3 posts in this topic

Bonjour a tous & toutes, je me tourne vers vous car je ne trouve pas de solution a mon problème, j'ai un serveur exile et nous avon décidez de passez sur tanoa avec sa sortie officiel, seulement voila au moment d'ajoutez les zombie avec ryan zombie & et exilez2 j'ai suivie tout les tuto sur ce forum, mais voila même après avoir ajoutez les spawn il n'y a rien sur le serveur Oo" j'avoue qu'apres deux jours a cherchez je commence a désespérez si quelqu'un pouvait m'aidez :)

 

11:36:51 ============================================================================================= List of mods ===============================================================================================
11:36:51 modsReadOnly = true
11:36:51 safeModsActivated = false
11:36:51 customMods = true
11:36:51 hash = 'AECCCB3CDDEB3486DC9FA9C8719DAC74B76E8566'
11:36:51 hashShort = '76f11b95'
11:36:51                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
11:36:51 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
11:36:51                            Ryan's Zombies & Demons |         @Ryanzombies |      false |             GAME DIR | 9439c7ffe34403657997eac04e10bb889d81d3c6 |  ff6bd66c | D:\TCAFiles\Users\geoffroyG\23088\@Ryanzombies
11:36:51                                          Exile Mod |               @Exile |      false |             GAME DIR | ce94c63e7987683bbe7750a835d6339ea28232d6 |  cf91bd75 | D:\TCAFiles\Users\geoffroyG\23088\@Exile
11:36:51                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          |           | 
11:36:51                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 3b262d55f1bf131ac7ba7e8f52db442675e78deb |  734697dd | D:\TCAFiles\Users\geoffroyG\23088\expansion
11:36:51                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 6dc590a2267497ee172fb435fd058519f25cd960 |  64a11e26 | D:\TCAFiles\Users\geoffroyG\23088\mark
11:36:51                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 3ec66916054a5a3b6d08c28574e57d1a20a88796 |  fa82f9ff | D:\TCAFiles\Users\geoffroyG\23088\heli
11:36:51                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 908c532399962c4c773274261398903a3ceaed91 |  688e112f | D:\TCAFiles\Users\geoffroyG\23088\kart
11:36:51                                        Arma 3 Zeus |              curator |       true |             GAME DIR | 5b1a121146e2ea4de6e30f2052c2a7b85f1c9ae3 |   31955d5 | D:\TCAFiles\Users\geoffroyG\23088\curator
11:36:51                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
11:36:51                                    @infiSTAR_Exile |      @infiSTAR_Exile |      false |            NOT FOUND |                                          |           | 
11:36:51                                       @ExileServer |         @ExileServer |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | D:\TCAFiles\Users\geoffroyG\23088\@ExileServer
11:36:51 ==========================================================================================================================================================================================================
11:36:51 InitSound ...
11:36:51 InitSound - complete
11:36:51 PhysX3 SDK Init started ...
11:36:51 PhysX3 SDK Init ended.
11:36:53 Error in expression <265,11119,100],		
[8484,12462,100]		
];
*/#line 7 "exilez\init\fn_init.sqf"
;   >
11:36:53   Error position: <*/#line 7 "exilez\init\fn_init.sqf"
;   >
11:36:53   Error Invalid number in expression
11:36:53 File exilez\init\TriggerPositions.sqf, line 83
11:36:53 Error in expression <265,11119,100],		
[8484,12462,100]		
];
*/#line 7 "exilez\init\fn_init.sqf"
;   >
11:36:53   Error position: <*/#line 7 "exilez\init\fn_init.sqf"
;   >
11:36:53   Error Invalid number in expression
11:36:53 File exilez\init\TriggerPositions.sqf, line 83
11:36:53 Attempt to override final function - rscminimap_script
11:36:53 Attempt to override final function - rscdisplayloading_script
11:36:53 Attempt to override final function - rscdiary_script
11:36:53 Attempt to override final function - rscdisplaysinglemission_script
11:36:53 Attempt to override final function - rscdiary_script
11:36:54 Attempt to override final function - rscdisplayremotemissions_script
11:36:54 Attempt to override final function - rscdiary_script
11:36:54 Attempt to override final function - rscdiary_script
11:36:54 Attempt to override final function - rscdisplaystrategicmap_script
11:36:54 Attempt to override final function - rscdisplaycommon_script
11:36:54 Attempt to override final function - rscdisplaygarage_script
11:36:54 Attempt to override final function - rscdisplayhostsettings_script
11:36:54 Attempt to override final function - rscdisplayloading_script
11:36:54 Attempt to override final function - rscdisplaycurator_script
11:36:55 Attempt to override final function - display3deneditcomposition_script
11:36:55 Attempt to override final function - display3deneditattributes_script
11:36:55 Attempt to override final function - display3deneditattributes_script
11:36:55 Attempt to override final function - rscdisplayhostsettings_script
11:36:55 Attempt to override final function - rscdisplaycommon_script
11:36:55 Attempt to override final function - rscdisplaydebriefing_script
 
