Zazo

Losing Respect

20 posts in this topic

In the server i play in you lose respect for everything for dying for getting killed and i think thats dumb i can understand losing respect for commiting suicide but whenever i die as a bambi i lost 1k-500 respect and the traders ask me for 12k respect to buy a car or any gun i find it impossible to do anything dying over and over to bambi slayers and spawn campers made me lose 5k respect of hard work change it please

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You need to speak to the owners of the server you play on.

These boards are for Exile mod and not directly related to any server. All settings are configurable in the config files.

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17 minutes ago, Mr Health And Safety said:

You need to speak to the owners of the server you play on.

These boards are for Exile mod and not directly related to any server. All settings are configurable in the config files.

just saying in the contructive criticism that you shouldnt be losing respect at all for dying

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8 minutes ago, Zazo said:

just saying in the contructive criticism that you shouldnt be losing respect at all for dying

	class Respect
		{
			tradingRespectFactor 	= 0.1; 	//Defines the factor of respect you gain for every pop tab in revenue. Default: 0.1 (Get 1 respect for every 10 pop tabs)
			minRespectTransfer 		= 50; 	//Defines the the minimum amount of Respect earned/lost for a kill. Default: 50
			class Frags 					//Defines the amount of respect earned/lost for certain types of frags
				{
					domination 			= 80;	//Keeps killing the same guy. Default: 80
					letItRain			= 150;	//MG, also vehicle MGs. Default: 150
					humiliation 		= 300;	//Axe. Default: 300
					passenger 			= 400;	//Out of car/chopper/boat. Default: 400
					roadKill 			= 200;	//Driving a vehicle. Default: 200
					bigBird 			= 600;	//Roadkill, but with chopper/plane. Default: 600
					chuteGreaterChopper = 1000;	//Someone flies into chute and chopper/plane explodes. Default: 1000	
				};
			class Percentages 
				{
					unlucky 	= 1; //Dying for an unknown reason costs you 1% respect. Default: 1
					crash 		= 1; //Crashing your car costs you 1% respect. Default: 1
					suicide 	= 2; //Comitting suicide costs you 2% of your respect. Default: 2
					friendyFire = 3; //Friendly fire costs you 3%. Default: 3
					npc 		= 4; //Being killed by an NPC costs you 4%. Default: 4
					bambiKill 	= 5; //Killing a bambi costs you 5%. Default: 5
					frag 		= 5; //Killing someone will get you 5% and remove 5% from the victim. Default: 5
				};
			class Handcuffs 
				{
					trapping 				= -50;	//A handcuffs B. Default: -50
					breakingFree 			= 100;	//B broke free. Default: 100
					releasedByHero 			= 100;	//C releases B. Default: 100
					releasedByHostageTaker 	= 50;	//A releases B. Default: 50
				};
			class Bonus
				{
					per100mDistance 	= 10; 	//Bonus per full 100m. Default: 10
					firstBlood 			= 100; 	//First blood after server restart. Default: 100
					homie 				= 20; 	//If you kill someone while you are in your own territory. Default: 20
					raid 				= 20; 	//If you kill someone who is in his own territory. Default: 20
					killStreak 			= 50; 	//Example: Frag*Factor=Bonus. Default: 50
					killStreakTimeout 	= 120; 	//Kills within this amount of seconds stack. Default: 120 (2 minutes)
				};
		};

As i said, its all configurable. You only loose 5% of your overall respect when you get killed but it is configurable. Yes it might be the default option but its configurable so not something really to criticize. Just change the setting, if its not your server speak to the admin or find another server.

Even the amount of respect needed to purchase items can be adjusted.

All games have levels, respect is just like your level.

