Rivin

Tano contamination zones

2 posts in this topic

Hi guys. Ok so I've done a LOT of searching on the forums but am a little confused by the change from using coords in the config.ccp to using Exile_3den pluggin to generate code to be inserted into the mission.sqm. I've tried many things including copying and pasting the other contaminated zone info (Island on upper left of the tanoa map) and just adjusting the size and altitude. For example, here is a section of the missions.sqm creating the working zone:

		class Item41
		{
			dataType = "Marker";
			position[] = {2901.51,0.0,12333.8};
			name = "ExileMarker41";
			markerType = "ELLIPSE";
			type = "ExileContaminatedZone";
			colorName = "ColorBlack";
			fillName = "Border";
			a = 1600.0;
			b = 1600.0;
			drawBorder = 1;
			id = 141;
			atlOffset = -127.87136;
		};
		class Item42
		{
			dataType = "Marker";
			position[] = {2901.51,0.0,12333.8};
			name = "ExileMarker42";
			type = "ExileContaminatedZoneIcon";
			id = 142;
			atlOffset = -127.87136;
		};

and here is the code I added to the bottom of the class items:

		class Item58
		{
			dataType = "Marker";
			position[] = {11064.5,0.0,8475.55};
			name = "ExileMarker58";
			markerType = "ELLIPSE";
			type = "ExileContaminatedZone";
			colorName = "ColorBlack";
			fillName = "Border";
			a = 140;
			b = 140;
			drawBorder = 1;
			id = 158;
			atlOffset = -216.771;
		};
		class Item59
		{
			dataType = "Marker";
			position[] = {11064.5,0.0,8475.55};
			name = "ExileMarker59";
			type = "ExileContaminatedZoneIcon";
			id = 159;
			atlOffset = -216.771;
		};

I also changed the items = 58; to items = 60; to reflect the addition of the zone and marker. 

So far I get pretty icon and zone areas on the map but with no radiation effect. I'm completely stumped because the code was copied right from the mission.sqm so it should work right? the atloffset I got from infistar command line after running a getPos script. Any ideas?

 

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