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NeonStalker

Exile Nebel

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class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 30;

        /*
            Add the keyframes here. The server will pick one random, so if you want one 
            weather type of be more dominant compared to others, add it multiple times
        */
        //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 
        keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 

        /*
            This is a keyframe. Look up the BIKI to get more details about the parameters

            Be sure to design the fog settings at a view distance of 1,600m as this is the
            limit in multiplayer by default

           https://community.bistudio.com/wiki/fogParams
           https://community.bistudio.com/wiki/overcast
           https://community.bistudio.com/wiki/setWaves
           https://community.bistudio.com/wiki/setWindStr
           https://community.bistudio.com/wiki/setGusts
           https://community.bistudio.com/wiki/setRain
           https://community.bistudio.com/wiki/setLightnings
           https://community.bistudio.com/wiki/setRainbow
        */
        class Sunny
        {
            fogValue = 0.1; 
            fogDecay = 0.2; 
            fogBase = 5;
            overcast = 0.2;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

        class Cloudy
        {
            fogValue = 0.2; 
            fogDecay = 0.1; 
            fogBase = 5;
            overcast = 0.4;
            waves = 0.4;
            wind = 0.25;
            gusts = 0.5;
            rain = 0.1;
            lightnings = 0.1;
            rainbows = 1;
        };

        class Thunderstorm
        {
            fogValue = 0.7; 
            fogDecay = 0.2; 
            fogBase = 5;
            overcast = 1;
            waves = 1;
            wind = 0.25;
            gusts = 0.5;
            rain = 1;
            lightnings = 1;
            rainbows = 0.5;
        };
    };

Am einfachsten in der exile_server_config unter dem Punkt Weather nachschauen.

Edited by [HG]RaVeN103

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