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LifeSushi

Please help

5 posts in this topic

Posted (edited)

Hello,

 

sorry for my bad english :)

I have a problem with BE Filters, script.txt say's:

 

22.07.2016 12:07:02: Leo Vici (XXXXXXXXXXXXX) XXXXXXXXXXXXXXXX - #24 "0;
};
_tmp={missionNameSpace setVariable[(_this select 0),compileFinal(_this select 1)]};
if(isNil 'FN_infiSTAR_F')then{FN_infiS"

 

I know is it compilefinal table :(

 

Thanks

 

Edited by LifeSushi

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Why don't you just research how to generate BE filters? That's a basic when you want to have an arma server ;)

!"_tmp={missionNameSpace setVariable[(_this select 0),compileFinal(_this select 1)]};\nif(isNil 'FN_infiSTAR_F')then{FN_infiS"

Happy weekend

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Thanks...

Kann ich ja auch deutsch Reden (wenn ich mir deine Sigi anschaue :D )

Ich hatte diesen Code eingebaut:

!=";\n};\n_tmp={missionNameSpace setVariable[(_this select 0),compileFinal(_this select 1)]};\nif(isNil 'FN_infiSTAR_F')then{FN_infiS\""

Nur der ging nicht, wollte schauen ob ich den Fehler verbockt hab :) Danke nochmal

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Sorry, new problem (i search all threads for it)

 

22.07.2016 13:52:00: Leo Vici (XXXXXXXXXXXXXX) XXXXXXXXXXXXXXXXXXXXXXXXXXXX - #15 "lient_action_repairVehicle_completed.sqf"











_this setDamage 0;
player removeItem "Exile_Item_DuctTape";"

No problem for BE Filter, this is my config for this line:

7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}];	\nplayer setDamage 1;	\n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina" !="	player setFatigue 0;\n				if(damage player > 0)then{player setDamage 0;};\n				if(!isNil'ExileRadiationThreadHandle')then\n				{\n	" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\nif !(isNil \"BIS_RscRespawnControls_escHandler\") then " !="		player setFatigue 0;\n			if(damage player > 0)then{player setDamage 0;};\n			if(!isNil'ExileRadiationThreadHandle')then\n			{\n			" !="				if(call fnc_check_allowed_build)then\n				{\n					player setDamage 1;\n					\n					_log = format['WALL GLITCH CHECK (getIn) - @%" !="lient_action_repairVehicle_completed.sqf\"\n\n_this setDamage 0;player removeItem \"Exile_Item_DuctTape\";"

 

then i repair a vehicle, come this error :(

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