DGTrooper

Tanoa Zombie spawns

29 posts in this topic

Does anyone know how to get Ryan Zombies working with Tanoa?

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You'll have to add your own triggers for the map in the config for exilez

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Posted (edited)

You have a file TriggerPositions.sqf. I did some spawns but all with the radius of 200 meters because i just quickly teleported over the map to make them working. So this are not the best but covering the whole map. Replace the content of TriggerPositions.sqf with that code and then remove all triggers in init file except the first one (Cities). Also at the bottom of the file where all triggers are placed in one line (Trigger_1,Trigger_2,Trigger3). Just leave the Trigger_1 then.

Here you go:

 

Spoiler

Cities = [ 
[8787,3999,200],
[5705,10167,200],
[2138,13236,200],
[4934,8725,200],
[5703,8037,200],
[6803,7418,200],
[7329,7908,200],
[7091,7963,200],
[7476,8469,200],
[7986,7572,200],
[8826,7309,200],
[8970,8098,200],
[10012,7562,200],
[9749,7043,200],
[10073,8562,200],
[9175,9011,200],
[8358,9280,200],
[7476,9765,200],
[6768,10037,200],
[6075,9925,200],
[5758,10156,200],
[6369,11297,200],
[8008,11542,200],
[8795,10744,200],
[9870,10329,200],
[11797,10244,200],
[13574,10105,200],
[14288,11191,200],
[12946,11180,200],
[12275,11979,200],
[10239,12832,200],
[8765,12910,200],
[7272,12658,200],
[9095,11610,200],
[10297,11959,200],
[3470,13336,200],
[2423,13142,200],
[2404,12211,200],
[3587,12658,200],
[3684,11824,200],
[2850,11610,200],
[2268,11319,200],
[1919.36,8352,200],
[1104,7654,200],
[1861,7693,200],
[1919,6878,200],
[2830,6859,200],
[2753,6335,200],
[3490,6199,200],
[1977,3988,200],
[3044,3310,200],
[2210,2980,200],
[3490,2417,200],
[4576,2611,200],
[4324,3426,200],
[5080,3814,200],
[4944,4784,200],
[5914,4337,200],
[9696,3659,200],
[10161,4454,200],
[11053,5016,200],
[12043,4997,200],
[12450,4434,200],
[11635,3988,200],
[10607,4144,200],
[9929,3600,200],
[9424,3077,200],
[10898,2941,200],
[12120,2049,200],
[13187,2728,200]
];

 

 

Edited by Flow

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Yeah, It's a Good start, Is there a way to just make them spawn everywhere?

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Not as i know. You have to use triggers there. So either 100000 Triggers or Triggers with a greater radius but i wouldn't put in too much triggers there

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Posted (edited)

1 hour ago, DGTrooper said:

Yeah, It's a Good start, Is there a way to just make them spawn everywhere?

find in config this option , its spawns random zombies on all map  ( near players )      

UseHarassingZombies          = true;  

and some config for random zombies

HSet = [
/* 0 Groups Size  */         1,                  // maximum number of zombies around a player
/* 1 Frequency */            600,                // time in seconds between each new zombie.
/* 2 Vest group */           Nothing,            // Vest function defined in ZVest.sqf
/* 3 Loot group */           Nothing,            // Loot function defined in ZLoot.sqf
/* 4 Zombie group */         Easy,               // Group function defined in ZClasses.sqf
/* 5 Avoid Territory */      true                // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true

spawn distances

MinSpawnDistance             = 50;               // Closest distance from any player to spawn a zombie.
MaxSpawnDistance             = 100;              // Max distance a zombie should spawn from a player.
MaxDistance			         = 250;              // Max distance to players before delete.

 

Edited by point
1 person likes this

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So if you disable trigger and activate above option on EVERY player amount X of zombies will spawn? Or is it random? Don't understand that right

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21 hours ago, Flow said:

You have a file TriggerPositions.sqf. I did some spawns but all with the radius of 200 meters because i just quickly teleported over the map to make them working. So this are not the best but covering the whole map. Replace the content of TriggerPositions.sqf with that code and then remove all triggers in init file except the first one (Cities). Also at the bottom of the file where all triggers are placed in one line (Trigger_1,Trigger_2,Trigger3). Just leave the Trigger_1 then.

