• 0
Sign in to follow this  
Followers 0
berserker_x86

Unable to Create Contaminated Zones

Question

I'm having issues with creating a custom radiation zone with the new marker type in 1.00. I see the marker on the map but it seem to have no radiation effect ;(

Here is my cfg under mission.sqm 

Spoiler

class Item26
        {
            position[]={21100,0,14700};
            name="ContaminatedZoneLimniSwamp";
            text="Contaminated Zone";
            markerType="ELLIPSE";
            type="ExileContaminatedZone";
            colorName="ColorBlack";
            fillName="Border";
            a=400;
            b=400;
            drawBorder=1;
        };
        class Item27
        {
            position[]={21100,0,14700};
            name="ContaminatedZoneLimniSwamp";
            text="";
            type="ExileContaminatedZoneIcon";
        };

 

Share this post


Link to post
Share on other sites

3 answers to this question

  • 0
2 hours ago, berserker_x86 said:

I'm having issues with creating a custom radiation zone with the new marker type in 1.00. I see the marker on the map but it seem to have no radiation effect ;(

Here is my cfg under mission.sqm 

  Hide contents

class Item26
        {
            position[]={21100,0,14700};
            name="ContaminatedZoneLimniSwamp";
            text="Contaminated Zone";
            markerType="ELLIPSE";
            type="ExileContaminatedZone";
            colorName="ColorBlack";
            fillName="Border";
            a=400;
            b=400;
            drawBorder=1;
        };
        class Item27
        {
            position[]={21100,0,14700};
            name="ContaminatedZoneLimniSwamp";
            text="";
            type="ExileContaminatedZoneIcon";
        };

 

Hmm i use this and work:

		class Item27
		{
			position[]={2751.8989,7.886224e+021,5270.353};
			name="ContaminatedZoneZeleno";
			text="Contaminated Zone";
			markerType="ELLIPSE";
			type="ExileContaminatedZone";
			colorName="ColorBlack";
			fillName="Border";
			a=400;
			b=400;
			drawBorder=1;
		};		
		class Item28
		{
			position[]={2751.8989,7.886224e+021,5270.353};
			name="ContaminatedZoneZelenogorskIcon";
			type="ExileContaminatedZoneIcon";
		};

 

Share this post


Link to post
Share on other sites
  • 0
6 minutes ago, NeverAgain said:

Hmm i use this and work:


		class Item27
		{
			position[]={2751.8989,7.886224e+021,5270.353};
			name="ContaminatedZoneZeleno";
			text="Contaminated Zone";
			markerType="ELLIPSE";
			type="ExileContaminatedZone";
			colorName="ColorBlack";
			fillName="Border";
			a=400;
			b=400;
			drawBorder=1;
		};		
		class Item28
		{
			position[]={2751.8989,7.886224e+021,5270.353};
			name="ContaminatedZoneZelenogorskIcon";
			type="ExileContaminatedZoneIcon";
		};

 

You add right  
    class Markers
    {
        items=36;
        class Item0
        {

?

Share this post


Link to post
Share on other sites
  • 0

Posted (edited)

Yea I have my items =28 (default 26+2)
If I make it anything above the items I have, I get a cannot load mission error

update: I get the radiation effect only in the very center (the area of the radiation icon)

update2: Fixed with 3DEN Plugin somehow :D

Edited by berserker_x86

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.