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:55 Attempt to override final function - rscunitinfo_script
11:36:57 Error in expression <(speed factor[4, 1] * water)>
11:36:57   Error position: <* water)>
11:36:57   Error *: Type Array, expected Number,Not a Number,Expression
11:36:57 Error: Sound volume expression: (speed factor[4, 1] * water)
11:36:58 VoteThreshold must be in 0..1 range. Defaulting to 0.5
11:36:58 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
11:36:58 Steam AppId from steam_appid.txt: 107410
11:36:58 Starting mission:
11:36:58  Mission file: Exile (__cur_mp)
11:36:58  Mission world: Tanoa
11:36:58  Mission directory: mpmissions\__cur_mp.Tanoa\
11:37:03 No more slot to add connection at 015030 (1523.6,3012.8)
11:37:05 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
11:37:05 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
11:37:05 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
11:37:05 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
11:37:08 Unknown hit sound type in A3\data_f\Penetration\tyre.bisurf.soundHit
11:37:15 Attempt to override final function - bis_functions_list
11:37:15 Attempt to override final function - bis_functions_listpreinit
11:37:15 Attempt to override final function - bis_functions_listpostinit
11:37:15 Attempt to override final function - bis_functions_listrecompile
11:37:15 "Arma3Config/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in Exile -----"
11:37:15 "Arma3Config/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal"
11:37:15 Attempt to override final function - bis_fnc_missiontaskslocal
11:37:15 "Arma3Config/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal"
11:37:15 Attempt to override final function - bis_fnc_missionconversationslocal
11:37:15 "Arma3Config/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow"
11:37:15 Attempt to override final function - bis_fnc_missionflow
11:37:15 "Arma3Config/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (0.999451 ms)"
11:37:15 "Arma3Config/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (0 ms)"
11:37:15 "Arma3Config/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)"
11:37:15 "Arma3Config/BIS_fnc_log: [preInit] RyanZM_fnc_rzfunctionsdefines (0 ms)"
11:37:15 "Arma3Config/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (194 ms)"
11:37:15 "ExileServer - Server is loading..."
11:37:15 Client: Nonnetwork object 3d57d000.
11:37:15 "ExileServer - Installed extDB2 version: 70"
11:37:15 "ExileServer - Connected to database!"
11:37:15 "ExileServer - Database protocol initialized!"
11:37:15 "Arma3Config/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (160 ms)"
11:37:15 Connected to Steam servers
11:37:16 "Arma3Config/BIS_fnc_log: [script] initServer.sqf"
11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0.999451 ms)"
11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)"
11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)"
11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)"
11:37:16 "Arma3Config/BIS_fnc_log: [postInit] exilez_fnc_init (0 ms)"
11:37:16 "Arma3Config/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0 ms)"
11:37:16 "ExileServer - Job with handle 10000 added."
11:37:16 "ExileServer - Job with handle 10001 added."
11:37:16 "ExileServer - Job with handle 10002 added."
11:37:16 "ExileServer - Job with handle 10003 added."
11:37:16 Weather was forced to change
11:37:16 "ExileServer - Job with handle 10004 added."
11:37:16 "ExileServer - Job with handle 10005 added."
11:37:16 "ExileServer - Initializing game world..."
11:37:16 "ExileServer - Loading families from database..."
11:37:16 "ExileServer - Done loading families!"
11:37:16 "ExileServer - Loading territories from database..."
11:37:16 "ExileServer - Done loading territories!"
11:37:16 "ExileServer - Loading constructions from database..."
11:37:16 "ExileServer - Done loading constructions!"
11:37:16 "ExileServer - Loading vehicles from database..."
11:37:16 "ExileServer - Done loading vehicles!"
11:37:16 "ExileServer - Loading containers from database..."
11:37:16 "ExileServer - Done loading containers!"
11:37:16 "ExileServer - Creating spawn zone vehicles..."
11:37:16 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
11:37:16  Mission id: 50586cefe8744ac0c8c1cdcfc923f9bc7e86c10d
11:37:20 "ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 2"
11:37:24 Render target memory points PIP1_pos & PIP1_dir not found.
11:37:24 Render target memory points PIP2_pos & PIP2_dir not found.
11:37:25 Exile_Car_Octavius_White: IndicatorOil - unknown animation source oilTemp
11:37:25 Exile_Car_Octavius_White: fuel - unknown animation source fuel_1
11:37:26 Render target memory points PIP0_pos & PIP0_dir not found.
11:37:26 Render target memory points PIP1_pos & PIP1_dir not found.
11:37:26 Render target memory points PIP2_pos & PIP2_dir not found.
11:37:27 TowingTractor: Invalid parent bone 'wheel_1_2' for 'wheel_1_2_hide'
11:37:27 TowingTractor: Invalid parent bone 'wheel_2_2' for 'wheel_2_2_hide'
11:37:29 Fresnel k must be >0, given n=1,k=0
11:37:34 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
11:37:34 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
11:37:34 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
11:37:34 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
11:37:34 "ExileServer - Dynamic vehicles spawned. Count : 98"
11:37:34 "ExileServer - Game world initialized! Let the fun begin!"
11:37:34 "ExileServer - Russian Roulette: Game initialized."
11:37:34 "ExileServer - Server is up and running! Version: 1.0.0"
11:37:34 "Arma3Config/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (18437 ms)"
11:37:34 "ExileServer - Main thread started"
// ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec //
#include "code\pre_init.sqf";
#include "ZClassesList.sqf";                     //All available classes per group
#include "ZLoot.sqf";                            //Loot groups
#include "ZVest.sqf";                            //Vest groups
#include "ZClasses.sqf";                         //Zombie classes groups
#include "TriggerPositions.sqf";                 //Trigger positions
// EDIT BELOW

