TD44

Bikes hard like rocks?

9 posts in this topic

Hi,

Exile is spawning bikes on the road. Cool.

BUT when i hit the bike with my vehicle , it kills me -> car crash..

I'm searching a way to make the bike go away after the smash-up. And of course no damage to my car.

 

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How about just remove them?

Inside exile_server_config

Change:

        spawnZoneVehicles[] =
        {
            {5, "Exile_Bike_OldBike"},
            {5, "Exile_Bike_OldBike"}
        };
    };

To

        spawnZoneVehicles[] =
        {
            {5, ""},
            {5, ""}
        };
    };

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spawnZoneVehicles[] =
        {
            {0, "Exile_Bike_OldBike"},
            {0, "Exile_Bike_MountainBike"}
        };

is working aswell.

Of course i can do that. However i'm using a deploy bike addon. But if a survivor abandons his bike on the road, it will kills someone.

I don't understand why this not fixed long time ago.

It's sick to die after many hours of farm, because a bike is strong like a wall..

 

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Just write some code to cleanup abandoned bikes when a player is > 100m from it

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I'm not developer, so i'm not code friendly :)

Cleanup >100 m or 200m ... is not good for the gameplay. A guy who is visiting a city will back to his bike later.

It's sad to modify the gameplay because a bug/bad feature.

 

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What about leaves? I've touched a leaf with a chopper incredibly slow and softly only for the chopper to explode... and the amount of bushes that have killed me in an armoured vehicle...

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8 hours ago, Caatalyst said:

 

What about leaves? I've touched a leaf with a chopper incredibly slow and softly only for the chopper to explode

 

Depends on how well done the map is. Some leaves are like solid objects...

 

4 hours ago, FluffyBunnyFee said:

 

Replace bikes with quads

 

Indeed.

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its because the bikes are non official arma vehicles and missed some code for be moveable . exile cant fix it.

just replace the bikes with quads ore let them spawn near roads not on roads 

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