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berserker_x86

Unable to Create Contaminated Zones

Question

I'm having issues with creating a custom radiation zone with the new marker type in 1.00. I see the marker on the map but it seem to have no radiation effect ;(

Here is my cfg under mission.sqm 

Spoiler

class Item26
        {
            position[]={21100,0,14700};
            name="ContaminatedZoneLimniSwamp";
            text="Contaminated Zone";
            markerType="ELLIPSE";
            type="ExileContaminatedZone";
            colorName="ColorBlack";
            fillName="Border";
            a=400;
            b=400;
            drawBorder=1;
        };
        class Item27
        {
            position[]={21100,0,14700};
            name="ContaminatedZoneLimniSwamp";
            text="";
            type="ExileContaminatedZoneIcon";
        };

 

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4 answers to this question

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2 hours ago, berserker_x86 said:

I'm having issues with creating a custom radiation zone with the new marker type in 1.00. I see the marker on the map but it seem to have no radiation effect ;(

Here is my cfg under mission.sqm 

  Hide contents

class Item26
        {
            position[]={21100,0,14700};
            name="ContaminatedZoneLimniSwamp";
            text="Contaminated Zone";
            markerType="ELLIPSE";
            type="ExileContaminatedZone";
            colorName="ColorBlack";
            fillName="Border";
            a=400;
            b=400;
            drawBorder=1;
        };
        class Item27
        {
            position[]={21100,0,14700};
            name="ContaminatedZoneLimniSwamp";
            text="";
            type="ExileContaminatedZoneIcon";
        };

 

Hmm i use this and work:

		class Item27
		{
			position[]={2751.8989,7.886224e+021,5270.353};
			name="ContaminatedZoneZeleno";
			text="Contaminated Zone";
			markerType="ELLIPSE";
			type="ExileContaminatedZone";
			colorName="ColorBlack";
			fillName="Border";
			a=400;
			b=400;
			drawBorder=1;
		};		
		class Item28
		{
			position[]={2751.8989,7.886224e+021,5270.353};
			name="ContaminatedZoneZelenogorskIcon";
			type="ExileContaminatedZoneIcon";
		};

 

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6 minutes ago, NeverAgain said:

Hmm i use this and work:


		class Item27
		{
			position[]={2751.8989,7.886224e+021,5270.353};
			name="ContaminatedZoneZeleno";
			text="Contaminated Zone";
			markerType="ELLIPSE";
			type="ExileContaminatedZone";
			colorName="ColorBlack";
			fillName="Border";
			a=400;
			b=400;
			drawBorder=1;
		};		
		class Item28
		{
			position[]={2751.8989,7.886224e+021,5270.353};
			name="ContaminatedZoneZelenogorskIcon";
			type="ExileContaminatedZoneIcon";
		};

 

You add right  
    class Markers
    {
        items=36;
        class Item0
        {

?

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Yea I have my items =28 (default 26+2)
If I make it anything above the items I have, I get a cannot load mission error

update: I get the radiation effect only in the very center (the area of the radiation icon)

update2: Fixed with 3DEN Plugin somehow :D

Edited by berserker_x86

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hey mate idk if you still need help with this.. change border size to 1000 remove 400  replace it with 1000. (in the mission file and config file. look at my post i got 1 post about it.
 

 

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