//Global Settings
ZombieSide                   = EAST;             // zombie team side east, west and Civilian can be used
ZombieSideString             = "EAST";           // Same thing but in a string.
CorpseDeleteDelay            = 300;              // delay before a zombie corpse is deleted.
Debug                        = true;             // debug messages.
MinSpawnDistance             = 20;               // Closest distance from any player to spawn a zombie.
MaxSpawnDistance             = 160;              // Max distance a zombie should spawn from a player.
MaxDistance			         = 300;              // Max distance to players before delete.
MaxTime                      = 30;               // Max time away from a player before delete.
RemoveZfromTerritory         = true;             // Will kill zombies when they get too close to a flag. *(the check is done every MaxTime) will only work with zombies that are configured to avoid territories
TriggerGroupScaling          = 0.25;             // 1 player = Groupsize, 2 player in trigger = Groupsize + (GroupSize * TriggerGroupScalling * number of player in the trigger) set at 0 to disable scaling
LightsOff                    = true;             // Kill all the light on map except the player lights.
HarassingZombieAtNightOnly   = true;             // Spawn harassing zombies at night only.
NightStartTime               = 18;               // Time at which it is night in hours
NightEndTime                 = 6;                // Time at which it is no longer night in hours

//Explosive zombies          
ExplosiveZombies             = true;             // randomly boobie trapped zombies exploding a few seconds after dying.
ExplosiveZombiesRatio        = 2;                // percentage of explosive zombies
ExplosiveZombieWarning       = "IT'S A TRAP !!!";// Message that will display a few seconds before the explosion of a zombie.
ExplosionDelay               = 3;                // self-explanatory
ExplosiveType                = "Grenade" ;       // "mini_Grenade" for small almost non-lethal explision or "Grenade" Big and dangerous explosion.
ExplosiveRespect             = 100;              // Bonus respect for Exploding zombies

