GolovaRaoul

How to increase Server FPS? Server Stats Shown

18 posts in this topic

Yo,

I have a dedicated server with

  • 250MBIT down/up
  • E3 1525v2 (3.4-3.8GHz)
  • SSD
  • 32GB Ram

My server begins to drop FPS pretty quick I'm thinking. Around 40 players it drops to 10, around 55-60 it drops to 5. I'm trying to keep above the 10, but I'm struggling.

As missions I'm running 2 DMS missions at a time and 1 Zupa's Capture Point.

I have cleanup set that vehicles will be kept for 3 days, and bases will stay for 10 days.

This shows infiSTAR server info me:

20160924222505_1.jpg

I'm also running scripts like faster Day + Night, Occupation (which disables itself after server FPS drops below 40 FPS, which is good I think ), MostWanted, ExAd and custom trader cities.

Thanks for responding :)
GolovaRaoul

Share this post


Link to post
Share on other sites

looks like alot of clutter, cut back everything a bit and you will get increases, my server has 45 players and i have about half the shit on your server, getting about 30 server framerate

Share this post


Link to post
Share on other sites
Advertisement

that's a fuckton of LootWeaponHolders, have you altered the default loot spawn settings?

1 person likes this

Share this post


Link to post
Share on other sites
13 minutes ago, second_coming said:

that's a fuckton of LootWeaponHolders, have you altered the default loot spawn settings?

Metric ,or imperial measurement of fuck ton?xD

1 person likes this

Share this post


Link to post
Share on other sites
55 minutes ago, second_coming said:

that's a fuckton of LootWeaponHolders, have you altered the default loot spawn settings?

i have it at 8 per building and 1 item per, i have alot of older arma buildings which are pretty big so its hard to give them a point if they only have like 3 spots

Share this post


Link to post
Share on other sites

Wut, didn't notice there were that many lootholders. Here are my settings:

Spoiler

class CfgExileLootSettings
{
    /**
     * Lifetime of loot in minutes. Synchronize this with
     * the garbage collector settings of your server
     * CfgSettings!
     */
    lifeTime = 8;

    /**
     * Interval in seconds when the client searches for
     * new buildings to spawn loot in
     */
    spawnInterval = 30;

    /**
     * This is a percentage value to determine how many loot
     * positions should contain loot when the system spawns loot.
     *
     * If a building has 20 positions defined, Exile will 
     * spawn loot in 10 random positions of them.
     * 
     * This means smaller buildings spawn less loot and larger
     * ones spawn more loot.
     *
     * You can also cap it at a maximum value. See below.
     */
    maximumPositionCoverage = 30;

     /**
      * Limit the number of loot positions per building. If the 
      * above percentage value exceeds this value, it will be capped.
      *
      * Example: Coverage is 50%. Building has 60 loot positions defined.
      * This results in 30 loot positions and that is too much. So we
      * cap this at 10
      */
    maximumNumberOfLootSpotsPerBuilding = 4;

    /**
     * Exile spawns a random number of items per loot spot. This 
     * is the upper cap for that. So 3 means it could spawn 1, 2 
     * or 3.
     */
    maximumNumberOfItemsPerLootSpot = 3;

    /**
     * Radius in meter to spawn loot AROUND each player.
     * Do NOT touch this value if you dont know what you do.
     * The higher the number, the higher the drop rates, the
     * easier your server will lag.
     *
     * 50m  = Minimum
     * 200m = Maximum
     */
    spawnRadius = 50;

    /**
     * Defines the radius around trader cities where the system should
     * not spawn loot. Set this to 0 if you want to have loot spawning
     * in trader citites, ugh.
     */
    minimumDistanceToTraderZones = 350;

    /**
     * Defines the radius around territories where no loot spawns.
     * This does not regard the actual size of a territory. So do not
     * set this to a lower value than the maximum radius of a territory,
     * which is 150m by default.
     */
    minimumDistanceToTerritories = 75;
};

These are my GarbageCollector settings in Exile_Server_Config:

Spoiler

class GarbageCollector
    {
        /*
            Remark: 
            In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
            the deletion. This check has been removed to save server performance.

            Do NOT touch these if you are not 10000% sure what you do!    
        */
        class Ingame 
        {
            // Dropped items without fissix
            class GroundWeaponHolder
            {
                lifeTime = 10;
                interval = 5;
            };

            // Dropped items with fissix
            class WeaponHolderSimulated
            {
                lifeTime = 10;
                interval = 5;
            };

            // Corpses and wrecks
            class AllDead 
            {
                lifeTime = 15;
                interval = 5;
            };

            // Loot spawned inside a building
            class Loot 
            {
                lifeTime = 8;
                interval = 1;
            };

            // Never touch this or you will break your sever!
            class Groups 
            {
                interval = 0.5;
            };
        };

Not sure, but this seems pretty fine to me...

Edited by GolovaRaoul
added text

Share this post


Link to post
Share on other sites

Post an rpt from a period when it gets really high, there must be an error somewhere stopping the garbage collector from cleaning up expired lootweaponholders

Share this post


Link to post
Share on other sites
10 hours ago, second_coming said:

that's a fuckton of LootWeaponHolders, have you altered the default loot spawn settings?

How many LootWeaponHolders is good for around 40 players? Right now I have 41 players with 623.

Share this post


Link to post
Share on other sites
45 minutes ago, GolovaRaoul said:

Tested just now, with 55 players 2000+ LootWeaponHolders...

My RPT is to big for anything like PasteBin, so I dropped it on FileDropper:

http://www.filedropper.com/arma3server2016-09-2512-40-36

Thanks :)

you have quite a lot of DMS mission errors, might be worth checking if you are running the latest version of all the addons you use as a starting point.

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.