[ASG] Evanion

Battleye kick on any construction attemt

11 posts in this topic

Hello
I'm working on setting up an Exile server But any time I try to contruct anything I get kicked by Battleye.

Camo Tent Kit
Flag Construction kit

The server is only running Exile, and Extended_Base_Mod, But I haven't tried building any of the EBM stuff yet. The tent kit caused kicks before I Installed EBM. Attached is a screenshot of the servers battleye folder.

Screen Shot 2016-07-08 at 00.31.08.png

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Posted (edited)

here are some kicks that I get from Battleye:

Spoiler



19:45:14 BattlEye Server: Script Log: #0 Evanion (GUID) - #40 "(_this select 0) execVM "\A3\weapons_f\data\scripts\fire.sqf";"
19:45:14 Player Evanion kicked off by BattlEye: Script Restriction #40
19:45:14 Player Evanion disconnected.

20:18:29 BattlEye Server: Script Log: #0 Evanion (GUID) - #35 "e "lastGestFreezeT";
20:18:29   
20:18:29   if (_VBtemp + 25 < time) then 
20:18:29   {
20:18:29   
20:18:29   if (isPlayer _this) then {}	 
20:18:29   else
20:18:29   {
20:18:29   if (random 10 < 6) then 
20:18:29   {
20:18:29   
20:18:29   
20:18:29   
20:18:29   
20:18:29   
20:18:29   
20:18:29   if"
20:18:29 Player Evanion kicked off by BattlEye: Script Restriction #35
20:18:29 Player Evanion disconnected.
20:18:29 Client: Remote object 8:0 not found
20:18:38 Evanion uses modified data file
20:18:38 BattlEye Server: Player #0 Evanion (78.66.208.30:2304) connected
20:18:38 Player Evanion connecting.
20:18:39 BattlEye Server: Player #0 Evanion - GUID: GUID (unverified)
20:18:39 Player Evanion connected (id=ID).
20:18:39 BattlEye Server: Verified GUID (GUID) of player #0 Evanion
20:18:43 "ExileServer - Deleting group R Pink Fluffy Armbands (2:2889)..."
20:18:51 "ExileServer - Player Evanion (UID ID) connected!"
20:18:53 "ExileServer - Starting session for 'Evanion' with ID 'oNWFUrcW'..."
20:18:53 "ExileServer - Created a new lone wolf group: 2:3213"
20:19:01 BattlEye Server: Script Log: #0 Evanion (GUID) - #35 "e "lastGestFreezeT";
20:19:01   
20:19:01   if (_VBtemp + 25 < time) then 
20:19:01   {
20:19:01   
20:19:01   if (isPlayer _this) then {}	 
20:19:01   else
20:19:01   {
20:19:01   if (random 10 < 6) then 
20:19:01   {
20:19:01   
20:19:01   
20:19:01   
20:19:01   
20:19:01   
20:19:01   
20:19:01   if"
20:19:01 Player Evanion kicked off by BattlEye: Script Restriction #35
20:19:01 Player Evanion disconnected.
20:19:01 Client: Remote object 9:0 not found


 

I have also installed DMS and Occupation

Edited by [ASG] Evanion

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I am getting kicked for the very same reason, from this server.

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Posted (edited)

Post contents of your scripts.log in a spoiler 

Edited by Mr Sin

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Posted (edited)

Spoiler

08.07.2016 18:52:05: Evanion (78.66.208.30:2304) <GUID> - #40 "(_this select 0) execVM "\A3\weapons_f\data\scripts\fire.sqf";"
08.07.2016 18:55:37: Evanion (78.66.208.30:2304) <GUID> - #35 "e "lastGestFreezeT";

if (_VBtemp + 25 < time) then 
{

if (isPlayer _this) then {}     
else
{
if (random 10 < 6) then 
{


if"

When I removed DMS and Occupation .. it fixed the issues .. after adding DMS .. I didn't get any issues again ... but when I readded precompiled occupation pdo I get these errors.