//Killing zombies settings
EnableMoneyOnKill            = true;             // Self Explanatory
EnableRespectOnKill          = true;             // Self Explanatory
ZombieMoney                  = 5;                // Money per zombie kill
ZombieRespect                = 10;               // Respect per zombie kill
RoadKillBonus                = 10;               // Bonus Respect if roadkill
MinDistance                  = 50;               // Minimal distance for range bonus
CqbDistance                  = 10;               // Minimal ditance for close quarter bonus
CqbBonus                     = 40;               // Respect for close quarter bonus at 1 meter
DistanceBonusDivider         = 10;               // Distance divided by that number = respect E.G. 300m / [20] = 15 Respect

//Zombie settings : SET TO -1 TO DISABLE AND USE DEFAULT FROM RYANZOMBIES
_Ryanzombieshealth			           = 0.8; 	 // Health, *(initial damage level 0 is no damage 1 is dead)
_Ryanzombieshealthdemon                = 0.5;	 // Health, *(initial damage level 0 is no damage 1 is dead)
_Ryanzombiesattackspeed 	           = 1.5;	 // Attack speed, *(Time is seconds between attacks)
_Ryanzombiesattackdistance 	           = 2;	     // Attack distance, *(in meters)
_Ryanzombiesattackstrenth 	           = 0;	     // Attack strength *(Knockback strength) *(TYPO IS NORMAL)
_Ryanzombiesdamage 			           = 0.09;   // Attack damage *(% of players life per hit, 1 is 100%)
_Ryanzombiesdamagecar 		           = 0.05;	 // Attack damage to car *(% of car health per hit, 1 is 100%)
_Ryanzombiesdamageair 		           = 0.01;	 // Attack damage to air *(% of car health per hit, 1 is 100%)
_Ryanzombiesdamagetank                 = 0.005;	 // Attack damage to tank *(% of car health per hit, 1 is 100%)
_Ryanzombiesdamagecarstrenth           = 1.5;	 // Car attack strength *(Knockback strength in M/S)
_Ryanzombiesdamageairstrenth           = 1;	     // Air attack strength *(Knockback strength M/S)
_Ryanzombiesdamagetankstrenth          = 0.4;	 // Tank attack strength *(Knockback strength M/S)
                                                    
_Ryanzombiescanthrow 		           = -1;	 // Enable or disable Throwing for zombies
_Ryanzombiescanthrowtank               = -1;	 // Enable or disable Throwing tank for zombies                                              
_Ryanzombiescanthrowdistance           = 10;	 // Max throw distance
_Ryanzombiescanthrowtankdistance       = 0;      // Max throw distance for tanks                         
                                                    
_Ryanzombiescanthrowdemon              = 1;	     // Enable or disable Throwing for demons
_Ryanzombiescanthrowtankdemon          = 1;	     // Enable or disable Throwing tank for demons
_Ryanzombiescanthrowdistancedemon      = 50;	 // Max throw distance demon
_Ryanzombiescanthrowtankdistancedemon  = 10;     // Max throw distance for tanks      

_ryanzombiesdisablebleeding            = 1;      // 1 to DISABLE player bleeding on hit, -1 to ENABLE player bleeding on hit.
_ryanzombiesstartinganim               = 1;      // Enable Spawning animation
_ryanzombieslimit                      = 100;    // Player detection distance in meters
		
_ryanzombiesdisablemoaning             = -1;     // No idle sound
_ryanzombiesdisableaggressive          = -1;     // No aggressive sounds
_ryanzombiescivilianattacks            = -1;     // Attack civilians
_Ryanzombieslogicroam                  = -1;     // Roam ***roaming can be heavy on cpu
_Ryanzombieslogicroamdemon             = -1;     // Demon Roam
                                                 
_Ryanzombiesjump                       = -1;     //Jumping Zombies
_Ryanzombiesjumpdemon                  = 1;      //Jumping Demons
                                                 
