.Doppelpoint

Custom map objects position

11 posts in this topic

Hey,

my custom objects (AI Sector on the water) that i made in Arma 3 Eden editor and export with M3Editor- 3Eden move after restart, they look like this:

http://images.akamai.steamusercontent.com/ugc/436109733637871822/43A61918697A850DBA521DD00F1076C951536B2E/

i use this methode:

Editor File screenshot:

http://images.akamai.steamusercontent.com/ugc/436109733637884869/A385F0C5FED9D699D6B4DA953ED99AF51AFF375D/

can arma handle that much objects on one position?

they are only 150 Objects, simulation and damage turn off

Object code:

    ["Land_AirstripPlatform_01_F",[6913.52,200.885,-3.21661],[[-0.25882,-0.965926,0],[0,0,1]],[false,false]]

did i use the wrong tool to export the objects?

hopfully somone can help me :)

regards

 

Edited by .Doppelpoint

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i use the same tool which you are using and i have no issues using this method

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11 hours ago, hogansheroes said:

i use the same tool which you are using and i have no issues using this method

hmm, thats strange... but its only on the AI Base sector, other objects stay on the placed position in editor...

maybe it's not working because it's over the water?

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21 minutes ago, .Doppelpoint said:

hmm, thats strange... but its only on the AI Base sector, other objects stay on the placed position in editor...

maybe it's not working because it's over the water?

yes that could be possible as it maybe needs to be on a solid surface

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im just thinking as i believe you are making this either clientside or serverside,

but is the database not saving the coords correctly maybe this could be the issue 

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AI most likely won't function on those placed items, they don't handle walking on objects placed over water very well.

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