Xine

[Release] Georgetown Trader City (Tanoa)

7 posts in this topic

I hereby share my Georgetown Trader City.

 

ULAtSzA.jpg

 

Mods used: 3DEN Plugin (exilemod.com) & M3Editor (maca134.co.uk)

- Used simple objects where possible

- Lights for nightime

- All traders apart from Specops and Air traders.

 

Image galleryhttps://imgur.com/a/KNBeD

 

Downloadhttps://github.com/Untriel/Georgetown-Trader-City

 

Installation: place the 'custom' folder in your mission and read the comments in the other files.

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Very nice @Xine Thanks for sharing that! :)

I like the little touches like the lighting effect.

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Posted (edited)

Custom vehicle spawn points:

 

The spawn points for this trader city, add the following to 'untTraderCityGeorgetown_server.sqf' add the bottom of the 'private _vehicles' array

["Land_WaterCooler_01_old_F", [5640.41, 10383.7, 2.95562], [-0.932284, 0.361727, 0], [0, 0, 1], false],
["Land_Shed_02_F", [5648.63, 10404.4, 3.11566], [0.422618, 0.906308, 0], [0, 0, 1], true], // add this comma
["Land_HelipadEmpty_F", [5667.36, 10415.9, 2.21], [0, 1, 0], [0, 0, 1], false], // add this line
["Land_HelipadEmpty_F", [5598.94, 10457.8, 1.68983], [0, 1, 0], [0, 0, 1], false] // add this line
];

 

Edited by Xine
Update
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ExileZ

Replace your current coordinate of Georgetown in 'TriggerPositions.sqf' with:

//[5681,10331,500],		// Georgetown
[5865,10695,200],		// Georgetown 1
[6038,10268,250],		// Georgetown 2
[5568,9987,275],		// Georgetown 3

Add the following safezone coord in 'fn_init.sqf':

SafeZonePositions =
[//  [[Coordinates],Radius]  // You can Get the safezone information directly from your mission.sqm under class Markers
  [[9383,6203],200],
  [[2265,8596],200],
  [[11670,4106],200],
  [[12190,8167],200],
  [[7991,12411],200],
  [[5606,10422],200] // Georgetown
];

 

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bei mir geht der map marker irgentwie nicht alles andere geht nur der map marker nicht

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A+ man this was an easy and great setup. Great spot for a trader. Thanks for sharing this, I really appreciate it.

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