• 0
Living-Instinkt

Yet another Battleye problem. (Sorry if in wrong category....)

Question

Posted (edited)

G'day,
As title states I'm having a bit of trouble with battleye.... Okay... Lots of trouble; However I'll just stick with my current problem.

In-game:
I drove up to a church, decided I like it and was going to place a territory flag there, while placing the flag I accidentally hit my car with the flag bumping it around a bit(No biggy), I continued to place the flag. I then went to get back in my car and was kicked from server by battleye for:

29.07.2016 14:38:19: Living-Instinkt (x.x.x.x:xxxx) xxx - #15 "		if(call fnc_check_if_enemy_base)exitWith
			{
				player setDamage 1;
				
				_log = format['WALL GLITCH CHECK (getIn) - @%1 "
I thought no problem then, I'll just use:
this tool: http://gp.gamersinc.net/BEF.php to edit:
line(Line 17): 

From this: (Diff Checker results here: https://www.diffchecker.com/rqvbfhna)
7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}];	\nplayer setDamage 1;	\n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina" !="	player setFatigue 0;\n				if(damage player > 0)then{player setDamage 0;};\n				if(!isNil'ExileRadiationThreadHandle')then\n				{\n	" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\nif !(isNil \"BIS_RscRespawnControls_escHandler\") then " !="		player setFatigue 0;\n			if(damage player > 0)then{player setDamage 0;};\n			if(!isNil'ExileRadiationThreadHandle')then\n			{\n			" !="				if(call fnc_check_allowed_build)then\n				{\n					player setDamage 1;\n					\n					_log = format['WALL GLITCH CHECK (getIn) - @%" !="n\n				{\n					if(isObjectHidden _x)then\n					{\n						player setDamage 1;\n						_log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5'," !="atic'], 250];\n	{\n		if(isObjectHidden _x)then\n		{\n			player setDamage 1;\n			_log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',_x,"

To this:
7 setDamage !=\"orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger\" !=\"riable [\\"RscDisplayMPInterrupt_respawnTime\\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \\"onUnload\\": {\npr\" !=\"isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue\" !=\" ExileClient_object_player_event_onHandleDamage}];	\nplayer setDamage 1;	\n}\nelse \n{\n\\"Respawning...\\" call ExileClient_util_log;\n_l\" !=\"xile_Item_DuctTape\\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \\"Exile_Item_DuctTape\\";\n}\nelse \n{\n[\\"Rep\" !=\"ns.sqf\\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co\" !=\"perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla\" !=\"eadgear_GasMask\\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina\" !=\"	player setFatigue 0;\n				if(damage player > 0)then{player setDamage 0;};\n				if(!isNil'ExileRadiationThreadHandle')then\n				{\n	\" !=\"riable [\\"RscDisplayMPInterrupt_respawnTime\\", time];\nplayer setdamage 1;\n};\nif !(isNil \\"BIS_RscRespawnControls_escHandler\\") then \" !=\"		player setFatigue 0;\n			if(damage player > 0)then{player setDamage 0;};\n			if(!isNil'ExileRadiationThreadHandle')then\n			{\n			\" !=\"				if(call fnc_check_allowed_build)then\n				{\n					player setDamage 1;\n					\n					_log = format['WALL GLITCH CHECK (getIn) - @%\" !=\"n\n				{\n					if(isObjectHidden _x)then\n					{\n						player setDamage 1;\n						_log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',\" !=\"atic'], 250];\n	{\n		if(isObjectHidden _x)then\n		{\n			player setDamage 1;\n			_log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',_x,\"\"

And I'll be sweet!!

Exploding-Kittens-Nope.png

After updating scripts.txt and restarting server I was able to try enter the vehicle and it would appear as if the car was locked or something(No messages)? With the 3rd/4th attempt kicking me for exact same reason.


Any help greatly appreciated!

Edited by Living-Instinkt

Share this post


Link to post
Share on other sites

2 answers to this question

  • 0

It's hard to go trough your filters with those unformatted post so don't expect to much. 

!"if(call fnc_check_if_enemy_base)exitWith\n			{\n				player setDamage 1;\n\n 		_log = format['WALL GLITCH CHECK (getIn) - @%1"

 

1 person likes this

Share this post


Link to post
Share on other sites
  • 0

Sorry about the mess, was directly copied over from the InfiSTAR folder and wasn't sure how sensitive Battleye was and if I could format the scripts.txt without making it unreadable to battleye. I'll definitely spend a bit of time sorting it out tonight now I know so.

I'll give that a try and see how we go...

I appreciate it mate.

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.