Valthos™

Arma Client & Server Update Discusion #1.64 New Perf Build

95 posts in this topic

So Arma has updated lets see what this breaks :)

hows the perf for the big servers ?

Guys please do not post here about issues not related to the arma update. Open a new thread for your mission issues please.

SitRep

 

 

2 hours ago, primm12 said:

I'm getting 1 error during login

No entry 'bin\config.bin/RscDisplayMultiplayerSetup/controls/CA_ValuePool.drawSideArrows'.

Never seen that before. Not sure what its about either. 

 
2 hours ago, Vishpala said:

We have fixed this in our next update.

New Perf Builds

 

1.64.138510 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows/linux + sync with 1.64.stable (with 1.62.perf changes/features which didn't make it into 1.64.stable)

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm

Edited by Valthos™
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yup now we wait til servers update keep getting stuck on map loading

 

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Updated our server and joined with no issues, mods working too. Could this be the smoothest ArmA update yet?? I don't want to tempt fate but...

that 5.5gb update tho :(

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Ok so far. I doubt we'll see any performance improvements on Tanoa though :(

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Where to change the requirebuild to if you use that in your serverconfig file. 

Do you need to change this?  --> requiredBuild                         = 137494;

 

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21 minutes ago, CEN said:

Ok so far. I doubt we'll see any performance improvements on Tanoa though :(

you notice any perf improvement ?

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Ok so far. Had to do the update using remote desktop from my phone on the train though as I have a 2 hour commute home from work. 

So haven't had a chance to see how is gone yet.   

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31 minutes ago, Droge Worst said:

Where to change the requirebuild to if you use that in your serverconfig file. 

Do you need to change this?  --> requiredBuild                         = 137494;

 

That has not been needed for a long time, its hard coded in to the exe

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