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XxRTEKxX

Waiting For Server To Load

18 posts in this topic

http://puu.sh/klWrg/797df9832c.rpt RPT log. 

http://puu.sh/klWBk/7798c595a1.log extDB log.

http://puu.sh/klWGX/d9a537d975.cpp exile_cerver_config

http://puu.sh/klWJt/640e468bf3.sqm mission.sqm

http://puu.sh/klWLf/e1da0112e6.cpp Exile.Altis config

I am now stuck at waiting for server to load. Any ideas what's going on here?

edit------------------------------------------------------------------------------------------------------------

19:57:54 Error: Bone world root doesn't exist in skeleton OFP2_ManSkeleton
19:57:54 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton

http://puu.sh/klYqC/7147375e60.rpt current rpt. I found out that the suv_01 clock sqf error had to do with 2 vehicles in the massi vehicles mod. I commented those 2 vehicles out of the loot tables. 

Anyone know what could be going on?

Edited by XxRTEKxX

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Might have something to do with this.

19:16:36 Error in expression <igFile >> "CfgSettings" >> "Weather" >> _keyframeName;
_interval setFog getNumbe>
19:16:36   Error position: <_keyframeName;
_interval setFog getNumbe>
19:16:36   Error Undefined variable in expression: _keyframename
19:16:36 File exile_server\code\ExileServer_system_weather_thread_weatherSimulation.sqf, line 14

It looks like your config.cpp has fog set to 5, and I believe the max number would be 1 

 

Also curious about this:

class Time
	{
		// Uses Dedicated Server time as ingame Time
		useRealTime = 1;

		// Will overide RealTime
		useStaticTime = 1;

		// time in ARMA FORMAT << CONFIG
		// https://community.bistudio.com/wiki/setDate

		staticTime[] = {2039,10,24,12,0};

The UseStaticTime overrides the RealTime, so you may want to set one or the other to 0 

Edited by Lenymo
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I changed the number to 1 and I still get the error. This is weird, as I've never had an issue with the weather. 

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I don't have access to my config.cpp to double check everything, but I would download a fresh server version and check the keyframes[] = line. I seem to recall there was a value in there

Also check

19:16:20 Mission Exile.Altis: Number of roles (103) is different from 'description.ext::Header::maxPlayer' (100)
Edited by Lenymo

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Downloaded a fresh file, and the setting were the same. With fogBase set at 5; on sunny cloudy and thunderstorm. 

Even got a fresh exile_server pbo too, where the ExileServer_system_weather_thread_weathersimulation.sqf is at. I still get the error. 

I fixed the time error. 

I also noticed there was a }; in the wrong place http://puu.sh/km0La/a5d0abe20b.png

I removed that, and the weather error went away. 

However, I'm still getting Waiting For server http://puu.sh/km1dN/5ba0f8518b.rpt <--most recent RPT log

 

Edited by XxRTEKxX

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Glad you got the error out of the way, but that was my only idea other than disabling zombies to see if it loads, those can be a huge drain on resources.

 

Just a word of advice, looking through all your code you have all variants of rifles including:

arifle_mas_hk416_m203_sd

which is the same as 

arifle_mas_hk416_m203 

Just with a suppressor. There are additional ones with different attachements (optics) May want to think about increasing the price of these ones =)

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Yeah I plan to change all the prices. I've just been trying to get the server to start since I added all those to the traders. 

This is just a home test server. Building it up till it's complete, then i'll go live on a dedicated with NFO. 

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I have had issues on a server set up on a local machine, took me ~5 minutes to fully load into the server. 

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The mission i'm using was one someone on here uploaded where they had a headless client and they used the zombie modules on it. I wonder if it's the headless client that's causing issues. 

Edited by XxRTEKxX

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It possible, there is apparently an issue with HC on the 1.50 version.

Personally, since it isn't loading in properly, I would run the vanilla files to ensure everything is set up and then add everything in 1 by 1.

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