BetterDeadThanZed

Placement of flags/indestructible stuff

36 posts in this topic

This has come up on my forums so I thought I'd start a thread to present this to the team.

Right now players can place flags into existing map buildings and no one can get to it. Also, from what I've been told, the wooden support is indestructible, so people can also put flags in there. Is there a way to add a check to see if the player is attempting to place a flag inside of a building where it can't be touched? For example, on Esseker I found a building that had a fireplace. I was able to put the flag inside there and the only part that was sticking out was at the top. Also, can the wooden supports be made destructible, if they truly are indestructible right now?

If it's not possible to prevent players from putting the pole inside of a building's walls, is there something that can be done that would require a player to interact with their flag pole? Maybe make some sort of requirement that after they pay their protection, they have to do something at their flag pole?

4 people like this

Share this post


Link to post
Share on other sites

Bumping this. I agree something should be implemented to interact with your flag pole, often, to prevent this. Otherwise Flag Stealing is useless.

Share this post


Link to post
Share on other sites
Advertisement

I've seen about 3 bases on Esseker inside those barn buildings with flags that weren't accessible because the base of the pole clipped into the floor and ground. I report them when I see them. People build a lot of floating wooden pieces with the flag on top which I also think should be banned.

Share this post


Link to post
Share on other sites

it should just delete flags that have more then half of the base covered by anything, and not giving it back

Share this post


Link to post
Share on other sites

Posted (edited)

The problem is, having a function that you have to do at the flagpole will not alleviate the issue itself.  Base owners can remove and replace at their will.  This would honestly change nothing with glitching of flags into buildable items because of that simple fact.  It still happened when you needed to upgrade your flag at your pole. What needs to happen is have some kind of check to determine if the flag pole itself is "buried" in something, and prevent it altogether.  Whether that be while placing down a flag into a map object, or players trying to build overtop of a flagpole.  This is a tricky thing to do at the moment, because 90% of all bases across all servers have their flag build through a floor at some point (as the flag currently sits @ over 2 stories high, some players only encase them 1 or 2 stories to protect from a flag steal)

To be perfectly honest, it is not really that hard to enforce a rule that prevents this from happening. Post a rule that any buildable objects on a flag base, or sinking it into something will lead to a ban,   If that doesn't curb the specific base, delete the flag next time.  Wait for a player to report it, and deal with the issue.  Only takes a couple and the rest fall in line.  This is typical across pretty much any servers I have played on.  

Edited by FluffyBunnyFee
1 person likes this

Share this post


Link to post
Share on other sites

And with flags glitched in map building, can't you just blow m up? Most map buildings only take 1 satchel to take down?

Share this post


Link to post
Share on other sites
1 hour ago, RetardMagnet said:

And with flags glitched in map building, can't you just blow m up? Most map buildings only take 1 satchel to take down?

rocks, and most map objects' destruction model still are floor height, keeping the flag hidden

Share this post


Link to post
Share on other sites

Posted (edited)

my guess is it's only on the Esseker or any other A2/ported map (except Namalsk).  I haven't seen it happen on Altis nor Tanoa, could be wrong if so correct me, but i doubt i'm wrong.

Edited by STONEY-DSP

Share this post


Link to post
Share on other sites

I'm pretty sure that stopping flags from being glitched into buildings and terrain is not possible. Thus my suggestion of moving the payment for your territory from the office trader to the flagpole itself. If they have to pay at the flagpole, it needs to remain accessible.

@FluffyBunnyFee I'm pretty sure you can not move your flagpole once you place it.

Making rules to tell players where they can place their flags has one big problem in my opinion. New players join the server, start grinding and they place a flag and work on a base being oblivious to the rule about the flag. You're going to destroy all the work they just did? Yeah, you can say "They should read the rules on the community's website" but let's face it, people don't join random servers and then immediately hit up their website for the rules. Admins can choose to make those rules and enforce them on their servers if they want, but you're going to lose players doing that because you're destroying their bases they worked on and/or they like to glitch their flag into something. In the end, it doesn't solve the problem.
 

Share this post


Link to post
Share on other sites
29 minutes ago, BetterDeadThanZed said:

I'm pretty sure that stopping flags from being glitched into buildings and terrain is not possible. 

It is possible within ARMA - In Epoch, the plot pole thingies they use, don't remember what they are called, but they have physix, so when you try and place them in objects they spaz the fuck out and place them selves in a fucked up spot close to where u tried, killing u sometimes in the process :P

Id be happy with that, as a sollution - Enable physix on flags

Share this post


Link to post
Share on other sites
Advertisement

  • Recently Browsing   0 members

    No registered users viewing this page.