 

Here are lines 35-37 of script.txt:
 

Spoiler

7 allUnits
7 entities !="otate\",\"BIS_fnc_sceneCheckWeapons\",\"BIS_fnc_sceneCreateSoundEntities\",\"BIS_fnc_sceneAreaClearance\",\"BIS_fnc_sceneIntruderDetecto" !="[\"A3\\functions_f\\scenes\\fn_sceneCreateSoundEntities.sqf\",\".sqf\",0,false,false,false,\"A2\",\"Scenes\",\"sceneCreateSoundEntities\"]" !="orted\"];\n_modules = if (count _this > 0) then {_this} else {entities \"Module_F\"};\n_modulesSorted = [[]];\n{\nprivate [\"_priority\"," !="_pos,0,0,0,_name,1,0.04];\n};\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRe"
7 isPlayer !="nTextSize = 18 * pixelH;\n_nameTextSize = 24 * pixelH;\n{\nif (isPlayer _x) then \n{\nif !(_x isEqualTo player) then \n{\n_distance = c" !=") then\n{\n_groupControl ctrlShow true;\n};\n_lines = \"\";\n{\nif (isPlayer _x) then \n{\nswitch (true) do\n{\ncase ((damage _x) < 0.1): { " !="aon;\n\nif (_shift) then {\n_vehs = [vehicle cameraon];\n{\nif !(isplayer _x) then { \n_veh = vehicle _x;\nif !(_veh in _vehs) then {\n_" !="do {\nprivate [\"_display\",\"_veh\",\"_vehType\",\"_uavPosition\",\"_isPlayerInAV\",\"_icon\"];\n\n_display = _params select 0;\n_veh = vehicle" !="_marker;\n}\nelse\n{\n_partyUnits = units (group player);\n{\nif (isPlayer _x) then \n{\n_marker = createMarkerLocal [format [\"ExilePart" !="members = units _group;\n_groupLeader = leader _group;\n{\nif (isPlayer _x) then \n{\n_index = _listBox lbAdd (name _x);\n_listBox lbS" !=";\nif (!isNull cameraOn) then\n{\n{\nif (!isNull _x) then\n{\nif (isPlayer _x) then\n{\nif !(isObjectHidden _x) then \n{\n_distance = came" !="isKindOf \"Exile_Unit_Player\") then \n{\nthrow false; \n};\nif !(isPlayer _object) then \n{\nthrow false; \n};\nif !(alive _object) then " !="_otherPlayer isEqualTo player) then\n{\nthrow false; \n};\nif !(isPlayer _otherPlayer) then\n{\nthrow false; \n};\nif !(alive _otherPlay"

 

