red_ned

[Release] Comms Alpha DMS Static Mission (Tanoa)

11 posts in this topic

I got my map editor working again so decided to start off with a light mission with little extra buildings so it doesn't impact server performance.

No screenshots yet but will add later.

I have made 2 versions (buildings are the same for both) but v2.1 is much more configurable and adds a vehicle and different difficulties.

Thanks to @jmayr2000 for helping with testing and fixing bugs and suggesting settings.

I will try to make more soon and get some released so please give feedback, suggestions and comments but be nice as I'm special!

ned

*******************************************************
 "Comms Alpha" static mission for Tanoa.
 Thanks to jmayr2000 for helping debug and test.
 Created by [CiC]red_ned using templates by eraser1
 17 years of CiC http://cic-gaming.co.uk
*******************************************************
 For Tanoa only.
 Running on DMS System
 v1.0 is hardcore only with no vehicle.
 v2.1 is multi difficulties with chance of persistent vehicle and lots of editable functions.
*******************************************************

Download: https://github.com/redned70/DMSStaticMissions

*******************************************************

Installing.
1.  Copy comms_alpha.sqf into a3_dms.pbo missions/static
2.  Copy comms_alpha_buildings.sqf into a3_dms.pbo objects/static

>>>>>>>>Either<<<<<<<<<<<
3.  Extract  map_configs/tanoa_config.sqf
4. Add to end

// Add the "comms_alpha" mission to the existing mission types.
DMS_StaticMissionTypes append
[["comms_alpha",5]];

// Add the "comms_alpha_buildings" to spawn on server startup. NOTE: "append" and "pushback" are NOT the same.
DMS_BasesToImportOnServerStart append ["comms_alpha_buildings"];

5. Repack tanoa_config.sqf into PBO

>>>>>>>>OR<<<<<<<<<<<<<<
Edit main DMS config.sqf
6. Find
 DMS_StaticMissionTypes =   [       // List of STATIC missions with spawn chances.
           //["saltflats",1],  //<--Example (already imported by default on Altis)
           //["slums",1]   //<--Example (already imported by default on Altis)
          ];

 DMS_BasesToImportOnServerStart =  [       // List of static bases to import on server startup (spawned post-init). This will reduce the amount of work the server has to do when it actually spawns static missions, and players won't be surprised when a base suddenly pops up. You can also include any other M3E-exported bases to spawn here.
           //"saltflatsbase",  //<--Example (already imported by default on Altis)
           //"slums_objects"  //<--Example (already imported by default on Altis)
          ];
replace with

 DMS_StaticMissionTypes =   [
           ["comms_alpha",1]
          ];

 DMS_BasesToImportOnServerStart =  [
           "comms_alpha_buildings"
          ];
          
7. Save and repack config into PBO

8.  Put a3_dms.pbo into /@ExileServer/addons/ on server and start.

4 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

Here are a ton of screens, the last one is the result of the create on a red Moderate mission.

20160730000241_1.jpg

20160730000259_1.jpg

20160730000306_1.jpg

20160730000350_1.jpg

20160730000413_1.jpg

20160730000428_1.jpg

20160730000521_1.jpg

20160730000605_1.jpg

20160730000658_1.jpg

20160730002726_1.jpg

20160730002825_1.jpg

20160730002831_1.jpg

20160730002856_1.jpg

20160730002929_1.jpg

20160730005703_1.jpg

Edited by jmayr2000
4 people like this

Share this post


Link to post
Share on other sites
Advertisement

A good way to wake up. ;) Thanks alot, I'mma link this to my boss and hopefully he likes it as much as I do!

Share this post


Link to post
Share on other sites

Good mission. Very difficult. Going very well. Makes on every event fun.

Sorry for my english. Is not so good.

Share this post


Link to post
Share on other sites
7 hours ago, jmayr2000 said:

Here are a ton of screens, the last one is the result of the create on a red Moderate mission.

20160730000241_1.jpg

20160730000259_1.jpg

20160730000306_1.jpg

20160730000350_1.jpg

20160730000413_1.jpg

20160730000428_1.jpg

20160730000521_1.jpg

20160730000605_1.jpg

20160730000658_1.jpg

20160730002726_1.jpg

20160730002825_1.jpg

20160730002831_1.jpg

20160730002856_1.jpg

20160730002929_1.jpg

20160730005703_1.jpg

What Weapon mod you have on your server ? 

Share this post


Link to post
Share on other sites

Posted (edited)

4 hours ago, Its me ZovkT said:

Nice mod have you a server ?

 

2 hours ago, Its me ZovkT said:

What Weapon mod you have on your server ? 

EXILE (Obviously LOL)

  • MASSI NATO Rus Weapons
  • MASSI NATO Rus Vehicle
  • MASSI USSSCOM Vehicles
  • EXTENDED BASE BUILDING
  • RHS: AFRF
  • RHS: USAF
  • L3-GPNVG18 PANORAMIC NIGHT VISION
  • CBA_A3
  • CUP: Weapons
  • CUP: Units
  • CUP: Vehicles
  • Advanced Rappelling (Server side, mod not required to download)
  • Advance Urban Rappelling (Server side, mod not required to download)

[PUN'S]-PVE-NOPVP-EXILE-Tanoa-CUP-RHS-MAS-DMS-(1.0.0-1.62)

IP: 199.168.142.169:2322

Also listed on the servers page

Besides my server listed on exiles website servers page. Please checkout http://cic-gaming.co.uk has its servers listed on its website.

Edited by jmayr2000

Share this post


Link to post
Share on other sites

 

I'm using and it's really fantastic! Thank you for sharing. Is there a way to add a reward to complete the mission? In my server I increased the amount of NPCs and only the hardcore level. I thought of something like 50k poptabs.

Share this post


Link to post
Share on other sites
On ‎06‎/‎10‎/‎2016 at 4:25 AM, byttencourt said:

 

I'm using and it's really fantastic! Thank you for sharing. Is there a way to add a reward to complete the mission? In my server I increased the amount of NPCs and only the hardcore level. I thought of something like 50k poptabs.

try this, I loaded one crate you just need to adjust the cash value in the options at the top.

http://pastebin.com/FJuGn0cZ

You could add cash to both but remember define "_cash2" in private statement and use it in the add tab statement instead of _cash

1 person likes this

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.