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nark0t1k

Answer for "force-player-to-lobby-on-death"

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Damn that really hard to help people here by answer them but seem to can create topic here ...

That was from: http://www.exilemod.com/topic/1671-force-player-to-lobby-on-death/
 

 

Executing "BIS_fnc_endMission" from the mission doesn't seem to work 

 



You need to add something like this in your descriptions.ext

 

class CfgDebriefing
{
	class onDeath
	{
		title = "You are death";
		subtitle = "You are death from now !";
		description = "You are death and back to lobby need to restart a new life !.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};

};



Then you can use

 

["onDeath",false,true] call BIS_fnc_endMission;

 

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