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Krampus_

How do I find addOns for mission.sqm

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I pretty must want what the tittle suggest, I want to find where I would get what is needed in the mission.sqm to run mods. Currently I had to look at a mission cached to even get a server working on cup chernerus. I know that isnt ideal to do but thats what I had to do after I searched about 4 hours looking where to find it myself. I want to have other mods but to be able to find them myself. What I am putting below is what I am asking assistance about.

Default Mission.sqm

version=12;
class Mission
{
	addOns[]=
	{
		"exile_client",
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"exile_client",
		"a3_map_altis"
	};

Mission.sqm that is on Chernerus Cup

version=12;
class Mission
{
	addOns[]=
	{
		"exile_client",
		"cup_chernarus_config",
		"A3_Soft_F_Car",
		"A3_Soft_F_Quadbike",
		"a3_soft_f_beta_quadbike",
		"A3_Boat_F_Civilian_Boat",
		"A3_Boat_F_Boat_Transport_01",
		"A3_Air_F_Heli_Light_01",
		"A3_Air_F_Heli_Heli_Transport_04",
		"A3_Air_F_Heli_Heli_Transport_03",
		"A3_Modules_F",
		"cup_chernarus_summer_config",
		"cup_cabuildings2_misc_cargo",
		"cup_buildings_config",
		"cup_camisc",
		"cup_ind_tank",
		"cup_misc3_config",
		"cup_misc_e_config",
		"a3_characters_f_gamma",
		"A3_Characters_F_OPFOR",
		"A3_Characters_F_INDEP",
		"A3_Characters_F_Civil",
		"A3_Modules_F_Curator_Curator",
		"a3_characters_f",
		"A3_Data_F_Curator_Virtual",
		"A3_Characters_F_BLUFOR"
	};
	addOnsAuto[]=
	{
		"exile_client",
		"cup_chernarus_config",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f",
		"A3_Modules_F",
		"cup_chernarus_summer_config",
		"cup_misc3_config",
		"cup_misc_e_config",
		"cup_buildings_config"
	};

 

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To run mods, you first need to make sure it is in your server command line. Not all the mods you use mods need to be in the mission.sqm, what mods were you thinking of adding exactly.

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^ What he said

But I'd like to add that the mods you include inside your mission.sqm will be a 'requirement' to join with, meaning you cannot join without them, this is great to stop people from joining with missing mods and not being able to see certain vehicles / weapons etc.

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I know that mods need to be in the command line, I got the ones that done need it working. But I'm adding CBA and the CUP units/weapons/vehicles and thats why I was asking how I could find what is needed for the addons array.

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Usually I just add objects in Eden editor, save it unbinarized and add objects that are from each mod, open the mission.sqm in notepad and extract the things from inside AddOns

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