8 posts in this topic

Posted (edited)

@Eichi >> he told me to write my question here.

So the changelogs of "potato" is telling us something about a radiation loot table.

Quote

If you use contaminated zones on your server, be sure to have a "Radiation" loot table and defined your zones with the new marker type "ExileContaminatedZone".

How can i define this?

Edited by Skryp _ LotzoTheUltraBear

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I think what hes refering to is adding a marker into your mission.sqm and setting the type to "ExileContaminatedZone"

	    class Item41
	    {
	        dataType = "Marker";
	        position[] = {2901.51, 0, 12333.8};
	        name = "ExileMarker41";
	        text = "";
	        markerType = "ELLIPSE";
	        type = "ExileContaminatedZone";
	        colorName = "ColorBlack";
	        fillName = "Border";
	        a = 1600;
	        b = 1600;
	        drawBorder = 1;
	        id = 141;
	        atlOffset = 0;
	    };

This is from the default Tanoa mission. You would need to make sure the "class Item41", Position, Name, a & b and id are all updated for your server as they would need to be changed.

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On 16.7.2016 at 7:12 PM, Mr Health And Safety said:

I think what hes refering to is adding a marker into your mission.sqm and setting the type to "ExileContaminatedZone"


	    class Item41
	    {
	        dataType = "Marker";
	        position[] = {2901.51, 0, 12333.8};
	        name = "ExileMarker41";
	        text = "";
	        markerType = "ELLIPSE";
	        type = "ExileContaminatedZone";
	        colorName = "ColorBlack";
	        fillName = "Border";
	        a = 1600;
	        b = 1600;
	        drawBorder = 1;
	        id = 141;
	        atlOffset = 0;
	    };

This is from the default Tanoa mission. You would need to make sure the "class Item41", Position, Name, a & b and id are all updated for your server as they would need to be changed.

but this is only the marker! i was asking for the loottable what should be different to the NORMAL LT outside of radiations Zones.

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Posted (edited)

1 hour ago, Skryp _ LotzoTheUltraBear said:

but this is only the marker! i was asking for the loottable what should be different to the NORMAL LT outside of radiations Zones.

in exile_server_config 

Spoiler

    /**
      Result of 100 rounds:

      Exile_Item_ZipTie
      MiniGrenade
      Exile_Item_ZipTie
      rhs_6b28_green_ess_bala
      rhs_tsh4
      optic_ACO_grn
      rhs_6b26_bala
      MiniGrenade
      B_Carryall_cbr
      rhs_6b27m_green_ess_bala
      B_Carryall_mcamo
      HandGrenade
      Exile_Item_Bandage
      B_Carryall_mcamo
      rhs_6b26_ess_bala
      rhs_uniform_vdv_flora
      Exile_Item_ZipTie
      Exile_Item_Vishpirin
      optic_Holosight
      HandGrenade
      Exile_Item_ZipTie
      Exile_Item_Vishpirin
      HandGrenade
      H_HelmetB_light_snakeskin
      rhs_6b27m_ml_bala
      rhs_weap_pkm
      B_Carryall_mcamo
      Exile_Item_Vishpirin
      rhs_uniform_flora_patchless_alt
      B_Carryall_ocamo
      rhs_fieldcap
      Exile_Item_Bandage
      B_Carryall_ocamo
      rhs_6b26
      B_Carryall_ocamo
      optic_Holosight
      rhs_fieldcap_helm_digi
      rhs_fieldcap_helm_ml
      rhs_6b27m_green_ess_bala
      B_Carryall_khk
      Exile_Item_ZipTie
      Exile_Item_Heatpack
      Exile_Item_ZipTie
      rhs_uniform_flora_patchless_alt
      Exile_Item_Bandage
      H_HelmetB_light_sand
      rhs_6b28_green_ess_bala
      rhs_6b26_bala
      U_B_GhillieSuit
      B_Carryall_mcamo
      B_Carryall_cbr
      rhs_uniform_vdv_flora
      MiniGrenade
      HandGrenade
      optic_Aco
      Exile_Item_Vishpirin
      U_I_FullGhillie_sard
      HandGrenade
      rhsusf_acc_ELCAN
      H_HelmetB_light_desert
      MiniGrenade
      B_Carryall_cbr
      U_B_GhillieSuit
      U_B_GhillieSuit
      Exile_Item_ZipTie
      rhs_Booniehat_digi
      rhs_weap_svds
      H_HelmetB_light_sand
      Exile_Item_ZipTie
      HandGrenade
      rhs_6b26_ess_bala
      B_Carryall_mcamo
      rhs_beanie_green
      rhs_uniform_flora_patchless_alt
      Exile_Item_ZipTie
      Exile_Item_Bandage
      B_Carryall_mcamo
      H_HelmetB_light_grass
      B_Carryall_khk
      U_I_GhillieSuit
      B_Carryall_cbr
      Exile_Headgear_GasMask
      rhs_ssh68
      U_I_GhillieSuit
      HandGrenade
      rhs_uniform_flora_patchless_alt
      rhs_uniform_vdv_flora
      HandGrenade
      Exile_Item_ZipTie
      U_O_GhillieSuit
      optic_ACO_grn
      B_Carryall_mcamo
      rhs_fieldcap
      rhs_beanie_green
      HandGrenade
      U_O_GhillieSuit
      rhs_fieldcap_helm_ml
      B_Carryall_cbr
      B_Carryall_cbr
      rhs_fieldcap_helm_digi
    */
    class Radiation
    {
        count = 66;
        half = 8215.43321906298;
        halfIndex = 33;
        sum = 10000;
        items[] = 
        {
            {1052.63157894737, "Exile_Item_ZipTie"}, // 10.53%
            {1578.94736842105, "MiniGrenade"}, // 5.26%
            {2105.26315789474, "HandGrenade"}, // 5.26%
            {2605.26315789474, "B_Carryall_cbr"}, // 5.00%
            {3078.94736842105, "rhs_uniform_flora_patchless_alt"}, // 4.74%
            {3552.63157894737, "B_Carryall_khk"}, // 4.74%
            {3947.36842105263, "B_Carryall_ocamo"}, // 3.95%
            {4342.1052631579, "rhs_uniform_vdv_flora"}, // 3.95%
            {4736.84210526316, "B_Carryall_mcamo"}, // 3.95%
            {5126.70565302144, "Exile_Item_Heatpack"}, // 3.90%
            {5516.56920077973, "Exile_Item_Vishpirin"}, // 3.90%
            {5711.50097465887, "Exile_Item_Bandage"}, // 1.95%
            {5869.39571150098, "rhs_weap_m27iar"}, // 1.58%
            {5996.43745378773, "optic_Aco"}, // 1.27%
            {6123.47919607448, "optic_Holosight"}, // 1.27%
            {6250.52093836123, "optic_ACO_grn"}, // 1.27%
            {6360.17006116825, "rhs_6b26"}, // 1.10%
            {6469.81918397526, "rhs_fieldcap_helm_ml"}, // 1.10%
            {6579.46830678228, "rhs_fieldcap_helm_digi"}, // 1.10%
            {6689.1174295893, "rhs_fieldcap_helm"}, // 1.10%
