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Problem of textures on Esseker

Question

Hi and thanks for helping me to solve the problem

I installed the Esseker map on my server and when i join in i've found textures which should'nt be there like : ( Houses inside of the houses, boxes and walls flying and other things like that ) I investigated on the forum and i found that if i install the @CUP_terrains_Core the problem would be solved but i tried and it doesnt, i'll paste here the server lines that i consider the most important for the server so you can tell me if they're okay

Spoiler

version=12;
class Mission
{
    addOns[]=
    {
        "esseker",
        "ryanzombies",
        "exile_client"
    };
    
    addOnsAuto[]=
    {    
        "esseker",
        "exile_client"
    };

 

class Intro
{
    addOns[]=
    {
        "esseker"
    };
    addOnsAuto[]=
    {
        "esseker"
    };
    randomSeed=776572;
    class Intel
    {
        timeOfChanges=1800.0002;
        startWeather=0.80000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.80000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2001;
        month=3;
        day=5;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
};
class OutroWin
{
    addOns[]=
    {
        "esseker"
    };
    addOnsAuto[]=
    {
        "esseker"
    };
    randomSeed=3530511;
    class Intel
    {
        timeOfChanges=1800.0002;
        startWeather=0.80000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.80000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2001;
        month=3;
        day=5;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
};
class OutroLoose
{
    addOns[]=
    {
        "esseker"
    };
    addOnsAuto[]=
    {
        "esseker"
    };
    randomSeed=10463229;
    class Intel
    {
        timeOfChanges=1800.0002;
        startWeather=0.80000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.80000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2001;
        month=3;
        day=5;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
    };
};

 

Spoiler

@echo off
color 0a
title Exile Monitor
:Serverstart
echo Launching Server
C: 
cd "C:\Arma\Server"
echo Exile Server Monitor... Active !
start "Arma3" /min /wait arma3server.exe -mod=@CUP_Terrains_Core;@esseker;@exile;@ryanzombies;Kart;Mark;Heli; -servermod=@exileserver; -config=C:\Arma\Server\@ExileServer\config.cfg -port=2302 -profiles=SC -cfg=C:\Arma\Server\@ExileServer\basic.cfg -name=SC -autoinit
ping 127.0.0.1 -n 15 >NUL
echo Exile Server Shutdown ... Restarting!
ping 127.0.0.1 -n 5 >NUL
cls
goto Serverstart

Thanks and sorry for the inconveniences.

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6 answers to this question

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Providing what you have posted is just sections of your mission.sqm and your start up batch file then they look ok.

Really need some screen shots of whats going on to explain it better and also paste your RPT log over at pastbin and put the link here so we can check it for errors

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Hello

to a new problem emerged that prevents me from accessing it . I will create a new forum in the section before returning this.

sorry for bothering you

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Make sure that in addition to Exile and Esseker, that you are running CUP Terrains Core. It is required for Esseker to work properly.

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Hello and thanks for the help .

I use cup_terrains and almost all the problems were solved .

But there are still some like these ....

Spoiler

16axwtj.jpg

14y5mvb.jpg

 


If not can be solved or not.

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I run an Esseker server and I've never seen that happen. 

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First picture looks like another house has spawned over the top of the other. Have you added anything custom to your server? Like map edits, custom traders etc.

Second could just be a map bug, but with out knowing where either of them are its hard to say for sure

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