• 0
Sign in to follow this  
Followers 0
RSJFL

Kicking player Ping too high

Question

Hello. Since last update, players are kicking by ping too high.

My server.cfg is:

// NETWORK SETTINGS
maxPing = 499;
disconnectTimeout = 5;
maxDesync = 95;
maxPacketLoss = 95;

I try disabled battleye but server also  kick then.

Log:

 

15:22:31 "ExileZ 2.0: Waiting 240 seconds."
15:25:55 Kicking player name='xxxxxxxxx' ID='xxxxxxxx', steamID='xxxxxxxxx'. Ping too high (107/95 ms)
15:25:56 Client: Remote object 8:0 not found

Anybody can help me?

Share this post


Link to post
Share on other sites

2 answers to this question

  • 0

did u sort this as it seems to be happening to me too :/

Share this post


Link to post
Share on other sites
  • 0

yes, i put this in server.cfg (server side):

// NETWORK SETTINGS
maxDesync = 4999;
maxPing = 499;
maxPacketLoss = 49;
disconnectTimeout = 5;
kickClientsOnSlowNetwork = 0;

// SIGNATURE VERIFICATION SETTINGS
onUnsignedData = "kick (_this select 0)";     // Unsigned data detected    
onHackedData = "kick (_this select 0)";         // Tampering of the signature detected
onDifferentData = "kick (_this select 0)";   // Data with a valid signature, but different version than the one present on server detected

And bye problem

 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.