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XaneXXXX

Make recepies free tips?

13 posts in this topic

So for example:

class CraftWoodPlank: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Plank";
    pictureItem = "Exile_Item_WoodPlank";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodPlank"}
    };
    components[] = 
    {
        {2, "Exile_Item_WoodLog"}
    };
    tools[] = {"Exile_Item_Handsaw"};

If i want to be able to craft this item for free, what do i need to change? I tried changing the 2, "Exile_Item_WoodLog to 0, "Exile_Item_WoodLog but that didn't work, tips? Thanks :D

The reason that i wanna make recepies free is that i want some kind of "creative mode", i just wanna build some stuff for fun.

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15 minutes ago, CEN said:

For free meaning no components or tools?

tools doesn't matter, components mostly.

But i would like to learn on how to make it completly free also. Thanks.

Edited by XaneXXXX

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if i'm reading this correct he just wants to have the wooden-planks without the chopping the tree down than craft them.

 

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12 minutes ago, STONEY-DSP said:

if i'm reading this correct he just wants to have the wooden-planks without the chopping the tree down than craft them.

 

Exactly!

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You need a component to make the recipe from I believe. 

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you can put the "Exile_Item_WoodPlank" in  the traders and make the price really cheap, or put them in your inventory via the database when you are the server owner

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theres no way to use the crafting to spawn something from nothing, something has to be used as a catalyst so to speak, probably. you could try removing the components section but that might break the recipe

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15 hours ago, XaneXXXX said:

i just wanna build some stuff for fun.

maybe the editor could solve ur problems... 

 

 

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