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TandelK

Custom Spawn Points

Question

I am trying to create custom spawn point for my server and i am trying to use EXILE Official 3DEN Editior. I kept 2 markers on the locations and one is spawn area with sphere not visible for 200x200 and other one with Normal Icon with Attributes selecting from Exile EDEN Marker selection area to be Spawn Zone and Spawn Point. After that i have copied all the informatoin from the Markers file given by EXILE 3DEN Editor. I opened up mission.sqm and added below code. I tried running on server but it didnt work

 

class Entities
{
    class Item1
    {
        dataType = "Marker";
        position[] = {11747.2, 0, 3155.24};
        name = "ExileMarker1";
        text = "USA FOB";
        markerType = "ELLIPSE";
        type = "ExileTraderZone";
        colorName = "ColorBlack";
        fillName = "Border";
        a = 1;
        b = 1;
        drawBorder = 1;
        id = 101;
        atlOffset = 0;
    };
    class Item2
    {
        dataType = "Marker";
        position[] = {11747.2, 0, 3155.24};
        name = "ExileMarker2";
        text = "";
        type = "ExileTraderZoneIcon";
        id = 102;
        atlOffset = 0;
    };
    class Item3
    {
        dataType = "Marker";
        position[] = {11052.3, 0, 11527.5};
        name = "ExileMarker3";
        text = "";
        markerType = "ELLIPSE";
        type = "ExileSpawnZone";
        colorName = "ColorBlack";
        alpha = 0;
        fillName = "Border";
        a = 1;
        b = 1;
        drawBorder = 1;
        id = 103;
        atlOffset = 0;
    };
    class Item4
    {
        dataType = "Marker";
        position[] = {11052.3, 0, 11527.5};
        name = "ExileMarker4";
        text = "";
        type = "ExileSpawnZoneIcon";
        id = 104;
        atlOffset = 0;
    };
    class Item5
    {
        dataType = "Marker";
        position[] = {11547.4, 0, 3210.05};
        name = "ExileMarker5";
        text = "";
        markerType = "ELLIPSE";
        type = "ExileSpawnZone";
        colorName = "ColorBlack";
        alpha = 0;
        fillName = "Border";
        a = 1;
        b = 1;
        drawBorder = 1;
        id = 105;
        atlOffset = 0;
    };
    class Item6
    {
        dataType = "Marker";
        position[] = {11547.4, 0, 3210.05};
        name = "ExileMarker6";
        text = "";
        type = "ExileSpawnZoneIcon";
        id = 106;
        atlOffset = 0;
    };
    items = 6;
};

 

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1 answer to this question

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Do it like this instead, just copy and paste these 2 and fill in the blanks

Spoiler

class Item0 <-- Number of markers starts at 0 dont forget to include it to the total amount
        {
            position[]={ x, z, y};
            name="SpawnCHANGEME";
            text="CHANGEME";
            type="ExileSpawnZone";
            markerType="ELLIPSE";
            colorName="ColorBlack";
            fillName="Border";
            a=500;
            b=500;
            drawBorder=0;
            alpha = 0;
        };
        class Item1
        {
            position[]={ x, z, y};
            name="SpawnCHANGEME";
            text="CHANGEME";
            type="ExileSpawnZone";
            markerType="ELLIPSE";
            colorName="ColorBlack";
            fillName="Border";
            a=500;
            b=500;
            drawBorder=0;
            alpha = 0;
        };

 

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