And here are lines 40-42

Spoiler

7 setGroupId !="s_functions_mainscope\";\n};\n(group bis_functions_mainscope) setgroupid [localize \"str_dn_modules\"]; \n\nif (!isNil \"bis_functions_m" !="missionnamespace getvariable [_groupVar,grpnull]\n};\n_group setgroupid [gettext (configfile >> \"cfgfactionclasses\" >> _category >" !="orEach allGroups;\n_group = createGroup independent;\n_group setGroupIdGlobal [_partyName];\n[player] joinSilent _group;\nExileClien"
7 units !="S_fnc_moduleModules\",\"BIS_fnc_moduleTriggers\",\"BIS_fnc_moduleUnits\",\"BIS_fnc_moduleExecute\",\"BIS_fnc_initMultiplayer\",\"BIS_fnc_c" !="[\"A3\\functions_f\\Modules\\fn_moduleUnits.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Modules\",\"moduleUnits\"]" !="[\"A3\\functions_f\\Misc\\fn_convertUnits.sqf\",\".sqf\",0,false,false,false,\"HSim\",\"Misc\",\"convertUnits\"]" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGSpectatorGetUnitsToDraw.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EG" !="_iconTextSize, \n\"PuristaMedium\",\n\"center\"\n];\n};\n};\n}\nforEach units (group player);\n};\n};\n};" !="r.paa'/></t><br/>\", _color, name _x];\n};\n};\n};\n};\n}\nforEach (units (group player));\n_lines = \"<t shadow='0' size='0.8'>\" + _line" !="Var = ([player] call bis_fnc_objectVar);\n\n\nbis_revive_handledUnits = [];                    \nbis_revive_incapacitatedUnits = [];                \n\n\nbis_revi" !="onSize\",\"_markerSize\",\"_isSelected\",\"_isMouseover\",\"_assignedUnits\",\"_count\",\"_taskState\"];\n\n_task = _this select 0;\n_data = _th" !="awnTemplates_args\",[objnull]]);\n};\n\n\ncase \"playerRespawnOtherUnitScript\": {\n_args = [_args select 2,_args select 0];\n};\n\n\ncase \"" !="ui_map_event_onDraw.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_marker\",\"_partyUnits\",\"_clanMembers\"];\n{\ndeleteMarkerLocal _x;\n}\nforEach ExileClie" !=" setdir _dir;\n_vehs set [count _vehs,_veh];\n};\n};\n} foreach (units cameraon - [cameraon]);\n};\n\nif (ismultiplayer) then {\n(format" !="rl 4102;\nlbClear _listBox;\n_group = group player;\n_members = units _group;\n_groupLeader = leader _group;\n{\nif (isPlayer _x) then" !="ition _x,position player,%1];\n                                } foreach groupSelectedUnits player;\n                            };\n                        \",\n _colorSelect                    \n]\n];\n};\n};\n};\n}" !="x,position player,[0,0,0,1]];\n                                } foreach groupSelectedUnits player;\n                            };\n                        "
7 exec !"ExileClient_action_execute" !=";\n};\n};\n\n\ncase \".fsm\": {\ncompileFinal format [\"%1_fsm = _this execfsm '%2'; %1_fsm\",_fncVar,_fncPath];\n};\n\ndefault {0}\n};\n};\n\n\n\n" !="\"BIS_fnc_moduleTriggers\",\"BIS_fnc_moduleUnits\",\"BIS_fnc_moduleExecute\",\"BIS_fnc_initMultiplayer\",\"BIS_fnc_call\",\"BIS_fnc_spawn\"," !="{BIS_fnc_missionFlow_fsm = _this execfsm 'missionFlow.fsm'; BIS_fnc_missionFlow_fsm}" !="[\"A3\\functions_f\\Modules\\fn_moduleExecute.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Modules\",\"moduleExecute\"]" !="[\"exile_client\\trashBin\\fn_execFSM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execFSM\"]" !="[\"exile_client\\trashBin\\fn_execVM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execVM\"]" !="[\"exile_client\\trashBin\\fn_execRemote.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execRemote\"]" !="[\"exile_client\\trashBin\\fn_MPexec.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"MPexec\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\\modules_f\\Misc\\functions\\fn_tridentExecute.sqf\",\".sqf\",0,false,false,false,\"A3_Modules\",\"Misc\",\"tridentExecute\"]" !="[\"a3\\functions_f_mp_mark\\revive\\fn_reviveExecuteTemplates.sqf\",\".sqf\",0,false,false,false,\"A3_Mark\",\"Revive\",\"reviveExecuteTempl" !="BIS_fnc_feedbackMain_fsm = _this execfsm 'A3\\functions_f\\Feedback\\fn_feedbackMain.fsm'; BIS_fnc_feedbackMain_fsm" !="nsors true;\n};\n[] spawn \n{\nwaitUntil { !(isNull player) };\n[] execFSM \"exile_client\\fsm\\login.fsm\";\ntrue\n};\n}\nelse \n{\n};\n};\n};\nt" !="BIS_fnc_missionFlow_fsm = _this execfsm 'missionFlow.fsm'; BIS_fnc_missionFlow_fsm" !="s select 0] call bis_fnc_objectVar;\n[    \"rem\",_playerVar] remoteExec [\"bis_fnc_reviveInit\"];\n}];\n};\n\nif !(hasInterface) exitWith {" !="display 49 && isnil {uinamespace getvariable \"RscDebugConsole_execute\"}) then {\nif (random 1 > (1 - 0.24 / diag_fps)) then {_ppS" !="(_this select 0) ctrlEnable false;_this execVM 'a3\\ui_f\\scripts\\gui\\RscRespawnControls.sqf'" !=" distance _pos),_pos call bis_fnc_locationDescription]) remoteExec [\"systemChat\"];\n};\n};\n};\n}\n];\n};\n\n_idc = 2012;\n(_display disp" !="\n_scripts set [count _scripts,_script];\n};\n[\"%4 template '%1' executed from %2 '%3'\",_x,_codeType,_scriptPath,_scriptName] call " !="onId, _messageName, _messageParameters];\n_publicMessage remoteExecCall [\"ExileServer_system_network_dispatchIncomingMessage\", 2]" !=" distance _pos),_pos call bis_fnc_locationDescription]) remoteExec [\"systemChat\"];\n};\n};\n};\n" !="Console_expression\",\"\"]);\nctrlsetfocus _ctrlExpression;\n\n_ctrlExecuteLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdev" !="cript != \"\") then\n{\nprivate [\"_handle\"];\n_handle = [_display] execVM _script;\n} else {\n_scripts = getArray(missionConfigFile >> " !="\"\", \"BLACK OUT\", 1];\nshowChat true;\n[] spawn \n{\nuiSleep 4;\n[] execFSM \"exile_client\\fsm\\login.fsm\";\n};\n};" !="_sxr = _this execvm \"\\GNT_C185\\scr\\C185Init.sqf\";" !="[(_this select 0)] execVM \"\\A3\\Structures_F\\Ind\\PowerLines\\Scripts\\column_ruins.sqf\"" !="([this, 1] execVM \"\\A3\\Structures_F_EPC\\Civ\\PlayGround\\scripts\\Carousel_spin.sqf\")" !="(_this select 0) execVM \"\\A3\\Structures_F\\Wrecks\\Scripts\\Wreck_Heli_Attack_01.sqf\""