Here you go:

 

 

Hi Flow,

Working on these on Tanoa, but didnt got one line you explained 
" Replace the content of TriggerPositions.sqf with that code and then remove all triggers in init file except the first one (Cities)"
These are in the init:
 

Spoiler

// ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec //

Military = [         
[16084,16985,180],      // Telos Military
[17432,13160,150],      // Pyrgos Military
[21015,7317,300],       // Selakano Airfield
[15452,16171,400],      // Power plant
[23567,21113,150],      // Military Near Pefkas Bay
[20939,19235,150],      // Military Near Sofia
[12722,16512,400]       // Lakka Military
];                      
                        
NoBuildings = [         
[21033,14754,550],      // Big swamp
[8426,25077,600],       // Atsalis Island
[13457,12029,600]       // Maknysinsi Island
];                      
                        
MainCitiesOnly = [              
[16804,12684,300],      // Pyrgos   
[14016,18644,300],      // Athira
[12524,14334,300],      // Neochori
[3700,13235,800],       // Kavala
[9142,11818,500],       // Zaros
[25635,21343,300],      // Sofia
[9335,15866,400],       // Agios Dionysios
[20960,16922,360],      // Paros
[21849,20986,200]       // Ghost Hotel
];                      
                        
NoMansLand = [        
[11288,7743,3200]       // No man's land
];                      
                        
Mission = [             
[11205,8717,150]        // Mission
];

Cities = [              
[16804,12684,300],      // Pyrgos   
[14016,18644,300],      // Athira
[12524,14334,300],      // Neochori
[3700,13235,800],       // Kavala
[9142,11818,500],       // Zaros
[25635,21343,300],      // Sofia
[9335,15866,400],       // Agios Dionysios
[20960,16922,360],      // Paros
[21849,20986,200],      // Ghost Hotel
[4549,21425,300],       // Oreokastro
[3861,17493,300],       // Agios Konstantinos North
[4226,16844,300],       // Agios Konstantinos South
[4884,16183,300],       // Negades
[6189,16241,300],       // Factory
[4201,15054,300],       // power plant
[3532,14192,300],       // Aggelochori North
[4026,11750,450],       // Neri
[4458,14018,350],       // Aggelochori East
[5082,11263,400],       // Panochori
[5423,14564,300],       // factory
[3632,10276,300],       // Athanos
[3793,10934,300],       // Neri Bay Dock
[6230,15087,300],       // Slums
[7378,15415,300],       // Topolia
[7127,16460,300],       // Kore
[9424,20261,300],       // Abdera
[8628,18259,300],       // Syrta
[11117,14588,200],      // Alikampos
[11413,14192,200],      // Alikampos
[10996,13404,300],      // Poliakko
[11766,13679,300],      // Katalaki
[12946,15075,300],      // Stavros
[12345,15680,300],      // Lakka
[10665,12248,300],      // Therisa
[14493,17634,300],      // Gravia
[12811,19668,250],      // Ifestiona
[14624,20777,300],      // Frini
[10326,19065,300],      // Galati
[11750,18285,250],      // Koroni
[10432,17231,300],      // Orino
[16375,17287,250],      // Telos
[16064,16350,300],      // Antharkia West
[16662,16122,300],      // Anthrakia
[18164,15290,450],      // Charkia
[20800,6725,300],       // Selakano  
[21666,7602,300],       // Feres
[20430,8864,300],       // Panagia
[20232,11675,400],      // Chalkeia
[19387,13235,300],      // Dorida
[18800,16619,350],      // Rodopoli
[17848,18135,300],      // Kalithea
[21354,16335,300],      // Kalochori
[23198,19984,300],      // Ioannina
[23956,20153,300],      // Delfinaki
[26733,21213,250],      // Gatolia
[27002,23215,300]       // Molos
];


//NAMALSK
    
// *** REMOVE trigger 3,4,5 in fn_init. *Do not forget to remove them from the trigger array *Line 184 to 250

/*
Military = [         
    [4150,6650,200],
    [3555,6662,200]
];          

Cities = [              
    [6721,11179,300],
    [8247,10749,300],
    [4829,10836,200],
    [4444,11242,200],
    [6329,9641,200],
    [6481,9300,200],
    [7270,7950,300],
    [7727,7596,300],
    [7036,5830,200],
    [3913,7558,300],
    [3952,8474,200]
];
*/

So i see 'cities' 3 times in that file. Question is what to delete and further paste your coordinates in there right?

Thanks for you effort making these spawns/triggers :D

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