Crazy Mike

[Release] Various Chernarus Areas

42 posts in this topic

SEND ME A PRIVATE MESSAGE FOR ALL ADDONS THROUGHOUT THIS TOPIC FOR THE EDITOR DATA WHEN I GET A CHANCE TO CLEAN EVERYTHING UP AND ORGANIZE IT IN THE OP THEN ILL DO THAT THANKS

 

Made with CUP

When adding to your server I recommend using the same if not similar arma markers to mark the locations on the map so they don't stand out but notify players generally of whats there similar to the regular arma map names

MASSIVE CLOSE QUARTERS COMBAT FACTORY TUNNELS CORRIDORS GALORE!!!!!!!!!!!!!

8bd7ac8de542de717e6c46abcd9e114a.jpg

SPOILER; Skalisty Town & College!!!!!!!!!!1

dxo69zz.jpg

0SkO6DF.jpg

-----------------------------------

UNDERGROUND FUCKING BUNKER BABY @ NORTHWEST AIRFIELD YOOOOOO

Spoiler

e85ee553d22f2cc1623fa44df3cf13d3.gif

61444c38f43d2787b477bdadbb65eb25.gif

92370dab46978f146bd4676dde68ce24.gif

 

Spoiler

f0b0158a4d57506491f5793262b2853b.jpg

 

"Friendly in cherno"

"Sniper in balota apartments"

"Helicopter over vidnodnoye"

Vidnodnoye Grozovoy Pass Town

27d5ced1423b0e31f12b15b698d83b09.jpg

d8bebb9c263c549e16696022e9ac78cc.jpg

http://imgur.com/a/jMPd6

Full Album here. May have lost the editor data due to /idiot but I do have the semi-final initserver data, edits will have to be made by coordinate. :( Edit: Lucky for me, Exile E3DN plugin does an amazing job of ordering placed objects from first placed to last so sorting through my initserver was quite easy @Eichi good fucking job and stay healthy

 

Balota Apartments

8nVdUUs.jpg

0a80e8c908d8070b00f28fd2f9d5de8a.jpg

http://imgur.com/a/11wez

Full Album here. My second attempt at a large scale location, first being Vidnodnoye above. Definitely backed up the editor data this time aswell so any suggestions will be met with a swift edit to the initserver

Lopatino Safe Zone

pvGqz0Q.jpg

da871a375a72078224c8767c7cf26588.jpg

http://imgur.com/a/FSu2J

Full album here. A quick safe haven I build to replace the hideous thing I had thrown together before. this is the first and final version, my server does not contain npc traders so the camp wasn't designed around having alot of traders with their own shop ect but there is plenty of room to fit them all in there and make them look decent, although I wont be adding in NPCs to the download for the sake of them all being kitted out in the gear of like 3 different mods, the NPCs are also all the same npcs I used to take a screenshot album in the catwalk section of the forums, check it out they are bonerific >.<

 

If you want the glass to break on custom hospitals ect you need to enable damage at the end of simulated objects

Downloads

Vidnodnoye initserver;

66 Simulated Objects

286 Simple Objects

http://pastebin.com/KMYYv3vX

 

Balota Apartments initserver;

44 Simulated Objects

721 Simple Objects (fucking sidewalks)

 

Simulated Objects

http://pastebin.com/qUdmbNCF

Simple Objects

http://pastebin.com/dfRiSyT8

 

Lopatino Traders initserver;

20 Simulated Objects (Signs, Roulette, Lamps for night, ect)

250 Simple Objects

 

Simulated Objects

http://pastebin.com/1VgidHpf

Simple Objects

http://pastebin.com/qWs2aM9U

 

Loot Spawns for your Exile_Server_Config

Spoiler

class Land_Panelak3_Grey
    {
        table = "CHANGEME";
        positions[] =
        {
            {0.121094,4.39551,-10.364},
            {-3.02856,-4.05762,-6.24835},
            {-5.88464,0.545898,-6.20294},
            {5.51123,0.619141,-5.89331},
            {0.591309,-1.32129,-3.50571},
            {4.41284,4.27051,-0.608612},
            {5.84375,0.135742,-0.568451},
            {6.22205,-3.06836,-0.540863},
            {-2.68774,-0.242188,-0.641296},
            {-3.81531,4.0918,-0.576355},
            {-6.41309,0.693359,-0.506866},
            {-6.17041,-4.09668,-0.58374},
            {-0.0826416,4.00977,0.843262},
            {0.0749512,-3.07031,1.98602},
            {-1.33655,-4.00586,2.04718},
            {-2.94214,-4.01855,1.94901},
            {-2.40674,1.60547,2.21674},
            {-4.40015,4.15918,2.03067},
            {-6.71851,-0.297852,2.42917},
            {4.03882,4.36328,2.15149},
            {5.81665,0.251953,2.06577},
            {0.124512,3.51367,3.35651},
            {-0.0249023,-0.618164,4.64233},
            {-3.07629,-4.21875,4.76779},
            {-5.99805,-3.45898,4.81018},
            {-5.82141,0.447266,4.89902},
            {-5.15015,4.56445,5.13193},
            {0.0710449,-0.889648,7.57236},
            {5.82837,0.53418,7.53827},
            {-3.00891,-3.9707,7.5072},
            {-6.59509,-0.103516,7.39853},
            {0.115479,3.7832,8.76788},
            {0.223022,-0.953125,10.0753},
            {2.65479,1.92871,10.1559},
            {5.81213,4.66406,9.96869},
            {6.06799,-0.879883,10.0355},
            {6.11353,-5.68262,10.0952},
            {0.150879,3.7793,11.6076},
            {0.155762,-3.11328,12.6574},
            {-2.80859,-4.11621,12.9182},
            {-2.64844,2.20313,12.8992},
            {-6.6626,-1.22266,12.9004},
            {-6.4967,4.41797,13.0518},
            {2.85913,4.35156,13.0539},
            {5.72217,-0.705078,12.8843},
            {3.16357,-4.2334,12.8664}
        };
    };