 

 

Edited by [ASG] Evanion
Added script.txt lines

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Follow this tutorial: 

It's very useful and you will find it's pretty simple stuff.

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I have already read that ... and this one, and this one

I have tried this in line 37:

!="e \"lastGestFreezeT\";\n\nif (_VBtemp + 25 < time) then\n{\n\nif (isPlayer _this) then {}\nelse\n{\nif (random 10 < 6) then\n {\n\n\n\n\n\n\nif"

And I have also tried 

!="if (isPlayer _this) then {}"

I with anyone of these in place I started getting the following error:

Spoiler

09.07.2016 07:30:48: Evanion (78.66.208.30:2304) <GUID> - #39 " then {}	 
else
{
if (random 10 < 6) then 
{






if (count units group _this>1) then
{

_this playAction "gestureFreeze";

};
"

 

So I tried 

!=" then {}     \nelse\n{\nif (random 10 < 6) then \n{\n\n\nif (count units group _this>1) then\n{\n\n_this playAction \"gestureFreeze\";\n\n};\n"

And

!="e \"gestureFreeze\""

in turn on line 41. But I started getting error #35 again so obviously the fix isn't working. And I can see why .. Battleye is basically telling us something is going wrong .. and we are just trying to tell it to ignore it.

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you don't want to have

!="e \"gestureFreeze\""

as this is an EXACT match. Try

!"e \"gestureFreeze\""

instead. What's line 37 starting for you? is it playAction???

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