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Steelius

Damage handling

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How do you reduce the amount of damage an AI unit takes or as some say "increase their health"

previously you'd just create a handle damage event handler but this method doesn't seem to work any more since Apex, I understand they created a new system.

 

Oooor... I'm just missing something. Who knows

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Damage eventhandlers should still function the exact same as pre-Apex (hell, even arma 2). Are you sure your EHs aren't being overridden (antihack), you don't have script errors, or the unit is local to the machine where damage is being handled?

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