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blind

[SOLVED] 64 slots instead of config says

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Posted (edited)

Hi guys, after adding a few mods and scripts, i allways got 64 slots, instead of what says config.cfg, host name is correct but the slots wont take it, i tryed to start again with only exile files and only adding host name rcon pass and server pw, still got 64 slots.

Also it does not show map or type.

41fc106473fd456299375224396274c7.png.217

ty in advance

regards

Edited by blind

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Posted (edited)

there you go

hostname                            = "SURVIVAL EXILE TANOA";
password                             = "arma";
passwordAdmin                          = "*******";
serverCommandPassword                = "*******";
logFile                                = "server.log";
verifySignatures                       = 1; // Do NOT use verifySignatures=2! It costs too many FPS
BattlEye                            = 1;
requiredBuild                         = 137494; // 1.62 stable
allowedLoadFileExtensions[]         = {:};
allowedPreprocessFileExtensions[]     = {"sqf"};
allowedHTMLLoadExtensions[]         = {"html"};
motdInterval                         = 5;               
maxPlayers                             = 100;        
voteMissionPlayers                     = 200;   
voteThreshold                         = 200;
disableVoN                            = 0;        
vonCodecQuality                     = 30;   
persistent                            = 1;       
kickDuplicate                         = 1;
equalModRequired                     = 0;
kickClientsOnSlowNetwork            = 0;
timeStampFormat                     = "short";
onUserConnected                     = "";
onUserDisconnected                     = "";
doubleIdDetected                     = "";
onUnsignedData                         = "kick (_this select 0)";    
onHackedData                         = "ban (_this select 0)";
onDifferentData                     = "kick (_this select 0)";
motd[]                                 = {"Welcome to Arma 3 Exile Mod!", "www.exilemod.com", "Enjoy your stay!" };

class Missions
{
    class Exile
    {
        template = Exile.Tanoa;  // Exile.Namalsk, Exile.Altis

        // do NOT use custom difficulties!
        // Use either ExileRegular or ExileHardcore
        // or you will break Exile!
        difficulty = "ExileRegular";
    }; 
};
 

ty

Edited by blind

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seems to be a memory problem or so, if i place 50 works good, but when over 64 stays in 64.

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class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

This is from the description.ext. What does yours say?

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Posted (edited)

this 

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "www.exilemod.com";
loadScreen = "exile_assets\texture\mod\logo.paa"; 
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

 

the same :D

Edited by blind

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Server can revert to 64 slots if there is a script error somewhere that breaks the server. Check for any errors in the RPT.

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well, at the moment is fixed, placed -autoInit on my .bat, because arma (our lovely arma) if server is empty, max players will be 64. 

Ty guys

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12 minutes ago, Defent said:

Server can revert to 64 slots if there is a script error somewhere that breaks the server. Check for any errors in the RPT.

ty, at the moment was only -autoInit, this parameter went good. Gonna keep adding mods etc xD

i saw this in bohemia forum

/*
Maximum amount of server slots
server will always display 64 slots if maxPlayers is >64 and server is empty
*/

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