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Governor

Battleye Kicks - No player can join except myself

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Posted (edited)

Hi Folks,

Right now I'm stuck with following problem - new players cant join on my server - majority is getting kicked with some issues with  "EventHandler" stuff. I'm checking the script.log --> adding the filter to scripts.txt - reload scripts and wait for the next player to join with a different kick.  The same time I can join the server without any problems or being kicked...

I'm running Tanoa Map with DMS with Occupation/A3XAI/AdvancedTow and Sling/Zombies and Demons & ExileZ2 - hosted by Nitrado, most frustrating thing is that when a new player tries to join and is getting kicked - he most likely never tries again...

 

Hope you Guys can get me on the right track to solve the issue.

 

thanks

 

Gov

 

 

Edited by Governor

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6 answers to this question

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Post some of the kicks in a spoiler. If most kicks are event handler related and have minor differences then you're likely not filtering it properly.

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Posted (edited)

Scripts.txt

Spoiler

7 eventHandler !"\"A3XAI_SMS\" addPublicVariableEventHandler {(_this select 1) call A3XAI_client_radioMessage; diag_log _this;};" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="\");\n};\n\ncase \"RscExileDevBlog\":\n{\n\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="Var] call     bis_fnc_logFormat;\n\n\n        \"#rev\" addPublicVariableEventHandler [_x,\n{\n_this call bis_fnc_reviveOnState;\n}];\n\n\n    \"#revF\" a" !="eRussianRouletteLayer\" call BIS_fnc_rscLayer);\ninGameUISetEventHandler [\"Action\", \"_this call ExileClient_gui_hud_event_onAction" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="]];\n_trader switchMove (_animations select 0);\n_trader addEventHandler [\"AnimDone\", {_this call ExileClient_object_trader_event_" !=";\n};\n\n\n[_display] call _fnc_animate;\n{\n_display displayaddeventhandler [_x,_fnc_animate];\n} foreach [\"mousemoving\",\"mouseholding" !="ion select 4) == \"Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\",\n\"\n                    disableserialization;\n                    _key = _th" !="e\", -1];\n\n_idc = 1001;\n(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\",\n{\nprivate[\"_ctrl\",\"_lbIndex\",\"_lbData\"];" !="leAI 'ANIM';\n        this disableConversation true;\n        this addMPEventHandler ['MPKilled', {_this spawn ZMPKilled;}];\n        nul = [this,_av" !="snil \"Ryanzombiesdisableexplodingheads\") then {_zombie addEventHandler [\"HandleDamage\",{_this call RZ_fnc_ZombieKilled; nil}];};" !="\nBIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler [\"ButtonDown\",{        \nuiNamespace setVariable [\"BIS_RscRespaw" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="trolSuicide ctrlSetText \"Respawn\";\n_controlSuicide ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_gui_escape_respawn\"]" !="utton = _display displayctrl     21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !="Message_defaultPositions\",_positions];\n_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMessage_d" !="live player) then\n{\nplayer allowDamage true;\nplayer removeEventHandler [\"Fired\",ExileSafeZoneFiredEH];\nplayer addEventHandler [\"" !="Client_object_player_event_hook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer addEventHandler [\"Killed\", { _this call ExileClient_object_player_event_o" !="ickTime;\nExileNextAutoBreathAt = diag_tickTime;\nplayer addEventHandler [\"SoundPlayed\", {[] call ExileClient_system_breathing_bre" !="dle isEqualTo -1) then \n{\nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3" !="indDisplay -1341) displayCtrl 1384;\n_listbox ctrlRemoveAllEventHandlers 'LBDblClick';\n_listbox ctrlRemoveAllEventHandlers 'LBSel" !="l fnc_check_if_enemy_base)then\n        {\n            \n            removeAllMissionEventHandlers 'EachFrame';\n            addMissionEventHandler ['EachFrame',fnc_" !="his select 4)))exitWith{};\n        'heartbeat' addPublicVariableEventHandler {};\n        admin_d0 = {[_this,0] call admin_d0_MASTER;};\n        adm" !="umber do\n        {\n            _idKeydown24 = (findDisplay 24) displayAddEventHandler ['KeyDown',{false}];\n        };\n        if!(_idKeydown24 isEqualTo _r" !="\n_startButton ctrlSetText _textureOn;\n_startButton ctrlAddEventHandler [\"MouseButtonUp\",\"((findDisplay 24015) displayCtrl 4141) " !="afezone = true;\nplayer allowDamage false;\nplayer removeAllEventHandlers \"HandleDamage\";\n_vehicle = vehicle player;\nif !(_vehicle" !="tSafeZoneVehicle) then\n{\nExileClientSafeZoneVehicle removeEventHandler [\"Fired\", ExileClientSafeZoneVehicleFiredEventHandler];    \n" !="ThreadHandle = nil;\n};\nplayer allowDamage true;\nplayer addEventHandler [\"HandleDamage\", {_this call ExileClient_object_player_ev" !="100;\n_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n                            with uinamespace do {\n                            " !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="\", 1, false];\n_keyDownHandle = (findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call ExileClient_action_event_onKeyDown" !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" !="[\"A3\functions_f\Misc\fn_addScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"addScriptedEventHandler\"]" !="bject_player_event_unhook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer removeAllEventHandlers \"Killed\";\nplayer removeAllEventHandlers \"Fired\";\nplayer " !=" 24003;\n_spawnButton ctrlEnable false;\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="ue, \"\", \"call ASL_Pickup_Ropes_Action_Check\"];\n\nplayer addEventHandler [\"Respawn\", {\nplayer setVariable [\"ASL_Actions_Loaded\",fa" !=" \"\", \"call SA_Pickup_Tow_Ropes_Action_Check\"];\n\nplayer addEventHandler [\"Respawn\", {\nplayer setVariable [\"SA_Tow_Actions_Loaded\"" !="[\"A3\functions_f\Misc\fn_removeAllScriptedEventHandlers.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeAllScriptedEventHandl" !="\n\n\n_control = _display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['hide',_this,''] ca" !="[\"A3\functions_f\Misc\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\"] !=n\"[\"A3\functions_f\Misc\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="[\"A3\functions_f\Misc\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\"]" !="Opened\",[_display,_toggleSpace]] call bis_fnc_callscriptedeventhandler;\n};\n[\"bis_fnc_arsenal\"] call bis_fnc_endloadingscreen;\n};" !="= if (isNil '_fnc_scriptName') then {'BIS_fnc_callScriptedEventHandler'} else {_fnc_scriptName};\n    private _fnc_scriptName = 'BIS" !="[\"A3\functions_f\Misc\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="["A3\functions_f\Misc\fn_callScriptedEventHandler.sqf",".sqf",0,false,false,false,"A3","Misc","callScriptedEventHandler"]"