class Land_Dum_mesto_in
    {
        table = "CHANGEME";
        positions[] =
        {
            {-3.86279,-2.37793,-3.75575},
            {-3.76807,1.64258,-4.22675},
            {-5.85205,-0.496094,-4.24234},
            {2.66162,-3.13184,-3.00342},
            {2.67871,-1.88184,-3.00601},
            {0.138184,-2.59473,-4.22633},
            {4.92676,5.28613,-4.14938},
            {5.00684,0.908203,-4.17239},
            {4.9624,-2.54785,-4.03165},
            {1.31934,5.12207,-2.6832},
            {6.02441,-2.72363,0.101135},
            {5.94287,5.11133,0.101135},
            {1.29834,1.60938,-0.270172},
            {-5.35303,-1.88672,-0.637115},
            {-5.95068,0.941406,0.099884},
            {-1.47607,5.19629,-1.17291},
            {-4.95313,4.17285,-1.1899},
            {-6.01465,-4.14551,-1.13889},
            {-1.83496,-4.19141,-1.01096},
            {0.807617,-2.17773,-1.11514},
            {4.77881,0.914063,-1.18991}
        };
    };
    
    class Land_Sara_domek_zluty
    {
        table = "CHANGEME";
        positions[] =
        {
            {3.22461,-0.510742,-2.40118},
            {6.92236,2.64941,-2.38651},
            {3.06787,2.67969,-2.39789},
            {-0.104004,2.99414,-2.37048},
            {-6.81104,-0.634766,-2.39676},
            {-6.73828,3.46973,-2.38287},
            {-2.75977,3.50293,-2.39117},
            {-6.9165,-3.21777,-2.35904},
            {-3.1167,-3.35352,-2.3822}
        };
    };
    
    class Land_Sara_Domek_sedy
    {
        table = "CHANGEME";
        positions[] =
        {
            {1.81885,0.000976563,-2.08092},
            {4.84131,-0.603516,-1.21948},
            {4.96045,-0.749023,-2.09146},
            {4.11475,-0.635742,-1.119},
            {2.80273,3.88281,-2.01082},
            {-2.9585,3.27246,-2.00359},
            {-2.93506,-0.645508,-1.51901},
            {-3.88477,0.701172,-1.51904},
            {-5.25977,1.84277,-2.0204},
            {-1.15869,-0.154297,-2.07257}
        };
    };

 

 

MORE AREAS SOON! (I do these at work ;P)

Edited by Crazy Mike
7 people like this

Share this post


Link to post
Share on other sites
Advertisement

Nice work!

Can I suggest you post them to pastebin rather than put them in spoilers, there's less chance of it fucking up the syntax.

Edited by second_coming
2 people like this

Share this post


Link to post
Share on other sites

It's posts like these that make me want to start up my Chernarus server again.. damn you!!!

Also, lovely work! :D

1 person likes this

Share this post


Link to post
Share on other sites

Can I ask a stupid question guys?  What's the easiest way to import these into an existing mission file?  Just paste the objects into the existing initserver? 

Can they be imported into 3DEN so as to integrate them into an existing mission file?

Sorry for my ignorance, still learning what I can do with 3DEN.

Share this post


Link to post
Share on other sites

Added this to my Cherno server (minus the wrecks as they bugger up roaming vehicle AI)

1 person likes this

Share this post


Link to post
Share on other sites
45 minutes ago, kuplion said:

It's posts like these that make me want to start up my Chernarus server again.. damn you!!!

Also, lovely work! :D

Chernarus is the best map hands down. It just need some work to replace the non enter-able buildings.

Share this post


Link to post
Share on other sites
Just now, second_coming said:

Chernarus is the best map hands down. It just need some work to replace the non enter-able buildings.

Yup. I ran the building replacement scripts and it worked quite well as I was super strict with what got replaced with what, but I'll still love for some of the stock buildings to be opened up like back in the DayZero days..

Share this post


Link to post
Share on other sites

I have loads of map alts on Chernarus gathered from all over the place :D

1 person likes this

Share this post


Link to post
Share on other sites
10 minutes ago, second_coming said:

I have loads of map alts on Chernarus gathered from all over the place :D

When I first went back to Chernarus on Exile, I managed to dig out about 30 map additions from my DayZ Mod server from 2012. Oh the nostalgia..

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.