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TBsThug

[SOLVED]PLAYER MAP MARKER

4 posts in this topic

Posted (edited)

[SOLVED] Thanks for the help guys, I made the custom one and it works. HAPPY IS ME TODAY

 

:monkey:

Since Apex has been out I can not get rid of the players map markers. This map is a PVP and if players can see the other players, well I might as well make it a PVE.  I dont want to do that (Just venting sorry)

btw I am running Exile Tanoa.  If I change to veteran the 3rd person goes away. Has anyone else ran into this and does anyone know how to fix? 

Edited by TBsThug

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If you're using a custom difficulty you need to make sure these are set to 0:

groupIndicators=0;

waypoints=0;
 

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He obviously isn't, to get rid of issues such as this - create a custom difficulty and set the above values as stated

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On 03.08.2016 at 7:40 PM, CEN said:

If you're using a custom difficulty you need to make sure these are set to 0:

groupIndicators=0;

waypoints=0;
 

@CEN this method not working. My Profile Code:

class Custom
	{
		displayName = $STR_Difficulty_Custom;	    //Name of the difficulty preset.
 
                //All options of the Custom preset are set by the engine. The values in config
		class Options
		{
			// Simulation
			reducedDamage = 0;    // Reduced damage (0 = disabled, 1 = enabled)
 
			// Situational awareness
			groupIndicators = 0;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 0;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 0;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
			commands = 0;             // Commands           (0 = never, 1 = fade out, 2 = always)
			waypoints = 0;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
			// Personal awareness
			weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 0;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
			staminaBar = 0;       // Stamina bar (0 = disabled, 1 = enabled)
			weaponCrosshair = 0;  // Weapon crosshair (0 = disabled, 1 = enabled)
			visionAid = 0;        // Vision aid (0 = disabled, 1 = enabled)
 
			// View
			thirdPersonView = 1;  // 3rd person view (0 = disabled, 1 = enabled)
			cameraShake = 1;      // Camera shake (0 = disabled, 1 = enabled)
 
			// Multiplayer
			scoreTable = 0;       // Score table (0 = disabled, 1 = enabled)
			deathMessages = 0;    // Killed by (0 = disabled, 1 = enabled)
			vonID = 0;            // VON ID (0 = disabled, 1 = enabled)
 
			// Misc
			mapContent = 0;       // Extended map content (0 = disabled, 1 = enabled)
			autoReport = 0;       // Automatic reporting (0 = disabled, 1 = enabled)
			multipleSaves = 0;    // Multiple saves (0 = disabled, 1 = enabled)
		};
	};

But This Blue Marker still looks. Why ?

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