John

[Suggestion] - mission.sqm / congi.cpp

2 posts in this topic

Dear @Eichi

This suggestion revolves around the "Coastal spawn" option. Server owners must manually delete the spawn point markers in order for this system to take effect. Id like to kindly request a simple config entry so that the mission file it self does not need to be edited. 

class BambiSettings
	{
		/**
		 * Loadout of new bambi players
		 *
		 * (They will always spawn with a bambi overall - you cannot 
		 * change the loadout uniform)
		 */
		loadOut[] = 
		{
			"ItemCompass",
			"ItemMap", // Because why not
			"Exile_Item_XM8",
			"ItemRadio",
			"Exile_Item_PlasticBottleFreshWater"
		};

		/**
		 * Enables or disables parachute spawning.
		 *
		 * 1 = On
		 * 0 = Off
		 */
		parachuteSpawning = 0;

		/**
		 * Enables or disables halo jumping. Only applies 
		 * if parachute spawning is enabled.
		 *
		 * Remember that if you enable halo jump, it is adviced
		 * to adjust the parachuteDropHeight to something around
		 * 1km or so.
		 *
		 * 1 = On
		 * 0 = Off
		 */
		haloJump = 0;
		
		coastalSpawn = 0; // 1 for coastal spawn - spawn zone markers will be deleted on server init?

		/**
		 * Parachute drop height in meters. 
		 */
		parachuteDropHeight = 1000;

		/**
		 * Number of minutes where a fresh spawned player remains in the
		 * bambi state. It will end the bambi state after this timeout
		 * expired or when they pick up their first weapon. Whatever
		 * happens first.
		 */
		protectionDuration = 5;

		/**
		 * Radius of spawn zones around the center of spawn zone markers.
		 */
		spawnZoneRadius = 500;

		/**
		 * These vehicles spawn on server restart close to spawn zones.
		 * They are non-persistent and will despawn on server restart.
		 * Basically they are just used to get away from the spawn zone
		 * faster.
		 *
		 * {Number of vehicles *per* spawn zone, vehicle class name}
		 */
		spawnZoneVehicles[] =
		{
			{5, "Exile_Bike_OldBike"},
			{5, "Exile_Bike_MountainBike"}
		};
	};

 

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