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n00dles w/Oculus

ExileServer_object_player_database_load.sqf Player pos returns "any"

Question

When rejoining a server  players are spawned as a ghost player used within the editor to mark player slots, and unable to move etc.. if you kill yourself when re-spawning it times out on the creating Bambi char and kicks to lobby.

I'm using several mods. Has anyone else suffered from this? its pretty much a show stopper..... As I have to manually remove the player entry in the DB to be able to correctly spawn again.

rpt reports:

17:56:57 Error in expression <eateGroup independent;
_player = _group createUnit ["Exile_Unit_Player", _positi>
17:56:57   Error position: <createUnit ["Exile_Unit_Player", _positi>
17:56:57   Error Type Any, expected Number
17:56:57 File exile_server\code\ExileServer_object_player_database_load.sqf, line 28

A dump of the _position var at runtime reports "[any,any,any]"

Anyone have any ideas?

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3 answers to this question

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Are you using CBA v2? CBA v1 was ok on my server, when I updated it to v2, issue has come. Hope that will be fixed

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