            {6798.76655239632, "rhs_fieldcap"}, // 1.10%
            {6908.41567520333, "Exile_Headgear_GasMask"}, // 1.10%
            {7018.06479801035, "rhs_ssh68"}, // 1.10%
            {7127.71392081737, "rhs_6b28_green_ess_bala"}, // 1.10%
            {7237.36304362438, "H_HelmetSpecB_blk"}, // 1.10%
            {7347.0121664314, "rhs_6b27m_green_ess_bala"}, // 1.10%
            {7456.66128923842, "rhs_6b27m_ml_bala"}, // 1.10%
            {7566.31041204544, "rhs_6b27m_digi_ess_bala"}, // 1.10%
            {7675.95953485245, "rhs_6b27m"}, // 1.10%
            {7785.60865765947, "rhs_6b26_ess_bala"}, // 1.10%
            {7895.25778046649, "rhs_6b26_bala"}, // 1.10%
            {8004.9069032735, "rhs_beanie_green"}, // 1.10%
            {8110.17006116824, "rhs_weap_svds"}, // 1.05%
            {8215.43321906298, "rhs_weap_mk18"}, // 1.05%
            {8303.15251730859, "U_I_GhillieSuit"}, // 0.88%
            {8390.87181555421, "U_B_GhillieSuit"}, // 0.88%
            {8478.59111379982, "U_O_GhillieSuit"}, // 0.88%
            {8556.56382335148, "Exile_Item_InstaDoc"}, // 0.78%
            {8629.66323855616, "H_HelmetB_light_black"}, // 0.73%
            {8702.76265376084, "H_HelmetB_black"}, // 0.73%
            {8775.86206896551, "H_HelmetB_light_grass"}, // 0.73%
            {8848.96148417019, "rhs_Booniehat_flora"}, // 0.73%
            {8922.06089937487, "rhs_tsh4"}, // 0.73%
            {8995.16031457955, "H_HelmetB_light_snakeskin"}, // 0.73%
            {9068.25972978423, "rhs_tsh4_ess_bala"}, // 0.73%
            {9141.35914498891, "rhs_Booniehat_digi"}, // 0.73%
            {9214.45856019359, "H_HelmetB_light_sand"}, // 0.73%
            {9287.55797539827, "H_HelmetB_sand"}, // 0.73%
            {9360.65739060294, "H_HelmetB_light_desert"}, // 0.73%
            {9433.75680580762, "H_HelmetB_desert"}, // 0.73%
            {9486.38838475499, "rhs_weap_m249_pip_L"}, // 0.53%
            {9539.01996370236, "rhs_weap_xm2010"}, // 0.53%
            {9591.65154264973, "rhs_weap_pkm"}, // 0.53%
            {9627.94918330309, "rhsusf_acc_compm4"}, // 0.36%
            {9664.24682395644, "optic_SOS"}, // 0.36%
            {9700.5444646098, "rhsusf_acc_ELCAN"}, // 0.36%
            {9736.84210526316, "optic_Hamr"}, // 0.36%
            {9766.08187134503, "U_B_FullGhillie_ard"}, // 0.29%
            {9795.3216374269, "U_I_FullGhillie_sard"}, // 0.29%
            {9824.56140350877, "U_I_FullGhillie_lsh"}, // 0.29%
            {9853.80116959065, "U_I_FullGhillie_ard"}, // 0.29%
            {9883.04093567252, "U_O_FullGhillie_sard"}, // 0.29%
            {9912.28070175439, "U_O_FullGhillie_lsh"}, // 0.29%
            {9941.52046783626, "U_O_FullGhillie_ard"}, // 0.29%
            {9970.76023391813, "U_B_FullGhillie_lsh"}, // 0.29%
            {10000, "U_B_FullGhillie_sard"} // 0.29%

this group for contaminated zones 

P.S sorry for RHS stuff in table , its from my server . In vanilla there are only arma 3 content in loot table

Edited by point

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Posted (edited)

1 hour ago, Skryp _ LotzoTheUltraBear said:

ahhhhhhh ... thx

That's what i forgot to look at ^^

2f7.png.8bd40d07075d40df8bc754870905f4a7

and dont forget about loot table complier , its here in downloads . realy cool thing ;)

 

 

Edited by point

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sorry to add my question on here!

 

How do i add radiationzone in the config ? 

i see you got this 

 class Radiation
    {
        count = 66;
        half = 8215.43321906298;
        halfIndex = 33;
        sum = 10000;
        items[] = 

 

where do i get these numbers from ? and make sure it spawns there ?

(sorry new at this ) :/ 

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