_Ryanzombiesfeed                       = -1;     //Feeding Zombies
_Ryanzombiesfeeddemon                  = 1;      //Feeding Demons
                                                 
_Ryanzombiesinfection                  = -1;     //Enable infections *(-1 to disable)
_ryanzombiesinfectedchance             = 10;     //Precent chances to be infected on hit
_ryanzombiesinfectedrate               = 0.05;   //Damage per minute when infected (+/- 30 minutes to live)
_ryanzombiesinfectedsymptoms           = 0.9;    //Symptomes showed when infected 0.9 = Normal 0.7 = Less 0.5 = None
_ryanzombiesinfecteddeath              = 0.9;    //0.9 = Scream on death 0.7 = Silent death
_ryanzombiesantivirusduration          = 300;    //Antivirus duration *(5 minutes)

//http://steamcommunity.com/sharedfiles/filedetails/?id=614815221 must be installed on the client for the cure to work
//You also need to overide an Exile script, Details here : http://www.exilemod.com/topic/10999-rz-infection-for-exile/

_ryanzombiesmovementspeedwalker        = 1;      //Animation speed for walker zombies
_ryanzombiesmovementspeedslow          = 1;      //Animation speed for slow zombies
_ryanzombiesmovementspeedmedium        = 1;      //Animation speed for medium zombies
_ryanzombiesmovementspeedfast          = 1;      //Animation speed for fast zombies
_ryanzombiesmovementspeeddemon         = 1;      //Animation speed for demons
_ryanzombiesmovementspeedspider        = 1;      //Animation speed for spider
_ryanzombiesmovementspeedcrawler       = 1;      //Animation speed for crawler


//Default Altis SafeZones
SafeZonePositions =
[//  [[Coordinates],Radius]  // You can Get the safezone information directly from your mission.sqm under class Markers
  [[14599,16797],175],
  [[23334,24188],175],
  [[2998,18175],175]
];

UseHarassingZombies          = true;             //

HSet = [
/* 0 Groups Size  */         2,                  // maximum number of zombies around a player
/* 1 Frequency */            180,                // time in seconds between each new zombie.
/* 2 Vest group */           Nothing,            // Vest function defined in ZVest.sqf
/* 3 Loot group */           Nothing,            // Loot function defined in ZLoot.sqf
/* 4 Zombie group */         Easy,               // Group function defined in ZClasses.sqf
/* 5 Avoid Territory */      true                // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
];

UseHorde                     = true;             // Use the horde spawner             

HordeSet = [
/* 0 Groups Size  */         15,                 // maximum number of zombies around a player
/* 1 Min Frequency */        20,                 // min time in minutes between each new zombie horde.
/* 2 Max Frequency */        60,                 // max time in minutes between each new zombie horde.
/* 3 Vest group */           Basic,              // Vest function defined in ZVest.sqf
/* 4 Loot group */           DocAndAmmo,         // Loot function defined in ZLoot.sqf
/* 5 Zombie group */         MediumMix,          // Group function defined in ZClasses.sqf
/* 6 Avoid Territory */      true,               // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
/* 7 Horde density */        25                  // Radius in which the zombies will spawn should be lower than Min Spawn Distance.
];

UseTriggers                  = true;             //use the trigger system.

//place loot boxes and mission script here
triggerMission = compile preprocessFile "exilez\init\zmission.sqf";
triggerLootbox = compile preprocessFile "exilez\init\zmissionloot.sqf";


