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devilFaust

Contaminated Zone Height Restriction

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Posted (edited)

I stumbled across something interesting tonight. 

Radiation (Contaminated Zones), seem to have a height limit of 120m. 
The zone marker itself shows up, and the loot table is triggered, but the visual/audio fx, as well as player damage cap at 120m and above

Any area below 120m on the map works as expected. (washed out colors, geiger counter, damage with no mask...)

Not a show stopper by any means, but if you're wondering why you see a contaminated zone but it's having no effect....

Edited by devilFaust

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Posted (edited)

Is there anyway around this because I want that radiation zone right on Mount Tanoa, I got the marker there but I get no radiation effect, is there something I can specify regarding height or altitude or something? Maybe the "0" in the position? 9950, 0, 12100  This is certainly a show stopper if you want the radiation zone any place above 120m...

There is also             atlOffset = 0;     Well I'll try some random stuff until it maybe works...

Edited by Emton

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That's why you use the "above sea level" coordinates when placing a radiation zone.

Oh, and BTW - general discussion is not for support. ;)

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I'll try it out sir and you'd make a great moderator

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