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7akata

BattleEye Script Restriction #39

3 posts in this topic

Well, I'm at a complete loss. I've gone through creating my exemptions one by one, but  #39 has ruined me. This seems to be an ongoing issue for a lot of people.

Error
http://pastebin.com/CZBx5NjP

Original Line #41
http://pastebin.com/CtNUSqZC

Adding the following doesn't work (from BE Filters Tool)
 

!=" then {}	 \nelse\n{\nif (random 10 < 6) then \n{\n\n\n\n\n\n\nif (count units group _this>1) then\n{\n\n_this playAction \"gestureFreeze\";\n\n};\n"


Any thoughts, this one is driving me simply insane; Also tried the !"if (isPlayer _this) then {}" workaround, no dice.
 

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!="" then {}	 \nelse\n{\nif (random 10 < 6) then \n{\nif (count units group _this>1) then\n{\n_this playAction "gestureFreeze";\n};\n""

Try this.

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Posted (edited)

This is becoming odd, and it seems to be almost arbitrary reasons for kicking. I didn't change anything at all (just saw your post), and now it's kicking immediatley for (instead of for #39)

#29 "ectionPosition ["end2", "Memory"]))) < _range}
) then
{
_x setDamage 1;                                                                
};
}
forEach (nearestObjects [_col_abs, "

And adding 

!="ectionPosition [\"end2\", \"Memory\"]))) < _range}\n) then\n{\n_x setDamage 1;																\n};\n}\nforEach (nearestObjects [_col_abs, "

To line #31 doesn't change anything. Bizarre, because the BE Filter tool worked for about 30 whitelists before this, and now it's... well never working haha.

New Line #31
http://pastebin.com/5y8Ck6dM

Edited by 7akata

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