Trigger_1 = [				 //Cities
/* 0  Use this trigger */    True,               // Self - explanatory
/* 1  Trigger Positions */   Cities,             // The name of the array used to list all trigger position in the TriggerPositions.sqf file
/* 2  Max Zombies */         10,                 // The maximum number of zombies for that trigger.
/* 3  Activation Delay */    15,                 // The delay before the activation of the trigger.
/* 4  Spawn Delay */         15,                 // The delay between each zombie spawn right after the activation until the Max group size is reached.
/* 5  Respawn Delay */       60,                 // The respawn delay after the max group size was reached
/* 6  Show Trigger On Map */ true,               // Put a marker at the location and radius of the trigger on the map
/* 7  Marker Color */        "ColorRed",         // Color of the trigger
/* 8  MarkerBrush */         "Solid",            // "Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder"
/* 9  Marker Alpha */        0.2,                // Alpha of the trigger *(0 is invisible 1 is opaque)
/* 10 Marker Text */         "",                 // The text on the trigger
/* 11 Vest group */          Basic,              // The name of the Array used to list all the possible vest for that trigger. ZVest.sqf
/* 12 Loot group */          Useful,             // The name of the Array used to list all the possible loot for that trigger. ZLoot.sqf
/* 13 Zombie group */        MediumCiv,          // The name of the Group used to list the zombies possible for that trigger.  ZClasses.sqf
/* 14 Avoid Territory */     false,              // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true
/* 15 Mission Radius */      0,                  // Up to how far from the center of the trigger the mission LOOT can spawn.
/* 16 Mission SQF */         nil,                // The location of the Mission file related to that trigger *(use M3Editor to create the file.) THIS IS STATIC AND WILL NOT MOVE WITH THE TRIGGER
/* 17 Loot Box */            nil                 // The location of the Missionloot file related to that trigger *(See example file zmissionloot.sqf)
];

Trigger_2 = [				 //Military
/* 0  Use this trigger */    True,               
/* 1  Trigger Positions */   Military,        
/* 2  Max Zombies */         10,                 
/* 3  Activation Delay */    15,                 
/* 4  Spawn Delay */         15,                 
/* 5  Respawn Delay */       45,                 
/* 6  Show Trigger On Map */ true,               
/* 7  Marker Color */        "ColorRed",         
/* 8  MarkerBrush */         "Solid",            
/* 9  Marker Alpha */        0.2,                
/* 10 Marker Text */         "",                 
/* 11 Vest group */          Basic,              
/* 12 Loot group */          Useful,             
/* 13 Zombie group */        MediumMil,          
/* 14 Avoid Territory */     false,              
/* 15 Mission Radius */      0,                  
/* 16 Mission SQF */         nil,                
/* 17 Loot Box */            nil                 
];

Trigger_3 = [				 //No Buildings
/* 0  Use this trigger */    True,               
/* 1  Trigger Positions */   NoBuildings,        
/* 2  Max Zombies */         10,                 
/* 3  Activation Delay */    15,                 
/* 4  Spawn Delay */         15,                 
/* 5  Respawn Delay */       60,                 
/* 6  Show Trigger On Map */ true,               
/* 7  Marker Color */        "ColorRed",         
/* 8  MarkerBrush */         "Solid",            
/* 9  Marker Alpha */        0.2,                
/* 10 Marker Text */         "",                 
/* 11 Vest group */          Basic,              
/* 12 Loot group */          Useful,             
/* 13 Zombie group */        MediumMix,          
/* 14 Avoid Territory */     false,              
/* 15 Mission Radius */      0,                  
/* 16 Mission SQF */         nil,                
/* 17 Loot Box */            nil                 
];

Trigger_4 = [				 //No Man Land
/* 0  Use this trigger */    True,               
/* 1  Trigger Positions */   NoMansLand,       
/* 2  Max Zombies */         10,                 
/* 3  Activation Delay */    15,                 
/* 4  Spawn Delay */         15,                 
/* 5  Respawn Delay */       30,                 
/* 6  Show Trigger On Map */ true,               
/* 7  Marker Color */        "ColorRed",         
/* 8  MarkerBrush */         "DiagGrid",            
/* 9  Marker Alpha */        0.2,                
/* 10 Marker Text */         "",                 
/* 11 Vest group */          Basic,              
/* 12 Loot group */          DocAndAmmo,         
/* 13 Zombie group */        Hard,               
/* 14 Avoid Territory */     false,              
/* 15 Mission Radius */      0,                  
/* 16 Mission SQF */         nil,                
/* 17 Loot Box */            nil                 
];

