Captainmorgan

how to use rhs mod on server

8 posts in this topic

my friend runs a server which ive joined a few times with the RHS mod and a few others he said i should have the mission file somewhere but cant seem to find it if anybody could help me out that would be great he means the one you download when joining a server

 

Thanks in advance

Captainmorgan

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C:\Users\goatboy\AppData\Local\Arma 3\MPMissionsCache

replace goatboy with the user name of your computer.

All so it is a hidden folder.

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What would one add and to where, to force players to have rhs mod installed on their end before joining the server?

 

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Thanks yea I see it in the mission Sqm but what needs to be add? The @mod or the config for the mod I'm learning sorry 

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There is 1 problem you will find and that is a lot of the RHS and MAS vehicles you cannot lock/unlock without a key bind, and in some cases you cannot fix them...and you cannot sell them.

If anyone has a fix for this then please post. If not...then you'll have vehicles that players cannot repair or sell just parked up on the map.

R.

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I fixed selling problem :)

u need edit ExileClient_gui_wasteDumpDialog_show.sqf

and add "Tank" to nearestObjects table

then add to your server as custom file

class CfgExileCustomCode   in mission config.cpp

u will find ExileClient_gui_wasteDumpDialog_show.sqf in exile client side code

im still trying to fix lock/unlock option and repair for all "tank" class names

 

 

HOW TO :

1) Download file - > click

2) Open your mission folder and create folder named fixes

3) paste inside downloaded file

4) open mission/config.paa

5) find CfgExileCustomCode  class

6) add your fixed file like this example

class CfgExileCustomCode
{
    // Fixes
    ExileClient_gui_wasteDumpDialog_show = "fixes\ExileClient_gui_wasteDumpDialog_show.sqf";
};

7) DONE

 

 

 

Edited by Screamer

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@Screamer

Your link here and in the other thread on a similar subject is down. Maybe upload it to Github? 

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