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Dennis01

Tanoa und ExileZ 2

3 posts in this topic

Guten Abend Exile Community

Ich betreibe einen Exile Tanoa Server.

Mein Problem ist es jetzt das Ich nicht weiß wie die ExileZ 2 so einbauen kann das es auf tanoa past gibt es da schon
Lösungen oder der gleichen würde mich über jede Hilfe freuen

 

TriggerPositions.sqf schaut so aus mit cordinaten wie finde ich das alles raus auf tanoa ?

Quote

// ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec //

Military = [         
[16084,16985,180],      // Telos Military
[17432,13160,150],      // Pyrgos Military
[21015,7317,300],       // Selakano Airfield
[15452,16171,400],      // Power plant
[23567,21113,150],      // Military Near Pefkas Bay
[20939,19235,150],      // Military Near Sofia
[12722,16512,400]       // Lakka Military
];                      
                        
NoBuildings = [         
[21033,14754,550],      // Big swamp
[8426,25077,600],       // Atsalis Island
[13457,12029,600]       // Maknysinsi Island
];                      
                        
MainCitiesOnly = [              
[16804,12684,300],      // Pyrgos   
[14016,18644,300],      // Athira
[12524,14334,300],      // Neochori
[3700,13235,800],       // Kavala
[9142,11818,500],       // Zaros
[25635,21343,300],      // Sofia
[9335,15866,400],       // Agios Dionysios
[20960,16922,360],      // Paros
[21849,20986,200]       // Ghost Hotel
];                      
                        
NoMansLand = [        
[11288,7743,3200]       // No man's land
];                      
                        
Mission = [             
[11205,8717,150]        // Mission
];

Cities = [              
[16804,12684,300],      // Pyrgos   
[14016,18644,300],      // Athira
[12524,14334,300],      // Neochori
[3700,13235,800],       // Kavala
[9142,11818,500],       // Zaros
[25635,21343,300],      // Sofia
[9335,15866,400],       // Agios Dionysios
[20960,16922,360],      // Paros
[21849,20986,200],      // Ghost Hotel
[4549,21425,300],       // Oreokastro
[3861,17493,300],       // Agios Konstantinos North
[4226,16844,300],       // Agios Konstantinos South
[4884,16183,300],       // Negades
[6189,16241,300],       // Factory
[4201,15054,300],       // power plant
[3532,14192,300],       // Aggelochori North
[4026,11750,450],       // Neri
[4458,14018,350],       // Aggelochori East
[5082,11263,400],       // Panochori
[5423,14564,300],       // factory
[3632,10276,300],       // Athanos
[3793,10934,300],       // Neri Bay Dock
[6230,15087,300],       // Slums
[7378,15415,300],       // Topolia
[7127,16460,300],       // Kore
[9424,20261,300],       // Abdera
[8628,18259,300],       // Syrta
[11117,14588,200],      // Alikampos
[11413,14192,200],      // Alikampos
[10996,13404,300],      // Poliakko
[11766,13679,300],      // Katalaki
[12946,15075,300],      // Stavros
[12345,15680,300],      // Lakka
[10665,12248,300],      // Therisa
[14493,17634,300],      // Gravia
[12811,19668,250],      // Ifestiona
[14624,20777,300],      // Frini
[10326,19065,300],      // Galati
[11750,18285,250],      // Koroni
[10432,17231,300],      // Orino
[16375,17287,250],      // Telos
[16064,16350,300],      // Antharkia West
[16662,16122,300],      // Anthrakia
[18164,15290,450],      // Charkia
[20800,6725,300],       // Selakano  
[21666,7602,300],       // Feres
[20430,8864,300],       // Panagia
[20232,11675,400],      // Chalkeia
[19387,13235,300],      // Dorida
[18800,16619,350],      // Rodopoli
[17848,18135,300],      // Kalithea
[21354,16335,300],      // Kalochori
[23198,19984,300],      // Ioannina
[23956,20153,300],      // Delfinaki
[26733,21213,250],      // Gatolia
[27002,23215,300]       // Molos
];


//NAMALSK
	
// *** REMOVE trigger 3,4,5 in fn_init. *Do not forget to remove them from the trigger array *Line 184 to 250

/*
Military = [         
    [4150,6650,200],
    [3555,6662,200]
];          

Cities = [              
    [6721,11179,300],
    [8247,10749,300],
    [4829,10836,200],
    [4444,11242,200],
    [6329,9641,200],
    [6481,9300,200],
    [7270,7950,300],
    [7727,7596,300],
    [7036,5830,200],
    [3913,7558,300],
    [3952,8474,200]
];
*/

 

 

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ja gibt es :

alles darin löschen und gegen das ersetzen

Spoiler

Cities = [ 
[8787,3999,200],
[5705,10167,200],
[2138,13236,200],
[4934,8725,200],
[5703,8037,200],
[6803,7418,200],
[7329,7908,200],
[7091,7963,200],
[7476,8469,200],
[7986,7572,200],
[8826,7309,200],
[8970,8098,200],
[10012,7562,200],
[9749,7043,200],
[10073,8562,200],
[9175,9011,200],
[8358,9280,200],
[7476,9765,200],
[6768,10037,200],
[6075,9925,200],
[5758,10156,200],
[6369,11297,200],
[8008,11542,200],
[8795,10744,200],
[9870,10329,200],
[11797,10244,200],
[13574,10105,200],
[14288,11191,200],
[12946,11180,200],
[12275,11979,200],
[10239,12832,200],
[8765,12910,200],
[7272,12658,200],
[9095,11610,200],
[10297,11959,200],
[3470,13336,200],
[2423,13142,200],
[2404,12211,200],
[3587,12658,200],
[3684,11824,200],
[2850,11610,200],
[2268,11319,200],
[1919.36,8352,200],
[1104,7654,200],
[1861,7693,200],
[1919,6878,200],
[2830,6859,200],
[2753,6335,200],
[3490,6199,200],
[1977,3988,200],
[3044,3310,200],
[2210,2980,200],
[3490,2417,200],
[4576,2611,200],
[4324,3426,200],
[5080,3814,200],
[4944,4784,200],
[5914,4337,200],
[9696,3659,200],
[10161,4454,200],
[11053,5016,200],
[12043,4997,200],
[12450,4434,200],
[11635,3988,200],
[10607,4144,200],
[9929,3600,200],
[9424,3077,200],
[10898,2941,200],
[12120,2049,200],
[13187,2728,200]
];

Alternativ könntest du auch in der fn_init das noch ändern:

/* 9  Marker Alpha */        0,                // Alpha of the trigger *(0 is invisible 1 is opaque)

damit siehst du dann keine roten flecken auf der Map

Edited by Quixy
2 people like this

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