Trigger_5 = [				 //Mission Trigger
/* 0  Use this trigger */    True,               
/* 1  Trigger Positions */   Mission,            
/* 2  Max Zombies */         15,                 
/* 3  Activation Delay */    5,                  
/* 4  Spawn Delay */         5,                  
/* 5  Respawn Delay */       5,                  
/* 6  Show Trigger On Map */ true,               
/* 7  Marker Color */        "ColorYellow",      
/* 8  MarkerBrush */         "Solid",            
/* 9  Marker Alpha */        0.5,                
/* 10 Marker Text */         "LOOT & DEATH",     
/* 11 Vest group */          Basic,              
/* 12 Loot group */          DocAndAmmo,         
/* 13 Zombie group */        Hardcore,           
/* 14 Avoid Territory */     false,              
/* 15 Mission Radius */      1500,               
/* 16 Mission SQF */         triggerMission,    
/* 17 Loot Box */            triggerLootbox     
];

// List all the trigger group to use here.
Triggers = [Trigger_1,Trigger_2,Trigger_3,Trigger_4,Trigger_5];

// DON'T EDIT BELOW

#include "code\post_init.sqf";
/ ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec //

MilitaryNoB = [         
[2081,13190,500],      // Tuvanaka Airbase
[2193,3544,300],      // Bala Airstrip
[12100,2500,125],       // Fortress ruins
[11667,3118,300],      // Saint-George Airstrip
[13548,12149,550],      // Blue Pearl Industrial Port
[11860,13162,300],       // La Rochelle Aerodrome
[8903,13734,100],       // Railyard
[7445,8547,150],		// Diesel Power Plant
[8368,10301,200]		// Tanoa Sugar Company
];                      
                        
NoBuildings = [         
[11039,8466,125],      // Temple ruins
[11959,10373,300],       // Red Spring Surface Mine
[4138,12387,100]       // Maze
];                      
                        
Cities = [              
[5508,4081,300],		// Katkoula   
[11641,2707,300],		// Lijnhaven
[9707,13577,400],		// La Rochelle
[5681,10331,500],		// Georgetown
[8904,10200,300]		// Tanouka
];                      
                                      
AllCities = [
[5508,4081,300],		// Katkoula   
[11641,2707,300],		// Lijnhaven
[9707,13577,400],		// La Rochelle
[5681,10331,500],		// Georgetown
[8904,10200,300],		// Tanouka
[12461,14212,125],		// Hotel Resort
[3865,13919,175],		// Camp Remnants
[3071,11123,200],		// Belfort
[1813,12019,250],		// Tuvanaka
[2650,9291,100],		// Sosovu
[2343,8181,100],		// Leqa
[987,7672,200],			// Tavu
[2663,7348,200],		// Balavu
[3434,6719,150],		// Rautake
[1713,6120,100],		// Laikoro
[7119,4248,100],		// Savaka
[3634,2171,100],		// Lailai
[2957,3435,150],		// Yanukka West
[3248,3365,150],		// Yanukka East
[1371,3012,200],		// Koumac
[8968,4710,100],		// La Foa
[8882,3615,150],		// Tobakoro
[9410,4019,200],		// Moddergat
[10379,2669,100],		// Blerick
[12986,2118,100],		// Rereki
[13314,2964,100],		// Bua Bua
[12708,3258,100],		// Port-Boise
[12375,4532,125],		// Saioko
[12795,4791,200],		// Doodstil
[11228,5256,225],		// Harcourt
[10194,5024,125],		// Losi
[10884,6325,200],		// Kotomo
[12811,7350,300],		// Oumeve
[13963,8345,200],		// Luganville
[14419,8878,125],		// Nandai
[14262,11620,100],		// Ba
[12444,12729,125],		// Ovau
[11356,12326,125],		// Nasua
[10987,13211,100],		// Penelo
[10360,13320,125],		// Momea
[8423,13685,125],		// Savu
[7906,13527,100],		// Saint-Paul
[6871,13372,125],		// Petit Nicolet
[6370,12866,200],		// Nicolet
[5724,12297,100],		// Oua-Oue
[5849,11135,200],		// Saint-Julien
[5134,8680,200],		// Regina
[7228,7978,200],		// Lifou
[8006,7656,250],		// Lami
[11013,9745,175],		// Vogalala
[8265,11119,100],		// Buawa
[8484,12462,100]		// Roadhouse
];

voila en espérant que quelqu'un pourras m'orientez vers une solution :)

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