///////////////////////////////////////////////////////////////////////////
// Guard Whitey 06
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Guard_01",
 "",
    "WhiteHead_03",
    ["InBaseMoves_patrolling2"],
    [3985.81,10173,0.0015564],
    12.8422
]
call ExileClient_object_trader_create;
_trader forceAddUniform "DOF_Polizei_SEKUniform";
_trader AddVest "DOF_Polizei_SEKWeste";
_trader AddHeadgear "BWA3_Beret_HFlieger";

///////////////////////////////////////////////////////////////////////////
// Russian Roulette
///////////////////////////////////////////////////////////////////////////
[
    "Exile_Trader_RussianRoulette",
    "",
    "GreekHead_A3_01",
    ["HubStandingUA_move1", "HubStandingUA_move2", "HubStandingUA_idle1", "HubStandingUA_idle2", "HubStandingUA_idle3"],
    [14622.6, 16820.1, 0.126],
    187.428
]
call ExileClient_object_trader_create;

20160706115601_1.jpg

20160706115533_1.jpg

20160706115458_1.jpg

20160706115458_1.jpg

Edited by Whitey

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schau in der config 

z.b m107 kopiere den classename 

und suche danach wen der classe name zwei mal erscheint kannsr es kaufen findest du nur einen eintrag musst du es hinzufügen und den kannst es auch kaufen verkaufen

oder sonst heute abend 20 uhr im ts

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Hmmm

Ich habe jetzt mal Stichproben artig über die Sufu gesucht.

Bisweilen sind bei allen Artikeln die ich suchte je zwei Einträge vorhanden.

Ich schau dann nach dem Essen noch einmal genau.

 

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2 hours ago, thomas_hirt said:

zu numer 2 hast nur 850 ruf versuch mit mehr ruf 

Hallo Thomas.

Ich habe leider keine Ahnung was du meinst.

ruf ?

Was meinst du damit ?

Ich denke ich stehe wohl am Schlauch. ^^

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seit dem update braucht man auch ruf für Sachen zu kaufen nicht nur Geld und du hast 850 Respect

Spoiler
class CfgTrading
{
 /*
 * This factor defines the difference between sales/purchase price of
 * items and vehicles. It is used if there is no sales price defined
 * in CfgExileArsenal.
 */
 sellPriceFactor = 0.5;
 
 rekeyPriceFactor = 0.1;
 
 class requiredRespect
 {
  Level1 = 0;
  Level2 = 5000;
  Level3 = 10000;
  Level4 = 15000;
  Level5 = 20000;
  Level6 = 25000;
 };
};
das heisst wen du nicht genug ruf hast kannst du das auch nicht kaufen deswegen ist es ausgegraut bein Händler
 

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Posted (edited)

das steht auch in der alten version von exile nur müsste mann die neue bearbeiten 

seit dem neuem update haben die werte auch was zu bedeuten mit lvl damit das kaufen darfst

Edited by [SKS]Goliath

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Ahhhhhh jetzt weis ich was du meinst.

Ja dann ist es natürlich klar das es nicht geht.

Werde es gleich mal am Server austesten !!

Vielen Dank !!

 

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