S.

[Release] Custom Esseker TradeZones 2

18 posts in this topic

UPDATE: v2.0
Three concrete mixers now available. One within primary trade zone
Thx to @chuanman2707 for pointing out the lack thereof.

Traders support use of the set vehicles spawn script: LINK

DOWNLOAD:
initServer.sqf
initPlayerLocal.sqf
mission.sqm

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Custom Esseker TradeZones 2 Details:

  • 1x Primary Traders (Vehicle, Air, Waste, Office, Russian, Lockers, Food, Equipment, Hardware, Armory)
    Spoiler

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    1x SpecOp Traders (Located towards central Esseker map)

    Spoiler

    20160916154001_1.jpg20160916154018_1.jpg

     
     
     

    1x Boat Traders (Not much water in Esseker very basic trader)

    Spoiler

    20160916154043_1.jpg

     
     
     

    1x Dive Traders (Not much water in Esseker very basic trader)

    Spoiler

    20160916154032_1.jpg

     
     
     

    0x Contamination Zone (Next update maybe)

Edited by S.
Release
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Nice one! Great!

Please, release your skill for Altis! I think you will do a great job! ;)

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hi there, i would like to thank you for your great work, and would love to test the new trader for you. email me chuanman2707@gmail.com

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We are almost done with testing... just need to finalize some changes quick 

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I say Exile please add this mans work into your next update. The only guy worker on traders for a unsupported map :)

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On 9/18/2016 at 6:08 PM, S. said:

We are almost done with testing... just need to finalize some changes quick 

hi it would be super nice if you add 1 or 2 concrete mixer :)

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On 9/25/2016 at 5:32 AM, chuanman2707 said:

hi it would be super nice if you add 1 or 2 concrete mixer :)

OMG @chuanman2707 I completely forgot about the mixers. Thanks you !

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On 9/25/2016 at 4:28 AM, Skittles™ said:

I say Exile please add this mans work into your next update. The only guy worker on traders for a unsupported map :)

Thx for the shoutout m8. If you want to follow the progress on my exile projects, check out the twitter page:
https://twitter.com/sdottutorials

Regards
S.

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