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7 minutes ago, Mr Health And Safety said:

	class Respect
		{
			tradingRespectFactor 	= 0.1; 	//Defines the factor of respect you gain for every pop tab in revenue. Default: 0.1 (Get 1 respect for every 10 pop tabs)
			minRespectTransfer 		= 50; 	//Defines the the minimum amount of Respect earned/lost for a kill. Default: 50
			class Frags 					//Defines the amount of respect earned/lost for certain types of frags
				{
					domination 			= 80;	//Keeps killing the same guy. Default: 80
					letItRain			= 150;	//MG, also vehicle MGs. Default: 150
					humiliation 		= 300;	//Axe. Default: 300
					passenger 			= 400;	//Out of car/chopper/boat. Default: 400
					roadKill 			= 200;	//Driving a vehicle. Default: 200
					bigBird 			= 600;	//Roadkill, but with chopper/plane. Default: 600
					chuteGreaterChopper = 1000;	//Someone flies into chute and chopper/plane explodes. Default: 1000	
				};
			class Percentages 
				{
					unlucky 	= 1; //Dying for an unknown reason costs you 1% respect. Default: 1
					crash 		= 1; //Crashing your car costs you 1% respect. Default: 1
					suicide 	= 2; //Comitting suicide costs you 2% of your respect. Default: 2
					friendyFire = 3; //Friendly fire costs you 3%. Default: 3
					npc 		= 4; //Being killed by an NPC costs you 4%. Default: 4
					bambiKill 	= 5; //Killing a bambi costs you 5%. Default: 5
					frag 		= 5; //Killing someone will get you 5% and remove 5% from the victim. Default: 5
				};
			class Handcuffs 
				{
					trapping 				= -50;	//A handcuffs B. Default: -50
					breakingFree 			= 100;	//B broke free. Default: 100
					releasedByHero 			= 100;	//C releases B. Default: 100
					releasedByHostageTaker 	= 50;	//A releases B. Default: 50
				};
			class Bonus
				{
					per100mDistance 	= 10; 	//Bonus per full 100m. Default: 10
					firstBlood 			= 100; 	//First blood after server restart. Default: 100
					homie 				= 20; 	//If you kill someone while you are in your own territory. Default: 20
					raid 				= 20; 	//If you kill someone who is in his own territory. Default: 20
					killStreak 			= 50; 	//Example: Frag*Factor=Bonus. Default: 50
					killStreakTimeout 	= 120; 	//Kills within this amount of seconds stack. Default: 120 (2 minutes)
				};
		};

As i said, its all configurable. You only loose 5% of your overall respect when you get killed but it is configurable. Yes it might be the default option but its configurable so not something really to criticize. Just change the setting, if its not your server speak to the admin or find another server.

Even the amount of respect needed to purchase items can be adjusted.

All games have levels, respect is just like your level.

im just gonna ask you this i love hows it configurable and such but the fact that its even an option is ridiculous 

how would u feel when a spawn camper makes u lose 1239 of your hard earned respect 

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6 minutes ago, Zazo said:

im just gonna ask you this i love hows it configurable and such but the fact that its even an option is ridiculous 

how would u feel when a spawn camper makes u lose 1239 of your hard earned respect 

Nothing is ridiculous when it can easily be disabled, saying that just makes you look narrow minded and if its not something you like then its ridiculous.

Tbh i would not keep spawning at the same spawn point. there are loads of different spawns available for a start. 

8 minutes ago, Zazo said:

spawn camper makes u lose 1239 of your hard earned respect 

 

38 minutes ago, Zazo said:

spawn campers made me lose 5k respect

5k or 1239....

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8 minutes ago, Mr Health And Safety said:

Nothing is ridiculous when it can easily be disabled, saying that just makes you look narrow minded and if its not something you like then its ridiculous.

Tbh i would not keep spawning at the same spawn point. there are loads of different spawns available for a start. 

 

5k or 1239....

i lost 5k so far

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you know after this update respect hungry spawn campers everywhere

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Posted (edited)

54 minutes ago, Zazo said:

spawn campers made me lose 5k respect of hard work change it please

The killer is getting the 5% that u lose and u said u dont even have 12k so u just runned maybe like 15times to the same spot until u lost 5k ? ur fault ...

Edited by Requzz

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