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DrScandalous

How to make trees "harvestable" (as much as possible) on Tanoa

Question

Does anyone have a list/solution to make the most amount of tree types possible "harvestable" (aka: you can harvest logs from them)? Or is this just a Tanoa thing that is still "in the works?"

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2 answers to this question

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I'm pretty sure the default Exile 0.9.8 config includes the tree types that have been added on Tanoa

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Posted (edited)

afaik it doesn't as Tanoa seems to like complete names rather than wildcards
search for (stock Exile 0.9.8 from downloaded mission file config.cpp)

class WoodSource
	{
		name = "Trees";
		models[] = 
		{
			" t_",
			" bo_t_",

			// A2 trees
            " str_",
            " Smrk_",
            " les_",
            " brg_"			
		};
	};

and change it to

class WoodSource
	{
		name = "Trees";
		models[] = 
		{
			" t_",
			" bo_t_",
            " str_",
            " Smrk_",
            " les_",
            " brg_",
			"t_ficus_medium_f",
			"t_ficus_small_f",
			"t_cocosnucifera_tall_f",
			"t_inocarpus_f",
			"d_treestump_natural_large_f",
			"t_palaquium_f",
			"b_calochlaena_f"
		};
	};

 

Edited by MGTDB
edited
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