Illusiveman14

Zombies are hitting hard

4 posts in this topic

Quick question hope someone has a quick answer, but I have Ryan Zombies along with zombies and demons. I have went into the code and changed the parameter to hit not as hard.

Spoiler

zombielimit=100;    //zombies max spawn amount
zombiedamage=5;    //Damage of a zombie for a punch Default 20% HP on each hit
zombierun =0;         //Leave on 0 it's not working in 1.50 patch correctly
respawntime =120;    //time for respawn killed zombies
ztrigger ="House";  //Object type that triggers zombies when player in range use HouseL for A2 maps if no spawns
ztriggerrange =120; //trigger range from object

I am pretty sure I did it right, but obviously not. So is there somewhere else I need to edit or what else am I forgetting?

Forgot to add they are hitting hard as in two-three hits dead.

Edited by Illusiveman14

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I think zombiedamage=1 is 100% damage. Try something between 0 and 1.

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This has nothing to do with exile. Please refrain from posting in this section about 3rd party mods in the future.

Thanks

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