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Caatalyst

Gate / Doors / Safe / Vehicles - Locking System

2 posts in this topic

Hello there,

So my current understanding of locks on all in-game items is that, if left unused for 3 days they become unlocked and everybody on the server is notified that the unlocked item us up for grabs.

This could be a bit annoying if you are always active at your base but maybe there is a vehicle you only use on special occasions or a safe with items you don't use often. How about some system where the server is able to recognize if you have visited your base and resets the 'abandoned vehicle / locker' timer? Maybe if you unlock one item in your base perimeter it resets for all of them?

James

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Only if the flag is stolen. The amount of time is up to the server owner to configure.

		class Database 
		{
			// Remove all deleted items from the database after X days
			permanentlyDeleteTime = 3;
			
			// Remove all territories (and contructions + containers in it) that were not paid after X days
			territoryLifeTime = 8;

			// Remove all containers outside of territories that have not been used for X days
			// Example: Tents
			containerLifeTime = 8;

			// Remove all constructions outside of territories that are older than X days or not moved for X days 
			// Example: Work Benches
			constructionLifeTime = 1;

			// Remove all vehicles that were not moved/used for X days
			vehicleLifeTime = 5;
			
			// Set safe as abandoned
			abandonedTime = 8;
			
			// Deletes a base X days after the flag is stolen if the ransom money isn't paid
			stolenFlagLifeTime = 3;
			
			// Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
			unlockLifeTime = 2;
		};

 

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