GolovaRaoul

Will these server stats cause lag with multipile players?

7 posts in this topic

Hello,

So I've setup a Chernarus server which I'm planning to run on a dedicated machine.
Server runs good with 1 player on (me), but how will my server perform with 30+ players or something like that?
I have Infistar running with DMS and there are some other scripts running. But what I'm worried about the most atm, is the AmountOfMissionObjects.

Here's a screenshot of InfiSTAR showing Server Information:

Thanks for responding :)
Paul

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no but those 40 AI will def impact performance :D

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Okay thanks, was worried when I saw 1000mission objects, but I guess this is pretty normal then

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14 minutes ago, GolovaRaoul said:

Okay thanks, was worried when I saw 1000mission objects, but I guess this is pretty normal then

I think @Hollow at omnicidal has like 10k objects, probably has a lot more now.

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6 minutes ago, StokesMagee said:

I think @Hollow at omnicidal has like 10k objects, probably has a lot more now.

But what are these objects exactly? Atm I think they are cars/baseobjects/custombuildings/trader cities, but correct me if I'm wrong...

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6 minutes ago, GolovaRaoul said:

But what are these objects exactly? Atm I think they are cars/baseobjects/custombuildings/trader cities, but correct me if I'm wrong...

Yes.

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On my servers until 6500 objects i have no lags, but after....

Actually (on Tanoa & Exile)  i run near 4000 objects and all good

My server is an bi-xeon 2,4 Ghz with 32Gb ok memory and 2 Tb Hdd

 

Hope this info helps

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