Scripts.log

Spoiler

02.08.2016 12:33:20: Pxxxxx  - #33 "["A3\functions_f\Misc\fn_callScriptedEventHandler.sqf",".sqf",0,false,false,false,"A3","Misc","callScriptedEventHandler"]"
02.08.2016 15:21:45: Rxxxxx #34 "erver) then {
"BIS_fnc_getServerVariable_packet" addpublicvariableeventhandler {
_packet = _this select 1;
_target = _packet sel"
 

03.08.2016 13:29:37: xxxxx   - #32 "lay 0;};
    _type = typeOf player;
    if!(_type isEqualTo 'Exile_Unit_Player')then
    {
        if(!(currentWeapon player isEqualTo '')||!(i"
 

Edited by Governor

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Posted (edited)

Hi,

In my case it had something to do with logging in as Infistar Admin - seems that as an admin i did not get treated like a normal player so I deactivated my admin account and played a few hours as normal player - got a lot more battleye kicks - added them to the filters and seems that players can now join my server. Hope this will help you too.

 

Edited by Governor

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the best way to do things is when you make a server from scratch never open it to the public until all errors like battleye kicks are completed, otherwise peeps would get pissed and never go back.

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I normally set my BE filters to log only (change the 7 at the beginning to a 1) until i've captured all the kicks, then change them back to kick and log (7) after.

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